1:24:51 - These cities definitely didn't culture flip :D . I love your videos Suede! I just have three small pieces of advice, which you probably know but I didn't see you use: 1) Setting Bombers on continental rally point makes them spawn in the desired place and they don't even waste a turn to move in a different city; 2) Moving bombers from one place to anoter 'in stack' is also possible with the 'ctrl + j' command, you don't have to move them one by one; 3) I also hate how the camera pans back and forth between the bombing destination and the location of the bombers. Bombing while zoomed out (with Z) removes this issue. Even then, from time to time, if the units are almost at the maximum possible distance apart, you would have to slightly relocate the camera so your viewing sort of in between the bombed unit and the bomber in order to prevent it.
1) I'm used to not using continental rally point since it crashes multiplayer games, but if that's true, that's OP. 2) I was doing that in this video, with x click and ctrl-x click. 3)Very handy tip, thank you.
@@MrBiggerjim Yeah X is a lifesaver, also when you just wanna throw a stack of medieval infantry or cavalry at a city. Ctrl+X makes it so that only units of the same type are moved - useful to prevent those spearmen/musketeers from getting thrown at said city. :-)
Suede, this has definitely opened my eyes toward a better way toward a domination victory scenario. I will have to try this the next game I get into this position.
31:37 Genuinely made me laugh xD hahahahahaha EDIT: Also love the way you build bombers in LITERALLY every city hahaha, I thought you'd leave a few more on factories and other production-boosting improvements, but no :-D bomber spam it is!!!
@@suedeciviii7142 I can see that :-) makes sense strategically too I suppose, not enough turns left in the game to get a good ROI on these improvements! Besides you enable war-time production soon after :-)
Lmao I love how right after you built the city to get iron, it gets exhausted and reappears in one of your mainland (yeah its pangea but idk what else to call it) cities. Gotta love the rng
I built 30 bombers and 30 tanks one game thinking I would steamroll my AI opponent but lost massive amounts of bombers to fighters, flak, and the SAM building. Is there a tech-window and time when this strat is useful and then later not?
Mini defense death stack to remove resources helps also find the luxury's and resources take them out hold them make war so much easier. its easy to defend and or can do a right of passage breach and get things in place before you betray the ai
Given that this save file started in the Industrial era, I thought I'd leave my suggestion for a video topic here. The topic: industrial age research priorities. The industrial era is unique in that as a stage of the game, it buries you in defensive (rifleman, railroads and especially infantry) and economic upgrades(railroads, factories, hospitals, power plants, faster workers and free irrigation) and hides the aggressive options behind several almost completely useless techs. Trying to attack in this era is far less cost effective than any other, as a well entrenched position has a decent chance at killing all your cavalry even if you use siege to soften it up first. The game all but screams at you, "Stop attacking and build up for the endgame, dummy." So, with that in mind, which technologies would you recommend getting first? You could put out a decent argument for multiple paths, from nationalism's resource free rifleman and conscription to grabbing factories for the shield boost to bum rushing the Hoover Dam for free power in all your cities to ignoring the economic boosts and trying to power through to tanks and bombers. Personally, I make a beeline from steam power to replaceable parts, partially to get down railroads everywhere as quickly as possible, and partially because I want to know whether I have access to coal and rubber and if I need to throw my army at my closest neighbor before it becomes obsolete.
This is actually a good question, and there's some depth to it. If you're ok with skipping nationalism (although wartime mode is amazing and rifles are good!) I'd say go straight for replaceable parts. The issue is that the "mobilize" and "draft" ability's are so heavily valued by the AI that it'll cost you everything you own to trade for it. Same with government techs, so good luck if you need communism. On the other hand, this means the AI will prioritize these techs, allowing you to safely monopolize medicine as a trading tech, and to beeline for scientific method and secure theory of evolution. Between all of those factors, steam power is probably the single best tech in the game, aside from maybe flight.
Replaceable Parts warfare is the best time to hurt the AI. It can't touch you while you can touch it. The AI's inability to properly use artillery hurts it more than any previous ages. From what I've read, adding the blitz flag on artillery units will make the AI use them offensively more.
