Deleting Mangonels 2: The Crossbows Strike Back

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  • Опубліковано 30 вер 2024
  • Deleting Mangonels on level ground can increase their splash damage. But how exactly does this mechanic work?
    Hera uses this trick around 1:09:xx in this game: www.ageofempir...
    Thanks to Alian713 and to TriRem for help with testing.
    Patreon: / twest
    Discord: / discord
    Twitch: / twestaoe
    Twitter: / traviswestura
    Age of Empires II © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. www.xbox.com/en...

КОМЕНТАРІ • 283

  • @tvremote9394
    @tvremote9394 4 роки тому +509

    Little known fact in the aoe2 cinematic universe: T-West is Spirit of the Law's eldest child

    • @patrickovsiu
      @patrickovsiu 4 роки тому +21

      Wow, SotL doesn't sound that old ...

    • @Tizian001
      @Tizian001 4 роки тому +60

      You are all wrong. He's his son in law. Get it?

    • @arshiaaghaei
      @arshiaaghaei 4 роки тому +30

      @@Tizian001 I wish you didn't add the "Get it"

    • @tingelbub79
      @tingelbub79 4 роки тому +8

      I feel like T-West is an upgraded version of SOTL

    • @IschmarVI
      @IschmarVI 2 роки тому +5

      Spirit of the West

  • @R3stor
    @R3stor 4 роки тому +113

    T-West to SoTL:
    When I left you I was but the learner, now I am the master.

  • @API-Beast
    @API-Beast 4 роки тому +131

    I think this is the behavior for units like Demolition Ships and Petards, they delete themselves when attacking so, when the Mangonel isn't there anymore the game things it is a Petard and applies the Petard rules of damage.

    • @iau
      @iau 4 роки тому +30

      Wow! You may be on to something. The video explains the _what_ but left me wondering about the _why_.

    • @Volcano4981
      @Volcano4981 4 роки тому +9

      I think it would be more the Demo Ship behaviour then, but yes, I really like the sound of this hypothesis. Either that, or the modified Paladin thing mentioned as the Mangonel line technically deals melee damage

    • @rogerwilco2
      @rogerwilco2 Рік тому

      Sounds plausible.

  • @ZeroEmpires
    @ZeroEmpires 3 роки тому +46

    Been binge watching these videos lately- keep it up! They are awesome

  • @sudlord1093
    @sudlord1093 4 роки тому +150

    I’m slowly becoming better at this game but remember SLOWLY.

    • @kmuralikrishna1998
      @kmuralikrishna1998 4 роки тому +3

      I'm slowly becoming slow at the game, but remember SLOWLY.

    • @danielmcgann86
      @danielmcgann86 4 роки тому +1

      And then you’ll quickly get worse before you get better again!!!

    • @HandleDisliker
      @HandleDisliker 4 роки тому +1

      I think I'm getting better even though I haven't been able to play the game in years lol

    • @quyenmojos9004
      @quyenmojos9004 4 роки тому +1

      You're right I became better at the game, but only at the slowest speed.

    • @sudlord1093
      @sudlord1093 4 роки тому +1

      Hey at least we learned something

  • @jprp12
    @jprp12 4 роки тому +65

    T-West of the law!! Loving this kind of videos, keep it up!

  • @Jacks_Suffocating_Nihilism
    @Jacks_Suffocating_Nihilism 4 роки тому +17

    Loving this decades-long arms race between archers and mangonels. First we had split micro, now the siege responds with tactical sudoku.

  • @theowlogram888
    @theowlogram888 4 роки тому +123

    4:44 So that's why Warwolf makes trebs 100% accurate, otherwise their splash damage would barely work?

    • @T-West
      @T-West  4 роки тому +47

      Correct!

    • @DiscipleKnight1010
      @DiscipleKnight1010 4 роки тому +5

      I wish it didn't give accuracy though. Imagine having a group of treb firing at one enemy. If their shots scatter then the blast radius would be greater

    • @carlpult5235
      @carlpult5235 4 роки тому +11

      Waiiiiiiit, this means the Hun bonus DOES actually do something!? :O

    • @T-West
      @T-West  4 роки тому +27

      @@carlpult5235 Trebs don't have a Blast Radius by default. Warwolf gives both 100% accuracy and a small Blast Radius. The Hun bonus doesn't change the Blast Radius, (i.e. the Blast Radius remains 0), it just increases the accuracy.

