exactly what came into my mind... i think this game's community is now the workforce or almost ready.. cant wait a presentation in board meeting where u explain them using this game sincs all of the ppl are huge fan 🙈🤣
Hey there, Spirit of the Law here. Today I will take a look at how much a human life is worth and whether taking an active choice to cause the death of a person can be morally defensible. Let's check it out!
The third choice: delete all "myself" = player defeated = end the scenario, thus no body harmed by all those flaming camel. A noble cause action I believe.
1+2+...+inf = -1/12 is pure bullshit. To accept this, you must reject induction. 1) 1>-1/12 2) 1+2>1 & 1+2+3>1+2 & so on and on Thus, 1+2+...+inf > -1/12 1+2+...+inf = -1/12 is unfalsifiable, and thus unscientific. Induction is falsifiable and has not yet been proven false.
@@SirFloIII 1+2+...+n = (1+n)*n/2 = n^2/2 +n/2. In other words, this sequence doesn't converge, when n approaches infinity. There is no convergence to any number. When n approaches inf, the sequence asymptotically equals inf. BTW, your sentence shows your zero understanding of the terms you are using.
@@y.z.6517 no u. Consider the following sequence: a_n = 1/n. It is obvoius that each term is greater than zero, i.e. 1/n > 0. Your reasoning would lead you to believe that the limit also has to be greater than zero. but the limit of a_n as each n tends to infinity is zero and decidedly 0 < 0 is false. Induction does not help you here. And while it is true that the sum of the integers in the usual sense is not well defined since it is divergent, there are methods to extend infinite sums to divergent series, for example Ramanujan Sums or Analytical Continuation. What is remarkable is that all these methods agree on -1/12 for the sum of the integers. There has to more to it, as in math there are no coincidents.
Arabia bus. You must guide a single trade cart through a passageway that takes it ~8 hours to cross, but the sides have ranged units along them that you have to manually guide the cart around or it will eventually die. Then you guide it all the way back.
To lock or not to lock, that is the question. Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous guilt, Or to take arms against a single villager And by opposing end him. To die-to sleep, No more; and by a sleep to say we end The heart-ache of the 5 natural deaths That flesh is heir to: 'tis a consummation Devoutly to be wish'd. To die, to sleep; To sleep, perchance to dream-ay, there's the rub: For in that sleep of death what dreams may come, When we have shuffled off this mortal coil, Only the choice made, will remain.
To choose to not take an action means that the choice made is inaction. We must all stand responsible for our choices, whether they are based in actions or inactions *shrugs*
Consider the following case: On Twin Earth, a brain in a vat is at the wheel of a runaway trolley. There are only two options that the brain can take: the right side of the fork in the track or the left side of the fork. There is no way in sight of derailing or stopping the trolley and the brain is aware of this, for the brain knows trolleys. The brain is causally hooked up to the trolley such that the brain can determine the course which the trolley will take. On the right side of the track there is a single railroad worker, Jones, who will definitely be killed if the brain steers the trolley to the right. If the railman on the right lives, he will go on to kill five men for the sake of killing them, but in doing so will inadvertently save the lives of thirty orphans (one of the five men he will kill is planning to destroy a bridge that the orphans' bus will be crossing later that night). One of the orphans that will be killed would have grown up to become a tyrant who would make good utilitarian men do bad things. Another of the orphans would grow up to become G.E.M. Anscombe, while a third would invent the pop-top can. If the brain in the vat chooses the left side of the track, the trolley will definitely hit and kill a railman on the left side of the track, "Leftie" and will hit and destroy ten beating hearts on the track that could (and would) have been transplanted into ten patients in the local hospital that will die without donor hearts. These are the only hearts available, and the brain is aware of this, for the brain knows hearts. If the railman on the left side of the track lives, he too will kill five men, in fact the same five that the railman on the right would kill. However, "Leftie" will kill the five as an unintended consequence of saving ten men: he will inadvertently kill the five men rushing the ten hearts to the local hospital for transplantation. A further result of "Leftie's" act would be that the busload of orphans will be spared. Among the five men killed by "Leftie" are both the man responsible for putting the brain at the controls of the trolley, and the author of this example. If the ten hearts and "Leftie" are killed by the trolley, the ten prospective heart-transplant patients will die and their kidneys will be used to save the lives of twenty kidney-transplant patients, one of whom will grow up to cure cancer, and one of whom will grow up to be Hitler. There are other kidneys and dialysis machines available, however the brain does not know kidneys, and this is not a factor. Assume that the brain's choice, whatever it turns out to be, will serve as an example to other brains-in-vats and so the effects of his decision will be amplified. Also assume that if the brain chooses the right side of the fork, an unjust war free of war crimes will ensue, while if the brain chooses the left fork, a just war fraught with war crimes will result. Furthermore, there is an intermittently active Cartesian demon deceiving the brain in such a manner that the brain is never sure if it is being deceived. QUESTION: What should the brain do?