@@suedeciviii7142 This is why I thought it would make a good video topic. I agree with everything you're saying here, but I get the feeling it's not the full story. An in depth breakdown of all the techs, what they give, and what's both most useful/easiest to get to could easily fill another tier list. majungasaurusaaaa Yes, it is a good time, provided you've got it and they don't. I was talking about civs that were equal on the tech tree. That's why I grab it first, because if I need an emergency war to secure rubber or coal it has to happen before the A.I. hits that tech and can stonewall me.
@Joakim von Anka You can't beeline tanks dude. They're locked behind no less than 10 different required technologies, one of which does literally nothing, and another does almost nothing. By the time you "beeline" them, you're 2/3rds of the way through the entire required industrial tree, the main trunk of the tree at that. The Hoover Dam is similar, but not as bad, requiring only six techs on a side branch, two of which do nothing. Seven if you count that it needs a factory in the city to have any effect at all. To put it in context, if you took all the research you put into getting tanks and spread it around a little, you'd have factories, hospitals, infantry, railroads, police stations, riflemen, draft, war mode, and stock exchanges, a.k.a. the economic force multipliers of the modern era. Doesn't matter if you have tanks if I can match every tank you build with 2 or more infantry sitting on 100% defense multipliers each.
@@Quantumironturtle They could have TOW and your 50 artillery and cav armies will just cut through them with min losses since everything gets red lined. Heck, you hold ground just fine with rifles and armies. As long as they don't have resources for tanks they don't stand a chance. Civ3 tried to implement bombardment, but ended up giving the human player a one sided advantage. You can fight way above your tech with enough bombardment units.
Veterancy is easy - conscript units have a roughly 50% chance to promote when victorious, then that's like 25% for regular and 10% for veteran or something (I don't think the actual percentages were ever documented, but I could be wrong). Armies are what happens to your unit when it promotes from elite, makes it so you can group several units as a single one, making low HP units retreat and replacing them with fresh ones during a single fight. Great way to avoid losing units that don't actually have the retreat ability! Just stack a bunch of offensive units in an army, be fairly certain you'll crush anything that comes your way! :-)
On archipelago-like maps the best unit in the game from a cost/benefit perspective might be submarines even though they are offensively irrelevant. I use them as an integral part in my attrition&tech strategies, and you don't need that many either.
The 2 multiplayer mods with bombers (future and modern) in them have been rebalanced so that there is more counterplay. Specifically, the mobile sam is converted into an interceptor unit so that you always have anti air options, even without resources. Modern also has a new resource (sulphur) which unlocks some interceptors. There's other counterplay. If the planes are in a city, you can blow them up with cruise missiles if you can get within 4 tiles. If they're in an airbase, the planes are untargetable but you can see what's guarding them and smash it, killing the planes, if they don't have enough defenders.
Nice video. Im enjoying watching them. In coments for some video i read the hotkey for hiding the fog of war and cities to watch the land and resources hidden below the cities and i forgot it,can you remind me it?
"...I played a test game that drastically showed that this design change would destroy any balance after the discovery of Flight. Here's what I said about it, pulled right from a game I submitted during the testing: _Finally, another issue that needs to be dealt with is lethal bombardment for airplanes. It's just excessive and extremely overpowering in the hands of a human player against an inhuman AI. When the Aztecs sneak-attacked me, I had just built my first bomber that very turn and had no air force to speak of. 10 turns later, even with just a dozen bombers I was able to redline and then KILL every defender in an Aztec city, which my cavalry then proceeded to walk into untouched. What could I have done with 20 bombers - or 50? I could have killed all the defenders in every city and let my units walk into them one by one without ever fighting a battle. Combining non-lethal artillery with lethal bombers is even worse, which I was able to do routinely as well. I don't even want to THINK about what radar artillery plus stealth bombers could do. Suggested Fix: No planes should have lethal land bombardment. Sea bombardment yes, but never land bombardment. This was what I said when I first read the desciption of that change, and my testing has only proven it out. Lethal land bombardment of any kind is simply too overpowering for any units to have it. Maybe that makes you unhappy - deal with it, it IS too powerful. The fact that the range for air units has been greatly increased already massively increases their power. Adding lethal land bombardment on top is way, WAY too much._ " www.sullla.com/Civ3/conquestsed.html
I respect Sulla and love his Civ4 and MOO plays but sometimes he can be no fun at all, being way too concentrated on balance and such. Civ3 is a game where AI constantly cheats with you, big time, and on Deity and Sid it's just plain bullshit what they do. So you just have to fight bullshit with bullshit. Civ 3 is a broken game, and that's what makes it fun.