    • @carlpult5235
      @carlpult5235 4 роки тому +6

      @@T-West so it's still bad? ow well

  • @TomJerry12933
    @TomJerry12933 4 роки тому +23

    I like that this (probably) unintended mechanic means that you have the option to "overload" a onager so that it launchs a "extra heavy" attack at the cost of rendering the onager useless.

  • @arturotorija8771
    @arturotorija8771 4 роки тому +54

    Came for the mangonel, stayed for the maths class

    • @tomc.5704
      @tomc.5704 4 роки тому +3

      Came for the maths class, stayed for the stormtrooper subplot

    • @IschmarVI
      @IschmarVI Рік тому

      came for seeing mangonels destroy archers, stayed for the paladin with the 10 tile area-of-effect attack

  • @dallumm
    @dallumm 4 роки тому +39

    T-West: here’s how to be a pacifist
    Also T-West: here’s how to demolish enemy crossbows with your siege

    • @T-West
      @T-West  4 роки тому +10

      If we converted the Crossbows, they would just start shooting at enemy units before we had a chance to put them on No Attack Stance, anyway. ;)

    • @burningsinner1132
      @burningsinner1132 4 роки тому +3

      @@T-West So, it's a pacifist problem with camel dillema fused together? Is it moral to intervene to succeed in securing enemy's inner pacifism by killing them before they get chance to be corrupted?

    • @IschmarVI
      @IschmarVI 2 роки тому

      sometims the only answer is "hurl a bunch of rocks at them"

  • @emaa_m
    @emaa_m 4 роки тому +22

    The fact that you made the Onagers have a camp at the beginning made me laugh

    • @T-West
      @T-West  4 роки тому +8

      They needed a secret base where they could hide from all of the Crossbows! ;)

  • @Progeusz
    @Progeusz 4 роки тому +4

    I still don't get WHY it happens. You described the end result (inner half full damage, outside half linearly lowering) but why does deleting the mangonel change it?
    Still, this is revolutionary finding, so THANK YOU for the video. All the story around it was super entertaining too 11 great vid, please keep making more.

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 4 роки тому +32

    If only maths lectures at unis could be as good :)

    • @parthn-musicforwork4789
      @parthn-musicforwork4789 4 роки тому +1

      they’re a total waste of time (the uni ones)

    • @dragovern
      @dragovern 4 роки тому

      You don't feel they are like this because you don't have the equivalent to play aoe for hours. (i.e. a hook to be interested)

  • @wisnoskij
    @wisnoskij 4 роки тому +15

    This video does not actually explain what is going on. The ending seems to conclude that deleting a ranged unit with a blast radius causes them to act like nothing else in the game. Which seems weird, like this behavior must of been coded, somewhere. This blast damage is some sort of default behaviour.

    • @bravomike4734
      @bravomike4734 3 роки тому +3

      From a comment above.
      "Beast
      9 months ago
      I think this is the behavior for units like Demolition Ships and Petards, they delete themselves when attacking so, when the Mangonel isn't there anymore the game things it is a Petard and applies the Petard rules of damage."
      But its still all conjecture.

  • @HolyShitNew
    @HolyShitNew 4 роки тому +12

    T-West: you know im something of a spirit of the law myself
    amazing videos btw

  • @kartiksaraf4676
    @kartiksaraf4676 4 роки тому +9

    Whoa, not the video I wanted but the video I needed. Also I assume the same is true if instead of delete, the crossbows that are being shot kill the mangonel. Ironically, they seal their own fate

  • @christopherg2347
    @christopherg2347 4 роки тому +9

    5:50 It is unlikely that the dead unit has 100% accuracy.
    It is more likely that the projectile had no unit to extract the actual accuracy from, so it fell back to the default 100%.
    If the launching unit is killed, they have to use *something* else for the calculations. Even if the results are different in some rare cases.
    The only alternatives are no damage or a game crash. Neither case seem very good.

