so looking at my yt history when i fall asleep and when whatever i was watching finishes, youtube watches just neckbeardism videos lol. love it. AA you are literally now my sleep paralysis demon.
A ranching carnivore colony sounds fun to watch; not being able to plant rice for early food or use growbeds later would add an interesting challenge. Maybe make some big cat your sacred animal. Cannibalism is less interesting; rimworld delivers people to your door.
This is somewhat related, but awhile ago (pre 1.3) I did a Brawler Beastmaster colony that was really interesting. 100% chance of brawlers, and using some animal mods that let me control my animals + alpha animals for variety, made it so if I wanted to hunt or do most of my fighting I had to use packs of animals. I changed it from one I saw which had the same premise but 100% pacifist, no weapons at all. That seemed like too much so I went with 100% brawlers. Even so, it was really quite difficult and raids scaled IMMENSELY from the value of the shit loads of animals I had to have, but I could see someone much more skilled than I taking great joy in that setup. And I bet Ideology could make it even better, kinda similar to what you said. Man I love the endless possibilities with that game.
@@GiraffeFlavored My last colony Randy blessed me with some wargs. Apart from randomly killing animals you're trying to hunt/tame, predators can be better than walls sometimes imo
2:09:08 "Purple insulted Fabio's relationship status. This drove Fabio into a rage and he began a fight!" I bet Purple called Fabio, a Neckbeard, an incel. Sometimes rim world is too perfect.
Lmao! You must enjoy this series because you relate to the neckbeards! Fucking marvel lol, you couldn’t pay me to sit in a cinema with marvel fans. Imagine the smell!
This wasnt edited xD. But i do agree, his edited videos are amazingly done and for me theyre also quite inspiring aswell. He has single-handedly made me play hundreds of hours of project zomboid and rimworld. If i ever feel down, just the soothing voice alone makes me bliss :D
17:39 would highly suggest that whenever you just wanna down a pawn, just use melee fight against them. Guns are only blunt in melee which means they have a very high rate of downing instead of killing.
If you want a good way to fight against Mortars: Get a high shooting accuracy pawn and give them a Sniper Rifle. Kill one or two enemies at long range, and they will start approaching you. Arrive early, before the mortars are built.
That gallant toe, meritous appendage. Gave freely of himself without question or hesitation to defend the halls of Doritos and Mountain Dew. He did not live on his knees and await the abuses of time and diabetes, he strode headlong into battle and fell in glory.
Also, I really enjoy your edited content, its what first drew me in to your channel as unique, whether its Kenshi or Rimworld, the story telling always drew me in.
Made a colony of blind raider cannibals that take prisoners and gouge out their eye balls to worship the third eye, also they like to scar themselves and enjoy pain
@@solomonchild3398 I don't know/remember if the mod let you assign specific rooms to the cleaning robot. Especially for the kitchen, hospital and the laboratory rooms I would assign it, common sense mod helps with the kitchen, I however did not noticed any diffrence for the hospital or the lab.
I lo e your voice I have a lot of anxiety, and when I'm at work I love to just put my earbuds in and close the world out, just sink in to the the smooth delivery of an AA VOD, great stuff even when I;'m not at work and just at home tinkering or drinking I love to watch an video like this I'm too stiupid for rImworld its' and complicated game, but so so fun to watch great content man 100/100
fall asleep to Styrofoam and dubbed mezzo-soprano ASMR whispers. wake up to ambiguousamphibian's lovely neckbeard video...again. really, almost every night, fall back asleep because UA-cam knows me, just more. your my lemon AA. no seeds. wink
It's honestly much better to have more pawns at the start. You really do get stuff done so much faster. Even with the crash landed scenario, taking whatever pawn you can get (as long as its not a hindrance) is good.
@@emzetkin1100 I personally keep pyromanics as well. I don't find it that bad since if I've many pawns, I'll have some around everywhere so fire doesn't become a problem at all. It's usually psychically deaf/dull which I usually use for organ harvesting and replacement of limbs with wood counterparts (for medical experience training).
