How Hard Is Bedrock Redstone, Really?

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 400

  • @BosasoEiko
    @BosasoEiko 25 днів тому +995

    When i first played minecraft, i thought that the "very useful guy at the very top left" was a kind of helper, that would help you when you got stuck

    • @certainlystormy
      @certainlystormy 24 дні тому +103

      from my console days the puppet was pretty awesome to have there. seeing what armor i had in pvp minigames without stopping to open my inventory (in legacy console as well) was really nice

    • @anipodat394
      @anipodat394 23 дні тому +37

      Imagine that puppet guy randomly just starts moving around one day and gives you a heart attack.

    • @OdinJrthesecond
      @OdinJrthesecond 23 дні тому +14

      @@anipodat394 You've just invented a horror mod

    • @sambuma
      @sambuma 23 дні тому +13

      ​@@certainlystormy I find it useful since crouch is a toggle on console to know whether I'm crouched or not before I walk up to a ledge.

    • @KrypticKoder404
      @KrypticKoder404 22 дні тому +5

      ⁠@@certainlystormyI started out on the PS3 so the little puppet brings back memories for me

  • @mArmelade_69
    @mArmelade_69 25 днів тому +490

    Before I got java, I was a bedrock player and I used to do redstone there, it's impressive how quickly you put this together when compared to how long I took to re-learn it when I switched to java. Great video!

    • @thedugan8r593
      @thedugan8r593 23 дні тому +16

      @@mArmelade_69It's far harder to go from Bedrock to Java than visa versa... Primarily because Quazi connectivity is NOT intended behavior. It's a glitch Mojang has chosen never to fix, (due to community feedback). While it is useful in some cases, it also makes redstone far less intuitive. 🤔
      As someone who has played many hours on every edition (Java, Bedrock, Pocket, AND Legacy Console), trust me on this.

    • @butterdubs2267
      @butterdubs2267 23 дні тому +11

      @@thedugan8r593 Quasi Connectivity is intuitive once you learn that Notch copy pasted door code when he added pistons to the game

    • @XepptizZ
      @XepptizZ 21 день тому +5

      ​@@butterdubs2267it's not intuitive. Intuitive means it's really easy to grasp as it makes sense without prior knowledge.
      But, as soon as I understood qc, I saw places I could use it EVERYWHERE. And places where only qc was an option.
      QC is also just so great at making things fast as it reacts instantly.

  • @BlindTiresiasInc
    @BlindTiresiasInc 25 днів тому +141

    As a bedrock Redstoner, you also have my respect. That's a dang fine door.
    Bedrock has so many issues that I'd love to see fixed, but we've got some pretty cool stuff too. Have you heard of soft torch inversion through pistons? It's pretty wild stuff.

    • @porkeyminch8044
      @porkeyminch8044 25 днів тому +13

      What's soft torch inversion through pistons?

    • @paulclous7109
      @paulclous7109 23 дні тому +17

      if a redstone torch is placed on a piston, it will turn off when the piston is powered, even if it is powered trough a block (softly) and not directly (strongly), unlike other blocks.
      Its a it more complicated actually but basically thats it (you can test it out if you have minecraft bedrock).
      😁

    • @porkeyminch8044
      @porkeyminch8044 23 дні тому +2

      @@paulclous7109 Ahh that makes sense, thanks!

  • @MissPandarte
    @MissPandarte 25 днів тому +376

    I guess the only thing left is to make a 3x3 door that works both on java and bedrock

    • @MissPandarte
      @MissPandarte 25 днів тому +29

      (this is a stupid idea dont do it...)

    • @entityredstoneonyt
      @entityredstoneonyt 25 днів тому +12

      its aldready been done

    • @error.418
      @error.418 25 днів тому +44

      @@entityredstoneonyt They mean jazzii doing it blind like these last 2 videos, not looking up some existing design

    • @heco.
      @heco. 25 днів тому +7

      ​@@MissPandarte looks like you've been living under a rock. mojang already made one 3x3 door in the new trials structure which works for both versions

    • @psgamer-il2pt
      @psgamer-il2pt 24 дні тому +9

      ​@@heco.Guys how do we tell them?