The guy in the right. It is better an unjust war with no war crimes, and the lives of the orphans to be spared, and the possibilities that could arise.
So this problem is, intended, way more complicated than needed and obviously with information that the brain shouldn't know. If he knows all this, then he knows the better answer, and thus we shouldn't worry about it. And if he doesn't know, or doesn't care, then trying to rationalize over future outcomes is unnecessary.
This is the content i subbed for. Well actually I subbed for the pacifist runs, and would love to see more challenge material based on the old campaigns, but now i've also subbed for this content! XD
"Is it just to save the rich by killing the poor?" If it was my trade cart, I'd sacrifice a hundred empty trade cards belonging to the other guy to get my full trade cart back to my market. But in this scenario neither trade cart is mine, so what do I care? And that, I think, is what Age of Empires teaches us about morality: you just gotta do what you gotta do to get that victory.
Ironically, that's something that's been known to happen to people over history when they attain political power. Start off with lofty ideals, realize that the world doesn't work the way you wish it would, resort to steadily more and more underhanded methods in order to provide for your people, become the very thing you wanted to overturn.
The solution; access the map editor and swap all flaming camels to your side, so you can then delete them all, or better yet have them do nothing. Or replace them with a cheat unit or something.
This. Is. Brilliant. The dedication, the absurdism, the immersion, the delicateness, the directness... I rarely comment on youtube videos, but thanks for this gem!
The petard one, there are different types of infinity. There are larger and smaller forms of infinity. The infinity of 1+2+3+4... is larger than the 1+1+1+1... one.
Addressing the initial camel problem, and the general question of what path should be pursued in a pacifist run, I give my answer: consider what it is that gives validity to the pacifist run, the thing that we have all accepted decides whether a run can be called pacifist or not: the after-match scoreboard. In all other aspects of the run, the Units Killed tally is considered the end-all-be-all for pacifism. Why is killing an animal allowed? Because the board says so. Why is using splash damage to get a unit killed after deliberately walking them into the projectile's path not your kill? Because the scoreboard says so. Therefore, if you are pursuing the path of maximum pacifism, one should be consistent, and continue to follow the scoreboard. One life is equal to one life, and five lives are worth five times as much. So sayeth the scoreboard, the adjudicator that we ourselves have put in power.
This is the best take on the trolley problem I have ever seen, thank you Lord Daut and T-West for providing me with such amazing methods of answering modern philosophical problems.
I just placed the Camels down in the Scenario Editor. All of the "Horse"-like units should have an Auto-Scout button, so long as they're present at the start of the scenario.
The game continues running in the background if you resign. You'd need to quit out entirely... but then, who's to say whether it continues or not, if we're not observing it?
for the Kushluk question, I think it makes more sense to just kill Kushluk because that's actually in-line with how the scenario is actually supposed to be played with its final objective.
first one is easy: that one villager can't reopoulate alone, while the 5 villagers can (if it doesn't consist only of men or women). that petard quiz is weird. if both are infinite numbers, it doesn't matter what path you choose.
it indeed matter One is just and endless series of one explosion While in the other way... there a infinite serie of bigger explosion. So that one is better
@@sniperloic2904 But they're both infinite. One infinity isn't 'larger' than the other infinity, they're both uncountable infinities. So in a way it does't matter.
