There is something unbelievably hilarious about AA saying "I might even just kill a tree..." and then that followed up by an incredulous "why does everyone in this world destroy each other's toes??!"
My very first rimworld experience was buying the game after ideology came out (I didn't know it was new, friends just said it was a good game) and trying a tree loving compound colony. I thought the entire game was this brutal lmao. I had a constant -20 mood modifier from deforestation for basically the first year.
To be fair, Rimworld can be brutal even without that. xDD Love the game, though, had it forever. Glad more people are still coming to it - the replayability is so excellent!
Your voice is very soothing. Its wonderful to listen to as I mindlessly do my tasks that my overseers tell me to do throughout the night. Thanks for another interesting Rimworld playthrough AA!
So because it seems like you didn't know. You can cut down burned trees for wood and not get the mood debuff as they're already dead. so after the big forest fire you had all that wood just waiting.
Hoopstone actually makes sense for tribal people. There was a period of time where our ability "Rock Throw" was what made us special as a species. It would train accuracy, if they learned how to learn like that back then
So I've been hearing AA say "Callooh! Callay!" this whole time and I had to find out what it meant and my search quickly lead me to the source: 'Jabberwocky, by Lewis Carroll'. It's such a funny little poem, I'm so happy that it exists! O frabjous day, Callooh! Callay! I'm chortling in my joy. 11/10 go read it.
Appreciate the soothing longplay, thanks for quieting the roiling static in my head for a few. Quick tip, first thing past the basics is getting a campfire somewhere, like the dining room. Simple meals, meeting place, light, comfort bonus, etc. Really helps with early on debuffs that a stove doesn't. I know it'd be abhorrent for this colony, just sayin for the future.
Dryads are just awesome even without being "treeminders" Producing wood, berries or medicine Melee support or strong melee attack Or just permanent colony haulers Once I get a mod that makes a set of Dryads into janitors it would be perfect
Dunno how relevant that is now, but there is a new mod incorporating dryads into ideology. Introducing some new dryads (like stone chunk, ambrosia and wood producing ones) and "unshackled" powered up dryads by combining 3 lower dryads (the stone chunk will drop cut for example). "Vanilla Expanded - Dryads" I found it to be quite fun to make a proper tree worshiping tribe.
This video was one of the things that got me to try a tree-hugger run and its SO fun. Anyone thinking about doing it: absoltuely get mods. It's just a sad fact that the Vanilla trees are sorta butt, they take WAY too long to prune and WAAAAAY too long to spawn a dryad once you do. Highly recommend "Vanilla Expanded Ideology Dryads" and maybe even "Double Dryads" (though this one might be slightly overpowered). Trust me, you'll have a lot of fun with these mods installed and finally release the horde of Awakened Clawers on your enemies!
First ideology playthrough was a tribal high life, tree connection, animal personhood, and nature primacy. Was very fun. Disallow cutting on fields and woodmaker dryads are critical though. It would be great if you could allow plants to be cut in fields though. Had to restart my first try when I hit every single pawn with a -20 trees ravaged penalty in the first couple minutes.
that's sort of mitigated your first year by low expectations. you'r still gonna break more than normal but if you are keeping their joy up it will be rare.
Genuinely enjoyed this playthrough. It is really nice to see the struggles that come up from being, for lack of a better word, not Rimworld(tm) psychotic. Morals guide a man to his truest self, sometimes through the fires of effort.
Have done, can confirm, its vastly entertaining. It does make you wish you could have more colonists, for maximum Skitarii on the battlefield, so as to ruin your enemies lands with your radium rifles. But it is really fun to play transhumanists.
If you try this again, get barkskin dryads first. The usefullness of having a disposable meat shield in early to mid game can not be overstated. Allows you to take more chances in taming wildlife and makes defence infinitely less stressful.
I ended up getting sick today so spent the afternoon watching your playthrough in bed - thanks for a very enjoyable & chill 2 hours! Your voice is perfect for what you do, so claiming even when it's going to hell 🤣
IMO a Woodmaker Dryad seems essential for people that can't chop wood xD The Gaumaker would probably be the 'best' first choice though because you can get other trees going for the rest of your peeps :D
Technoveganism on the other hand is a massive efficiency boon in terms of water-energy-time-land usage per food unit produced for people. Cows especially are laughably inefficient crop animals. The amount of resources that animals, especially large ones, take to give us food is multiple orders of magnitude less efficient than plants. Talking about morality is a waste of time, because engineering efficiency pushes us in that direction anyway lol. Frankly I think posing veganism as a moral issue and not as an economics issue has allowed people to argue back and fourth on an issue that deep down is pretty one-sided. We simply cannot support continued growth and mass-scale large animal consumption, we have to pick one or one will be picked for us. Technologically constructed/digested small life form crops is a very promising field for satisfying everyone involved
@@retlr_ gonna try this for my Witcher run through. Seems like it takes less time cause replanting is easy, and you can chop them down and build a wall as you go.
