Yes, these changes are just experimental and are nowhere near finalised, this is just my honest criticism of them coming from the POV of someone who has been doing redstone a very long time. I really like some of the changes, but some of them break too much stuff, when it is definitely possible to get similar results without breaking so much stuff. Some other problems with the snapshot: bugs.mojang.com/browse/MC-275437 bugs.mojang.com/browse/MC-275397
But some of this could be used to make simpler randomisers. Edit: not too much simpler but maybe more useful for builds when you don’t have space for hoppers
They want to make game easyer for new players killing wolds of people that play from more then 1 year 🎉 This is the worst update I ever saw. I prefer to stop playing Minecraft then update to this. I wonder why they do not just add a new minecart and new rails that act im a new and different way so people can chose on the base of theyr need with out removing old circuits. About redstone update order. Just no way. Just NO. I can delet my 2 years world if I update to this.... 💀
"...which is a part of Carpet mod, and I don't know if Mojang looked at those mods, but..." The author of the Carpet mod now works for Mojang. I think he might have seen it.
@@jubal6654 They didn't, it's locked behind an experiment. Also, in the article they say "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback."
@@jubal6654It's an experimental feature. It's meant for public testing, not as a finished product. Some bugs will go under the cracks, consider this something even more volatile than snapshots with a higher likelihood of getting scrapped and changed. This is also why these aren't bug fixed as rigorously, why expend so much resources on a feature that we're not sure on? This is exactly why mojang no longer reveals anything to us during updates because people over react for unofficial features, just accept that not everything mojang publishes will officially be in the game and the community will be all the better for it.
@@jubal6654It's an experimental feature. If this was added on a release maybe we can start panicking. The community needs to tell mojang about all of these issues we see on this video. I truly think they will understand and maybe revert the changes. Note: Im not native English speaker so, sorry if i commit mistakes 😅
Wow, that minecart stacking change needs to be reverted ASAP. That one seems bad even for people that don't even usually touch redstone or minecarts, like myself.
Don’t worry, they’ve stated on the community page that this is an experimental snapshot to gather feedback, so they will probably revert anything hugely unpopular, but it also means some of the good things may not be in the main game either. Edit: the point of an experiment snapshot is to gather feedback and showcase what can be done, not add stuff to the game.
I really hope Mojang continues to do these experimental snapshots, it will prevent a lot of things the community doesn’t like, and it will be cool to see what is possible within the game, it will also be a great way to prevent major exploits from entering the main game.
@@zydn Nah the new dust update order makes redstone more predictable, the problem is with the dust not updating blocks and minecarts not being stackable for some reason.
@@zydnit’s not the predictability that completely messes with the redstone builds, it’s what they did to optimize the redstone’s performance. Major difference there. The predictability that the person above mentioned WAS referring to locationality, not overall predicableness. This system is flawed, but then again what is on its first implementation? Give them time to adapt to the community’s feedback, make the system better so it DOESNT break anyone’s builds, THEN see if you think the same thing.
@@MinetestSore12 fundamentally cannot change the update order without breaking builds. however, the fixes to performance issues are completely welcome of course once they get fixed. i'm mostly annoyed about the update order changes here. and also the changes to minecart snapping and stacking are pretty horrible as well. my point is that they cannot keep in the changes of those three things and then say that they are "listening to the community". as long as machines are being severely broken (which the update order changes will do, disregarding the issues with redstone wire not updating blocks).
@@zydn Well yeah no one is arguing with you when you say that. But the original comment was very harsh for no reason. That was what i was referring to.
For making content just go for it lol. Dozens of youtubers will have made videos on this exact subject by now. Just do your thing put your own humor on it etc away you go!
There is something weirdly comedic about the opening sequence of broken zero tick doors, they kinda remind me of those clickbait thumbnails of redstone tutorials
I find it funny how none of these would work in Bedrock and now that they do parity, Java players will probably be crying themselves to bed until they undo the changes.
@@Candlemancer people are also unhappy when their game gets shit on for being "the worst" even though it's what they could afford and the best they can get. Sorry but if I'm being honest, Java players kinda deserve a change like this to make them realize they could always suffer the same or worse fate as Bedrock. It's not like either version ever deserved to be "better", if anything they should have been the exact same from the start, but apparently that's too complicated to do all of a sudden.
@@WLF98 Why are you butthurting so bad. You probably heard a few people talk shit about bedrock version and now you're simply convinced that this is the revenge you're looking for against all of the java players. I don't even do redstone but it's funny to see a random guy getting butthurt over practically nothing, it's just a game. And from what you said, why do you assume that java is supposedly the "better" version, probably heard that from the same guys that talk shit about the bedrock version eh? Just have fun duh, you're on the internet there's ton of different viewpoints, make up your own instead of fixating on that only one negative viewpoint. It's literally the same as valorant vs csgo it's funny cuz it's meaningless debate. Just play what you want to play and the internet is filled with negative thoughts so if you're just happen to come across a video "comparing" the 2 version then just don't watch just so you won't get offended. Free your mind bud it's the internet.
Yeah I like the new texture for it but it is a little too pinkish. They should make some small adjustments to make it like more dark hot red , hot orange or just some orangish or yellowish
Not TNT Minecarts, they explode the moment they collide with the other minecarts with any velocity above 0. This breaks stacking TNT Minecarts specifically.
As another longtime Bedrock player I actually find Bedrock Redstone easier to get my head around than Java's as I every time I play Java I accidentally get directionality or QC issues that would never be an issue with BR. Yeah I would like to have zero tick sticky pistons but I've worked without them for so long I have got used to the alt.
Ok, I read release notes now, and I must say: "Calm down, man - they want to gather feedback!" In notes they say literaly this: "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback. We are excited to hear what you think about these changes: please share your feedback on the feedpack page."
@@NoovGuyMC The title "About to ruin Redstone", implies that those changes are final and slated for release at some point in the immediate future. Which is just blatantly false.
