There exists a saying in real 3 gun sport shooting that states, “slow is accurate, and accurate is fast”. Another more common way of putting it is “speed is fine, accuracy is final”.
Realized that accuracy and consistency come before speed during my iron days when i thought to myself "just doing 1 accurate tap kills faster than whiffing a whole spray"
Yup that's why I learned spray control. I used to just spam phantom spray but then I learned to just tap it like 3 to 5 bullets and eventually switched to vandal.
If you tend to jump from target to target in non-straight movements when aiming instead of straight line movements, I recommend the Aimlab exercise drawing lines. That can help a lot too, because I often see people jumping from target to target in weird circular motions, which takes a lot longer than just making a straight movement to the target.
in reality the targets would be moving, and non-straight movement is better than straight movement, because your hand doesn't stop moving, allowing you to keep your hand more comfortable. this means instead of: move, stop, move, stop. you can shoot then aim at the next target therefore allowing you to aim faster.
@@DopeychezdogIf you're stopping at the target it doesn't matter how you move your aim there, your hand is stopping. The only difference between using a straight line and some other movement is that the straight line is always faster.
personally when i used to grind aim lab for val, i focused more on tracking tasks which i used to struggle a lot with before aim training, and i also took sixshot much more seriously than gridshot as it encourages you to take ur time with the much smaller targets
@Sawhogan Gridshot will help in a game like overwatch/Warzone/Apex. It's really good for shotgun type characters. It won't help you at all in a game like CS or Val though. I prefer multishot since it's varying degrees of size and distance so you have to think and adjust to multiple possible target sizes and locations.
using raw speed alone i was able to reach around 120k on gridshot with only around 85-88% accuracy, so for the last month and a half i decided quit that and go slow enough to where i could consistently hit 90+ accuracy, and was able to make my aim way more consistent and stable and reach 130k with 93% accuracy, even in game i have noticed comparing clips of before and after my aim is much more well thought out where as before i would just flick and have to adjust. in other words doing this i learned how to stop flicking and start AIMING
Don't give a shit about what aimlab says. Just pick 3-4 tasks and do them regularly not for more than 30 mins in total. Spend more time playing Valorant or which ever game you trying to get good at. Aim lab will help with mouse control that's it. Muscle memory will come from actually playing the game.
I had to come back to this video to leave this comment as I think it is just brilliant. This advice is so simple but clearly beneficial. I'm an old (for gaming) man with a relatively poor aim trying to improve. I took your advice, and for a few days in aim trainers, I focused on landing more shots, missing less, and gave permission to myself to have worse scores. What happened pretty quick - while my scores dropped for a moment, it was just a moment... I quickly started beating my previous scores while having better accuracy. Great advice. Thanks for this video.
This video is absolutely spot-on. I basically made a custom playlist and played exactly as described. Over about a year of practice I went from somewhere in mid emerald to Masters 4, and I went from an inflated plat player in my fps of choice to a multi-season diamond player. It makes sense if you think of how your brain actually learns. Your brain learns by building pathways. If you slowly train your brain to build a pathway and then reinforce the correct pathway you will eventually do it quickly and effortlessly. This is how your brain learns anything and everything.
When I was in Tae Kwon Do we used to say "Skill first, speed later" and then in the military we used to say "Slow is smooth, smooth is fast, fast without smooth is out of control" so be smooth.
@@ram42 you dont even know what r u talking about. Flicking on big dots/squares requires different type of mechanique than flicking on small dost. There is nothing like reaction timing and if you mean reaction time. You are just spasticly talking bullshit and you just made an reactivity since u had rly bad muscle memory.
Yes, I'm a guitarist and this is true, to my guitar playing at least. I've been applying a metronome to my gridshot recently. My goal is to atleast have 90% at a certain tempo and maintain it for 3 days or a week then I increase the tempo.
Fr or have a life outside of just playing video games... but then again idk it's satisfying winning but people have made it harder to win nowadays because of the very topic we are watching here... I'll get like barely any wins... my "luck" in winning a shooter game... (Fortnite for an example) Is like [1 in 100 chances of potentially winning] and that's with I'd say a duo or by myself... which shooter games already give me intense anxiety to begin with.. but still idk why I'm still so drawn to them even though I know I'll just get rejected over and over... fucking dumb.
My dad taught me something like this with throwing footballs. Except, it wasn't to do with speed VS accuracy, it was distance VS accuracy. It still applies here: who cares if you throw the ball far if nobody can catch it? Who cares if you can flick really fast when all your shots miss?
Yep, all it gets you is more cheating reports. When I switched from PS4 to PC (CS:GO) in the first few months I was super inconsistent. Sometimes I would hit flicks that looked like aimbot and many more times than that I could not hit jacksht hahah
Bardpill method: you flick on the direction of the target, underflicking is advised and then you micro-adjust your crosshair to it. You must not miss more than 5 times in a run. Its slow at first but you will see a really fast improvement on your flicks. I was getting constant 86k on sixshot and a week after this method i now can easily surpass 110k sixshot score. When playing with a metronome its better to flick last second so that you dont make slow movements as that is not a realistic way youd flick an enemy.
You definitely want to focus on speed when training flicks but there has to be a balance, if you’re hitting every single shot you aren’t going fast enough, but if you’re missing most of your shots you’re going too fast
I like to do gridshot: precision, in the precision mode, the targets get smaller over time, so players that start off swinging there mouse like a monkey are quickly punished as the mode progresses. It forces the players to find a fine line between speed and accuracy.
Isn’t really punishing them you’re just getting to the smaller targets faster in that mode. Me personally I still get them my score is 102,000 with 96% accuracy
@@AlphaEvan bro how long u been doin gridshot? I practice regularly but the most I could get is 72k :( .Don't know when I will also touch the 100k mark
I just played grid shot really slowly and was 3k above my median score actually insane how helpful being told to slow down and take your time is. I'd honestly forgotten that mantra as it's hardly said outside of a condescending way when you get older.
Before watching this video my highest score in gridshot ultimate was like 92,000. But early the next day I was able to get 102531. I tried slowing down, and then eventually my hand would go off! Almost like it was revving up or something. I changed my sens recently and that helped quite a lot. And I tried to do more doubles and triples, as well as think of them as groups/shapes so I could go through them faster. Thanks to your video I "ascended" my score.
This is my favorite Valorant youtube channel for sure! Hope to see you do more vids regarding the upcoming IceLAN event once the matches start! I thought the video about the Yoru use vs. Vision Strikers was super interesting.
This is exactly how I approached aim training when I started. I wouldn’t let my accuracy drop below 95% on aimlabs. So I went as fast as I could for 95+ percent and after 2 months I was able to hit a 101000 score
Great video, and extremely true- all of my breakthroughs on the speed minigames have come from demanding accuracy of myself first and foremost. Also, the really hard and annoying mini games in the tracking category (which I’m terrible at) have imo been the most helpful, especially for improving at the semi auto weapons in valorant.
My gridshot high score is only around 70k I think, but I only really use it as a warmup. Also just wanted to say that you make literally some of the best and highest quality valorant content :) glad I discovered you a couple of months ago!
