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4:44 "These are no ordinary birds." "You have no idea." rofl 6:33 Watching and waiting in anticipation. 16:50 "Ok, it's the same direction, surely nobody goes back over..." *trails off as he sees many deaths* 18:30 This. Just all of this. I'm crying. 27:40 It's ok, MH, we understand.
I’m honestly just surprised we still have built-in echo on orbonne, it really isn’t needed anymore after the EW stat crunch, too many mechanics get missed or big ones are blown over
One moment that will live rent free in my mind is this one time fighting Ultima. On the first phase, over half the raid got trapped in the little space near the edge of the arena when she puts up the spread of ice walls. I could only imagine their panicked faces when all the aoe dropped on them. 😂
Thunder God Cid claimed so many heads back in the day. It was glorious! To this day, the Ivalice raids have been my favorite Alliances to run. Crystal Tower, Shadows of Mhach, Nier, and Myths of the Realm all are good, but Ivalice is just outstanding!
I actually made party chat callout macros specifically for the Thunder God fight, simple ones like "Left", "Right", "In", "Out", "Run", etc. Every time I do that raid as we approach the boss I ask if anyone needs the callouts and if anyone says yes then I have a specific hotbar they are on thats normally hidden but I have a macro to show and hide it. Too many wipes and I often play healer so the less failures the easier my job is. Pro tip: the stacking debuff tank buster during the Thunder God fight can actually be removed with Esuna BEFORE the tankbuster actually lands dramatically reducing the damage. It stacks 4 times then lands the big hit, start Esuna at 3 it'll remove it right after the 4th lands but before the actual tankbuster.
I have seen several recoveries from only 2-3 healers alive during Ultima phase change -> the entire raid back on their feet at full HP before the floor collapses. And then I have seen several raids wipe to the DPS check because one alliance had just their healers die and nobody ress them, which ends up failing said DPS check because that alliances DPS doesnt get healed and dies.
Ivalice is still my favorite raid series and I want so badly for Dawntrail's 24 man to feel like this again. Hashmal, Construct 7 and Thunder God were Raidbreakers and people would wipe and wipe and wipe to these dudes. It was so much fun bashing our heads against these dudes that first few days. Day One 24 man is one of my personal favorite things to experience in this game. Myths is great and all but if we don't wipe at least once the first time we fight a boss it feels like somethings missing.
Good old Orbonne. Fun fact: the first time I ran this with my friends (After 5.55, we were latecomers) we had approximately 5 full wipes to the Thunder God. People were dropping all over the place. And the reason was the White Mage on our alliance, because they just were not doing their job. The moment they dropped and were replaced, we beat him immediately and finished the raid with less than 10 minutes to spare.
I was in that 2nd run! (Alliance B Dancer) We were memeing in vc about being on duty finder disasters. Your Orbonne went much better than ours did though. Cid was so close to a disaster lmao, running those chasers straight through the entire party.
ah yes, the Orbonne Monastery. I'm still scarred by my first run of that dungeon. we had a bot healer or a bad healer, not sure which, Cid kept wiping us because my Alliance couldn't keep up the healing. by the time me and my friends finally finished that run, we had maaaaaybe 20 minutes left on the clock, a lot of turnover of players, and it was just a mess.....made me not want to run it for some time. I've had much better luck since, and find it quite enjoyable now-a-days. but that initial run.....*shivers*
i still wish they would ilvl sync the alliance raids at some point, at some point we lose alot of the really fun mechs if you dont do them when they are relevant
Hashmal, more than any other raid boss, is the one that I have the most cursed runs of. One time as healer my whole alliance besides myself and one other non rezzer died (not my fault btw, they were dropping like flies to mechs) and I spent at least a third to half the fight running around dodging as I tried to rez our whole party (the other healer also accidentally released so they couldn't re-enter). It was almost a wipe for the whole alliance, but we managed to clutch it. I'll never forget it
i had a group the other day in Labyrinth of the ancients that had 1 new tank (my A tank), one returning tank who hadnt done the raid in years(B) but they were communicating so it was all good, and one tank who refused to communicate after doing literally everything wrong on every pull(C).... so basically we wiped on Behemoth 8 times cause giants would break rocks, the lava pit area twice cause C tank kept trying to take all the aggro, and no one would stand on the pads so it went one at a time. C tank literally caused half their group to leave during behemoth and a couple others from the other groups even though we kept telling C to kick their tank nearly 50 minutes....for a CT raid
Rabanastre was easily the most heavily hit by the stat squish. On both Mateus and Hashmal you *need* to do the mechanics again, while pre-squish you could ignore almost all of them: either the DPS was high enough that you skipped most of them, or the adds died so quickly that it was basically a non-issue. Orbonne was least affected, especially between all the nerfs it went through and the echo. Lighthouse is kind of in the middle: the mechanics hurt considerably more than pre-squish, but you've basically always had to do the mechanics there at least semi-properly.