    • @rodrimelendez6911
      @rodrimelendez6911 3 роки тому +1

      Actually they could just extract the actual accuracy from the launching unit, independently if it is dead or not 👀. I guess it's a matter of coding, but it makes it way funnier

    • @krisztiannagy4953
      @krisztiannagy4953 3 роки тому +2

      @@rodrimelendez6911 I think the projectile only stores a pointer to the launching unit and the launching unit's object is deleted when it is killed. So there is no object to get the necessary information from. They could have just added the needed info to the projectile when it is created but where's the fun in that? :D

    • @christopherg2347
      @christopherg2347 3 роки тому

      @@krisztiannagy4953 I think a early design was to have relics be carried around to provide AoE buffs. Propably including accuracy.
      To allow for that, they had to do it this way. It is technical debt.

  • @tomaszsmol3920
    @tomaszsmol3920 4 роки тому +11

    Orange is the ne...
    oh wait
    T-West is the new Spirit

  • @KingZeratul1
    @KingZeratul1 4 роки тому +16

    sorry but i still can't seem to understand what exactly makes the damage increase. Is it that the deleted mangonels main projectile becomes a unit without range similar to the paladin ant it deal it's damage without the tapering effect and and the secondary projectiles are the ones that give the taper to the outer edges? I would imagine that is not the case because you showed at the 2:00 mark that the secondary ones do not make a difference. So i would really be grateful if you could help me out here, thanks. :)

    • @T-West
      @T-West  4 роки тому +12

      Since the secondary projectiles have 0 attack, they're just for show to make the Mangonel shot look more impressive. It's only the primary projectile that does damage.
      Not exactly sure why deleting the Mangonel changes the tapering effect, but that's what comes out through testing the mechanic.

    • @KingZeratul1
      @KingZeratul1 4 роки тому +15

      @@T-West So we're still in the dark on why exactly it tapers in that specific kind of way from what i'm understanding. But even then video is still informative and super great, thanks for the reply and keep up the fantastic work. :D

    • @Tocaraca
      @Tocaraca 4 роки тому +1

      T-West
      This is not true. The secondary projectiles each deal 1 damage. A unit’s minimum damage is always 1, even if its base damage is 0.
      This is why a Mangonel will one-shot a loomed Villager; since it’s is a unit with 40 HP and 1 melee armor, theoretically it should take 39 damage from a Mangonel and survive on 1 HP. But the extra projectiles deal 1 damage each, and the majority of the time, at least one of them hits the villager, which kills it.
      That doesn’t apply to Bombard Cannons since they only have one projectile, so they deal 39 damage to a vill. Which is annoying lmao

    • @T-West
      @T-West  4 роки тому +2

      @@Tocaraca Oh, this depends on if the attack is a direct right click or an attack ground. They do 0 damage on an attack ground.

    • @mysteriousshadow395
      @mysteriousshadow395 3 роки тому

      @@T-West I think I'll just play the game and not worry about all that

  • @rangeyraghav130
    @rangeyraghav130 4 роки тому +14

    0:39 When I go back to my base for 1 second

  • @nituldeshptha99
    @nituldeshptha99 4 роки тому +35

    Star Wars Galactic Battlegrounds was such an underrated version of the Age of Empires 2
    I honestly wish they had made some updates to that like they did for Definitive edition. Most of the different factions have almost all the same units with the same stats, so it's not much fun playing competitively, or at all.

    • @arshiaaghaei
      @arshiaaghaei 4 роки тому

      Also the GOG version is bugged AF. I wish we got a proper remaster

    • @MrAbgeBrandt
      @MrAbgeBrandt 4 роки тому +2

      Check out the mod "Expanding Fronts"

  • @StinkySkunk100
    @StinkySkunk100 4 роки тому +7

    Challenger to spirit of the law?

  • @hartmann4710
    @hartmann4710 4 роки тому +2

    I have a very VERY broad knowledge of this game, from knowing every civs bonuses and important techs to some of the wildest unit matchups and oddities within the games behaviour
    And yet theres still things like this that ive never heard anyone question till today
    Amazing video really. This game never fails to amaze, even if the source of amazement is what feels like spaghetti code 1111

  • @djfatoush
    @djfatoush 4 роки тому +6

    Spirit of the Law collab when?

  • @tw289
    @tw289 4 роки тому +11

    Somewhere after this video
    Spirit of the Law:
    *I felt a great disturbance in the Force*

  • @codefeenix
    @codefeenix 4 роки тому +3

    You could find the values of the relevant attributes in memory, then watch what changes when the unit is deleted. The values could be found with events that modify the values multiple times until you find the memory location.