I already found it funny when you mentioned the moral dilemma during your pacifist campaing play, but i certainly did not expect it to get this far. This video was already hilarious af, but the petard part was the cherry on top. Love your content man, greetings from argentina!
Is it possible to duplicate the camel so I can take out both roads? The explosion effect is quite nice to look at and I'd rather see it twice than just once.
Is it just to download the scenario? If I dont download it, i wouldnt have to see all those camels blow up - regardless of the choices I make. Or taking it even further: should I even watch t-west videos as not only I expose myself to dangerous ideas, but I also trigger the youtube algorithm to show the bloodshed of this video to more users... should I even comment, knowing that by doing so I help the channel grow?
You can destroy both tradecarts so both are hostile. However, if you lock the door, the full one is trapped. So better send the camel on the one that can still escape
Listen, this ethical questions are all well and good, but by setting a staggering number of camels on fire, isn't the TRUE bad guy the scenario editor??
The camel problem is pretty much a min-max problem. If you make the most efficient option to save the maximum, in this case, lives. Killing kushluk prevented further loss of lives on both sides
Those 5 villagers are counting on your gate to keep them safe. So if you leave it unlocked and let them die it's on you. If you are a king and have a walled castle, you won't be responsible for the killing happening outside of it even tho it might've been prevented by letting the bad guys to kill people inside.
Well shoot. There is only one scenario missing. We needed 3 Konniks vs 2 villagers so we had a complex dilemma of: 3 dead horses but 5 spared humans. Or 2 dead humans and 6 spared lives (3 dismounted konniks plus their 3 horses).
i will not allow anyone to die by simply clicking i r winner because no life is worth any other life btw we love your content and because you had just made a decision in kushluk level it is fine we know that there is no other option and the effort and solving you do for all this is enough and i loved the scenario you made
The - 1/12 thing got me. Its actually one of the best question so far. We know its killing more petards but when we calculate it, its not so what the hell should we do.
This was really fun! Is there anyway you can get the results from our playthroughs to show us how moral we all are? Also I love the -1/12 number of petards, lol.
form a human chain to safely cross the water. if this fails, open the gate and try to drop it on the camel as it passes underneath. If you miss, then multiple villagers will stand a better chance at calming the camel and smothering the flames with their clothes that they just took off and soaked at the waters edge. A true Paladin would insist on taking the danger and the knights would throw to him their shields or stab through the bars or climb the gate to throw swords down at the camel. Its not about a rich merchant and a poor merchant, its about an empty wagon that would work as a life boat to escape or block the path to be a damage sponge. Unload the barrel from the wagon and paddle it to the island like a life preserver. the leading petard should light a fuse and run backwards to take out the camel. Now if the exploding animation is taken more seriously then the burning animation and the spooked camel is armored then everyone sprints towards it with wet cloths in hand to try to soak the powder. If you do manage to tweak the inputs to get an inevitable death then its on the threatened to decide who should sacrifice themselves. Cultures that prioritized women and children tend to thrive. For example the rich merchant could take care of the poor ones family put his kids through university and provide other opportunities for them that they wouldn't otherwise get in exchange for sacrificing himself. Once I came to terms with the reality that games just aren't simulators, I can now use trash units as intended.
the solution is very simple. First, you lock the gate and then you have your villager go jesus mode, walk over the water and quickwall the other path. This way, you not only save both "packs" of units but also the camel (as it apparently is allied to us)
I just placed some Camels in the scenario editor, and it had the auto-scout button. All of the "Horse"-like units should have it, as long as they're present at the start of the game.
For the 5 vs 1 dilemma for a pacifist with a minimal body count, it would be killing one cushlook as it would be the least blood spilled. To kill 5 other units actually goes against the rest of pacifist route which aims to always minimize the body count to zero if possible.
spirit of the law but it is a parallel universe where he pursued philosophy major instead of mathematics in college
And also got really high before making his videos
exactly what came into my mind...
i think this game's community is now the workforce or almost ready.. cant wait a presentation in board meeting where u explain them using this game sincs all of the ppl are huge fan 🙈🤣
@FPoPP Fun fact: he studied psychology
Logic is math, and that's important in rigorous philosophy
And now we all know - "Fate is a flaming camel".