@@SleepyPitou Most of the people who fail that mechanic aren't bad at math, they just aren't paying attention to their HP value. The bar still looks full so the average player doesn't think there's any reason to look at it more closely.
So the interesting thing with the first Rabanastre boss is that the stat squish makes it slightly harder because all your item levels from what the raid is designed for (305) to the 405 max are now squished and it's level 70 either way so there's no compensation for it like with most synced content. It's a small effect, but it's enough to push the fight just a little longer. Back in ShB, you'd end right about when the instadeath breathing mechanic is starting, so now it's quite normal to see that mechanic reach 10 stacks and claim people. Of course it also varies with how people play, and I can tell you Nier raids in EW have been uhh quite popular for many people to be doing like 1k dps (you can feel how much worse Tower is now and it's definitely not squished meaningfully because it's so close to the 535 cap), so people being bad or afking is likely a more significant effect than the squish on Ivalice in most runs. If you want a good look at the squish effect and you remember farming Antitower for memories, run it again and you can feel the small difference. First boss used to commonly die early on after trapping two people, but now you actually have to free them and the boss gets its concussion tb off before it dies. Antitower is pretty unique in that it doesn't have ilvl sync and it was an early patch, so it has a higher range of ilvls squished than most things. The early Alexander raids are that little bit harder now too for the same reason, though still easy of course. In general, you can expect synced content to be the same as before the squish, and unsynced content has the echo to compensate. The only difference here is that with the early content at capstone levels without ilvl sync, the squish (which is pretty heavy) applies over like 100 ilvls instead of a much smaller number, so it reaches the point where you can start to feel it just a little bit.
Was trying to do the Unreal last weekend on my good old home of Primal with 2 of my friends. We struggled with randos for a hour before disbanding. My friends and I then went to Aether to try there. Got a group and did tell + retell in one pull each. Funny thing was that all but one of the players we got on Aether were actually from Primal.
I've done that fight 7+ times and I've never seen the healer spread the tethers like that.... but I also don't think that was intentional. They just waddled to the corner which is _some_ peoples' instinct reaction upon seeing a mechanic.
The rising event was my favourite because 1. i see more Alliance raid than Crystal tower 2. i see a mentor actually failed and die a lot on a easy mechanic than the sports 3. It is a CT Cheeser worst nightmare event because you either do higher AR to get more tomes not many people know how to do the mechanic because their brain is already damaged to CT too much, imagine a sprout can do better than a mentor.
I like these videos, I had a bad puppets bunker the other day we kept dying 😂 I think it’s fun getting those party once in a while so we don’t get bored.
Most deaths veterans encounter are usually down to sprouts or those who never really figure out the mechanics out, that's what I found at least. It is disappointing that gear messes with some stuff that should kill players, cause that can also be a reason why they don't do it properly is because they didn't die
Mustadio was occasionally giving me trouble with Analysis because controller can be finnicky for positioning. But I've found ever since I rotate the camera to show where he is, I can reliably move to avoid the shot.
This is the best part of Moogle Tome events are the greatest content when it comes to raids. So many new people doing them and it's just comedy. All the time. LUL
I have been playing this game since 2.0... I typically check all the clickies... how the hell didn't I know that the robot scraps tell you the prime numbers?!
seeing all the newbies in these videos reminds me how little importance people give to debuffs, reading them and, most importantly, being aware of your surroundings. It seems we just try to pay attention to the rotation way too much despite it being "casual content". Fun times!