I LOVE the examples you used. I never once expected to learn a song at full speed when I first picked up guitar, so why do I expect exactly that from improving my aim?? You just opened my eyes, a-thank-u-sir
100% agree with your stance. The classical way of practice, like the analogy you used with the guitar, is to take it slow and learn all the sequences just right until it becomes a sort of muscle-memory. Like a smooth gradation towards being able to play fast. But, to play the devils advocate, I think what could happen - especially if one practices something too much - is you end up getting a kind of mental block when practicing something so slow so many times over. Like when you learn to sprint, you don't learn to run fast by walking, but by running as fast as you can every time. Imagine just walking and analyzing your steps to practice your sprinting. To break that, I'd suggest to fracture the process into burst speeds. For an example, split everything you do into threes or fours, whichever you feel comfortable with. Then once your brain gets used to the pattern you'll realize how good you can become. It's not about necessarily completing the physical action fast, but rather about thinking fast. I don't have accurate aim when it comes to gaming, but I've been a musician for many years and have found this to help increase my speed dramatically. It makes sense that it could be applied to this. There are times when slow practice is good , but too much if it can be a hinderance. People forget that it's a good thing to practice fast!
Thanks. I think this is a good advice. I would like to add, that one should try to find their preferred sens and apply it to different games. My problem in some FPS is also, that I can identify the targets more easily in the training. But that is for training the accuracy of the mouse or even gamepad movements ok. In fact that helps to train the brain and muscles for good movement better than the game itself where one tends to have a layer of FF decision first (unless it is FFA of course).
You could use aimlab/kovaaks like an athlete would. They have an off-season where they ONLY lift weights and workout, then season where they stop training weights altogether and only focus on the game. You can use aimlab exclusively for a few months out of the year and solely focus on aim, then stop aimlab altogether for the rest of the year and only focus on the game. Your target reading skills will improve exponentially that way. Eventually you'll get to the point where you won't even need to take time off to practice aimlab anymore.
@@Spladoinkal this is very bad advice, you will fall further behind if you take months off of any game to focus purely on aim. Game sense and positioning in almost any FPS is what separates the bad from the good.
@@mackcub9409 You either lack critical thinking or you're too young to understand the insignificance of 3 months out of a year. After 4 years of playing you'll have achieved a full total year of aim training as well as 3 whole years of learning "Game sense and positioning." Professional sports players use periodic training like this for a reason. Muscle memory allows you to pick right back up from one after having practiced the other for a while with little to no training.
@@Spladoinkal Let me know then in 4 years how far behind you've fallen in game metas, strategy, and how things changed in those 3 month breaks to focus on being able to click circles faster.
Bro thank you so much for these tips. I was getting like 60k on gridshot but like 80 accuracy. I decided to take it slow and now i hit the same with 95 accuracy. I know it's not much but it's def an improvment in my opinion
Happy to hear this and I thought it was obvious, but maybe not... My accuracy is always my priority and I've only been on PC since the end of Jan 2022, never played on PC or LAptop in my life, coming from mobile. I'm consistently hitting above 99% accuracy. My results training 1h a day for 7 days = Flicking 47% | Tracking 53% | Speed 68% | Precision 50% | Perception 0.1% | Cognition 62% (I'm aiming to get good enough to start streaming my own FPS gameplay)
When I first started playing grid shot a few months ago my high score was 67k. After focusing more on precision than speed (and playing a lot of precision tasks in aimlab, now I can almost get 100k+ consecutively if I'm well warmed up and have a high score of 107k. Thx for putting this out for more people to see, since there's a lot of people playing gridshot every day with no success.
you explained that concept so well it could apply to any shooter even on controller. honestly made me really understand it for the first time and realize the mistake i’ve always made but never realized🤣🤣i appreciate it man great video
finally bought a PC after like growing up with consoles and playing on controllers and I am glad I found your video! I was actually training to be fast right off the bat like how you mentioned at the beginning of the video. I subscribed right when I heard to take it slow. Lets see how my aim improves throughout the upcoming months!!!!
wow honestly I've been playing fps' competitively for years now and I've seen a ton of "advice/tip" videos over that time and this is the first video that actually has real tips that make sense and I can understand and WILL be implementing.
As a guitarist, I love that you used guitar practice as an example. It's almost exactly the same thing, especially when comparing to shredding/speed-practice.
Same. Though I spent about 6 months in the aim trainer before it hit me one day: "Wait a second... Building muscle memory and fine muscle motor control skills? Where have I done THAT before?!?!?!". My current routines pool approaches from lots of different places now, but especially music. I even do that thing we'd do in guitar when you can't seem to break through a certain speed and just say to hell with it for a minute and play it as fast as you can just to see what it feels like at speed, then go back to the "perfect" practice. It's kind of amazing how similar it feels training aim and music. :)
Gridshot and most tasks in Aim Labs are far easier to get high scores on with a high sens. Forearm aim takes way too long compared to just flickign the wrist.
I consistently get about 95k, and occasionally slump in 85k and peak at around 100k. Though I average around 85%-88% accuracy, which is likely why my aim still feels terrible in VALORANT and i'm hovering at around Silver 3 - Gold 1. This video provided me a ton of insight, thanks so much! Keep up the awesome videos!
This is so true, as long time guitar player myself i can confirm you are 100% right about the speed building approach. Slow progressive practice also makes you more focused on the task, resulting in more effective Training overall. IMO its just hard for most people to discipline into NOT CARING about what some random dude can do and focus on your skill and how YOU are improving
Tbh I'd really suggest using modes like spider shot and reflex shot, and micro shot for flick training more often before using grid shot as grid shot is highly unrealistic since you allways know where orbs are before you switch to shoot it, thus not taking reaction speed into consideration.
not just that, its also the size of the targets that also matters, u may be a god at grid shot but suck at csgo or a game that has target and the heads of them 10 times smaller than grid shot, thats why you always should train with small targets, no need to focus on speed focus on accuracy first
I'm extremely glad I clicked on this video. I loved the use of a metronome while aim training. I got a high score the first time I used a metronome. Thanks for this video, once again. Subbed!
Don't know why this is being recommended a year later, but this is actually something I've tried touching on with people who ask about improving aim. I'm not sure if I've picked up this term elsewhere, but I like to call it incremental aiming; where you start by aiming slow and only increase speed when your accuracy can match. By the time you go to practice the next day, hopefully your "baseline" will have increased, so your starting speed with high accuracy will be faster, eventually building up to a speed that you'd want without also increasing the amount of shots you miss.
totally agree with this guy, focus on accuracy and form first (the motion of your mouse, shrap and clean line of horizontal,diagonal and vertical mouse movement) first then speed will come naturally. initially i got 65000+ score on gridshot and trying to maintain on 90+ percent accuracy, proceed into 3 months later. i got 90000+ score and still maintain the same 90+ percent accuracy.
They should add an option like Miss multiplier so that you lose much more points when you miss allowing you to still enjoy the points going up while still making sure your acurate
Great video buddy! I am an Iron 3 player, but I only play for fun with friends... But make me kinda sad being a completely shit at the game. Trying to practicing by myself, I didn't improve a lot, so I gave up... With your tips, I'll start again and try do make myself better at the game! Cheers from Brazil!!!
*Me being born* God: A little bit of depression potion, quite a bit of single potion, a few drops of iq potion, and a few drops of.. *spills the potion of bad aim* Oh shit
play kovaak's and use an aiming routine, I recommend aimer7's kovaak's guide since I used it myself but I know that others like sparky's routine are good as well. these routines are made by high level players who spent hundreds of hours researching aiming scenarios, using these routines everyday can make your aim good really fast, only downside is you have to be consistent with doing your routine everyday.