Thus spoke Jesus: "It is easier for a flaming camel to go through a locked gate than for a full trade cart to enter the kingdom of God."
Lololololoo
Nice
XD
Did you hear that? That's the sound of Spirit of the Law making a video calculating the cost of all these combinations to see if it's worth it.
Someone tag @spiritofthelaw
He must calculate how much time we waste to close the gate and how fast saved villagers will repay for this time
@@DmitryKlishev typical sotl. hearthless monster
There is no morality for Sotl. Only numbers. And a guitar.
Hey there, Spirit of the Law here. Today I will take a look at how much a human life is worth and whether taking an active choice to cause the death of a person can be morally defensible. Let's check it out!
The third choice: delete all "myself" = player defeated = end the scenario, thus no body harmed by all those flaming camel. A noble cause action I believe.
Only there's also an invisible object, so you keep playing. :)
@@T-West That's so evil :(
I will personally go stand near the 5 villagers and choose the noble choice, delete myself
@@T-West Can we make the sadistic choixe of sparing the 5 villager for ... Killing them ourself ? :D
@@borisniper Nope, you're allied and teams are locked. You'll need the camel to do your dirty work for you.
In Aoe logic. If I want to save lives, I choose to change my diplomacy against the flaming camel to Enemy. So the camel will die destroying the gate.
That’s the same as gate being closed and the camel deleting one knight. But maybe the camel AI is stupid enough to destroy the gate you never know
Everybody is "What about the villagers?!"
I am "WHAT ABOUT THE CAMEL?!"
Camel: we are just camels sir we're meant to be expendable
@@Ainsley_the_meat_rubber not for me
Camel dies anyway
Flaming camels - a single reason I dont play Tatars, but I enjoy having them as my enemies
You could save the camel if you could kill everybody in its reach. But in the scenario, you can not.
"which can be extended analytically to show we lose -1/12 Petards"
You took me by surprise, I was not expecting complex analysis in an AOE video :D
It's a math meme tho
1+2+...+inf = -1/12 is pure bullshit. To accept this, you must reject induction.
1) 1>-1/12
2) 1+2>1 & 1+2+3>1+2 & so on and on
Thus, 1+2+...+inf > -1/12
1+2+...+inf = -1/12 is unfalsifiable, and thus unscientific. Induction is falsifiable and has not yet been proven false.
@@y.z.6517 you also have to proof that equality holds over limits.
@@SirFloIII 1+2+...+n = (1+n)*n/2 = n^2/2 +n/2. In other words, this sequence doesn't converge, when n approaches infinity.
There is no convergence to any number. When n approaches inf, the sequence asymptotically equals inf. BTW, your sentence shows your zero understanding of the terms you are using.
@@y.z.6517 no u. Consider the following sequence: a_n = 1/n.
It is obvoius that each term is greater than zero, i.e. 1/n > 0. Your reasoning would lead you to believe that the limit also has to be greater than zero. but the limit of a_n as each n tends to infinity is zero and decidedly 0 < 0 is false.
Induction does not help you here.
And while it is true that the sum of the integers in the usual sense is not well defined since it is divergent, there are methods to extend infinite sums to divergent series, for example Ramanujan Sums or Analytical Continuation.
What is remarkable is that all these methods agree on -1/12 for the sum of the integers.
There has to more to it, as in math there are no coincidents.
"Lol just quickwall noob vills" - Heradotius of Microhausen
This is hilarious. This channel is hilarious. The comments are incredible.
Gives me hope we're not living in the dark timeline.
Hopefully we locked the Gate to the dark timeline.
@@T-West Lets hope fatslob walled it.
There's no such thing as the dark timeline abed
You are slowly becoming the AOE2 version of Marphy Black, and I love it.
Now you only have to create a "desert arabia" map, that takes 8 hours to win.
Arabia bus. You must guide a single trade cart through a passageway that takes it ~8 hours to cross, but the sides have ranged units along them that you have to manually guide the cart around or it will eventually die. Then you guide it all the way back.
We all know that saving the emperor in a barrel is worth killing a French Flag
What if the emperor is French too?
Can I have a second camel?
Ehh... what do you want to do with the second camel?
