@Socially UwU (* ^ ω ^) it’s a crappy aim trainer. 2d aim doesn’t transfer to 3D aim nearly as well as 3D does to 2d. osu! is best played for what it is, a rhythm game, and that’s coming from someone who loves shooters and osu!. I promise you that osu! will never help as much as something like aimlab or literally just playing more of the game that you want to get better at.
Aim training is an investment. It's different for everyone, but it takes months (maybe even over a year) to see huge results. You need to practice consistently every day and your aim will get better eventually. You don't go to the gym for 3 days and quit just because you still look the same. You're always improving, but it's not always visible.
@@viroz6562 yea, exactly what I'm thinking, it's like going to the gym and complaining because you don't look like the rock even though you only work on arms
but about that , play aaimlab and kovvak and my aim get worst in every game like i play valorant and overwatch and they on the same sens , play tracking and gridshot and more maybe its the routines
i just wish quake got more appreciation for what it has given the aim training community throughout the years :( definitely one of the most demanding mechanical skill demanding game to date
@@Alruno2g Quake Live or Quake Champions. QL has a much smoother look (you can nuke the graphics to be flat colors) and, since you're trying to focus solely on aim, it doesn't have champions or abilities. That said, QC is a lot more fun and getting matches going is a lot easier, depending on the time of day (Make sure you select a variety of regions from the main menu!) If you have some friends to play with, I'd also suggest creating a custom lobby in QL, set the game mode to Clan Arena and do 1v1 LG duels. Just make sure you don't press the 'Ready' button to keep it in Warmup mode. You can also enable infinite ammo through console in QL for your custom games.
Okay so I think this channel has to be reading my mind/needs. Three days after I switch to pc they release a vid explaining how sensitivity/edpi work from game to game and what's best than just a few weeks later, ONE NIGHT after I decided to use an aim trainer an hour a day until i'm cracked they release a vid about whether or not they work.
Aim trainers are all about how you play them. If you practice small dot click timing and smooothness you're improve in game if you main tac shooters. If you play useless meme shit like tile frenzy or the INFAMOUS "gridshot" (still the worst scenario ever made) you'll probably achieve nothing and give up.
Start slow and make sure you are accurate. I feel like If you train your mouse control well with aim trainers as a beginner you will surpass people who have been on mouse an keyboard for years rather quickly
@@harambe9461 No lol. Aim is not improved without being pushed, its the same principle as exercise. Joggers do constant exercise but don't have large muscles. You need to push yourself to improve and you don't get that in game.
Aim trainers are definitely worth it. Coming from Kovaaks, I think a few months ago, I don't think I'd be able to hit shots I'd consider as "unreal", or have such smooth aim like a controller player, but with that added precisions as well. What is important however, is that the skills and experience learnt in an aim trainer need to be transferred to your actual game.
@@piylip Even if he was theres nothing wrong with playing fortnite its a game that requires a lot of skill and time to get good at it just like csgo, rainbow six siege, etc.
Aim trainers help improve mouse feel and control which has great carryover to multiple FPS titles. If your goal is to become “cracked” at one single game (say Valorant/Siege/Csgo) then time spent in aim trainers is likely better spent just playing the actual game and understanding game mechanics, timing, character abilities etc. It does serve as a good warm up, and some scenarios emulate what would be a very rare occurrence in-game. The trainer allows one to practice that scenario in a “stress free” situation. Just don’t drop the ball when the pressure’s on.
especially in games that only have 5 kills available per round, you're just not getting the same amount of opportunities to practice getting those kills in game as you would in an aim trainer, aim trainers skip all of the filler of the game and go straight to practicing getting those kills
I would sometimes hit some headshots here and there but always end up being a bottom fragger, even tho i warmup in dm servers before i play a match, is something wrong with me?
I've been using aim trainers for a year now. I will say that it really does improve your way of gripping the mouse. Another way to improve in aiming is to buy high refresh rate monitor, quality mousepad and trusted mouse sensors. Also watching star players in each game adapting their playstyle and setting goals(like reaching certain rank, having X hours in the game) will make you a better fps aimer.
@@zackviccaji6342 Sometimes you need to Invest to be able to compete. Even S1mple would loose a 1v1 vs a Gold Nova If He would Play on a 60hz Monitor, an Office Mousepad an oldschool Mouse with a Ball instead a Sensor.
Tbh the best Aim Trainer I have gotten recently is Doom Eternal , sure there isn't much tracing practice in it but considering how much most games try to replicate CSGO's "one shot to the head you are gone" mechanic I suppose it works well at practicing your flicks since the game forces you to aim for weakspots especially Nightmare difficulty
To me, it's the FPS equivalent of people training ceiling shots and air dribble in Rocket League. You have people able to have crazy aim or crazy car/ball control, but have no idea how to rotate, where to position, etc. Root technical skills are important but without the knowledge to use it properly, the results can be inconsistent. There is no magic recipe to training, you need to be balanced and play the whole game, do not focus too much on one specific skill
That's not the purpose of Aim Trainers. With Aimtrainers you workout your pure mechanical Skill of Aiming. You are talking about Gamesense. No Aimtrainer will teach you Gamesense and Game Knowledge. But If you are able to combine your Trained mechanical Skill and the perfect Knowledge of the Game you Play, you will be superior over other Players which doesn't do the extra Mile. 100%
I agree!. Well said. Overall I dont think aim trainers are that useful. I think results would be better seen sitting in deathmatch of whatever game u want to get good in.
@@adrianbasic5830 You can be a aim god in silver, if you can't position correctly and you don't know where or what to look, or the different strategies, you won't be able to get out of silver just because you've spent too much time on your aim, and not on the basis of the game. The knowledge in question cannot be learnt in aim trainer. That's my point
@@Pygmay I get your Point and your Point is absolutely correct. What I try to explain is that Aim Trainers are just a (powerful) Tool to workout your pure mechanical Skill in a save Environment. Mousecontroll, Hand-Eye Coordination, Reflexes, Microadjustments, etc. And that's what many Players get wrong when it comes to Aimtrainers. Aimtrainers actually "Just" workout those Things mentioned above. It's Not the purpose of Aimtrainers to workout your Gamesense (Tactics, Angles, Rotations, Recoil-Patters, Crosshairplacement, etc). And that's what many Players don't understand. If your Aim and Reflexes is on S1mple-Level because you grinded Aimtrainers for a thousand hours but you allways screw up your Angles and Positioning they won't Help and teach you anything. But If it's the other way around they will make you a better and more succesful Player. Let me tell you my Story. I'm playing FPS since the Release of BF 2 2005. In BF I allways was a 2.5-3.0 K/D Player. Then Apex was released and I totally got rolled at the beginning because I Had big deficits in Close Range Combat, fast Paced movements and Tracking. I thought my Aim was good. But Not good enough If I come from a slow paced Shooter to fast Paced Shooter Like Apex. Then I started Kovaaks (800 Hours in now since 2019) to workout my weaknesses. And my Damage and K/D Stats got better Season after Season. I dropped 20 Bombs (20Kills in one Game which is one of the Hardest to obtain Badges). I dropped Games with over 5000 Damage (the highest obtainable achievment for Damage is currently 4000 which is also pretty hard to obtain If you don't cheese it with Snipers). I reached 2 Times Predator (highest Rank) and 2 Times Master ( the Second highest Season Rank after they Made Predator only reachable for Top 500 and then Top 750 Players per Season. Only reachable as a sponsored Pro, Content Creator or unemployed Adderallkid because you have to grind this Game 10 hours a day to secure your place in the Top 750.) Etc, Etc. Aimtrainers brought my Aim to another Level. And I would never had been able to achieve those Things without workout my Aim with pure dicipline. I get your Point and your Point is correct. But now I Hope you get my Point. Purpose of Aimtrainers is Mousecontroll. Not Gamesense.