Oh, you're Sulla? I'm familiar with the article. I agree with most of the points you made in it, and it's really cool having information from the development process of Civ 3. I'm not surprised it was such a mess, and it's a miracle it turned out as well as it did.
@@suedeciviii7142 No, sadly I'm not Sulla. This guy is, though: ua-cam.com/users/lcsullla This video reminded me of his old article, so I quoted it here for relevance. Sorry for any confusion!
Yes and no. Right of passage doesn't change anything. Settling in enemy borders is always possible but it's a declaration of war. I was just using the RoP here to move my settlers faster IIRC.
New to the channel, not sure how challenges work for you but lately I've been playing a big ww2 mod, forums.civfanatics.com/resources/world-war-ii-the-world.27717/ and it seems that some of the minor powers are not meant to be played. Would love to see you try to win with a minor power, Mongolia is probably the toughest as they start with 3 cities, few resources, and no ability to build settlers
When you started bombing France how come: 1. France didn't attack New Nagasaki (the fur city)? 2. France didn't build flak and fighters? Seems like they always do that when I am bombing somebody.
I am still accepting save files for my save file magic series! Send them to suedeciviii@gmail.com . I got a fair number of submissions last time, but most weren't really a good fit for the series. Most were really easy to turn around. Send me harder save files, ideally before about 1500AD. If you're worried it's not hard enough, play for another 20 turns. If it gets worse, send it then.
"NOOooOO You can't just build 50 bombers and steamroll the enemy, you need a balanced unit composition and strategy!"
"Haha bomber fleet go brrrr"
Bomber Harris (peace be upon him and his holy name) smiles upon this video
It's what I do every game lmao.
@Suede You can use bombers while zoomed out, that way camera will be stable and you will attack faster with bomber stacks.
Ah crap, someone's showed me that before. Thanks for the reminder
"So we goin' to Toulouse!... Looks like the people there were, uh, born to lose, heheha." 56:34
Hehe it makes me remember when I was studying in Toulouse and I saw someone wearing a t-shirt with almost the same joke :)
But did they lose to the last samurai? 🇯🇵
This guy is scary good at getting imperial shit done. Getting a Golden age with 3 units lmfao
32:55 This worker is employee of the month
1:24:51 - These cities definitely didn't culture flip :D . I love your videos Suede! I just have three small pieces of advice, which you probably know but I didn't see you use:
1) Setting Bombers on continental rally point makes them spawn in the desired place and they don't even waste a turn to move in a different city;
2) Moving bombers from one place to anoter 'in stack' is also possible with the 'ctrl + j' command, you don't have to move them one by one;
3) I also hate how the camera pans back and forth between the bombing destination and the location of the bombers. Bombing while zoomed out (with Z) removes this issue. Even then, from time to time, if the units are almost at the maximum possible distance apart, you would have to slightly relocate the camera so your viewing sort of in between the bombed unit and the bomber in order to prevent it.
1) I'm used to not using continental rally point since it crashes multiplayer games, but if that's true, that's OP.
2) I was doing that in this video, with x click and ctrl-x click.
3)Very handy tip, thank you.
@@suedeciviii7142 I was wondering what that mass rebase shortcut was. Thanks you both, I'll try it soon!
@@MrBiggerjim Yeah X is a lifesaver, also when you just wanna throw a stack of medieval infantry or cavalry at a city. Ctrl+X makes it so that only units of the same type are moved - useful to prevent those spearmen/musketeers from getting thrown at said city. :-)
That's the equivalent of someone on their deathbed saying "buy more nachos" 😂
17:35 God speed Tom Cruise-san, make Emperor Suede proud. Do not allow for a shameful displray.
