I'm so glad I found your channel- you've got a ton of useful content. Here're a couple questions from someone who knows very little about resource/behavior packs: How limited am I if I'm playing on something other than PC? (I do have access to PC but the poor old machine is 10 years old) I do know that I can create a realm > move world from console to realm > add resource packs to the realm copy > redownload the realm back onto the console. However, I'm guessing there's no way to use Structura on console because I can't access structure files, right? What else am I missing out on? Is there an option to do some of this stuff on Android?
@@Elderberry4199 with console, it is very hard to maintain behavior packs that rely on beta APIs to function (such as world edit and canopy). Unless you're okay with keeping a realm up so you can replace the packs every time, it's probably not worth it, as it will need updating with every major release of minecraft. On android, you aren't really limited at all. There is a texture pack that allows you to export structure files on Android, so you're not totally locked out of structura there (i'm sorry but i have no idea what the official location for that pack is, but i know you will find it in the techrock server on discord). Unfortunately there is not (and probably never will be) a way to export structures from console.
I dont think redstone on bedrock is like good at all. Period The base game's redstone implementation makes compuational redstone literally imposible beacuse the clock speed is unreliable.
@@gearsgamer7115 homie what? If anything computational is better on bedrock. I'll start off with saying my qualifications include 3 full computers, a minesweeper game, multiple GPUs, and a work in progress project for a 10hz multithreaded computer. In bedrock, we have the ability to pipe Redstone downwards with just glass. Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on) These simple facts alone make so much possible. Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about.
Buddy, we got 0 ticks and comparator priming. A 20hz cpu is theoretcially possible ""Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about." Well observers are usefull for some computational redstone.... "Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on)" suprisingly, yes and no. 2 gt is 4 gt on bedrock (why? Bedrock's repeaters are literally twice as slow) Comparator priming..... Also, no chunk loaders.... Also, all components have random gametick updates. period. No chunk boders. Period. The update order is random, you have to SLOW DOWN THE BUILD or redesign a lot of circuts for it to work. The random update order and slowing down and no quasiconnectivity and stuff also makes some things literally imposible when working on doors. Like, literally. Sense instant redstone lines arent available on bedrock, you can only build a maximum of a 10 hz clock as you said. Finally. Walls walls, aka cobblestone walls or brick walls (the block) work as something like the glass your talking about and you can use the same trick with a dropper-observer bud rail to make stackable insant vertical redstone up and down too (admitley its a bit bigger, but works with any signal strengh) Finally, Redstone torches ARE unreliable on bedrock. Torch burnouts can randomly update when loading the chunk, sometimes Redstone itself.
@@BigCitrusFruit Something I didn't mention is that some 2 directional instant wire designs using minecarts output a 1.5 tick pulse, which also works with torches and such
@@gearsgamer7115 this screams complete ignorance of the bedrock Redstone system. Firstly, repeaters are not twice as slow on bedrock. The game still runs at 20tps, and a repeater still takes 2gt to update. Secondly, where are you using torch burnouts in computational? Lastly, with anything other than pistons, hoppers, or droppers/dispensers/crafters, update order IS consistent. This means that when using torches, repeaters, dust, comparators, etc (aka the stuff you should be using for computational), If something works once, it will always work. No locationality or anything like that. Running into unreliability problems is a skill issue and nothing else.
@@BigCitrusFruit Ït does run at 20 tps, but if you look at a clock its twice as slow with the same circut. Why? Redstone repeaters are 4 gt n ot 2 gt torch burnouts in computational redstone, no, I was talking about super fast redstone builds....
@@ELITE-CHIEF-DRILL-MAN-ko3yp you have to actually read through the github information. If you did, you would know it requires "Beta APIs" to be on in the world you have it on. You can find it in the settings of the world while it's closed.
Much love! Glad you're enjoying! 🎉
That replace shovel is amazing! Definitely installing world edit
Really interesting video, as a newbie of RedStone all those commands looked like some giant spell was about to be casted lol
I'm so glad I found your channel- you've got a ton of useful content.
Here're a couple questions from someone who knows very little about resource/behavior packs: How limited am I if I'm playing on something other than PC? (I do have access to PC but the poor old machine is 10 years old) I do know that I can create a realm > move world from console to realm > add resource packs to the realm copy > redownload the realm back onto the console. However, I'm guessing there's no way to use Structura on console because I can't access structure files, right? What else am I missing out on? Is there an option to do some of this stuff on Android?