  • @TheRember
    @TheRember 25 днів тому +170

    like idk how you did but you did better than the most people that already did a tutorial. The hardest to deal with as a redstoner in bedrock like me is for real that its not consistent like you have seen recording this video. Great Job!

    • @maxsilver4197
      @maxsilver4197 24 дні тому +1

      Both versions have inconsistencies

    • @TheRember
      @TheRember 24 дні тому +8

      @@maxsilver4197 yes but in Java you know wich piston powers first if you power them at the same time just by knowing in wich direction youre watching

    • @samsibbens8164
      @samsibbens8164 23 дні тому +14

      @@maxsilver4197 java is consistent if you change nothing. A same contraption in its same location with no changes will always behave the exact same way. That's not true for Bedrock

    • @XepptizZ
      @XepptizZ 21 день тому

      ​@@maxsilver4197to out it more precise, Bedrock has random ordering and Java has arbitrary ordering in certain situations.
      An arbitrary ordering can be worked with, a random ordering needs to be avoided.

  • @Purple11011
    @Purple11011 25 днів тому +223

    My only major problem with bedrock redstone is that it's so slow. And of course the randomness, but those are kinda related. The simple 2-4-0 extender doesn't work, it needs to be 3-6-0, which makes every thing bigger. Everything else is just different, not necessarily bad

    • @snibo1024
      @snibo1024 25 днів тому +5

      I think that the current redstone experiments will fix both of those issues so id/when it releases on bedrock, the experience would be much better

    • @spacefun101
      @spacefun101 25 днів тому +15

      Pistons are slower, but torches and comparators are faster. Computational redstone is often faster/smaller in bedrock than in Java.

    • @bratworst
      @bratworst 25 днів тому +19

      Bedrock expert here, it can be 2,5,0 if you activate the circuit with a repeater instead of a lever due to sub tick timings

    • @Purple11011
      @Purple11011 25 днів тому +3

      @@bratworst I was not aware of that, thank you

    • @ghostslider
      @ghostslider 25 днів тому +3

      I will might make a mod for redstone that fixes all of the problems that people need. I will update for further info. I will make it for both java and bedrock.

  • @Piman1607
    @Piman1607 25 днів тому +115

    I play bedrock frequently, and use redstone. I get why the redstone is the way it is. Its a lot more "friendly" as its rules are a lot more straight forward. Where as java uses a lot of unintended mechanics and quirks that arent really straight forward at first. I honestly think the wierdest part is that the two systems are so vastly different at all. That to me is such a weird choice but whatever.

    • @tuopi27
      @tuopi27 24 дні тому +12

      if i were the one reworking the redstone system, i would probably take most of the mechanics from bedrock, and sprinkle in a few useful things from java.
      quasi-connectivity is weird and unnecesary. redstone not directing into certain blocks is annoying and being unable to place redstone directly on pistons is absurd.
      block spitting can stay, tho. thats really useful.

    • @amberfox21
      @amberfox21 24 дні тому +15

      the reason it is that way is because of how java redstone evolved and was created, when making the bedrock redstone system they were able to create it from scratch, but the java redstone system was full of bugs and stuff that became so widely used, that they were just accepted as features, like how the door opening activation code was initially reused for when pistons were added, so the game thinks pistons are a 2 block tall block on the Redstone side of things. Its things like that where developers were able to avoid the left over jank from when java was being developed in its earlier stages. It made bedrock follow the obvious rules more straight out the gate compared to java.

    • @XepptizZ
      @XepptizZ 21 день тому +8

      ​@@tuopi27qc is not unnecessary. It is vital to a lot of things. 0 ticking being a stand out feature.
      As soon as I understood qc, I use it in nearly all my builds, because it solves so much more than it hinders.

    • @tuopi27
      @tuopi27 21 день тому +1

      @XepptizZ the only thing qc "solves" could be easily done if redstone could be placed on top of pistons

    • @Certified_doofus
      @Certified_doofus 14 днів тому +1

      ​@@tuopi27the humble jeb door:

  • @K42U
    @K42U 25 днів тому +50

    Meanwhile, me an MCPE player: "I am born in, raised and molded by Bedrock Edition."