@@GrandProtectorDark Yeah, but the title "Mojang are testing stuff and in all likelihood these changes won't be implemented as is, if at all" won't get the clicks.
wth is that audio glitch at 8:01, Jesus Christ... But besides that, yeah, some of the changes are quite problematic, but some others are actually great. I think it's pretty amazing that Mojang is FINALLY doing smth about stuff like this
Keep in mind that these are experimental features(like the bundles), so we don't actually know when these will be made mandatory for newer updates, if they ever will at all.
@@mofik26 ...but they aren't broken. it's experimental, not an update. he should be more constructive about if the experimental breaks anything, because it's stupid to be mad over a non-update.
@@robblly8112 I know, I'm just saying that people are like that sometimes. Plus while they are experiments, their decision on implementing it will depend on peoples opinions like these. Honestly I didn't even see him being mad at it, just saying that it would break stuff.
@@mofik26 the guy said to be more constructive instead of "change is bad, things are broken now" and you defended it by saying people don't like when their things break (akin to: upset at experimental). that's where i'm coming from.
I'm glad this came out, I've wanted to hear your thoughts on it since the snapshot came. Thank you for not wasting any time over-explaining the changes, other channels often did that, and it's annoying when it's explained for the 4th time. Good thing Mojang aren't trying to rush this out, needs tweaking.
I’m not really worried because all these changes are from the “experiments” tab which includes both bundles (which went under heavy rebalancing and changes) and villager trade rebalancing (which despite having been there for a few updates not has not yet been implemented) so these will probably at the very least go under big changes before releasing
@@sir_slimestone3797 I like how people pretend Mojang doesn't listen to the community whilst also wanting to get rid of the one thing they actually consider to be "listening to the community" aka. the mob vote.
@@zydn Well, they're mostly okay? The RNG in some cases is a little wack, but the more predictable ordering of pistons and whatnot makes sense imo. But yeah, still could use some improvement.
The best thing they did is definitely the Minecarts being able to jump across. That's dope, plus I love the animations, the rest is just kinda pointless.
The not stacking minecarts is catastrophic actually, because it completely guts the explosive capacity of TNT minecarts. Which was the one of main things I'd try out with the minecart changes.
from the patch notes: "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback." Mojang is actually asking for our feedback this time. They don't plan on implementing this anytime soon, so redstone probably isn't going to be ruined. So this is the community's opportunity to make our voice heard.
it's a shame how many people don't read this and immediately go, "MOJANG JUST RUINED MINECRAFT!!!! REDSTONE IS BROKEN FOREVER!!!" or "THESE ARE THE ABSOLUTE WORST CHANGES" like bro this is your chance to give constructive feedback, they've asked for it.
But my question is why though? Why try and "fix" something that isn't broken? These redstone changes are basically how bedrock redstone works, and we all know that the core redstone community hates how bedrock redstone functions. So why bring it here? My takeaway is that they should keep the new Minecraft physics and maybe the new torch texture, and literally get rid of everything else...
@@Key-Knight87it IS broken, it runs like shit, has actual broken mechanics like the random update order, and has issues with consistency. The actual video you're commenting on SHOWS what was broken about old redstone. That's WHY they're trying to fix it.
@@metalandmagic1424 Well if whatever Mojang is trying to "fix" causes this much uproar, then what we had couldn't be THAT bad to begin with. With how redstone originally worked on Java edition, it allowed for all sorts of creations that wouldn't be possible with the way redstone currently works on bedrock. Even I'm mainly a bedrock player, and I'll admit that Java has better redstone. I would hate for it come come to Java. My and many others takeaway from this snapshot, is Mojang trying to bring parity to Java by making the redstone match up with the inferior system. Instead of actually doing something people would appreciate like porting moveable containers or redstone running up walls, Mojang pulls something like this...
@@Key-Knight87 "Well if whatever Mojang is trying to "fix" causes this much uproar, then what we had couldn't be THAT bad to begin with" Bad take. Redstone is laggy, buggy and generally works in weird and mysterious ways right now. It has been like that for a long, long time. And players have been asking for it to be fixed for a long, long time. A lot of players don't use redstone, or bother learning how it works, because of the jank and inconsistencies with it. The only problem is that certain players have gotten used to the janky redstone, and somehow want it to be fixed, but in a way that doesn't change anything about how redstone works. Like Purplers complaining that his stuff is broken - so what? Lets say redstone IS changed in this way - it just means having to figure out and learn new ways of doing stuff with it. But they don't want to do that. So they complain. And complain. And complain. They want it fixed without having to relearn anything about it. THATS why there's "so much uproar". Not because the changes are inherently bad, but because a minority of players who have spent hours and hours learning janky redstone are getting salty that none of their stuff works when the jank is taken away. The average player doesn't care that much because the average player hasn't spent a decade touching himself over the thought of redstone. I would bet that 90% of people watching this video don't really use redstone outside of following redstone tutorials to make basic farms - and they're being told the changes are evil and bad because it breaks over engineered and convoluted contraptions, which they themselves probably have never attempted because redstone, as it is, is convoluted and janky.
This doesn't break hopper counters, a low strength piston remains extended even if a high strength piston pushes against it The difference is which activates first if both are powered in the same tick, which previously was random based on location and rotation, but now is true random
Some of these are bugs, and some of them are just good changes that make redstone more explicable. It's obviously not ready as is - that's why this is a snapshot build, not a release.
Yeah I get annoyed by the immediate backlash to anything that isn't exactly what one group wants. Like obviously the 0 tick stacked piston randomness is unintentional, and this is a *snapshot* so there's no reason to make it out like Mojang is intentionally doing that and that it's an urgent issue. And why should minecarts be able to stack like that? It makes some things easier, but it's nothing essential for stuff to work, and is strange behaviour to anyone not familiar with it. And with the note block noises a while back, instead of insisting the changes be reverted, why not suggest only full blocks mute them since they're almost always covered by a block or observer in redstone builds? Or if that's not enough, add redstone components to the list! I'm guessing some people at Mojang considered this, but decided against it for whichever reason. Then the very few times they have to be powered, it's just one more sound in what's likely a noisy machine already, like a door.