No no no. If you can’t get a pen then place a caravan hitching post. It leashes the animals into a certain radius around it. Once the plants there are exhausted, place a new one and delete the one you currently have. This even prevents the whole “too many animals in pen area, animals starving” issue.
I'm only 10 minutes in but I really hope someone tells this man that you can dig up the trees and move them and it won't upset them (or at the very least it will upset them less)
Tree lovers with slaves of a different ideology seems like it would be super overpowered. You keep the colonists doing what they love, and the slaves do the mining and building. Slaves can also farm for themselves. Depending how they feel about slavery i guess lol
while funny the first few times, the 'beggars' event ends up with 'beggars betrayed' almost 9/10 times, making it a waste of resources to help them, because you can only get a reward later on if they leave the map healthy, and they blame you if they go into a mental break and hurt each other, meaning that if you have a charity demanded in your ideology, the beggar event is almost always a guaranteed mood negative, because they clobber each other and then blame you. so either you help them, costing resources, and have your pawns get sad that they attacked each other, or you dont help them, and your colonists get sad that you didn't help them, and then they clobber each other, and then consider it betrayal. kinda silly and dumb imo
I think I have a mod conflict in my game - every time beggars arrive, it auto-completes the quest and I can't give them anything... It's really weird and a little annoying... Tasty, tho. XD
I wonder if they mind eating and butchering animals. They don't want to hunt, but there's predators on the map, which means there'll be animal corpses just laying there, rotting away. Waste not, and such.
Hmmm do Timbershroom count as a tree or is it just shall we say "overworld" treas that count.Because if it's just overworld than you can plant and cut timberwood without any negative moodlets.
Given that you know your latin, you should know that using "pila" as the accusative singular as you have many times in this playthrough and the past is incorrect. "Pilum is the singular", as it is second declension (following puella, or that is how the second declension is taught here in England). Respectfully, your friendly, also privately educated latin scholar.
Any tips on rimworld? The best precepts/memes and the best locations to settle a colony? Because frankly, I'm not to good at the game and rely alot on luck. How should I be treating prisoners? Does it always take multiple years to convert someones religion?
Converting a prisoner/slave is faster than trying to convert a colonist imo. Make sure you use the ritual conversionto help speed it up. You could start an easy precept/meme like the reccomended one or cannibalist/raider but playing w/o them and just getting comfortable setting and raising a colony is easier done without the need to worry about restricted or needed clothing, tasks, ect.
@@Bereaver1 I love ideology but I am so glad I got semi used to playing the game before it. I can't even imagine trying to figure out what the f*** is going on with ideology. Unfortunately it also means I remember the time before pens. I really hate pens.
@@Mady0 Yeah, I can imagine getting into 1.3 pretty green and it's just a reading game. There's so many systems and sub-mechanics now that it's a huge info dump and trying to juggle Royalty too would be tough on a 1st colony. All this then you start adding in mods... it's a doozy.
Beyond pissed. My fucking colonist just died because some fucking prick wanted to start a god damn social fight with the nurse while she was tending to her.
The animal pen update really gimped the possibilities of taming attack animals. Now only what can be considered intelligent "pets" can be used as attack animals. That means that you can no longer have an army of ducks, geese, or tortoises attack anyone. Not even the incredibly useful explosive kamikaze boomalope.
@@NullUndefined1337 Then it's not really a pacifist run anymore is it? Besides, if we assume that it's the vanilla ideology expanded - memes and structures mod, then it would still upset the colonists who are pacifists, because a colonist harmed someone.
@@Thor.Jorgensen There was a Gene Roddenberry’s Andromeda episode in which a pacifist group wanted to hire the crew of the Andromeda to fight anwar for them, because they were pacifists. Turns out they were also telepaths with race memory. Which meant that if any of them killed another living being, then every one of them is who ever lived to the end of their race’s existence would be born with not only the PTSD of the memory of the one who killed, but the collective PTSD of all the billions of people of their race who ALSO inherited it-causing an exponential feedback loop that would cripple, if not annihilate their species. Dylan refused because “you shouldn’t ask others to fight if you aren’t willing to defend yourselves. But again, infinite PTSD feedback loop.
