It makes sense that colonists that love being in the dark still get darkness debuffs but i just don't understand why a completely blind colonist who already can barely work loses even more stats while being in the dark. Blind colonist. Works and walks slower. In the darkness.
"While you were raiding tribals and killing caravans, I was studying the monosword in my gamer cavern. Fueled by Mushritos and Mountain Go, I am unstoppable."
"I readied my knife, preparing to strike. He took a step forward, the ground shaking beneath his feet. I hadn't expected the quake, and lost my blade."
@Vean Studio 1qq11qq1111qq111111111q111q1qq11qqq111q111qqqqq11q1qqqq1qq11qqqqqqq111111qq1qqqq1qq1q1q1qqq1q1qq1qqq1q111qq1q1qqqq1q11qq11qqqqq1q1q111qq1qqq111q1111111111111111q11q1q11q1q11q1111qq1qq11q11q1qqqq111111111q111qq1qq1qqqq11q1111111q111q11qq111q1111q11q1q1111qq111q1111111q11111q111q11q1111q11q111qq1qq111q1q11111111111q11q11q1111111111q11q11q1111111q11q11111q11111q111q1111111q11111111q11111111q111qq11qqqq11qq11111qq111111q11qq1qq1qq111111q111q1q1q1q111q1qqq1111qq1q11qqq1q1111qq1111111qq1111qq1qqq111111111qq111q1111111q111q11q1111111q1111111111q1111q1qq111111111q1111qq1q1111111111111111111111q1111q11111111q1111111111111q11111111q1111q11qq1q1111qq1qqq111111q1q11111q11111111111111111111qq1q111q11111q111q1qq1q1111qq1111q11qqq111111q11qq1qqq1q11qq1q11q111111111q11
This is hilarious someone joins stream: "What ideology are you going for?" Amphibian: "neckbeard mole people" "Is the preferred weapon a katana?" Damn right it is lol
Oh btw, the guy in chat had the light and combat thing backwards, and your explanation of research and light actually explains it perfectly if you think it out. Being visible, high light low cover, makes you an easier target, yet being in the dark doesn't affect your chance to hit someone who's highly visible. Most kill boxes have the shooting room dark, and the kill box bright.
Because it's not really shown it's not clear in-game that light affects accuracy So they just use lighting for the movement speed, since you move slower in darkness
@@vyrv6719 Accuracy is more important than enemy move speed if you're using a kill box. The point of guns is to kill the enemy before it kills you, that means that the more damage, the better.
My colony are cannibal transhumanists who seek perfection though turning all flesh, including their own into fuel for machines it’s led to some gut bustingly funny situations. My favourite is a gourmand colonist having food binge break mid combat and deciding to just eat one of the downed raiders arms.
My favorite thing ever was a yorkshire terrier (small little doggy) biting off the heads of every single raider corpse. Those who tasted the bite of his jaws named him HEAD EATER 666
I agree on the Muffalos. I would have rather seen them keep milk and furs and just produce slower - they reminded me of the real tribes that traveled with domesticated elks; using their fur, milk, and meat to survive.
Or even just make the milk less nutritious. I haven't played in a bit so who knows if it's different but cow milk is/was literally so nutritious that cows will actually produce _more_ nutrients than they consume, making them the best food production creator in the game by far. You could feed a cow exclusively and never let them graze, and they would STILL produce more nutrition from their milk than you're losing from the food. Assuming you're meeting their nutrient demands exactly and not wasting any by feeding them, say, meals. Muffalo afaik were not far behind that. That sucks they changed it, sucks even more I'm just learning about it now several months later >:-/
I once got attacked by a manhunting elephant, my doctor ended up having her leg ripped off by it before the elephant went down. I had one of my lower medicine skill colonists help her, by trying to install a peg leg. They removed the wrong leg, by accident. So now she is legless and can't move, we spend half a year, eventually a far more skilled and effective surgeon arrives on the scene, joins the colony, and gives her two peglegs.
@@onerous12day Surgeon had a medical skill of like 5. I thought I would risk it anyway (early rimworld playthrough, so my house was wood, and my descisions were poorly thought out). They failed catastrophically, and cut the wrong leg off.