@@SamuelBoshierjust make the hopper minecarts take blocks out fast, or allow the players in the game the ability to adjust it (like most people probably want with minecarts right now).
Hey purplers! Can you do this, Chatgpt gave this to me To create a simple 2×2 door in Minecraft, use the following steps: 1. **Dig a 2x2 hole:** Create a 2-block wide and 2-block high space in the ground. 2. **Place Pistons:** Place two pistons vertically on each side of the hole, making sure they face inward. You should have four pistons in total. 3. **Add Blocks:** Place blocks in front of each piston, filling the hole's space, to form the door. 4. **Connect Redstone:** Place redstone dust on the ground adjacent to the pistons and connect it to a switch or pressure plate to control the door. This will create a door that opens and closes when activated.
@@CrystalFier There are a lot of problems with just straight up porting mod to minecraft's code. It's experimental feature, and the guy needs some time just to adapt some features of the mod. Mojang also need to make it as close to old as possible, as good as possible and as fast as possible. Just give them some time
@@lacosst0Gnembon already ported a bunch of carpet features to vanilla Minecraft, always making them better in the process. It's pretty clear to me that he didn't work on this.
The red stone changes are experimental, meaning that they are neither permanent nor the final iterations to the changes they want to make to red stone. And yet, people are already up in arms. They literally requested feedback. It’s not that dire.
I think a lot of the jankiness in the video are just bugs, this is an experimental feature after all, I like the new update rules for Redstone, I think they make a lot of sense.
Came here from Doc’s Hermitcraft episode - very good video. Hope it’s reverted, otherwise my Gold farm will be broken. Relies on placing 24 minecarts stacked into one another, and entiry cramming zombiefied piglins
I feel like if mojang implements fixes found in mods , they're afraid of copyright issues or people complaining that the mods will be useless and hurt mod devs or something if they implement their features
I was playing Kerbal Space Program and when you launched the villager up in the air the "Music that plays when you go to space" played and I thought it was edited in.
Nah the new redstone dust updating is a good thing, yeah existing builds will break but they are mostly trivial to fix with blocks that do update their surroundings, like note blocks.
"Trivial to fix" my guy have you seen how large some redstone builds are (and they are already compact for what they are),this might make redstone builds twice as large so not great...
The minecart stacking i guess is to avoid the tnt minecart stacking; you place a good number of those they leave a squared explosion, but if you place a ton... Bye server until the lag stops
2:25 having randomness in bedrock is crazy. since we don't have the necessary compounds for json elements, there is no way to have randomness. and that's cool to have some here, if we can figure out how to use it
I think the reason Mojang “fixed” redstone the way they did is to make it more intuitive. There’s no way you’d guess the way redstone indirectly updates blocks. That kind of thing hurts new players trying to pick it up. I like it. But I’m a filthy casual and don’t have years of builds that will break as a result. (we need a new 0tick solution though)
I think they should keep the redstone changes and add new blocks/features that behave in old ways. That way we can have the performance, consistency and ease of understanding while still allowing experts to utilise old mechanics!
The piston bolt change is a direct result of the one which stops parallel minecarts from pushing each other, they now align perfectly to blocks which means that don’t get pushed into neighbouring blocks when jumping to curved rails.
Cards on the table, Fixing a bug is not ruining redstone, and neither will improving minecarts, it's just gonna change the way things are made, this type of changes has been done since the beta we're not gonna die because of it.
@Purplers I know a very easy way to fix redstone wires. Do you know what happenes when you use shears on string connected to tripwire? It changes its state. I think that the solution might be just letting you to change state of individual redstone dusts, so they updatade everything. It will let both the lower lag and working pistons exist at the same time. It doesn't require rewriting all of the stuff done in that snapshot, so mojang might do it.
I think old designs breaking isn't a reason to not make changes. If something was never intended e.g. quasi-connectivity but was left for a long time and incorporated into designs doesn't mean its now intended and should be kept. It will mean redesigns of a lot of contraptions/farms but I think for new redstoners and people just starting it functions far more logically than before (excluding bugs - but im sure theyll fix the bugs at a minimum). Rather than be mad about old designs breaking I think people should be inspired for the potential to be the person who designs something new.
What I think would be a better solution to when two pistons are fighting over a block with equal redstone power level would be to make them collide. If they are both facing head on, they each extend half way and if they are diagonal to one another they dont extend at all because the corners collided. Maybe add a visual indicator to the piston that its collided, which would also light up if the piston tries to push more than its limit or tries to push an immuvable block.
I don't call the lag fixes that change stuff "ruining redstone". Redstone's functionality changes sometimes. A piston door from 2018 might not work in 2024. Plus, this is just a snapshot, and everything is subject to change/fix.The bugs are bad but they aren't gonna be permanent at all. Also, maybe this is a hot take, but I find piston bolts useless. So much more difficult and expensive than an ice boat path for similar speeds, not even mentioning packed or blue ice. Also, Minecart gamerule. Also, Elytra. Also, selective horse breeding. Good video, I just don't personally agree with some of your points. Keep up the good work!
What do you mean the feedback is mostly negative? Everyone loves the new minecart and redstone changes, only the dust changes, which is a small part of the snapshot, get not well received.
comparing a fully fledged mod to the first iteration of a feature marked as "experimental" is crazy. every mod goes through its trial and error stage - same goes with Mojang, except they're sharing their progress publicly with snapshots. content like this annoys me
every snapshot with a controversial change people go "Mojang ruined X!!!!" and then they revert it and they go "OMG Mojang finally listened". every fucking time. that's the point of snapshots. and this one is also under an experiment which is explicitly open to feedback and has no ETA.
@@WonkyFish19 bedrock has 10 tick redstone so copper bulb died because of parity. and that would be making a good feature less good (it's still a 1 block t flip flop). not the same thing.
The point is that they tried to make Redstone less laggy in a jank way. The code behind it looks bad on top of that, but that isn't the main problem here.
