I'm very happy to see a youtube video saying something that i didn't know about aiming, it's not something very common but the kovaak channel always seem to deliver
@@BxPanda7 not really. In games with heavy horizontal aiming and very little vertical aiming (cs1.6 and modern tac shooters) it’s almost like a type of aim assist.
This is actually extremely useful for productivity use too. When using a video editor it's really nice to move horizontally when you're trying to without having to keep correcting
About a year ago I started really paying attention to this, my right flicks were crisp but moving my mouse to the left was a lot less accurate. Just changed how my mousepad is angled so my aim naturally compensates for the difference and it's a lot more consistent after. Just simply changing the angle of how you hold your mouse does a lot
@@dope5684 It's mostly dependent how you sit but it's just to get the best position for your arm. Most people don't think about it but test your aim and how far you can look in both directions. I'm willing to bet how you are sitting it's not perfect it'll likely favor one side. On top of just having a good way to lay your arm down so you don't injure yourself in the future.
@@trentdd15 your mousepad angle has nothing to do with getting the best position with your arm. Your mouse pad can be at 100000 different angles and your arm will stay the same lol
Yeah was thinking about playing around with this. A good idea. Probably seems silly to people who hold their mouse straight-up horizontally and not canted.
This actually helped my understand my inconsistency problems in fps games. Some games I’d hid nothing but heads and other I’d miss a lot. I found out that it was the slightest change in the way I held my mouse that did that. When I hold it one way the lines are horizontal but the slightest change and they are going diagonal.
@@alejandroseetal2275 oh it does work but that’s not how I fixed my consistency. I just changed the way I hold the mouse so that when I swipe it to the left it doesn’t go on a weird angle and I can control the angle.
@@Slayer-tr9ir I started having this exact same problem a little while ago and have been trying to fix it but nothing seems to work for me. Could you explain a little more clearly how you changed the way you hold the mouse
@@elmerniklander4488 okay so the way I hold my mouse is claw grip but I don’t exclusively arm aim or wrist aim I use both. I put my arm closer to my body so that it’s more in line with my mouse pad like If the mouse is in the middle of the pad my arm is straight forward. The way I used to hold my mouse it would be ponying slightly to the left with my arm straight but I just rotated the mouse so that if my arm was straight the mouse was pointing straight. It’s very weird at first but if you stick with that it helps a lot. Also the left side of my palm slightly contacts the mouse and there is a gap between the table and my forearm which makes it a lot easier to aim using ur arm and wrist at the same time. Arm for big swipes and use ur mouse for when ur ads and need to do small corrections for recoil etc.
@@elmerniklander4488 like instead of the entire back of my palm contacting my mouse I use only the part under my thumb because with the rotation of the mouse to make it straight makes it hard to hold it like using the entire back of my palm. Like to maintain alignment throughout my arm wrist and mouse it’s in an unnatural position and mainly just the left side of my hand Is above it. I hope this helps u.
For all the people with perfect horizontal movement, I did a little observation and figured out why (in my case) that was happening: I've trained myself to move my mouse with my whole arm, not my wrist. I tried again moving the mouse with my wrist, and suddenly I had the problem like in the video. There's a reason why many pros (and artists) move their entire arm to get accurate movement. Plus it's more ergonomic not having to bend your wrist all the time.
i only move my wrist yet i do a "perfect" horizontal line, i think after so many years playing only with mouse and never with a controller i developed a way to correct this without effort. The secret (for me) is to put the arm on a L shape, so i grab the mouse almos horizontally, something like 45º on the second quadrant. then i only move my wrist left to right and bum, perfect horizontal lines. besides, not moving the whole arm is less tiresome so its a plus for me.
@@KaiorxH I also only draw a basically perfect horizontal line. How do you hold the mouse? I hold it fingertip, KovaakS rotates his wrist left to right a lot when aiming, I rotate my wrist significantly less, and its offset by my thumb and pinky finger, when I'm aiming to the left I also "push" the mouse left in my hand, and am also counteracting the rotation that comes from my wrist and arm. So that even with my mouse fully to the left or right it is always facing forward on my desk. Just wondering if you hold it similarly and are also manually counteracting the sensor rotation.
I use a mixture of both and have been playing csgo for 7 years or so and when i tired the wrist only movement I was perfectly level. I use my arm for larger adjustments and my wrist for really small ones. I think the advice in this video is good for people who are not used to using a mouse to aim.
i use both arm and wrist always horizontal even if i don't look ...its just a matter of experience not fancy gadget programs ..it will most certainly not make you an AIM GOD in one day or ever..there is more to it then just AIM
I went to change my rotation to -6 and accidentally changed it to -60. I felt like Yamcha when he went to the gravity chamber and had to inch his way to the button to turn it off. It took me forever to actually get back to the rotation field, lmao.
After carefully re-watching this video multiple times, I think the most meaningful observation this video brings to our attention is the fact that the central axis of a mouse can potentially be misaligned with the axis of the user's forearm, and in Kovaak's case to a massive extent as shown at 0:21 . To me this means 1 of 2 things: 1. the user isn't gripping the mouse in the way intended by the manufacturer. 2. the mouse shape isn't tailored adequately to fit the user's morphology. In Kovaak's case it's very obvious that his hand is way too large for the shape of this mouse, which forces this "damage control" workaround with that sensor rotation setting. Honestly props to Kovaak for even realizing the issue with sensor axis misalignment and even more for finding out that a utility exists to compensate for this misalignment. I personally own the g303 shroud edition, and as someone that has a much smaller hand, 18.5cm length and 9.3cm width, I have literally zero misalignment issue. I think that this tool is immensely useful though as there must be so many people out there with varying degrees of misalignment issues that are ending up artificially penalized just because they haven't been able to get their hand on a mouse shape that fits them. Off topic: my only gripe with the g303 shroud edition mouse shape is that the rear bump is around 1mm too high for me whereas the original g303 deadalus apex i had didn't have that problem but felt about 1-2mm too narrow (whereas the shroud edition doesn't), it's not a deal breaker by any means as the shape suits me infinitely better than the G pro, which feels too narrow and imprecise.
The Sensor Orientation Tester scenario is now available! It won't look the exact same as in the video, but will serve the same purpose. If you can't see the scenario, be sure to refresh your scenario list.
-2 for me based on my grip. This gave me a 1:1 movement for both left and right aiming, especially so for me because I'm an arm aimer. I've always struggled tracking left-moving objects, and welp little did I realize earlier that it's because my arm's rotation would for me to move my aim up to the left when moving left, thus would feel sloppy... I've literally struggle with this my entire FPS "career", and this has solved it. Awesome. Now I hope mouse manufacturers simply bake in an angle adjustment into their driver software, because everyone likes to grip a mouse differently.
i have issues tracking to the left too but i dont need any rotation for this, I think its just a flexibility issue with my wrist because it often feels like i cant move my wrist past a certain point when looking left
I've glued in my own mouse sensor when modifying mice before. One I drilled out every last bit of the PCB until it was swiss cheesed over 60% (left just enough of all the circuit traces), and the mouse wheel I dremeled out the center until it had only its 4 spokes (and thinned those), then machined holes in the wheel. Then instead of the shell I used a bit of paper folded for the slick pads (slick business card used), and the button was again a piece of business card, thin). It was so light weight it sucked to your hand (I guess sweat, kind of like how paper sticks to your hand), it was rediculous... Fun though! I checked and for my standard cheap mouse the worse for just the wrist movements was off by about 3 pixels (at 4k resolution traveling about 3000 pixels), for arm and wrist it was about 0 to 2 pixels except the start yanking it back where the horizontal might move up to 7 pixels (this is outside of normal, it was often 2 pixels or less). I guess my hands are perfect with 0.057 degrees of rotation clockwise at worse, and typical 0.019 degrees if any (most were perfect flat where only the last 50 pixels had the horizontal transition while decelerating and yanking back where it might move up to 7 pixels).
i was excited there was a secret way i could improve. i tried this, opened my eyes to look what i had drawn....and they were perfectly horizontal. then i tried to FORCE myself to not correct which felt really unnatural and it was like 1 degree slanted. i honestly didnt know i was capable of drawing such horizontal lines
I had noticed this when playing on the valorant range and trying to flick on bots, but never felt it as a big issue in game. It makes sense that my weaker side when aiming and specially flicking is the left now :0 Interesting video!
This is an amazing guide and very important information. By the way take in mind this kind of rotation it's more important to people with palm grip o similar - Because of the natural limitations of the wrist, usually a person who use claw when the wrist it's rotating the fingers will be correcting the mouse position and the lines usually are very straight. If you use Kovaaks for a long time usually this kind of rotation issues in claw grip are fixed by now - But in the case of palm the sensor rotation it's a must, so this can improve and help a lot of people. Thanks!
emphasize that this is a matter of comfort-- you can achieve the same effect of rotation by rotating your mouse with your grip (easier for wrist-aiming than arm aiming)-- the real power of the rotation setting in rawaccel is to make things more comfortable for your grip and tracking style, but if you are already comfortable with angled mouse grip youre good. also driver setting will not solve issue of players who rotate their mouse dynamically during play, since its just a static setting(correct me if im wrong, but that rotation value doesnt change with tracking speed like the accel curve right?)_
Very true, as u said some players (including myself) adjust dynamically mouse orientation and position relative to their wrist. If u already observed a ~10° tilt with your mouse after using it in-game, u must be adapted to the curent sensor setting, and tuning it like kovaaks did will probably cause overcorrecting before you adapt to the new setting.