Console players (or controller players) cannot really hover over debuffs to read them so until you’ve experienced it you can’t really know what they do. It’s why some old bosses that have a ice/fire debuff can confuse me as I can’t always recall if it’s “same” or “opposite”.
@@megawaffle612correction. Console players CAN mouse over the debuff but they have to use the virtual mouse via the track-pad, which is so slow and inconvenient that by the time you reach the debuff to read it the mechanic is already over.
it took me like 1.5 years to actually start reading debuffs, so now if the debuff says like STACK OF 10, then you can just run in and out to maximize your DPS and not die, but yeah even as a PC player, reading debuffs took a damn long time for me and usually in boss fights your first reaction is not to stop and start reading some damn DEBUFF when you should be helping your team to kill the boss :D
I had one run in the Orbonne Monastery where we had my party which made an extreme ton of damage, the other who still made decent damage and a really, really bad one. That was only a pretty annoying problem until we reached the Thunder God, that one party was so bad we wiped constantly. I flubbed to, because I'm getting distracted if I see some really bad playing. That 1 gropud didn't get any of the mechanics right, not even the crystal. So we had to send some people there for the mechanics and dps than he split. We tried for 20 minutes to explain the fight to them and still, not even half of that group got it.
I find something very curious. Fight as Ozma and Thunder God is probably most remembered/beloved and it was also because of difficulty......... But what is similar of them, while bosses do not look same of course, the stages look same. It is on a donut platform with gimmicks in/out/run around. I hope more comes like this. I did agree Thunder God needed to be nerfed, but now the echo no longer is needed. The problem in Thunder God was being unsurvivable even if you did everything correct. I was most comfy going as healer, but it was always 3-4x wipe, people left, I didn't mind the wipe, but people got visibly frustrated about the fight and some left when they got for roulette. I think that is big factor why they try make alliance not as hard now.I remember this very very well. I was able to get around with dorito mark on me. But at the time I was still new player. However, this problem was not as big in Japan Data center, I had this a lot in the NA data center, but even though in Japan Data Center things go smoother, I enjoy content more in NA w The chat is never quiet........ people make funny jokes, the memes and the words of people just make me laugh so much, I never feel bored in NA. I appreciate it very much from everyone.
When i was first learning healer rabanastre almost made me give up because i didnt understand the boss mechs yet in there. At that point i had only done the raids once for the story. I got bullied HARD by the entire alliance, it was my first experience with the "super nice community of ff14" Now all these are a breeze and im the toxic veteran laughing at the goobers that dont know what theyre doing, its the circle of life lol
I did this raid as 2am Last night at time of this post. Half of the alliance raid drowned... Short version is to simply say we did that raid twice in that run lol
I like how Happy said that bosses 3 and 4 were the only pain points in lighthouse. Then boss 1 racks up so many kills. That boss is cereal business. . . . I will see myself out-
I never understood why on belias that the healers run so far out. As a pure healer I cast regen on myself and I stand on the pillars. As a shield I cast a shield on myself and do the same. I live and don't hurt anyone with line. Ever.
The nerf is such a shame as these are the best Alliance raids tho Dun Scaith is a beast aswell. I wish the EW raids were this good but theyre way too easy. Infact should do an Alliance raid ranking in 6.5
Raids to consider! A9, trash compactor. O12, the twins, watch people hit the wrong one. E12, less common disaster, but if it goes wrong it goes really wrong.
Yiazmat is still my favorite boss as well as the three guardians in Orbonne due to how well the voices are done. No other raid even comes close (but I haven’t done the EW raids yet.)
My hot take for this game is Ivalice is the best raid series but people don't like it because you have to actually do and learn the mechanics for casual content
Ivalice raid can be quite the mess. The math boss gets most 😂 even Me. I also get turned around in aqueduct portion of one of them 😅 lol but very fun raids
Me in alliance chat in Monastery: SHOW HIM YOUR HOLE! Show him your hole everyone :3 Mustadio: Vibe check. . . *kills a couple people cause they didn't read chat* Mustadio and Me: THEY HAVE FAILED THE VIBE CHECK!