Yes, these changes are just experimental and are nowhere near finalised, this is just my honest criticism of them coming from the POV of someone who has been doing redstone a very long time. I really like some of the changes, but some of them break too much stuff, when it is definitely possible to get similar results without breaking so much stuff.
Some other problems with the snapshot:
bugs.mojang.com/browse/MC-275437
bugs.mojang.com/browse/MC-275397
I’m not a professional redstoner, but I’ve watched enough of your videos to know that this will ruin redstone
Real
But some of this could be used to make simpler randomisers. Edit: not too much simpler but maybe more useful for builds when you don’t have space for hoppers
4th
They want to make game easyer for new players killing wolds of people that play from more then 1 year 🎉
This is the worst update I ever saw.
I prefer to stop playing Minecraft then update to this.
I wonder why they do not just add a new minecart and new rails that act im a new and different way so people can chose on the base of theyr need with out removing old circuits.
About redstone update order. Just no way. Just NO. I can delet my 2 years world if I update to this.... 💀
"...which is a part of Carpet mod, and I don't know if Mojang looked at those mods, but..."
The author of the Carpet mod now works for Mojang. I think he might have seen it.
Then they should know better then shipping out this
@@jubal6654 They didn't, it's locked behind an experiment.
Also, in the article they say "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback."
@@jubal6654It's an experimental feature. It's meant for public testing, not as a finished product. Some bugs will go under the cracks, consider this something even more volatile than snapshots with a higher likelihood of getting scrapped and changed. This is also why these aren't bug fixed as rigorously, why expend so much resources on a feature that we're not sure on? This is exactly why mojang no longer reveals anything to us during updates because people over react for unofficial features, just accept that not everything mojang publishes will officially be in the game and the community will be all the better for it.
@@jubal6654It's an experimental feature. If this was added on a release maybe we can start panicking. The community needs to tell mojang about all of these issues we see on this video. I truly think they will understand and maybe revert the changes.
Note: Im not native English speaker so, sorry if i commit mistakes 😅
@@jubal6654 wdym shipping out this
its a experiment you need to turn on
and in a snapshot??
this is basically a demo of a idea they had.
Wow, that minecart stacking change needs to be reverted ASAP. That one seems bad even for people that don't even usually touch redstone or minecarts, like myself.
I agree cart traps are ruined with it
Don’t worry, they’ve stated on the community page that this is an experimental snapshot to gather feedback, so they will probably revert anything hugely unpopular, but it also means some of the good things may not be in the main game either.
Edit: the point of an experiment snapshot is to gather feedback and showcase what can be done, not add stuff to the game.
ikr
@@samuelspace101They probably won’t. It’s Mojang. You know when they changed the copper bulbs pace to 2 ticks again?
Yes
Who’s ready for the video with a grass block surrounded by lava called “Mojang Is About To RUIN Minecraft”
not needed, already done countless times
Well they kind of did but I really don’t care enough
I hope that never has to happen
@@henrythearcticwolf4709 it happens 300 times per day, bro. That and the grass block + falling graph.
wdym?
3:57 I would be shocked if Mojang didn't look at Carpet mod for that, the developer of the mod actually works for Mojang now
Go Gnembon, it's your turn!
Yeah it's probably just broken since it's a super beta within a beta ETA none feature that openly states this _will_ have mayor bugs
They probably silence you as you start working for Mojang as it seems
@@Dewaxelyeah they gotta be careful otherwise the Mojang hitman will get em
@@Dewaxel NDA stuff
Waiting for a video called "Mojang is about to ruin lava" so the thumbnail can be just the lava
*Mojang Is About To RUIN Lava
Mojang FORGOT about Minecraft!
No it has to be a lava source block surrounded by photoshopped grass blocks "flowing" like re-textured lava
@@RussianSpy4632 🚫
PLEASE. WE NEED MOJANG TO RUIN LAVA. a thumbnail like that would be so hilarious
I really hope Mojang continues to do these experimental snapshots, it will prevent a lot of things the community doesn’t like, and it will be cool to see what is possible within the game, it will also be a great way to prevent major exploits from entering the main game.
@@zydn Nah the new dust update order makes redstone more predictable, the problem is with the dust not updating blocks and minecarts not being stackable for some reason.
@@zydnit’s not the predictability that completely messes with the redstone builds, it’s what they did to optimize the redstone’s performance. Major difference there. The predictability that the person above mentioned WAS referring to locationality, not overall predicableness. This system is flawed, but then again what is on its first implementation? Give them time to adapt to the community’s feedback, make the system better so it DOESNT break anyone’s builds, THEN see if you think the same thing.
@@zydn Damn so all the 200+ bugfixes should be reverted. Thats kinda dumb. Also the performance fixes?
@@MinetestSore12 fundamentally cannot change the update order without breaking builds. however, the fixes to performance issues are completely welcome of course once they get fixed. i'm mostly annoyed about the update order changes here. and also the changes to minecart snapping and stacking are pretty horrible as well. my point is that they cannot keep in the changes of those three things and then say that they are "listening to the community". as long as machines are being severely broken (which the update order changes will do, disregarding the issues with redstone wire not updating blocks).
@@zydn Well yeah no one is arguing with you when you say that. But the original comment was very harsh for no reason. That was what i was referring to.
I was considering making a video about the redstone changes, then I remembered you exist.
lol ikr
make one anyway my dude
LMAOOOOOOOOOOOO
Hehhee hakuna matata am i right
For making content just go for it lol. Dozens of youtubers will have made videos on this exact subject by now. Just do your thing put your own humor on it etc away you go!
"make java and bedrock redstone the same!"
"WAIT NO NOT LIKE THAT"
i dont want redstone bad in both versions 😭😭😭😭😭😭😭😭
Yeah I understand you
LLMAO
Wrong way
When the majority of the redstone community is on java I have no clue why they would bring bedrock stuff to java
@@madcaker sake of parity and so Java players stop hating the other version for once (impossible).
I want to be able to connect minecarts and make them a little train
Doesn't the furnace minecart do that?