I think that was the best video I've ever seen around that "Improving your aim with Aim Lab"-topic. I am really sure that helps, I will definitely pay more attention to my accuracy now. The problem with Aim Lab is - as you already said - that focusing on speed over accuracy will nearly always get you more points. So I'm super happy I watched your video, sub much deserved.
not necessarily, you'll be capped if you focus solely on speed, and you'll be stuck there having hard time to improve bcuz your accuracy will be probably under 90% focusing on accuracy will put you in zone where you will confidently increase your speed while not even focusing on it but focusing solely on accuracy.
Thanks for the tips this makes me feel like I wasn't compleatly lost but rather kind of strying from the path. I generally try to get 90% accuracy and then go for speed and if I can't do 90 then i slow down but sometimes I get caught up in the scores thanks bro
I am so glad I came across this video because what you said actually made sense to me and then I understood I what I need to do to improve my aim and to just go really fast! Thank you so much for bringing this point up! We all really appreciate it, man! Definetly subscribing now!
I don't even play Valorant, but I still will preach that playlist and recommend it too. It's full of the ones that actually matter to improve aim, and they order it in a well thought out way. Gridshot helps aim a little bit, and is fun, but upping my scores on the Valorant ethos pack, and not playing gridshot at all, actually made me better at gridshot than I was.
Also want to shed some light on how scoring works in Aim Lab since a lot of people probably don't know. Your score is impacted the most by your accuracy. You get more points for hitting smaller targets and more points the more shots you hit in a row. In addition to that, you *lose* points every time you miss a shot. Speed will increase your score if, and only if, you are consistently hitting targets. If you have to slow down a little every time a small target pops up to ensure you don't miss the shot, you will end up with a higher score. If you really want to focus on speed only, the "speed" tasks are best for that as they display only large targets which are easier to hit. For "precision" tasks, you benefit way more from taking your time to ensure as high of accuracy as possible as the targets get smaller. I looked up my Gridshot Ultimate high score, it's ~71k. Headshot Precision, on the other hand, my *average* score is 99th percentile(just under 100k, different scoring model). Then Multilinetrace, I'm on the leaderboard with 119k.
I liked the video (I would have loved it if we had the option...) just for the fact that you mention the music thing. I'm old as shit for a gamer and I have ridiculously bad health issues that screw with coordination, perception, etc, on top of that so shooter games are insanely difficult for me, but when I finally started using the music practice approach 3-4 years ago, it's like every hour of practice was suddenly as effective as a weeks practice when I was just kind of winging it, maybe more. In fact, an older friend of mine is in her 70's and I helped her get set up and gave her my practice routines and she was able to learn to flick shoot me out of mid air with a hand cannon within a few months. I'm glad to see that more people are taking notice that musicians have already worked out the most effective way to build insanely good muscle memory and fine motor control/skill. Another tool from music that *I* do is taken straight from my years as a serious guitar player when I was first building my chops: I had a HELL of a time building speed at first and one recommendation for getting over that was to just throw out all the rules for a a while and play it as fast as you want it to be without caring about accuracy just to see what it feels like. I don't mean practicing it sloppy though, I mean just do it temporarily to see what that fast motion feels like. It's like trying to get over a hump by pushing from one side with the slow perfect practice and pulling from the other side by just seeing what it feels like.
Imagine I never played fps games, I started off at 20k and recently I just broke 100k and I'm so proud of myself...my friends were shocked 😆😂 It's not much but it took me 5 months
I used to play guitar and i was thinking of aim training exactly same way as you presented, and it shows most result in beginning, but the more you learn progress gets slower and less visible.
maybe you know or have heard of the game osu! where you click circles. yeah, ive played that over 1.5 years now but ive been stuck at about 5 to 6 stars difficulty for like 8 months now. i guess i was too dumb to figure out how to train consistency, since its been 8 months. but after watching your video and trying some low 4 star maps and full comboing most of them ( i havent full combod a map since i can remember) i finally got a little bit more consistent and actually finally felt good about myself since i finally came out of that hole of confusion and will now finally have some progress again. i dont know how much longer i would have tried just playing harder maps untill i finally did something about my consistency but im guessing it would be like another year or two. you have no idea how much youve helped me with this video and i will be forever greatfull to you. you basicly saved me years of my life with this. thank you
i dont have much experience in fps games so i started at 30 k and as most ytubers said GrInDd AImlaABs so i did . ALOT and now i get 130k there but im still gold and that makes no SENSE
@@ShonuWtf Maybe you should improve other aspects of the game like ability usage and positioning when to rotate.. or simply try forcing the aim duels because you'll have good aim and faster reaction time
This is really good advice I’m glad I heard! I’ve been getting back into Titanfall 2 lately and god knows with how fast everyone is you need good aim, and I was training the wrong reflexes in aim lab! Thanks
@@hwfq34fajw9foiffawdiufhuaiwfhw in the clip, Jett had a vandal but was using a ghost, and keeps whiffing ghost shots when she could ha e whipped out the vandal and sprayed them down
I am a musician for years. a noob fps player for 2 months or so, im pretty much grown up in terms of age. I can relate to your points with the musician reference and analogy, completely agree no doubt. I am guilty myself of being inaccurate first and intimidated by enemies on screen. i need to have that mentality to just focus on an enemy at a time targeting it as accurate as possible. it is very hard for a noob like me. this video helps. i got a discussion tho, from my experience, most musicians (including myself) over years of practices and performances have built the "muscle memory" of our instruments especially. in most musical instruments, our hands/fingers/feet will be in DIRECT touch/connection with the instrument, so it is a direct control. However, compared to computer gaming, in fps gaming esp, i recently learn about differences of mouse grades, sensitivity settings, refresh rates, vsync, OS acceleration, etc. It seems like there is more layers that a player needs to control than just your hands and the gameplay. So my question is, is it still like developing a muscle memory if there are gears and other layers of factors in between our hands/fingers vs the enemies on screen? Are gears matters that much when gaming? please ignore this if this is a stupid question, hahaha just curious
Not a stupid question. I think it's relevant if you are constantly switching stuff like your mouse/keyboard or even sensitivity and stuff like that. At the end of the day consistency is the real key factor to learning anything and so trying to focus in on just a couple of variables at a time will probably speed up the learning process. That being said, I know plenty of super skilled aimers that switch their sensitivity and crosshairs and stuff multiple times in a single game (which is wild to me but seems to work for them).
Slow is smooth and smooth is fast. Another thing I have found after playing FPS for nearly 20 years is that game sense is vital to aim. Aimlab is fine, but that is raw aim. In an actual game setting, your ability to read the opposition is key. If you know where they are coming, you pre aim most of your shots. While a sick flick is always fun and sexy, smart aim wins way more games and gets a ton more aces.
Used to be a silver2 (can't hit the broad side of a barn) and after about 120hrs I am at ruby4 (I still don't stand a chance against most players I fight) but I certainly noticed a change in my aim. Instead of hoping i hit my shots I would have these moments of knowing my shot would land. (Rarely, but it happens)
Playing since beta, hardstuck plat. From my experience trying out aim trainers, there's nothing like valorant more than valorant. Train your aim in unranked, or any LTM, or the range and you'll instantly see improvement. Change your mindset and put ur mind to it.
If that's your experience then sucks for you but there's definitely a reason even the pros use aim trainers to this day. Back in the day when they were growing up and grinding csgo, cod, etc., there were no aim trainers. Now there are, and they make use of them, and everyone else should too.
@@TeriiTeri Neither aimlabs or kovakk feels like Valorant, and that's just how it is. Yeah, it's going to train muscle memory faster than playing the actual game, but If you spend more time in aim trainers then the actual video game you're not going to see improvement. Improvement comes from in game experience which you don't gain from playing external point and click adventures. If you're seeing zero improvement and the first thing you think is "Let me hop on Aim Labs," there's something wrong. Focus on the game and you'll get better way faster.