I'll be honest, i don't remember any of these mechanics and i don't think i've seen anything like them before or since so i'd get aced by so many of these.
13:00 HOLY CRAP THAT MAKES SO MUCH SENSE NOW!!! I always wondered what i did wrong when i (seemingly) randomly got dinged for doing the command mechanic wrong, i had no clue there was a tell to determine if you should follow or ignore his commands!!!
so, did you get a lot of DC hate? Aether is usually a "breeze". Primal on the other hand: Whenever I'm top dps I already know "oh boy, this is gonna be one of those runs"
If you take suggestions for this series, I think Cutters Cry is a mid-level dungeon that a lot of groups struggle on. You literally gotta read the chat on the final Chimera boss, catches a lot of new players off guardif they don't already know the mechanic before hand...could be fun to run in future episodes :p
Well if you count crystals data center neir raid it was the 2 part 2 of our groups beam each other this was at 1 am cst was funny as shit there was others too
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I got a box of four hoping it tastes well
4:44 "These are no ordinary birds." "You have no idea." rofl
6:33 Watching and waiting in anticipation.
16:50 "Ok, it's the same direction, surely nobody goes back over..." *trails off as he sees many deaths*
18:30 This. Just all of this. I'm crying.
27:40 It's ok, MH, we understand.
I'm sad it go nerfed. The pure carnage that Thunder God had was great.
Yeahh i loved that fight pre nerfed sadge
I’m honestly just surprised we still have built-in echo on orbonne, it really isn’t needed anymore after the EW stat crunch, too many mechanics get missed or big ones are blown over
I miss that fight pre nerf. It wasn't even that bad i thought
It's still my favorite even with echo. Do wish they'd drop it though.
Yeah I thought it was fun too but sadly after 1 wipe you get a bunch of rage quitters so they had to nerf it.
"those are no ordinary birds.., ohh you have no idea" xDD
One moment that will live rent free in my mind is this one time fighting Ultima. On the first phase, over half the raid got trapped in the little space near the edge of the arena when she puts up the spread of ice walls. I could only imagine their panicked faces when all the aoe dropped on them. 😂
I love that Ultima seems to be programmed to bully anyone caught in the tiny pizza slices.
DENIZENS OF THE ABYSS, FROM INK OF BLACKEST NIGHT I SUMMON YOU
Denizens of the abyss: from ink of blackest night, I summon you.
Thunder God Cid claimed so many heads back in the day. It was glorious! To this day, the Ivalice raids have been my favorite Alliances to run. Crystal Tower, Shadows of Mhach, Nier, and Myths of the Realm all are good, but Ivalice is just outstanding!
I actually made party chat callout macros specifically for the Thunder God fight, simple ones like "Left", "Right", "In", "Out", "Run", etc. Every time I do that raid as we approach the boss I ask if anyone needs the callouts and if anyone says yes then I have a specific hotbar they are on thats normally hidden but I have a macro to show and hide it.
Too many wipes and I often play healer so the less failures the easier my job is.
Pro tip: the stacking debuff tank buster during the Thunder God fight can actually be removed with Esuna BEFORE the tankbuster actually lands dramatically reducing the damage. It stacks 4 times then lands the big hit, start Esuna at 3 it'll remove it right after the 4th lands but before the actual tankbuster.
18:36 that player was like "Wanna see a dead body? ... Wanna see many dead bodies?"
I have seen several recoveries from only 2-3 healers alive during Ultima phase change -> the entire raid back on their feet at full HP before the floor collapses.
And then I have seen several raids wipe to the DPS check because one alliance had just their healers die and nobody ress them, which ends up failing said DPS check because that alliances DPS doesnt get healed and dies.
when ultima summons all the espers, my 100 % brain and eye went straight looking for Hazmal because he's the most dangerous attack.
Day one Ridorana is still the most fun I’ve ever had with 14. The chaos was beautiful.