@@ThomasKremer5973 For example my paint lines move up a bit at both outer ends of my movement range, but are pretty much dead straight at the middle. Almost as if I compensate for the movement arch a bit too much.
Did the Paint test and it just went perfectly straight horizontally. I wonder how it's possible to play an FPS for any reasonable amount of time and not be aware of how to physically move your hand to aim horizontally.
yeah this was odd to me too. i dont see using software mods to "help" with aiming be a good thing. its like drawing, sure you use a ruler, but after lots of practice, you wont need it
sama to me , i try it in paint and just straight horizontally and i think its weird , idk if because i already have high ELO in FPS competitive or just they built different
Yea I claw/fingertip. I noticed that my 180s or quick turns would place my Hud lower or higher than started. Like 3 years ago lol. So I spent a long time just spinning in circles until my mouse movement/positioning would always give me near perfect horizontal movements 😂
this video makes so much sense lol, I played osu with mouse and I would hold the mouse at a 15 degree angle for the same reasons as the ones talked about in the video.
@@Reefskye1 for me when I go left it goes down slightly and right up slightly on default, maybe not all the lasers in them are placed exactly the same idk
@@leehunter9763 It has less to do with Quality Control differences in a specific model and more to do with the way each individual pivots the same mouse differently, which is only natural as everyone's bodies are different.
I don't need this tool at all on the G pro, the lines are perfectly horizontal. I would assume the angle between the sensor and your palm was already taken into consideration while they developed the hardware/software
My best rotation? 0. Turns out when I selected my mouse primarily for it's shape and size, and picked a decent mouse brand (Zowie, FWIW), they'd already thought of this and canted the sensor to perfectly fit my grip. That, or I've just learned to straighten my sensor on my own through hours of practice. Now that I think about it, I do remember canting my own wrist off to the side a few times in practice, noticing that, and forcing myself to straighten my grip, much to the relief of my wrist and improvement of my aim. But yeah. The "Paint" test resulted in perfectly horizontal lines, first try. I will definitely consider this when I get a new mouse, tho. Now, what I really need a fix for is the fact that continuous flicking drifts my center of aim down at a not inconsiderable rate. Seriously, this is annoying, I'm having to recenter my mouse once or twice a minute at minimum.
Im trying to picture why/how this might happen, and only thing i can think of is that you are adjusting for your natural wrist curvature by pulling your elbow in simultaneously. If im right, pinning your elbow to your waist should result in your lines no longer being horizontal.
I always thought about this cuz the hand pivots around the wrist but I didn't know there was a fix for it. I tried the test and found the lines to be almost perfectly horizontal. There is a slight curve upwards at my right end wrist ROM by like 5deg so it's not worth changing my mouse input but this video was very interesting and definitely learned something new. I play with the sides of my palm touching the mouse.
i watched an old video about this same topic and it felt so good going into paint and finding out that i can now draw horizontal lines with my wrist and eyes shut. such a cool and informative video
Did this to my mouse about a year ago, it's definitely improved my flicking, which was either too high or low. A year later, I look like a machine when 180 shot or flicking to an object in my peripheral. This is definitely a hidden gem, I thought I'd never get flicking down, this will help.
So I'm not even kidding when I say this... this is how I've been holding my mouse for my ENTIRE life, just a mildly off angle somewhere around 15-ish degrees and you have no idea how happy I was to watch this video and discover that it's actually been giving me an advantage! I've been gripping my mouse at a weird angle for as long as I can remember because holding it straight up and down always felt weird to me... I tried a couple times to adjust to it so I could be "normal", but I just couldn't get over unlearning so many years of muscle memory. As you mentioned in the video my aim is pretty instinctual! I can't really track very well, but my flicks and micro-flicks are probably my strongest asset. I've been streaming ULTRAKILL pretty recently and I've been really surprised with some of the miraculous no-look headshots I've been landing on absolutely tiny enemies. Anyway I really liked the video and I'm definitely gonna share it with all of my friends~! Bye.
like many others in the comments, i tried the ms paint test and i get horizontal lines. i read a few that said they think it's because they tend to move their whole arm, or they get straight lines with just the wrist, or they grip the mouse differently. after trying all this, i found that the reason i was drawing straight lines is simply because i unknowingly trained myself to hold the mouse with my wrist slightly tilted to the right. to anyone else already doing horizontal lines, look down at your hand while doing this. i bet you'll see that your thumb is almost straight with your forearm. respectfully, i think this software reinforces incorrect mouse posture.
I’m a strictly controller fps player. I tried MnK for the first time for a few games the other day, and realized this issue immediately. Also, I realized that flicking up and down is intuitively more restricted due to the biomechanics of the wrist joint. Flicking side to side is much easier and instinctive, not so much tracking up and down. Therefore to aim with the mouse at a slight angle actually makes a lot of sense. It’s biomechanically more fluid. This may also account for discrepancy between how someone feels versus how it turns out in an ever so slight slant. Optimal hand placement will attribute to a more perfect line, because our wrists naturally curve slightly in motion even though mentally we try to draw a perfect line.
That’s why people move their entire arms while moving Far and fast, Wrist motions are for minor changes in the movement knowing when to combine the both and when to you Mmmm use one or the other comes with playing
If you play with Hi - sens make sure you don't Palm grip and get used to swiveling the bottom portion of the mouse instead of swiping. You'll have an anchor that helps you move your crosshair into a more natural straight path.
I feel this is also something where ergo vs ambi has an impact. I feel like I’m more precise with ambi, but less comfortable. Less comfortable because my hand has to be in an “unnatural” position to grip the mouse, but this seems to also compensate a bit for the horizontal discrepancy mentioned in the video which is more pronounced when aiming with an ergonomic or more natural grip/hand position. Just a thought.
My mega fat and oversized Asus ROG Spatha mouse has always felt natural in my hand at a 15-ish degree angle, and ever since I noticed that I held it at an angle have I always wondered what effect it had on my aim. The Paint test really surprised me. My lines were almost perfectly horizontal, but the lines were spread a considerable amount vertically.
found this video and went into paint and i realised that my lines were pretty straight but it was slightly going down to the right, i managed to find that 0.4 was perfect to make the lines alot more straighter, my mouse grip is claw grip (my natural grip) and im excited to hop into dm and range to test out the difference! ty for this video
I tried this and found that actually I already self-adjusted to this lol, my best setting was 0 I use a finger/claw type grip which orients my mouse correctly in line with my wrist's movement. My ring and pinky are turned inward and grip the right-back side of the mouse against the meaty part of my thumb/palm for a more square orientation. This is why I like the WMO/HK gaming mira/steel series rival 3 shape so much, the generic symmetrical mouse shape with a slightly flared butt works really well with my grip style!
same. I use my fingers on my mouse only with high sensitivity which I never realized this. The top of my mouse doesnt move very much going side to side to make a horizontal line. Its the bottom that does.
My lines in paint are horizontal with a default mouse (msk-1113). Turns out, I mostly move the mouse with my fingers. I guess that's the reason I can't handle the misshapen "gaming" mice. I personally prefer the A4-X7.
was excited to try this till i realized, my line is already straight because of the way i claw grip my mouse. I even tried closing my eyes and letting go of the mouse and re-gripping the mouse. i guess i must've subconsciously adjusted my mouse grip to have straight lines without me even realizing it.
Mionix software has this as "angle tuning". I find adjusting the angle offset allows you to grip the mouse in a way that is easily repeatable so you do not have to pay attention to wrist to arm angle for sweeps and flicks.
this has helped me in csgo tremendously. i even posted some new frag movies on my channel using the new sensor orientation (-4 for me). fragging has never been easier.
This seems like it might be more of a design flaw with certain mice than a problem with your aim. My G400s seems to be about dead on horizontal with my natural aim.
@@PHYLOgg I depends where the sensor is located, if its center of your hand/mouse it will not be off, this video is more for mice that have the sensor off centered, like the one being shown.
Needed to adjust the Steel Series Sensei 310 by -0.8. Now I draw straighter lines and it's quite literally instant. I instantly felt the change off the bat, and it felt goooood.
Wow what a difference this made. This wasn't to bad of an adjustment to get use to but now I know why I was missing shots. I play at 1600DPI on a model O wireless and I play on a Ninja Artisan mouse pad. kind of at a 45degree elbow rotation to the left at a normal resting position and this helped me get pretty much sport on my lateral mouse movement. (-3.76) I love it.
Fortunately you won't need to do anything. This is a good fix for deviation that can potentially come from a combination of mouse grip, hand shape/size and mouse shape/size.
