Its my favorite also, I play civ 1 on my android, I have the rest of the titles, have tried 4 and 6 but for some reason I feel overwhelmed, policies, cards, districts, etc
I still love these popups and like to improve my palace, but I totally could understand how these things (that have _zero_ impact on gameplay) could get annoying after a thousand games, hahaha! I total maybe a dozen playthrough over the past 20 years, so I'm not in this category yet :-)
Thank you so much for these tutorials! My grandfather plays this game all the time, so I am trying to learn so I can spend more time with him and play together! You rock!
Hey Suede. Thank you so much for the informative videos. I've been playing this game for 20 years, but watching your videos has made my strategy way better and made playing that much more fun for me. Particularly now that I have so much time to play since the lockdown started. Thanks!
It's the art and music. The new games rely too much on in-game graphics instead of beautiful art for beautiful art sake. makes all the difference. Some older games will never age cause the art is timeless - it's not based on some game engine.
Thanks, you do a great job. I play a game maybe two times a year (each game requires about a month), so this basic walkthrough is encouraging me to move up above monarch level.
Do you plan on making the 'next' video on a new save in which you start from the end of the expansion phase like in this video? Or do you already have a video uploaded where you explain things like the transitioning to republic? This vid helped me a lot!
I recently reinstalled this game on my Surface tablet, as it doesn't have the power to run any of the newer ones, and man... I am so glad I've come back to this game. I forgot how good it was. Thank You for posting these videos, they're so helpful.
Watching you trade with all the civs is so interesting. For example at 47:00 When you gift the civs alphabet and writing to trade code of law for mysticism. Very smart and something I never thought of.
the other option is to just trade them everything and it happens automatically cause those are the only options you have ;) . it really is a point and click and say yes. trading is so simple in that game... The reason the trades work out is because the game is designed well - not because you won't get the same trade unless you premeditatively calculate it. If you have those techs those trades are happening automatically whether you understand why or not.
EFFICIENT MOVEMENT. At 56:27 you moved a settler to a mountain east of Sagres. On the prior turn you had moved your galley south of Sagres. In my opinion, I think you should have stationed your galley NE of Sagres. Next turn you could have moved settler to Sagres and jumped on galley. On same turn galley could have moved 4 tiles and ended up 1 tile farther then where you did. This is similar to your example of moving a worker so on his third tile he ends up on an unroaded tile and does not waste a turn. A little bit nit-picky and probably doesn't matter much in this game but is very useful if you need to beat an enemy to a settlement tile or if you are at war and need to get troops 1-2 tiles farther. So, always/usually try to have your transports stationed at the last tile a land unit can move to unless there is an obstruction that the boat would have to move around and take longer.
The moment I decided to watch this till the end is when you saw a blue-colored AI civ and immediately assumed it's German or Maya. Far not everyone pays attention to such little details :)
You don't need to build a road into a chopped forest in order to bring its shields into your city? Whoa... I've been playing this game for 20 years and I never knew that. 🙉🤦♂️*slaps forehead*
I tried to scroll the map more than once during this video. Amazing content, dude! I love this game since, say, 15 years ago, and based on your train of thought it seems I was doing a decent job, except for the trading part. I am one of the "proud" types you mentioned, haha. I pay my respects to you.
Hey Suede. I love your videos! Civ3 deserves to live on forever and you are doing a great deal to make that happen. Are you using any graphics modpack here? That blue face next to the unhappy citizen seems from a mod.
It is! I'm too lazy to find the exact one I use, but this one will do if you're in a bind :) forums.civfanatics.com/threads/another-smiley-faces-graphic-mod.12510/
@@suedeciviii7142 as a follow-up to this question, you mentioned "a bad Portugal map" (and you mentioned in passing that it "would be terrible for Hittite too") - what's a good Portugal map, I guess an archipelago or anything with a lot of water? What about Hittite? In both cases, what makes the map in this video bad for them? Thanks in advance :-)
@@cheaterman49 portuguese are expansionist and seafaring, which means a good map for them is either an archipelago, where they can use the seafaring aspect, or pangea with a lot of land, where they can use the expansionist aspect
Cool video - nice to hear your thought processes. Biggest takeaway for me was "more sh*t cities". I don't know if I can bring myself to implement that strategy, though! Quick question - any reason the bottom few pixels of the screen is cut off? *Edit* No part 2?
Yes, this one was kind of tragic. I forgot to save the file :( Just remember that the shit cities will be good eventually! I think I fixed the pixel issue, I just barely didn't drag the box on OBS far enough.
Ouch! Yeah, think you mentioned lost games on another vid I loaded up. Shame, I was enjoying this one. Been playing Civ since forever (Civ I), first time it's occured to me to check out youtube content on it. Good range of stuff on the channel. :)
I LOVE this overexplain video. NEEDED this! I started playing Civ3 a couple months ago. Watching your tutorials (again and again). Getting better each time. Bumping up difficulty just a bit, getting butt kicked, watching your vids again haha. I did okay on Continents but Pangaea is still kinda rough, and I am struggling with pulling off early military rushes even with civs like Persians against AI's China or even Portugal (facepalm). You did a video on early rush but somehow my 5 archers can't pull it off, idk. How do you pick which civs to jump early in a standard Pangaea...I must be trying to take down 'big boys next to me', missing something and collapsing up against their forces.
Tell me, what time (like what year) do your archers get to the enemy, vs what time mine get there? Likely I get there sooner. Which means either the enemy is too far away, or you're producing slower than me. Try 8 archers instead if the enemy is a little farther. If the enemy is very far don't try this strat at all.
@@suedeciviii7142 I tried the military rush before seeing this overexplain vid. I think both the examples I gave, the enemy civ next door I was attacking had a jumpstart and a sizable force. First time, vs China, I know I hadn't really brought my archer force together stacked, so that was a big problem....I rushed the attack incompletely. Versus, Portugal, I did take the first city with 5 archer stack, but Portugal already expanded mightily with 4 cities, and they had a military force behind me seemingly rushing another AI by the time I jumped into war (whoops, underestimated them), so they rolled into my weaker backyard.