Those red chocobos before unlocking Ridorana were pure chaos too 😂
Ivalice is still my favorite raid series and I want so badly for Dawntrail's 24 man to feel like this again. Hashmal, Construct 7 and Thunder God were Raidbreakers and people would wipe and wipe and wipe to these dudes. It was so much fun bashing our heads against these dudes that first few days. Day One 24 man is one of my personal favorite things to experience in this game. Myths is great and all but if we don't wipe at least once the first time we fight a boss it feels like somethings missing.
I tried Magic Spoon because I saw you advertise it and It's an Actually REALLY Good cereal that tastes amazing!
Good old Orbonne. Fun fact: the first time I ran this with my friends (After 5.55, we were latecomers) we had approximately 5 full wipes to the Thunder God. People were dropping all over the place. And the reason was the White Mage on our alliance, because they just were not doing their job. The moment they dropped and were replaced, we beat him immediately and finished the raid with less than 10 minutes to spare.
I was in that 2nd run! (Alliance B Dancer) We were memeing in vc about being on duty finder disasters. Your Orbonne went much better than ours did though. Cid was so close to a disaster lmao, running those chasers straight through the entire party.
ah yes, the Orbonne Monastery. I'm still scarred by my first run of that dungeon. we had a bot healer or a bad healer, not sure which, Cid kept wiping us because my Alliance couldn't keep up the healing. by the time me and my friends finally finished that run, we had maaaaaybe 20 minutes left on the clock, a lot of turnover of players, and it was just a mess.....made me not want to run it for some time.
I've had much better luck since, and find it quite enjoyable now-a-days. but that initial run.....*shivers*
As a sprout that has vibed every ivalice raid mechanics for all 3 raids, jokes on you this is a raid guide
…TIL you’re supposed to stand in those water fountains during Mateaus
In the first five minutes of this video i already learned more about the Ivalice mechanics than in 2 years of playing the game...
MrHappy is basically me every time I got Ivalice. I will cry helplessly as I dance around their corpses unable to raise.
i still wish they would ilvl sync the alliance raids at some point, at some point we lose alot of the really fun mechs if you dont do them when they are relevant
Hashmal, more than any other raid boss, is the one that I have the most cursed runs of. One time as healer my whole alliance besides myself and one other non rezzer died (not my fault btw, they were dropping like flies to mechs) and I spent at least a third to half the fight running around dodging as I tried to rez our whole party (the other healer also accidentally released so they couldn't re-enter). It was almost a wipe for the whole alliance, but we managed to clutch it. I'll never forget it
i had a group the other day in Labyrinth of the ancients that had 1 new tank (my A tank), one returning tank who hadnt done the raid in years(B) but they were communicating so it was all good, and one tank who refused to communicate after doing literally everything wrong on every pull(C)....
so basically we wiped on Behemoth 8 times cause giants would break rocks, the lava pit area twice cause C tank kept trying to take all the aggro, and no one would stand on the pads so it went one at a time. C tank literally caused half their group to leave during behemoth and a couple others from the other groups even though we kept telling C to kick their tank
nearly 50 minutes....for a CT raid
Rabanastre was easily the most heavily hit by the stat squish. On both Mateus and Hashmal you *need* to do the mechanics again, while pre-squish you could ignore almost all of them: either the DPS was high enough that you skipped most of them, or the adds died so quickly that it was basically a non-issue.
Orbonne was least affected, especially between all the nerfs it went through and the echo.
Lighthouse is kind of in the middle: the mechanics hurt considerably more than pre-squish, but you've basically always had to do the mechanics there at least semi-properly.
The Math Boss was pretty unique and I like him a lot!
we need more mechanics requiring people to know basic maths
@@SleepyPitou Most of the people who fail that mechanic aren't bad at math, they just aren't paying attention to their HP value. The bar still looks full so the average player doesn't think there's any reason to look at it more closely.
Prople fail at counting how many orbs they have in limit cut, the playerbase couldn't handle more math @@SleepyPitou
"Denizens of the Abbyss. I summon you!"
I remember it took me 4 parties to get past Hashmal because they all disbanded. Good times.