Just wondering: Is it really because -1 degree (Which is like nothing) or is it because you started to focus on your aim more then before and therfore got better? Think about that
i had a right side weakness so i had to go +2 degrees rather than -2 but ive hit much higher pb's in aim training and feel far more confident with sniper's now, this video blew my mind
im happy you made this, i guess i got used to my mouse for so long, i did the test with my eyes closed and came back with straight lines, but still moral of the video helps alot
I was relatively flat on the paint test so I took it in-game and ended up going with a -0.2 rotation so my 360 flicks were more even and straight overall.
Another thing that affects this angle, which isn't obvious, is the angle of your elbow to the mousepad. To some, the solution may be to change this rather than anything in Rawaccel
You are a lifesaver I’ve been looking for something like this for 3years, as a person who prefers to hold their gaming mouse kiltered almost 60 degrees this will undoubtedly improve my mnk ability!
I was kinda excited to see if this change could give me a slight advantage only to realize what feels natural with my grip, sens, etc. was pretty straight lines horizontally. Seeing as this is the case I'm not gonna give it a shot. I was wondering though, anyone who does use this, are you finding it more difficult to aim diagonally? I figured this would be really nice for horizontal flicking but was skeptical on it because I assumed initially that it's gonna be awkward when you have to flick vertically or diagonally.
No because he's not making it easier to aim horizontally he's just making the mouse react more accurately to his movements therefore making all aiming better and more accurate
very interesting and it's something I thought of a long time ago when I noticed I gripped my mouse with my sensor at an angle. However now that I do the paint test I realize that my lines are almost perfectly straight. I don't know if that's because after probably 6k hours in fps games I've gotten used to the offset of the sensor or something else. Regardless, cool video and nice to see someone talking about this kind of thing.
when i did the blind paint test the lines were almost perfectly horizontal with stock settings. Looks like logitech already thought of this for the G403 because the sensor is slightly angeled.
same with g102. well kinda... idk maybe i kinda auto trained my arm to move weirdly to compenstate... might even explain the pain but then i noticed even tho the lines r straight they ain't on the same panel.. they r like 1inchs away from each other each time lol and they go upwards with each turn :L which i need to recorrect positioning lifting mouse and placing it back down over and over for .. is this normal i wondered then i realized. no its not fuking straight!! it deviates slightly enough that my blind arse cant see it! it gos zig zag either upwards or downwards and then i realized why my arm was soooo soo good on my old mouse g300 cuz the sensor was on the far left
Cooler Master mice have this in their software! It's called "Angle Tunability". There's another option called "Angle Snapping" that smooths horizontal lines.
I think I might be gripping my mouse in a really inefficient way just to compensate for this also. Less steady grip that I would otherwise have. Also, due to sensor placement never being where I would want, I always hold my mice further back than I would want so that when I click the mouse buttons it's so far back on the buttons the clicks becomes slightly slower compared with if I could grip the mouse closer to the tip of the mouse or more centered at least. This may be able to fix this. Gotta try it out at least. Thanks!
I did it too through muscle memory of adjusting for the angle. Then I just pivoted the wrist in a natural arc, and the angle was dominant height on the left. adjusted to -5 degrees and my natural wrist movement produces straight horizontal lines. not sure if this is worth since I have to re-learn vertical movements a bit and could already draw horizontal lines well before
For those who have a fairly horizontal line already, for me I noticed that I subconsciously tilted my mouse to make my lines horizontal. Do you guys do the same? I’m curious since I tilted my mouse to a neutral position and when doing the paint test I noticed it had gone diagonally. So do you guys slightly alter your grip’s rotation like me?
did the same thing for the same matter! my mouse was an ambidextrous mouse (SS Sensei 310) and I feel more comfortable to grip it slightly to the left to improve my aim consistency.
Hopped into paint to check this out myself and noticed I already did have pretty accurate horizontal lines I realized this may be because I rest my middle finger on the mouse wheel at all times, right-clicking with my ring-finger. That way, the orientation of the mouse in my hand is naturally pretty straight. Good video, was not aware of this component to aiming👍
I knew there was something to this. I've been doing this instinctively I would adjust my mouse to see how "even" or level I was. As soon as you pulled up paint I knew I was on the right track. Tho I was unaware the rotation of the mouse had a actual setting. GG's Kovaaks
I do this test for every mice I own. If my lines are not perfectly horizontal, that means I'm holding the mouse wrong. I find that for most mice I have to tilt them so that the top of the mouse points slightly to the left while the bottom sits slightly to the right edge of my palm. This at least works for my grip style without the need for software. Works for both ergo and ambi mice. The G303 is a complicated shape and the sensor position is quite low. That probably has some influence in why your lines are far from horizontal.
I did it and I'm already perfectly horizontal, I think it's because I hold my mouse slightly sideways with my wrist bent. Pretty weird that my body accounted for that rather than my mind adapting.
IT DEPENDS ON THE MOUSE! Some mice are naturally a lot better. If your sensor is in the middle of your hand it shouldn't be off that much, this is more for mice that the sensor is off centered like the mouse in this video.
This angled slop you are getting comes from using the G303. It's one of the main reasons I stopped using that mouse - it doesn't naturally feel like a proper left to right mouse. When I do this test with my current mouse (MM731) it's a perfectly horizontal line.
I tired the raw accel thanks to the video and settled at +4.4 (I guess my grip tilt is the opposite to yours in the video). In FPS games this turned out excellent however in on of the games i play, osu, the mouse sensor feels off and it feels like the sensor of the mouse is towards the left of the center of mouse. I wonder if the tilt function casued this and I can only feel it on 2d platform games. Anyways great video and thanks for showing us this.
So i never knew this was a thing and as someone who occasionally does play FPS' its made me realize that i hold my mouse slightly twisted at a certain degree instinctively. When doing the paint test my lines are almost perfectly horizontal but if i hold my mouse the "Correct" Way. They're down left up right lines. Really cool.
the problem is that my grip is completely the opposite. my mouse points extremely to the right, i have a ulnar deviation. I tried to hold it like you do for a very long time but its just unatural and i have no feeling in my aim. My hand is just weird :/
I did that for a while. If you dont get any pain or issues go ahead. Aceu plays like that. I was getting overtension in the right of my hand and the smaller range of motion to the right was really annoying so i forced myself to change. My wrist feels a lot less tense and my mouse movements are a lot less stuttery now but this is me do what works for you.
@@leooo801 just be extremely conscious of your grip. Keep checking it and making sure you dont slip back into old habits. Its annoying but after a while you wont need to focus on it any more. Depending on the time you put in, it can be achieved in a few days
Being a glassblower by profession, with beefy thumb muscles, quite large hands and a stiff wrist, holding a mouse straight just isnt an option. Using this tip i have gained so much muscular relief and accuracy! I mean, the crosshair pretty much just go where i tell it to now, and it feels awesome! Many thanks!
Firstly i will add with fingertip grip this helps a lot as diagonal finger motions can be more direct and are way more in line with expectations. I havent dialed it in but with a rough whole number i was able to draw a star, face and other things pretty much perfectly with my eyes closed. The only bits that were off were the joining of start to end or if multiple lines were used. Does this program add any form off input delay? If not i will be using this 24/7
In that case some of the mouses have own apps to regulate that angle (such as my RAT 6+ has Rotax option in own app to make the angle of mouse that being used on). Also some mentioned that it's better to move arm instead of wrist, so you won't have problem with rotated sensor. Therefore, this video is very great for waking and showing the problem of ages!
Yeah, okay my lines are horizontal so apparently I don't need to change it, but I still think it's an interesting tip, and if I wouldn't be horizontal I'd definitely try orienting it.
This is a great video and I noticed what it was trying to help with. However, my hand automatically leans a certain degree to compensate for this on my mouse. Just been playing for too long with it lol. My paint lines were smooth back and forth with my eyes closed. Any suggestions?
I actually hate this. My aim feels much smoother with this on but its terribly inconsistent because I’ve already adjusted to having to compensate for the tilt. With this on I overcompensate and end up leaning towards the opposite direction. It’s hard to reverse muscle memory😭
@@cheekcake779 very true. I always find my grip leaning more and more the more I’m focused on the game. I’ve tilted my mouse more that 45 degrees one time during a CS match and that made me notice lol
Absolutely no one :D And no, if you're gripping the mouse wrong, learn to grip it properly or change mouse. Don't install a driver to artificially rotate it.. Jesus not only indulging on bad habits but doubling down on them.
idk why this is so wrong. Some people just have a tilted grip because its more comfortable for them. You're just invalidating people who have a preference on their own ergonomics.
1 whole year late but I just need to reply cause your view on this is just so wrong. Having the hand point slightly leftwards while gripping the mouse is MOST people's default because of how our right hand is limited in rotating to the right. It is more able to rotate to the left. That is just how our wrist works. Thats why people grip it slightly pointing to the left so theres more range of motion for moving the mouse to the right. If you were to force yourself to grip it such that the mouse perfectly points forwards youre just cutting down on rotation and potentially forcing an uncomfortable grip just because 'it is the proper way.' And additionally some manufacturers dont perfectly angle the mouse sensor. Tinkering with the driver just corrects ALL of this and lets your wrist be comfortable. And why not use the driver? Its signed meaning no anti cheat cares about it.