One thing I like about this overexplain vid is it shows blocking (I didn't know how to do that effectively), it shows the trading tech method (I kept trying to get the Great Library, but your trading way seems better off), it shows better about choosing where to prioritize city placements (I gotta start using grid squares for the visual help), and I got a better idea about balancing expansion with early military efforts. I must confess, I've been that guy who builds almost every building in every city (bc what else do I build if not the warriors, workers, settlers atm...it's more of a question when we get to Middles Ages), so seeing how you choose and why is helpful. Maybe it's a new player thing, but corruption and unhappiness rioting stuff really hits the funny bone and I gotta find a better way with handling it...I'd start making sacrifices just to have the ability to purge/inquisition/repress or exile these lazy whiny citizens...or maybe some mechanism to reward incentivize the consistently productive ones (maybe later Civ games give abilities such as that?)
@@jamiecommie6997 Again, check the year. The AI doesn't just randomly keep 2 extra units at home if it's the same year on the same difficulty. Even if their land is marginally better in one example.
EXTORTION PROBLEM. Earlier in the game you stated that a large military was probably not needed because there was alow chance of being attacked. At 23:24 you mentioned how massive the treasury had become because of trading. At 29:11 Maya tries to extort Iron Working from you. I think that the consensus is that if the enemy perceives your military to be weak, he is more likely to attack you or to attempt to extort things from you. Personally, if my military is weak and I don't want to go to war, I try to keep as little commerce in the treasury as possible so I don't lose a large sum from extortion. The exception would be if I am saving up to rush build something or urgently need to buy a resource or technology, but even that is risky. (Side question: If an enemy extorts you, and you pay up, does he have to wait 20 or more turns to extort you again?)
No they don't. usually I just tell them 'no' and they fuck off because I build cities instead of scouts in the early game and have way too much culture etc. I play like the AI. Suede says how you will never have as much culture as the AI. I ... i tend to have more culture than the AI. This nets me lots of free cities and I am able to edge out late game any one. Way easier than border fights just so the AI can double or triple team me the fuckers. Only cause the embassy window is hidden for human players...
I was a youngling when this came out. I would play on the lowest difficulty level and get nukes asap just to nuke everyone. The game is now more enjoyable when I play it in a serious way. TY for all the tips.
Is it better to make a settler first to settle a bonus food tile before doing granary in the capital? That way you can start the granary in your second city faster.
I just started civ 3 a few days ago and im still on my first game with sumeria. I have to share a continent with aztecs and maya and during early game explansio i tried to get some good spots and prevent mayans from getting them which resulted in some of cities being overly corrupt and not getting any growth at all cause cause of no excess food. Im gonna change gov to feudalism soon after im done with a war against aztecs. So my question is should I try to gain more terrotory even if my cities become overly corrupt as a result? And is there anything i can do to make those cities grow? They only manage to produce enough food to feed the citizens and shields arent produced a lot either
Send the save file to suedeciviii@gmail.com if you want me to have a look at it. One mistake a lot of new players make is building early cities too far away from their capital. In pretty much all circumstances, I wouldn't recommend planting your 2nd city more than 4 tiles away (so 3 tiles between your capital and your second city). You should generally expand linearly away from your capital, getting the closest spots first, with maybe some emphasis on good land/luxuries/bonus resources if you think the enemy AI will settle it otherwise. Too often I see new players plant their second or third city 10 tiles away from their capital, because there was iron there or something, and they wanted to secure the iron. Well, the iron's not going anywhere. And in the meantime, you delayed building your city by 10 turns, and it can't produce much because it's super corrupt. I'm not sure if this is what you described here. You might have just built a ton of cities. If you build a ton of cities, the ones furthest from your capital will be corrupt. That's ok. Cities still provide benefits (like unit support, resources, etc) even if they're corrupt. Corruption shouldn't effect growth. If you want a city to grow, do things that increase food. Irrigate, chop forest/jungle/marsh, or maybe build a harbour. Then make sure your citizens are working the high food tiles.
Don't know if it's too late to save you my man, but - Feudalism as a government sucks. Monarchy is better because of no war-weariness + small cities give more unit support.
I think you need to be getting your settler's out there ASAP. That is the first thing that should be built. It's a little risky, but it's also risky not capitalising on open, free land before another Civilization comes and grabs it. The more I play this game, the easier the mechanics become. Perhaps in a few months we can have a match. :) Very good video, with good explanations. :)
Could you do another one of these please if you forgot to save this one? Perhaps on a harder difficulty? I am somewhere between Emperor and Demi-god difficulty and struggling to improve much
The third food (or shield or commerce) of any tile is wasted due to the despotism penalty Plains = 1 food Plains with sugar = 2 food So if you irrigate (+1 food) regular plains, you get 2 food. If you irrigate sugar on plains, you get 3 food, but that 3rd food is lost to the despotism penalty. So the irrigation does nothing until you switch out of despotism.
It's an add on we use to communicate our location to our team in multiplayer. I can link it if you're interested in multiplayer. Yeah, a hotkey video makes sense.
@@suedeciviii7142 Yeah, any Civ3 mods which enhance the game + you can link would be nice. I already got the sound fix, theoretically, need to check tho.
@@guest273 There's one other mod I use for single player that I'd absolutely recommend, and that's one that makes it clearer which citizens are happy/content/unhappy. forums.civfanatics.com/threads/popheads-smileys-and-civcolors-complete-all-epic-scenarios-and-conquests.122958/ Here's the grid forums.civfanatics.com/threads/communicate-your-teams-locations-better-with-9x5-mini-map-grid.112716/
At 37:50 you said "we don't want republic yet because we'll go broke". According to your other videos, I thought you liked "Republic" the best. Can you explain why "Republic" would not be good at this time?
Only regent for Portugal? Suede, my man, that's just slacking off. Sure it's, supposedly, the worst civ, but on that difficulty it doesn't even matter. You are having it easy.
Yeah. I could do the overexplain thing on a higher difficulty, but I wanted it to be a context most familiar for new players. (Regent) Playing as Portugal on Pangea was just so nothing about the civ I chose would help me early game. To show strategies that work, regardless of the civ you choose.
@@suedeciviii7142 Well, that's fair point. Still, you've mentioned that you don't want to go to war in this playthtough, but war is an essential part in civ, so I guess you'll have to at some point and in that case maybe it would be a good idea to clear the northern part of the continent for yourself while "educating" new players. ;)
@@VonKrauzer I was going to show a little how manage war in republic, but I'm only gonna grab a couple cities. I mostly want to make the point that more cities + well managed republic = gg on regent.