I had the funniest Monestary the other day where like... 14 people died from the weakspot and none were the newbies.
everything Ivalice related is my favorite part of 14
So the interesting thing with the first Rabanastre boss is that the stat squish makes it slightly harder because all your item levels from what the raid is designed for (305) to the 405 max are now squished and it's level 70 either way so there's no compensation for it like with most synced content. It's a small effect, but it's enough to push the fight just a little longer. Back in ShB, you'd end right about when the instadeath breathing mechanic is starting, so now it's quite normal to see that mechanic reach 10 stacks and claim people. Of course it also varies with how people play, and I can tell you Nier raids in EW have been uhh quite popular for many people to be doing like 1k dps (you can feel how much worse Tower is now and it's definitely not squished meaningfully because it's so close to the 535 cap), so people being bad or afking is likely a more significant effect than the squish on Ivalice in most runs.
If you want a good look at the squish effect and you remember farming Antitower for memories, run it again and you can feel the small difference. First boss used to commonly die early on after trapping two people, but now you actually have to free them and the boss gets its concussion tb off before it dies. Antitower is pretty unique in that it doesn't have ilvl sync and it was an early patch, so it has a higher range of ilvls squished than most things. The early Alexander raids are that little bit harder now too for the same reason, though still easy of course.
In general, you can expect synced content to be the same as before the squish, and unsynced content has the echo to compensate. The only difference here is that with the early content at capstone levels without ilvl sync, the squish (which is pretty heavy) applies over like 100 ilvls instead of a much smaller number, so it reaches the point where you can start to feel it just a little bit.
My memories of Orbonne can be summed up in two words
*S A H M M A N D A A H K N A S S*
DENIZENS OF THE ABYSS THROUGH INK OF BLACKEST NIGHT I SUMMON YOU
18:26 SUCH DEVASTATION
Was trying to do the Unreal last weekend on my good old home of Primal with 2 of my friends. We struggled with randos for a hour before disbanding. My friends and I then went to Aether to try there. Got a group and did tell + retell in one pull each. Funny thing was that all but one of the players we got on Aether were actually from Primal.
I think with that Belias Boss … that guy purposely killed all those ppl for you lol 😂
I've done that fight 7+ times and I've never seen the healer spread the tethers like that.... but I also don't think that was intentional. They just waddled to the corner which is _some_ peoples' instinct reaction upon seeing a mechanic.
My favourite raids :) still, love them more than even Twelve
As someone who just did Monastery, had a new experience where my alliance party got dragged into the ghost waves at boss 2.... and wiped. :D
You can rescue chickens so they don’t go out of bounds saving them from death.
The rising event was my favourite because
1. i see more Alliance raid than Crystal tower
2. i see a mentor actually failed and die a lot on a easy mechanic than the sports
3. It is a CT Cheeser worst nightmare event because you either do higher AR to get more tomes
not many people know how to do the mechanic because their brain is already damaged to CT too much, imagine a sprout can do better than a mentor.
The real struggle of the Ivalice raids was actually being able to complete them because 3/4 of the party dc'd from the DDOSes going on at the time.
I like these videos, I had a bad puppets bunker the other day we kept dying 😂 I think it’s fun getting those party once in a while so we don’t get bored.
On the truth condition for Argath, you can just walk away at 2 and fulfill both conditions.
with 6.5 there will be more newer players for the 70 content with the Freetrial-update, so Extrials via dutyfinder could be something for this
Most deaths veterans encounter are usually down to sprouts or those who never really figure out the mechanics out, that's what I found at least.
It is disappointing that gear messes with some stuff that should kill players, cause that can also be a reason why they don't do it properly is because they didn't die
your chest is kind of chest-ing here, happy! I see you! keep up the fitness journey!!!
It always astonishes me how many run to the back corner for the proximity aoe on Mateus
Mustadio was occasionally giving me trouble with Analysis because controller can be finnicky for positioning. But I've found ever since I rotate the camera to show where he is, I can reliably move to avoid the shot.
This is the best part of Moogle Tome events are the greatest content when it comes to raids. So many new people doing them and it's just comedy. All the time. LUL
Famfrit is indeed good clean fun! He casts Tide Pod!