@@tp7033 If you're already rotated to the right you're effectively losing range of motion to the right. Regardless, if you can't hold a mouse straight well find another hobby :D Imagine if a martial artist said: it's more comfortable to hunch my back when I throw a high kick. We should do that because that's just what comes more natural :D That's what we call a bad habit, bad technique. Learn to compensate your sideways movement with your wrist. It's a natural feature of the human body, jesus christ do you have nerve damage or something? If a mouse sensor is oriented wrong the solution is simple: don't buy that mouse. Don't give money to people that design bad products, or they'll design more. Signed or not signed is not the point. rinput is not signed and was the best thing that ever happened to csgo (RIP) The less processing done to the mouse input the better.
@@DeafBlindMan Mate, do me a favour. Put your right hand on a table and don't put any pressure on it. Let it just rest there. Notice how due to the natural posture of how your arm and hand wants to be, your entire wrist and arm aren't flat on the table, rather, your right arm and hands right side are touching the table. And notice how cause of this, your hand is angled to the left. Try fully rotating your wrist left and right. Notice how you can bring your mouse towards the left more than you can to the right. Tell me, how does following this natural default angle of your hand NOT make left and right rotations nearly equal? And unfortunately that analogy doesn't work. You have to be a cripple to think hunching your back while standing straight is comfortable. In many cases comfortable does not equal better sure. But in this one, it does. Why exert extra energy trying to make your arm robotically straight while exerting even more effort to have steady aim? Additionally, most mice list their DPI, hertz, lighting specifications. Not many list the angle their sensor is at as that would be complicated and hard to measure. You need to order one and try it out, you can't just make sure beforehand.
been playing FPS's since 1998. It's taken years worth of muscle memory so my tracking is perfectly horizontal. I also play with an inverted Y axis. That's all there was in Quake and Quake 2, so I've stuck with it since.
Im sorry but please dont do this, ive been actively watching Esports and playing ranked for 10 years and have tried everything to learn from the pros, not a single one of them does this and its for a reason. If you are a marksman in real life and you are swinging your gun wrong, you dont change the shape of your gun, you correct your hand placement. Same if you are using a sword, you d0ont bend the sword to correct the fact that you are swinging wrong. This advice is destructive, please go look at what the pro esport players are doing and take advice from them before you do this. Thank you.
I've had to aim with it extremely angled and close to my body compared to where I naturally grip it on my desk. It's such an interesting thing to notice, I'm excited to hear more digging into it.
@@StruthGaming ya know I think it was -5 or -6 but I ended up going back to 0 and just deciding to examine my arm postion, height of desk, how much arm on the desk, etc, I didnt want to get used to the -5 and have to rely on it. idk just my train of thought
You notice this when using particularly difficult to control weapons in games that actually have recoil, PUBG was how I noticed. I kept seeing my sprays drift left and I realized it was because my "down" for recoil control is diagonal. It's not nearly as noticable in apex where recoil control is done by slightly adjusting the tips of your fingers
Mine was pretty accurate on the basilisk v3 but -0.4 really dialed it in! Aimlabs (I use koovaks too lol) said my left side was week and was aiming too low. Thanks so much for the unbelievable video.
Using a Logitech Superlight X with my default fingertip grip, both wrist & arm aim is naturally perfect for me, no adjustments necessary. My thumb grips in line with the sensor, so I guess that makes sense. If I switch to a more forward grip, boom, instant skewed lines. Useful to know in case I ever change mouse or switch up my grip, thanks.
first thing is placing your entire arm upto elbow until its comfortable for you. either elbow rested on the table or elbow resting at the corner of the table. And then either elbow joint pointed to the table or 90 degrees of the table, then you can practice your aiming
when i used my old mouse i never had this problem but when i switched to a new mouse i immediately noticed the issue of my horizontal aim being skewed. i thought my mouse grip was weird or some thing, i’m glad that this was actually an issue that exists
I’m lefty so the curb was the other way! I set it to -4.5 and i’m amazed how quick the brain adapts and improve! Pasu scenarios feels much more natural now that I don’t unconsciously compensate my aim!
this is why you spend good mony on mice, with my Logitech g502 i get basically straight line but with a trash mouse i get super angled lines, the format makes a total difference, great vid
After watching this, I had to try it, it is definitely something i haven't heard before, And I personally have pretty impressive horizontal accuracy from one end to the other, but for those with very good horizontal accuracy, there is a chance that the lines you draw in in the middle of the paint sheet are a bit off, slightly higher or lower at times. I found out that the best way to fix this is lowering vertical sensitivity in games by no more than 3 - 5% that way I had a near perfect and consistent horizontal line, especially in the middle for those important mini flicks you'd do.
My lines were straight left to right, I mean not perfectly straight like a robot of course but the lines didn't deviate barely anything so that was nice to see after this many years of playing FPS.
Is it awkward that i just found your video I opened paint and my lines are actually fine. I'm pretty level going left and right. Many years a gamer, But very much could help those with less experience. Great video none the less.
I'm very happy to see a youtube video saying something that i didn't know about aiming, it's not something very common but the kovaak channel always seem to deliver
Glad to hear it!
@@TheMeta are u sure using axel will not get u a ban in valorant pro plat like vct
@@fabio.R 100% sure. Rawaccel shouldn't be flagged by riot
@@fabio.R 100% sure. Rawaccel shouldn't be flagged by riot
Lol, I load up paint, do the initial test, and it's perfectly horizontal already.
>opens paint
>closes eyes
>makes nearly perfect straight lines
>closes video
not useful GIGACHAD
Literally mE!!!!!!!!!!!!!!!!!! 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
>looks up sensor info
>finds out it has angle snapping enabled
@@zekethep1umber Sounds like a feature that would throw off your aim massively
@@BxPanda7 not really. In games with heavy horizontal aiming and very little vertical aiming (cs1.6 and modern tac shooters) it’s almost like a type of aim assist.
This is actually extremely useful for productivity use too. When using a video editor it's really nice to move horizontally when you're trying to without having to keep correcting
@King Dpi switch?
About a year ago I started really paying attention to this, my right flicks were crisp but moving my mouse to the left was a lot less accurate. Just changed how my mousepad is angled so my aim naturally compensates for the difference and it's a lot more consistent after. Just simply changing the angle of how you hold your mouse does a lot
i have naturally always angled my mousepad and sitting arrangement like this and i never knew why until now lol
Sorry, i dont really understand how mousepad angle helps?, Could you explain in a bit more detail please? (Sorry again)
@@dope5684 It's mostly dependent how you sit but it's just to get the best position for your arm. Most people don't think about it but test your aim and how far you can look in both directions. I'm willing to bet how you are sitting it's not perfect it'll likely favor one side. On top of just having a good way to lay your arm down so you don't injure yourself in the future.
@@trentdd15 your mousepad angle has nothing to do with getting the best position with your arm. Your mouse pad can be at 100000 different angles and your arm will stay the same lol
Yeah was thinking about playing around with this. A good idea. Probably seems silly to people who hold their mouse straight-up horizontally and not canted.
This actually helped my understand my inconsistency problems in fps games. Some games I’d hid nothing but heads and other I’d miss a lot. I found out that it was the slightest change in the way I held my mouse that did that. When I hold it one way the lines are horizontal but the slightest change and they are going diagonal.
Is this real bro? Cus if you got very consistant with it id actually try it
@@alejandroseetal2275 oh it does work but that’s not how I fixed my consistency. I just changed the way I hold the mouse so that when I swipe it to the left it doesn’t go on a weird angle and I can control the angle.
@@Slayer-tr9ir I started having this exact same problem a little while ago and have been trying to fix it but nothing seems to work for me. Could you explain a little more clearly how you changed the way you hold the mouse
@@elmerniklander4488 okay so the way I hold my mouse is claw grip but I don’t exclusively arm aim or wrist aim I use both. I put my arm closer to my body so that it’s more in line with my mouse pad like If the mouse is in the middle of the pad my arm is straight forward. The way I used to hold my mouse it would be ponying slightly to the left with my arm straight but I just rotated the mouse so that if my arm was straight the mouse was pointing straight. It’s very weird at first but if you stick with that it helps a lot. Also the left side of my palm slightly contacts the mouse and there is a gap between the table and my forearm which makes it a lot easier to aim using ur arm and wrist at the same time. Arm for big swipes and use ur mouse for when ur ads and need to do small corrections for recoil etc.
@@elmerniklander4488 like instead of the entire back of my palm contacting my mouse I use only the part under my thumb because with the rotation of the mouse to make it straight makes it hard to hold it like using the entire back of my palm. Like to maintain alignment throughout my arm wrist and mouse it’s in an unnatural position and mainly just the left side of my hand Is above it. I hope this helps u.