With your love for RimWorld, I wonder if you know about or have tried Amazing Cultivation Simulator? I think it may be for your liking, and since it's based on chinese mythology that's a big change in content and context compared to RimWorld, I only have a few hours with it, but I am already totally sold
@@aleclego honestly stupid move since irl you'd be dead if ya don't kill the boar in one shot and they'd absolutely kill people when shot, boars are also pretty smart irl
Ah, hoopstone. The noble game of the Maya. A game in which your political leaders were also supposed to be your star player and you tried to hurl or bounce a rubber covered rock through a hoop ten feet in the air. Many were horribly injured or even killed each game. Those were the grand ole darker days of yore lad. Twasn’t anyone what knew better back then. And none of the babying “protective gear” brewhaha we got nowadays. Truly I despise missing those days. Damn you nostalgia! It was objectively worse back then, stop twisting my mind you wily trick of the brain!
Why would 'tree huggers' make wooden structures? Seems they wouldn't want to kill the trees and would rather make use of stone or clay. Not being able to use any wood would also present more of a challenge.
There is something unbelievably hilarious about AA saying "I might even just kill a tree..." and then that followed up by an incredulous "why does everyone in this world destroy each other's toes??!"
My very first rimworld experience was buying the game after ideology came out (I didn't know it was new, friends just said it was a good game) and trying a tree loving compound colony. I thought the entire game was this brutal lmao. I had a constant -20 mood modifier from deforestation for basically the first year.
Oof man that's so brutal lol
To be fair, Rimworld can be brutal even without that. xDD Love the game, though, had it forever. Glad more people are still coming to it - the replayability is so excellent!
"Cougars; pretty sure those don't lay eggs." Words of wisdom.
No, they lay cubs.
@@Brandon-qu7rj ok
@@Brandon-qu7rj Mmm... Cub stake...
Did my joke go over everyone's head?
@@JohnSmith-ox3gy ?
Your voice is very soothing. Its wonderful to listen to as I mindlessly do my tasks that my overseers tell me to do throughout the night. Thanks for another interesting Rimworld playthrough AA!
relatable
So because it seems like you didn't know. You can cut down burned trees for wood and not get the mood debuff as they're already dead. so after the big forest fire you had all that wood just waiting.
Hoopstone actually makes sense for tribal people. There was a period of time where our ability "Rock Throw" was what made us special as a species. It would train accuracy, if they learned how to learn like that back then
Hoopstone was invented by Mesoamerican tribes that didn’t know that horses existed, so they didn’t invent horseshoes.
So I've been hearing AA say "Callooh! Callay!" this whole time and I had to find out what it meant and my search quickly lead me to the source: 'Jabberwocky, by Lewis Carroll'. It's such a funny little poem, I'm so happy that it exists! O frabjous day, Callooh! Callay! I'm chortling in my joy. 11/10 go read it.
Appreciate the soothing longplay, thanks for quieting the roiling static in my head for a few. Quick tip, first thing past the basics is getting a campfire somewhere, like the dining room. Simple meals, meeting place, light, comfort bonus, etc. Really helps with early on debuffs that a stove doesn't. I know it'd be abhorrent for this colony, just sayin for the future.
If you are not familiar, I'm pretty sure he has like 1000 hrs or more in rimworld.
Dryads are just awesome even without being "treeminders"
Producing wood, berries or medicine
Melee support or strong melee attack
Or just permanent colony haulers
Once I get a mod that makes a set of Dryads into janitors it would be perfect
Dunno how relevant that is now, but there is a new mod incorporating dryads into ideology. Introducing some new dryads (like stone chunk, ambrosia and wood producing ones) and "unshackled" powered up dryads by combining 3 lower dryads (the stone chunk will drop cut for example). "Vanilla Expanded - Dryads"
I found it to be quite fun to make a proper tree worshiping tribe.
Ideology added even more replayability to an already infinitely replayable game.. pretty good stuff
This video was one of the things that got me to try a tree-hugger run and its SO fun. Anyone thinking about doing it: absoltuely get mods. It's just a sad fact that the Vanilla trees are sorta butt, they take WAY too long to prune and WAAAAAY too long to spawn a dryad once you do. Highly recommend "Vanilla Expanded Ideology Dryads" and maybe even "Double Dryads" (though this one might be slightly overpowered). Trust me, you'll have a lot of fun with these mods installed and finally release the horde of Awakened Clawers on your enemies!