I saw a wipe in the last couple of weeks at Ruination, when like 75% of the alliance died to Hashbrown's cleave earlier.
Show Mustardio you hole, just choked on my coffee. Hapz don’t do this 😂😂😂😂😂😂😂😂
I have been playing this game since 2.0... I typically check all the clickies... how the hell didn't I know that the robot scraps tell you the prime numbers?!
seeing all the newbies in these videos reminds me how little importance people give to debuffs, reading them and, most importantly, being aware of your surroundings. It seems we just try to pay attention to the rotation way too much despite it being "casual content". Fun times!
Console players (or controller players) cannot really hover over debuffs to read them so until you’ve experienced it you can’t really know what they do.
It’s why some old bosses that have a ice/fire debuff can confuse me as I can’t always recall if it’s “same” or “opposite”.
@@megawaffle612correction. Console players CAN mouse over the debuff but they have to use the virtual mouse via the track-pad, which is so slow and inconvenient that by the time you reach the debuff to read it the mechanic is already over.
it took me like 1.5 years to actually start reading debuffs, so now if the debuff says like STACK OF 10, then you can just run in and out to maximize your DPS and not die, but yeah even as a PC player, reading debuffs took a damn long time for me and usually in boss fights your first reaction is not to stop and start reading some damn DEBUFF when you should be helping your team to kill the boss :D
lol dude....don't zoom in on the health bars... zoom in on the carnage so we can laugh with you! Like the water jug dude part :D
I had one run in the Orbonne Monastery where we had my party which made an extreme ton of damage, the other who still made decent damage and a really, really bad one. That was only a pretty annoying problem until we reached the Thunder God, that one party was so bad we wiped constantly. I flubbed to, because I'm getting distracted if I see some really bad playing. That 1 gropud didn't get any of the mechanics right, not even the crystal. So we had to send some people there for the mechanics and dps than he split. We tried for 20 minutes to explain the fight to them and still, not even half of that group got it.
DUDE IN ALL MY YEARS DOING IVALICE I DIDNT NOTICE THAT THE NPCS THAT SUMMONED RHE RED CHOCOBO DIE TO THE FUCKING CHOCOMETEOR LMFAO
I find something very curious. Fight as Ozma and Thunder God is probably most remembered/beloved and it was also because of difficulty.........
But what is similar of them, while bosses do not look same of course, the stages look same. It is on a donut platform with gimmicks in/out/run around. I hope more comes like this.
I did agree Thunder God needed to be nerfed, but now the echo no longer is needed. The problem in Thunder God was being unsurvivable even if you did everything correct.
I was most comfy going as healer, but it was always 3-4x wipe, people left, I didn't mind the wipe, but people got visibly frustrated about the fight and some left when they got for roulette.
I think that is big factor why they try make alliance not as hard now.I remember this very very well. I was able to get around with dorito mark on me. But at the time I was still new player.
However, this problem was not as big in Japan Data center, I had this a lot in the NA data center, but even though in Japan Data Center things go smoother, I enjoy content more in NA w
The chat is never quiet........ people make funny jokes, the memes and the words of people just make me laugh so much, I never feel bored in NA. I appreciate it very much from everyone.
Actually eating magic spoon while watching this
When i was first learning healer rabanastre almost made me give up because i didnt understand the boss mechs yet in there. At that point i had only done the raids once for the story.
I got bullied HARD by the entire alliance, it was my first experience with the "super nice community of ff14"
Now all these are a breeze and im the toxic veteran laughing at the goobers that dont know what theyre doing, its the circle of life lol
One of the great things about this series is I feel less bad about the pig's ear I make of this content the first time through.
Hiya Haps. Thanks for the quick Ivalice guide vid :)
As a crystal native I would def agree that mateus is a problem :P
You and Ivy made this worth sitting through.
I did this raid as 2am Last night at time of this post. Half of the alliance raid drowned... Short version is to simply say we did that raid twice in that run lol
I like how Happy said that bosses 3 and 4 were the only pain points in lighthouse.
Then boss 1 racks up so many kills.
That boss is cereal business.