1:35:40 - Fun Fact: Humans actually Evolved around "Polyphasic Sleep" schedules, it's referenced alot in Homer and Plato's works, as well as a litany of medieval manuscripts. Just constant references to "Second Sleep" which previously had been believed to be mistranslations but more and more new information is cropping up supporting the idea that Monophasic Sleep Schedules really weren't the norm until the spread of Electricity and Industrialization. So as it turns out, human beings evolved for hundreds of thousands of years around the idea of Slgoing to bed when the sun went down, then waking up for about 2-3 hours sometime in the middle of the nioght, doing most of your household chores during this time, like cleaning, keeping the hearth burning, etc, then going back to sleep for another 2-4 hours until sunrise.
that is not true. while polyphasic sleep was a thing, noone would get up in the middle of the night to do chores. Thats an retarded idea. Making light was expensive and bound to hard work. Chopping or collecting wood was tiresome and candles where well...expensive. Some people simply slept less during the night and had a nap during the middle of the day to conserve energy as working in the bare sun was extremely tiresome. Some cultures still do similar things to this very day. Quoting Plato is nice....but applying basic logic is better
This ideology DLC is really gonna separate the min maxers from the RP enjoyers The amount of stuff you can micromanage is quite overwhelming and most of the DLC looses value if you just take stuff for it's mechanical value
Idk why people were always so scared of mountains. Almost every single playthrough I did I ended up with at least half of my base inside of a mountain. Knowing how to manipulate infestations and set up an easy incinerator made them the perfect homes.
I wish the ideologies slowly grew to make the start less jarring. Like living underground would eventually become a need, or after 4 colonists lose eyes it becomes something they want
a good way to make the early game less slow that I've found is to give your ideology 1 or 2 festivals that if good can bring a recruit in to the colony. helps a lot with getting started and they all get a huge bonus of about +30% from being a newly founded colony.
"Rimworld is long term. You can spend 20 hours on one campaign." I nearly laughed my dinner out my nose. 20???? I must be doing it wrong. Days.... Weeks long building....
Wow hearing you speak about narcolepsy was really cool. As someone with the condition myself, it's nice to see some people get that it definitely isn't a fun thing to live with
Autonomous cars are made with you in mind. Finally you’ll be able to become a long-haul trucker and see paranormal shit in the middle of nowhere. I jest of course-they won’t hire drivers if the trucks are autonomous. But at least you can make it safely to Walmart and back.
The word "spoon" is forever associated with what I still think of as my most successful DND game as a DM due to the major artifact weapon being a giant-ass spoon, so a colonist by that name who's doing my favorite menial activity makes me very happy.
"Spoon is most MVP as right now, he cleared out whole mountain", ah yes the fella who got almost clapped by an squirrel who threw tantrum against humanity.
tbh i love the ideology expansion, its really fun creating a religion that either ulitimately helps or fucks over the colonists and it creates a lot of fun and challenging situations
And incredibly buffed at night fights and surrounded by darkness. Honestly Darkness and Tunneler mixed is strong af, pair it with collectivist and you’re killing
@@saintpoli6800 sometimes it just don't work out like that tho. I got caught out in a caravan during the day in a storm. Couldn't hit shit and everyone died to tribals
Make sure to check the info pages on the plants with the 'i' symbol. For example, Fibercorn has a fertility requirement of 20% and a light requirement of 30%, meaning you can even grow it on the fungal gravel with a dark light (albeit very slowly).
I recently found your UA-cam channel with kenshi videos and damn . I found shit ton of contents worth watching while eating your daily meals . Keep up the work brother
@ambiguousamphibian when you say early game is to slow for people you could add a couple of aggressive factions so there is more combat. i love everything start to finish it's great to watch in general and 10/10 background noise to sleep to because you do a great job with recording and balancing audio levels. keep up the awesome work!
In my experience, the fastest-feeling early game is to start with naked brutality and increase raiding frequency with cassandra classic losing is fun. High risk, but you get stuff really quickly early on, especially if you roll a bloodlust characteristic in character choice
Actually with ideology, you could get a cannibal religion with bloodlust and get extremely high mood buffs with free “food” + the killed someone moodlet
AA They don't get upset if their not wearing preferred clothing (unless it has to do with their role like leader, miner person etc.) it just gives them a mood buff if their wearing it, also you can't make them enjoy corpses, you can just make them not care about them.