When you were getting your first settler, did you consider getting the food and shields to match exactly by switching between two tiles? If you did, why didn't you go for it to get the settler out faster?
Couldn't you have put 1 warrior in the capitol instead of having both in Oporto, to act as military police, instead of using the slider? At around 20:00
So you think it is perfectly acceptable to overlap cities? I've been avoiding that to maximize how efficiently I use my resources. But as I've never actually beat Monarch level, I am trying to learn from you.
Yes. For 2/3 of the game you can't use more than 12 tiles in any one city, so 8 tiles of overlap is fine. Otherwise those extra tiles just get wasted for most of the game.
@@suedeciviii7142 The reason I didn't think this way was that I always built a temple first in order to expand the culture. I have seen AI be very effective with the method you use, especially with Expansionist cultures. This may very well be a game changer for me.
no. If you have military unit you can pop barbs. As for "20 turns" to be more exact, the game waits until the average number of cities per civ is equal or greater than 2 I believe.
@@JonathanEisfeld In this one, I take a new player's save file where they're done the expansion phase, and I fix their economy. ua-cam.com/video/ZKQoQhcN1YU/v-deo.html Part of that is making up for a poor expansion phase by conquering, but I also talk about workers, buildings, city placements, unit support, and using republic. It doesn't really go into the medieval age however.
At 34:41 why did Persia (and mostly everyone else) go from "Polite" to "Cautious"? You traded with them, you did not attack them, you did not violate any treaties and I don't think you were tresspassing on their land. Does this have anything to do with you settling a city near an enemy city which causes them to lose possession of 1 or more tiles?
as the game progresses, the civilizations that are competitive become less and less friendly. It happens automatically, it can be mitigated but sooner or later it will pass.
Is it worth killing an AI scout to prevent him from popping nearby huts? Guess it depends on the strength of your military. But considering that the AI usually never builds scouts and this is the only one an exploration civ will have.... I think it's absolutely worth it. Esp iif the scout is heading into an area where nobody has explored yet
32:50 you send your extra worker to build roads to the west and south. Why not try to connect the Gems at this point? Wouldn't a happiness bonus in your cities be valuable in allowing them to grow stronger? I see you get to that at 41:21, but I'm still surprised you don't consider it valuable. Is unhappiness just that small of a problem this early in the game?
We don't want our cities to grow. They'll build settlers before they hit size 4. At size 3, 1 military police is enough to keep them happy. Roading to the gems costs 10 worker moves, it's very slow and has no immediate payoff. Better to road southeast, it's much faster because it's flatland. That will make all of our settlers heading that way move faster. Which is important, since we're contesting the Mayans for those city spots. While the ones to the northeast are pretty safe.
@@suedeciviii7142 I suppose help with immediate expansion is more valuable. I guess a size 4 city can't build settlers much faster than a size 3 anyways due to the limited food income.
It's not. Because wheat gives +2 food. So the tile has 3 food. So you already lose 1 food from the despotism penalty. So there's no loss from irrigation, since you're already taking the despotism penalty.
@@suedeciviii7142 i guess for some reason i was thinking that a tile cant have more than 2 period, thanks for clarifying, past me musta misread something along the line, thanks so much :) i still play the game via cd-rom and its not the expansion haha
3:00 hmm. hmm. I don't get more than one warrior or scout to explore. some versions of the game gave you a free warrior to start with anyway... so you never built one. Then just build cities close to one another. Some times I explore the area via the settler travelling to his destination. Colonization explores the map automatically :). Saves you soo many shields. That lead becomes exponential by the time you get out of the ancient age. if you do it fast enough the barbarians don't get a chance to spawn in the fog of war so you don't need any defence. just colonize till you hit a wall of enemy AI, amass an army and clean up the neighbours. Or just plug up all holes and rely on late game scientific victory. You expand way too slow. Your understanding of the game mechanics is excellent. Your understanding of general strategy/move economy not so much ... yes I know you discuss saving a turn here and there when it comes to workers... but when it comes to the strategy which has the shape of a GO game you are losing out big time. You're missing the essence of the growth strategy - Also in the older versions you NEVER traded tech with the AI because they would do backroom deals automatically. The more tech you traded the faster you lost. Now the more tech you trade the faster you win. The patches are too much... and this also throws the whole strategy of how you play the game. Now you're trying to meet as many AI as possible as soon as possible. I guess they patched it so that the trading options are not entirely useless part of the game anymore... but now you have to rely on it. NO really the patching ... it used to be that any trade made you lose the game. Now I trade anything and I only come out ahead some how. Workers. More workers. Even you have too few workers imo. Play this like star craft. Workers matter. Battlefield medicine should be the most useless wonder because by the time you have it your whole nation should be running on rails making retreating to heal only making you wait 2 extra turns instead of 5- 8 or so. Few workers - you are building space station and you still don't have rail across the nation.
There's not really a faster way to expand than this. Unless I'm doing workers, all my cities get their settler out as soon as I hit size 3, mechanically you cannot produce settlers faster than that because they consume 2 population. The one exception was when I did granary in my cap, but that allowed me faster growth in the long run.
Memorization pretty much. The techs that cost more to research generally trade for more. Techs that unlock governments or unlock units that don't require a resource are worth more to the AI.
@@anaromana8183 Sorry, I mispoke. I have the different values memorized, that's how I know without checking. But if you don't it's pretty simple to check in game. Open the tech tree. It'll say "alphabet in 48 turns, pottery in 22. Hence, pottery is cheaper. Then on top of that the AI values techs that unlock government units. That's pretty much it. ...Total war is amazing though
@@suedeciviii7142 This absolutely changes everything for me, I never realized how OP expansionist civs were at all either bro, thank you so much for making these videos!!! I love them so much, I'm mega hooked now haha. You earned this sub
Why bother building granaries before the pyramids? Pyramids takes longer at first but saves sooo many shields in the long run, plus the added culture could have prevented culture flipping.