I would consider it a good hand eye coordination trainer that can easily transfer to fps skill, but actual aim trainers are next level (I like to play both, but got massive results from kovaaks)
I recently revealed the genders of my two girlfriends. It got a lot of hate and now has 30 times more dislikes than likes. I am really sad that people can be so mean. Sorry for using your comment to talk about my problems, dear ph
A certain level of game sense transfers to some fps games, but good aim transfers to all of them. You don't play full court, 5v5 basketball to efficiently train basketball skills like dribbling and shooting. You isolate and practice the skills. That's all aim training is. I never understood why people think it doesn't help.
14:33 "I will not have time to delve into a fraction of it" - wastes 10 minutes talking about the history of aim trainers, rather than the actual topic of the video. Honesty. If you would have let Dr. Madison speak for 100% of the video, this video would have been so much better.
Its amazing that osu was featured in a score esports video, but I honestly feel like osu is not an aim trainer so if you expect to improve at aiming due to osu, you could potentially be setting yourself up for disappointment but apart from that, its a crazy fun game to indulge yourself in and helps in terms of warming up and improving reaction time etc.
As someone who came from playing on a console it was a much better entry into mouse aiming than trying to just jump straight into shooters. That's really the only reason I wanted to make sure to mention it. It isn't good for teaching aiming mechanics, but rather for building mouse specific hand-eye coordination.
Not really, it's more about how you apply that information. OSU can still help since it improves mouse control and can greatly improve your smoothness making your tracking way better.
this is a good video, one point - consistent daily small sessions is better than like 5 hour sessions. I watched something about this topic where someone spent months in aim train and tracked their performance, i didn't think i would gain anything from this video and was very surprised the effort put into this video. Great job.
I recently got immortal in Valorant and am going to get back to aim training, but honestly my in-game positioning was the biggest thing holding me back. Now that I’m at a high level my aim is the thing that needs most improvement. If you’re stuck in silver-plat the best thing you can do is grind 3 DMs before playing comp and working on your mechanics more than your aim imo.
I put a hundred hours into both Aim Lab and Kovaak, I started with Aim Lab but I felt something was missing and I switched to Kovaak and I feel like my aim improved more when I made the switch. Aim Lab is good but idk something is missing from it imo. I think the most important thing to remember is that Aim Trainers are dope and fun to genuinely improve your aim, and mouse control but without the game sense, you’re gonna be useless.
Guys please warmup your wrists with some exercises you can find on youtube (dr levi for example) before playing aim trainers, this is not a warmup game, it can be very intense and can hurt your wrists/arms like developing RSI. AND TAKE A BREAK EVERY HOURS PLEASE DON T HURT YOURSELF LIKE I DID. (sorry for my bad english i'm still learning)
I allways thought that my Aim is pretty decent Back in 2018. I regularly played FPS since the Release of Battlefield 2 Back in 2005. With the release of Apex in 2019 I saw my big deficit in Tracking and Microadjustments despite I was a 2.5-3.0 K/D Player in all BF's I Had Played since Release of BF2. So I bought Kovaaks Back in 2019. Today I'm around 800 Hours in and my Aim is on a complete other Level. I'm able to Back this Up with Stats from every Season. I created my own Routine which contains a mix of Accuracy, Speed and smoothness-Training in all important Categories of Aiming. Most Important Microshots, Click-Timing and Tracking. Aim Trainers are powerful Tools If you use them correctly. Don't let anyone Tell you Something Else. I'm a living Proof.
In my experience I've noticed that aim trainers do help my aim, and if I practice on them enough I see quick results. That being said there are game specific scenarios that sometimes can't be replicated. I also find that aim trainers help you get used to a new sens if for some reason you changed. I went from playing on 40cm/360 to 27cm/360 and I got used to it a lot quicker by playing aimlabs
I'm kinda new to kbam, I'm a year in. I've tried 3 Aim Trainers, I like Kovaak's the most. Just aim training didn't really do much for me, until I started training for a particular game, and the movement you'd encounter while fighting. I switch drills often, I don't want to be trained to the aim trainer. I was weak with tracking, and close quarters fighting. I watch one guy that focuses on aim on his channel, he provided some personal drills. They basically addressed all my weak areas, and because most games have these mechanics, it crosses over to most games. I only practice if I'm not actually playing, or played for a while. People are always asking me what I'm using, so I guess aim training does work. I was just hitting a bunch of lucky shots before, now I definitely attribute my skills to some aim training, and a lot of practice. I started just to be able to compete, I didn't know at the time I was fighting software, and devices.
Aim trainers are all about consistency. I think of it like when I workout, I won't see massive results instantly and it'll feel tedious to do everyday even though it's only 15 minutes or so but eventually it'll make a massive difference in the long run to your raw aim. Now implementing it into every game is gonna be quite different as each game has it's own mechanics and gameplay, so it's your job as a player to adapt to that game and put your time into it if you wanna be great. if all you care about is having really good aim then that's different, then you can just go crazy on aim trainers everyday and hop around from one game to another as you find interest or hype builds around them
The most use I got out of an aim trainer was the audio tracker indicating you shoot in the direction you heard from. There are games that have audio tracking problems. It could be a bug, exploit or someone just being sneaky with the walk button. But the audio test in the aim trainers is worth doing to be sure your audio is good on your end.
They do "IF" you are consistent and "IF" you train the maps that you are suppose to train, not every map in kovaak or Aim lab will make you better. Look for someone that can advise you properly depending on which videogame are you playing at the moment.
Honestly i feel the difference, i usually play Siege for couple of Hours and then Valorant for couple of Games and when i put aimlab before it my aim is pretty much improved and without its all over the place, this being said, i usually jump into Thunt and Deathmatch before playing matches too, it helps
It really isnt useful for anything besides point and click aim. And even then its useless because of recovery time between shots ingame Its like moving a steering wheel around in a static car to become a rally driver
@@willshikabob Movement, counterstrafing, fire recovery time, recoil, crosshair placement and countless other things you only learn by you know, playing the game Clicking circles wont make you improve at whatever game you play You get better by playing the game.
@@aok9153 I'm not denying that, but when you have games like Siege with nothing but t-hunt, it just doesn't work. Getting comfortable with your mouse as a baseline is something you build off, you don't immediately start with throwing 3 pointers, you start with ball handling.
@@willshikabob I get your point. Its like if you learn drifting, you wont send a 150kmh reverse entry as your first try. You learn the basics first But at the same time in games like cs. You improve the best by playing the game, deathmatch and watching pro games
Aim trainers is a substitute to the epiphany, that keeping up a perfect crosshair placement 24/7 ingame is pretty much same thing as tracking flicking etc in an aim map. Other than solving the issue with how pressing mouse buttons can deviate your aim.
My 4-6 months on aim training for Rainbow six Can give a solid example of: YES! Especially Tactical shooters (with needle precision flicks) and Overwatch,Paladins(effortless tracking on 16 pixel head) And OSU gave me hand Confidence and patterns reaction Time (like no shake aim like A to B in a line for a flick or tracking) I have fun with rhythm games overall
OMGosh! I can't stand it! An effing mustache imported from Pluto and then I just noticed his tiny little Bambi Bun on the top of his head! Remember Alfalfa on the Little Rascal folks?(LMAO). You go boy! Thanks, boys, for your great videos. Heading to get my aim training done.
S1mple, Shroud and all the goats didn't have aim trainers back then all they had was hours and hours in game and downloading community drills to improve their aim. Yes there are new stars that have aim comparable to them in a way that advertise aim trainers, even some big streamers like Tenz advertise Aimlabs, but keep in mind that Tenz had an insane mechanical aim before aimlabs even came out and when he plays aimlabs he just showcases how good his aim is but not playing aimlabs to improve his aim, all the scores and records he set is a product of a skill he already had long before aimlabs was published i just wanted to point that out to give you more insight on the topic i hope it helps
Yee. Everyone seems to think that Tenz aim is from aimlabs without realising that hes aim in aimlabz is just a product of his real aim gained from constant hours of dm back in the csgo era. I think he said that he use to sit in dm for long ass periods just training his aim.
