another interesting difference: in the non definitive edition scenario editor, if you use the "aegis" cheat code, the male villager can one shot a boar but the female villager can't
It's interesting how the fixed animation duration is 1.275. It's like the devs couldn't decide whether the correct value was to be 1.05 or 1.50, and ended up splitting the difference.
who will win.... a regular female human? or literally the most buff man i have ever seen, dude looks like he's wearing skin colored armor but no. he is literally just that ripped
How many of you screamed "I KNEW IT!!!" when the female lost twice? It always looked to me as a kid that female vills attacked slower (the animations looks more sloppy) so i never sent them forward. And for some reason and the same flawed logic, I was convinced they gathered food faster ^^
I used to make only the male villagers do all the hard work like building, hunting, mining and chopping wood, while the female villagers only do stuff like farming, foraging and handling sheeps
For me it was farming only femal, chopping wood both, mining only male, because of the dangers that comes from mining underground. Hunting only male, because if they die from a boar I wasn’t as sad as if a female died. And building was allowed for both.
When I was about 7 years old and just started playing AOE2, my older brother had convinced me that female villagers carry less amount of gold and stone, as the animation shows such (the female carrying little, with the male carrying look like they will break their backs soon.).. I believed him and for years I used to task male villagers to mine gold and stone and females to only farms.. It was only when I changed the dynamics, because I love the farming sounds that male villagers make (using a plough), did I realise how he fooled me. 🤦🏾♀️
I think some versions of the game did have villager differences between the male and female. Tbh I think they should as it would make the player put .ore thought into where they placed their villagers.
when the game came out, i actually thought each gender had bonuses collecting from differnet sources (females being better farmers while males better miners)
"It looks like theirs a typo in the data." Yeah, that happened a lot. *Camel takes 125% more damage from a tower and dies because it's actually a ship. I MEAN A LOT!
Mayan farmers work slightly slower than other civs. When conquerors expansion was just released, only the male Mayan farmer was slow. So as Mayans, making your female villager as farmers was beneficial.
@@LegendKingY2j well if you look through history the way he placed the lined up with the kind of work each gender did. Men did most of the away from home things and women did most of thr close to home things
I wonder how you would even get an idea to test out something like this. This certainly isn't something that you can notice in a game as you pointed out.
@@khankhomrad8855 mayans get a slight nerf to their farming rate, probably as a countermeasure to how their resource bonus works: it would make mayan farmers work faster than other farmers with hand cart and heavy plow researched (due to the way, farms provide food). I don't know the specifics, but I assume that that farming rate penalty was only assigned to male mayan villager but not to female villagers, because they are coded as entirely different units. Stuff like that happened a couple of times over the years :p
@@khankhomrad8855 Mayan has bonus where their resources last 20 longer, this incidentally affect their farming because their farm generating food slower. If that doesn't sounds right to you, I'll try to explain how farm works. Farm doesn't actually have listed food on stockpile, it is generating food with 30ish food as cap, this is also why slav farmer only did slightly better than generic wheelbarrow farmers back then, their farm had same food generation cap. Back to Mayan, their longer lasting resources bonus actually affecting farm negatively, the generation of the farm food was slower and thus making them farm slower than typical civilizations.
@@temkin9298 yes, that's exactly what happened. Although I cannot say for sure which of the two was created first. But yep, they are different units (in fact, every job-gender combination is an own unit)
The Male Actually used a Poniard in Classic AoE II and HD Edition while Changing to a Mahaira Sword in DE, The Females use what, to some, looks more like a Dagger. in DE
3:54 - "The Animation Duration does not affect the reload time…, so the villagers still attack at the same rate". Well, it does, as the actual frames when the damage is inflicted correspond to 50% or 100% of the Attack Animation Duration. (If the devs haven't fixed that since the last time I've tested it ~3 months ago.)