For all the people with perfect horizontal movement, I did a little observation and figured out why (in my case) that was happening: I've trained myself to move my mouse with my whole arm, not my wrist. I tried again moving the mouse with my wrist, and suddenly I had the problem like in the video.
There's a reason why many pros (and artists) move their entire arm to get accurate movement. Plus it's more ergonomic not having to bend your wrist all the time.
i only move my wrist yet i do a "perfect" horizontal line, i think after so many years playing only with mouse and never with a controller i developed a way to correct this without effort. The secret (for me) is to put the arm on a L shape, so i grab the mouse almos horizontally, something like 45º on the second quadrant. then i only move my wrist left to right and bum, perfect horizontal lines. besides, not moving the whole arm is less tiresome so its a plus for me.
@@KaiorxH I also only draw a basically perfect horizontal line. How do you hold the mouse? I hold it fingertip, KovaakS rotates his wrist left to right a lot when aiming, I rotate my wrist significantly less, and its offset by my thumb and pinky finger, when I'm aiming to the left I also "push" the mouse left in my hand, and am also counteracting the rotation that comes from my wrist and arm. So that even with my mouse fully to the left or right it is always facing forward on my desk. Just wondering if you hold it similarly and are also manually counteracting the sensor rotation.
I use a mixture of both and have been playing csgo for 7 years or so and when i tired the wrist only movement I was perfectly level. I use my arm for larger adjustments and my wrist for really small ones. I think the advice in this video is good for people who are not used to using a mouse to aim.
shit I only move the wrist and the line's horizontal, fml I though i could finally git gud
i use both arm and wrist always horizontal even if i don't look ...its just a matter of experience not fancy gadget programs ..it will most certainly not make you an AIM GOD in one day or ever..there is more to it then just AIM
I went to change my rotation to -6 and accidentally changed it to -60. I felt like Yamcha when he went to the gravity chamber and had to inch his way to the button to turn it off. It took me forever to actually get back to the rotation field, lmao.
Hilarious, had some similar struggles here.
Iam dying 🤣🤣🤣🤣🤣🤣🤣🤣🤣
LOL
crazy analogy
bro try 90😎
After carefully re-watching this video multiple times, I think the most meaningful observation this video brings to our attention is the fact that the central axis of a mouse can potentially be misaligned with the axis of the user's forearm, and in Kovaak's case to a massive extent as shown at 0:21 . To me this means 1 of 2 things:
1. the user isn't gripping the mouse in the way intended by the manufacturer.
2. the mouse shape isn't tailored adequately to fit the user's morphology.
In Kovaak's case it's very obvious that his hand is way too large for the shape of this mouse, which forces this "damage control" workaround with that sensor rotation setting. Honestly props to Kovaak for even realizing the issue with sensor axis misalignment and even more for finding out that a utility exists to compensate for this misalignment.
I personally own the g303 shroud edition, and as someone that has a much smaller hand, 18.5cm length and 9.3cm width, I have literally zero misalignment issue. I think that this tool is immensely useful though as there must be so many people out there with varying degrees of misalignment issues that are ending up artificially penalized just because they haven't been able to get their hand on a mouse shape that fits them.
Off topic: my only gripe with the g303 shroud edition mouse shape is that the rear bump is around 1mm too high for me whereas the original g303 deadalus apex i had didn't have that problem but felt about 1-2mm too narrow (whereas the shroud edition doesn't), it's not a deal breaker by any means as the shape suits me infinitely better than the G pro, which feels too narrow and imprecise.
The Sensor Orientation Tester scenario is now available! It won't look the exact same as in the video, but will serve the same purpose. If you can't see the scenario, be sure to refresh your scenario list.
-2 for me based on my grip. This gave me a 1:1 movement for both left and right aiming, especially so for me because I'm an arm aimer. I've always struggled tracking left-moving objects, and welp little did I realize earlier that it's because my arm's rotation would for me to move my aim up to the left when moving left, thus would feel sloppy...
I've literally struggle with this my entire FPS "career", and this has solved it. Awesome. Now I hope mouse manufacturers simply bake in an angle adjustment into their driver software, because everyone likes to grip a mouse differently.
Controller would solve it
i have issues tracking to the left too but i dont need any rotation for this, I think its just a flexibility issue with my wrist because it often feels like i cant move my wrist past a certain point when looking left
@@OneHunnitNoCapStannitOnBidnisz Controller solves some things and creates other problems, not the right solution for most people
I've glued in my own mouse sensor when modifying mice before. One I drilled out every last bit of the PCB until it was swiss cheesed over 60% (left just enough of all the circuit traces), and the mouse wheel I dremeled out the center until it had only its 4 spokes (and thinned those), then machined holes in the wheel. Then instead of the shell I used a bit of paper folded for the slick pads (slick business card used), and the button was again a piece of business card, thin). It was so light weight it sucked to your hand (I guess sweat, kind of like how paper sticks to your hand), it was rediculous... Fun though!
I checked and for my standard cheap mouse the worse for just the wrist movements was off by about 3 pixels (at 4k resolution traveling about 3000 pixels), for arm and wrist it was about 0 to 2 pixels except the start yanking it back where the horizontal might move up to 7 pixels (this is outside of normal, it was often 2 pixels or less). I guess my hands are perfect with 0.057 degrees of rotation clockwise at worse, and typical 0.019 degrees if any (most were perfect flat where only the last 50 pixels had the horizontal transition while decelerating and yanking back where it might move up to 7 pixels).
my logitech g pro adjusts it automatically
i was excited there was a secret way i could improve. i tried this, opened my eyes to look what i had drawn....and they were perfectly horizontal. then i tried to FORCE myself to not correct which felt really unnatural and it was like 1 degree slanted. i honestly didnt know i was capable of drawing such horizontal lines
same lol. never knew drawing lines was as easy as closing your eyes and tracing an opponent
I just did it and i have about .5 degree deviation lmao
same here but its such a small degree that i will not change
@@DangervlrI'm using g102 with medium size hands, maybe that's why
@@gokiburi-chan4255 i have a big hand and a fantech helios xd3 v2, id if it really makes a diference but it works for me
Tried this out in paint and found out I have good mouse orientation by pure accident! Great Video!
I had noticed this when playing on the valorant range and trying to flick on bots, but never felt it as a big issue in game. It makes sense that my weaker side when aiming and specially flicking is the left now :0 Interesting video!
This is an amazing guide and very important information.
By the way take in mind this kind of rotation it's more important to people with palm grip o similar - Because of the natural limitations of the wrist, usually a person who use claw when the wrist it's rotating the fingers will be correcting the mouse position and the lines usually are very straight.
If you use Kovaaks for a long time usually this kind of rotation issues in claw grip are fixed by now - But in the case of palm the sensor rotation it's a must, so this can improve and help a lot of people.
Thanks!
I've always wondered why anyone would use rotation in raw accel, great vid :)
I'm shocked to realise that I've never seen this topic covered prior, this is mad, thank you so much!
emphasize that this is a matter of comfort-- you can achieve the same effect of rotation by rotating your mouse with your grip (easier for wrist-aiming than arm aiming)-- the real power of the rotation setting in rawaccel is to make things more comfortable for your grip and tracking style, but if you are already comfortable with angled mouse grip youre good. also driver setting will not solve issue of players who rotate their mouse dynamically during play, since its just a static setting(correct me if im wrong, but that rotation value doesnt change with tracking speed like the accel curve right?)_
Very true, as u said some players (including myself) adjust dynamically mouse orientation and position relative to their wrist. If u already observed a ~10° tilt with your mouse after using it in-game, u must be adapted to the curent sensor setting, and tuning it like kovaaks did will probably cause overcorrecting before you adapt to the new setting.
@@ThomasKremer5973 For example my paint lines move up a bit at both outer ends of my movement range, but are pretty much dead straight at the middle. Almost as if I compensate for the movement arch a bit too much.
Did the Paint test and it just went perfectly straight horizontally. I wonder how it's possible to play an FPS for any reasonable amount of time and not be aware of how to physically move your hand to aim horizontally.
yeah this was odd to me too. i dont see using software mods to "help" with aiming be a good thing. its like drawing, sure you use a ruler, but after lots of practice, you wont need it
same
sama to me , i try it in paint and just straight horizontally and i think its weird , idk if because i already have high ELO in FPS competitive or just they built different
@@Shtormuotojas I don't think a lot of people draw perfectly straight lines freehand
same
Tested with superlight and G303W my lines was perfectly straight so no need to change anything 😁 (Grip claw)
Yea I claw/fingertip. I noticed that my 180s or quick turns would place my Hud lower or higher than started. Like 3 years ago lol. So I spent a long time just spinning in circles until my mouse movement/positioning would always give me near perfect horizontal movements 😂
yeah I grip weird and I visualize when I train my aim and I had no problem drawing straight lines with my eyes closed imagining a target
this video makes so much sense lol, I played osu with mouse and I would hold the mouse at a 15 degree angle for the same reasons as the ones talked about in the video.