As someone that transitions from console to pc playing siege, aim trainers does help me to be better at Aiming. But imo, aim trainers are for helping us to adapt to mouse n keyboard when whe are starting to use those tool or maybe helping us to adapt when we are changing sensitivity. But nowadays, i just use aim trainers to do warmups before im launching my game only for 5-10 minutes
As an almost 40-year-old fps player who competed in all the original competitive fps's, Aimlab has helped turn back the clock a lot. It's all about reps. And in whatever FPS I play outside of something like MW "Shoot The Ship", it is impossible to get enough shooting reps to make up for the time 17-year-olds playing all day can get. So getting way more reps per hour and getting feedback without having to watch my gameplay back is really meaningful. I've cut my flicking response time by 70ms in a couple months of on and off aim lab for example.
High, I play a lot of aim trainers. Realistically aim genuinely just isn't that important in any game. I've trained my aim well past the point of diminishing returns, and now I'm basically just doing it for fun. I play with many world class aimers, and while we are obviously above average in any game we play first try- we aren't gods or anything. When I played CSGO I couldn't spray any guns and so random gold nova players would hold their own since all I could do is onetap, in valorant I didn't know any abilities or sprays and I wasn't great. In overwatch aim doesn't matter since everyone just abuses abilities, etc. Aim trainers only help you if aim is something specifically holding you back in game. Also Osu is not an aim trainer lol, 2d aim has a microscopic amount of transfer into 3d aim.
Thank you for mentioning that osu is NOT an aim trainer , while a very good game that more people should try out it will not help you with your 3d aim at all.
100%. It was the perfect tool for me to re-teach my brain how to aim with a mouse vs. a controller (also a banger game as well) but after that it was all about in-game practice.
what's the difference when your monitor displays it in 2d.the only difference is the feeling in the sensitivity ... otherwise the motions to go from on point to another on your screen are exactly the same
@@ksweew7476 absolutely not , your motion in 3d games is calculated by the in game FOV (and therefore movement is in relation to degrees of said fov), while in 2d games its by pixels.Thats why (depending on the game) your fov also affects your sensitivity.Your monitor rasterizes a 3d environment to a 2d canvas and thats it.100 pixels moved in a 2d game is not the same as lets say 3 degrees in a 3d game
@@nekko2645 depends on which game you are talking about. I think you were refering as sensitivity related to degree in 3d because many games can dissociate field of view and sensitivity and therefore motion, you can have a field of view of 20 and still have to do the same cm/360 as you would if you were at 90. ( tho that would feel weird ) what i meant by motion was that no matter what if you wanna go on the left side up corner of your screen with your mouse it will be the same motion weather its 2d or 3d. and there is also the fact you are playing on a 2d mouse pad field other than that i dont see the difference between 2d and 3d other than the fact it feels different because like you said it would be weird trying to apply your 360 per cm to desktop. which id say is the factor that will determine maybe 70% of your success ... on the result if you're going to get on tasks like gridshot, sixshot and stuff but if sensitivity control was all aim is then we would't need to shoot and practice drag shooting or click timing or these sorts of stuffs ... and also it would mean that by changing sensitivity you would lose 100% of your skill which sounds unlikely. now is osu the best option for practicing any of these ? i would't say it won't help but nobody is ever going to wait an aproach circle to click on a head or waiting for the beat to shoot ... oh wait there is the players that uses metronomes in aimlab ... Anyway osu is not what you could define as an aim trainer if we can agree on what is an aim trainer ... now can you say it doesn't work/help i would't be as categorique ...
I don't usually use Aim Trainers, i mostly use the normal go-to's like Range Practice, Aim Botz, and Retake Practice on community servers. But there's a workshop map in CSGO called Yprac's Aim Trainer, and since the only two shooters i play that are not so much movement based are CSGO and Valorant, i just hop into the map and most of the time, dedicate 3-6 hrs grinding every single thing on the Practice Menu. I don't use Aim Lab or Kovaak 2.0 or any of that kind of stuff since well, if you put me to choose between a downloadable map on a game that i already have installed, and a independent and separated software, it will depend if i have enough space on my driver, but i will most of the time choose the first choice. Now, i do not say Aim Trainers are worthless, they are good if you play them consistently and although you have to practice against real players after your training session, you will still have that solid base of aiming, and they can help you with your situational awareness, reaction speed, and split-second decision, but most of the time, your aim will only work if your gamesense can back it up, so it's up to you, if you want those quickie-peekie kills, you'll have to work on your gamesense and playstyle. Have a lovely day
Aim trainers work, but only if you play scenes that are just outside your ability. Playing only tile frenzy won't help much. Aimtrained for 9 months (300 hrs in Kovaaks) my aim is really consistent, getting good scores in aim trainer also boost ur confidence. Also, it's good for helping you to not let your aim get washed while not playing (due to school/ work, or to remove mindblock)
i have about 170 hours on kovaaks and i can say its helpt my aim become alot smoother consistent faster and less shaky if u use it right u can target ur weaknesses and turn them into strengths
There are dedicated tutorials from many people on how to improve aiming ability. I know only about Kovaak ones, but they are insanely well made with some decent theory behind it. But important thing is Aim trainers won't make you play better in actual games, no matter how many thousand hours you put into it. They improve only 1 aspect of playing fps games - raw aiming. No recoil, no timings for shooting, no stopping to shoot, no gamesense involved. It is only target switching, tracking and "flicking". With some mediocre movement aiming scenarios. You have to spend at least an hour every day on just aim trainer AND then play your game of choice for a few hours. You NEED to stretch and warm up your wrist and hands. Kovaaks is perfectly fine, the only downside is that its not free and people might not know a lot about it. But there are good tutorials on how to improve there. Also they mentioned that there are people who can be naturally insane at any fight they take, no. They don't exist, everyone can have insane lucky flicks but for the most part its knowledge how to aim and which fights to take.
It's funny how osu is known as a weird anime game when it has just as many not anime related songs as anime related songs and there are only like 2 anime related default maps out of about 10 songs
from someone that switched from controller to MnK this june can't speak on Aimlabs but Kovaaks made the switch a whole easier. playing BFV and Cold War helped aswell
time freeze's leaderboard at 5:50? cant be bothered checking but good choice :') actually a nice little segment on osu in general, it's a small scene relatively speaking so the time spent looking at it is rly appropriate imo
Aim Labs should make a workshop collection just completely recreating their entire practice set for CS and any other game on Steam Workshop, or just have/let someone else do it
For someone who just started with fps yeah they help a lot along with spraying practice and crosshair placement. Went from iron 1 in valorant to ascendant.
Yes they do but most people use them wrong. People do gridshot and think it will improve their aim, uhh no clicking huge circles that don't move do not help your aim. You need sixshot, motion shot. - Immo valorant, Diam overwatch, P1 peak siege when Diamond was the highest rank.
@@Paytrolah i mean it shows I know what I am talking about. I am not a random. I see so often people hard stuck in gold in any game trying to give out advice. All these youtube channels about getting better yet the people making the videos havent touched a rank in their life.
@@Pallineon Most people play mm. And most people are garbage Even level 10 faceit nowadays is a joke tbh. Even in 2500 elo lobbies with 3k elo player you will have griefers and stupid shit like that
When I first got into CSGO in 2019ish, I used to play 3 hours if Aim_Botz before I’d play any Comp at all. Used to be able to walk around in DM one tapping everyone from any range on Dust II, and play entire Silver matches with just a Deagle and top frag. Then I stopped playing for a few months, no longer use Aim_Botz, and my aim is suffering severely… never quite got as disciplined as I used to be…
More on "Deliberate Practice": This is all about how, by doing the same activities over and over, you will reach a point of severe diminishing returns. To deliberately practice beyond this point, you must either increase the difficulty of what you're doing or change how it works completely. Once you increase the difficulty, you are more likely to be able to increase your proficiency within it at a higher rate before once again reaching the point of diminishing returns. This is why new players in games like Geometry Dash progress so much faster than players about 6 years ago. They had more challenging content to play which they didn't simply ignore because of thinking that it was too difficult. So how can you best practice? Make sure to make it more and more difficult as time goes on.