Chickens and cows are best for eggs and milk. Both of which are great for a constant flow of fine means without needing to hunt. Labrador retrievers and huskies are best for hauling as they won't need training over time. Horses and donkeys are best caravan animals due to their speed. Donkey also have 3% wildness which means they won't need to be trained much over time. Alpacas and muffalos for wool and when you need extra caravan carry capacity. Megasloths and thrumbos for face tanking insects. Thrumbo > devilstrand > rhino > megasloth leather for dusters 👀
Not just any colonist...a neckbeard. Should be no surprise that a neckbeard pulling up a fight with a squirrel gets almost killed and scarred for life, while the squirrel is hardly even hurt.
Havent gotten through the whole video yet but if you go under the misc tab, there is something called "fungal gravel" you can put it under certain mountain floors and it allows you to grow the nutrifungus indoors, but it is only 70% fertile! edit: i put this comment at 47:00 not one minute later someone in twitch chat mentioned it
In my colony I managed to get a colonist who's a Dirtmole with 20 mining. I nicknamed them "Shovel", then noticed later on that their background was "Knight".
If your wealth to colonist ratio is good then the game actually doesn't scale up the difficulty that much. Let's say you have 10 colonists all with the best armor/weapons and you've a surplus amount of gold and other valuable items in your colony. In that case the difficulty will scale up dramatically. Let's say you've 50 colonists with smgs and duster + flak armor. Not a whole lot of valuable items, the difficulty won't scale up much at all.
1:39:22 Not to get religious, but in the bible there is someone named Job that was pretty much got tortured by the devil and his friends.. In hebrew it means persecuted or hated so I'm hoping that came afterwards or his mother was like Labor's.
So this inspired me to make my own mole people colony with the impassible map tile mod and another mod that gives way more fungus types that are farmable. Definitely love my mole people colony.
I think if you put a field down and set sowing field off, it'll harvest anything in the field. It's useful for ambrosia sprouts, not sure if it keeps trees off the land, I'd imagine it would
I've come to very much like ideology after playing around with it quite a bit. it adds quite a bit of dept into the game and lets you better set up situations and challenges.
For my molemen I blotted out the sun by roofing the entire map off(minus the edges you cant build on). XD worked perfectly. Edit:Would like to add that sometimes during a raid you will see enemies collapse roofs on themselves when they decide to take out a piece of wall or pillar that you have holding up the map wide ceiling.
SPOON, MAN, Dig the mountain with your hands! Save me~ Follow now our mining plans! My friends all hate the open aiiiiiiir~ All my friends are wearing red, Spoon, man.
About narcolepsy, as i suffer from something similar: you don't actually fall asleep. you suffer a cataplexy, basically a revers seizure, so all of you muscles go completly limp , while you are fully awake, which must be terrifing. on top of that you usually suffer from extreme hypersomnia, so need for a lot more sleep and hightend daytime sleepiness. so beeing drowsie and sleepy is totally a thing in narcolepsy, but usually you don't suddenly fall asleep, but suffeer a cataplexy - which seems very similar from the outside.
i made a blindsight colony that detests slavery and immediately realized it's impossible for all intents and purposes considering no one can hunt or harvest
It makes sense that colonists that love being in the dark still get darkness debuffs but i just don't understand why a completely blind colonist who already can barely work loses even more stats while being in the dark. Blind colonist. Works and walks slower. In the darkness.
They're patching that issue out last i heard. So huzzah!
@@Musabre wonderful
Their ability to listen to their surrounding is hampered by all their friends complaining about how dark it is.
Yea, I blind colony would be feasible without that. Just melee attack enemies in the dark, and it's equal footing.
Where are tge toph memes?
"While you were raiding tribals and killing caravans, I was studying the monosword in my gamer cavern. Fueled by Mushritos and Mountain Go, I am unstoppable."
“I trembled in fear, as the land whale in front of me mocked me”
Cool, anyways, would you like these home cooked survival meals?