@@thicksteve1761 Not true. No shit aim trainers don't feel like the real game. They're not meant to. What they ARE meant to do is hit you with a battery of scenarios in which you build muscle memory and improve your aim far faster than you would in Valorant because in Valorant, you're literally not getting into engagements enough for your aim to improve in a reasonable amount of time. Aim is important for shooters of any kind, especially Valorant and CSGO, where headshots mean everything so using an aim trainer is amazing for improving your accuracy. The science backs this. Improvement comes from anything, my dude. You just have such an ignorant view of improvement and now you're trying to spread misinformation for no reason. If they don't work for you and you don't want to look critically at why they don't work, that's great for you. Let other people improve while you get left in the dust.
The thing about using a metronome how would I know when it's time to increase the tempo? Never used one before but thinking of applying it to better my aim
Great video, and extremely true- all of my breakthroughs on the speed minigames have come from demanding accuracy of myself first and foremost. Also, the really hard and annoying mini games in the tracking category (which I’m terrible at) have imo been the most helpful, especially for improving at the semi auto weapons in valorant. 51 Reply
it's always better to start slower but be accurate, it's a mistake that a lot of new aim trainers make.. when you go fast but you're inaccurate you're building bad muscle memory. Always prioritize accuracy 1st before speed, the speed will come with time. Also I find that sometimes after training for a while my arm and wrist gets tired and I start to getting what I call "lazy arm" where I start undershooting the targets because I'm mostly using my wrist and fingers to aim (I use fingertip grip) instead of my arm as well. To help fix this what I do is turn my sensitivity way down so that I need to make bigger movements with my arm in order to reach the targets, I do this for a few minutes then turn my sensitivity back to normal which makes me feel a lot faster because now I have my arm more involved. I might overshoot for a min or so until I get readjusted, but it helps me correct the bad habit of getting "lazy" with my aim. You could do the same if you find yourself overshooting or find that your aim feels kind of "jittery" and inaccurate, just turn your sensitivity up for a few scenarios or a few mins then turn it back down to your regular sensitivity. Also when finding the right edpi (mouse dpi x sensitivity), consider what game you're mainly playing. For games like Valorant my edpi is much lower because I usually don't have to make a lot of big flicks with good crosshair placement, whereas when I used to play games like OW or Apex the movements are so much faster and you're consistently having to make large adjustments that I find that I played better with a higher edpi when I played those games. Hope this helps!
There exists a saying in real 3 gun sport shooting that states, “slow is accurate, and accurate is fast”. Another more common way of putting it is “speed is fine, accuracy is final”.
similar to racing, "slow is smooth and smooth is fast"
@@matheuswohl same saying for CQB tactics
I’ve heard it said “slow is smooth, smooth is fast”
EDIT- in hockey growing up
@@iBMcFly can confirm this for hockey
I also play drums the saying applies there too
Well put my friend I will remember this when I play cs next
Realized that accuracy and consistency come before speed during my iron days when i thought to myself "just doing 1 accurate tap kills faster than whiffing a whole spray"
That is facts
Yes
Yep, Still Iron and have problem with that because it’s become a bad habit.
Yup that's why I learned spray control. I used to just spam phantom spray but then I learned to just tap it like 3 to 5 bullets and eventually switched to vandal.
yo that verified sign actually fooled me
If you tend to jump from target to target in non-straight movements when aiming instead of straight line movements, I recommend the Aimlab exercise drawing lines. That can help a lot too, because I often see people jumping from target to target in weird circular motions, which takes a lot longer than just making a straight movement to the target.
in reality the targets would be moving, and non-straight movement is better than straight movement, because your hand doesn't stop moving, allowing you to keep your hand more comfortable. this means instead of: move, stop, move, stop. you can shoot then aim at the next target therefore allowing you to aim faster.
@@DopeychezdogIf you're stopping at the target it doesn't matter how you move your aim there, your hand is stopping. The only difference between using a straight line and some other movement is that the straight line is always faster.
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
-Bruce Lee
Found you.
No the saying was 1000times oof
@@mokiswee4233 It's the same thing..
so that's why my little sister beats me in tekken by spamming One button 🤔
@@Skittleshunter64 no you are just bad
personally when i used to grind aim lab for val, i focused more on tracking tasks which i used to struggle a lot with before aim training, and i also took sixshot much more seriously than gridshot as it encourages you to take ur time with the much smaller targets
@Sawhogan it's a good warmup, nothing more or less. just gets your muscles and eyes syncing up
@Sawhogan Gridshot will help in a game like overwatch/Warzone/Apex. It's really good for shotgun type characters. It won't help you at all in a game like CS or Val though. I prefer multishot since it's varying degrees of size and distance so you have to think and adjust to multiple possible target sizes and locations.
using raw speed alone i was able to reach around 120k on gridshot with only around 85-88% accuracy, so for the last month and a half i decided quit that and go slow enough to where i could consistently hit 90+ accuracy, and was able to make my aim way more consistent and stable and reach 130k with 93% accuracy, even in game i have noticed comparing clips of before and after my aim is much more well thought out where as before i would just flick and have to adjust. in other words doing this i learned how to stop flicking and start AIMING
That is insane, i do 91k going full speed ad with 97% accuracy i dont understand
Cool story bro. But it's still not going to get you laid.
@@Wodkaholic this is actually ironic because i got my first girlfriend november 9th 2021
@@Zenithpwr LEZZZZ FUCKINGGGG GOOOOO MY MAN'S GETTING LAID!!!!
bro 1 question you playing game for fun or trying to go pro? IF your going pro WHere are you from
I admittedly take it personally when aimlab tells me I suck, so I overtry. I'm gonna try to slow it down a bit and focus on the precision for now.
Don't give a shit about what aimlab says. Just pick 3-4 tasks and do them regularly not for more than 30 mins in total. Spend more time playing Valorant or which ever game you trying to get good at. Aim lab will help with mouse control that's it. Muscle memory will come from actually playing the game.
“maybe you should take a break” always gets me lol
I had to come back to this video to leave this comment as I think it is just brilliant. This advice is so simple but clearly beneficial. I'm an old (for gaming) man with a relatively poor aim trying to improve. I took your advice, and for a few days in aim trainers, I focused on landing more shots, missing less, and gave permission to myself to have worse scores. What happened pretty quick - while my scores dropped for a moment, it was just a moment... I quickly started beating my previous scores while having better accuracy. Great advice. Thanks for this video.
This video is absolutely spot-on. I basically made a custom playlist and played exactly as described. Over about a year of practice I went from somewhere in mid emerald to Masters 4, and I went from an inflated plat player in my fps of choice to a multi-season diamond player.
It makes sense if you think of how your brain actually learns. Your brain learns by building pathways. If you slowly train your brain to build a pathway and then reinforce the correct pathway you will eventually do it quickly and effortlessly. This is how your brain learns anything and everything.
Can you share your playlist of that? Thank you so much!
Bumblebee musicians of the gaming world: "If you can aim slowly, you can aim quickly"
They're everywhere... Practice 40 hours, and then aimlab for 40 hours!
Nice pfp, im reading it lol
Sounds....sacreligious.