It's so funny how AA hardly cares for this useless Yorkshire terrier (except when someone's trying to murder it) yet it survives fo such a long time, just living along, barely being noticed. Meanwhile poor Decoherent loves all his pets so much and his starter cats keep dying within a short time. 😆
Hey a fellow Deco fan! That man cannot keep a cat alive to save his life. Thank God he doesn't have that problem IRL, his cats are very cute, he posts pictures of them on his community tab sometimes lol
@@GiraffeFlavored Yes, I like watching Deco. His voice is very soothing, and he's a nice and relatable person. His real cat is ancient, wasn't it 21 years old? Amazing.
Not sure how often you read these comments on the VODs AA, I just wanted to share about other Specialists. Probably the best specialist to have with ideology is the Production specialist. They focus on Building/Crafting and are only usable if you use the Human Primacy meme. Not only do they construct/craft faster but the quality is automatically increased by +1 (I think its 1). I have a colony that is still early game (only 4 colonists and we just got to Flak armor research) and my dining room is already full of Masterwork dining chairs and people are sleeping in Excellent beds (and I think one is Legendary?)
Hello my name is Fabio Ive been watching almost all your kenshi, project z and RimWorld vids and it was kinda nice seeing my name here, i know this is a 3 year old, but still feel honored
2:31:48 When the animal does go manhunter, you can usually tell who it is going after and prioritize moving that pawn. You can have that pawn just run around while the others riddle the animal full of bullets.
I'm just watching this for the first time and went to comment about this... I'm surprised he missed it, but at times he does seem to get distracted fairly easily. 😁
@2:27:00 On just a quick glance to solve your light issue, you could move the heater behind a vent and have the heater accessible by a path with a door in the wall (top/bottom) just in case it breaks down. This way you can 'hide' the light and still get to the heating needed for the room(s).
you dont need to stop them from putting fresh corpses into the dumping stockpile zone you just need to give your fresh corpse storage a higher priority than the dumping zone
The only suitable way to refer to Spoon is Spoon. Considering how he is spooning away at the stone it might as well be a cold pudding fresh out of the fridge that he digs into with joy and devours, completely and ravenously of the Spoon.
they way you hunt bears, kill insects and any tanky single target mob is this; you spread your colonist a bit far from each other with the fastest colonist closest to the enemy, attack it and then you run with only that colonist who has the agro around your other colonists whilst they shoot.
I had a mamamlkin Colony awhile back and had an infestation pop up in a Bedroom and it almost killed four of my people! Wasn't fun at all but hasn't scared me off from doing more mountain bases xD And on an off Note, cats certainly create filth. My cats make a mess between hairballs once in awhile and one of them likes to chug her water in the mornings and ends up barfing up water xD
also, you should build a wall and make enemies come through the big puddle there. I think you can put traps in it and enemies will be much slower approaching you
gues i'm one of thouse rimworlders that NEVER has food problems xD i seen alot of youtubers having problems with food. i always have a surplus of +100 simple meals stacked on shelves in my freezer
Hey man. You talked about the transition from longer series to more one off videos in this stream. I gotta say, I absolutely love your longer series. The different challenge videos are still great, but I feel like almost every game you play lends itself more towards longer stories. I know you said the algorithm doesn't really like it when you do a lot of long series, but it still kind of bums me out when you do a single video for a concept that I would love to see go on longer. I hope you can eventually find a nice balance between the two styles in the future. Or at least promote the VoD channel a little more on your main. I had no idea this channel even existed until just recently.
I made donkeys my revered animal and I regret it... I'm farming them, but I can't kill them, and they produce nothing useful. I have to release a batch of them into the wild every year, and my map is completely filled with them now.
Sounds like India with cattle. The cows seem to outnumber the humans, at times. They're fucking everywhere, they do whatever they feel like, and there's basically nothing that can be done about it.
From what I've seen and experienced. Smoothing and flooring/building walls helps prevent insects, but maintaing a low temperature inside your base makes it so insects never spawn.