You don't need granaries in all your cities. And if I was building pyramids, it'd be in my cap, so the extra culture would do basically nothing to ward off culture flips.
i dont understand why someone with your experience is playing regent. I havent played civ3 for decade and I go back in, hit monarch, and find it too easy...
This is a demonstration. When I play on high difficulty levels, I get the feelings that basic strategies (expanding fast, trading as much as possible), are not necessary or are only really worth it on high levels. I wanted to show viewers something that matched what they'd be familiar with.
Around 24:30 You say that you "shouldn't build archers" and should build warriors instead, yet you also are attempting to clear barbarian camps. Isn't this exactly what archers are for? Cost 2x as much, but don't die on the attack like the warrior at 24:48. In your experience, how are "lots of warriors" better than having an archer or two?
On regent you get a massive bonus against the barbs. 200% or something like that. Warriors and archers are both super likely to win. Warriors acts as military police, they're more cost effective at making the AI think you have a "big army". They defend just as well as archers. And they scout just as effectively as archers.
A 3 health warrior would have like an 88% chance of winning or something like that, because of the massive bonus vs barbs. Building an archer only brings it up to 97% or something.
@@suedeciviii7142 Ah, interesting, I forgot about the barbarian combat bonus. With the resulting strength difference you're going to be winning anyways, so why pay extra? Inflating your military rank is another factor I didn't consider.
@@suedeciviii7142 yes please! Speaking of save files, I've actually been meaning to send some of mine for your save file magic series but honestly I felt kinda embarrassed by how badly I played them sooo I just deleted most of them lol
@@TheSauceBoss Aww that's too bad. The worse you fucked up, the more interesting the video is. If you find one you want me to try, send it to suedeciviii@gmail.com
@@suedeciviii7142 definitely! Also, do you intend on making playthroughs of other civ games? Civ 4 maybe occasionally? I'd love to see those, Although civ 3 is obviously superior lol, probably not for the same reasons to us, I feel like mine's kind dumb... It's cause for me information on a 2D isometric view is much more easy to process, which is why I like games like Into The breach and openTTD
@@TheSauceBoss I just got civ 5, so I definitely have options. Yeah, maybe from time to time that'd be a good idea. I agree about processing information, the way Civ 3 is visually represented on screen has always seemed perfect to me.
For steam: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III Complete\Conquests Go to that folder. There's a program called civ3conquesteditor
@@suedeciviii7142 When I do Keepres, Sometimes my cursor glitches and the red line goes across the screen if I try to drag a person too far to the right or too far down.
Hey Suede, could you make some kind of tutorial for good trading and how to benefit from it? I always seem to give away tech and never get much from it
Im so glad there are people still playing this game. I come back to it from time to time and still think its the best civ game.
Legend
I agree
You are not wrong sir.
Its my favorite also, I play civ 1 on my android, I have the rest of the titles, have tried 4 and 6 but for some reason I feel overwhelmed, policies, cards, districts, etc
Wow so happy to see others still playing!! I have played this my whole life!!! Never enjoyed any further civ games, 3 is the best!!! :)
Game: "People love you, upgrade your palace!"
Suede: *Nonchalantely clicks away*
Me: *Visible confusion and disappointment"
I still love these popups and like to improve my palace, but I totally could understand how these things (that have _zero_ impact on gameplay) could get annoying after a thousand games, hahaha! I total maybe a dozen playthrough over the past 20 years, so I'm not in this category yet :-)
Thank you so much for these tutorials! My grandfather plays this game all the time, so I am trying to learn so I can spend more time with him and play together! You rock!
This comment makes me feel old 😅
@@IreneWY Yeah, same here :-D
Damn that's wholesome tho
I hope my grandkids will do the same one day
Good video.
At 41:53 "HAVING A TON OF CITIES IS A WONDER IN AND OF ITSELF"
Great quote!
So cool to see that I'm not the only one who can't get over that game !!
I enjoy your civ videos greatly. I only wish id known about you back when i played civ (and struggled against all but easy ai)
I've only been making videos for a couple of years!
Hey Suede. Thank you so much for the informative videos. I've been playing this game for 20 years, but watching your videos has made my strategy way better and made playing that much more fun for me. Particularly now that I have so much time to play since the lockdown started. Thanks!
I still play CIV 3, started this at 2007 and still today when I have a lot of time to kill, somehow CIV IV-V-VI dont have that magic for me
I started playing when my dad bought it. We always play together. He knows it because he played civ 1 when he was young and loved it.
It's the art and music. The new games rely too much on in-game graphics instead of beautiful art for beautiful art sake. makes all the difference. Some older games will never age cause the art is timeless - it's not based on some game engine.
Agree. Civ 2 and 3 are my favorite
This one, apparently, is a bit longer than the last one...
Ok I forgot to save this game file. So I can't continue it. I'll leave it up because I think I did a good job of explaining things here.
Thanks, you do a great job.
I play a game maybe two times a year (each game requires about a month), so this basic walkthrough is encouraging me to move up above monarch level.
@@misterrea861 That's good to hear! The AI gets slight bonuses on monarch but not much else changes on your end. Just make ambitious plays :)
Do you plan on making the 'next' video on a new save in which you start from the end of the expansion phase like in this video? Or do you already have a video uploaded where you explain things like the transitioning to republic?
This vid helped me a lot!
@@yannick97k A few people have asked for it, so I guess I could do a transitional game.
@@suedeciviii7142 This is where I often get stuck. Would be great to see various strategies from this point.
I recently reinstalled this game on my Surface tablet, as it doesn't have the power to run any of the newer ones, and man... I am so glad I've come back to this game. I forgot how good it was. Thank You for posting these videos, they're so helpful.
Watching you trade with all the civs is so interesting. For example at 47:00
When you gift the civs alphabet and writing to trade code of law for mysticism. Very smart and something I never thought of.
the other option is to just trade them everything and it happens automatically cause those are the only options you have ;) . it really is a point and click and say yes. trading is so simple in that game...
The reason the trades work out is because the game is designed well - not because you won't get the same trade unless you premeditatively calculate it. If you have those techs those trades are happening automatically whether you understand why or not.
EFFICIENT MOVEMENT.