    • @SanityDrop
      @SanityDrop 18 днів тому +1

      Zoomers

    • @AI__Machine
      @AI__Machine 17 днів тому +3

      same, 12.5 years here on MCPE, never touched java lmao 99.999999% of time on mobile.

  • @AdventureMase
    @AdventureMase 24 дні тому +11

    as someone who used to be stuck with bedrock edition, its really funny to see solely java players try to figure it out for the first time 😭

    • @AI__Machine
      @AI__Machine 17 днів тому +1

      same its always amazing, especially the inconsistent redstone and lack of quasi-connectivity.

    • @DarkNinja-147
      @DarkNinja-147 11 днів тому

      Same bro

  • @Nak2Music
    @Nak2Music 25 днів тому +167

    I use the guy in the top left to check my armor without going into third person or inventory, pretty handy lol
    and I'm just used to it from legacy console

    • @superlavahair1536
      @superlavahair1536 25 днів тому +2

      i have all the versions besides vita as i dont have a vita

    • @MangroveLord
      @MangroveLord 24 дні тому +1

      Raspberry Pi version?

    • @superlavahair1536
      @superlavahair1536 22 дні тому

      @@MangroveLord no one talks about that one

    • @MangroveLord
      @MangroveLord 20 днів тому

      @@superlavahair1536 fake ass collector

  • @tristanshaltz2769
    @tristanshaltz2769 24 дні тому +17

    Soft inversion is my most requested feature for Java. Things like pushable tile entities would be tricky to implement, but for soft inversion, there is just a tag chillin' in the code that says: "Yo, if the piston is activated, pop off" that could be removed super easily, wish they did that.

    • @RyanEglitis
      @RyanEglitis 24 дні тому +1

      It really wouldn't be - gnembon added it to his mod years ago now and he currently works at mojang.

    • @tristanshaltz2769
      @tristanshaltz2769 24 дні тому

      @@RyanEglitis But then we would lose functionality of older Redstone that relied on them not being pushable, so a lot of pre-existing Redstone would break. However because there is no Redstone machine that relies on soft inversion not existing, that could be added no problem.

    • @nickshats
      @nickshats 22 дні тому

      @@RyanEglitis but that's a mod, which doesn't account for all vanilla scenarios. if you could push tile entities in the current game you could crash servers by filling chests with written books. maybe tile entities on bedrock are just more optimised

    • @darth3911
      @darth3911 6 днів тому

      @@tristanshaltz2769Current code for Java redstone is really bad and leads to loads of lag.
      The recent redstone experiments started as a means to reduce redstone lag on Java and potentially bedrock aswell.
      Honestly redstone on both editions need overhauls and will result in current builds being completely broken.
      Is it worth it? Debatably depending if you play single or multiplayer more.

  • @bratworst
    @bratworst 25 днів тому +7

    This was very well done. And when it it comes to Redstone without pistonsbedrock does even better because torches and comparators can easily be one ticked

  • @WintryBus
    @WintryBus 25 днів тому +8

    Been waiting for this viedo for a long while, glad to see it finally out!

  • @robertdover5185
    @robertdover5185 23 дні тому +4

    Commenting 5 minutes in, but I think using powered rails to send signal in a straight line past pistons would have been really helpful

  • @blacklight683
    @blacklight683 24 дні тому +4

    Something as simple as a changing floors and light depending on the daylight cycle took me a while for 1 reason and 1 reason only, randomness making me have to either seprate every piston by 4 tick intervals making them stupidly slow or risk the chance that every time i turn it on it breaks itself.

  • @ready7307
    @ready7307 25 днів тому +114

    1:48 Most bedrock players aren't on a computer so they can't use f5. It is there instead :)

    • @broski7792
      @broski7792 25 днів тому +31

      I thought it was to indicate if you're crouching. Since default is toggle crouch, its a reminder that its on

    • @AyaanThe0ne
      @AyaanThe0ne 25 днів тому +19

      Yeah, there really isnt any "use"
      ​The reason why has never been stated and the only reason it does exist is due to it being on Legacy Edition

    • @VerIsHere
      @VerIsHere 25 днів тому +21

      Bedrock has a button for third person view on every single platform it's released on.

    • @ready7307
      @ready7307 25 днів тому +8

      @@VerIsHere The button is in settings for touch control so very difficult to change as the pause button does not pause the game.