This tool actually helped so much with precise aiming, on the G pro I found -1.3 to be the sweet spot, thanks for the video! :D
weird i have a G502 and my lines are perfectly horizontal no need to change anything, yet everyone told me buy a G Pro
@@Reefskye1 for me when I go left it goes down slightly and right up slightly on default, maybe not all the lasers in them are placed exactly the same idk
Hey thanks for the info I have the g pro and it worked almost perfectly for me as well
@@leehunter9763 It has less to do with Quality Control differences in a specific model and more to do with the way each individual pivots the same mouse differently, which is only natural as everyone's bodies are different.
I don't need this tool at all on the G pro, the lines are perfectly horizontal. I would assume the angle between the sensor and your palm was already taken into consideration while they developed the hardware/software
My best rotation? 0. Turns out when I selected my mouse primarily for it's shape and size, and picked a decent mouse brand (Zowie, FWIW), they'd already thought of this and canted the sensor to perfectly fit my grip. That, or I've just learned to straighten my sensor on my own through hours of practice. Now that I think about it, I do remember canting my own wrist off to the side a few times in practice, noticing that, and forcing myself to straighten my grip, much to the relief of my wrist and improvement of my aim. But yeah. The "Paint" test resulted in perfectly horizontal lines, first try. I will definitely consider this when I get a new mouse, tho.
Now, what I really need a fix for is the fact that continuous flicking drifts my center of aim down at a not inconsiderable rate. Seriously, this is annoying, I'm having to recenter my mouse once or twice a minute at minimum.
reply to me if you find a fix, I have the same problem with my mouse drifting down off to the edge of my mousepad.
Im trying to picture why/how this might happen, and only thing i can think of is that you are adjusting for your natural wrist curvature by pulling your elbow in simultaneously.
If im right, pinning your elbow to your waist should result in your lines no longer being horizontal.
I always thought about this cuz the hand pivots around the wrist but I didn't know there was a fix for it. I tried the test and found the lines to be almost perfectly horizontal. There is a slight curve upwards at my right end wrist ROM by like 5deg so it's not worth changing my mouse input but this video was very interesting and definitely learned something new. I play with the sides of my palm touching the mouse.
Pivot doesn't equal axis
Pretty much the same here, I was hoping this was something I could use to improve. Looks like I'm just going to have to log more hours
I noticed this "problem" some time ago. I thought it was a natural thing until YT recommended your video 🖤
Im using fingertip, my lines are straight right away haha :D good to know!
i watched an old video about this same topic and it felt so good going into paint and finding out that i can now draw horizontal lines with my wrist and eyes shut. such a cool and informative video
Did this to my mouse about a year ago, it's definitely improved my flicking, which was either too high or low. A year later, I look like a machine when 180 shot or flicking to an object in my peripheral. This is definitely a hidden gem, I thought I'd never get flicking down, this will help.
Does this effect your other directions aswell? for me horizontal feel good at +9.3 but other corners or directions feel off
So I'm not even kidding when I say this...
this is how I've been holding my mouse for my ENTIRE life, just a mildly off angle somewhere around 15-ish degrees
and you have no idea how happy I was to watch this video and discover that it's actually been giving me an advantage!
I've been gripping my mouse at a weird angle for as long as I can remember because holding it straight up and down always felt weird to me... I tried a couple times to adjust to it so I could be "normal", but I just couldn't get over unlearning so many years of muscle memory.
As you mentioned in the video my aim is pretty instinctual!
I can't really track very well, but my flicks and micro-flicks are probably my strongest asset.
I've been streaming ULTRAKILL pretty recently and I've been really surprised with some of the miraculous no-look headshots I've been landing on absolutely tiny enemies.
Anyway I really liked the video and I'm definitely gonna share it with all of my friends~!
Bye.
Same for me, no angle feels really weird, and i cant drag my mouse very far without and angle
like many others in the comments, i tried the ms paint test and i get horizontal lines. i read a few that said they think it's because they tend to move their whole arm, or they get straight lines with just the wrist, or they grip the mouse differently. after trying all this, i found that the reason i was drawing straight lines is simply because i unknowingly trained myself to hold the mouse with my wrist slightly tilted to the right. to anyone else already doing horizontal lines, look down at your hand while doing this. i bet you'll see that your thumb is almost straight with your forearm.
respectfully, i think this software reinforces incorrect mouse posture.
I’m a strictly controller fps player. I tried MnK for the first time for a few games the other day, and realized this issue immediately. Also, I realized that flicking up and down is intuitively more restricted due to the biomechanics of the wrist joint. Flicking side to side is much easier and instinctive, not so much tracking up and down. Therefore to aim with the mouse at a slight angle actually makes a lot of sense. It’s biomechanically more fluid. This may also account for discrepancy between how someone feels versus how it turns out in an ever so slight slant. Optimal hand placement will attribute to a more perfect line, because our wrists naturally curve slightly in motion even though mentally we try to draw a perfect line.
That’s why people move their entire arms while moving Far and fast, Wrist motions are for minor changes in the movement knowing when to combine the both and when to you Mmmm use one or the other comes with playing
If you play with Hi - sens make sure you don't Palm grip and get used to swiveling the bottom portion of the mouse instead of swiping. You'll have an anchor that helps you move your crosshair into a more natural straight path.
I always held my mouse at an angle guess i adjusted for this subconsciously. Great video explaining it tho xD
I feel this is also something where ergo vs ambi has an impact. I feel like I’m more precise with ambi, but less comfortable. Less comfortable because my hand has to be in an “unnatural” position to grip the mouse, but this seems to also compensate a bit for the horizontal discrepancy mentioned in the video which is more pronounced when aiming with an ergonomic or more natural grip/hand position. Just a thought.
My mega fat and oversized Asus ROG Spatha mouse has always felt natural in my hand at a 15-ish degree angle, and ever since I noticed that I held it at an angle have I always wondered what effect it had on my aim. The Paint test really surprised me. My lines were almost perfectly horizontal, but the lines were spread a considerable amount vertically.
found this video and went into paint and i realised that my lines were pretty straight but it was slightly going down to the right, i managed to find that 0.4 was perfect to make the lines alot more straighter, my mouse grip is claw grip (my natural grip) and im excited to hop into dm and range to test out the difference! ty for this video
I tried this and found that actually I already self-adjusted to this lol, my best setting was 0
I use a finger/claw type grip which orients my mouse correctly in line with my wrist's movement. My ring and pinky are turned inward and grip the right-back side of the mouse against the meaty part of my thumb/palm for a more square orientation. This is why I like the WMO/HK gaming mira/steel series rival 3 shape so much, the generic symmetrical mouse shape with a slightly flared butt works really well with my grip style!
same
same. I use my fingers on my mouse only with high sensitivity which I never realized this. The top of my mouse doesnt move very much going side to side to make a horizontal line. Its the bottom that does.
My lines in paint are horizontal with a default mouse (msk-1113). Turns out, I mostly move the mouse with my fingers. I guess that's the reason I can't handle the misshapen "gaming" mice. I personally prefer the A4-X7.
I’m so glad that this video was linked in Hutchler’s vid on aiming. This is só insightful and helpful. Fantastic job guys!!
was excited to try this till i realized, my line is already straight because of the way i claw grip my mouse. I even tried closing my eyes and letting go of the mouse and re-gripping the mouse. i guess i must've subconsciously adjusted my mouse grip to have straight lines without me even realizing it.
Mionix software has this as "angle tuning". I find adjusting the angle offset allows you to grip the mouse in a way that is easily repeatable so you do not have to pay attention to wrist to arm angle for sweeps and flicks.
i was excited to improve my aim, then i tried the paint test, and it was already horizontal. i still suck
this has helped me in csgo tremendously. i even posted some new frag movies on my channel using the new sensor orientation (-4 for me). fragging has never been easier.
This seems like it might be more of a design flaw with certain mice than a problem with your aim. My G400s seems to be about dead on horizontal with my natural aim.
It's entirely depending on grip style, not the mouse shape.
@@PHYLOgg wrong
@@PHYLOgg its a mix of both, and more
@@PHYLOgg I depends where the sensor is located, if its center of your hand/mouse it will not be off, this video is more for mice that have the sensor off centered, like the one being shown.
yup, same. I have the ProxSuperlight and didn't need to change anything. I hold my mouse tilted though
Needed to adjust the Steel Series Sensei 310 by -0.8. Now I draw straighter lines and it's quite literally instant. I instantly felt the change off the bat, and it felt goooood.
Wow what a difference this made. This wasn't to bad of an adjustment to get use to but now I know why I was missing shots. I play at 1600DPI on a model O wireless and I play on a Ninja Artisan mouse pad. kind of at a 45degree elbow rotation to the left at a normal resting position and this helped me get pretty much sport on my lateral mouse movement. (-3.76) I love it.
Fortunately you won't need to do anything. This is a good fix for deviation that can potentially come from a combination of mouse grip, hand shape/size and mouse shape/size.
this genuinely made me a better player! I just started using it and my flicks in siege are a bit more natural! just needed a -1 tweak and it was mint
Awesome, glad to hear it!