Master builders can be pretty satisfying too. Last run I had a guy named Spider who presumably got that name because he put up walls so fast it looked like he had extra limbs. And that was another random name lol
2:58:43 in a bedroom with 3 tile width it's better to put the beds close to the doors and rotated just so you can add the end table on one side if you want.
I had like 5 guys all with flak and charg rifles get over run by like 50 wolves, it went fine until someone snapped and walked through the door I was kiting and let the rest in
Granted, I play with a bunch of mods, but nothing that should change Ideology afaik, but converting people that have joined was really really slow and difficult. I then saw that you can convert prisoners and since that is being done all the time, just like with other types of wardening, it's quite fast with good social skill. So all my other Ideoligion pawns are now rotating through my brand new "rehabilitation camp" to get them converted. My strongest holdout that I never was able to get under 80% as after at least a year as a regular colonist is almost converted after only a number of days.
I'm not completely sure on how to best go about converting people, but I think the best way is to set your prisoners to convert first and then recruit or enslave them afterwards.
Make sure that you got two stoves. One electric and one fueled... keep the fueled one as a backup because it's always possible to be without power and it'll help (and I've had the fueled one be unable to work since I had no wood to fuel it so the electric one saved me there)
Is this another channel u have? Jw just subscribed. But the other channel has alot more subs. Yes im a sub as well. Im glad i stumbled upon this video. Love it. Keep up the good work
You can fight mortars with mortars until later on, it's the only way to not approach. But if you target their pile of shells? kaboom. LIkewise if someone gets incapacitated and drops a rocket launcher or doomsday. hit it with a mortar and Kaboom. mid to late game, if you get psycasters and a jump pack you can "invisible" a pawn with a jump pack equipped and the ability to "skip". You then just jump close enough to skip the components away from the mortar camp, pick them up and jump back. When they can't find the components to build the mortars with, they assualt your colony just like any basic raid, i.e. heading toward your bedrooms to fuck up your sheets. another thing you can do after mid game is use drop pods to send boomalopes into the middle of the mortar camp. Kaboom. once one enemy dies, they should assault you like a basic raid and forget about bombarding you 1:57:50
Every time I fall asleep watching youtube, I wake up, and this is the video that's playing
Same
SAME HAHAHAH
For me it's ice sheet run. I've seen it like 8 times heh
"We might have to eat Purple."
I love this game, just for producing sentences like this.
Hi free s dad£=[to rdttt] it t5 Ty Ty you up
Your VODs are SO good! I appreciate how you hardly miss things on screen that a lot of other streamers miss!
so looking at my yt history when i fall asleep and when whatever i was watching finishes, youtube watches just neckbeardism videos lol. love it. AA you are literally now my sleep paralysis demon.
A ranching carnivore colony sounds fun to watch; not being able to plant rice for early food or use growbeds later would add an interesting challenge. Maybe make some big cat your sacred animal.
Cannibalism is less interesting; rimworld delivers people to your door.
This is somewhat related, but awhile ago (pre 1.3) I did a Brawler Beastmaster colony that was really interesting. 100% chance of brawlers, and using some animal mods that let me control my animals + alpha animals for variety, made it so if I wanted to hunt or do most of my fighting I had to use packs of animals. I changed it from one I saw which had the same premise but 100% pacifist, no weapons at all. That seemed like too much so I went with 100% brawlers. Even so, it was really quite difficult and raids scaled IMMENSELY from the value of the shit loads of animals I had to have, but I could see someone much more skilled than I taking great joy in that setup. And I bet Ideology could make it even better, kinda similar to what you said. Man I love the endless possibilities with that game.
@@GiraffeFlavored My last colony Randy blessed me with some wargs. Apart from randomly killing animals you're trying to hunt/tame, predators can be better than walls sometimes imo
2:09:08 "Purple insulted Fabio's relationship status. This drove Fabio into a rage and he began a fight!" I bet Purple called Fabio, a Neckbeard, an incel.