  • @timchanux
    @timchanux 4 роки тому +5

    Spirit of the Law: "Finally a worthy opponent"

  • @BlackOps78321
    @BlackOps78321 4 роки тому +2

    It's intended imo, to give a 'last shot' that has 100% chance when the siege or unit dies.

  • @petyw
    @petyw 4 роки тому +1

    Was planning to make a post on the topic. I used outposts and modified Mango blast radius to reach the same conclusion (no damage drop off if < 50% of blast radius; else: linear drop off). Abandoned the efforts after realization that I suck at gradient chart drawing. Thankfully, don't have to do it anymore.
    Also:
    2:10 - extra projectiles do deal 1 damage to the intended target if target firing (even if the Mango is deleted), but have no damage if attack ground is used. Don't think it's relevant in a mid-high level play, though.

    • @T-West
      @T-West  4 роки тому

      Oh, that's a good point about the extra projectiles, they do indeed do more damage to the targeted unit (even with 0 attack).

  • @ShivaramakrishnaReddy
    @ShivaramakrishnaReddy 4 роки тому +3

    What if T90 and Spirit of the law were mixed together?
    I introduce you, T-West.

  • @shinkiro403
    @shinkiro403 4 роки тому +6

    Aaaand here's another tease for me that makes me want a DE of SW: Galactic Battlegrounds (yeah, even with Empire at War out there: both are good but they provide different experiences). Before becoming an at least knowledgable (not necessarily good tho) player of AoE2 DE it wasn't a problem, but now that I learned the hotkeys and having felt the QoL changes between Age of Kings and DE it's too difficult to return to previous games, SW: GB included. Oh well, I guess with EA around a man can (literally) only dream...

    • @superchroma
      @superchroma 4 роки тому +1

      It'd be great. Definitely seems to be a kind of cult favorite though. A lot of people are asking for an AoM DE as far as I can see so far.

    • @shinkiro403
      @shinkiro403 4 роки тому

      @@superchroma well that can actually happen since AoM is a Microsoft property afair so no special permissions are needed, it's not the same with SWGB tho. Also, GB really looks to me kinda overlooked so we won't see much more than mods on it, especially with Empire at War around (I could be wrong ofc)

    • @superchroma
      @superchroma 4 роки тому

      @@shinkiro403 sure, I get it. I'd like to see all these titles get done eventually. Hopefully it's easy as the hard work has been done on the engine and dev tools.

    • @shinkiro403
      @shinkiro403 4 роки тому

      @@superchroma hopefully, yet I don't think so, AoE2 DE engine would need to be different from the AoM DE one, so unless the latter uses the same one as AoE3 DE I think it will get some time still to get it done. As for SW GB I've no hope in it, it wasn't a Microsoft title to begin with and the rights are for EA only, and we know the only way to make em do something is with the promise of a lot of cash, which SW GB can't in any way raise. I don't want to be a doomer but this seems the course we are on... x'(

    • @burningsinner1132
      @burningsinner1132 4 роки тому

      Yeah, I'd love myself some Saracenic Hun Federation fun as well, but Franchise itself is in the hands of Disney now. And for moguls like this, longterm fun of the game is something they can't allow, since it hurts their sales of other products and merch.

  • @henke37
    @henke37 4 роки тому +1

    So, the damage is linear outside of a central location. I have a partial theory of what could be going on. The game computes the damage multiplier as normal when it damages the units. But for unknown reasons the damage is higher than the max damage for the inner units. As such, the damage gets capped to the max damage.

  • @mustafaoliwy282
    @mustafaoliwy282 4 роки тому +1

    The last scene should have had comparison between deleting and not deleting as a real game play example. Good video, thank you.

  • @Prawn47
    @Prawn47 4 роки тому +1

    Why would they keep this in the game? Seems broken and exploitable in a bad way. Not only does it forget the down hill damage reduction but it largely increases the total damage output...

  • @daarom3472
    @daarom3472 4 роки тому +1

    In other words, by deleting the object that fired you create a quantum uncertainty that leads to damage on all targets.

  • @yohanbeck8172
    @yohanbeck8172 4 роки тому +1

    I saw that Plume bababoom in heras channel. Was pretty sick, the chat lost it :D

  • @santiagoberges5643
    @santiagoberges5643 4 роки тому +5

    SpiriT of the West

  • @yowut8075
    @yowut8075 4 роки тому +2

    Dude i delete my mangonels without even firing them

    • @T-West
      @T-West  4 роки тому +2

      At least you'll never hit your own units then!