@@Elderberry4199 with console, it is very hard to maintain behavior packs that rely on beta APIs to function (such as world edit and canopy). Unless you're okay with keeping a realm up so you can replace the packs every time, it's probably not worth it, as it will need updating with every major release of minecraft.
On android, you aren't really limited at all. There is a texture pack that allows you to export structure files on Android, so you're not totally locked out of structura there (i'm sorry but i have no idea what the official location for that pack is, but i know you will find it in the techrock server on discord). Unfortunately there is not (and probably never will be) a way to export structures from console.
the fruit is citrussy
Nice showcase!
🔥🔥🔥
i thought bedrock was limited on world edit... i spent so long tryig to find world edit for my version
I downloaded the canopy mod from your link but it didn’t worked
fibsh :) (cool video)
@@JuninBatedeira fibsh
So real
🏳⚧🤨?
@@omichromium yes lol
@@BigCitrusFruit FUCK YEAAAAAAAAAH
cibtrus früt
@@Caleeb so true
Hai UwU
I dont think redstone on bedrock is like good at all.
Period
The base game's redstone implementation makes compuational redstone literally imposible beacuse the clock speed is unreliable.
@@gearsgamer7115 homie what? If anything computational is better on bedrock.
I'll start off with saying my qualifications include 3 full computers, a minesweeper game, multiple GPUs, and a work in progress project for a 10hz multithreaded computer.
In bedrock, we have the ability to pipe Redstone downwards with just glass. Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on)
These simple facts alone make so much possible.
Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about.
Buddy, we got 0 ticks and comparator priming.
A 20hz cpu is theoretcially possible
""Additionally, clock speeds are not inconsistent unless you are using observers across a chunk border, so i have no idea what you are talking about."
Well observers are usefull for some computational redstone....
"Also, 10hz mechanisms are far easier because bedrock's components respond go 2gt pulses no matter what (unlike java, where ttp causes torches and comparators to not turn on)" suprisingly, yes and no. 2 gt is 4 gt on bedrock (why? Bedrock's repeaters are literally twice as slow)
Comparator priming.....
Also, no chunk loaders....
Also, all components have random gametick updates. period. No chunk boders. Period. The update order is random, you have to SLOW DOWN THE BUILD or redesign a lot of circuts for it to work.
The random update order and slowing down and no quasiconnectivity and stuff also makes some things literally imposible when working on doors.
Like, literally. Sense instant redstone lines arent available on bedrock, you can only build a maximum of a 10 hz clock as you said.
Finally.
Walls
walls, aka cobblestone walls or brick walls (the block) work as something like the glass your talking about and you can use the same trick with a dropper-observer bud rail to make stackable insant vertical redstone up and down too (admitley its a bit bigger, but works with any signal strengh)
Finally, Redstone torches ARE unreliable on bedrock.
Torch burnouts can randomly update when loading the chunk, sometimes Redstone itself.
@@BigCitrusFruit Something I didn't mention is that some 2 directional instant wire designs using minecarts output a 1.5 tick pulse, which also works with torches and such
@@gearsgamer7115 this screams complete ignorance of the bedrock Redstone system.
Firstly, repeaters are not twice as slow on bedrock. The game still runs at 20tps, and a repeater still takes 2gt to update.
Secondly, where are you using torch burnouts in computational?
Lastly, with anything other than pistons, hoppers, or droppers/dispensers/crafters, update order IS consistent. This means that when using torches, repeaters, dust, comparators, etc (aka the stuff you should be using for computational), If something works once, it will always work. No locationality or anything like that. Running into unreliability problems is a skill issue and nothing else.
@@BigCitrusFruit Ït does run at 20 tps, but if you look at a clock its twice as slow with the same circut. Why? Redstone repeaters are 4 gt n ot 2 gt
torch burnouts in computational redstone, no, I was talking about super fast redstone builds....
I downloaded the canopy mod from your link but it didn’t worked
@@ELITE-CHIEF-DRILL-MAN-ko3yp you have to actually read through the github information.
If you did, you would know it requires "Beta APIs" to be on in the world you have it on.
You can find it in the settings of the world while it's closed.