    • @ready7307
      @ready7307 25 днів тому +1

      @@broski7792 I had never thought of that. Good point.

  • @Golden_Official100
    @Golden_Official100 24 дні тому +4

    As a Bedrock player since always, I must admit that i loved this video very much
    And that Java redstone is confusing

  • @Junparidize
    @Junparidize 25 днів тому +121

    From a perspective of a bedrock redstoner, I personally feel like bedrock redstone is easier but Java redstone is more technically advanced and “better” in general. The people who complain about bedrock redstone having bugs and randomness is wrong. Yes, ther are bugs and randomness but the randomness is entirely understandable and controllable.

    • @RipVanFish09
      @RipVanFish09 25 днів тому +17

      I 100% agree. Bedrock redstone is “easier” but Java redstone is better because of all of the things unique to it.

    • @3crt1
      @3crt1 25 днів тому +4

      Agreed

    • @SmearyPagee-v7n
      @SmearyPagee-v7n 25 днів тому +8

      I would agree... Except about the piston randomness in bedrock.

    • @bobstevenson3130
      @bobstevenson3130 25 днів тому +10

      I disagree with the randomness part. It seems like it just makes stuff less predictable and harder to bugfix, while also removing the cool things you can do with sub-tick timing in Java edition like instant doors.

    • @Junparidize
      @Junparidize 25 днів тому +6

      @@SmearyPagee-v7n the pistons act random because people build them like that. If you face two pistons towards each other, you’d expect that they will activate randomly when you power them. It’s “weirder” that in Java, the right piston activate.

  • @joshuahing-rowell7469
    @joshuahing-rowell7469 18 днів тому +2

    It’s so different that our super smelter can have the furnaces move

  • @pogsterplays
    @pogsterplays 22 дні тому +5

    12:16
    Yeah bedrock pistons have some visual randomness and it's really annoying sometimes

  • @TomcoTwo
    @TomcoTwo 25 днів тому +8

    Nice to see more people trying bedrock, even if it is more annoying to play lel

  • @reversal2341
    @reversal2341 15 днів тому +1

    Never got into redstone that much but seeing this it seems like the hardest part of making 3x3 door lies at making the middle part works using piston extender(s)

  • @JeanReaper
    @JeanReaper День тому

    Hi there, i'm playing on bedrock and working a lot With Redstone and i understand your struggle. Sometimes i Take a Break for a whole weak and overthink the whole system to Get a solution

  • @CriispyWaffle
    @CriispyWaffle 25 днів тому +3

    I moved to java redstone because believe it or not, beckrock redstone has built in randomness. For example timings and ticks vary; firing two pistons into each other at the same time will fire one of the two pistons randomly.

  • @moon_soap
    @moon_soap 22 дні тому +1

    I was a Bedrock player before java, i loved to do loads of redstone builds and once made a redstone based adventure map. I found switching to java incredibly difficult because apsolutely everything changed 😂

  • @st_ishan_will_help
    @st_ishan_will_help 23 дні тому +2

    It's nothing better than seeing a random guy struggle for something that he will never use

  • @TheRandomNebula
    @TheRandomNebula 25 днів тому +10

    The Bedrock redstone pain is real...

  • @syxalite
    @syxalite 24 дні тому +2

    ~~The reason the door closes inconsistantly with the timings, is that delays in bedrock are random, there is randomness to the duration of ticks~~
    Update order being inexistant causas the inconsistancy, thanks tristan for the correction

    • @tristanshaltz2769
      @tristanshaltz2769 24 дні тому +3

      It's not the delays being random, it's the fact that update order just doesn't exist in bedrock.

    • @syxalite
      @syxalite 24 дні тому +1

      @@tristanshaltz2769 oh, my mistake

    • @tristanshaltz2769
      @tristanshaltz2769 24 дні тому +2

      @@syxalite You are one of the small percentage of people willing to admit they were wrong on the internet, I can respect that.