With only watching 2.24 in this video so far: Training of any kind is only help you if you know what you have to improve on. Talking aiming; Yes. Doing aimtraining such as DM in CSGO, or aimlab etc is ofc gonna help you hit more shots however It's not gonna make you a better player as long as you're lacking everything else. Being more self-aware and knowing what you're doing wrong in surten situations and actually practicing on that is gonna get you further than just doing aim trainers. Watching your own demos(talking about CSGO) and actually seeing for yourself is gonna help you more for sure. **MY OPINION**
The way I see it. Train 15-30 minutes a day. Try to create a plan of what you will focus on in a given day. Train those skills. Play your game, if you can also do 5 minutes of aim training in your preferred game before playing a match. It's hard but do it every day before you play and you'll see improvements. Eventually, you'll only make micro gains, but you'll always be getting better. Don't let that voice convince you that you're not.
God, thank god they mentioned this "Aim trainer which is not an aim trainer" on osu I really hate when people say Osu is a aim trainer god. Osu was one of my first PC games and I dived there because it's a Rythme game not a damn aim trainer Jesus christ
quickly got me from Iron 2 - Silver 1 without prior FPS experience, and not much play time. I know S1 isn't high but it's an improvement from Iron, And even if I don't play much anymore I've retained my aiming skills and can carry over other games
Coming from coaches: if you want to improve your aim, stick purely with ingame training. If you are bad in handling a mouse in general because you are new to the PC then sure aim trainers will give you some practice but if you want to be good in the game (for example CS, Valorant, Apex, Cod...) you should always and only train ingame. Aim trainers are fun little minigames but they are not training your aim in the game or they do it rly inefficient. You spend 100hrs in aim trainer will improve your aim slightly, 100hrs ingame will actually improve your aim much more
Nope. Aim training will improve your mouse control way way faster than training ingame. You have no down time so you’re constantly practicing whatever skill you’re trying to practice instead of waiting 10 years ingame until you eventually meet just a few enemies. You’re also able to isolate your weaknesses and work on them specifically, which you can’t ingame. Aim trainers should obviously be paired with your game of choice, otherwise you won’t learn things like controlling recoil, game sense skills etc
@@aerithias2502 it’s just not true, that’s what custom games are for there you practice every single angle there is and aim training is much more effective there too Aim trainers are gadgets nothing else
@@aerithias2502 aim doesn’t translate from aim trainer to the game, because stuff like strafing crosshair placement and prefire is much more important than clicking heads. Also there is a first shot accuracy in every game not to mention spray pattern. So no I am not talking game sense I am talking aim. When you want to learn aim train it ingame. Aim trainers are a waste of time and will make your aim improve much slower if you actually use aim trainers over ingame training It’s the vitamin powder of gaming. Cool to have but not useful for what you want to improve in
@@SupersternNo1 Aim training trains mouse control/raw aim, it basically helps you learn how to exert physical control over the mouse and become accustomed to the idea of using that control against specific kinds of movements, which you learn from playing the game. Aim training helps you learn how to execute your plan as to how you’ll hit the enemy accurately, deciding your plan depends on which game you are playing. There is simply too much down time (time waiting for enemies to appear) when you’re playing ingame for it to be good practice, that is why aim training is incomparably more efficient. Let’s say you are playing Csgo, you could waste like 5-10 minutes waiting in matchmaking only for you to practice your aim 1-2 times per match. While in aim training, you could be practicing the type of aim generally found in csgo around a hundred times per minute. This is why it is recommended to play a bit of aim training and then spend most of your time playing the game since you’re training your aim and also honing the other types of skills needed like game sense.
Ahh yes, osu getting its spot on the score esports and even gets the tournament scene mentioned, what a time to be alive.
Ik! Finally
Now I hope that they cover other rhythm games aswell. Would be cool to see them cover DOLCE’s dominance in the beatmania IIDX scene
727
Rhythm games are the purest form of esports, 0 rng, the best player will almost always win.
@Socially UwU
(* ^ ω ^) it’s a crappy aim trainer. 2d aim doesn’t transfer to 3D aim nearly as well as 3D does to 2d. osu! is best played for what it is, a rhythm game, and that’s coming from someone who loves shooters and osu!. I promise you that osu! will never help as much as something like aimlab or literally just playing more of the game that you want to get better at.
Aim training is an investment. It's different for everyone, but it takes months (maybe even over a year) to see huge results. You need to practice consistently every day and your aim will get better eventually.
You don't go to the gym for 3 days and quit just because you still look the same. You're always improving, but it's not always visible.
Well said
Exactly, people also play gridshot and think they are improving their in game aim.
@@viroz6562 yea, exactly what I'm thinking, it's like going to the gym and complaining because you don't look like the rock even though you only work on arms
I play video games in my limited free time, so no
but about that , play aaimlab and kovvak and my aim get worst in every game
like i play valorant and overwatch and they on the same sens , play tracking and gridshot and more maybe its the routines
i just wish quake got more appreciation for what it has given the aim training community throughout the years :( definitely one of the most demanding mechanical skill demanding game to date
Preach
i've never played quake in my life but i totally agree with you. I can see from the videos alone that it's really demanding and requires pure skill
Which quake is the best for your aim??
@@Alruno2g Quake Live or Quake Champions. QL has a much smoother look (you can nuke the graphics to be flat colors) and, since you're trying to focus solely on aim, it doesn't have champions or abilities. That said, QC is a lot more fun and getting matches going is a lot easier, depending on the time of day (Make sure you select a variety of regions from the main menu!) If you have some friends to play with, I'd also suggest creating a custom lobby in QL, set the game mode to Clan Arena and do 1v1 LG duels. Just make sure you don't press the 'Ready' button to keep it in Warmup mode. You can also enable infinite ammo through console in QL for your custom games.
“Try to take sentinel down”
G2 and Envy: Am I a joke to you?
Also BBG
And xset
Heaven forbid a team loses 2 matches on loan in over 1 year
they are
@@nvidiaplay SentineLs are joke
Okay so I think this channel has to be reading my mind/needs. Three days after I switch to pc they release a vid explaining how sensitivity/edpi work from game to game and what's best than just a few weeks later, ONE NIGHT after I decided to use an aim trainer an hour a day until i'm cracked they release a vid about whether or not they work.
Aim trainers are all about how you play them. If you practice small dot click timing and smooothness you're improve in game if you main tac shooters. If you play useless meme shit like tile frenzy or the INFAMOUS "gridshot" (still the worst scenario ever made) you'll probably achieve nothing and give up.
Start slow and make sure you are accurate. I feel like If you train your mouse control well with aim trainers as a beginner you will surpass people who have been on mouse an keyboard for years rather quickly
Also if you have kovaaks I would 1 wall 6 small targets slowly and find a rhythm. You’d be cracked in no time
Play the game more and review tactics when not playing. Your mechanics will come on it’s own
@@harambe9461 No lol. Aim is not improved without being pushed, its the same principle as exercise. Joggers do constant exercise but don't have large muscles. You need to push yourself to improve and you don't get that in game.
Aim trainers are definitely worth it. Coming from Kovaaks, I think a few months ago, I don't think I'd be able to hit shots I'd consider as "unreal", or have such smooth aim like a controller player, but with that added precisions as well. What is important however, is that the skills and experience learnt in an aim trainer need to be transferred to your actual game.
placing bet now that your an fn player
@@piylip Even if he was theres nothing wrong with playing fortnite its a game that requires a lot of skill and time to get good at it just like csgo, rainbow six siege, etc.
@@superbullshit420 Any game can be for any age its personal preference.
Aim trainers help improve mouse feel and control which has great carryover to multiple FPS titles. If your goal is to become “cracked” at one single game (say Valorant/Siege/Csgo) then time spent in aim trainers is likely better spent just playing the actual game and understanding game mechanics, timing, character abilities etc. It does serve as a good warm up, and some scenarios emulate what would be a very rare occurrence in-game. The trainer allows one to practice that scenario in a “stress free” situation. Just don’t drop the ball when the pressure’s on.
just pretend youre clicking heads in kovaaks ez ego clutches
I always overheating my brain when there a tight situation
especially in games that only have 5 kills available per round, you're just not getting the same amount of opportunities to practice getting those kills in game as you would in an aim trainer, aim trainers skip all of the filler of the game and go straight to practicing getting those kills
I would sometimes hit some headshots here and there but always end up being a bottom fragger, even tho i warmup in dm servers before i play a match, is something wrong with me?