  • @LifeLikeSage
    @LifeLikeSage 4 роки тому +1

    I think I may know why this is happening.
    The projectiles are likely coded to call upon who launched them for data regarding the damage and radius as well as accuracy.
    Deleting the launcher of the projectile means that the projectile dealing damage no longer has a launcher to call upon to get its data, and therefore must fall back on some kind of default value.

  • @Combinebobnt
    @Combinebobnt 4 роки тому +2

    Probably the best presentation of testing documentation on this aoe2 'feature'

  • @Hopesedge
    @Hopesedge 4 роки тому +8

    I'll propose a theory as to why it tapers off more for the mangonel than it does for the projectile alone, not sure if it can be tested but this is what I'm guessing is going on: When the Mangonel dies the projectile defaults to it's own internal damage calculations, this calculation hasn't been updated to match the mangonels over the years, so as the mangonel has been patched to be more balanced (i.e lower splash) the projectile's internal calculations are what the original mangonel calculations were (bigger splash with less tapering off).

  • @lennartberk6392
    @lennartberk6392 4 роки тому +1

    In your last Clip you deleted your uphill bonus😉

  • @pinguin22100
    @pinguin22100 4 роки тому +3

    Teacher: dont worry, the test isnt that hard
    The test:

  • @mafiousbj
    @mafiousbj 4 роки тому +2

    Damn Spirit of the Law might have some competition on the "disecting gane mechanics" front. And both of you have amazing production values!
    This is not a quickly put together video and it really shows the time you spent testing and editing it!

  • @Blazieth
    @Blazieth 4 роки тому +1

    Now that the question of "What is happening" has been answered, I have a new question.
    *WHY* does this happen?

    • @IschmarVI
      @IschmarVI 3 роки тому +1

      because aoe2 is as much of a spaghetti memefest as league of legends

  • @artymclabin8584
    @artymclabin8584 4 роки тому +1

    probably it's just:
    if(isExisting(owner)){
    applyRadialDamage(owner->damage);
    }else{
    apply......ge(100); //hardcoded default to avoid null reference crash
    }

    • @Jacks_Suffocating_Nihilism
      @Jacks_Suffocating_Nihilism 4 роки тому +1

      It would be worth comparing to the non-projectile "exploding" units which deal damage only after death.
      I'd bet that's where you'll find the default case.

    • @IschmarVI
      @IschmarVI 3 роки тому

      but then again, they must have written the damage value into the projectiles ... so I don't get why they don't just write everything else into the projectiles as well

  • @ricardozatarain5769
    @ricardozatarain5769 4 роки тому +2

    These type of videos and pacifist videos are great. Keep up the amazing work.

  • @sirgentleman403
    @sirgentleman403 4 роки тому +1

    5:05 WHY??? why did you stop?? 11

  • @fgriane4589
    @fgriane4589 4 роки тому +1

    thank you. before i watch this i had 1 wins and 10 loses. after this video it is 11 loses now.

    • @fgriane4589
      @fgriane4589 4 роки тому

      i am 600-700 elo right now. is there anyone like me or i am the only one :(

  • @yrrgallerte354
    @yrrgallerte354 4 роки тому +2

    4:40 This mechanic just sounds so wrong to me :-D

    • @satyakisil9711
      @satyakisil9711 4 роки тому +1

      Well, the accuracy is just the probability of units doing damage. The probability of shots landing on their targets is just a sub-feature.

  • @tunch90
    @tunch90 4 роки тому +1

    That paladin is an anime hero

  • @DTMugetsu
    @DTMugetsu 4 роки тому +1

    Its not a bug. Its a feature

  • @stormrunner4081
    @stormrunner4081 4 роки тому +2

    Formula I didn’t know you had sprit guest star

  • @KroM234
    @KroM234 4 роки тому +1

    Spirit of the Law watching the video: "That's mah boy..."

  • @_ten
    @_ten 4 роки тому +1

    Spirit of the Law: FINALLY! A worthy ~adversary~ companion!

  • @amyasseektruth8246
    @amyasseektruth8246 4 роки тому

    Liam Beaumont
    mentioned your video with a link.... watched - liked and subscribed

  • @William-B
    @William-B 4 роки тому +1

    Does packing your trebuchet have the same affect as deleting it? ie. 100% accuracy?