. . . I will see myself out-
Was surprised he ignored the 1st one. Was always carnage in my runs.
I never understood why on belias that the healers run so far out. As a pure healer I cast regen on myself and I stand on the pillars. As a shield I cast a shield on myself and do the same. I live and don't hurt anyone with line. Ever.
Probably the slow that comes with the burn. Altho I'd rather a longer cast than kill everyone else I can see why some people would stretch it
The nerf is such a shame as these are the best Alliance raids tho Dun Scaith is a beast aswell. I wish the EW raids were this good but theyre way too easy. Infact should do an Alliance raid ranking in 6.5
THE WORLD SHALL TREMBLE
Raids to consider! A9, trash compactor. O12, the twins, watch people hit the wrong one. E12, less common disaster, but if it goes wrong it goes really wrong.
Looking great Mr Happy!
Off topic but mrhappy lost a log of weight. Congrats! 💪
Yiazmat is still my favorite boss as well as the three guardians in Orbonne due to how well the voices are done. No other raid even comes close (but I haven’t done the EW raids yet.)
Personally, I think Ivalice still wins in that regard.
Woah i have found the first person that actually likes this boss, since 99% of the playerbase hates that boss :D
My hot take for this game is Ivalice is the best raid series but people don't like it because you have to actually do and learn the mechanics for casual content
Your commentary crack me up everytime ^^
I can already feel my mana bar crying out in pain!
fun fact on argath, casting counts as moving!
Please tell me on which of your 10+ markers I should stand to not die to mechanics while a colidescope is vomiting in the background
18:36 okay that was just full on griefing lmao
Ivalice raid can be quite the mess. The math boss gets most 😂 even Me. I also get turned around in aqueduct portion of one of them 😅 lol but very fun raids
24:00 funny enough my queue times for alliance raids as tank are usually very fast on crystal.
Me in alliance chat in Monastery: SHOW HIM YOUR HOLE! Show him your hole everyone :3
Mustadio: Vibe check. . .
*kills a couple people cause they didn't read chat*
Mustadio and Me: THEY HAVE FAILED THE VIBE CHECK!
I have that experience with Forgall in Void Ark raids "Remember to stand in the aoe after the addphase :)" -> 3-12 people die to Megadeath
LIKE A KNOFE THROUGH BUTTAH
holy shit haps you're looking GREAT! keep it up!
Glad you're doing well man. Absolutely love these disaster content, look forward to watching more.
ahhh Ivalice raids... hooooo boyo that was more often than not a bit of a train wreck, LOL.
I'll be honest, i don't remember any of these mechanics and i don't think i've seen anything like them before or since so i'd get aced by so many of these.
I've been leveling BLM lately and, may I say, the last couple bosses in Ridorana are pain on that class.
13:00
HOLY CRAP THAT MAKES SO MUCH SENSE NOW!!!
I always wondered what i did wrong when i (seemingly) randomly got dinged for doing the command mechanic wrong, i had no clue there was a tell to determine if you should follow or ignore his commands!!!
To be fair, the boss itself tells you which masks tell the truth and which one lies.
so, did you get a lot of DC hate? Aether is usually a "breeze".
Primal on the other hand: Whenever I'm top dps I already know "oh boy, this is gonna be one of those runs"
I honestly don't remember what the Belias tethers do because I never get Lighthouse anymore
People hjave been making the same stale joke about the math boss for years when the real problem it has is a fast unmarked rotating aoe
25:30 sounds so wrong when out of context
Why no Peloton?
Can’t tell if this serious or not lol. Peloton has no effect in combat.
@@retroelf He never used it out of combat though.
TRRRRREMBLE!
If you take suggestions for this series, I think Cutters Cry is a mid-level dungeon that a lot of groups struggle on. You literally gotta read the chat on the final Chimera boss, catches a lot of new players off guardif they don't already know the mechanic before hand...could be fun to run in future episodes :p
took me 2hrs when i wanted to do it
Well if you count crystals data center neir raid it was the 2 part 2 of our groups beam each other this was at 1 am cst was funny as shit there was others too
I love hot dogs.
TIL how Mateus works