@@AnBe5 its frikin great
learning how to learn drums in a band setting really lets me apply those concepts to learning any skill, and it's kinda fucking awesome
When I was in Tae Kwon Do we used to say "Skill first, speed later" and then in the military we used to say "Slow is smooth, smooth is fast, fast without smooth is out of control" so be smooth.
gridshot is ironically the most used and also one of the most useless tasks in all of aim labs. It's basically just a pissing contest
yeah. sad... same with tile frenzy. and after almost 4years. people still think tile frenzy is the best for aim only because pros play it.
Gridshot is useful for warm-ups and having fun in general, but to use it to try and seriously improve your aim is a horrible choice
@@nekaa7657 grid shot is good for getting into flow zone. Max. But you can get into it many other ways
I disagree. It has helped me with mouse control, flicks, and reaction timing
@@ram42 you dont even know what r u talking about. Flicking on big dots/squares requires different type of mechanique than flicking on small dost. There is nothing like reaction timing and if you mean reaction time. You are just spasticly talking bullshit and you just made an reactivity since u had rly bad muscle memory.
Yes, I'm a guitarist and this is true, to my guitar playing at least. I've been applying a metronome to my gridshot recently. My goal is to atleast have 90% at a certain tempo and maintain it for 3 days or a week then I increase the tempo.
smart idea, but bro lets be real everyone who plays an instrument slowly speeds their practice up aswell it’s just a music thing
As a piano player this is also true XD
That’s cool, but gridshot really doesn’t transfer to most fps games, so try sixshot, it’s much better practice!
tremolo picking or what?
@@gavinsmith4113 slow practice is good for any instrument
the real reason is i go outside
Fr or have a life outside of just playing video games... but then again idk it's satisfying winning but people have made it harder to win nowadays because of the very topic we are watching here... I'll get like barely any wins...
my "luck" in winning a shooter game... (Fortnite for an example) Is like [1 in 100 chances of potentially winning] and that's with I'd say a duo or by myself... which shooter games already give me intense anxiety to begin with.. but still idk why I'm still so drawn to them even though I know I'll just get rejected over and over... fucking dumb.
This actually was a great reminder that accuracy is more important than speed and with this I managed to beat my highscore, which is now 101948.
Nuke code much?
I see where you goin'
😉
Before this, I was reaching a ceiling of 80k when I decided to slow down to be more accurate and ended up hitting 90k on the next turn XD
dont play gridshot lmao
My dad taught me something like this with throwing footballs. Except, it wasn't to do with speed VS accuracy, it was distance VS accuracy. It still applies here: who cares if you throw the ball far if nobody can catch it? Who cares if you can flick really fast when all your shots miss?
distance vs accuracy is what i was taught for basketball, no point making 1/100 half court shots
Yep, all it gets you is more cheating reports. When I switched from PS4 to PC (CS:GO) in the first few months I was super inconsistent. Sometimes I would hit flicks that looked like aimbot and many more times than that I could not hit jacksht hahah
they shouldve added a feature to hide score and only show accuracy 😂
Bardpill method: you flick on the direction of the target, underflicking is advised and then you micro-adjust your crosshair to it. You must not miss more than 5 times in a run. Its slow at first but you will see a really fast improvement on your flicks. I was getting constant 86k on sixshot and a week after this method i now can easily surpass 110k sixshot score.
When playing with a metronome its better to flick last second so that you dont make slow movements as that is not a realistic way youd flick an enemy.
bardoz is a god aimer and a practical one too. can count on this for sure
when Jett knives reset on practice range bots T.T
"Just like with guitar, you should start slowly..."
.... Troy Grady has entered the chat.
Watching this video as a valorant player and a guitarist was very fun lmaoo
You definitely want to focus on speed when training flicks but there has to be a balance, if you’re hitting every single shot you aren’t going fast enough, but if you’re missing most of your shots you’re going too fast
I like to do gridshot: precision, in the precision mode, the targets get smaller over time, so players that start off swinging there mouse like a monkey are quickly punished as the mode progresses. It forces the players to find a fine line between speed and accuracy.
Isn’t really punishing them you’re just getting to the smaller targets faster in that mode. Me personally I still get them my score is 102,000 with 96% accuracy
@@AlphaEvan bro how long u been doin gridshot? I practice regularly but the most I could get is 72k :( .Don't know when I will also touch the 100k mark
@@Akuma987 hey, did you hit 100k?
I just played grid shot really slowly and was 3k above my median score
actually insane how helpful being told to slow down and take your time is. I'd honestly forgotten that mantra as it's hardly said outside of a condescending way when you get older.
It makes sense. If your goal is too improve your aim then you should be focused on trying to never miss a shot during practice
Before watching this video my highest score in gridshot ultimate was like 92,000. But early the next day I was able to get 102531. I tried slowing down, and then eventually my hand would go off! Almost like it was revving up or something. I changed my sens recently and that helped quite a lot. And I tried to do more doubles and triples, as well as think of them as groups/shapes so I could go through them faster. Thanks to your video I "ascended" my score.
Yo dude, that is sick! DM me on Twitter: twitter.com/ElevatedSpeaks I want to send you some Valorant Points.
what is your rank ?
This is my favorite Valorant youtube channel for sure! Hope to see you do more vids regarding the upcoming IceLAN event once the matches start! I thought the video about the Yoru use vs. Vision Strikers was super interesting.
This is exactly how I approached aim training when I started. I wouldn’t let my accuracy drop below 95% on aimlabs. So I went as fast as I could for 95+ percent and after 2 months I was able to hit a 101000 score
"Let's think about it learning a song in a guitar."
Me: *Bought a guitar*
1:42 Notice how he said football instead of soccer. Respect for you man
That’s true, but also don’t criticize the average American for saying soccer. If it’s what we call it then that’s what you’re going to hear
You get triggered from soccer?
Bro is not only motivating me in aiming bro also motivating me to be perfect in football 😂
Great video, and extremely true- all of my breakthroughs on the speed minigames have come from demanding accuracy of myself first and foremost. Also, the really hard and annoying mini games in the tracking category (which I’m terrible at) have imo been the most helpful, especially for improving at the semi auto weapons in valorant.
My gridshot high score is only around 70k I think, but I only really use it as a warmup. Also just wanted to say that you make literally some of the best and highest quality valorant content :) glad I discovered you a couple of months ago!
I just play osu.
Nerd
It doesnt work
@@ZeroChoices
I think it did for me.
@@leoleonid5400 ive played osu for like 3 years now and nothings happening man, my peak rank was 24k
@@leoleonid5400 ive played that game for 3 years peaking rank 24k and it has not did anything for me
I LOVE the examples you used.
I never once expected to learn a song at full speed when I first picked up guitar, so why do I expect exactly that from improving my aim??
You just opened my eyes, a-thank-u-sir
3:28 wtf I want the full clip
100% agree with your stance. The classical way of practice, like the analogy you used with the guitar, is to take it slow and learn all the sequences just right until it becomes a sort of muscle-memory. Like a smooth gradation towards being able to play fast. But, to play the devils advocate, I think what could happen - especially if one practices something too much - is you end up getting a kind of mental block when practicing something so slow so many times over. Like when you learn to sprint, you don't learn to run fast by walking, but by running as fast as you can every time. Imagine just walking and analyzing your steps to practice your sprinting. To break that, I'd suggest to fracture the process into burst speeds. For an example, split everything you do into threes or fours, whichever you feel comfortable with. Then once your brain gets used to the pattern you'll realize how good you can become. It's not about necessarily completing the physical action fast, but rather about thinking fast. I don't have accurate aim when it comes to gaming, but I've been a musician for many years and have found this to help increase my speed dramatically. It makes sense that it could be applied to this. There are times when slow practice is good , but too much if it can be a hinderance. People forget that it's a good thing to practice fast!