"I have never seen a more lopsided colonist relationship, Its like anakin and palpatine"
...
uhh, should we tell him?
"Oooohh, tree!"
These two words provide such a tidy summary of this playthrough.
First ideology playthrough was a tribal high life, tree connection, animal personhood, and nature primacy. Was very fun. Disallow cutting on fields and woodmaker dryads are critical though. It would be great if you could allow plants to be cut in fields though. Had to restart my first try when I hit every single pawn with a -20 trees ravaged penalty in the first couple minutes.
that's sort of mitigated your first year by low expectations. you'r still gonna break more than normal but if you are keeping their joy up it will be rare.
Genuinely enjoyed this playthrough.
It is really nice to see the struggles that come up from being, for lack of a better word, not Rimworld(tm) psychotic.
Morals guide a man to his truest self, sometimes through the fires of effort.
Whenever they destroy the cars it reminds me of the street fighter bonus stages
MOrRE VIDEOS TO FALL ASLEEP TOO. I always have magnificent dreams when AA streams in the backround.
Oh man I knew I wasn’t the only one!
Now fiber corn makes way more sense! I didn't realize it was for this ideology
Or for hydroponic growth where there literally are no trees.
It's also good for desert or tundra playthroughs
Am i the only one who tries to zoom in the view "forgetting" it's a video even though narration is going on?
I thought i was the only one
Nope 😅😆🤣
click field click allow cutting. this will make it so you dont allow cutting down trees within the field
We need an Adeptus Mechanicus Ideology.
YES
Have done, can confirm, its vastly entertaining.
It does make you wish you could have more colonists, for maximum Skitarii on the battlefield, so as to ruin your enemies lands with your radium rifles.
But it is really fun to play transhumanists.
rimworld without mod is just like boiling pasta without throwing some pinchs of salt
Love the turtle commentary 30 minutes in
If you try this again, get barkskin dryads first. The usefullness of having a disposable meat shield in early to mid game can not be overstated. Allows you to take more chances in taming wildlife and makes defence infinitely less stressful.
"These people enjoy sleeping on the ground, I have never seen such... uh... garbage."
The instant words failed Amphibian.
I have watched ever speck of RimWorld content you have 💖
Extend home zone to places you want pawns to firefight
last time you made those turkey sounds XD my mind was blown .... this was so good performed and real sounding Oo
Treeple treeple treeple
Terrence Mechanites very good, very very good
What a coincidence I start up my own tree hugger colony before you posted this!
What a coincidence! I am starting up my own tree hugger colony after you posted this!
My favorite moment was 51:59 the Tree Connection Ritual is the best thing ever. "Lets give it a try." XDDD
I ended up getting sick today so spent the afternoon watching your playthrough in bed - thanks for a very enjoyable & chill 2 hours! Your voice is perfect for what you do, so claiming even when it's going to hell 🤣
You have quickly become one of my favorite people to watch. Love your commentary and your content is always interesting!
O FRABJOUS DAY A NEW UPLOAD
i love to play those video on the second screen while eliminating entire coluny with a nuke ^^
This more relaxed version of his voice in my head just conjures Jeff goldblum
I want to see you keep going with this colony
This is just a great audio story on its own. Brilliant
Watching this makes me really wish I could force amphibian to start meditating around that anima tree.
like, you destroyed the trees, man!
"ohhhh.. tree...." That sent shivers down my spine
IMO a Woodmaker Dryad seems essential for people that can't chop wood xD The Gaumaker would probably be the 'best' first choice though because you can get other trees going for the rest of your peeps :D
All hail the trees
Lmaooo the terrence mckenna reference. Hilarious
great question...how hippie is this colony? just let a squirrel gnaw their leg off while trying to collect nuts and berries?
love the vids keep it up
Your T.M. impression is SO FUCKING SPOT ON. Been reading or listening to that guy for over 20 fucking years man. I love you.
Ah yes, a sleep aid, just what I needed.
"There's no outcome from being a vegan" - as someone who was vegan IRL for 30 years, can confirm
Glad you've recovered. If you were one of the neurotic ones I imagine there is some psychological perceptions that have to be deconstructed.
I once tried it for 5 days, my shit turned green 😟
@@Chudsmash777 Yeah, I bet the gut bacteria were not accustomed to any of it.