Just wondering: Is it really because -1 degree (Which is like nothing) or is it because you started to focus on your aim more then before and therfore got better? Think about that
i had a right side weakness so i had to go +2 degrees rather than -2 but ive hit much higher pb's in aim training and feel far more confident with sniper's now, this video blew my mind
im happy you made this, i guess i got used to my mouse for so long, i did the test with my eyes closed and came back with straight lines, but still moral of the video helps alot
I was relatively flat on the paint test so I took it in-game and ended up going with a -0.2 rotation so my 360 flicks were more even and straight overall.
Works perfect. i use 5.7 and now i feel a big difference before i was unable to control Recoil in CS or MW2 now its perfect.
Another thing that affects this angle, which isn't obvious, is the angle of your elbow to the mousepad. To some, the solution may be to change this rather than anything in Rawaccel
Explain it like I'm four please 🤣
You are a lifesaver I’ve been looking for something like this for 3years, as a person who prefers to hold their gaming mouse kiltered almost 60 degrees this will undoubtedly improve my mnk ability!
I was kinda excited to see if this change could give me a slight advantage only to realize what feels natural with my grip, sens, etc. was pretty straight lines horizontally. Seeing as this is the case I'm not gonna give it a shot. I was wondering though, anyone who does use this, are you finding it more difficult to aim diagonally? I figured this would be really nice for horizontal flicking but was skeptical on it because I assumed initially that it's gonna be awkward when you have to flick vertically or diagonally.
No because he's not making it easier to aim horizontally he's just making the mouse react more accurately to his movements therefore making all aiming better and more accurate
very interesting and it's something I thought of a long time ago when I noticed I gripped my mouse with my sensor at an angle. However now that I do the paint test I realize that my lines are almost perfectly straight. I don't know if that's because after probably 6k hours in fps games I've gotten used to the offset of the sensor or something else. Regardless, cool video and nice to see someone talking about this kind of thing.
when i did the blind paint test the lines were almost perfectly horizontal with stock settings. Looks like logitech already thought of this for the G403 because the sensor is slightly angeled.
same with g102. well kinda... idk maybe i kinda auto trained my arm to move weirdly to compenstate... might even explain the pain
but then i noticed even tho the lines r straight they ain't on the same panel.. they r like 1inchs away from each other each time lol
and they go upwards with each turn :L which i need to recorrect positioning lifting mouse and placing it back down over and over for .. is this normal i wondered
then i realized. no its not fuking straight!! it deviates slightly enough that my blind arse cant see it! it gos zig zag either upwards or downwards
and then i realized why my arm was soooo soo good on my old mouse g300 cuz the sensor was on the far left
Cooler Master mice have this in their software! It's called "Angle Tunability". There's another option called "Angle Snapping" that smooths horizontal lines.
I think I might be gripping my mouse in a really inefficient way just to compensate for this also. Less steady grip that I would otherwise have. Also, due to sensor placement never being where I would want, I always hold my mice further back than I would want so that when I click the mouse buttons it's so far back on the buttons the clicks becomes slightly slower compared with if I could grip the mouse closer to the tip of the mouse or more centered at least. This may be able to fix this. Gotta try it out at least. Thanks!
You're a pro bro. Don't forget that
Turning the sensor clearly won't fix your issue since your issue is with the placement of the sensor, not the angle.
def gonna try this, I've learned how to aim by moving my mouse and fingers at the same time to compensate for the skew. This'll simplify it for sure
I did the eyes closed test and my lines were almost perfectly straight lmao
Prove it
I did it too through muscle memory of adjusting for the angle. Then I just pivoted the wrist in a natural arc, and the angle was dominant height on the left. adjusted to -5 degrees and my natural wrist movement produces straight horizontal lines.
not sure if this is worth since I have to re-learn vertical movements a bit and could already draw horizontal lines well before
@@tonyisnotdead its not that hard, im guessing its a matter of how much u did train your aim / hours played
This is the solution to the problem that I was looking for. You are a god, kovaak
For those who have a fairly horizontal line already, for me I noticed that I subconsciously tilted my mouse to make my lines horizontal. Do you guys do the same? I’m curious since I tilted my mouse to a neutral position and when doing the paint test I noticed it had gone diagonally. So do you guys slightly alter your grip’s rotation like me?
did the same thing for the same matter! my mouse was an ambidextrous mouse (SS Sensei 310) and I feel more comfortable to grip it slightly to the left to improve my aim consistency.
Yeah I tilt my mouse to the left and it feels a lot better, It’s more comfortable to hold as well
Ye. It's tilted slightly to left and barely even rotating at all when moving. My grip is sort of a relaxed claw, same grip outside of gaming too.
yes, just a really tiny bit to the left
Yes, but my hand is also tilted in the same direction as well.
thank you, jeeesus this is awesome, it felt weird at first but now it feels so much more intuitive.
Hopped into paint to check this out myself and noticed I already did have pretty accurate horizontal lines
I realized this may be because I rest my middle finger on the mouse wheel at all times, right-clicking with my ring-finger. That way, the orientation of the mouse in my hand is naturally pretty straight.
Good video, was not aware of this component to aiming👍
Same here... But I use regular first two fingers... Maybe it's just the mouse for me
do you have small hands / fingers or a big mouse?
Wait, you put your pinky on mouse2?
I mistyped, I right-click with my ring-finger, not my pinkie.
0.1 Seems to help me out the most! but I have one problem I can;t find the Sensor Orientation kovaaks scenario!
You're totally right, it was created on an internal build and can't be seen on live. Will work on getting that up asap!
@@TheMeta Thank you! :D
lol that’s funny I was thinking the same thing really interesting concept
I knew there was something to this. I've been doing this instinctively I would adjust my mouse to see how "even" or level I was. As soon as you pulled up paint I knew I was on the right track. Tho I was unaware the rotation of the mouse had a actual setting. GG's Kovaaks
I do this test for every mice I own. If my lines are not perfectly horizontal, that means I'm holding the mouse wrong. I find that for most mice I have to tilt them so that the top of the mouse points slightly to the left while the bottom sits slightly to the right edge of my palm. This at least works for my grip style without the need for software. Works for both ergo and ambi mice. The G303 is a complicated shape and the sensor position is quite low. That probably has some influence in why your lines are far from horizontal.
Bro, u give me the exact answer I wanted ! I tried your grip and this is what I was lookin for ! Thanks mate
@@SOLAKab you're welcome!
thx
was surprised to see my lines were just naturally straight
I did it and I'm already perfectly horizontal, I think it's because I hold my mouse slightly sideways with my wrist bent. Pretty weird that my body accounted for that rather than my mind adapting.
Same for me, prefect straight lines even better than if I try to make a straight line.
IT DEPENDS ON THE MOUSE! Some mice are naturally a lot better. If your sensor is in the middle of your hand it shouldn't be off that much, this is more for mice that the sensor is off centered like the mouse in this video.
This angled slop you are getting comes from using the G303. It's one of the main reasons I stopped using that mouse - it doesn't naturally feel like a proper left to right mouse. When I do this test with my current mouse (MM731) it's a perfectly horizontal line.
I tired the raw accel thanks to the video and settled at +4.4 (I guess my grip tilt is the opposite to yours in the video). In FPS games this turned out excellent however in on of the games i play, osu, the mouse sensor feels off and it feels like the sensor of the mouse is towards the left of the center of mouse. I wonder if the tilt function casued this and I can only feel it on 2d platform games. Anyways great video and thanks for showing us this.
do you play inverted in one of those games, but not the other?
So i never knew this was a thing and as someone who occasionally does play FPS' its made me realize that i hold my mouse slightly twisted at a certain degree instinctively. When doing the paint test my lines are almost perfectly horizontal but if i hold my mouse the "Correct" Way. They're down left up right lines. Really cool.
the problem is that my grip is completely the opposite. my mouse points extremely to the right, i have a ulnar deviation. I tried to hold it like you do for a very long time but its just unatural and i have no feeling in my aim. My hand is just weird :/
If it's the opposite direction you could try some positive numbers. If your tests look normal then no need to do anything :)
I did that for a while. If you dont get any pain or issues go ahead. Aceu plays like that. I was getting overtension in the right of my hand and the smaller range of motion to the right was really annoying so i forced myself to change. My wrist feels a lot less tense and my mouse movements are a lot less stuttery now but this is me do what works for you.
@@N1TRO how can you force yourself to change?
@@leooo801 just be extremely conscious of your grip. Keep checking it and making sure you dont slip back into old habits. Its annoying but after a while you wont need to focus on it any more. Depending on the time you put in, it can be achieved in a few days
Being a glassblower by profession, with beefy thumb muscles, quite large hands and a stiff wrist, holding a mouse straight just isnt an option. Using this tip i have gained so much muscular relief and accuracy! I mean, the crosshair pretty much just go where i tell it to now, and it feels awesome!
Many thanks!
Firstly i will add with fingertip grip this helps a lot as diagonal finger motions can be more direct and are way more in line with expectations. I havent dialed it in but with a rough whole number i was able to draw a star, face and other things pretty much perfectly with my eyes closed. The only bits that were off were the joining of start to end or if multiple lines were used.