@@trickygamer555
Get em all obviously.
@@trickygamer555 a second camel to take out the first so nobody dies
@@lordilluminati5836 but the camels die, in fact each decision kills a camel, is it moral to download the scenario?
To lock or not to lock, that is the question.
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous guilt,
Or to take arms against a single villager
And by opposing end him. To die-to sleep,
No more; and by a sleep to say we end
The heart-ache of the 5 natural deaths
That flesh is heir to: 'tis a consummation
Devoutly to be wish'd. To die, to sleep;
To sleep, perchance to dream-ay, there's the rub:
For in that sleep of death what dreams may come,
When we have shuffled off this mortal coil,
Only the choice made, will remain.
I come here for content, T-West, not judging my morals as a human being, you horrible man!
same
To choose to not take an action means that the choice made is inaction. We must all stand responsible for our choices, whether they are based in actions or inactions *shrugs*
T-West: i made this map to test people's moral-
me, always choosing to kill the most amount of people: haha funny camels go BOOM
Consider the following case:
On Twin Earth, a brain in a vat is at the wheel of a runaway trolley. There are only two options that the brain can take: the right side of the fork in the track or the left side of the fork. There is no way in sight of derailing or stopping the trolley and the brain is aware of this, for the brain knows trolleys. The brain is causally hooked up to the trolley such that the brain can determine the course which the trolley will take.
On the right side of the track there is a single railroad worker, Jones, who will definitely be killed if the brain steers the trolley to the right. If the railman on the right lives, he will go on to kill five men for the sake of killing them, but in doing so will inadvertently save the lives of thirty orphans (one of the five men he will kill is planning to destroy a bridge that the orphans' bus will be crossing later that night). One of the orphans that will be killed would have grown up to become a tyrant who would make good utilitarian men do bad things. Another of the orphans would grow up to become G.E.M. Anscombe, while a third would invent the pop-top can.
If the brain in the vat chooses the left side of the track, the trolley will definitely hit and kill a railman on the left side of the track, "Leftie" and will hit and destroy ten beating hearts on the track that could (and would) have been transplanted into ten patients in the local hospital that will die without donor hearts. These are the only hearts available, and the brain is aware of this, for the brain knows hearts. If the railman on the left side of the track lives, he too will kill five men, in fact the same five that the railman on the right would kill. However, "Leftie" will kill the five as an unintended consequence of saving ten men: he will inadvertently kill the five men rushing the ten hearts to the local hospital for transplantation. A further result of "Leftie's" act would be that the busload of orphans will be spared. Among the five men killed by "Leftie" are both the man responsible for putting the brain at the controls of the trolley, and the author of this example. If the ten hearts and "Leftie" are killed by the trolley, the ten prospective heart-transplant patients will die and their kidneys will be used to save the lives of twenty kidney-transplant patients, one of whom will grow up to cure cancer, and one of whom will grow up to be Hitler. There are other kidneys and dialysis machines available, however the brain does not know kidneys, and this is not a factor.
Assume that the brain's choice, whatever it turns out to be, will serve as an example to other brains-in-vats and so the effects of his decision will be amplified. Also assume that if the brain chooses the right side of the fork, an unjust war free of war crimes will ensue, while if the brain chooses the left fork, a just war fraught with war crimes will result. Furthermore, there is an intermittently active Cartesian demon deceiving the brain in such a manner that the brain is never sure if it is being deceived.
QUESTION: What should the brain do?
Multi-Track Drifting.
The guy in the right. It is better an unjust war with no war crimes, and the lives of the orphans to be spared, and the possibilities that could arise.
Whatever. I mean it's so complicated that i wouldn't even think, just push random buttons, watch who died and leave the country
So this problem is, intended, way more complicated than needed and obviously with information that the brain shouldn't know. If he knows all this, then he knows the better answer, and thus we shouldn't worry about it.
And if he doesn't know, or doesn't care, then trying to rationalize over future outcomes is unnecessary.
Is the brain in the vat Trolley Tom's?
This is the content i subbed for. Well actually I subbed for the pacifist runs, and would love to see more challenge material based on the old campaigns, but now i've also subbed for this content! XD
"Is it just to save the rich by killing the poor?"