At 56:27 you moved a settler to a mountain east of Sagres. On the prior turn you had moved your galley south of Sagres. In my opinion, I think you should have stationed your galley NE of Sagres. Next turn you could have moved settler to Sagres and jumped on galley. On same turn galley could have moved 4 tiles and ended up 1 tile farther then where you did. This is similar to your example of moving a worker so on his third tile he ends up on an unroaded tile and does not waste a turn. A little bit nit-picky and probably doesn't matter much in this game but is very useful if you need to beat an enemy to a settlement tile or if you are at war and need to get troops 1-2 tiles farther. So, always/usually try to have your transports stationed at the last tile a land unit can move to unless there is an obstruction that the boat would have to move around and take longer.
Correct :)
I've only ever played civ 4 from the civ series. but I enjoy watching you play and your commentary
The moment I decided to watch this till the end is when you saw a blue-colored AI civ and immediately assumed it's German or Maya. Far not everyone pays attention to such little details :)
Really? Thought it was obvious
You don't need to build a road into a chopped forest in order to bring its shields into your city?
Whoa... I've been playing this game for 20 years and I never knew that.
🙉🤦♂️*slaps forehead*
23:04 - wouldn't it have been better to let Lisbon reach pop 4 and then get the settler same turn? So the city would stay at pop 2?
I tried to scroll the map more than once during this video. Amazing content, dude! I love this game since, say, 15 years ago, and based on your train of thought it seems I was doing a decent job, except for the trading part. I am one of the "proud" types you mentioned, haha.
I pay my respects to you.
Hey man that's great, you are bringing me to another level after all my years with civ3. What about an overexplaning of next steps? Cheers!
Hey Suede. I love your videos! Civ3 deserves to live on forever and you are doing a great deal to make that happen. Are you using any graphics modpack here? That blue face next to the unhappy citizen seems from a mod.
It is! I'm too lazy to find the exact one I use, but this one will do if you're in a bind :)
forums.civfanatics.com/threads/another-smiley-faces-graphic-mod.12510/
@@suedeciviii7142 I always use Portugal... I hate my life now
@@kyufuyuvbvbllymjnncuhuhbuh7538 What type of maps do you play on?
@@suedeciviii7142 as a follow-up to this question, you mentioned "a bad Portugal map" (and you mentioned in passing that it "would be terrible for Hittite too") - what's a good Portugal map, I guess an archipelago or anything with a lot of water? What about Hittite? In both cases, what makes the map in this video bad for them? Thanks in advance :-)
@@cheaterman49 portuguese are expansionist and seafaring, which means a good map for them is either an archipelago, where they can use the seafaring aspect, or pangea with a lot of land, where they can use the expansionist aspect
Excellent video! Love the little tips and learned alot about city placement and unit building.
I played this so hard as a teen. Thank you!
Cool video - nice to hear your thought processes. Biggest takeaway for me was "more sh*t cities". I don't know if I can bring myself to implement that strategy, though!
Quick question - any reason the bottom few pixels of the screen is cut off?
*Edit* No part 2?
Yes, this one was kind of tragic. I forgot to save the file :(
Just remember that the shit cities will be good eventually!
I think I fixed the pixel issue, I just barely didn't drag the box on OBS far enough.
Ouch! Yeah, think you mentioned lost games on another vid I loaded up. Shame, I was enjoying this one. Been playing Civ since forever (Civ I), first time it's occured to me to check out youtube content on it. Good range of stuff on the channel. :)
Can you play as Rome and name your military commander Biggus Dickus next time?
If I play as Rome again sure, remind me. Or pick the general name for whatever faction I'm playing.
I LOVE this overexplain video. NEEDED this! I started playing Civ3 a couple months ago. Watching your tutorials (again and again). Getting better each time. Bumping up difficulty just a bit, getting butt kicked, watching your vids again haha.
I did okay on Continents but Pangaea is still kinda rough, and I am struggling with pulling off early military rushes even with civs like Persians against AI's China or even Portugal (facepalm). You did a video on early rush but somehow my 5 archers can't pull it off, idk. How do you pick which civs to jump early in a standard Pangaea...I must be trying to take down 'big boys next to me', missing something and collapsing up against their forces.
Tell me, what time (like what year) do your archers get to the enemy, vs what time mine get there?
Likely I get there sooner. Which means either the enemy is too far away, or you're producing slower than me. Try 8 archers instead if the enemy is a little farther. If the enemy is very far don't try this strat at all.
@@suedeciviii7142 I tried the military rush before seeing this overexplain vid. I think both the examples I gave, the enemy civ next door I was attacking had a jumpstart and a sizable force. First time, vs China, I know I hadn't really brought my archer force together stacked, so that was a big problem....I rushed the attack incompletely. Versus, Portugal, I did take the first city with 5 archer stack, but Portugal already expanded mightily with 4 cities, and they had a military force behind me seemingly rushing another AI by the time I jumped into war (whoops, underestimated them), so they rolled into my weaker backyard.
One thing I like about this overexplain vid is it shows blocking (I didn't know how to do that effectively), it shows the trading tech method (I kept trying to get the Great Library, but your trading way seems better off), it shows better about choosing where to prioritize city placements (I gotta start using grid squares for the visual help), and I got a better idea about balancing expansion with early military efforts. I must confess, I've been that guy who builds almost every building in every city (bc what else do I build if not the warriors, workers, settlers atm...it's more of a question when we get to Middles Ages), so seeing how you choose and why is helpful. Maybe it's a new player thing, but corruption and unhappiness rioting stuff really hits the funny bone and I gotta find a better way with handling it...I'd start making sacrifices just to have the ability to purge/inquisition/repress or exile these lazy whiny citizens...or maybe some mechanism to reward incentivize the consistently productive ones (maybe later Civ games give abilities such as that?)
@@jamiecommie6997 military police is the cheap way in civ 3. In later games you get civics and social policies.
@@jamiecommie6997 Again, check the year. The AI doesn't just randomly keep 2 extra units at home if it's the same year on the same difficulty. Even if their land is marginally better in one example.
EXTORTION PROBLEM.
Earlier in the game you stated that a large military was probably not needed because there was alow chance of being attacked.
At 23:24 you mentioned how massive the treasury had become because of trading.
At 29:11 Maya tries to extort Iron Working from you.
I think that the consensus is that if the enemy perceives your military to be weak, he is more likely to attack you or to attempt to extort things from you.