Sometimes rim world is too perfect.
when he described purple I was like, oh my god, an 'artistic' man hating femenist joined a colony of neckbeards, what could possibly go wrong xD
the fact she's a 19 year old "Cult Kid" just adds to it even further.
Blaze Solaris ååååå
I'll definitely miss the episodic series, as they're by far the most interesting to me. But I'll excitedly await every video you produce!!
*Agreed*
Wedrrxxf
Bro every time I fall asleep watching videos I wake up and it’s your stuff playing wth 🤣
The algorithm has blessed you.
Same i dont understand it
6:41 Spoon started screaming for reasons even he did not know, for the terror overwhelmed him to his very core.
I did the math. I've spent more hours watching you play RimWorld than I've spent watching MCU movies in the theater.. yeah, long form is just fine.
mcu is garbage for man children and weak minded westerners; that's good
@@schwany6703 wanna know what's weak-minded? Thinking I care about your opinion of the MCU, man-baby.
And Rimworld has More representation!
Lmao! You must enjoy this series because you relate to the neckbeards! Fucking marvel lol, you couldn’t pay me to sit in a cinema with marvel fans. Imagine the smell!
@@tsalVlog he’s right though tbh
I love your editing style. Its gospel, holy and enlightening. Its presented well and always leaves room for wanting another episode.
This wasnt edited xD. But i do agree, his edited videos are amazingly done and for me theyre also quite inspiring aswell. He has single-handedly made me play hundreds of hours of project zomboid and rimworld. If i ever feel down, just the soothing voice alone makes me bliss :D
AA blessing my ears once again. My grind of PZ continues.
What's PZ all I can think of is project zomboid
My favorite ideologies colony so far is Roll1D2’s colony of Furry Crusaders
Hail Joris and St Arcadius
Ah fellow war crimes and possibly, the incest enjoyer
(incest part is from the "generations" series... I think it's self explanatory by now)
I havent heard that name in a long time... god bless the auto-bong
Ahhh mr streamer and his rim rim fun
@@gingerbiscuit2368 blessed be the prophet of Ohm
180 Fruit falls from the sky and he doesn't prioritize his starving colonists to haul the FRUIT inside
Neckbeards? Eating fruit?!
17:39 would highly suggest that whenever you just wanna down a pawn, just use melee fight against them. Guns are only blunt in melee which means they have a very high rate of downing instead of killing.
Pppppplll
Ppppppllllg😢oooo
I swear this got nerfed, it still works on colonists but never on enemies
If you want a good way to fight against Mortars: Get a high shooting accuracy pawn and give them a Sniper Rifle. Kill one or two enemies at long range, and they will start approaching you. Arrive early, before the mortars are built.
That gallant toe, meritous appendage. Gave freely of himself without question or hesitation to defend the halls of Doritos and Mountain Dew. He did not live on his knees and await the abuses of time and diabetes, he strode headlong into battle and fell in glory.
I love the meta talk. It's like learning about the deepest lore™
Also, I really enjoy your edited content, its what first drew me in to your channel as unique, whether its Kenshi or Rimworld, the story telling always drew me in.
23:13 you're not alone there. I also really enjoy long form content. It's just more liberating and detailed
Try setting two bills for cooking, one at 4x simple meal until 20, another at 1x simple meal until 20, prioritize the bulk cooking
Made a colony of blind raider cannibals that take prisoners and gouge out their eye balls to worship the third eye, also they like to scar themselves and enjoy pain
Sounds like just a normal game of rimworld.
@@crossbones5428 we do not purposefully blond people in normal runs...or purposefully scar ourselves that gives penalties
Kinda sounds like the rippers from Dayz Gone. Except the eye gouging. Or also the reavers from firefly.
Reavers, shiny!
Genius
I'm enjoying these vods as long-term second-monitor background noise. Keep it up :D
The Roomba mod you inatalled in an other playthrough seems to me like one of the most important mods out there
That's one of the best. Cleaning and hauling gets so annoying
@@solomonchild3398 I don't know/remember if the mod let you assign specific rooms to the cleaning robot. Especially for the kitchen, hospital and the laboratory rooms I would assign it, common sense mod helps with the kitchen, I however did not noticed any diffrence for the hospital or the lab.