I use Female Villager mainly for food (Foraging or Farming, sometimes she become shepherd, but I didn't collect food from animal, except fish trap). Sometimes she become Lumberjack or Builder, but I rarely make her work at mining.
bro when I was a kid I was playing the wallace campaign CHRONICALLY, just trying to defeat those scenarios was a task in itself (even though they were VERY limited) now I can crush them with ease in no more than feudal age on any setting, blows my mind how farm I've evolved from the 25 minute to castle age, to the fast castle 14 minute.
As a kid I had female villagers only used as builders, farmers' and lumberjacks. Never did stone or gold mining for them cause I thought it wasn't nice to the ladies Male villagers did all tasks though Plus part of me thought females built faster lol
damn, just that little bit of bgm at the end made me want to go back to playing this game. if i ever make a comercial game, it'll definitively have to have good music
Yes, I was aware of that in the 2000s... the knife sound was longer to be heard with the female than the male, and each combat she was losing. I was thinking the guy with only females was in trouble during fights !
You know, for the game having came out in 1999 it still looks pretty good. Also AOK villager shows up with a shiv. Then DE villager shows up "Now this is a knife!"
The explanation for why the male villagers win was not sufficient. You said the animation doesn't affect the time between attacks, and also said the animation causes the attack to finish slightly faster. But 1.05 isn't slightly faster than 1.5, it's almost 33% faster. So what is the actual reason for the male winning if attack animations don't have any effect? And if they do have an effect, then 33% faster attacks would mean he wins with a bunch of HP left, which he doesn't.
Maybe I can explain using some Ascii art (not sure how well it will come out in a UA-cam comment 11). |-----\*-----------|-----\*-----------|-----\*-----------| |-----------\*-----|-----------\*-----|-----------\*-----| Here the vertical bars represent the start/end of each attack animation, and the asterisks represent the time during the animation at which the attack occurs. The delay between multiple attacks is the same, the Male attack just inflicts damage at an earlier point in the animation.
One thing I would like to see is the angles on animations and the reach. I always thought that the female villagers would be able to hit the target ever so slightly before male villagers. But maybe I’m remembering things wrong
its midnight and i really need to go to sleep for school tomorrow, but instead i just watch wonderful shit like this!!!! Thanks T for this Info i didnt need to hear, but still interests me :)
when i first played aoe 2 with my more experienced friend, my first question when he asked me to start farming materials was if i could do it with a female villager
One works the farms, gathers berries and tends to the sheep. The other does the hunting, the fishing, wood cutting, stone mining, gold mining and the building.
Could some try in senario editor placing 2 scouts but one scout reveals the other scout by going forward, if they still attack at the same time does this affect who won since one scout now reveals the other scout
@Emperor AlHasanI think DE made some changes to this, I don't recall the mechanic off the top of my head. How it works in the original game, though, is that when each unit is created, it's assigned an internal ID number by the game. The unit with the earliest ID is normally processed first in various calculations. In a frame-exact fight between two equal units, the one with the lowest ID number wins.
At least, if he does have a sprite set for the state of being a farmer and having food in unit inventory, it looks exactly the same as no food inventory.
It's been a long time since Age of Kings, but I could've sworn male villagers carried more huntable meat on the William Wallace campaign map, where you have to destroy the tower. At the time I thought it made sense. Maybe it was a wheelbarrow bug?
It would be interesting to have a scenario with realistic unit (re)production. Namely click a villager to a villager of opposite sex to start training a baby villager. The baby is always trained by the female villager. The baby villager is useless with almost no line of sight, can be captured like a sheep, and is very slow moving. Villagers can Garrison in houses, including baby villagers. Baby villagers will slowly lose health unless healed by a villager or garrisoned. Baby villagers are of random sex. Villagers can train military units in a barracks, but are replaced with the unit they trained. Both sexes can do this. Military units can also go back to being villagers and retain a combat bonus, but still must be retrained at cost in order to become a military unit again. It would be interesting to see the strategies that evolve. This is perfect gender equality but in the environment of an RTS, I think the important reproductive differences would lead to lots of gender-based strategies.