Furnace minecarts already do that
It sounds like this may actually be happening
@@AgentEm34 have you looked at the other replies? It already exists.
with chains! And yes it was already possible by pressing minecarts together or something but it was pretty bad.
There is something weirdly comedic about the opening sequence of broken zero tick doors, they kinda remind me of those clickbait thumbnails of redstone tutorials
I find it funny how none of these would work in Bedrock and now that they do parity, Java players will probably be crying themselves to bed until they undo the changes.
@@WLF98 I mean yeah, people tend to be unhappy when their game gets downgraded to be more like a worse version of the game
@@Candlemancer people are also unhappy when their game gets shit on for being "the worst" even though it's what they could afford and the best they can get.
Sorry but if I'm being honest, Java players kinda deserve a change like this to make them realize they could always suffer the same or worse fate as Bedrock. It's not like either version ever deserved to be "better", if anything they should have been the exact same from the start, but apparently that's too complicated to do all of a sudden.
@@WLF98 so you can afford bedrock but can't afford java? lol alright bud.
@@WLF98 Why are you butthurting so bad. You probably heard a few people talk shit about bedrock version and now you're simply convinced that this is the revenge you're looking for against all of the java players. I don't even do redstone but it's funny to see a random guy getting butthurt over practically nothing, it's just a game. And from what you said, why do you assume that java is supposedly the "better" version, probably heard that from the same guys that talk shit about the bedrock version eh? Just have fun duh, you're on the internet there's ton of different viewpoints, make up your own instead of fixating on that only one negative viewpoint. It's literally the same as valorant vs csgo it's funny cuz it's meaningless debate. Just play what you want to play and the internet is filled with negative thoughts so if you're just happen to come across a video "comparing" the 2 version then just don't watch just so you won't get offended. Free your mind bud it's the internet.
forget every single issue of this experimental snapshot, that redstone torch texture is peak
Fr. The minecart thing is also camman's dream lol (more speed)
Yeah I like the new texture for it but it is a little too pinkish. They should make some small adjustments to make it like more dark hot red , hot orange or just some orangish or yellowish
i dont like it at all, its too bright imo
@@fauxhuman0miniscule issue
@@fauxhuman0it is a torch after all
Ah just as I thought that purpler wasn’t going to make a video
sorry to disappoint lol
@@PurplersAs a Bedrock player, i glad you guys feel our pain
(btw quantiy connectitert suck, simple better)
@@lazybook6521quasi connectivity
@@lazybook6521 quantiy connectitert?
@@soofeesh yos
hey, at least roller coasters are gonna be WAY cooler
But at what cost..?
thats the fun part, they wont. server lag will prevent them from being smooth on higher speeds than the current one!!
@@oratios21 Damn could you imagine?
No stacking minecarts is insane. Think about all the traps that use stacked TNT minecarts that no longer work anymore.
As he shows in the video, they can still be made. It just takes slightly more effort.
And they also immediately explode if you update a world using it or stsck it with the method he shows
You can still stack them though?
Not TNT Minecarts, they explode the moment they collide with the other minecarts with any velocity above 0. This breaks stacking TNT Minecarts specifically.
@@annabunni64 almost all TNT minecart traps stack them
As a bedrock player, I confirm restone *sucks*
Literally me
As another bedrock player, I 100% agree
Restone
@@BlueKirby808 same
As another longtime Bedrock player I actually find Bedrock Redstone easier to get my head around than Java's as I every time I play Java I accidentally get directionality or QC issues that would never be an issue with BR.
Yeah I would like to have zero tick sticky pistons but I've worked without them for so long I have got used to the alt.
Ok, I read release notes now, and I must say: "Calm down, man - they want to gather feedback!" In notes they say literaly this: "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback.
We are excited to hear what you think about these changes: please share your feedback on the feedpack page."
Isn't this video, a form of feedback?
@@NoovGuyMC could be, but excludes really important information - that this is experimentl feature not intended to incorporate to core game any soon.
@@NoovGuyMC The title "About to ruin Redstone", implies that those changes are final and slated for release at some point in the immediate future. Which is just blatantly false.
@@GrandProtectorDark Yeah, but the title "Mojang are testing stuff and in all likelihood these changes won't be implemented as is, if at all" won't get the clicks.
@@LilyMoonWitch If one cannot make an engaging and descriptive title without being horrendously misleading, then that's honestly just skill issue.
seems like they did parity with bedrock… but did it the wrong way
bedrock doesn't really have that update order, its just random every time i think
This was exactally what I feared...
bedrock treatment coming to java
This isn’t really like bedrock tho
@@dfelipeg i’m mainly talking about how redstone blocks update in bedrock.
wth is that audio glitch at 8:01, Jesus Christ...
But besides that, yeah, some of the changes are quite problematic, but some others are actually great. I think it's pretty amazing that Mojang is FINALLY doing smth about stuff like this
8:02 my ears...
Oh, you heard that too?
@@dreiobsitue7748 afaik that's a Bluetooth codec issue
Keep in mind that these are experimental features(like the bundles), so we don't actually know when these will be made mandatory for newer updates, if they ever will at all.
Yeah. If he wants to be heard, Be more constructive, not just “change is bad, my things are broken now”
@@alexrecuenco I mean people generally don't like when their things are broken I guess
@@mofik26 ...but they aren't broken. it's experimental, not an update. he should be more constructive about if the experimental breaks anything, because it's stupid to be mad over a non-update.
@@robblly8112 I know, I'm just saying that people are like that sometimes. Plus while they are experiments, their decision on implementing it will depend on peoples opinions like these. Honestly I didn't even see him being mad at it, just saying that it would break stuff.
@@mofik26 the guy said to be more constructive instead of "change is bad, things are broken now" and you defended it by saying people don't like when their things break (akin to: upset at experimental). that's where i'm coming from.
i really hope they don't keep the no minecart stacking, that completely destroys the best use of TNT minecarts
its back
0:18 Camman18 will probably be dancing in his room when he hears about this
he already has a video
@@yglyglya Oh cool. I haven’t seen it
@@theredbeaniegangwatch it.