I lo e your voice
I have a lot of anxiety, and when I'm at work I love to just put my earbuds in and close the world out, just sink in to the the smooth delivery of an AA VOD, great stuff
even when I;'m not at work and just at home tinkering or drinking I love to watch an video like this
I'm too stiupid for rImworld its' and complicated game, but so so fun to watch
great content man 100/100
fall asleep to Styrofoam and dubbed mezzo-soprano ASMR whispers.
wake up to ambiguousamphibian's lovely neckbeard video...again.
really, almost every night, fall back asleep because UA-cam knows me, just more.
your my lemon AA.
no seeds. wink
19:40 Can't be king of the world if you're a slave to the grind!
Is that a skid row ref? 🤔
@@VinniieVicious Ain't yo business!
If I got no monkey on my back!
@@SkillZgetKillZ One for the money, two for the show my man!
You have a great voice for this job, it calm and soothing
"Non-threatening wildlife... squirrels"
Spoon: *shudders*
So glad someone caught that long room issue it was killing me
I love your edited RimWorld series
I know I'm late to the party but "I'm pretty good at rimworld" meanwhile has his only entrance into his colony is through his fridge :/
It's honestly much better to have more pawns at the start. You really do get stuff done so much faster. Even with the crash landed scenario, taking whatever pawn you can get (as long as its not a hindrance) is good.
You can always harvest the organs from any pyromaniacs
@@emzetkin1100 I personally keep pyromanics as well. I don't find it that bad since if I've many pawns, I'll have some around everywhere so fire doesn't become a problem at all.
It's usually psychically deaf/dull which I usually use for organ harvesting and replacement of limbs with wood counterparts (for medical experience training).
Best way to fight against mortars:
1. Get at least 10 colonists
2. Make 10 mortars
3. Shell the living crap out of the enemies as soon as they land
1 incendiary shell will make them fight the fire instead of building their mortars... unless it rains
I like how "organ use" is "acceptable" in your culture. Very kind
I wake up to this video ready to play after falling asleep seems like every day
IM SO GLAD someone said something about the room layout being 1 too long.... wanted to tell him but im not watching on the twitches lol
Just.put.the.heater.in.that.cave.
The altercation with the bear is the funniest thing I’ve witnessed in a long time
Spoon won’t be able to step on grapes without feeling embarrassed 😞
I've got my neckbeards in peril, and they're goin gorillas.
That shit cray.
You are one of my favorites :)
You really sound like cronk from "emperors new groove" hahaha
It's so funny how AA hardly cares for this useless Yorkshire terrier (except when someone's trying to murder it) yet it survives fo such a long time, just living along, barely being noticed. Meanwhile poor Decoherent loves all his pets so much and his starter cats keep dying within a short time. 😆
Hey a fellow Deco fan! That man cannot keep a cat alive to save his life. Thank God he doesn't have that problem IRL, his cats are very cute, he posts pictures of them on his community tab sometimes lol
@@GiraffeFlavored Yes, I like watching Deco. His voice is very soothing, and he's a nice and relatable person. His real cat is ancient, wasn't it 21 years old? Amazing.
All Rimworld cats need to be indoor cats. I've kept mine alive for decades.
Why would a double aa battery care about a dog
Just goes to show, dogs are better than cats
Not sure how often you read these comments on the VODs AA, I just wanted to share about other Specialists.
Probably the best specialist to have with ideology is the Production specialist. They focus on Building/Crafting and are only usable if you use the Human Primacy meme. Not only do they construct/craft faster but the quality is automatically increased by +1 (I think its 1). I have a colony that is still early game (only 4 colonists and we just got to Flak armor research) and my dining room is already full of Masterwork dining chairs and people are sleeping in Excellent beds (and I think one is Legendary?)