Yes
I've been using aim trainers for a year now. I will say that it really does improve your way of gripping the mouse. Another way to improve in aiming is to buy high refresh rate monitor, quality mousepad and trusted mouse sensors. Also watching star players in each game adapting their playstyle and setting goals(like reaching certain rank, having X hours in the game) will make you a better fps aimer.
You have to be rich to do that ngl
BAHAHAHAHAHAHAHAA fr thooooo
I mean thats true. Hardware is one of bigger factor of "skills" Higher fps in fps games do really help
@@zackviccaji6342
Sometimes you need to Invest to be able to compete.
Even S1mple would loose a 1v1 vs a Gold Nova If He would Play on a 60hz Monitor, an Office Mousepad an oldschool Mouse with a Ball instead a Sensor.
@@adrianbasic5830 Exactly but some people don't have such luxuries, I am gold 3 on 60hz
Tbh the best Aim Trainer I have gotten recently is Doom Eternal , sure there isn't much tracing practice in it but considering how much most games try to replicate CSGO's "one shot to the head you are gone" mechanic I suppose it works well at practicing your flicks since the game forces you to aim for weakspots especially Nightmare difficulty
100% brother
RIP and tear until its done
thumbnail is disappointed 😞 really that f guy in thumbnail,,
@@mayankgg1 what's wrong with tenz?
And not get bored while playing
To me, it's the FPS equivalent of people training ceiling shots and air dribble in Rocket League.
You have people able to have crazy aim or crazy car/ball control, but have no idea how to rotate, where to position, etc.
Root technical skills are important but without the knowledge to use it properly, the results can be inconsistent.
There is no magic recipe to training, you need to be balanced and play the whole game, do not focus too much on one specific skill
That was a perfect take. Props.
That's not the purpose of Aim Trainers.
With Aimtrainers you workout your pure mechanical Skill of Aiming.
You are talking about Gamesense.
No Aimtrainer will teach you Gamesense and Game Knowledge.
But If you are able to combine your Trained mechanical Skill and the perfect Knowledge of the Game you Play, you will be superior over other Players which doesn't do the extra Mile.
100%
I agree!. Well said. Overall I dont think aim trainers are that useful. I think results would be better seen sitting in deathmatch of whatever game u want to get good in.
@@adrianbasic5830 You can be a aim god in silver, if you can't position correctly and you don't know where or what to look, or the different strategies, you won't be able to get out of silver just because you've spent too much time on your aim, and not on the basis of the game. The knowledge in question cannot be learnt in aim trainer.
That's my point
@@Pygmay
I get your Point and your Point is absolutely correct.
What I try to explain is that Aim Trainers are just a (powerful) Tool to workout your pure mechanical Skill in a save Environment.
Mousecontroll, Hand-Eye Coordination, Reflexes, Microadjustments, etc.
And that's what many Players get wrong when it comes to Aimtrainers.
Aimtrainers actually "Just" workout those Things mentioned above.
It's Not the purpose of Aimtrainers to workout your Gamesense (Tactics, Angles, Rotations, Recoil-Patters, Crosshairplacement, etc).
And that's what many Players don't understand.
If your Aim and Reflexes is on S1mple-Level because you grinded Aimtrainers for a thousand hours but you allways screw up your Angles and Positioning they won't Help and teach you anything.
But If it's the other way around they will make you a better and more succesful Player.
Let me tell you my Story.
I'm playing FPS since the Release of BF 2 2005.
In BF I allways was a 2.5-3.0 K/D Player.
Then Apex was released and I totally got rolled at the beginning because I Had big deficits in Close Range Combat, fast Paced movements and Tracking.
I thought my Aim was good.
But Not good enough If I come from a slow paced Shooter to fast Paced Shooter Like Apex.
Then I started Kovaaks (800 Hours in now since 2019) to workout my weaknesses.
And my Damage and K/D Stats got better Season after Season.
I dropped 20 Bombs (20Kills in one Game which is one of the Hardest to obtain Badges).
I dropped Games with over 5000 Damage (the highest obtainable achievment for Damage is currently 4000 which is also pretty hard to obtain If you don't cheese it with Snipers).
I reached 2 Times Predator (highest Rank) and 2 Times Master ( the Second highest Season Rank after they Made Predator only reachable for Top 500 and then Top 750 Players per Season. Only reachable as a sponsored Pro, Content Creator or unemployed Adderallkid because you have to grind this Game 10 hours a day to secure your place in the Top 750.)
Etc, Etc.
Aimtrainers brought my Aim to another Level. And I would never had been able to achieve those Things without workout my Aim with pure dicipline.
I get your Point and your Point is correct.
But now I Hope you get my Point.
Purpose of Aimtrainers is Mousecontroll.
Not Gamesense.
Can confirm osu is an aim trainer. I hit gold 3 from iron 1 when I finally able to play harumachi clover fiery extra.
Now play fool moon 10* or goodbye moonmen and you will be in dia 3 in no time
@@inferno0230 and if you want to reach rank one try to fc centipede
was it dt
I would consider it a good hand eye coordination trainer that can easily transfer to fps skill, but actual aim trainers are next level (I like to play both, but got massive results from kovaaks)
i can hit gold when playing with touchpad wtf
I can’t believe you guys didn’t mention that skins may also affect aim.
What game?
@@0bs1n65 every game
It’s a proven fact if you get skins
You have aimbot
@@drewthedrewstreams9145 especially valorant, where skins give u cool effects that give even more aimbot
@@drewthedrewstreams9145 Bro prime and reaver is literally aimbot🤣I can facking prove it man
your gaming chair is important too
Me: Plays in aim practice maps
My Aim: Sorry all your aim has been wasted in training
Take 30mins to 1hr break once u do ur aim practice that way u will recover some energy and focus after aim training. Serious suggestion btw
I recently revealed the genders of my two girlfriends. It got a lot of hate and now has 30 times more dislikes than likes. I am really sad that people can be so mean. Sorry for using your comment to talk about my problems, dear ph
@@AxxLAfriku girlfriends are girls wdym
@@CaptainLoading I tried it. Still went missing
@@ohlookitsadumbperson1169 Nah don't worry. I have 100+ hrs in AimLab and it still feels I should be a lot better than I really am lmao
5:05 Hachama in the background. I am sold. I will ring the bell, smash the like button, destroy the sub button. Based channel.
A certain level of game sense transfers to some fps games, but good aim transfers to all of them. You don't play full court, 5v5 basketball to efficiently train basketball skills like dribbling and shooting. You isolate and practice the skills.
That's all aim training is. I never understood why people think it doesn't help.
14:33 "I will not have time to delve into a fraction of it" - wastes 10 minutes talking about the history of aim trainers, rather than the actual topic of the video. Honesty. If you would have let Dr. Madison speak for 100% of the video, this video would have been so much better.
Yes. We're down for any questions or even an interview next time!
Its amazing that osu was featured in a score esports video, but I honestly feel like osu is not an aim trainer so if you expect to improve at aiming due to osu, you could potentially be setting yourself up for disappointment but apart from that, its a crazy fun game to indulge yourself in and helps in terms of warming up and improving reaction time etc.
As someone who came from playing on a console it was a much better entry into mouse aiming than trying to just jump straight into shooters. That's really the only reason I wanted to make sure to mention it. It isn't good for teaching aiming mechanics, but rather for building mouse specific hand-eye coordination.
Not really, it's more about how you apply that information. OSU can still help since it improves mouse control and can greatly improve your smoothness making your tracking way better.
As a Kovaak's player, I love how popular Aim Lab has become recently.