"I readied my knife, preparing to strike. He took a step forward, the ground shaking beneath his feet. I hadn't expected the quake, and lost my blade."
@Vean Studio you be safe
@Vean Studio 1qq11qq1111qq111111111q111q1qq11qqq111q111qqqqq11q1qqqq1qq11qqqqqqq111111qq1qqqq1qq1q1q1qqq1q1qq1qqq1q111qq1q1qqqq1q11qq11qqqqq1q1q111qq1qqq111q1111111111111111q11q1q11q1q11q1111qq1qq11q11q1qqqq111111111q111qq1qq1qqqq11q1111111q111q11qq111q1111q11q1q1111qq111q1111111q11111q111q11q1111q11q111qq1qq111q1q11111111111q11q11q1111111111q11q11q1111111q11q11111q11111q111q1111111q11111111q11111111q111qq11qqqq11qq11111qq111111q11qq1qq1qq111111q111q1q1q1q111q1qqq1111qq1q11qqq1q1111qq1111111qq1111qq1qqq111111111qq111q1111111q111q11q1111111q1111111111q1111q1qq111111111q1111qq1q1111111111111111111111q1111q11111111q1111111111111q11111111q1111q11qq1q1111qq1qqq111111q1q11111q11111111111111111111qq1q111q11111q111q1qq1q1111qq1111q11qqq111111q11qq1qqq1q11qq1q11q111111111q11
This is hilarious someone joins stream:
"What ideology are you going for?"
Amphibian: "neckbeard mole people"
"Is the preferred weapon a katana?"
Damn right it is lol
Oh btw, the guy in chat had the light and combat thing backwards, and your explanation of research and light actually explains it perfectly if you think it out. Being visible, high light low cover, makes you an easier target, yet being in the dark doesn't affect your chance to hit someone who's highly visible. Most kill boxes have the shooting room dark, and the kill box bright.
Because it's not really shown it's not clear in-game that light affects accuracy
So they just use lighting for the movement speed, since you move slower in darkness
That would be reverse of what he said man. You would want the kill box dark if it made your attackers move slower.@@rompevuevitos222
@@vyrv6719 Accuracy is more important than enemy move speed if you're using a kill box.
The point of guns is to kill the enemy before it kills you, that means that the more damage, the better.
So glad you are making an ideology based around how I live my life.
Agreed
I appreciate the accuracy most
Profilepicture does not match. I think we have a fraud people!
@@sgtspring3663 lol
My colony are cannibal transhumanists who seek perfection though turning all flesh, including their own into fuel for machines it’s led to some gut bustingly funny situations. My favourite is a gourmand colonist having food binge break mid combat and deciding to just eat one of the downed raiders arms.
i mean that’s almsot a valid strategy like if i saw my opponent go insane and start eating my fallen comrades i’d flee
My favorite thing ever was a yorkshire terrier (small little doggy) biting off the heads of every single raider corpse.
Those who tasted the bite of his jaws named him
HEAD EATER 666
Kinky
Wow cool story bro.....
I agree on the Muffalos. I would have rather seen them keep milk and furs and just produce slower - they reminded me of the real tribes that traveled with domesticated elks; using their fur, milk, and meat to survive.
Or even just make the milk less nutritious. I haven't played in a bit so who knows if it's different but cow milk is/was literally so nutritious that cows will actually produce _more_ nutrients than they consume, making them the best food production creator in the game by far. You could feed a cow exclusively and never let them graze, and they would STILL produce more nutrition from their milk than you're losing from the food. Assuming you're meeting their nutrient demands exactly and not wasting any by feeding them, say, meals. Muffalo afaik were not far behind that. That sucks they changed it, sucks even more I'm just learning about it now several months later >:-/
I know it's super late but for anyone like me watching now you can download Milkable Muffalo if you still want muffalo to produce Milk
@@nomadiclineage3131 i just started playing but still good to know, thanks!
Mod it in! :D
Death by random squirrel attack is a very RimWorld way to go.
I once got attacked by a manhunting elephant, my doctor ended up having her leg ripped off by it before the elephant went down.
I had one of my lower medicine skill colonists help her, by trying to install a peg leg.
They removed the wrong leg, by accident.