    • @syxalite
      @syxalite 24 дні тому

      @@tristanshaltz2769 I realized I said it too confidently when I didn't bother to fact check, simply badly remembered from what I heard... so it's only normal to admit I was wrong

  • @MAJWCF
    @MAJWCF 25 днів тому +4

    I use a bedrock 1 block thick 3x3 piston for every corridor in my fallout vault build

  • @davidmarker8576
    @davidmarker8576 12 днів тому

    Quite impressive. As a bedrock PC player, it's exciting to me to see Java redstoners hop on and use those technical skills to figure out how to make it work in bedrock!

  • @rebornreaper194
    @rebornreaper194 23 дні тому +1

    9:45 background music sounds like Josh Isn't Gaming 😮

  • @Skullgames98
    @Skullgames98 24 дні тому +2

    Once you get use to the inconsistencies and mechanics of bedrock redstone, you can get to java level of compactness... sometimes 😅

  • @metallikalm4336
    @metallikalm4336 23 дні тому +2

    “Suffer as I have” - Bedrock Steve

  • @tanhrs8711
    @tanhrs8711 25 днів тому

    Wow that's better than anything I've ever done in bedrock !
    Also to shove the right and the left you can use a redstone torch with a block and a redstone dust on top to power the 3 pistons.

  • @RoxGamingPL4080
    @RoxGamingPL4080 23 дні тому +1

    Bedrock redstone makes much more sense because it doesn't have quasi-connectivity which makes it much easier to understand but also makes it harder to use because literally every mechanism on java uses at least 1 form of quasi

  • @obelous
    @obelous 24 дні тому +3

    now make a 3x3 that works on both bedrock and java

  • @DMack6464
    @DMack6464 14 днів тому +1

    I should post the single contraption I made in bedrock minecraft to solve a very specific issue I had, something that's otherwise dead simple to make in Java edition

  • @leafblazor
    @leafblazor 24 дні тому +2

    The little dude in the corner is great when you're flying or bridging. You can see you legs start wiggling if your angle is slowing you down while flying and can see if you're crouching or not. I realize you java players need to hold shift, be we can toggle it, making this relevant.

    • @pomurain
      @pomurain 23 дні тому +1

      toggle shift (as well as toggle sprint) has been on java since 1.15

  • @LubinEnDevPerso
    @LubinEnDevPerso 24 дні тому +2

    2:19 I got traumatized

  • @DJHunter0
    @DJHunter0 24 дні тому +1

    3:01 rip sheep, sheep and sheep

  • @MECKENICALROBOT
    @MECKENICALROBOT 25 днів тому +4

    12:18 might be on a chunk

  • @avogaado
    @avogaado 25 днів тому +4

    Love to see people actually figuring out how to wire these kinds of doors instead of just looking up the most common solution. Nice stuff once again!

    • @LegDen
      @LegDen 25 днів тому +1

      I mean that’s kinda what redstoners do

    • @error.418
      @error.418 25 днів тому +1

      @@LegDen There is absolutely a phase of learning redstone where you copy designs and that's fine

    • @LegDen
      @LegDen 25 днів тому

      @@error.418 for the most part it is not really learning and thats what i was talking about

    • @error.418
      @error.418 25 днів тому

      @@LegDen That's a really sad outlook

  • @tayachothman5615
    @tayachothman5615 22 дні тому +1

    Well wiring Redstone circuit in Bedrock edition is super easy even for someone who doesn't know anything about minecraft can do it but making advance piston doors is extremely difficult as there is no quasi connectivity and the piston are unpredictable in their behavior

  • @iq_belowtoaster5030
    @iq_belowtoaster5030 3 дні тому

    As someone who built an infinitely expandable set of player moving piston elevators in minecraft bedrock, i feel this man's pain on a personal level

  • @willkershisnik5893
    @willkershisnik5893 20 днів тому

    Cool vid but I think it really should have had an extra section where you looked up a tutorial for the average 3x3 bedrock door and compared it to you design, might have given you some cool insights

  • @LightslicerGP
    @LightslicerGP 20 днів тому

    I remember only getting the bottom part done, and the whole thing was mabye 7x7x3 blocks, and it worked but it was huge and slow
    Seeing you use the top piston to help push the blocks down is neat, I've seen it before but I thought it was much more difficult than just doing the bottom piston stuff for the bottom and middle blocks

  • @nicholasdiperri
    @nicholasdiperri 24 дні тому +11

    as a bedrock player STOP HATING ON THE LITTLE GUY IN THE CORNER HES OUR ONLY FRIEND(im joking please dont take this seriously