Personally, if my military is weak and I don't want to go to war, I try to keep as little commerce in the treasury as possible so I don't lose a large sum from extortion. The exception would be if I am saving up to rush build something or urgently need to buy a resource or technology, but even that is risky.
(Side question: If an enemy extorts you, and you pay up, does he have to wait 20 or more turns to extort you again?)
No they don't. usually I just tell them 'no' and they fuck off because I build cities instead of scouts in the early game and have way too much culture etc.
I play like the AI. Suede says how you will never have as much culture as the AI. I ... i tend to have more culture than the AI. This nets me lots of free cities and I am able to edge out late game any one. Way easier than border fights just so the AI can double or triple team me the fuckers. Only cause the embassy window is hidden for human players...
I was a youngling when this came out. I would play on the lowest difficulty level and get nukes asap just to nuke everyone. The game is now more enjoyable when I play it in a serious way. TY for all the tips.
After hundreds of hours in civ 6 few wins in civ 5 plenty hours in civ 4 and beyond earth I don't know what's going on the screen
25:55 O__O good to know! Never seen it mentioned anywhere but it makes sense!
This really helped for my first win on Demigod 👍
You'll have to kill me before I ever switch to Republic. I've been doing Ancient/Medieval Despotism to Industrial/Modern Monarchy for 23 years lol.
Is it better to make a settler first to settle a bonus food tile before doing granary in the capital? That way you can start the granary in your second city faster.
Good idea.
10:49 Why do you need the luxury slider, if you still have a sad face after that?
If you have more sad faces than happy faces, you disorder. So in this case, one sad face is ok
@31:01 that 5.0 sounding gnarly
nice vid suede
Suede my man, I have an important question to ask: how many "fat cross overlapping" is (in your opinion) acceptable?
It depends. More overlap is stronger in the early game, less overlap is stronger in the late game. Generally I recommend cities 3 to 4 tiles apart.
I just started civ 3 a few days ago and im still on my first game with sumeria. I have to share a continent with aztecs and maya and during early game explansio i tried to get some good spots and prevent mayans from getting them which resulted in some of cities being overly corrupt and not getting any growth at all cause cause of no excess food.
Im gonna change gov to feudalism soon after im done with a war against aztecs.
So my question is should I try to gain more terrotory even if my cities become overly corrupt as a result? And is there anything i can do to make those cities grow? They only manage to produce enough food to feed the citizens and shields arent produced a lot either
Send the save file to suedeciviii@gmail.com if you want me to have a look at it.
One mistake a lot of new players make is building early cities too far away from their capital. In pretty much all circumstances, I wouldn't recommend planting your 2nd city more than 4 tiles away (so 3 tiles between your capital and your second city). You should generally expand linearly away from your capital, getting the closest spots first, with maybe some emphasis on good land/luxuries/bonus resources if you think the enemy AI will settle it otherwise.
Too often I see new players plant their second or third city 10 tiles away from their capital, because there was iron there or something, and they wanted to secure the iron. Well, the iron's not going anywhere. And in the meantime, you delayed building your city by 10 turns, and it can't produce much because it's super corrupt.
I'm not sure if this is what you described here. You might have just built a ton of cities. If you build a ton of cities, the ones furthest from your capital will be corrupt. That's ok. Cities still provide benefits (like unit support, resources, etc) even if they're corrupt.
Corruption shouldn't effect growth. If you want a city to grow, do things that increase food. Irrigate, chop forest/jungle/marsh, or maybe build a harbour. Then make sure your citizens are working the high food tiles.
Don't know if it's too late to save you my man, but - Feudalism as a government sucks. Monarchy is better because of no war-weariness + small cities give more unit support.
I think you need to be getting your settler's out there ASAP. That is the first thing that should be built. It's a little risky, but it's also risky not capitalising on open, free land before another Civilization comes and grabs it.
The more I play this game, the easier the mechanics become. Perhaps in a few months we can have a match. :)
Very good video, with good explanations. :)
Could you do another one of these please if you forgot to save this one? Perhaps on a harder difficulty? I am somewhere between Emperor and Demi-god difficulty and struggling to improve much
I didn't understand what you said about why to not irrigate sugar and the despotism penalty
The third food (or shield or commerce) of any tile is wasted due to the despotism penalty
Plains = 1 food
Plains with sugar = 2 food
So if you irrigate (+1 food) regular plains, you get 2 food.
If you irrigate sugar on plains, you get 3 food, but that 3rd food is lost to the despotism penalty. So the irrigation does nothing until you switch out of despotism.
How do you get the sector mini-map? Can you do a video on hotkeys?
It's an add on we use to communicate our location to our team in multiplayer. I can link it if you're interested in multiplayer. Yeah, a hotkey video makes sense.
@@suedeciviii7142 Yeah, any Civ3 mods which enhance the game + you can link would be nice. I already got the sound fix, theoretically, need to check tho.
@@guest273 There's one other mod I use for single player that I'd absolutely recommend, and that's one that makes it clearer which citizens are happy/content/unhappy.
forums.civfanatics.com/threads/popheads-smileys-and-civcolors-complete-all-epic-scenarios-and-conquests.122958/
Here's the grid forums.civfanatics.com/threads/communicate-your-teams-locations-better-with-9x5-mini-map-grid.112716/
What is the option you have on that gives the faces on the city view and the unit circles? Those seem incredibly useful.
That's one of the few graphical mods/add-ons I use. Popheads smiley faces.
The maya are always a runaway civ in my games.
At 37:50 you said "we don't want republic yet because we'll go broke".
According to your other videos, I thought you liked "Republic" the best. Can you explain why "Republic" would not be good at this time?
@@Tealdragon204 So when is the best time to switch from Despotism then?
@@Tealdragon204 I normally end up waiting a bit after I get it, till at least 3 or 4 cities are about to reach size 7.
Only regent for Portugal? Suede, my man, that's just slacking off. Sure it's, supposedly, the worst civ, but on that difficulty it doesn't even matter. You are having it easy.
Yeah. I could do the overexplain thing on a higher difficulty, but I wanted it to be a context most familiar for new players. (Regent)
Playing as Portugal on Pangea was just so nothing about the civ I chose would help me early game. To show strategies that work, regardless of the civ you choose.