    • @T-West
      @T-West  4 роки тому +1

      Not sure. I checked the game data real quick, and a packed Treb has 92 percent accuracy.

    • @jefffinkbonner9551
      @jefffinkbonner9551 4 роки тому

      Opposite. If you pack a treb before the shot lands, it only does 1 damage. Gotta be careful with Japanese trebs with Kataparuto!

    • @T-West
      @T-West  4 роки тому

      @@jefffinkbonner9551 I think that was changed in DE.

  • @Robert-vk7je
    @Robert-vk7je 4 роки тому +1

    The mangonel shoots so hard, it breaks.

  • @memo6007
    @memo6007 4 роки тому +1

    I love the use of LaTeX! great explanation and video:)

    • @T-West
      @T-West  4 роки тому +2

      My favorite part is the 3d surface I made in tikz for the thumbnail.

    • @memo6007
      @memo6007 4 роки тому

      @@T-West ohh, that's impressive! For me, using tikz is always a nightmare :D

  • @anirudhagrawal860
    @anirudhagrawal860 4 роки тому +2

    First

  • @POTUSenclave
    @POTUSenclave 4 роки тому +3

    Underrated channel!

  • @EMDakka
    @EMDakka 4 роки тому

  • @jan-seli
    @jan-seli 3 роки тому

    Well you explained what the numbers are in the end, but you didn't really explain why it gives us that bizarre result. I'm a little disappointed

  • @astrid2432
    @astrid2432 2 роки тому

    the crossbowman: I'm so good, I dodged the blast area of a trebuchet, even it hits my neibhor

  • @sirvolders
    @sirvolders 4 роки тому +1

    "It's not a bug, it's a feature"

  • @mysteriousshadow395
    @mysteriousshadow395 3 роки тому

    When everything all comes down to mathematics...

  • @Taker02
    @Taker02 4 роки тому +1

    This is like watching Spirit of the Law's smartest cousin

  • @vicrorovic
    @vicrorovic 4 роки тому

    When you cross Gandhi and Viper, you get T-West!

  • @prabhureubenthomas6052
    @prabhureubenthomas6052 4 роки тому

    Hello T-West .. aoe3de is out for pre orders.. I think you should do a vid on its trailer please..

  • @ASwiftCoyote
    @ASwiftCoyote 4 роки тому

    This is very fun and useful, but it doesn't address why it happens D:

  • @dreamsteraoe7596
    @dreamsteraoe7596 4 роки тому

    Wow! This is a great piece of information. Thank you for sharing this.

  • @malagasymaky1090
    @malagasymaky1090 2 роки тому

    I watch T-West videos instead of Judge Judy.

  • @anttitheinternetguy3213
    @anttitheinternetguy3213 4 роки тому

    I thought i was about to watch a video about an interesting bug in aoe2, ended up being tricked into a Math class

  • @jonavuka
    @jonavuka 3 роки тому

    hmmm i wonder if this would ever be used in pro games... ur treb is about to go down might go for a yolo shot as it's about to be destroyed

  • @mdmishfaqahmed8356
    @mdmishfaqahmed8356 3 роки тому

    1:47 "We can ignore that since nothing is garrisoned inside a mangonel" .. wonder if a time comes when u can garrison things inside a mangonel.

  • @harz632
    @harz632 4 роки тому +2

    Looks like i'm on time today.

  • @MadArcherJr
    @MadArcherJr 4 роки тому

    Yay we have another maths AoE/Mechanic Channel.

  • @isaweesaw
    @isaweesaw 4 роки тому

    Why didn't they teach mangonel deletion in maths classes???

  • @philippeporto5893
    @philippeporto5893 4 роки тому

    The time is ripe for a crossover video between you and Spirit of the Law

  • @captaintofu4926
    @captaintofu4926 4 роки тому +1

    T-West...PhD of AoE Science

  • @giovannialonso3724
    @giovannialonso3724 3 роки тому

    That was a painful sight for plumed archers

  • @OroborOSX11
    @OroborOSX11 3 роки тому

    In your piecewise equation, doesn’t one of your (1/2)R values need a less than, not a less than or equal to? Otherwise, if r = (1/2)R, the damage is simultaneously the full damage and the linearly scaled damage?