  • @cloudburst8029
    @cloudburst8029 14 днів тому +1

    All redstoners have this moment "Ok ok wait, let me really think for a second here"

  • @aidansmith4101
    @aidansmith4101 7 днів тому

    videos like this give you hope for bedrock lol

  • @Crazycam425
    @Crazycam425 25 днів тому +1

    As a proud user of bedrock I love this

  • @beasthunter1407
    @beasthunter1407 25 днів тому +13

    [comment]

    • @AI__Machine
      @AI__Machine 17 днів тому +1

      this is the comment of all comments

  • @keanumayer
    @keanumayer 25 днів тому +1

    The left piston row could be more simplified. At the bottom you could put some wool to do the job. I know about bedrock. I use it.

  • @samucereal
    @samucereal 25 днів тому +1

    absolute fire

  • @Soutame
    @Soutame 23 дні тому

    This reminds me the hell of trying to make a 2x2 door with floor made out of ice, no frame door work with bedrock, it's hell without 1tick piston and make me ends up with about 50x50 redstone circuit under the door. It was on 1.14 so I bet it would be smaller by now.

    • @Soutame
      @Soutame 23 дні тому

      In reality it's like 2x3 door since I have to remove the floor first then remove a 2x2 door then return the floor.

    • @llamadrama1090
      @llamadrama1090 11 днів тому

      The description really made no sense, was it a door with no Redstone on top? Like it popped out of the ground? I really don't understand what type of door you were trying to make that is that complicated

  • @metyzcz
    @metyzcz 23 дні тому +1

    7:42 hawk tuah

  • @cinnamonkittamon
    @cinnamonkittamon 25 днів тому

    If I played bedrock on a regular basis, I'd slap this into every base I could put it in tbh

  • @MrTurtleWithTophat
    @MrTurtleWithTophat 25 днів тому +2

    Now you feel my pain

  • @Ghal00xx
    @Ghal00xx 25 днів тому +1

    My first 3x3 door without a tuto was like 20x20x20💀 1 minute opening 5 seconds closing

  • @joshuahing-rowell7469
    @joshuahing-rowell7469 18 днів тому

    By a double piston extender with slime blocks and or honey and you can have the 1 piston on the top

  • @thedugan8r593
    @thedugan8r593 25 днів тому +4

    Bedrock gets a lot of undeserved hate. 🤬
    Truth is Bedrock is how Mojang INTENDED redstone to work. You've just gotten so used to working around bugs (like quazi connectivity) it's strange not to.
    But I have three words that will make it all better... "Movable Tile Entities" 🤯

    • @Shelleloch
      @Shelleloch 25 днів тому +2

      ... _Around_ QC? Maybe that was the case back in Beta 1.8 before everyone had properly gotten used to pistons but that was over 13 years ago. It's been in extremely frequent and heavy *purposeful* use for over a decade now (along with piston spitting/block dropping). If it wasn't for Bedrock, it would still be one of the main ways for making a block update detector as the observer wouldn't exist.

    • @thedugan8r593
      @thedugan8r593 23 дні тому

      @@Shelleloch Mojang has confirmed block spitting is a glitch... One they have chosen not to fix, but a glitch regardless. Same with QC, zero-ticking ect...
      I remember when they introduced the observer. 👀
      QC based BUDs already existed, but Mojang wanted to give players a method of detecting updates that didn't rely on a "glitch". Their words, not mine.

  • @DarkNinja-147
    @DarkNinja-147 11 днів тому

    As a dude that has never played java and doesn’t work well with redstone, this video is very amusing to me

  • @Ihelps
    @Ihelps 15 днів тому +1

    1:33 I can't tell, what's different? This is the UI for console, bedrock, and bedrock, so this is quite familiar.