So now she is legless and can't move, we spend half a year, eventually a far more skilled and effective surgeon arrives on the scene, joins the colony, and gives her two peglegs.
@@lucas23453 Just another day on the Rim.
How do you remove the wrong leg when installing a peg leg? That poor doctor...
@@onerous12day Surgeon had a medical skill of like 5. I thought I would risk it anyway (early rimworld playthrough, so my house was wood, and my descisions were poorly thought out). They failed catastrophically, and cut the wrong leg off.
Dude I died to a goddamn rabbit once
Put pillar and completely roof the map
The Dimmadome shall block out the sun
Turn your back on the sun God for we do not need him in the pits bellow
@@remainprofane7732 The "Dimmacult" would be such a good theme for a play through.
I think tunneler makes it so you have to have mountain as a roof or it doesn't count.
Spookyhoobster “O owner of the Dimmadome, who art in Dimmsdale
Thy kingdom come
Thy will be Dome”
1:32:25 It's nice that emergent game play led you to use a stereotypical neckbeard sleep pattern.
AA, you have such great storytelling and humor! I hope to keep watching you for years~
May our neckbeards be as one
His trick is spongebob quotes!
@@ambiguousamphibianvods hey the cannibal ideologi seems like the right Choice for a playthrough ;)
@@vierwhey he said in the first minute it seems as if cannibal play through got nerfed with the dlc
@@ambiguousamphibianvods Just don't break my heart like Bedbanana, Tomato and Robbaz.
1:35:40 - Fun Fact: Humans actually Evolved around "Polyphasic Sleep" schedules, it's referenced alot in Homer and Plato's works, as well as a litany of medieval manuscripts. Just constant references to "Second Sleep" which previously had been believed to be mistranslations but more and more new information is cropping up supporting the idea that Monophasic Sleep Schedules really weren't the norm until the spread of Electricity and Industrialization.
So as it turns out, human beings evolved for hundreds of thousands of years around the idea of Slgoing to bed when the sun went down, then waking up for about 2-3 hours sometime in the middle of the nioght, doing most of your household chores during this time, like cleaning, keeping the hearth burning, etc, then going back to sleep for another 2-4 hours until sunrise.
that is not true. while polyphasic sleep was a thing, noone would get up in the middle of the night to do chores. Thats an retarded idea. Making light was expensive and bound to hard work. Chopping or collecting wood was tiresome and candles where well...expensive.
Some people simply slept less during the night and had a nap during the middle of the day to conserve energy as working in the bare sun was extremely tiresome. Some cultures still do similar things to this very day.
Quoting Plato is nice....but applying basic logic is better
Lol I work night shifts so on my off days I sleep at night and it ends up like that-I wake up in the middle of the night, read, clean and listen to AA
I knew I had read this before and couldn't remember where, maybe in one of my psych textbooks. Thanks for reminding me!
Oh wow that explains why I sleep in smaller time chunks then, still doesn't stop people giving me hell for it though.
What a loser hah nobody cares
This ideology DLC is really gonna separate the min maxers from the RP enjoyers
The amount of stuff you can micromanage is quite overwhelming and most of the DLC looses value if you just take stuff for it's mechanical value
Considering you're not supposed to min max it, makes sense
@@98loud youre not 'supposed' todo anything its a single player game
@@98loud Oh look casual elitism, Love to see this idiotic take that ruins games now a days. You are supposed to do what you have fun doing.
@@WarbossFraka I think that's what he was saying
@@WarbossFraka relax fatty nobody is saying don't enjoy your game.
You can go into their outfit settings and manually forbit certain apparel. Its under the assign tab. It works similar to stockpile settings.
Okay furry :)
Okay furry :^)
@@TheRealHusk Why must you hurt me this way?
Love the pfp, did you do it yourself or was it a commission.
@@mrvote4342 Artbreeder. It took quite a few iterations.
Just gonna say-
I have bad insomnia so its really hard to sleep but for some strange reason I always fall asleep to these videos. Its a godsend😂
Idk why people were always so scared of mountains. Almost every single playthrough I did I ended up with at least half of my base inside of a mountain. Knowing how to manipulate infestations and set up an easy incinerator made them the perfect homes.
you can turn the cave floor into fungal gravel to grow the fungus on.