Thanks. I think this is a good advice. I would like to add, that one should try to find their preferred sens and apply it to different games.
My problem in some FPS is also, that I can identify the targets more easily in the training. But that is for training the accuracy of the mouse or even gamepad movements ok. In fact that helps to train the brain and muscles for good movement better than the game itself where one tends to have a layer of FF decision first (unless it is FFA of course).
You could use aimlab/kovaaks like an athlete would. They have an off-season where they ONLY lift weights and workout, then season where they stop training weights altogether and only focus on the game. You can use aimlab exclusively for a few months out of the year and solely focus on aim, then stop aimlab altogether for the rest of the year and only focus on the game. Your target reading skills will improve exponentially that way. Eventually you'll get to the point where you won't even need to take time off to practice aimlab anymore.
@@Spladoinkal this is very bad advice, you will fall further behind if you take months off of any game to focus purely on aim. Game sense and positioning in almost any FPS is what separates the bad from the good.
@@mackcub9409 You either lack critical thinking or you're too young to understand the insignificance of 3 months out of a year. After 4 years of playing you'll have achieved a full total year of aim training as well as 3 whole years of learning "Game sense and positioning." Professional sports players use periodic training like this for a reason. Muscle memory allows you to pick right back up from one after having practiced the other for a while with little to no training.
@@Spladoinkal Let me know then in 4 years how far behind you've fallen in game metas, strategy, and how things changed in those 3 month breaks to focus on being able to click circles faster.
@@mackcub9409 Are you serious? O_o
As a decent guitarist he's 100% correct.
Speed is achieved through repetitive accuracy.
It's like driving a car up a steep hill. You don't want to start in 8th gear, you want to start in 1st gear and move up gears as your speed goes up.
Bro thank you so much for these tips. I was getting like 60k on gridshot but like 80 accuracy. I decided to take it slow and now i hit the same with 95 accuracy. I know it's not much but it's def an improvment in my opinion
I remember when when I used to get 60k with 82~ accuracy, once I started focusing on accuracy I hit 85k 94~ accuracy in less than 2 weeks
Another tip is use grid shot as a warm up for your warm up. 1 wall 6 targets small will most likely do you more good for your aim.
Happy to hear this and I thought it was obvious, but maybe not... My accuracy is always my priority and I've only been on PC since the end of Jan 2022, never played on PC or LAptop in my life, coming from mobile. I'm consistently hitting above 99% accuracy. My results training 1h a day for 7 days = Flicking 47% | Tracking 53% | Speed 68% | Precision 50% | Perception 0.1% | Cognition 62% (I'm aiming to get good enough to start streaming my own FPS gameplay)
When I first started playing grid shot a few months ago my high score was 67k. After focusing more on precision than speed (and playing a lot of precision tasks in aimlab, now I can almost get 100k+ consecutively if I'm well warmed up and have a high score of 107k. Thx for putting this out for more people to see, since there's a lot of people playing gridshot every day with no success.
you explained that concept so well it could apply to any shooter even on controller. honestly made me really understand it for the first time and realize the mistake i’ve always made but never realized🤣🤣i appreciate it man great video
finally bought a PC after like growing up with consoles and playing on controllers and I am glad I found your video! I was actually training to be fast right off the bat like how you mentioned at the beginning of the video. I subscribed right when I heard to take it slow. Lets see how my aim improves throughout the upcoming months!!!!
Yngwie Malmsteen and Buckethead, great choices!
yeah man buckethead is the Goat
Buckethead better
wow honestly I've been playing fps' competitively for years now and I've seen a ton of "advice/tip" videos over that time and this is the first video that actually has real tips that make sense and I can understand and WILL be implementing.
As a guitarist, I love that you used guitar practice as an example. It's almost exactly the same thing, especially when comparing to shredding/speed-practice.
actually i play the guitar and i know how it is to learn a song with starting slow. Very good video about the most important thing
Same. Though I spent about 6 months in the aim trainer before it hit me one day: "Wait a second... Building muscle memory and fine muscle motor control skills? Where have I done THAT before?!?!?!". My current routines pool approaches from lots of different places now, but especially music. I even do that thing we'd do in guitar when you can't seem to break through a certain speed and just say to hell with it for a minute and play it as fast as you can just to see what it feels like at speed, then go back to the "perfect" practice. It's kind of amazing how similar it feels training aim and music. :)
Man, the title really helps my self-esteem
same man
*same*
if it is relatable to you then you should follow the advice in the video
Titles like these make me want to leave youtube and cry on the floor
@@leoserodio7614 it's a jk mate but thx for your concern
@@lvbboi9 Lmao yea my comment was also half-hearted but I know that you wouldn't really cry. Cheers
4:30 if you know this person you are a man of culture and I tip my hat to you
Its buckethead.
Gridshot and most tasks in Aim Labs are far easier to get high scores on with a high sens. Forearm aim takes way too long compared to just flickign the wrist.
I use 500x0.5 for aimlab i can get 91k-100kish
@@Minjeyo_ I mean that's now really low sens, and ye its all about practice. In general it is much easier to get higher scores with high sens.
I consistently get about 95k, and occasionally slump in 85k and peak at around 100k. Though I average around 85%-88% accuracy, which is likely why my aim still feels terrible in VALORANT and i'm hovering at around Silver 3 - Gold 1. This video provided me a ton of insight, thanks so much! Keep up the awesome videos!
This is so true, as long time guitar player myself i can confirm you are 100% right about the speed building approach.
Slow progressive practice also makes you more focused on the task, resulting in more effective Training overall. IMO its just hard for most people to discipline into NOT CARING about what some random dude can do and focus on your skill and how YOU are improving
Tbh I'd really suggest using modes like spider shot and reflex shot, and micro shot for flick training more often before using grid shot as grid shot is highly unrealistic since you allways know where orbs are before you switch to shoot it, thus not taking reaction speed into consideration.
not just that, its also the size of the targets that also matters, u may be a god at grid shot but suck at csgo or a game that has target and the heads of them 10 times smaller than grid shot, thats why you always should train with small targets, no need to focus on speed focus on accuracy first
I'm extremely glad I clicked on this video. I loved the use of a metronome while aim training. I got a high score the first time I used a metronome. Thanks for this video, once again. Subbed!
Don't know why this is being recommended a year later, but this is actually something I've tried touching on with people who ask about improving aim. I'm not sure if I've picked up this term elsewhere, but I like to call it incremental aiming; where you start by aiming slow and only increase speed when your accuracy can match. By the time you go to practice the next day, hopefully your "baseline" will have increased, so your starting speed with high accuracy will be faster, eventually building up to a speed that you'd want without also increasing the amount of shots you miss.
totally agree with this guy, focus on accuracy and form first (the motion of your mouse, shrap and clean line of horizontal,diagonal and vertical mouse movement) first then speed will come naturally. initially i got 65000+ score on gridshot and trying to maintain on 90+ percent accuracy, proceed into 3 months later. i got 90000+ score and still maintain the same 90+ percent accuracy.
They should add an option like Miss multiplier so that you lose much more points when you miss allowing you to still enjoy the points going up while still making sure your acurate
"Slow is smooth, smooth is fast"
Great video buddy! I am an Iron 3 player, but I only play for fun with friends... But make me kinda sad being a completely shit at the game. Trying to practicing by myself, I didn't improve a lot, so I gave up... With your tips, I'll start again and try do make myself better at the game!
Cheers from Brazil!!!