I love these 3 hour vlog vids. I need to start catching the streams , hopefully u do this for the SeaMan colony :D
2:03:45 in a game were you can become a super human cyborg cannibal, who harvests organs for profit, making your women grow beards is pretty tame imo
Hello my name is Fabio
Ive been watching almost all your kenshi, project z and RimWorld vids and it was kinda nice seeing my name here, i know this is a 3 year old, but still feel honored
your cadence is well suited to 1.5 and even 2x
a robbaz fan? so you're a man of high culture indeed.
2:31:48 When the animal does go manhunter, you can usually tell who it is going after and prioritize moving that pawn. You can have that pawn just run around while the others riddle the animal full of bullets.
Mr. Streamer is a great storyteller.
I wonder if he ever noticed the geyser outside, it would have been a great source of energy...
1:32:25
Dog enters prisoner Hippopotamus' cell and eats her meal.
AA doesn't notice despite moving cursor around immediate area as dog noshes.
I'm just watching this for the first time and went to comment about this... I'm surprised he missed it, but at times he does seem to get distracted fairly easily. 😁
I find it easier to convert someone to the ideology when they are a prisoner of the tribe
I love that look he gives us after the pour 🤨
Liking the comments while the adds play😂😂😂😂
Priceless
@@ryanbillmeier369 ...
@2:27:00 On just a quick glance to solve your light issue, you could move the heater behind a vent and have the heater accessible by a path with a door in the wall (top/bottom) just in case it breaks down. This way you can 'hide' the light and still get to the heating needed for the room(s).
you dont need to stop them from putting fresh corpses into the dumping stockpile zone you just need to give your fresh corpse storage a higher priority than the dumping zone
A fellow fan of Roll1D2!! Love it
in terms of your memeing, you are missing out completely on tendies, hunny mussy, and REEEEEEEE references.
A crisp Phil of the future reference
1:51:00 - Putting the bodies outside again because he has the doors to the body room blocked off
The only suitable way to refer to Spoon is Spoon. Considering how he is spooning away at the stone it might as well be a cold pudding fresh out of the fridge that he digs into with joy and devours, completely and ravenously of the Spoon.
they way you hunt bears, kill insects and any tanky single target mob is this; you spread your colonist a bit far from each other with the fastest colonist closest to the enemy, attack it and then you run with only that colonist who has the agro around your other colonists whilst they shoot.
Damn i loved your series.... Ive been missing it
Oh btw the dog was eating the prisoners meals while they slept lol
2:57:04 do NOT make beds out of stone. Compared to everything else, stone beds just have a worse rest fulfillment rate at all qualities.
2:58:54 I spoke too soon
3:02:16 Jade, plasteel, steel gold and silver are the better ones aside from just wood.
He said he watches Robbaz, thats cool. Did not expect that.
all of the smoothing and all of the mining... that's a huge wealth growth early game...
I had a mamamlkin Colony awhile back and had an infestation pop up in a Bedroom and it almost killed four of my people! Wasn't fun at all but hasn't scared me off from doing more mountain bases xD And on an off Note, cats certainly create filth. My cats make a mess between hairballs once in awhile and one of them likes to chug her water in the mornings and ends up barfing up water xD
also, you should build a wall and make enemies come through the big puddle there. I think you can put traps in it and enemies will be much slower approaching you
gues i'm one of thouse rimworlders that NEVER has food problems xD i seen alot of youtubers having problems with food. i always have a surplus of +100 simple meals stacked on shelves in my freezer
Hey man. You talked about the transition from longer series to more one off videos in this stream. I gotta say, I absolutely love your longer series. The different challenge videos are still great, but I feel like almost every game you play lends itself more towards longer stories. I know you said the algorithm doesn't really like it when you do a lot of long series, but it still kind of bums me out when you do a single video for a concept that I would love to see go on longer.
I hope you can eventually find a nice balance between the two styles in the future. Or at least promote the VoD channel a little more on your main. I had no idea this channel even existed until just recently.
51:59 "Hippopotamus, Loner." same hippo. same.