In the floors tab to build it under mountain
Yep
@-g2.Timmy Wonka l o l
I love seeing people comment on videos before watching the whole thing. Eager to shout your opinion into the void aren't we.
@@GiraffeFlavored chill fam
Watching aa vods while on smokeleaf really makes the disturbing thought of organ harvesting sound great
You need Waifu sleeping bags, it will come in a mod for sure. They sound like socially awkward postmodern dwarfs.
murderous rage
cause by:
-slept without bodypillow
You gotta make sure they're assigned properly too...
I love Rimworld's music so much. So relaxing, even when you're hip deep in fire and starvation.
"Rimworld meta was unethical"
Me: I'm not playing this DLC till war crimes expanded 2 gets updated
Appreciating raiders as hordes of food and leather, or as gladiator contestants really shakes things up. Cloud do with more default war crimes though!
Have been using it for so long I fprgot it wasnt main game
I wish the ideologies slowly grew to make the start less jarring. Like living underground would eventually become a need, or after 4 colonists lose eyes it becomes something they want
Need a way to edit ideologies after starting
Start with a fluid ideology
To be fair, cannibal has always been super over powered.
You're not wrong
a good way to make the early game less slow that I've found is to give your ideology 1 or 2 festivals that if good can bring a recruit in to the colony. helps a lot with getting started and they all get a huge bonus of about +30% from being a newly founded colony.
"Rimworld is long term. You can spend 20 hours on one campaign." I nearly laughed my dinner out my nose. 20???? I must be doing it wrong. Days.... Weeks long building....
Wow hearing you speak about narcolepsy was really cool. As someone with the condition myself, it's nice to see some people get that it definitely isn't a fun thing to live with
Sleep like a stone- Infinitely grateful.
Autonomous cars are made with you in
mind. Finally you’ll be able to become a long-haul trucker and see paranormal shit in the middle of nowhere.
I jest of course-they won’t hire drivers if the trucks are autonomous. But at least you can make it safely to Walmart and back.
Riding with my narcoleptic uncle was nerve-racking! I kept having to wake him up when he would fall asleep and drift off into the wrong lane.
I love watching the raw content and seeing you do everything
I didn't know you watch amphibian
I joined your house on rogue lineage
@@psykotorture Thats crazy suprised Rogue players watch this whats your discord? I might remember you
@@GamingSmarter it's ashdzj#8386
I think I was in your house briefly before joining the Fun Guy allied house because I was a freshspawn
You have an amazing voice my man, I listen to your gameplay to help me sleep almost every night 😴
I'm extremely glad someone else immediately thought "mole people". It's actually so fun.
The word "spoon" is forever associated with what I still think of as my most successful DND game as a DM due to the major artifact weapon being a giant-ass spoon, so a colonist by that name who's doing my favorite menial activity makes me very happy.
"Spoon is most MVP as right now, he cleared out whole mountain", ah yes the fella who got almost clapped by an squirrel who threw tantrum against humanity.
Yaaaay. Thanks for quick vod.
About cannibals. This thing about "not eating humans = unhappy" works in 1.3 not just Ideology.
tbh i love the ideology expansion, its really fun creating a religion that either ulitimately helps or fucks over the colonists and it creates a lot of fun and challenging situations
Fun fact: if u choose the darkness meme they become automatically night owls
And incredibly buffed at night fights and surrounded by darkness. Honestly Darkness and Tunneler mixed is strong af, pair it with collectivist and you’re killing
@@saintpoli6800 big debuff fighting during day outside tho
@@uDaniels
Then don’t fight outside, lure them into a pitch black killbox
@@saintpoli6800 sometimes it just don't work out like that tho. I got caught out in a caravan during the day in a storm. Couldn't hit shit and everyone died to tribals
@@uDaniels
See, I never send caravans so I don’t face that problem
And you run into the biggest problem with rimworld unmodded.... stack sizes!
May I suggest giving them "white knight" color scheme to go with their "hover handing" techniques.
Hi joe
I would hate to think of Simps being a branch of Neckbeards.
@Cody Melton Joe moma!