If it was my trade cart, I'd sacrifice a hundred empty trade cards belonging to the other guy to get my full trade cart back to my market. But in this scenario neither trade cart is mine, so what do I care? And that, I think, is what Age of Empires teaches us about morality: you just gotta do what you gotta do to get that victory.
Ironically, that's something that's been known to happen to people over history when they attain political power.
Start off with lofty ideals, realize that the world doesn't work the way you wish it would, resort to steadily more and more underhanded methods in order to provide for your people, become the very thing you wanted to overturn.
@@HeyImLucious Disappointing observation, yet very true.
Idc about those profligates neither
@@HeyImLucious wait who wanted to change the world? I can only recall leaers who wanted to better things for their own people from the getgo
The solution; access the map editor and swap all flaming camels to your side, so you can then delete them all, or better yet have them do nothing.
Or replace them with a cheat unit or something.
That's what Captain Kirk teaches us: pass the Kobayashi Maru by cheating.
I already knew how nerdy AoE fans humour was, but this is a whole new level. From the bottom of my heart, you're a genius!
Is it right, to set a camel on fire ?
Thats the real question we should ask.
I'll just place the one villager with the other five and let them all die :D
Next video: "Reinterpreting bounds on the Riemann Hypothesis via the Camel Problem"
This. Is. Brilliant. The dedication, the absurdism, the immersion, the delicateness, the directness... I rarely comment on youtube videos, but thanks for this gem!
I never took Tatar Flaming Camels this Seriously...
The solution: Double cammel driting!
Nice vid!
I moved on to watching your stuff after I'd seen all of T90's and Viper's vids. Gotta say I wish I'd started sooner. You make good content.
If the villager were on the shore, you'd be able to quick-wall the camel and save everyone.
except the camel XD
@@adnanhuzaifa6391 camels are used to being on fire, it's no big deal. plus there's water all around.
The petard one, there are different types of infinity. There are larger and smaller forms of infinity. The infinity of 1+2+3+4... is larger than the 1+1+1+1... one.
Addressing the initial camel problem, and the general question of what path should be pursued in a pacifist run, I give my answer: consider what it is that gives validity to the pacifist run, the thing that we have all accepted decides whether a run can be called pacifist or not: the after-match scoreboard. In all other aspects of the run, the Units Killed tally is considered the end-all-be-all for pacifism. Why is killing an animal allowed? Because the board says so. Why is using splash damage to get a unit killed after deliberately walking them into the projectile's path not your kill? Because the scoreboard says so. Therefore, if you are pursuing the path of maximum pacifism, one should be consistent, and continue to follow the scoreboard. One life is equal to one life, and five lives are worth five times as much. So sayeth the scoreboard, the adjudicator that we ourselves have put in power.
Damn it the Camel wont allow multi-track drifting!
This is the best take on the trolley problem I have ever seen, thank you Lord Daut and T-West for providing me with such amazing methods of answering modern philosophical problems.
In the end, the only choice is the action already begun:
SEND FORTH THE FLAMING CAMELS! HAH!
Time to download a moral test with camels in aoe2 at 1am rather then going to sleep
The only exploration I want to know is how you managed to enable the explore button for those camels.
I just placed the Camels down in the Scenario Editor. All of the "Horse"-like units should have an Auto-Scout button, so long as they're present at the start of the scenario.
This video was already awesome, but the petards really made the difference. Such a great spin on a trolley problem!
3rd choice: press "resign" and none shall die!
The game continues running in the background if you resign. You'd need to quit out entirely... but then, who's to say whether it continues or not, if we're not observing it?
@@T-West The Schrodinger's cat dilemma...
@@m.a.t.a.s That way they would pe half dead and half alive. 11
Whoa. That’s pretty deep man.
Thanks for the heart!!
Hmmm, Preserving the mortal remains of the Holy Roman Emperor, or saving the flag of France. This is indeed such a tough choice!
this is an intresting scenario, I will play it if i remember to next time i play.
This is taking the meme to far, and I love it
Killing 3 karambits it's killing 1.5 units. It's better than killing 2 champions.