  • @phrebh
    @phrebh 25 днів тому +6

    This was fun. As a Bedrock player, and professional programmer, I have to point out that the differences in redstone come down to bugs in Java. Quasi-comnectivity and one tick block dropping aren't intended functionality. Just helpful bugs. 🤷🏽‍♂️

    • @kikivoorburg
      @kikivoorburg 25 днів тому +5

      I think it's a bit unreasonable to consider them "bugs" at this point. The creeper was originally a failed attempt at a pig, but it's become so iconic that it's not really a bug anymore.
      Specifically, calling them "bugs" implies the inevitable "solution" is to "fix" them. But just as "fixing" the creeper by removing it would lose a lot of minecraft's character, the same goes for QC and block-dropping. They are a bit "weird", yes, but they provide so much flexibility in redstone that they should not really be considered bugs anymore in my opinion. The fact that most hard-core redstoners work in Java (despite the majority of players using Bedrock) is a testament to that, I'd say.

    • @phrebh
      @phrebh 25 днів тому +5

      @kikivoorburg An unfixed bug is still a bug. The creeper body shape came about from a bug, but that was a visual thing that was then fleshed out into what it is now. Totally different.

    • @connectivity_issue
      @connectivity_issue 25 днів тому

      @@phrebh what about something like terraria's hoiks? sure it started as a bug, but the devs certainly intended to keep it, seeing as they both officially endorsed it and actively make sure they dont accidentally patch it out. i know its a different game but it feels appropriate for the topic of when a bug stops being a bug

    • @phrebh
      @phrebh 24 дні тому +1

      @connectivity_issue What about the fact that Bedrock redstone doesn't behave that way? Its code base was created later, and while bugs pop up all the time in Bedrock, there's been no hint of adding those two. You can nitpick and play "what about" all day long. I may be wrong in my supposition, but experience and knowledge tells me I'm not.

  • @TaisGamingChannel314
    @TaisGamingChannel314 25 днів тому

    I’ve used bedrock Redstone for 5 years… still took me days to design my first 3x3

  • @powerbanger69
    @powerbanger69 17 годин тому

    you always hear abt java edition people trying to use bedrock edition redstone, but you never hear the other way around.

  • @AlexandruCozma-w4c
    @AlexandruCozma-w4c 22 дні тому

    Damn, that over there was to real bad misstyping...

  • @RB-ej8wk
    @RB-ej8wk 7 днів тому

    very nice door

  • @Kavukamari
    @Kavukamari 23 дні тому

    i think having two double extenders is better than putting a sand in the middle

  • @LegDen
    @LegDen 25 днів тому +1

    Actually for a second door this is a very good

  • @STNDD
    @STNDD 24 дні тому +1

    I thought it would implode at least once xd

  • @superNova5837
    @superNova5837 25 днів тому

    How did UA-cam know I was trying to make a 3x3 piston door in bedrock yesterday

  • @TheRealYeller
    @TheRealYeller 23 дні тому

    For context. this woulda taken me weeks, if I even could've figured it out to begin with :)

  • @ScooterFett
    @ScooterFett 17 днів тому

    as someone who did Redstone on bedrock the most annoying part was the inconsistency... otherwise it wasn't bad.

  • @SperkSan
    @SperkSan 24 дні тому +1

    The 5 stages of grief 🤣🤣

  • @YupengZhai
    @YupengZhai 25 днів тому

    Maybe this is scuffed, but I usually build 3x3s in Bedrock by letting the middle bottom Block handle the middle block and leave the top Part be a simple open and Close like on the left and right side.

  • @blockshift758
    @blockshift758 25 днів тому

    The part you mentioned the slab trick... It also works on bedrock!

    • @jazziiRed
      @jazziiRed  25 днів тому +2

      Oh, I didn’t know that 😅

    • @rebornreaper194
      @rebornreaper194 23 дні тому

      ​@@jazziiRed What is "the slab trick"?

  • @retplays
    @retplays 6 днів тому

    any redstone i attempt to do on bedrock just becomes a lost cause

  • @KaidenGaston
    @KaidenGaston 22 дні тому

    If you think 3x3 on bedrock is tall wait until you get into 4x4 I build a small 1 and it took a hour (note i was relatively inexperienced) and it was small to where I couldn't even do a lever

  • @randomtech94
    @randomtech94 24 дні тому +5

    7:42 "i just have to hawk to uhh connect these"

  • @JideTryhard
    @JideTryhard 13 днів тому

    Tutorial please and btw, I’ve been looking for a 3x3 door for my survival world, so I’m gonna try make this one