Suede, this has definitely opened my eyes toward a better way toward a domination victory scenario. I will have to try this the next game I get into this position.
The French War starts at 55:53 with the inaugural "Fuck Off"
Suede, I gotta admit:
YOU ARE AN ABSOLUTE BEAST!
Cheers mate and keep it up.
Crude oil. Horses. World map. You want it? It's yours my friend. As long as you have enough technology.
My boy. This peace is what all true warriors strive for.
Come back when you're a little more, hm, *advanced*
31:37 Genuinely made me laugh xD hahahahahaha
EDIT: Also love the way you build bombers in LITERALLY every city hahaha, I thought you'd leave a few more on factories and other production-boosting improvements, but no :-D bomber spam it is!!!
When it's time to close out the game I don't mess around.
@@suedeciviii7142 I can see that :-) makes sense strategically too I suppose, not enough turns left in the game to get a good ROI on these improvements! Besides you enable war-time production soon after :-)
Lmao I love how right after you built the city to get iron, it gets exhausted and reappears in one of your mainland (yeah its pangea but idk what else to call it) cities. Gotta love the rng
When will the devs release the source code for civ 3 so there can be a community open source civ 3 with unlimited capability.
That would be nice so some of the game flaws could be fixed. Or let's all chip in a couple of bucks and hire Sid to fix it.
Tip to make it easier to not have to move your screen so much when bombing and waste time: Just do the bombing with your map zoomed out.
I built 30 bombers and 30 tanks one game thinking I would steamroll my AI opponent but lost massive amounts of bombers to fighters, flak, and the SAM building. Is there a tech-window and time when this strat is useful and then later not?
If they’ve got the SAM building you’re probably in an era where you can build stealth bombers
Mini defense death stack to remove resources helps also find the luxury's and resources take them out hold them make war so much easier. its easy to defend and or can do a right of passage breach and get things in place before you betray the ai
1:18:23 "It becomes even more of a like slam-your-face-on-the-keyboard-this-is-fucking-over kinda situation" xDDD
i miss railroads like this so much lol
Given that this save file started in the Industrial era, I thought I'd leave my suggestion for a video topic here. The topic: industrial age research priorities.
The industrial era is unique in that as a stage of the game, it buries you in defensive (rifleman, railroads and especially infantry) and economic upgrades(railroads, factories, hospitals, power plants, faster workers and free irrigation) and hides the aggressive options behind several almost completely useless techs. Trying to attack in this era is far less cost effective than any other, as a well entrenched position has a decent chance at killing all your cavalry even if you use siege to soften it up first. The game all but screams at you, "Stop attacking and build up for the endgame, dummy."
So, with that in mind, which technologies would you recommend getting first? You could put out a decent argument for multiple paths, from nationalism's resource free rifleman and conscription to grabbing factories for the shield boost to bum rushing the Hoover Dam for free power in all your cities to ignoring the economic boosts and trying to power through to tanks and bombers. Personally, I make a beeline from steam power to replaceable parts, partially to get down railroads everywhere as quickly as possible, and partially because I want to know whether I have access to coal and rubber and if I need to throw my army at my closest neighbor before it becomes obsolete.
This is actually a good question, and there's some depth to it. If you're ok with skipping nationalism (although wartime mode is amazing and rifles are good!) I'd say go straight for replaceable parts. The issue is that the "mobilize" and "draft" ability's are so heavily valued by the AI that it'll cost you everything you own to trade for it. Same with government techs, so good luck if you need communism. On the other hand, this means the AI will prioritize these techs, allowing you to safely monopolize medicine as a trading tech, and to beeline for scientific method and secure theory of evolution.
Between all of those factors, steam power is probably the single best tech in the game, aside from maybe flight.
Replaceable Parts warfare is the best time to hurt the AI. It can't touch you while you can touch it. The AI's inability to properly use artillery hurts it more than any previous ages. From what I've read, adding the blitz flag on artillery units will make the AI use them offensively more.