I'm sure the scenario won't be accessible for Age of Empires II: Pacifist Expansion.
Well, the player does always get 0 kills. They're not the one directly killing the units. ;)
@@T-West Camelflage killingspree.
i feel like this video could have been the most brilliant april fools vid ever
Lost it at the 2 champs vs 3 Karambit. Really enjoying your content man🚀
for the Kushluk question, I think it makes more sense to just kill Kushluk because that's actually in-line with how the scenario is actually supposed to be played with its final objective.
Nice. You have some cool ideas!
Hilarious videos dude well done!
first one is easy:
that one villager can't reopoulate alone, while the 5 villagers can (if it doesn't consist only of men or women).
that petard quiz is weird. if both are infinite numbers, it doesn't matter what path you choose.
it indeed matter
One is just and endless series of one explosion
While in the other way... there a infinite serie of bigger explosion. So that one is better
@@sniperloic2904 But they're both infinite. One infinity isn't 'larger' than the other infinity, they're both uncountable infinities. So in a way it does't matter.
@@lucasrobin2788 It exist bigger infinites
Positive number < Positive and negative number < Decimal number < Real numbers < Irreal numbers
I already found it funny when you mentioned the moral dilemma during your pacifist campaing play, but i certainly did not expect it to get this far. This video was already hilarious af, but the petard part was the cherry on top. Love your content man, greetings from argentina!
Pure Genius TW ... stay safe up there
Is it possible to duplicate the camel so I can take out both roads? The explosion effect is quite nice to look at and I'd rather see it twice than just once.
Is it just to download the scenario? If I dont download it, i wouldnt have to see all those camels blow up - regardless of the choices I make. Or taking it even further: should I even watch t-west videos as not only I expose myself to dangerous ideas, but I also trigger the youtube algorithm to show the bloodshed of this video to more users... should I even comment, knowing that by doing so I help the channel grow?
You have no choice but to do so now that you have already watched them, and same goes for the rest of us :(
You can destroy both tradecarts so both are hostile.
However, if you lock the door, the full one is trapped. So better send the camel on the one that can still escape
Thanks for the great content and also for the existential problem
Listen, this ethical questions are all well and good, but by setting a staggering number of camels on fire, isn't the TRUE bad guy the scenario editor??
love that you snuck in the cpt sisko quote!
Sisko is the best captain ;)
@@T-West YES!!!
I built this gate so you can be damn sure I'll make use of it. 'locks gate'
Its better to do what you can rather than let things go on without your interferance, if that that is going on is not just natural.
Isn't the real moral dilemma why you lit so many camels on fire in the first place?
The camel problem is pretty much a min-max problem. If you make the most efficient option to save the maximum, in this case, lives. Killing kushluk prevented further loss of lives on both sides
Fate stay nigth, Emya Shirou: I will save everyone.
The video we didn't know we needed! :O
Those 5 villagers are counting on your gate to keep them safe. So if you leave it unlocked and let them die it's on you. If you are a king and have a walled castle, you won't be responsible for the killing happening outside of it even tho it might've been prevented by letting the bad guys to kill people inside.
Well shoot. There is only one scenario missing. We needed 3 Konniks vs 2 villagers so we had a complex dilemma of:
3 dead horses but 5 spared humans.
Or
2 dead humans and 6 spared lives (3 dismounted konniks plus their 3 horses).
I'd pick the one that's usually more because it would be 'cost efficient' and a 'statistic' compared to a single 'tragedy'
i will not allow anyone to die by simply clicking i r winner because no life is worth any other life
btw we love your content and because you had just made a decision in kushluk level it is fine we know that there is no other option and the effort and solving you do for all this is enough and i loved the scenario you made
Why not multi track drifting?
The - 1/12 thing got me.
Its actually one of the best question so far.
We know its killing more petards but when we calculate it, its not so what the hell should we do.
I can't answer the moral dilemma as I'm not sure what the best thing to do is, but thought I'd comment to help with out the UA-cam algorithm
Umm, when I saw the Genghis Khan pacifist vid, wasn't expecting this to be next XD you ok dude? Looks like Genghis Khan took a toll on you.
It's the PTSD of failing to live up to the ideals of pacifism.