So whats the progress
*Me being born*
God: A little bit of depression potion, quite a bit of single potion, a few drops of iq potion, and a few drops of..
*spills the potion of bad aim*
Oh shit
Same for me.
@@dans1491 feel for you
play kovaak's and use an aiming routine, I recommend aimer7's kovaak's guide since I used it myself but I know that others like sparky's routine are good as well. these routines are made by high level players who spent hundreds of hours researching aiming scenarios, using these routines everyday can make your aim good really fast, only downside is you have to be consistent with doing your routine everyday.
God never makes mistakes, here is the misunderstanding:
When a fat man workouts and does everything correct, he is changing.
@@StalkerStrike762 not everything can be changed. Low IQ is an example
Thank you for this video, I am slowly improving my score and my accurracy throughout time, i look up to improve.
I think that was the best video I've ever seen around that "Improving your aim with Aim Lab"-topic. I am really sure that helps, I will definitely pay more attention to my accuracy now. The problem with Aim Lab is - as you already said - that focusing on speed over accuracy will nearly always get you more points. So I'm super happy I watched your video, sub much deserved.
not necessarily, you'll be capped if you focus solely on speed, and you'll be stuck there having hard time to improve bcuz your accuracy will be probably under 90%
focusing on accuracy will put you in zone where you will confidently increase your speed while not even focusing on it but focusing solely on accuracy.
Me gets kicked from tf2 because they thought that I was a bot: I’ve won but at what cost
I feel like my eyes have just been opened, this is probably the most important piece of gaming information I've ever heard.
Now I'm just wondering about how to improve with tracking
Thanks for the tips this makes me feel like I wasn't compleatly lost but rather kind of strying from the path. I generally try to get 90% accuracy and then go for speed and if I can't do 90 then i slow down but sometimes I get caught up in the scores thanks bro
I am so glad I came across this video because what you said actually made sense to me and then I understood I what I need to do to improve my aim and to just go really fast! Thank you so much for bringing this point up! We all really appreciate it, man! Definetly subscribing now!
I recommend the ethos warmup pack. Then hit gridshot before loading into matches..this helped me a lot
I don't even play Valorant, but I still will preach that playlist and recommend it too. It's full of the ones that actually matter to improve aim, and they order it in a well thought out way. Gridshot helps aim a little bit, and is fun, but upping my scores on the Valorant ethos pack, and not playing gridshot at all, actually made me better at gridshot than I was.
Also want to shed some light on how scoring works in Aim Lab since a lot of people probably don't know.
Your score is impacted the most by your accuracy. You get more points for hitting smaller targets and more points the more shots you hit in a row. In addition to that, you *lose* points every time you miss a shot. Speed will increase your score if, and only if, you are consistently hitting targets. If you have to slow down a little every time a small target pops up to ensure you don't miss the shot, you will end up with a higher score. If you really want to focus on speed only, the "speed" tasks are best for that as they display only large targets which are easier to hit. For "precision" tasks, you benefit way more from taking your time to ensure as high of accuracy as possible as the targets get smaller.
I looked up my Gridshot Ultimate high score, it's ~71k. Headshot Precision, on the other hand, my *average* score is 99th percentile(just under 100k, different scoring model). Then Multilinetrace, I'm on the leaderboard with 119k.
Thanks to the background music I kept thinking someone was knocking on my door or that my cat was ripping it apart trying to open it
I liked the video (I would have loved it if we had the option...) just for the fact that you mention the music thing. I'm old as shit for a gamer and I have ridiculously bad health issues that screw with coordination, perception, etc, on top of that so shooter games are insanely difficult for me, but when I finally started using the music practice approach 3-4 years ago, it's like every hour of practice was suddenly as effective as a weeks practice when I was just kind of winging it, maybe more. In fact, an older friend of mine is in her 70's and I helped her get set up and gave her my practice routines and she was able to learn to flick shoot me out of mid air with a hand cannon within a few months. I'm glad to see that more people are taking notice that musicians have already worked out the most effective way to build insanely good muscle memory and fine motor control/skill. Another tool from music that *I* do is taken straight from my years as a serious guitar player when I was first building my chops: I had a HELL of a time building speed at first and one recommendation for getting over that was to just throw out all the rules for a a while and play it as fast as you want it to be without caring about accuracy just to see what it feels like. I don't mean practicing it sloppy though, I mean just do it temporarily to see what that fast motion feels like. It's like trying to get over a hump by pushing from one side with the slow perfect practice and pulling from the other side by just seeing what it feels like.
Imagine I never played fps games, I started off at 20k and recently I just broke 100k and I'm so proud of myself...my friends were shocked 😆😂 It's not much but it took me 5 months
congrats rn im hitting 60k average and have been practiving for about 2 months now hopefully i can break 70k this month or week.
@@justking6975 Congrats aswell, just keep the accuracy high, speed's gonna come eventually. Remember, always accuracy > speed.
@@bugamarian i guess i now know where my aim went wrong
That’s cool, but gridshot really doesn’t transfer to most fps games, so try sixshot, it’s much better practice!
@@seizescorpion1262 so is gridshot ineffective?
I used to play guitar and i was thinking of aim training exactly same way as you presented, and it shows most result in beginning, but the more you learn progress gets slower and less visible.
In aimlabs I have a really high accuracy but low everything else especially tracking
My tracking is really bad, I have always been a flicky player
@@damnson9170 Some games like Apex and Warzone requires good tracking skills
bruh, i have everything low but my tracking it's high
Then there're people like me who click THE CIRCLE for "aiming"
?
?
@@itz_karizma The game is called osu!
@@kurudoasgar2332 Oh, I didn't get it bcs I was thinking it was something related to aimlab lol.
maybe you know or have heard of the game osu! where you click circles. yeah, ive played that over 1.5 years now but ive been stuck at about 5 to 6 stars difficulty for like 8 months now. i guess i was too dumb to figure out how to train consistency, since its been 8 months. but after watching your video and trying some low 4 star maps and full comboing most of them ( i havent full combod a map since i can remember) i finally got a little bit more consistent and actually finally felt good about myself since i finally came out of that hole of confusion and will now finally have some progress again. i dont know how much longer i would have tried just playing harder maps untill i finally did something about my consistency but im guessing it would be like another year or two. you have no idea how much youve helped me with this video and i will be forever greatfull to you. you basicly saved me years of my life with this. thank you
the man who plays tile frenzy instead of gridshot : sweating prefusely
I remember when i can only get like 20k but improved that scored by times 4 and I'm still improving
i dont have much experience in fps games so i started at 30 k and as most ytubers said GrInDd AImlaABs so i did . ALOT and now i get 130k there but im still gold and that makes no SENSE
@@ShonuWtf Maybe you should improve other aspects of the game like ability usage and positioning when to rotate.. or simply try forcing the aim duels because you'll have good aim and faster reaction time
@@ShonuWtf gamesense
This is really good advice I’m glad I heard! I’ve been getting back into Titanfall 2 lately and god knows with how fast everyone is you need good aim, and I was training the wrong reflexes in aim lab! Thanks
80k is my average score, just trying to grind my way to 90k
The fact that Jett had vandal too made it all the more funny and questionable
she got it from killing omen she didnt know lol
@@hwfq34fajw9foiffawdiufhuaiwfhw in the clip, Jett had a vandal but was using a ghost, and keeps whiffing ghost shots when she could ha e whipped out the vandal and sprayed them down
I am a musician for years. a noob fps player for 2 months or so, im pretty much grown up in terms of age. I can relate to your points with the musician reference and analogy, completely agree no doubt. I am guilty myself of being inaccurate first and intimidated by enemies on screen. i need to have that mentality to just focus on an enemy at a time targeting it as accurate as possible. it is very hard for a noob like me. this video helps.
i got a discussion tho, from my experience, most musicians (including myself) over years of practices and performances have built the "muscle memory" of our instruments especially. in most musical instruments, our hands/fingers/feet will be in DIRECT touch/connection with the instrument, so it is a direct control.