    • @T-West
      @T-West  3 роки тому

      And those values are then equal.

  • @VincePlaysChess
    @VincePlaysChess 4 роки тому

    amazing work. Love these videos

  • @philguer4802
    @philguer4802 4 роки тому

    W-wait...THIS ISN'T SPIRIT OF THE LAW

  • @PianoDome
    @PianoDome 3 роки тому

    Finally mathematics coming into some good use.
    Jokes aside, very great video, well-explained and chill to watch.
    Do you know if this is intended or it is just some odds coming from how the game mechanics are implemented? I would assume second.

    • @T-West
      @T-West  3 роки тому

      I doubt it's intended.

  • @daniielah.7569
    @daniielah.7569 4 роки тому

    Are these Game Analysis teal bg videos the equivalent of decino's yellow bg videos? ;P
    Anyways, great video, is it still not known why does it exactly change the way the blast works like that?

    • @T-West
      @T-West  4 роки тому +1

      Not precisely I'd say. There is hard-coded behavior for various "tapers"---the linear and constant ones are 2 examples. Cataphracts have a constant 5 damage regardless of their attack, War Elephants have a constant 50% of their attack, etc. There is some limited ability to change which tapers are assigned to which units through data modding, but others are hard-coded to behave the way they do for certain unit IDs. I don't think there's a way to assign this particular 2-stage taper to any units, other than after they're dead. Perhaps it's just the default for "dead" units.

  • @Weldedhodag
    @Weldedhodag 2 роки тому

    i still don't understand why this happens/did happen

  • @Tocaraca
    @Tocaraca 4 роки тому

    I wonder when Microsoft will fix this

  • @Tonceitoys
    @Tonceitoys 4 роки тому

    Would a shot with a deleted mangonel/onager with Torsion Engines be more deathly?

    • @T-West
      @T-West  4 роки тому +1

      I think it would maintain the increased Blast Radius of Torsion Engines.

  • @Hjoerleif
    @Hjoerleif 4 роки тому +2

    Second

  • @gletscherminze9372
    @gletscherminze9372 4 роки тому

    Would love too see a video with spirit and you together

  • @funkie1221
    @funkie1221 4 роки тому

    It's very interesting and somewhat useful but why does it appear to be 100 in the inner half and then normal calculation for the rest? is it a calculation bug or a feature?

    • @T-West
      @T-West  4 роки тому

      Not sure exactly, that's just how it works out after testing.

  • @ms9001
    @ms9001 Рік тому

    torsion engine + 256 mod = ancient nuke

  • @GamerGuy249
    @GamerGuy249 3 роки тому

    I'm just happy to see Galactic Battlegrounds.

    • @T-West
      @T-West  3 роки тому +1

      I'm happy about that too.

  • @colormetwisted
    @colormetwisted 4 роки тому

    Finally a spirit of the west upload

  • @carlpult5235
    @carlpult5235 4 роки тому

    isn't the scene with the mangos on the hill an example where NOT to delete your mangos? afterall this robs them of their hillbonus?

    • @T-West
      @T-West  4 роки тому +3

      Oh true, that's an interesting tradeoff then, as to whether the Splash Damage increase offsets the loss of the Hill Bonus.
      In that case, Crossbowmen have only 35 HP, and the Mangonel has 40 Attack, so the Hill Bonus might just be overkill, and making the blast radius wider is more useful for doing enough damage to them.

  • @sergeantmemeswaraj7048
    @sergeantmemeswaraj7048 4 роки тому

    New spirit of the law. No. of Sotl go Stonks

  • @0pt618
    @0pt618 4 роки тому

    Is this a bug or intended effect by the developers? i.e. is this self-destruction actually a feature?

    • @T-West
      @T-West  4 роки тому

      I can't imagine this is intended to work for deleting Mangonels.

  • @Scarfacefrostborn
    @Scarfacefrostborn 4 роки тому

    is there a difference in the blast radius of the petard/demo depending if you delete them or if you tell them to attack?

    • @T-West
      @T-West  4 роки тому +1

      Good question. I know there used to be a bug in HD that they did 100% damage throughout their Blast Radius, but that eventually was fixed to give them a linear taper. Demo Ships have special blast radius behavior hard-coded to their unit ID, so if I had to guess, I'd think they probably still have a linear taper when deleted. But I haven't tested explicitly recently.