So F. E. having a barracks and 3 militia line units would make training a villager into militia much faster. Villagers self-training into combat units on their own would be very very slow.
In an alternate universe, _Age of Queens_ has the ladies winning. Tell me if I'm understanding this correctly: can a unit "reload" its attack before its attack animation is finished playing, but only deal the damage of a subsequent attack on the first (or a later) frame of the next attack animation? If a unit deals damage in 1 frame, has a reload time of 0.75 sec and an animation duration of 1.05 sec, for example, and if my understanding is correct, then such a unit will have its next attack loaded by 0.75 sec after making its first attack, but won't actually be able to deal damage until its next animation starts, yes?
@@T-West So, from what you can tell, the male's shorter animation time means he can get his next block of damage out faster even though the male and the female have the same reload time? Is that correct?
I like how 0ad does this. Male villagers(who are usually also fighters) have higher gathering rates for mining, tree cutting and stuff like that while women are better at gathering and farming. Also if you put them close to male villagers they inspire them to work harder.
When a Scout is created in game (or placed in the editor), it is assign an ID number by the game. Various calculations process ID numbers from first to last, so the Scout with the earlier ID gets its attack processed first each frame.
I don't think it's a bugged statistic in the original game. The animations are very different in the original, with the male villager swinging the knife(?) in a slashing motion, and the female villager stabbing instead. In the definitive edition the animations are more similar, with them both doing a stab.
Oh that's an interesting point. But then again if you look at the Spearman and the Battering Ram, not all units have their attacks and animations synched up.
Does this mean that the classic 50/50 scout fight isn't actually random, but predetermined by the map gen? Could we figure out if you had the scout that spawned first so you knew of you would win the fight?
The player with the first player slot in the lobby has the lowest ID Scout (determined by lobby slot, not by color) and should win the fight, but I think this mechanic may have been changed in DE.
I Think they just Forgot about them, but Some of the Newer Cultures Lack Attack Sounds, such as the Mayans and Incas, the African Cultures, The Portuguese and the South East Asian Cultures, but Female Japanese Villagers...they sounded Scary when they went to battle.
and remember, it's not a matter you are a male or female villager. the one thing that matter is your are a spanish villager, or not.
Incan villager disagrees slightly, not too much so that spanish villager doesnt kick his/her ass
@@laurivaisanen6918 11
So it's not about gender, it's about race. Up to the next controversial debate ;)
@@matthijsvanlavieren8540 Spanish villagers are actually trained like Spartans and thats why they are so strong
Spanish vills are massacred by Inca ones before Imp is even reached (required for supremacy).
As a kid, the number of farmers I had depended on the number of female villagers the game gave me
Me too, when I was a kid, male villagers wrre sent to mine and the lumber camp, meanwhile, female villagers were sent to farm xd
I still do that ;p
I do this always without a second thought
Me too i sent female Villager into Farming, meanwhile male Villager into Mining and Logging.
@@georgeiiivonhannover4523 yes i also do that sometimes. The male doing in hard labour while the females in farm and sheperd at best
"All my beginning citizenry were male." is an AI resigning excuse, although they say it regardless of the gender of their starting villagers.
no breeding
“Thou wast victorious! I shall abdicate!”
They also complain that they don't have any horses even if they lose to a Mesoamerican civ.
They also admit defeat, even if their boars do not grunt disquietly. Me thinks they are making excuses.