@@suedeciviii7142 Well, that's fair point. Still, you've mentioned that you don't want to go to war in this playthtough, but war is an essential part in civ, so I guess you'll have to at some point and in that case maybe it would be a good idea to clear the northern part of the continent for yourself while "educating" new players. ;)
@@VonKrauzer I was going to show a little how manage war in republic, but I'm only gonna grab a couple cities. I mostly want to make the point that more cities + well managed republic = gg on regent.
When you were getting your first settler, did you consider getting the food and shields to match exactly by switching between two tiles? If you did, why didn't you go for it to get the settler out faster?
I could. But then my growth is slowed down and the third settler comes out later.
Is there a sequel? UA-cam isn't recommending it and I couldn't find it
It should be explained in the description, sadly I didn't save the file. But the expansion phase here is the most important part.
@@suedeciviii7142 the description is blank for me:( share a link?
Couldn't you have put 1 warrior in the capitol instead of having both in Oporto, to act as military police, instead of using the slider? At around 20:00
Yo Suede, how do you clear the Queue in your city improvement list?
Like you did at 31:24
shift delete or something. IDK it's muscle memory. I think it says somewhere on that screen though
@@suedeciviii7142 hm okay. Thanks 👍
So you think it is perfectly acceptable to overlap cities? I've been avoiding that to maximize how efficiently I use my resources. But as I've never actually beat Monarch level, I am trying to learn from you.
Yes. For 2/3 of the game you can't use more than 12 tiles in any one city, so 8 tiles of overlap is fine. Otherwise those extra tiles just get wasted for most of the game.
@@suedeciviii7142 The reason I didn't think this way was that I always built a temple first in order to expand the culture. I have seen AI be very effective with the method you use, especially with Expansionist cultures. This may very well be a game changer for me.
Does barbarians not spawing the first 20 turns include popping huts?
no. If you have military unit you can pop barbs.
As for "20 turns" to be more exact, the game waits until the average number of cities per civ is equal or greater than 2 I believe.
Great, thanks Suede!
Did you ever make a part 2 @Suede?
No I didn't save uhhhggggg
No worries! If you could recommend another one of your videos that kind of covers that, that would be great.
@@JonathanEisfeld In this one, I take a new player's save file where they're done the expansion phase, and I fix their economy.
ua-cam.com/video/ZKQoQhcN1YU/v-deo.html
Part of that is making up for a poor expansion phase by conquering, but I also talk about workers, buildings, city placements, unit support, and using republic.
It doesn't really go into the medieval age however.
At 34:41 why did Persia (and mostly everyone else) go from "Polite" to "Cautious"? You traded with them, you did not attack them, you did not violate any treaties and I don't think you were tresspassing on their land.
Does this have anything to do with you settling a city near an enemy city which causes them to lose possession of 1 or more tiles?
Regression to the mean? Idk.
as the game progresses, the civilizations that are competitive become less and less friendly. It happens automatically, it can be mitigated but sooner or later it will pass.
@@pocholomoreira Thanks
Is it worth killing an AI scout to prevent him from popping nearby huts? Guess it depends on the strength of your military. But considering that the AI usually never builds scouts and this is the only one an exploration civ will have.... I think it's absolutely worth it. Esp iif the scout is heading into an area where nobody has explored yet
Yes but only on lower difficulty levels. On high levels, hut results are usually shit and the AI starts out with a bunch of military units.
what button are you holding down to move the warrior and the settler in unison?
x-click
In Civ 3 Conquests v1.22 there is Despotism penalty for food consumption and no 1 spare bread is left for growth. Is it different version of the game?
32:50 you send your extra worker to build roads to the west and south. Why not try to connect the Gems at this point? Wouldn't a happiness bonus in your cities be valuable in allowing them to grow stronger?
I see you get to that at 41:21, but I'm still surprised you don't consider it valuable. Is unhappiness just that small of a problem this early in the game?
We don't want our cities to grow. They'll build settlers before they hit size 4. At size 3, 1 military police is enough to keep them happy. Roading to the gems costs 10 worker moves, it's very slow and has no immediate payoff. Better to road southeast, it's much faster because it's flatland. That will make all of our settlers heading that way move faster. Which is important, since we're contesting the Mayans for those city spots. While the ones to the northeast are pretty safe.
@@suedeciviii7142 I suppose help with immediate expansion is more valuable. I guess a size 4 city can't build settlers much faster than a size 3 anyways due to the limited food income.
@@HansLemurson Exactly. With few exceptions, you want your settlers coming out as soon as you hit size 3
How do you know what tech's are more or less expensive than another?
how many turns they take to research. Or the map editor if you want to know the exact numbers.
why do you have a bunch of different worker action options, my workers only have a few.
preferences menu, advanced unit options.
i always mine my wheat planes because that extra food from irrigation is lost.....now im confused, what am i missing??
It's not. Because wheat gives +2 food. So the tile has 3 food. So you already lose 1 food from the despotism penalty. So there's no loss from irrigation, since you're already taking the despotism penalty.
@@suedeciviii7142 i guess for some reason i was thinking that a tile cant have more than 2 period, thanks for clarifying, past me musta misread something along the line, thanks so much :)
i still play the game via cd-rom and its not the expansion haha
Why do you switch the settler production when you're going to get a hut in the map? It was unclear the way you spoke.
Can't pop a settler if you have a settler active or in construction. You can pop a city though.
How do you get an automatic production window when you click on your cities?
shift right click.
@@suedeciviii7142 thank you!!!
3:00 hmm. hmm. I don't get more than one warrior or scout to explore. some versions of the game gave you a free warrior to start with anyway... so you never built one. Then just build cities close to one another. Some times I explore the area via the settler travelling to his destination. Colonization explores the map automatically :). Saves you soo many shields. That lead becomes exponential by the time you get out of the ancient age. if you do it fast enough the barbarians don't get a chance to spawn in the fog of war so you don't need any defence. just colonize till you hit a wall of enemy AI, amass an army and clean up the neighbours. Or just plug up all holes and rely on late game scientific victory.