Feels like I have a permanent leg-up on my opponents now lmao
lmao
Trying hard to justify spending money in BS while getting shit in in games ha.good for U chump.
@@HexxuSz someone's an Aim Lab player
this is a good video, one point - consistent daily small sessions is better than like 5 hour sessions. I watched something about this topic where someone spent months in aim train and tracked their performance, i didn't think i would gain anything from this video and was very surprised the effort put into this video. Great job.
I recently got immortal in Valorant and am going to get back to aim training, but honestly my in-game positioning was the biggest thing holding me back. Now that I’m at a high level my aim is the thing that needs most improvement.
If you’re stuck in silver-plat the best thing you can do is grind 3 DMs before playing comp and working on your mechanics more than your aim imo.
Drink everytime dimitri says "suffice it to say"
BREAKING NEWS: *in Today's news (number of people who liked) has died and all were to alcohol poisoning*
I put a hundred hours into both Aim Lab and Kovaak, I started with Aim Lab but I felt something was missing and I switched to Kovaak and I feel like my aim improved more when I made the switch. Aim Lab is good but idk something is missing from it imo. I think the most important thing to remember is that Aim Trainers are dope and fun to genuinely improve your aim, and mouse control but without the game sense, you’re gonna be useless.
Yay! Another episode of my favorite series! Love you're guys' work!
300hrs- Noob
800hrs- Mid
1500hrs- Decent
3000hrs- Start of being a true aimer.
Aim trainers are worth it for sure. This is coming from someone with 5k hours in cs. And 500+ in aim trainers.
yo I'm a fan of your videos lol
@@clockworkk lmao small world, thanks man!
He got a vtuber in the background again, true man of culture
And its Haachama.
Day 7 of asking The score esports to make a video about BTMC and his osu career
Go watch BruhMasterL
He has videos about many OSU pros and maps
@@aok9153 i don't care, i want the score esports to make it
@@doctordoom8759 Why tho, they would just make a worse video with less history and shitty puns
@@aok9153 exactly
I’m glad you added the idea of “deliberate” training, as training with no real goal in mind doesn’t make you much better. Great guide
Guys please warmup your wrists with some exercises you can find on youtube (dr levi for example) before playing aim trainers, this is not a warmup game, it can be very intense and can hurt your wrists/arms like developing RSI. AND TAKE A BREAK EVERY HOURS PLEASE DON T HURT YOURSELF LIKE I DID.
(sorry for my bad english i'm still learning)
I did not get RSI but I got carpal tunnel for 6 months, which is even worse. Definitely should've known to stretch my wrists.
Valorant triggers my wrist pain kekw
I wake up every day with a smile on my face, knowing ive never touched osu
....why? It’s not like it’s bad.
@@phoenixflamegames1 "See you next time"
why though, its quite a unique game to play
Youll be stuck in 6 digits cuz your shit. Just facts
lol
I allways thought that my Aim is pretty decent Back in 2018.
I regularly played FPS since the Release of Battlefield 2 Back in 2005.
With the release of Apex in 2019 I saw my big deficit in Tracking and Microadjustments despite I was a 2.5-3.0 K/D Player in all BF's I Had Played since Release of BF2.
So I bought Kovaaks Back in 2019.
Today I'm around 800 Hours in and my Aim is on a complete other Level.
I'm able to Back this Up with Stats from every Season.
I created my own Routine which contains a mix of Accuracy, Speed and smoothness-Training in all important Categories of Aiming.
Most Important Microshots, Click-Timing and Tracking.
Aim Trainers are powerful Tools If you use them correctly.
Don't let anyone Tell you Something Else.
I'm a living Proof.
In my experience I've noticed that aim trainers do help my aim, and if I practice on them enough I see quick results. That being said there are game specific scenarios that sometimes can't be replicated. I also find that aim trainers help you get used to a new sens if for some reason you changed. I went from playing on 40cm/360 to 27cm/360 and I got used to it a lot quicker by playing aimlabs
I'm kinda new to kbam, I'm a year in. I've tried 3 Aim Trainers, I like Kovaak's the most. Just aim training didn't really do much for me, until I started training for a particular game, and the movement you'd encounter while fighting. I switch drills often, I don't want to be trained to the aim trainer. I was weak with tracking, and close quarters fighting. I watch one guy that focuses on aim on his channel, he provided some personal drills. They basically addressed all my weak areas, and because most games have these mechanics, it crosses over to most games. I only practice if I'm not actually playing, or played for a while. People are always asking me what I'm using, so I guess aim training does work. I was just hitting a bunch of lucky shots before, now I definitely attribute my skills to some aim training, and a lot of practice. I started just to be able to compete, I didn't know at the time I was fighting software, and devices.
Aim trainers are all about consistency. I think of it like when I workout, I won't see massive results instantly and it'll feel tedious to do everyday even though it's only 15 minutes or so but eventually it'll make a massive difference in the long run to your raw aim. Now implementing it into every game is gonna be quite different as each game has it's own mechanics and gameplay, so it's your job as a player to adapt to that game and put your time into it if you wanna be great. if all you care about is having really good aim then that's different, then you can just go crazy on aim trainers everyday and hop around from one game to another as you find interest or hype builds around them
The most use I got out of an aim trainer was the audio tracker indicating you shoot in the direction you heard from. There are games that have audio tracking problems. It could be a bug, exploit or someone just being sneaky with the walk button. But the audio test in the aim trainers is worth doing to be sure your audio is good on your end.
They do "IF" you are consistent and "IF" you train the maps that you are suppose to train, not every map in kovaak or Aim lab will make you better. Look for someone that can advise you properly depending on which videogame are you playing at the moment.
Honestly i feel the difference, i usually play Siege for couple of Hours and then Valorant for couple of Games and when i put aimlab before it my aim is pretty much improved and without its all over the place, this being said, i usually jump into Thunt and Deathmatch before playing matches too, it helps
It really isnt useful for anything besides point and click aim. And even then its useless because of recovery time between shots ingame
Its like moving a steering wheel around in a static car to become a rally driver
@@aok9153 Muscle memory is a thing, you know that right?
@@willshikabob Movement, counterstrafing, fire recovery time, recoil, crosshair placement and countless other things you only learn by you know, playing the game
Clicking circles wont make you improve at whatever game you play
You get better by playing the game.
@@aok9153 I'm not denying that, but when you have games like Siege with nothing but t-hunt, it just doesn't work. Getting comfortable with your mouse as a baseline is something you build off, you don't immediately start with throwing 3 pointers, you start with ball handling.
@@willshikabob I get your point. Its like if you learn drifting, you wont send a 150kmh reverse entry as your first try. You learn the basics first
But at the same time in games like cs. You improve the best by playing the game, deathmatch and watching pro games
Yo Colten is a man of culture, Hachama is in the background 5:02
Of course o7
@@theScore_Colten One of us! One of us! Also your moustache is epic
@@drrayven Damn. Thank you 🙏
5:02 me looking at haachama at the background: *I see your a man of culture*
Colton being a man of culture as usual
Looking at it too
HAACHAMA-CHAMA
Naturally.
04:59 HAACHAMACHAMA
Aim trainers is a substitute to the epiphany, that keeping up a perfect crosshair placement 24/7 ingame is pretty much same thing as tracking flicking etc in an aim map. Other than solving the issue with how pressing mouse buttons can deviate your aim.
"If you're not a good shot today, don't worry. There are other ways to be useful"
0:58 even tho i've seen it already tens of times I rewatched it for another 10 times at leat. its beautiful
My 4-6 months on aim training for Rainbow six
Can give a solid example of:
YES!
Especially Tactical shooters (with needle precision flicks) and Overwatch,Paladins(effortless tracking on 16 pixel head)
And OSU gave me hand Confidence and patterns reaction Time (like no shake aim like A to B in a line for a flick or tracking)
I have fun with rhythm games overall
@ 17:55 The last time Demitri saw A flick that good he rented it from blockbuster on VHS..