Does this program add any form off input delay? If not i will be using this 24/7
Nobody answered but I think documentation states 1 -
@@TaelythTheCat so would you say that it is worth the tradeoff? I do still feel that 120 fps diff can be a lot
@@dope5684 In apex it will maybe be noticeable but you shouldn't suffer too much
In that case some of the mouses have own apps to regulate that angle (such as my RAT 6+ has Rotax option in own app to make the angle of mouse that being used on).
Also some mentioned that it's better to move arm instead of wrist, so you won't have problem with rotated sensor.
Therefore, this video is very great for waking and showing the problem of ages!
idk on a claw grip with a xm1r , my lines are perfectly horizontal
Shroud g303 but same lol
Wow. An actually not bullshit clickbait Aim guide. I'm going to check this out.
Yeah, okay my lines are horizontal so apparently I don't need to change it, but I still think it's an interesting tip, and if I wouldn't be horizontal I'd definitely try orienting it.
This is a great video and I noticed what it was trying to help with. However, my hand automatically leans a certain degree to compensate for this on my mouse. Just been playing for too long with it lol. My paint lines were smooth back and forth with my eyes closed. Any suggestions?
O no! You already solved the problem 😭
I actually hate this. My aim feels much smoother with this on but its terribly inconsistent because I’ve already adjusted to having to compensate for the tilt. With this on I overcompensate and end up leaning towards the opposite direction. It’s hard to reverse muscle memory😭
@@cheekcake779 very true. I always find my grip leaning more and more the more I’m focused on the game. I’ve tilted my mouse more that 45 degrees one time during a CS match and that made me notice lol
Thanks for this info, I would never of thought about it. I don't like to use K&M so I might have to try after doing this
Absolutely no one :D And no, if you're gripping the mouse wrong, learn to grip it properly or change mouse. Don't install a driver to artificially rotate it.. Jesus not only indulging on bad habits but doubling down on them.
idk why this is so wrong. Some people just have a tilted grip because its more comfortable for them. You're just invalidating people who have a preference on their own ergonomics.
1 whole year late but I just need to reply cause your view on this is just so wrong.
Having the hand point slightly leftwards while gripping the mouse is MOST people's default because of how our right hand is limited in rotating to the right. It is more able to rotate to the left. That is just how our wrist works. Thats why people grip it slightly pointing to the left so theres more range of motion for moving the mouse to the right.
If you were to force yourself to grip it such that the mouse perfectly points forwards youre just cutting down on rotation and potentially forcing an uncomfortable grip just because 'it is the proper way.' And additionally some manufacturers dont perfectly angle the mouse sensor. Tinkering with the driver just corrects ALL of this and lets your wrist be comfortable. And why not use the driver? Its signed meaning no anti cheat cares about it.
@@tp7033 What are you an alien? put your arm straight, the right wrist has more room to more to the left.
@@tp7033 If you're already rotated to the right you're effectively losing range of motion to the right. Regardless, if you can't hold a mouse straight well find another hobby :D
Imagine if a martial artist said: it's more comfortable to hunch my back when I throw a high kick. We should do that because that's just what comes more natural :D
That's what we call a bad habit, bad technique. Learn to compensate your sideways movement with your wrist. It's a natural feature of the human body, jesus christ do you have nerve damage or something?
If a mouse sensor is oriented wrong the solution is simple: don't buy that mouse. Don't give money to people that design bad products, or they'll design more.
Signed or not signed is not the point. rinput is not signed and was the best thing that ever happened to csgo (RIP)
The less processing done to the mouse input the better.
@@DeafBlindMan Mate, do me a favour. Put your right hand on a table and don't put any pressure on it. Let it just rest there. Notice how due to the natural posture of how your arm and hand wants to be, your entire wrist and arm aren't flat on the table, rather, your right arm and hands right side are touching the table. And notice how cause of this, your hand is angled to the left. Try fully rotating your wrist left and right. Notice how you can bring your mouse towards the left more than you can to the right. Tell me, how does following this natural default angle of your hand NOT make left and right rotations nearly equal?
And unfortunately that analogy doesn't work. You have to be a cripple to think hunching your back while standing straight is comfortable.
In many cases comfortable does not equal better sure. But in this one, it does. Why exert extra energy trying to make your arm robotically straight while exerting even more effort to have steady aim?
Additionally, most mice list their DPI, hertz, lighting specifications. Not many list the angle their sensor is at as that would be complicated and hard to measure. You need to order one and try it out, you can't just make sure beforehand.
been playing FPS's since 1998. It's taken years worth of muscle memory so my tracking is perfectly horizontal. I also play with an inverted Y axis. That's all there was in Quake and Quake 2, so I've stuck with it since.
Im sorry but please dont do this, ive been actively watching Esports and playing ranked for 10 years and have tried everything to learn from the pros, not a single one of them does this and its for a reason. If you are a marksman in real life and you are swinging your gun wrong, you dont change the shape of your gun, you correct your hand placement. Same if you are using a sword, you d0ont bend the sword to correct the fact that you are swinging wrong. This advice is destructive, please go look at what the pro esport players are doing and take advice from them before you do this. Thank you.
So don't zero my rifle to my style, just go pew pew and pray it hits where I aim?
Pfft this guy think he knows everything because he spent 10 years, Hahaha.
I spent 20, so I think I know Better than you.
I've had to aim with it extremely angled and close to my body compared to where I naturally grip it on my desk. It's such an interesting thing to notice, I'm excited to hear more digging into it.
niche?! Bro this is more game changing than kovaaks itself! lol thank you for this.
You're most welcome, out of curiosity what was your rotation?
@@StruthGaming ya know I think it was -5 or -6 but I ended up going back to 0 and just deciding to examine my arm postion, height of desk, how much arm on the desk, etc, I didnt want to get used to the -5 and have to rely on it. idk just my train of thought
only had to change mine to -1.5 and I can already tell this is going to be life changing.
You notice this when using particularly difficult to control weapons in games that actually have recoil, PUBG was how I noticed. I kept seeing my sprays drift left and I realized it was because my "down" for recoil control is diagonal. It's not nearly as noticable in apex where recoil control is done by slightly adjusting the tips of your fingers
Yeah ive noticed this with my sprays in pubg too. I am currently using -2 and definitely see an improvement
Mine was pretty accurate on the basilisk v3 but -0.4 really dialed it in! Aimlabs (I use koovaks too lol) said my left side was week and was aiming too low. Thanks so much for the unbelievable video.
Using a Logitech Superlight X with my default fingertip grip, both wrist & arm aim is naturally perfect for me, no adjustments necessary. My thumb grips in line with the sensor, so I guess that makes sense.
If I switch to a more forward grip, boom, instant skewed lines. Useful to know in case I ever change mouse or switch up my grip, thanks.
first thing is placing your entire arm upto elbow until its comfortable for you. either elbow rested on the table or elbow resting at the corner of the table. And then either elbow joint pointed to the table or 90 degrees of the table, then you can practice your aiming
I've been using raw accel for a long time didnt know about this till now. Thx
when i used my old mouse i never had this problem but when i switched to a new mouse i immediately noticed the issue of my horizontal aim being skewed. i thought my mouse grip was weird or some thing, i’m glad that this was actually an issue that exists
The mouse shape plays a big part in whether it's a problem or not.
you can also rotate the mouse in your hand to achieve this without software. Thank you for pointing this out maybe i wont suck so bad in an fps now.
This is awesome. Yet another great video and new stuff to talk about with friends and family.
Very very good video, noticed indeed a rotation, installed the software and fixed it, it does help! thanks a lot my rotation is 5 degrees
I’m lefty so the curb was the other way! I set it to -4.5 and i’m amazed how quick the brain adapts and improve! Pasu scenarios feels much more natural now that I don’t unconsciously compensate my aim!
this is why you spend good mony on mice, with my Logitech g502 i get basically straight line but with a trash mouse i get super angled lines, the format makes a total difference, great vid
After watching this, I had to try it, it is definitely something i haven't heard before, And I personally have pretty impressive horizontal accuracy from one end to the other, but for those with very good horizontal accuracy, there is a chance that the lines you draw in in the middle of the paint sheet are a bit off, slightly higher or lower at times. I found out that the best way to fix this is lowering vertical sensitivity in games by no more than 3 - 5% that way I had a near perfect and consistent horizontal line, especially in the middle for those important mini flicks you'd do.
My lines are almost horizontal doing the paint test, guess I'm good enough with my Corsair Knightsword as is.
The natural gripping position on my g502 makes it so that my hand naturally sits at a 5 degree offset from the sensor, thus getting rid of the problem
Made me appreciate my Rival 650. The lines are incredibly even and horizontal (in my hand, at least)
My lines were straight left to right, I mean not perfectly straight like a robot of course but the lines didn't deviate barely anything so that was nice to see after this many years of playing FPS.
Is it awkward that i just found your video I opened paint and my lines are actually fine. I'm pretty level going left and right. Many years a gamer, But very much could help those with less experience. Great video none the less.