@@tyranitararmaldo no dude, if there's an anthill near your town center you're probably gonna lose, ants in pants is no joke.
another interesting difference: in the non definitive edition scenario editor, if you use the "aegis" cheat code, the male villager can one shot a boar but the female villager can't
The same goes to cutting trees if I remember correctly. I was sure it will be mentioned in the vid :(
@@Michal235 yeah trees are true, female still takes like 2 or 3 hits to remove wood whereas male does it instantly
So aegis is more true to life
i thought i was the only 1 who knew. Did you read my comment like 4 years ago on the topic? :)
Ok I guess it's an oversight, but whyyyyy it's just a different skin why behave differently
03:15 the behaviour of the villager after defeating the female is priceless
"done with you, back to work"
@@IschmarVI Gigachad momet
@@GigaChadTheSecond I mean look at the male villager, he certainly is a gigachad
HAHAHAHAH
Male, female... they both die to my knights quite easily!
Male, female, I'm the guy with the knights
I hope you are ready for some good old spanish surpremacy
I am the rare third gender: Knight!
*LAUGH IN SPANISH*
It's interesting how the fixed animation duration is 1.275. It's like the devs couldn't decide whether the correct value was to be 1.05 or 1.50, and ended up splitting the difference.
I'm sure one of them was 'correct' 20 years ago, but no-one remembers any more
@@Septimus_ii imagine if that person died and took the secret to the grave.
☠️🌚@@CallMeMimi27
The bulky shirtless Male villager should has more HP while the Female villager with Clothing has extra armor
As I child playing it, I coudn't stop staring at the male villager chest, specially when he was cutting wood
@@vinicius2uiciniv me too, he is such a hunk 😍
Otto Von Bismarck lol
@Otto Von Bismarck I know right 🌈😊
Who knew RTS games were such good vehicles for sexual awakenings?
The male villager is yoked though...he should totally have an attack bonus.
So true
who will win.... a regular female human? or literally the most buff man i have ever seen, dude looks like he's wearing skin colored armor but no. he is literally just that ripped
How many of you screamed "I KNEW IT!!!" when the female lost twice?
It always looked to me as a kid that female vills attacked slower (the animations looks more sloppy) so i never sent them forward. And for some reason and the same flawed logic, I was convinced they gathered food faster ^^
As a kid whenever I made a villager hunt a boar I always sent a male since I noticed it sometimes one shots them
They look like they were dancing.
I used to make only the male villagers do all the hard work like building, hunting, mining and chopping wood, while the female villagers only do stuff like farming, foraging and handling sheeps
yeah, like farming is no hard work 11
For me it was farming only femal, chopping wood both, mining only male, because of the dangers that comes from mining underground. Hunting only male, because if they die from a boar I wasn’t as sad as if a female died. And building was allowed for both.
@@GLGmo Comparatively it is.
@@GLGmo his names says it all
Kids almost universally underestimate how hard farming is :D
DE: "we've done it boys, sexism is no more"
I'd honestly prefer if they didn't change it. Adds a bit more realism. Well, the game isn't really that realistic anyway...
Me: I wonder when T-West will post another custom, pacifist, etc. video
T-West: Here’s an interesting thing that you didn’t need to know until now
I wonder if we'll see a pacifist run of the current challenge scenario: barbarossa brawl. Would definitely be interesting how far he can get :D
When I was about 7 years old and just started playing AOE2, my older brother had convinced me that female villagers carry less amount of gold and stone, as the animation shows such (the female carrying little, with the male carrying look like they will break their backs soon.).. I believed him and for years I used to task male villagers to mine gold and stone and females to only farms..
It was only when I changed the dynamics, because I love the farming sounds that male villagers make (using a plough), did I realise how he fooled me. 🤦🏾♀️
I think some versions of the game did have villager differences between the male and female. Tbh I think they should as it would make the player put .ore thought into where they placed their villagers.
@@endofexistence2149 no. and it would just add an element of luck to the game that would massively harm the whole concept
when the game came out, i actually thought each gender had bonuses collecting from differnet sources (females being better farmers while males better miners)
"It looks like theirs a typo in the data." Yeah, that happened a lot. *Camel takes 125% more damage from a tower and dies because it's actually a ship. I MEAN A LOT!
in Bangla(language) camels are called "Ship of dessert". So it kinda makes sense.