OMGosh! I can't stand it! An effing mustache imported from Pluto and then I just noticed his tiny little Bambi Bun on the top of his head! Remember Alfalfa on the Little Rascal folks?(LMAO). You go boy! Thanks, boys, for your great videos. Heading to get my aim training done.
S1mple, Shroud and all the goats didn't have aim trainers back then all they had was hours and hours in game and downloading community drills to improve their aim. Yes there are new stars that have aim comparable to them in a way that advertise aim trainers, even some big streamers like Tenz advertise Aimlabs, but keep in mind that Tenz had an insane mechanical aim before aimlabs even came out and when he plays aimlabs he just showcases how good his aim is but not playing aimlabs to improve his aim, all the scores and records he set is a product of a skill he already had long before aimlabs was published i just wanted to point that out to give you more insight on the topic i hope it helps
Yee. Everyone seems to think that Tenz aim is from aimlabs without realising that hes aim in aimlabz is just a product of his real aim gained from constant hours of dm back in the csgo era. I think he said that he use to sit in dm for long ass periods just training his aim.
@@KiuHayakariand with kovaaks if done right you get that aim without spending millions of years training in dm
Ahhhh im glad to see hachama lurking in the background 😂😂😂😂,
FINALLY. A VIDEO ON THIS TOPIC.
2:50 , yo that's me, lets go! Aim Trainers definitely help!
leaving target 1hp noob player so bad aim not even top 0
That guy even has Haachama in the background, cultured.
Not only does Colton watch every vtuber i watch he also knows Cookie and WC. Im impressed man I like the guy.
Vegeta, what does the scouter say about my culture level?
As someone that transitions from console to pc playing siege, aim trainers does help me to be better at Aiming. But imo, aim trainers are for helping us to adapt to mouse n keyboard when whe are starting to use those tool or maybe helping us to adapt when we are changing sensitivity. But nowadays, i just use aim trainers to do warmups before im launching my game only for 5-10 minutes
Great content! Hope to see this quality contents on Vice City, a new incoming platform for gamers
woww v i c e 's so famous, I see many pp retweet their content on Twitter
@@bellalabolee5019 yah, this project is potential, i say it cuz i invest in it lol, hope it work weelll
@@bellalabolee5019 you can read their whitepaper to evaluate it yourself
@@zoeyjackson5364 high five bro, i have a group to dizzcuss bout it, wanna join??
@@tokyobangbang6999 I think wwe neeed a professional to evaluate, wwe cant do it by ourselves
Saying that Osu is an aim trainer is the same as saying that opening and closing your fridge door is an aim trainer.
As an almost 40-year-old fps player who competed in all the original competitive fps's, Aimlab has helped turn back the clock a lot. It's all about reps. And in whatever FPS I play outside of something like MW "Shoot The Ship", it is impossible to get enough shooting reps to make up for the time 17-year-olds playing all day can get. So getting way more reps per hour and getting feedback without having to watch my gameplay back is really meaningful. I've cut my flicking response time by 70ms in a couple months of on and off aim lab for example.
High, I play a lot of aim trainers. Realistically aim genuinely just isn't that important in any game. I've trained my aim well past the point of diminishing returns, and now I'm basically just doing it for fun. I play with many world class aimers, and while we are obviously above average in any game we play first try- we aren't gods or anything. When I played CSGO I couldn't spray any guns and so random gold nova players would hold their own since all I could do is onetap, in valorant I didn't know any abilities or sprays and I wasn't great. In overwatch aim doesn't matter since everyone just abuses abilities, etc.
Aim trainers only help you if aim is something specifically holding you back in game. Also Osu is not an aim trainer lol, 2d aim has a microscopic amount of transfer into 3d aim.
Very goated and true
Holy shit paytrolah the goat
PagMan pagtrolah
Bro just watched a literal incarnation of insanity in the background
4:58 LMAO Colten's monitor showing Haachamas stream KEK
Thank you for mentioning that osu is NOT an aim trainer , while a very good game that more people should try out it will not help you with your 3d aim at all.
100%. It was the perfect tool for me to re-teach my brain how to aim with a mouse vs. a controller (also a banger game as well) but after that it was all about in-game practice.
what's the difference when your monitor displays it in 2d.the only difference is the feeling in the sensitivity ... otherwise the motions to go from on point to another on your screen are exactly the same
@@ksweew7476 absolutely not , your motion in 3d games is calculated by the in game FOV (and therefore movement is in relation to degrees of said fov), while in 2d games its by pixels.Thats why (depending on the game) your fov also affects your sensitivity.Your monitor rasterizes a 3d environment to a 2d canvas and thats it.100 pixels moved in a 2d game is not the same as lets say 3 degrees in a 3d game
@@nekko2645 depends on which game you are talking about.
I think you were refering as sensitivity related to degree in 3d because many games can dissociate field of view and sensitivity and therefore motion, you can have a field of view of 20 and still have to do the same cm/360 as you would if you were at 90.
( tho that would feel weird )
what i meant by motion was that no matter what if you wanna go on the left side up corner of your screen with your mouse it will be the same motion weather its 2d or 3d. and there is also the fact you are playing on a 2d mouse pad field other than that i dont see the difference between 2d and 3d other than the fact it feels different because like you said it would be weird trying to apply your 360 per cm to desktop.
which id say is the factor that will determine maybe 70% of your success ... on the result if you're going to get on tasks like gridshot, sixshot and stuff but if sensitivity control was all aim is then we would't need to shoot and practice drag shooting or click timing or these sorts of stuffs ...
and also it would mean that by changing sensitivity you would lose 100% of your skill which sounds unlikely.
now is osu the best option for practicing any of these ? i would't say it won't help but nobody is ever going to wait an aproach circle to click on a head or waiting for the beat to shoot ... oh wait there is the players that uses metronomes in aimlab ...
Anyway osu is not what you could define as an aim trainer if we can agree on what is an aim trainer ... now can you say it doesn't work/help i would't be as categorique ...
Gaming's not rocket science, the more u play the more you improve.
I don't usually use Aim Trainers, i mostly use the normal go-to's like Range Practice, Aim Botz, and Retake Practice on community servers.
But there's a workshop map in CSGO called Yprac's Aim Trainer, and since the only two shooters i play that are not so much movement based are CSGO and Valorant, i just hop into the map and most of the time, dedicate 3-6 hrs grinding every single thing on the Practice Menu.
I don't use Aim Lab or Kovaak 2.0 or any of that kind of stuff since well, if you put me to choose between a downloadable map on a game that i already have installed, and a independent and separated software, it will depend if i have enough space on my driver, but i will most of the time choose the first choice.
Now, i do not say Aim Trainers are worthless, they are good if you play them consistently and although you have to practice against real players after your training session, you will still have that solid base of aiming, and they can help you with your situational awareness, reaction speed, and split-second decision, but most of the time, your aim will only work if your gamesense can back it up, so it's up to you, if you want those quickie-peekie kills, you'll have to work on your gamesense and playstyle.
Have a lovely day
sir,this is a Wendy's.
@@charwithans8560 Oh sorry, i thought this was Mc Donald's, my excuses
Try to take sentinel down”
Gambit:You mean Gambit?
I feel OSU is more useful for RTS game instead of FPS, but it does provide an alternative when tired of all the training maps in aimtrainer
Aim trainers work, but only if you play scenes that are just outside your ability.
Playing only tile frenzy won't help much.
Aimtrained for 9 months (300 hrs in Kovaaks) my aim is really consistent, getting good scores in aim trainer also boost ur confidence.
Also, it's good for helping you to not let your aim get washed while not playing (due to school/ work, or to remove mindblock)
06:00 I feel honored
hello whitecat
If youre spending most of your time on aim trainers than playing the game you will not feel your own improvement.
your*
My theory is that this entire video was created purely so Dimitri could show off that flick in Tree and I don't blame him.
i have about 170 hours on kovaaks and i can say its helpt my aim become alot smoother consistent faster and less shaky if u use it right u can target ur weaknesses and turn them into strengths
A wild Haachama appearance. Didn't expect that on here.
I was just wondering about this innovation LOL, this series is so great.