@@dayzlove4994 I will
I'm glad this came out, I've wanted to hear your thoughts on it since the snapshot came. Thank you for not wasting any time over-explaining the changes, other channels often did that, and it's annoying when it's explained for the 4th time. Good thing Mojang aren't trying to rush this out, needs tweaking.
I hope they actually listen to the community with this one. It'd be a shame if they broke some of these features.
I’m not really worried because all these changes are from the “experiments” tab which includes both bundles (which went under heavy rebalancing and changes) and villager trade rebalancing (which despite having been there for a few updates not has not yet been implemented) so these will probably at the very least go under big changes before releasing
They won't, they never listen to the community, case and point copper bulbs. Still broken after months of overwhelmingly negative feedback.
@@sir_slimestone3797tell me ure 10 without telling me ure 10
@@ender0998 ure?
@@sir_slimestone3797 I like how people pretend Mojang doesn't listen to the community whilst also wanting to get rid of the one thing they actually consider to be "listening to the community" aka. the mob vote.
In summary:
Redstone update order changes - Good
Redstone block update changes - WHY!??!?!?!?!?!??!?!??!?!?
@@zydn Well, they're mostly okay? The RNG in some cases is a little wack, but the more predictable ordering of pistons and whatnot makes sense imo. But yeah, still could use some improvement.
@@zydnremoving locationality is a massive w
@@zydnlocationality L
...
You can place a copper bulb to cause block updates AT THE PLACE YOU REALLY NEED
@@kristalsreal2736 That's going to make a lot of things bigger, and they still won't fit in some broken contraptions.
The best thing they did is definitely the Minecarts being able to jump across.
That's dope, plus I love the animations, the rest is just kinda pointless.
also the gamerule for minecart speed. I think more gamerules always improve the game because they dont force you to do anything you dont want
@@breznknedlyeah but minecart speeds need to be doubled. Does gamerules like this one exist on bedrock?
@@tempejkl not sure if it was implemented in the new beta aswell. I do not follow Bedrock updates as closely
@@breznknedl We don't have shit 😭
mojang said this is not the final version of redstone and minecarts.
they also said they wanted feedback on it
@@Roaxialthey’re gonna get A LOT of feedback
@@Roaxial So is feedback bad? Sure they want feedback to see what players like, but that doesn't mean that'll be everything we get.
2:13 random number generator!
YEAH but it breaks some redstone builds
The not stacking minecarts is catastrophic actually, because it completely guts the explosive capacity of TNT minecarts.
Which was the one of main things I'd try out with the minecart changes.
from the patch notes: "Please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather feedback."
Mojang is actually asking for our feedback this time. They don't plan on implementing this anytime soon, so redstone probably isn't going to be ruined. So this is the community's opportunity to make our voice heard.
it's a shame how many people don't read this and immediately go, "MOJANG JUST RUINED MINECRAFT!!!! REDSTONE IS BROKEN FOREVER!!!" or "THESE ARE THE ABSOLUTE WORST CHANGES" like bro this is your chance to give constructive feedback, they've asked for it.
But my question is why though? Why try and "fix" something that isn't broken? These redstone changes are basically how bedrock redstone works, and we all know that the core redstone community hates how bedrock redstone functions. So why bring it here? My takeaway is that they should keep the new Minecraft physics and maybe the new torch texture, and literally get rid of everything else...
@@Key-Knight87it IS broken, it runs like shit, has actual broken mechanics like the random update order, and has issues with consistency. The actual video you're commenting on SHOWS what was broken about old redstone. That's WHY they're trying to fix it.
@@metalandmagic1424 Well if whatever Mojang is trying to "fix" causes this much uproar, then what we had couldn't be THAT bad to begin with. With how redstone originally worked on Java edition, it allowed for all sorts of creations that wouldn't be possible with the way redstone currently works on bedrock. Even I'm mainly a bedrock player, and I'll admit that Java has better redstone. I would hate for it come come to Java. My and many others takeaway from this snapshot, is Mojang trying to bring parity to Java by making the redstone match up with the inferior system. Instead of actually doing something people would appreciate like porting moveable containers or redstone running up walls, Mojang pulls something like this...
@@Key-Knight87 "Well if whatever Mojang is trying to "fix" causes this much uproar, then what we had couldn't be THAT bad to begin with"
Bad take. Redstone is laggy, buggy and generally works in weird and mysterious ways right now. It has been like that for a long, long time. And players have been asking for it to be fixed for a long, long time. A lot of players don't use redstone, or bother learning how it works, because of the jank and inconsistencies with it.
The only problem is that certain players have gotten used to the janky redstone, and somehow want it to be fixed, but in a way that doesn't change anything about how redstone works.
Like Purplers complaining that his stuff is broken - so what? Lets say redstone IS changed in this way - it just means having to figure out and learn new ways of doing stuff with it. But they don't want to do that. So they complain. And complain. And complain. They want it fixed without having to relearn anything about it.
THATS why there's "so much uproar". Not because the changes are inherently bad, but because a minority of players who have spent hours and hours learning janky redstone are getting salty that none of their stuff works when the jank is taken away. The average player doesn't care that much because the average player hasn't spent a decade touching himself over the thought of redstone.
I would bet that 90% of people watching this video don't really use redstone outside of following redstone tutorials to make basic farms - and they're being told the changes are evil and bad because it breaks over engineered and convoluted contraptions, which they themselves probably have never attempted because redstone, as it is, is convoluted and janky.
They aren’t. It’s testing ‘experimental’ for a reason. It is to see what the community likes and dislikes
lol they will ruin it if the community likes the change and they will keep it if the community hates the change
Ive been waiting for a redstone youtuber to talk about the changes
2:40 The only thing I'd like changed is that it would alternate instead of being random. I would like for hopper counters to still work
This doesn't break hopper counters, a low strength piston remains extended even if a high strength piston pushes against it
The difference is which activates first if both are powered in the same tick, which previously was random based on location and rotation, but now is true random
2:57 the video Isn't 13 minutes long
Believe it or not but while editing you are still actively editing the length of the video
People it just means leet = 1337 it is a meme
I checked 😂
69 hours ago…
@@uzoay4302 I noticed that too
The dust not updating stuff looks a lot more like a side-effect bug than an intended feature.