You expand way too slow. Your understanding of the game mechanics is excellent. Your understanding of general strategy/move economy not so much ... yes I know you discuss saving a turn here and there when it comes to workers... but when it comes to the strategy which has the shape of a GO game you are losing out big time. You're missing the essence of the growth strategy -
Also in the older versions you NEVER traded tech with the AI because they would do backroom deals automatically. The more tech you traded the faster you lost. Now the more tech you trade the faster you win. The patches are too much... and this also throws the whole strategy of how you play the game. Now you're trying to meet as many AI as possible as soon as possible. I guess they patched it so that the trading options are not entirely useless part of the game anymore... but now you have to rely on it.
NO really the patching ... it used to be that any trade made you lose the game. Now I trade anything and I only come out ahead some how.
Workers. More workers. Even you have too few workers imo. Play this like star craft. Workers matter.
Battlefield medicine should be the most useless wonder because by the time you have it your whole nation should be running on rails making retreating to heal only making you wait 2 extra turns instead of 5- 8 or so. Few workers - you are building space station and you still don't have rail across the nation.
There's not really a faster way to expand than this. Unless I'm doing workers, all my cities get their settler out as soon as I hit size 3, mechanically you cannot produce settlers faster than that because they consume 2 population. The one exception was when I did granary in my cap, but that allowed me faster growth in the long run.
How did you know the value of a tech?ex between pottery and alphabet which is more valuable?
Memorization pretty much. The techs that cost more to research generally trade for more. Techs that unlock governments or unlock units that don't require a resource are worth more to the AI.
@@suedeciviii7142 WOW.And this is the moment when i lost interest to civ. Back to total war.I dont need memorization there.Thank you again.
@@anaromana8183 Sorry, I mispoke. I have the different values memorized, that's how I know without checking. But if you don't it's pretty simple to check in game.
Open the tech tree. It'll say "alphabet in 48 turns, pottery in 22. Hence, pottery is cheaper.
Then on top of that the AI values techs that unlock government units. That's pretty much it.
...Total war is amazing though
@@suedeciviii7142 Yes but after i research a tech it dont show anymore the turns.
@@anaromana8183 Ah true. In that case it might be a pain. You'd have to experiment in the diplomacy screen and see what they'd give you more for.
Dude why do you switch off settler to take hits? Is there any reason for it?
Yes. You cannot pop a settler if you have a settler active or in construction.
@@suedeciviii7142 This absolutely changes everything for me, I never realized how OP expansionist civs were at all either bro, thank you so much for making these videos!!! I love them so much, I'm mega hooked now haha. You earned this sub
@@dadsytsdfsgs It's still the worst trait, but yeah it helps.
How you overcome random in combat on deity difficulty?Just by building tons of units?I mean numerical superiority?if so what ratio?
Artillery is the sure-fire way
Military alliances.
And defeat in detail. Concentrate your forces.
@@suedeciviii7142 thanks
Why bother building granaries before the pyramids? Pyramids takes longer at first but saves sooo many shields in the long run, plus the added culture could have prevented culture flipping.
You don't need granaries in all your cities. And if I was building pyramids, it'd be in my cap, so the extra culture would do basically nothing to ward off culture flips.
Do you like Civ6?
Haven't played it tbh
@@suedeciviii7142 Why not? :)
i dont understand why someone with your experience is playing regent. I havent played civ3 for decade and I go back in, hit monarch, and find it too easy...
This is a demonstration. When I play on high difficulty levels, I get the feelings that basic strategies (expanding fast, trading as much as possible), are not necessary or are only really worth it on high levels. I wanted to show viewers something that matched what they'd be familiar with.
Around 24:30 You say that you "shouldn't build archers" and should build warriors instead, yet you also are attempting to clear barbarian camps. Isn't this exactly what archers are for? Cost 2x as much, but don't die on the attack like the warrior at 24:48.
In your experience, how are "lots of warriors" better than having an archer or two?
On regent you get a massive bonus against the barbs. 200% or something like that. Warriors and archers are both super likely to win.
Warriors acts as military police, they're more cost effective at making the AI think you have a "big army". They defend just as well as archers. And they scout just as effectively as archers.
A 3 health warrior would have like an 88% chance of winning or something like that, because of the massive bonus vs barbs. Building an archer only brings it up to 97% or something.
@@suedeciviii7142 Ah, interesting, I forgot about the barbarian combat bonus. With the resulting strength difference you're going to be winning anyways, so why pay extra? Inflating your military rank is another factor I didn't consider.
@@HansLemurson Yeah basically that. If you're playing against tougher barbs, quality of units is more relevant
Where's part 2
Forgot to save this save file, so sadly the game is gone. But enough people have asked that I'll recreate something similar and do part 2.
@@suedeciviii7142 yes please!
Speaking of save files, I've actually been meaning to send some of mine for your save file magic series but honestly I felt kinda embarrassed by how badly I played them sooo I just deleted most of them lol
@@TheSauceBoss Aww that's too bad. The worse you fucked up, the more interesting the video is. If you find one you want me to try, send it to suedeciviii@gmail.com
@@suedeciviii7142 definitely! Also, do you intend on making playthroughs of other civ games? Civ 4 maybe occasionally? I'd love to see those,
Although civ 3 is obviously superior lol, probably not for the same reasons to us, I feel like mine's kind dumb... It's cause for me information on a 2D isometric view is much more easy to process, which is why I like games like Into The breach and openTTD
@@TheSauceBoss I just got civ 5, so I definitely have options. Yeah, maybe from time to time that'd be a good idea.
I agree about processing information, the way Civ 3 is visually represented on screen has always seemed perfect to me.
Is there a version of the game online where i can still make my own custom maps ? Anybody know I got mine from steam
For steam:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III Complete\Conquests
Go to that folder. There's a program called civ3conquesteditor
How did you get the game to be full screen without glitches?
ua-cam.com/video/njNmtfIPRSE/v-deo.html
@@suedeciviii7142 When I do Keepres, Sometimes my cursor glitches and the red line goes across the screen if I try to drag a person too far to the right or too far down.
@@lashfi hmmm idk then
Satan joins the stream at 1:12:15
Hey, don't talk about the Dutch that way :P
Hey Suede, could you make some kind of tutorial for good trading and how to benefit from it? I always seem to give away tech and never get much from it
I have a diplomacy tutorial on my channel, check the tutorials playlist.
check the version of your game. they patched trading.
Plont
Play Civ 1