I love you ambiguous amphibian. I have the largest mancrush. You improve my life and I feel nostalgia everytime I hear your voice.
Thank you, "Huge weener"
Make sure to check the info pages on the plants with the 'i' symbol. For example, Fibercorn has a fertility requirement of 20% and a light requirement of 30%, meaning you can even grow it on the fungal gravel with a dark light (albeit very slowly).
39:00 I think you would have been fine with the small rooms if you smoothed the walls and floors.
the first whole minute of this video explains SO much about your current mental health
I recently found your UA-cam channel with kenshi videos and damn . I found shit ton of contents worth watching while eating your daily meals . Keep up the work brother
@ambiguousamphibian when you say early game is to slow for people you could add a couple of aggressive factions so there is more combat. i love everything start to finish it's great to watch in general and 10/10 background noise to sleep to because you do a great job with recording and balancing audio levels. keep up the awesome work!
I've always bored into a hill or a mountain. Way better than square buildings. One last thing...
Vulkan Lives!!!!
Love you mentioning VideogameDunkey! Makes me feel good when creators appreciate each other's work
In my experience, the fastest-feeling early game is to start with naked brutality and increase raiding frequency with cassandra classic losing is fun. High risk, but you get stuff really quickly early on, especially if you roll a bloodlust characteristic in character choice
Actually with ideology, you could get a cannibal religion with bloodlust and get extremely high mood buffs with free “food” + the killed someone moodlet
"Hey you wanna try neckbeardism?" 🤣
An underappreciated bit is to use the chunks as sitting places and for tables. It also fits your ideology.
AA They don't get upset if their not wearing preferred clothing (unless it has to do with their role like leader, miner person etc.) it just gives them a mood buff if their wearing it, also you can't make them enjoy corpses, you can just make them not care about them.
As a fungus-dorito eating neckbeard communist who lives in a cave I definitely appreciate this video
Chickens and cows are best for eggs and milk. Both of which are great for a constant flow of fine means without needing to hunt.
Labrador retrievers and huskies are best for hauling as they won't need training over time.
Horses and donkeys are best caravan animals due to their speed. Donkey also have 3% wildness which means they won't need to be trained much over time.
Alpacas and muffalos for wool and when you need extra caravan carry capacity.
Megasloths and thrumbos for face tanking insects.
Thrumbo > devilstrand > rhino > megasloth leather for dusters
👀
Geez, thought the great commentary would only be in your edited videos, but it's just as great live! Wonderful
Oh! I'm glad UA-cam recommend this to me, didn't know you have a second channel! Your vids are great and i enjoy your humor !
I even considered learning Kenshi to understand your video, thats top rank loyalty i could offer
Fell asleep with this on and had the craziest dream about it when I woke up I was so confused
A colonist encounters a squirrel and almost dies, amazing.
Not just any colonist...a neckbeard. Should be no surprise that a neckbeard pulling up a fight with a squirrel gets almost killed and scarred for life, while the squirrel is hardly even hurt.
Finally !!! They released Dwarf Fortress on Steam :)
Well, not selling it yet, as it looks. But it's on the page!
@@Aurirang it was a joke
You know breaking down the ruins outside is a very useful source of resources.
This series needs a playlist.
This is why Squirrel Girl is the strongest character in the MCU.
Saved from a malnourished squirrel by a warg... I love it.
Havent gotten through the whole video yet but if you go under the misc tab, there is something called "fungal gravel" you can put it under certain mountain floors and it allows you to grow the nutrifungus indoors, but it is only 70% fertile!
edit: i put this comment at 47:00 not one minute later someone in twitch chat mentioned it
Its under floors right?
Nutrifungus only has 15% fertility sensitivity, so it doesnt care about fertility.
@@Strill_ yeah
In my colony I managed to get a colonist who's a Dirtmole with 20 mining. I nicknamed them "Shovel", then noticed later on that their background was "Knight".
If you want to get wasted drink every time AA says “don’t question it.”
A rat pit for corpse disposal is so medieval and Rimworld, I hope it happens
If your wealth to colonist ratio is good then the game actually doesn't scale up the difficulty that much.