@@zayedulalam460 bangalis are not in the game however.
@@amoththatthinksemm
The answer is simple the Male villager was a Spaniard. eyyyaahhheyyyooohhh!
i could literally hear that "eyyyaahhheyyyooohhh!" in my head when reading it!
Ole!
*Clap clap*
His name is SANTIAGO!!!
Mayan farmers work slightly slower than other civs. When conquerors expansion was just released, only the male Mayan farmer was slow. So as Mayans, making your female villager as farmers was beneficial.
When I was little I use to only want male villagers working because I thought they worked harder being men and being able to carry more.
Based and chauvinist-pilled.
I did the same.
Now I am trans
Man that’s kinda sexist lmao
@@ThatKidinAfrica not in all cases but if you mean in construction yes, in game i used to put the female to farm and gather food to keep them safe lol
@@LegendKingY2j well if you look through history the way he placed the lined up with the kind of work each gender did. Men did most of the away from home things and women did most of thr close to home things
I wonder how you would even get an idea to test out something like this. This certainly isn't something that you can notice in a game as you pointed out.
Before patch AoC 1.0b female Mayan farmers were better than the male counterparts. Male hunters also used to get +1 line of sight before that patch
What differed between the Mayan villagers?
@@khankhomrad8855 mayans get a slight nerf to their farming rate, probably as a countermeasure to how their resource bonus works: it would make mayan farmers work faster than other farmers with hand cart and heavy plow researched (due to the way, farms provide food). I don't know the specifics, but I assume that that farming rate penalty was only assigned to male mayan villager but not to female villagers, because they are coded as entirely different units. Stuff like that happened a couple of times over the years :p
@@khankhomrad8855 Mayan has bonus where their resources last 20 longer, this incidentally affect their farming because their farm generating food slower.
If that doesn't sounds right to you, I'll try to explain how farm works.
Farm doesn't actually have listed food on stockpile, it is generating food with 30ish food as cap, this is also why slav farmer only did slightly better than generic wheelbarrow farmers back then, their farm had same food generation cap. Back to Mayan, their longer lasting resources bonus actually affecting farm negatively, the generation of the farm food was slower and thus making them farm slower than typical civilizations.
we need Spirit of the law and T west, Colab :) somebody sponsor the video :))
Spirit of the West
@@IgeNial nice one
@@IgeNial that name would sound like a Right Wing Nationalist think thank, pretty cool though
Spirit of T West
"All my beginning citizenry were male!"
"No wonder thou wert victorious! I shalt abdicate!"
Shah Takash resigned.
When is the next pacifist campaign? Missing them so much
Still working on Battles of the Conquerors...
Adam was created before Eve. That’s why the male villager won!
if you write the code "aegis" male villagers kill boars in 1 shot. Female villagers dont.
Magyar villagers: "Allow me to introduce myself"
@@anthonyj2673 That only applies to aggressive wild animas like Wolves and such.
So what you are saying is that developers made the male first and forgot to give the variant(because they were made second) cheat power.
@@temkin9298 yes, that's exactly what happened. Although I cannot say for sure which of the two was created first. But yep, they are different units (in fact, every job-gender combination is an own unit)
What a weird quirk of the game
01:40 if you look to your left, you can see me clapping TWest in a Villager fight ;)
Kinda wierd how before DE the female used a knife and the male used a stick
The Male Actually used a Poniard in Classic AoE II and HD Edition while Changing to a Mahaira Sword in DE, The Females use what, to some, looks more like a Dagger. in DE
I kinda miss the male swing animation tbh
I love it how every single one of us when we were children put all the women on the farm or bushes and the men on the more back breaking labour.
3:54 - "The Animation Duration does not affect the reload time…, so the villagers still attack at the same rate".
Well, it does, as the actual frames when the damage is inflicted correspond to 50% or 100% of the Attack Animation Duration. (If the devs haven't fixed that since the last time I've tested it ~3 months ago.)