You dismiss a quest and Donkey's join. Think Cassandra's hinting at something?
Rhadamant is great and I also follow him, his voting method is fine but it sometimes makes him feel too detached. please keep a comfortable style
I made donkeys my revered animal and I regret it... I'm farming them, but I can't kill them, and they produce nothing useful.
I have to release a batch of them into the wild every year, and my map is completely filled with them now.
Sounds like India with cattle.
The cows seem to outnumber the humans, at times. They're fucking everywhere, they do whatever they feel like, and there's basically nothing that can be done about it.
From what I've seen and experienced. Smoothing and flooring/building walls helps prevent insects, but maintaing a low temperature inside your base makes it so insects never spawn.
Goddamn, I wish I got a human pickaxe in any of my runs, the man just goes through walls like they're made of butter.
Master builders can be pretty satisfying too. Last run I had a guy named Spider who presumably got that name because he put up walls so fast it looked like he had extra limbs. And that was another random name lol
Not being able to Preach Health at oneself makes me think there needs to be trait where the pawn believes his own bullshit.
Great vid bro, I only just discovered this other channel lol
terraforming lets you put deep water at the edge, forcing raids to spawn in certain areas. Throw defenses there and mortars can never be out of range.
MAN THIS ORGANIZATION GIVE ME PTSD
2:58:43 in a bedroom with 3 tile width it's better to put the beds close to the doors and rotated just so you can add the end table on one side if you want.
well new update is out and ideology is now fluid
I had like 5 guys all with flak and charg rifles get over run by like 50 wolves, it went fine until someone snapped and walked through the door I was kiting and let the rest in
I wanna see neckbeard women and neckbeard chill'n
Granted, I play with a bunch of mods, but nothing that should change Ideology afaik, but converting people that have joined was really really slow and difficult. I then saw that you can convert prisoners and since that is being done all the time, just like with other types of wardening, it's quite fast with good social skill. So all my other Ideoligion pawns are now rotating through my brand new "rehabilitation camp" to get them converted.
My strongest holdout that I never was able to get under 80% as after at least a year as a regular colonist is almost converted after only a number of days.
44:38 The Quest…for the Holy Veil!
Leaves meat outside for days
is surprised it rotted
2:45:13 should remove those rocks there. The enemies are using them as cover.
Best way to counter mortars:
1 incendiary shell
the raiders will prioritise putting out fires instead of building their mortars
Love the video length
I'm not completely sure on how to best go about converting people, but I think the best way is to set your prisoners to convert first and then recruit or enslave them afterwards.
Make sure that you got two stoves. One electric and one fueled... keep the fueled one as a backup because it's always possible to be without power and it'll help (and I've had the fueled one be unable to work since I had no wood to fuel it so the electric one saved me there)
Solar flares are way too common once you depend on electricity
Is this another channel u have? Jw just subscribed. But the other channel has alot more subs. Yes im a sub as well. Im glad i stumbled upon this video. Love it. Keep up the good work
You can fight mortars with mortars until later on, it's the only way to not approach. But if you target their pile of shells? kaboom. LIkewise if someone gets incapacitated and drops a rocket launcher or doomsday. hit it with a mortar and Kaboom. mid to late game, if you get psycasters and a jump pack you can "invisible" a pawn with a jump pack equipped and the ability to "skip". You then just jump close enough to skip the components away from the mortar camp, pick them up and jump back. When they can't find the components to build the mortars with, they assualt your colony just like any basic raid, i.e. heading toward your bedrooms to fuck up your sheets. another thing you can do after mid game is use drop pods to send boomalopes into the middle of the mortar camp. Kaboom. once one enemy dies, they should assault you like a basic raid and forget about bombarding you 1:57:50
I never understood why people don't pipe in the cooler's output into the base as a free heater
Because a heater that outputs less heat as it gets colder is pretty worthless.
hello amphibian
Milk
for the
Khorne
Flakes
ah
...
ah
...
ah
"I'm pretty decent at the game"
....lol