There are dedicated tutorials from many people on how to improve aiming ability. I know only about Kovaak ones, but they are insanely well made with some decent theory behind it.
But important thing is Aim trainers won't make you play better in actual games, no matter how many thousand hours you put into it. They improve only 1 aspect of playing fps games - raw aiming. No recoil, no timings for shooting, no stopping to shoot, no gamesense involved. It is only target switching, tracking and "flicking". With some mediocre movement aiming scenarios.
You have to spend at least an hour every day on just aim trainer AND then play your game of choice for a few hours. You NEED to stretch and warm up your wrist and hands.
Kovaaks is perfectly fine, the only downside is that its not free and people might not know a lot about it. But there are good tutorials on how to improve there.
Also they mentioned that there are people who can be naturally insane at any fight they take, no. They don't exist, everyone can have insane lucky flicks but for the most part its knowledge how to aim and which fights to take.
It's funny how osu is known as a weird anime game when it has just as many not anime related songs as anime related songs and there are only like 2 anime related default maps out of about 10 songs
5:00 LMAO MAN WATCHING HOLOLIVE IN THE BACKGROUND
from someone that switched from controller to MnK this june
can't speak on Aimlabs but Kovaaks made the switch a whole easier.
playing BFV and Cold War helped aswell
time freeze's leaderboard at 5:50? cant be bothered checking but good choice :') actually a nice little segment on osu in general, it's a small scene relatively speaking so the time spent looking at it is rly appropriate imo
Kovaak 2.0 gamer here, best 10 euros given ever
I ask myself this question a lot more: "How did I miss that"
Osu has taken so much of my time that I think it deserves to be on theScore esports
5:00 dude is talking about osu while a haachama stream is running on the background, never have I seen such culture before
This is such a good series - props to the creators and hosts as well as everyone behind the scenes!
Aim Labs should make a workshop collection just completely recreating their entire practice set for CS and any other game on Steam Workshop, or just have/let someone else do it
5:05 who's the man of culture watching haachama
As a rhythm game player, i can say that the game itself was aim trainer in disguise
Man with a moustache like that simping HACHAMA LMAO! I LOVE IT!
Big Haato fan :D
For someone who just started with fps yeah they help a lot along with spraying practice and crosshair placement. Went from iron 1 in valorant to ascendant.
Yes they do but most people use them wrong. People do gridshot and think it will improve their aim, uhh no clicking huge circles that don't move do not help your aim. You need sixshot, motion shot. - Immo valorant, Diam overwatch, P1 peak siege when Diamond was the highest rank.
I like how you list your credentials lmao.
@@Paytrolah i mean it shows I know what I am talking about. I am not a random. I see so often people hard stuck in gold in any game trying to give out advice. All these youtube channels about getting better yet the people making the videos havent touched a rank in their life.
@@Pallineon These ranks tell me nothing since i dont play these games
In cs, global is a dogshit rank and its the highest in the game
@@aok9153 no one plays csgo matchmaking, valorant has only one form of matchmaking tho
@@Pallineon Most people play mm. And most people are garbage
Even level 10 faceit nowadays is a joke tbh. Even in 2500 elo lobbies with 3k elo player you will have griefers and stupid shit like that
When I first got into CSGO in 2019ish, I used to play 3 hours if Aim_Botz before I’d play any Comp at all. Used to be able to walk around in DM one tapping everyone from any range on Dust II, and play entire Silver matches with just a Deagle and top frag.
Then I stopped playing for a few months, no longer use Aim_Botz, and my aim is suffering severely… never quite got as disciplined as I used to be…
More on "Deliberate Practice": This is all about how, by doing the same activities over and over, you will reach a point of severe diminishing returns. To deliberately practice beyond this point, you must either increase the difficulty of what you're doing or change how it works completely. Once you increase the difficulty, you are more likely to be able to increase your proficiency within it at a higher rate before once again reaching the point of diminishing returns. This is why new players in games like Geometry Dash progress so much faster than players about 6 years ago. They had more challenging content to play which they didn't simply ignore because of thinking that it was too difficult. So how can you best practice? Make sure to make it more and more difficult as time goes on.
With only watching 2.24 in this video so far: Training of any kind is only help you if you know what you have to improve on. Talking aiming; Yes. Doing aimtraining such as DM in CSGO, or aimlab etc is ofc gonna help you hit more shots however It's not gonna make you a better player as long as you're lacking everything else.
Being more self-aware and knowing what you're doing wrong in surten situations and actually practicing on that is gonna get you further than just doing aim trainers. Watching your own demos(talking about CSGO) and actually seeing for yourself is gonna help you more for sure.
**MY OPINION**
The way I see it. Train 15-30 minutes a day. Try to create a plan of what you will focus on in a given day. Train those skills. Play your game, if you can also do 5 minutes of aim training in your preferred game before playing a match.
It's hard but do it every day before you play and you'll see improvements. Eventually, you'll only make micro gains, but you'll always be getting better. Don't let that voice convince you that you're not.
God, thank god they mentioned this
"Aim trainer which is not an aim trainer" on osu
I really hate when people say Osu is a aim trainer god. Osu was one of my first PC games and I dived there because it's a Rythme game not a damn aim trainer Jesus christ
5 minutes before the faceit match while it's queuing
KARIYU IS BEST AIM GUY EVER
Agreed.
vF serious.
quickly got me from Iron 2 - Silver 1 without prior FPS experience, and not much play time. I know S1 isn't high but it's an improvement from Iron, And even if I don't play much anymore I've retained my aiming skills and can carry over other games
I'm never disappointed from a upload amazing work everyone! Keep it up 🙏
Coming from coaches: if you want to improve your aim, stick purely with ingame training. If you are bad in handling a mouse in general because you are new to the PC then sure aim trainers will give you some practice but if you want to be good in the game (for example CS, Valorant, Apex, Cod...) you should always and only train ingame. Aim trainers are fun little minigames but they are not training your aim in the game or they do it rly inefficient. You spend 100hrs in aim trainer will improve your aim slightly, 100hrs ingame will actually improve your aim much more
Nope. Aim training will improve your mouse control way way faster than training ingame. You have no down time so you’re constantly practicing whatever skill you’re trying to practice instead of waiting 10 years ingame until you eventually meet just a few enemies. You’re also able to isolate your weaknesses and work on them specifically, which you can’t ingame. Aim trainers should obviously be paired with your game of choice, otherwise you won’t learn things like controlling recoil, game sense skills etc
@@aerithias2502 it’s just not true, that’s what custom games are for there you practice every single angle there is and aim training is much more effective there too
Aim trainers are gadgets nothing else
@@SupersternNo1 Now you’re talking about game sense skills instead of aim
@@aerithias2502 aim doesn’t translate from aim trainer to the game, because stuff like strafing crosshair placement and prefire is much more important than clicking heads.
Also there is a first shot accuracy in every game not to mention spray pattern. So no I am not talking game sense I am talking aim. When you want to learn aim train it ingame. Aim trainers are a waste of time and will make your aim improve much slower if you actually use aim trainers over ingame training
It’s the vitamin powder of gaming. Cool to have but not useful for what you want to improve in
@@SupersternNo1 Aim training trains mouse control/raw aim, it basically helps you learn how to exert physical control over the mouse and become accustomed to the idea of using that control against specific kinds of movements, which you learn from playing the game. Aim training helps you learn how to execute your plan as to how you’ll hit the enemy accurately, deciding your plan depends on which game you are playing. There is simply too much down time (time waiting for enemies to appear) when you’re playing ingame for it to be good practice, that is why aim training is incomparably more efficient. Let’s say you are playing Csgo, you could waste like 5-10 minutes waiting in matchmaking only for you to practice your aim 1-2 times per match. While in aim training, you could be practicing the type of aim generally found in csgo around a hundred times per minute. This is why it is recommended to play a bit of aim training and then spend most of your time playing the game since you’re training your aim and also honing the other types of skills needed like game sense.
Rocket League players :
What even is aim?
What a Gigachad watching hachama stream in the background while recording a video