I feel like for years I've known the male villagers attack animation was too fast
I use Female Villager mainly for food (Foraging or Farming, sometimes she become shepherd, but I didn't collect food from animal, except fish trap). Sometimes she become Lumberjack or Builder, but I rarely make her work at mining.
bro when I was a kid I was playing the wallace campaign CHRONICALLY, just trying to defeat those scenarios was a task in itself (even though they were VERY limited)
now I can crush them with ease in no more than feudal age on any setting, blows my mind how farm I've evolved from the 25 minute to castle age, to the fast castle 14 minute.
You forgot to mention how, at least in the pre-def. ed., only male villagers 1-shot boars and wolves after using the cheat code "aegis"
4:10 - YEAH! SMASH THE PATRIARCHY!
Only T-West asks the real questions :D
Anybody else notice the male villagers look like Kenshiro?
Someone needs to make a Fist of the North Star mod!
LOL! Indeed.
Needs 7 stars scar skin pack, and battle music when the fight begins.
As a kid I had female villagers only used as builders, farmers' and lumberjacks. Never did stone or gold mining for them cause I thought it wasn't nice to the ladies
Male villagers did all tasks though
Plus part of me thought females built faster lol
LOL, you actually simped aoe villagers
@@ramirop2803 I hate this but your kinda right lmao
Me too. i only use them to gather food and work on a farm.😂
damn, just that little bit of bgm at the end made me want to go back to playing this game.
if i ever make a comercial game, it'll definitively have to have good music
Yes, I was aware of that in the 2000s... the knife sound was longer to be heard with the female than the male, and each combat she was losing. I was thinking the guy with only females was in trouble during fights !
I’m loving how much information there is on some very small parts of these games.
You know, for the game having came out in 1999 it still looks pretty good. Also AOK villager shows up with a shiv. Then DE villager shows up "Now this is a knife!"
Male villager is jacked asf no wonder he won both times
you definitly did dig deep into this. very good video!
Im a spain main bc i just got the game again, my dad hates me for it bc i always destroy him with conquistadors
So good I came back 2 years later
The explanation for why the male villagers win was not sufficient. You said the animation doesn't affect the time between attacks, and also said the animation causes the attack to finish slightly faster. But 1.05 isn't slightly faster than 1.5, it's almost 33% faster. So what is the actual reason for the male winning if attack animations don't have any effect? And if they do have an effect, then 33% faster attacks would mean he wins with a bunch of HP left, which he doesn't.
Maybe I can explain using some Ascii art (not sure how well it will come out in a UA-cam comment 11).
|-----\*-----------|-----\*-----------|-----\*-----------|
|-----------\*-----|-----------\*-----|-----------\*-----|
Here the vertical bars represent the start/end of each attack animation, and the asterisks represent the time during the animation at which the attack occurs. The delay between multiple attacks is the same, the Male attack just inflicts damage at an earlier point in the animation.
I remembered that video when I heard about the 98 hours game that was settled by a villager fight (1 male vs 1 female).
One thing I would like to see is the angles on animations and the reach.
I always thought that the female villagers would be able to hit the target ever so slightly before male villagers. But maybe I’m remembering things wrong
its midnight and i really need to go to sleep for school tomorrow, but instead i just watch wonderful shit like this!!!! Thanks T for this Info i didnt need to hear, but still interests me :)
Very informative video, keep it up learned a lot from it! ^^
How can you be stuck with a knife five times and still don't bleed. Do your "kill" heal you?
because boi villager is so buff he is immune to knife wounds
when i first played aoe 2 with my more experienced friend, my first question when he asked me to start farming materials was if i could do it with a female villager
I think the animation time difference was deliberate, not a typo.
One works the farms, gathers berries and tends to the sheep.
The other does the hunting, the fishing, wood cutting, stone mining, gold mining and the building.