  • @minimonster3466
    @minimonster3466 25 днів тому

    I mean in terms of not using droppers and piston torches its pretty good

  • @SkyeTheSapphicWizard
    @SkyeTheSapphicWizard 25 днів тому

    It took me five years to make my first 3x3 piston door on BE, and now I have afforded a laptop and am finally able to switch to Java and am relearning redstone

    • @kikivoorburg
      @kikivoorburg 25 днів тому

      Congrats on switching to the better* version of the game and good luck on your redstone journey! There's a lot to learn but the potential is huge.
      * I don't mean "better" in a drama way, just in a pragmatic way. I wish Bedrock players got the same quality game as us Java players have, so everyone could just enjoy themselves without parity issues. For some reason Mojang/Microsoft just doesn't care about the massive bugs in Bedrock, and seem more focused on squeezing money from their players through the Marketplace. It's a shame really.

  • @UsedObsidian
    @UsedObsidian 24 дні тому +1

    I created a CPU in bedrock. Very hard to understand bedrock redstone 😭

  • @Miss_Trillium
    @Miss_Trillium 24 дні тому +3

    Thank you for giving bedrock redstone a try!! It's a different beast from Java, and considering its the overall more played platform, I would love to see more bedrock redstone videos

  • @pogsterplays
    @pogsterplays 22 дні тому

    I've made a 6x6 (using triple extenders), yet still have no idea how to make a classic 3x3 😅

  • @JK-bg3wx
    @JK-bg3wx 25 днів тому +21

    Time for painstone

  • @GabrielLeal-p5v
    @GabrielLeal-p5v 24 дні тому +1

    Can you make a tutorial on how to build this please? I can’t find a simple tutorial for a bedrock 3x3

  • @Star_Wars_Nerd_6J
    @Star_Wars_Nerd_6J 24 дні тому

    Thanks!

  • @zionicnight5306
    @zionicnight5306 7 днів тому

    now for my pain on copying this to a world

  • @spherocraft7948
    @spherocraft7948 25 днів тому

    This made me realize i no longer have the ability to make doors.

  • @felipebuthay6246
    @felipebuthay6246 24 дні тому

    7:43 HAWK TUAH!!!!!!

  • @joshuahing-rowell7469
    @joshuahing-rowell7469 18 днів тому

    And you need 4 pistons for a flying machine and 4 observers

  • @ThatJay283
    @ThatJay283 11 днів тому

    i have a computer i built in minecraft that uses zero quazi connectivity or block spitting (it almost entirely avoids pistons), so i wonder if it would work on bedrock, although different timings for things would probably break everything

  • @PhongAKG1234
    @PhongAKG1234 20 днів тому

    as an bedrock redstoner is usually take me about 5-10h to crate a door (or something) if i play java and try crate a real java door that 40h of work lol

  • @RafaProductions_YT366
    @RafaProductions_YT366 24 дні тому

    Tysm

  • @askeletonhacker
    @askeletonhacker 25 днів тому +1

    yay bedrock time!

  • @zhype2
    @zhype2 23 дні тому

    The randomness is definitelyan issue in bedrock

  • @krookedliptv9852
    @krookedliptv9852 22 дні тому

    Bedrock you can build an extremely compact one wide 3x3 no problem.

  • @Rick-diculous
    @Rick-diculous 25 днів тому +2

    I wish bedrock Redstone had glitches 😭

    • @Williammmmmmmmmmmmm
      @Williammmmmmmmmmmmm 25 днів тому +6

      But i don't want the glitch where you can only build something in a specific direction and location

    • @Rick-diculous
      @Rick-diculous 25 днів тому +2

      @@Williammmmmmmmmmmmm oh yea maybe not that one 😅

    • @kikivoorburg
      @kikivoorburg 25 днів тому +2

      ​@@Williammmmmmmmmmmmm I agree locationality and directionality are awful and probably should be fixed, but it's still better than randomness! With confusing behaviour you can exploit it if you know what you're doing, but with randomness you're just stuck

  • @RandomAviationGuy1
    @RandomAviationGuy1 25 днів тому +1

    I’ve been playing bedrock for 7years and to this day I don’t know how to build a 3x3 door 😭😭😭 but for some reason and can build a calculator 😭😭😭