Some of these are bugs, and some of them are just good changes that make redstone more explicable. It's obviously not ready as is - that's why this is a snapshot build, not a release.
Yeah I get annoyed by the immediate backlash to anything that isn't exactly what one group wants. Like obviously the 0 tick stacked piston randomness is unintentional, and this is a *snapshot* so there's no reason to make it out like Mojang is intentionally doing that and that it's an urgent issue. And why should minecarts be able to stack like that? It makes some things easier, but it's nothing essential for stuff to work, and is strange behaviour to anyone not familiar with it.
And with the note block noises a while back, instead of insisting the changes be reverted, why not suggest only full blocks mute them since they're almost always covered by a block or observer in redstone builds? Or if that's not enough, add redstone components to the list! I'm guessing some people at Mojang considered this, but decided against it for whichever reason. Then the very few times they have to be powered, it's just one more sound in what's likely a noisy machine already, like a door.
Go back to bedrock edition you worm
@@SamuelBoshierjust make the hopper minecarts take blocks out fast, or allow the players in the game the ability to adjust it (like most people probably want with minecarts right now).
Hey purplers! Can you do this, Chatgpt gave this to me
To create a simple 2×2 door in Minecraft, use the following steps:
1. **Dig a 2x2 hole:** Create a 2-block wide and 2-block high space in the ground.
2. **Place Pistons:** Place two pistons vertically on each side of the hole, making sure they face inward. You should have four pistons in total.
3. **Add Blocks:** Place blocks in front of each piston, filling the hole's space, to form the door.
4. **Connect Redstone:** Place redstone dust on the ground adjacent to the pistons and connect it to a switch or pressure plate to control the door.
This will create a door that opens and closes when activated.
3:50 gnembon (carpet dev) is literally mojang dev since ~2021-2022. Check his capes or youtube channel
Then he should put his own code into the game instead of this crap.
@@CrystalFier There are a lot of problems with just straight up porting mod to minecraft's code. It's experimental feature, and the guy needs some time just to adapt some features of the mod. Mojang also need to make it as close to old as possible, as good as possible and as fast as possible. Just give them some time
And he clearly didn't work on this, considering how jank it is.
@@lacosst0Gnembon already ported a bunch of carpet features to vanilla Minecraft, always making them better in the process. It's pretty clear to me that he didn't work on this.
Thanks for including the stacking minecart change! I have a build where I was using that mechanic as the main triggering mechanism.
The red stone changes are experimental, meaning that they are neither permanent nor the final iterations to the changes they want to make to red stone. And yet, people are already up in arms. They literally requested feedback. It’s not that dire.
Redstoners consider redstone there wife if somebody touch there wife all hell broke loose
Blocks being powered through mid-air never made sense anyways...
I think a lot of the jankiness in the video are just bugs, this is an experimental feature after all, I like the new update rules for Redstone, I think they make a lot of sense.
You had no idea what you're talking about
Block updates suck. But okay
So... Basically half of the complaints is that bugs don't work anymore?
4:14 uuuh. That is a beautifully simple memory gate, no?
Came here from Doc’s Hermitcraft episode - very good video. Hope it’s reverted, otherwise my Gold farm will be broken. Relies on placing 24 minecarts stacked into one another, and entiry cramming zombiefied piglins
As a part of the minecraft redstone community this makes me sad 😢
I feel like if mojang implements fixes found in mods , they're afraid of copyright issues or people complaining that the mods will be useless and hurt mod devs or something if they implement their features
the minecart stuff isnt bad imo the redstone not updating correctly is the only thing that is really bad
The minecart stuff breaks literally everything I use minecarts for. They even drive through walls now. It's bonkers how broken it is.
@@4203105 well going through walls isnt good hadnt heard that but what were you using them for thats broken?
I was playing Kerbal Space Program and when you launched the villager up in the air the "Music that plays when you go to space" played and I thought it was edited in.
I'm glad that Mojang is experimenting with redstone, but gosh I hope they fix the stuff that's broken now
Hello Cringygull!!!
0:25 bro mastered shadow clone jutsu
6:49 well there goes tnt minecart bombs…
Real
I'm furious as Mojang for breaking tnt minecart pranks
Nah the new redstone dust updating is a good thing, yeah existing builds will break but they are mostly trivial to fix with blocks that do update their surroundings, like note blocks.
Yeah i can clearly see you didn't touch redstone stuff
"Trivial to fix" my guy have you seen how large some redstone builds are (and they are already compact for what they are),this might make redstone builds twice as large so not great...
The minecart stacking i guess is to avoid the tnt minecart stacking; you place a good number of those they leave a squared explosion, but if you place a ton... Bye server until the lag stops
0:23 bro is not anxiety
Real
I believe they will realise how they can improve this update, and hopefully do what the modders have done
There's a terrible audio glitch at 8 minutes, so noise warning!!
Lazy purplers HATES his community by including audio bugs in his videos. Purplers is about to RUIN youtube
2:25 having randomness in bedrock is crazy. since we don't have the necessary compounds for json elements, there is no way to have randomness. and that's cool to have some here, if we can figure out how to use it
I think the reason Mojang “fixed” redstone the way they did is to make it more intuitive.
There’s no way you’d guess the way redstone indirectly updates blocks. That kind of thing hurts new players trying to pick it up.
I like it. But I’m a filthy casual and don’t have years of builds that will break as a result. (we need a new 0tick solution though)
I don’t know what effect this will have on bedrock, but I literally just build a complex Redstone door in my survival world and it took two days
Roalercoasters are about to be crazy
Mojang Never Listen To Redstoners,Becuase This Is More Unhappy Stuff for Redstone
2:58 got you funi numbers detected
I remember back then we had to use interposed Minecarts to Boost it... But only in certain cardinal directions.