Love the weigh in technique. Displacement ftw
Female villagers are so adorable
And both of em can live all the way to 100 years old.. fascinating lol
Doesn't the male villager shop down the tree to start cutting with one swing when the female requries two swings?
I'm pretty sure they take the same number of swings.
@@T-West Back in AoE: HD they didn't. Gonna load up the game right now and test
Edit: Okay, they both require two swings to chop it down. (AoE2:DE)
iirc there WAS a difference at some point (should have been either 1.0 aok or 1.0 aoc)
@@IschmarVI right!! I wasn't crazy
I'm still confused to see the hair of the female villagers looking like brown cloth strips
Could some try in senario editor placing 2 scouts but one scout reveals the other scout by going forward, if they still attack at the same time does this affect who won since one scout now reveals the other scout
The order in which the Scouts are revealed doesn't matter, just the order they are created in the editor.
@Emperor AlHasanI think DE made some changes to this, I don't recall the mechanic off the top of my head. How it works in the original game, though, is that when each unit is created, it's assigned an internal ID number by the game. The unit with the earliest ID is normally processed first in various calculations. In a frame-exact fight between two equal units, the one with the lowest ID number wins.
@@T-West o cool thanks for the clarification
I feel like male villagers don't have a (filled with farm food) sprite set.
That's what I have noticed before watching this video.
At least, if he does have a sprite set for the state of being a farmer and having food in unit inventory, it looks exactly the same as no food inventory.
Son: dad what's the difference between male and female villagers?
Dad: ummm, it's complicated
"Male villager will finish ... sooner". Okay, no need to twist the blade.
"Wololo" -monk
Completely forgot how hilariously buff male villagers were... Only makes sense they got faster animations.. :P
How did you find your passion
It's been a long time since Age of Kings, but I could've sworn male villagers carried more huntable meat on the William Wallace campaign map, where you have to destroy the tower. At the time I thought it made sense. Maybe it was a wheelbarrow bug?
I not aware of a bug that would have caused that.
Never thought of that before. You earneda subscriber
In the game 0AD there actually are deliberate in-game differences between male and female villagers.
So how about scouts? Which one is “created” first in a RM map? This is kind of unfair I guess?
They are generated in the order of player slots from the top of a lobby to the bottom.
@@T-West that means in a tournament, u should try to host to have some more edges 😂
@@semi59o I'm sure the viper would find a way to exploit this or something...
It would be interesting to have a scenario with realistic unit (re)production. Namely click a villager to a villager of opposite sex to start training a baby villager. The baby is always trained by the female villager. The baby villager is useless with almost no line of sight, can be captured like a sheep, and is very slow moving. Villagers can Garrison in houses, including baby villagers. Baby villagers will slowly lose health unless healed by a villager or garrisoned. Baby villagers are of random sex.
Villagers can train military units in a barracks, but are replaced with the unit they trained. Both sexes can do this. Military units can also go back to being villagers and retain a combat bonus, but still must be retrained at cost in order to become a military unit again.
It would be interesting to see the strategies that evolve. This is perfect gender equality but in the environment of an RTS, I think the important reproductive differences would lead to lots of gender-based strategies.
Unit train time would be helped by the presence of certain units or buildings within a certain radius.
So F. E. having a barracks and 3 militia line units would make training a villager into militia much faster.
Villagers self-training into combat units on their own would be very very slow.
Sex Nothing
that game was made: black and white
everyone knows that male villagers get a bonus while working on wood, stone or gold. And female villagers on berries or farms.
In an alternate universe, _Age of Queens_ has the ladies winning.
Tell me if I'm understanding this correctly: can a unit "reload" its attack before its attack animation is finished playing, but only deal the damage of a subsequent attack on the first (or a later) frame of the next attack animation?
If a unit deals damage in 1 frame, has a reload time of 0.75 sec and an animation duration of 1.05 sec, for example, and if my understanding is correct, then such a unit will have its next attack loaded by 0.75 sec after making its first attack, but won't actually be able to deal damage until its next animation starts, yes?