Technoveganism on the other hand is a massive efficiency boon in terms of water-energy-time-land usage per food unit produced for people. Cows especially are laughably inefficient crop animals. The amount of resources that animals, especially large ones, take to give us food is multiple orders of magnitude less efficient than plants. Talking about morality is a waste of time, because engineering efficiency pushes us in that direction anyway lol. Frankly I think posing veganism as a moral issue and not as an economics issue has allowed people to argue back and fourth on an issue that deep down is pretty one-sided. We simply cannot support continued growth and mass-scale large animal consumption, we have to pick one or one will be picked for us. Technologically constructed/digested small life form crops is a very promising field for satisfying everyone involved
@@jek__ disgusting.
WE DONT KNOW.
WE'RE TREES.
I'm only 11 minutes into the video... Sell Psychoid and Smoke Leaf to all your neighbors...
I wonder how viable replanting a wall of trees as an early defense is
imagine a stone chunk tree wall, perfection
@@retlr_ gonna try this for my Witcher run through. Seems like it takes less time cause replanting is easy, and you can chop them down and build a wall as you go.
@@celestiallions4050 i do it often, a good quick defense that can be easily repaired if anything happens
18:15 "does anyone believe in smart?" 10/10
No no no. If you can’t get a pen then place a caravan hitching post. It leashes the animals into a certain radius around it.
Once the plants there are exhausted, place a new one and delete the one you currently have. This even prevents the whole “too many animals in pen area, animals starving” issue.
"... for a while, until you get bored." LOL yup.
I feel enlightened
you should try C.H.U.D.s(cabalistic humanoid under dwellers)
Are you really not going to acknowledge the “welcome to the intellectual room” CRACK-BOOM thunder?
“Things are going a little bit better now, aren’t they?
…Malaria.”
You are like Terence McKenna and Will Self’s love child
I'm only 10 minutes in but I really hope someone tells this man that you can dig up the trees and move them and it won't upset them (or at the very least it will upset them less)
Tree lovers with slaves of a different ideology seems like it would be super overpowered. You keep the colonists doing what they love, and the slaves do the mining and building. Slaves can also farm for themselves. Depending how they feel about slavery i guess lol
you know, mods help with balancing the game and making it more rewarding
while funny the first few times, the 'beggars' event ends up with 'beggars betrayed' almost 9/10 times, making it a waste of resources to help them, because you can only get a reward later on if they leave the map healthy, and they blame you if they go into a mental break and hurt each other, meaning that if you have a charity demanded in your ideology, the beggar event is almost always a guaranteed mood negative, because they clobber each other and then blame you.
so either you help them, costing resources, and have your pawns get sad that they attacked each other, or you dont help them, and your colonists get sad that you didn't help them, and then they clobber each other, and then consider it betrayal.
kinda silly and dumb imo
I think I have a mod conflict in my game - every time beggars arrive, it auto-completes the quest and I can't give them anything... It's really weird and a little annoying... Tasty, tho. XD
Lets see how these tree huggers will survive
I can't get enough rimworld
1:19:23 Love me a tall, frosty glass of emu milk.
lol "it was a war we were in, at some point."
The beginning is just AA forgetting the new extract tree feature.
At 1:13:38 the woods under your people were on fire 🔥
I used some boomrats that self tamed to explode some insectoids that was on the map. Cant milk em for chem fuel, but they have their uses.
I wonder if they mind eating and butchering animals. They don't want to hunt, but there's predators on the map, which means there'll be animal corpses just laying there, rotting away. Waste not, and such.
"We need iron" Check the floors they can be deconstructed
"let him marinate overnight " lol
Your content is amazing! Humor is very good!
playing as the children of the forest from GOT
27:05 Amo, Amas, Amat,.... OH GOD ITS HAPPENING AGAIN! RUN AWAY!!!
I did one of these runs really hard to do with the no hunting
Hmmm do Timbershroom count as a tree or is it just shall we say "overworld" treas that count.Because if it's just overworld than you can plant and cut timberwood without any negative moodlets.
Given that you know your latin, you should know that using "pila" as the accusative singular as you have many times in this playthrough and the past is incorrect. "Pilum is the singular", as it is second declension (following puella, or that is how the second declension is taught here in England). Respectfully, your friendly, also privately educated latin scholar.
I bet you’re fun at parties
heh every time i heard 'pila' i kept thinking thats wrong. ahh yes pilum.
@@adomuir2239 don’t know how to fix a boiler, put up a shelf, or do taxes, but I can recite the Latin verb and noun conjugations by heart
Any tips on rimworld? The best precepts/memes and the best locations to settle a colony? Because frankly, I'm not to good at the game and rely alot on luck. How should I be treating prisoners? Does it always take multiple years to convert someones religion?