@@suedeciviii7142 This is why I thought it would make a good video topic. I agree with everything you're saying here, but I get the feeling it's not the full story. An in depth breakdown of all the techs, what they give, and what's both most useful/easiest to get to could easily fill another tier list.
majungasaurusaaaa Yes, it is a good time, provided you've got it and they don't. I was talking about civs that were equal on the tech tree. That's why I grab it first, because if I need an emergency war to secure rubber or coal it has to happen before the A.I. hits that tech and can stonewall me.
@Joakim von Anka You can't beeline tanks dude. They're locked behind no less than 10 different required technologies, one of which does literally nothing, and another does almost nothing. By the time you "beeline" them, you're 2/3rds of the way through the entire required industrial tree, the main trunk of the tree at that. The Hoover Dam is similar, but not as bad, requiring only six techs on a side branch, two of which do nothing. Seven if you count that it needs a factory in the city to have any effect at all.
To put it in context, if you took all the research you put into getting tanks and spread it around a little, you'd have factories, hospitals, infantry, railroads, police stations, riflemen, draft, war mode, and stock exchanges, a.k.a. the economic force multipliers of the modern era. Doesn't matter if you have tanks if I can match every tank you build with 2 or more infantry sitting on 100% defense multipliers each.
@@Quantumironturtle They could have TOW and your 50 artillery and cav armies will just cut through them with min losses since everything gets red lined. Heck, you hold ground just fine with rifles and armies. As long as they don't have resources for tanks they don't stand a chance. Civ3 tried to implement bombardment, but ended up giving the human player a one sided advantage. You can fight way above your tech with enough bombardment units.
50 Jet Fighers: Yo.
50 Bombers: MY ONE WEAKNESS!
Me: bombs 6 tiles away, out of reach of the jet fighters.
@@suedeciviii7142 NANI?
Can you do a video explaining veterancy and armies? How it works etc.
Veterancy is easy - conscript units have a roughly 50% chance to promote when victorious, then that's like 25% for regular and 10% for veteran or something (I don't think the actual percentages were ever documented, but I could be wrong). Armies are what happens to your unit when it promotes from elite, makes it so you can group several units as a single one, making low HP units retreat and replacing them with fresh ones during a single fight. Great way to avoid losing units that don't actually have the retreat ability! Just stack a bunch of offensive units in an army, be fairly certain you'll crush anything that comes your way! :-)
God-tier thumbnail
On archipelago-like maps the best unit in the game from a cost/benefit perspective might be submarines even though they are offensively irrelevant. I use them as an integral part in my attrition&tech strategies, and you don't need that many either.
Not 100% sure but I think flak only get one shot per turn. Obviously they are still a big deal because you can't kill them on aerial defense.
What's the counter for this?
Like, if someone does this to you in multiplayer what do you do about it?
The 2 multiplayer mods with bombers (future and modern) in them have been rebalanced so that there is more counterplay. Specifically, the mobile sam is converted into an interceptor unit so that you always have anti air options, even without resources. Modern also has a new resource (sulphur) which unlocks some interceptors.
There's other counterplay. If the planes are in a city, you can blow them up with cruise missiles if you can get within 4 tiles. If they're in an airbase, the planes are untargetable but you can see what's guarding them and smash it, killing the planes, if they don't have enough defenders.
Howdy, why don't you play on a higher resolution?
Can't play civ 3 on a higher res, it makes the screen super zoomed out.
Still a legendary thumbnail
Nice video. Im enjoying watching them.
In coments for some video i read the hotkey for hiding the fog of war and cities to watch the land and resources hidden below the cities and i forgot it,can you remind me it?
ctrl-shift-m
@@suedeciviii7142 thanks!