0:18 next video camman18 breaks the sound barrier in joy cuz Minecraft’s became faster
I think they should keep the redstone changes and add new blocks/features that behave in old ways. That way we can have the performance, consistency and ease of understanding while still allowing experts to utilise old mechanics!
just.. reinvent the builds that are broken? part of the fun is finding new ways to solve problems, and new problems always come with new solutions.
Tell me you've never touched redstone in your life without telling me you've never touched redstone in your life.
@@jacklandedhere5157tell me you're complacent without telling me you're complacent.
The piston bolt change is a direct result of the one which stops parallel minecarts from pushing each other, they now align perfectly to blocks which means that don’t get pushed into neighbouring blocks when jumping to curved rails.
the camman update
A canman18 subscriber found
The randomized piston could lead to some Fun RNG Redstone games.
For example: Pull the lever and see if you get a Diamond or just Coal!
remember: they stated that this is only experimental/testing and things can and will be changed in the future
Yes, but it's always good to give feedback. Especially in the early testing phase.
4:24 WHY MOYANG WHY
people when an unfinished snapshot is unfinished and prone to change:
Agreed.redstones fine
It's just unnecessary changes, not unfinished
Oh wow, people can’t give feedback
Mojang asked for feedback, we give them feedback
@@mattaku9430difference between “here’s why I think this update could use changes” and “OMG MOJANG GONNA RUIN REDSTONE RARRRRR”
They really just attacked the redstone torch with oversimplification like a major company logo
The RNG Update🤗
The minecart stacking change is gonna be such a pain. That behavior was so clutch for forcing entity cramming
Cards on the table, Fixing a bug is not ruining redstone, and neither will improving minecarts, it's just gonna change the way things are made, this type of changes has been done since the beta we're not gonna die because of it.
@Purplers I know a very easy way to fix redstone wires. Do you know what happenes when you use shears on string connected to tripwire? It changes its state. I think that the solution might be just letting you to change state of individual redstone dusts, so they updatade everything. It will let both the lower lag and working pistons exist at the same time. It doesn't require rewriting all of the stuff done in that snapshot, so mojang might do it.
I think old designs breaking isn't a reason to not make changes. If something was never intended e.g. quasi-connectivity but was left for a long time and incorporated into designs doesn't mean its now intended and should be kept. It will mean redesigns of a lot of contraptions/farms but I think for new redstoners and people just starting it functions far more logically than before (excluding bugs - but im sure theyll fix the bugs at a minimum). Rather than be mad about old designs breaking I think people should be inspired for the potential to be the person who designs something new.
Go back to bedrock edition little kid
wow this is a weird but all around decent update. checks bedrock👀💀💀
13 seconds ago
What I think would be a better solution to when two pistons are fighting over a block with equal redstone power level would be to make them collide. If they are both facing head on, they each extend half way and if they are diagonal to one another they dont extend at all because the corners collided. Maybe add a visual indicator to the piston that its collided, which would also light up if the piston tries to push more than its limit or tries to push an immuvable block.
Now this is my day better!
Build an entire city out of red stone and every door has to be red stone doors
4:05 Satisfactory moment! 🚨
Ahh yes, minecart stacking, another feature that's been gone for a very long time.
"Mojang is about to RUIN redstone"
*Sigh*, again?
Glad to see you uploaded another video after two months! It was totally worth the wait to see another redstone video from you!
I don't call the lag fixes that change stuff "ruining redstone". Redstone's functionality changes sometimes. A piston door from 2018 might not work in 2024. Plus, this is just a snapshot, and everything is subject to change/fix.The bugs are bad but they aren't gonna be permanent at all. Also, maybe this is a hot take, but I find piston bolts useless. So much more difficult and expensive than an ice boat path for similar speeds, not even mentioning packed or blue ice. Also, Minecart gamerule. Also, Elytra. Also, selective horse breeding. Good video, I just don't personally agree with some of your points. Keep up the good work!
4:14 so your telling me that almost all of my redstone builds are gone? Yeah im sticking with 21.1 for my redstone
They fixed most of the stuff in the new snapshot and they said they are gonna fix more, they ain’t gonna ruin redstone
Not sure about the details but the random example shown in Mojangs example will now prioritize the left piston(?) and stackable minecart yay
@@nothingbutlemon11 yeah
1:28
TRUE. every time i try pulling a zombie villager in a boat, it flings forward and hits me when it looks like it's still 5 blocks away
What do you mean the feedback is mostly negative? Everyone loves the new minecart and redstone changes, only the dust changes, which is a small part of the snapshot, get not well received.
Funny thing about Carpet Mod, is that Gnembon is now suddenly having issues updating Carpet Mod; probably for these exact reasons. The Irony.
comparing a fully fledged mod to the first iteration of a feature marked as "experimental" is crazy. every mod goes through its trial and error stage - same goes with Mojang, except they're sharing their progress publicly with snapshots. content like this annoys me
every snapshot with a controversial change people go "Mojang ruined X!!!!" and then they revert it and they go "OMG Mojang finally listened". every fucking time. that's the point of snapshots. and this one is also under an experiment which is explicitly open to feedback and has no ETA.
@@the_cheese_cultistwhat abt the times where they didnt revert it e.g copper bulbs
@@WonkyFish19 bedrock has 10 tick redstone so copper bulb died because of parity.
and that would be making a good feature less good (it's still a 1 block t flip flop). not the same thing.
The point is that they tried to make Redstone less laggy in a jank way. The code behind it looks bad on top of that, but that isn't the main problem here.
@@the_cheese_cultist Mojang specifically said it wasn't because of parity. Are you calling them liars?
Gnemon works at Mojang since a few years, and he made the Carpet mod. Hopefully Mojang will put him on the Redstone Experiment.
(trembling in fear of slimestone being ruined) "redstone dust, and minecarts"
ah, carry on then
Not being able to stack minecarts is gonna hurt.... rip tnt minecart traps. They're not gonna be dead, just a tad more inconvenient to make