Let's say you have 10 colonists all with the best armor/weapons and you've a surplus amount of gold and other valuable items in your colony. In that case the difficulty will scale up dramatically.
Let's say you've 50 colonists with smgs and duster + flak armor. Not a whole lot of valuable items, the difficulty won't scale up much at all.
Is it just me or do they look like the Spanish Inquisition? Quite unexpected
I am so thankful to AA for bringing me to the videogamedunkey gaming compound video
1:39:22 Not to get religious, but in the bible there is someone named Job that was pretty much got tortured by the devil and his friends.. In hebrew it means persecuted or hated so I'm hoping that came afterwards or his mother was like Labor's.
Absolutely love that you're making a colony of neckbeard ninjas 🤣
I just found out that corpses on shelves dont cause mood debuffs! Stick them on shelves in freezer for free animal food!
LaCroix demanding a sacrifice? I will present them one already zested orange. Flavor for another 3 million units.
Neck-beardism acolytes live not in their mothers' basements, but in the world's basement.
So this inspired me to make my own mole people colony with the impassible map tile mod and another mod that gives way more fungus types that are farmable. Definitely love my mole people colony.
Okay?
As the king of the neckbeard mole people I approve of these colony expirments.
Cannibalism prob got a debuff, but it's really for the better. It's way funner to have to go hunt humans on a consistent basis.
Can you farm them like Matrix bots?
Also , You did get the bonus benefit with Robes - If you are not wearing the robe and hat - You would only have 1 Mood point out of two.
I think if you put a field down and set sowing field off, it'll harvest anything in the field. It's useful for ambrosia sprouts, not sure if it keeps trees off the land, I'd imagine it would
I've come to very much like ideology after playing around with it quite a bit. it adds quite a bit of dept into the game and lets you better set up situations and challenges.
So these dudes are kinda like nerdy Falmer. I dig it, no pun intended.
I haven't been watching you for more than a week but this was an insta-click for me
doing Medevil runs with Ideology will be really interesting and add a lot to it
1:47:53 "Make them all labor into their flu induced deaths" - Big CDC 2022 vibes
For my molemen I blotted out the sun by roofing the entire map off(minus the edges you cant build on). XD worked perfectly.
Edit:Would like to add that sometimes during a raid you will see enemies collapse roofs on themselves when they decide to take out a piece of wall or pillar that you have holding up the map wide ceiling.
If you press right click on the allow tool you can unforbid all items!
Neckbeard race should be constantly unhappy and disappointed with pretty much everything except for the accommodation and food quality
"Light yourself and have your enemies in the dark"
Well that is just the opposite of how it should be...
I've been waiting for you to do some Ideology since it was announced. I'm not disappointed.
they’re all living in an amish paradise
SPOON, MAN,
Dig the mountain with your hands!
Save me~
Follow now our mining plans!
My friends all hate the open aiiiiiiir~
All my friends are wearing red,
Spoon, man.
Think you missed out on naming the place "Totino's Bed Roll"
Solid playthrough my man
Mom’s Basement
About narcolepsy, as i suffer from something similar: you don't actually fall asleep. you suffer a cataplexy, basically a revers seizure, so all of you muscles go completly limp , while you are fully awake, which must be terrifing. on top of that you usually suffer from extreme hypersomnia, so need for a lot more sleep and hightend daytime sleepiness. so beeing drowsie and sleepy is totally a thing in narcolepsy, but usually you don't suddenly fall asleep, but suffeer a cataplexy - which seems very similar from the outside.
i made a blindsight colony that detests slavery and immediately realized it's impossible for all intents and purposes considering no one can hunt or harvest
I always floor my underground colonies... does that help against infestation? I feel like I've only run into it when I haven't gotten the floors in
Might be all kinds of other issues with communal neckbeards, but I think we can all agree: they'd make a killer podcast
Not your average lets-play. Veri epik
I've been waiting for your glorious rim return king.
Love the music its almost like im actually in an elevator watching you play rimworld.
Does the ideology DLC have a new soundtrack like royalty did?
At long last, the ideology video I’ve wanted to see since 2 weeks ago
55:55 Did I see throwing rocks made of gold? Big flex throwing gold at your enemies.
Can we get a torsolo Ideology or a Gerald Williams