Oh, I've never tested that. Not sure if any unit has a reload time shorter than it's attack animation.
@@T-West So, from what you can tell, the male's shorter animation time means he can get his next block of damage out faster even though the male and the female have the same reload time? Is that correct?
@@devilpistons1269 1
@@T-West Thank you
Attack animation duration matters a ton in Warcraft 3
Zero AD has a very interesting mecanism with different caracteristics for gender
I like how 0ad does this.
Male villagers(who are usually also fighters) have higher gathering rates for mining, tree cutting and stuff like that while women are better at gathering and farming.
Also if you put them close to male villagers they inspire them to work harder.
Though Female Villagers were Still Decent at Chopping Wood, Building and Repairing. (And Could Finish Foundations Placed by Citizen Soldiers)
amazing video. Thanks
If this video was done by several years before. I might stared on every vil fight bettwen pro games.
Is there a difference on collecting raw materials between male and female villagers too?
No.
when I was a young man, I used males for wood, gold and females for stone and food, you know why
What magic is this
I always sent male villagers to wall. I felt like there was an advantage, if nothing else, just as a way to slightly intimidate my opponent.
Wow who would’ve thought mad
The first placed scout win 'cause he's above in the animation loop
QUESTION:
Do they head to the same location on farms? If not, what farm placements are better for which villagers?
I'm pretty sure Farming is the same for each of them.
Is the scout that is placed first the one that wins because it loads in first?
When a Scout is created in game (or placed in the editor), it is assign an ID number by the game. Various calculations process ID numbers from first to last, so the Scout with the earlier ID gets its attack processed first each frame.
Do you think there is an possible way to counter this allowing the second unit to win while keeping the fight equal?
So when will the pacifist Teuton Challenge Video come out?
Yeah, I don't think that's possible to do pacifist...
T-West Regardless, will you do a playthrough/strats video? It’s quite enjoyable to listen to your narration.
@@xingkaizhao1508 Yes
I don't think it's a bugged statistic in the original game. The animations are very different in the original, with the male villager swinging the knife(?) in a slashing motion, and the female villager stabbing instead. In the definitive edition the animations are more similar, with them both doing a stab.
Oh that's an interesting point. But then again if you look at the Spearman and the Battering Ram, not all units have their attacks and animations synched up.
Does this mean that the classic 50/50 scout fight isn't actually random, but predetermined by the map gen? Could we figure out if you had the scout that spawned first so you knew of you would win the fight?
The player with the first player slot in the lobby has the lowest ID Scout (determined by lobby slot, not by color) and should win the fight, but I think this mechanic may have been changed in DE.
it also assumes that the scouts attack at the exact same frame which may not always be the case
One thing it dont get, is why spanish villagers have recorded sounds for attack, like: "Santiago", for both female and male vils.
well not only spanish villagers, i know that other civs has them too.
There are attack sounds for both villagers in every civ, it's weird listening to
I have no idea why they were scrapped it would have been much cooler
I Think they just Forgot about them, but Some of the Newer Cultures Lack Attack Sounds, such as the Mayans and Incas, the African Cultures, The Portuguese and the South East Asian Cultures, but Female Japanese Villagers...they sounded Scary when they went to battle.
in nomad maps, YOU KILL THE ENEMY MALE VILLAGERS FIRST
Dad: Why the Spirit Of The Law is here?
*quote from Kindergarden Cop*
What resolution do u have in the DE to see the units not pixeled?
I just use the UHD graphics.
@@T-West and to do the thumbnails with that image quality? thx btw
@@MrCaldrex I just extract the graphics and throw them to an AI to upscale them.
@@T-West I send u a message by Twitch if u dont mind :)
We need a spirit of the Lol and him 1v1 Khmer on Arabia
I think they should've kept the bug in, but give the female a rng save.
The man looks like Arnold. Ofc he's gonna win.