However, compared to computer gaming, in fps gaming esp, i recently learn about differences of mouse grades, sensitivity settings, refresh rates, vsync, OS acceleration, etc. It seems like there is more layers that a player needs to control than just your hands and the gameplay.
So my question is, is it still like developing a muscle memory if there are gears and other layers of factors in between our hands/fingers vs the enemies on screen? Are gears matters that much when gaming?
please ignore this if this is a stupid question, hahaha just curious
Not a stupid question. I think it's relevant if you are constantly switching stuff like your mouse/keyboard or even sensitivity and stuff like that. At the end of the day consistency is the real key factor to learning anything and so trying to focus in on just a couple of variables at a time will probably speed up the learning process.
That being said, I know plenty of super skilled aimers that switch their sensitivity and crosshairs and stuff multiple times in a single game (which is wild to me but seems to work for them).
@@ValorantAscended ah that make sense.
I've been grinding aimlabs for like 2 or 3 months now and got my high score to 101 k, but average is around 90k+
took me twice that to reach 100k. But then again I do like over 20 different tasks
And how’s your rank/aim in game?
@@StrafezLIVE Horrible. Hahaha
Me a total noob with 40k score: What the f-
@@StrafezLIVE slowly improving, rn plat 1 val
I play on a laptop and my highest in gridshot is 78k, averaging 70k
Imagine getting that on a trackpad, that would be crazy hahaha
I play on laptop as well my pb is 115k
Mine is 61
@yetard doesn’t everyone know that? It’s fun tho
@@guilhermedealmeidaalves7007 mine is 55k only i dont know why im stuck at 50k points
Slow is smooth and smooth is fast.
Another thing I have found after playing FPS for nearly 20 years is that game sense is vital to aim. Aimlab is fine, but that is raw aim. In an actual game setting, your ability to read the opposition is key. If you know where they are coming, you pre aim most of your shots. While a sick flick is always fun and sexy, smart aim wins way more games and gets a ton more aces.
I love how my current record is around 67.5k but it keeps growing incrementally, it feels pretty good ngl
yeah same got my first sniper achievement and it motivates sm
focus on accuracy and then speed brought my score from averaging 60k to averaging 80k
I was on 45k when i started and now I'm getting 60-65k consistently
Ok Bois, the conclusion of the video:
Start slow with 90-100% accuracy and build speed up while keeping accuracy. ✅
This needs to go up
@@shiruuji5196 ❤️
Used to be a silver2 (can't hit the broad side of a barn) and after about 120hrs I am at ruby4 (I still don't stand a chance against most players I fight) but I certainly noticed a change in my aim. Instead of hoping i hit my shots I would have these moments of knowing my shot would land. (Rarely, but it happens)
Playing since beta, hardstuck plat. From my experience trying out aim trainers, there's nothing like valorant more than valorant. Train your aim in unranked, or any LTM, or the range and you'll instantly see improvement. Change your mindset and put ur mind to it.
If that's your experience then sucks for you but there's definitely a reason even the pros use aim trainers to this day. Back in the day when they were growing up and grinding csgo, cod, etc., there were no aim trainers. Now there are, and they make use of them, and everyone else should too.
@@TeriiTeri Neither aimlabs or kovakk feels like Valorant, and that's just how it is. Yeah, it's going to train muscle memory faster than playing the actual game, but If you spend more time in aim trainers then the actual video game you're not going to see improvement. Improvement comes from in game experience which you don't gain from playing external point and click adventures. If you're seeing zero improvement and the first thing you think is "Let me hop on Aim Labs," there's something wrong. Focus on the game and you'll get better way faster.
@@thicksteve1761 Not true. No shit aim trainers don't feel like the real game. They're not meant to. What they ARE meant to do is hit you with a battery of scenarios in which you build muscle memory and improve your aim far faster than you would in Valorant because in Valorant, you're literally not getting into engagements enough for your aim to improve in a reasonable amount of time. Aim is important for shooters of any kind, especially Valorant and CSGO, where headshots mean everything so using an aim trainer is amazing for improving your accuracy. The science backs this. Improvement comes from anything, my dude. You just have such an ignorant view of improvement and now you're trying to spread misinformation for no reason. If they don't work for you and you don't want to look critically at why they don't work, that's great for you. Let other people improve while you get left in the dust.
The thing about using a metronome how would I know when it's time to increase the tempo? Never used one before but thinking of applying it to better my aim
no need to use a metronome, you can play music in the background and click to the beat as if it were a rhythm game
You'd want to be getting 95% or better accuracy before increasing tempo.
@@Kiwippy are we mixing 3D aim with osu?
@@zeka027 yepcock
@@Kiwippy mcosu
Bro you have made an excellent point using the perfect analogy. Glad I watched this the first day into trying out aimlabs.
anyone else notice how close the guy is to his monitor at 2:02 lol
lmfao
1:45 O CARA USOU O BRUXO COMO EXEMPLO, ME INSCREVI MANO
Great video, and extremely true- all of my breakthroughs on the speed minigames have come from demanding accuracy of myself first and foremost. Also, the really hard and annoying mini games in the tracking category (which I’m terrible at) have imo been the most helpful, especially for improving at the semi auto weapons in valorant.
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combine both gridshot and song then it's osu my guys. XD
@@beegest_yoshi but osu has all songs
Valorant ascended titles are making me more and more depressed
it's always better to start slower but be accurate, it's a mistake that a lot of new aim trainers make.. when you go fast but you're inaccurate you're building bad muscle memory. Always prioritize accuracy 1st before speed, the speed will come with time. Also I find that sometimes after training for a while my arm and wrist gets tired and I start to getting what I call "lazy arm" where I start undershooting the targets because I'm mostly using my wrist and fingers to aim (I use fingertip grip) instead of my arm as well. To help fix this what I do is turn my sensitivity way down so that I need to make bigger movements with my arm in order to reach the targets, I do this for a few minutes then turn my sensitivity back to normal which makes me feel a lot faster because now I have my arm more involved. I might overshoot for a min or so until I get readjusted, but it helps me correct the bad habit of getting "lazy" with my aim. You could do the same if you find yourself overshooting or find that your aim feels kind of "jittery" and inaccurate, just turn your sensitivity up for a few scenarios or a few mins then turn it back down to your regular sensitivity. Also when finding the right edpi (mouse dpi x sensitivity), consider what game you're mainly playing. For games like Valorant my edpi is much lower because I usually don't have to make a lot of big flicks with good crosshair placement, whereas when I used to play games like OW or Apex the movements are so much faster and you're consistently having to make large adjustments that I find that I played better with a higher edpi when I played those games. Hope this helps!
My friend consistently hits 100K, and my highest is like 70K , still he is hardstuck silver and I am diamond lul
maybe he is dumb to play the game lmao
Its either he is good and gets bad teammates or u are boosted xD
I am just kidding dont get offended
Yeah stop the cap you can carry yourself easily in valorant with good aim
valorant it's more than a good aim, you need game sens, being mechanically good, strafe shoot, bunny hop... maybe your friend needs some of those