@@micahbush5397 He really should take it easy tho, the few kills he had to do are way more than the hundreds you usually kill in that campaign XD
This was really fun! Is there anyway you can get the results from our playthroughs to show us how moral we all are?
Also I love the -1/12 number of petards, lol.
The question is... How do you kill both the units behind the gate, and the unit not behind the gate with only one camel??
this type of content is entertaining, would be nice if you could translate more of those into AoE2 DE.
Is that spirt of the law saying?
Where's my multitrack drifting?
form a human chain to safely cross the water. if this fails, open the gate and try to drop it on the camel as it passes underneath. If you miss, then multiple villagers will stand a better chance at calming the camel and smothering the flames with their clothes that they just took off and soaked at the waters edge. A true Paladin would insist on taking the danger and the knights would throw to him their shields or stab through the bars or climb the gate to throw swords down at the camel. Its not about a rich merchant and a poor merchant, its about an empty wagon that would work as a life boat to escape or block the path to be a damage sponge. Unload the barrel from the wagon and paddle it to the island like a life preserver. the leading petard should light a fuse and run backwards to take out the camel. Now if the exploding animation is taken more seriously then the burning animation and the spooked camel is armored then everyone sprints towards it with wet cloths in hand to try to soak the powder. If you do manage to tweak the inputs to get an inevitable death then its on the threatened to decide who should sacrifice themselves. Cultures that prioritized women and children tend to thrive. For example the rich merchant could take care of the poor ones family put his kids through university and provide other opportunities for them that they wouldn't otherwise get in exchange for sacrificing himself. Once I came to terms with the reality that games just aren't simulators, I can now use trash units as intended.
A new niche is discovered.
Age of Empires Philosophy Videos.
Delete your one vill, ending the scenario and saving both options.
the solution is very simple. First, you lock the gate and then you have your villager go jesus mode, walk over the water and quickwall the other path. This way, you not only save both "packs" of units but also the camel (as it apparently is allied to us)
That would probably work in the HD Edition.
How do you put autoscout on the wild camel?
I just placed some Camels in the scenario editor, and it had the auto-scout button. All of the "Horse"-like units should have it, as long as they're present at the start of the game.
The video is pretty fun but when you referenced the obvious practical implications of zeta function regularization I completely lost it.
Ahh my favourite custom map... Existential crisis, the map where nobody wins and everyone is sad
When the next pacifist campaign? its so awesome how you do it!!!
In a couple of weeks, need a short break from them. :)
@@T-West np take the time you need
im curious to see the hun campaign..
@@EMDakka As am I...
Talking about Morals....i take Option C. I get a bucket of water and save that camel which means saving ALL sides. Player,Camel,A and B
Would be happy if you can show the petard chain explosion ;)
It's infinite, I don't think UA-cam would allow me to upload a video that long. ;)
@@T-West Ahh I din't know that is infinite
When I look at this all I can think about is ''How can I kill all 6 of them with one camel?''
how do i change my vill to a brit bowman so i can kill the other villagers as well?
Teams are locked as allies. No cheating the system! :)
You are a genius sir!
I can't tell if you're serious about it because it's so well done
For the 5 vs 1 dilemma for a pacifist with a minimal body count, it would be killing one cushlook as it would be the least blood spilled. To kill 5 other units actually goes against the rest of pacifist route which aims to always minimize the body count to zero if possible.
I really considered giving a second like after the -1/12. It made me remember the time i lurked youtube for math videos.
when the one villager saw the 5 get blown to bits he was traumatized and became a psychopath. now youre alone with him.
Maybe he's the one who released all the Camels in the first place.
If it wasn't you and it wasn't the 5....had to be.
The sum of the petards is not -1/12, because for it to work, you have to assume that the average of a sum is the sum, but its not
Not locking the gate is also a decision made by the player so it doesn't matter. Not acting is also an action.
Say, if you had a choice to save T-West o...ILL SAVE T-WEST!!
Don't why but my conscience is saying stop this blood shed and from now onwards only play the Wonder Race.
For the campain, can you just lure the cav archers to an enemy tower? Or is yellow allied with red and green?
In the campaign, they're all allied.