Converting a prisoner/slave is faster than trying to convert a colonist imo. Make sure you use the ritual conversionto help speed it up. You could start an easy precept/meme like the reccomended one or cannibalist/raider but playing w/o them and just getting comfortable setting and raising a colony is easier done without the need to worry about restricted or needed clothing, tasks, ect.
@@Bereaver1 I love ideology but I am so glad I got semi used to playing the game before it. I can't even imagine trying to figure out what the f*** is going on with ideology. Unfortunately it also means I remember the time before pens. I really hate pens.
@@Mady0 Yeah, I can imagine getting into 1.3 pretty green and it's just a reading game. There's so many systems and sub-mechanics now that it's a huge info dump and trying to juggle Royalty too would be tough on a 1st colony. All this then you start adding in mods... it's a doozy.
Beyond pissed. My fucking colonist just died because some fucking prick wanted to start a god damn social fight with the nurse while she was tending to her.
@@TheSinfulGamer thats why ya keep an eye on pawns opinons so you can prepare for a fight
There's a toggle for not disturbing plants/trees in growing zones fyi
How about a pacifist run, where your colonists cant attack other people/animals (but can use animals to attack)?
The animal pen update really gimped the possibilities of taming attack animals. Now only what can be considered intelligent "pets" can be used as attack animals. That means that you can no longer have an army of ducks, geese, or tortoises attack anyone. Not even the incredibly useful explosive kamikaze boomalope.
or you need a colonist without the ideology to do the dirty tasks
@@NullUndefined1337 Then it's not really a pacifist run anymore is it? Besides, if we assume that it's the vanilla ideology expanded - memes and structures mod, then it would still upset the colonists who are pacifists, because a colonist harmed someone.
@@Thor.Jorgensen There was a Gene Roddenberry’s Andromeda episode in which a pacifist group wanted to hire the crew of the Andromeda to fight anwar for them, because they were pacifists. Turns out they were also telepaths with race memory. Which meant that if any of them killed another living being, then every one of them is who ever lived to the end of their race’s existence would be born with not only the PTSD of the memory of the one who killed, but the collective PTSD of all the billions of people of their race who ALSO inherited it-causing an exponential feedback loop that would cripple, if not annihilate their species. Dylan refused because “you shouldn’t ask others to fight if you aren’t willing to defend yourselves. But again, infinite PTSD feedback loop.
ayahuasca is pronounced like aayuh-waas-kuh :^D
Could just do Prepare Carefully and give yourself some stone blocks. At least enough to build a base.
uncle ted colony ?
33:27 vegan teacher after u said u eat meat with her loyal subjects
interesting way to end it. lol
Can you make a wall with trees?
pawns can walk through trees if there is no other path.
With your love for RimWorld, I wonder if you know about or have tried Amazing Cultivation Simulator?
I think it may be for your liking, and since it's based on chinese mythology that's a big change in content and context compared to RimWorld, I only have a few hours with it, but I am already totally sold
Ssethtzeentech did a review video of it.
Really hate this tree people tho😆... They are so picky, it annoy me so much😂
is this what California is like
Paused at 40 seconds in when told too.
Seen a peen in the stat menu.
Sir, this is UA-cam.
I can't tell if this is a joke or if you are this sensitive.
Why did I go back to look. WHY 🤣
Oof I would say you're still learning since rimworld change mechanics like for boars don't go on a man hunter once hunt.
Well, they did until an update removed their trainability and revenge chance
@@aleclego honestly stupid move since irl you'd be dead if ya don't kill the boar in one shot and they'd absolutely kill people when shot, boars are also pretty smart irl
#teamtrees? Idk I breath algae air
Heritic
Team trees? I support team seas.
Ah, hoopstone. The noble game of the Maya. A game in which your political leaders were also supposed to be your star player and you tried to hurl or bounce a rubber covered rock through a hoop ten feet in the air. Many were horribly injured or even killed each game.
Those were the grand ole darker days of yore lad. Twasn’t anyone what knew better back then. And none of the babying “protective gear” brewhaha we got nowadays. Truly I despise missing those days. Damn you nostalgia! It was objectively worse back then, stop twisting my mind you wily trick of the brain!
Why would 'tree huggers' make wooden structures? Seems they wouldn't want to kill the trees and would rather make use of stone or clay. Not being able to use any wood would also present more of a challenge.
Yeah, you'd think they'd be willing to mine, but apparently not.
tree people tree people
Look like trees, taste like people.
oh no.