Mobile sams rarely defend for me. Is this a glitch? They defend my cities like one in 5 turns
In single player they only guard if the enemy bombs the tile they're on
Suede CivIII yeah I’ve had up to 3 of them fortified in one city and it just got repeatedly bombed with no response
"...I played a test game that drastically showed that this design change would destroy any balance after the discovery of Flight. Here's what I said about it, pulled right from a game I submitted during the testing:
_Finally, another issue that needs to be dealt with is lethal bombardment for airplanes. It's just excessive and extremely overpowering in the hands of a human player against an inhuman AI. When the Aztecs sneak-attacked me, I had just built my first bomber that very turn and had no air force to speak of. 10 turns later, even with just a dozen bombers I was able to redline and then KILL every defender in an Aztec city, which my cavalry then proceeded to walk into untouched. What could I have done with 20 bombers - or 50? I could have killed all the defenders in every city and let my units walk into them one by one without ever fighting a battle. Combining non-lethal artillery with lethal bombers is even worse, which I was able to do routinely as well. I don't even want to THINK about what radar artillery plus stealth bombers could do. Suggested Fix: No planes should have lethal land bombardment. Sea bombardment yes, but never land bombardment. This was what I said when I first read the desciption of that change, and my testing has only proven it out. Lethal land bombardment of any kind is simply too overpowering for any units to have it. Maybe that makes you unhappy - deal with it, it IS too powerful. The fact that the range for air units has been greatly increased already massively increases their power. Adding lethal land bombardment on top is way, WAY too much._ "
www.sullla.com/Civ3/conquestsed.html
I respect Sulla and love his Civ4 and MOO plays but sometimes he can be no fun at all, being way too concentrated on balance and such. Civ3 is a game where AI constantly cheats with you, big time, and on Deity and Sid it's just plain bullshit what they do. So you just have to fight bullshit with bullshit. Civ 3 is a broken game, and that's what makes it fun.
Oh, you're Sulla? I'm familiar with the article. I agree with most of the points you made in it, and it's really cool having information from the development process of Civ 3. I'm not surprised it was such a mess, and it's a miracle it turned out as well as it did.
@@suedeciviii7142 No, sadly I'm not Sulla.
This guy is, though: ua-cam.com/users/lcsullla
This video reminded me of his old article, so I quoted it here for relevance. Sorry for any confusion!
Wait. With right of passage i can settle inside foreign borders!?! I never knew that. 20 years of playing this and i didn't know that.
Yes and no. Right of passage doesn't change anything. Settling in enemy borders is always possible but it's a declaration of war.
I was just using the RoP here to move my settlers faster IIRC.
You may press Z to zoom out
41:21 I was wondering what that sound was xD
How are you seeing the happy/sad faces in the domestic advisor? They're just a giant clump for me
forums.civfanatics.com/threads/popheads-smileys-and-civcolors-complete-all-epic-scenarios-and-conquests.122958/
@@suedeciviii7142 thanks!
New to the channel, not sure how challenges work for you but lately I've been playing a big ww2 mod, forums.civfanatics.com/resources/world-war-ii-the-world.27717/ and it seems that some of the minor powers are not meant to be played. Would love to see you try to win with a minor power, Mongolia is probably the toughest as they start with 3 cities, few resources, and no ability to build settlers
BUY MORE NACHOS
When you started bombing France how come:
1. France didn't attack New Nagasaki (the fur city)?
2. France didn't build flak and fighters? Seems like they always do that when I am bombing somebody.
1) I don't know. Maybe busy with the Zulu.
2) They don't build a lot of these units unless you wait late into the game.
@@suedeciviii7142 Okay, thanks Suede.
Great video per usual.
1:21:31 You got it perfectly right the second time :-)
wowwww you are super good player of this game!
I am still accepting save files for my save file magic series! Send them to suedeciviii@gmail.com . I got a fair number of submissions last time, but most weren't really a good fit for the series. Most were really easy to turn around. Send me harder save files, ideally before about 1500AD. If you're worried it's not hard enough, play for another 20 turns. If it gets worse, send it then.
Difficulty level?
@@secmari8645 thanks
imagine capping units at under 100 lol
Wow this was amazing
This is why I'm moving towards a mod. Lethal bombard is bonkers. There should be an expensive gunship unit that can do that, but not regular bombers.
You can't stack attack with bombers in civ 3? In superior civ 4 you can. It's funny tho that you can't do it in civ 5.
You can't even stack units in Civ 5, can you?
@@suedeciviii7142 you can stack aircrafts in cities but can't stack land units, ships or workers.