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I disagree, though not trying to start an argument. The raid was a straight line (antithetical to the mazes of FF11 and other old MMOs), warped us all over the place, had poor art design like dilapidated areas being shiny and new-looking, the "social elements" are merely half-heartedly recreated by NPCs instead of having any social elements between actual players... It was a very hollow recreation in my opinion and reminded me exactly how much FF14 lacks the "old mmo cozy vibe" even when directly taking areas from them.
@Syastsk It makes sense from that perspective, I see your point ! I'm just talking vibes here, so I understand people might not get the same feeling as me, totally subjective. I actually thought about how 14's alliance raid structure couldn't really make it justice, but given that limitation I feel like they made a pretty good job. Maybe it would have worked better with a long term content with a unique big area dedicated to it. Although that was what Eureka was supposed to be as far as I know. And that content divided people. Some absolutely loved it, some hated it.
@@Syastsk Not to be rude but I think you set your expectations way too high and/or just straight-up misunderstood how xiv works when it comes to adapting collaboration content into it's own playable content.
@@nathanadams8044 You're extrapolating arguments I didn't make. I just said it didn't invoke any sense of old MMO cozyness for the reasons described. It felt pretty shallow for someone who hasn't played XI to kind of invoke this sensation when it's completely absent; it's something we may want to be true but isn't. In terms of FF14 content, I thought the raid was fun and a lot better than the last two alliance raids in EW.
@@nathanadams8044 Expecting dirty assets to look dirty and levels more complex then a COD campaign mission is somehow "setting ecpectations too high" ?
One touch they added to the Japanese version is that the enemy names in the raid are all displayed in English. This is a call back to how in FFXI all mob and NPC names are in English regardless of your client language. They even had a note about it in the JP patch notes (probably because people might think it was a bug).
Pfft bazaars weren't in Jeuno they were outside in the fields before you zoned into the town! could spend hours and hours there just looking at the items and seeing if there were any good deals from players "quitting" or just being nice.
So fun fact, that 3-man party you run into in the tree actually was hunting for Aquarius, and are shocked when your group comes up to start attacking it and the things around it. The fact that they don't help out is *also* another deep-cut reference to the fact that when things are properly aggro'd and attacked by a player in XI, other players outside the party can't attack...therefore they can't help out.
There was a esoteric reference to Rolanberry Fields by Prishe. "I've heard you can cut a good deal with merchants peddling their wares just outside of town"
Yeah same, I haven't played it yet, but just watching this video has me in a mood to go run it. Looks like they did such a good job and got the spirit of things right with showing what players would do vs what the developers intended XD Referencing people training mobs, setting up bazaars, sitting around town waiting and looking for parties, and all that is so cool.
I have heard a lot of about final fantasy 11 but since it came out like 2 months before I was even born I’ve never had a real way to play it. Though going through the raid made me want to try it out one day if I ever get a PC. If I had to pick a highlight from the raid it would be the ark angels, it was such a cool fight
23:35 lol we all know why there were no tarutaru or galkan adventurers, because that would've required them to make two new race types for the game which they probably wanted to avoid just for a miss-able reference.
Shantotto was in the game as a stand-alone NPC from the earlier temporary FFXI collaboration, so I hope the same could be done for other generic FF11 NPCs. I wouldn't expect them to create full fledged player character models either.
Absolute memory lane this video was! Thank you so much for putting this together. I use to travel to Sky to just listen to its music, but died in RoMauve because being a white mage sucked in a magic aggroed instance haha. I never got to see Fafnir in my time playing, but I did see a lot of darters in the tree. (I wasn't totally the WHM who just tried to get agility skills off crabs in a party one time.) Valkrum.. everyone wanted me to plvl their parties. I laughed and cried when the leeches get randomly link aggroed when trying to farm them under those palm trees near the highlands. I also hate the Goblin Muggers, Leechers, and I forgot the 3rd one. Fighting the cows...er sheeps? was hilarious because they were placed in the most bizzare spots. Sea horror killed me so many times, but I always got excited for pirates. Can I just mention that I got lost a lot in Castle Zhval? and also forgot the key item when I got to the top? Good memories. (I got lost everywhere in FFXI) Oh... one time a chinese gil seller asked me for a Teleport Holla. Usually people would give me me more than 500gil, but he didn't give any more than that. Was hilarious. Upper Jueno is my favorite place in Jeuno. I won't back down! 11 year old me had a fun time in Vanny land, even though I was doing stupid things most of the time. (I still want a crawler minion, and a rock lizard wearing bright orange boots named Leaping Lizzy. I just want them to torment me while being as cute as a button.)
The only thing I think you missed is that there's an open room in the FFXIV Neptune's Spire that I think is supposed to be a refence to a mog house room. For those of you who never played FFXI, mog houses were the player housing and it was set up like apartments are in XIV. The two major differences being that you got a mog house room for free in your starting city and adding furniture to your room actually increased a storage system for items you didn't want to carry in your inventory (there's another mechanic to furniture: each piece has an elemental affinity and based on how that affinity skews will give you bonuses to crafting and other systems). Further, there are mog safes and mog lockers. These behave like Resident Evil storage chests, letting you access your room inventory in other city states and NPCs called Nomad Moogles, which would be stationed in various locations. Of course I might be wrong; I don't remember much from Neptune's Spire. But the room you can enter felt very familiar to a mog house.
The mog house room (Also known in-game FF11 as the "residential district") is supposed to be accessible next to the Mithran Adventurer NPC. Prishe does remark why there's a door blocking its entrance.
When Alzaal runs in to block Prishe's dropkick in the opening section, it does the XI style Sentinel animation and sound effect, I missed that the first time around.
The only thing i'll add here for those curious is that in the Fafnir fight it uses some moves that were references to other wyrm fights. the big one of note being Touchdown which was a move used by Tiamat, Ouryu, and Jorm when transitioning from flying phase to ground phase. Faf/nid never left the ground, and the wing attack hitting multiple times was probably a reference to every raid groups worst nightmare of back to back wing. The dark magic raidwide might be a reference to vrtra using dark magic -ga spells, or they just wanted to give it another raidwide.
I was holding back tears most of the time going thru this raid. So many memories and just the joy of seeing Vana D'iel rendered on newer tech was magical. Then the music and Easter eggs... Ugh!
I didn't play 11 but I felt nostalgic. Did some research and the nameless warrior we found looks like Rochefogne. I didn't find any relation between him and Prishe and the armor is different too. Just wild guess.
those dunes trains are why I spent a lot of my time LFG in the dunes. Standing near the selbina gates killing off the excess goblins while waiting for a party invite.
A few things about that thf seeing us at tree, he (lol see what I did there?) was probably camping for Aquarius, back in the day it use to be heavily farmed for D cloth until they took that drop away from aqua then only ranger wanted to kill it for the axe. Another thing is that dagger was more than likely suppose to be hornetneedle, it was really good for thf because of the low delay the dex and agi was nice too a really solid off hand weapon even in early 75 era.
A friend of mine used to talk about FFXI all the time, its a shame they didn't make it to see the FFXI raid in FFXIV. Had that on my mind during the whole raid, definitely need this video a lot since I couldn't pay a ton of attention.
slight correction on the music. the throne room area in FFXI does have music and the XIV raid plays the correct corresponding music there. im only this certain because i make ambience videos for ff and did one for this zone. in fact they were quite accurate on the bgm for all the zones featured. boyahda tree has no music (hence we didnt get sanctuary of zitah)
Seeing just how much care and attention they put into this, the whole alliance will be tons of fun going forward! I'm glad we have Happy-senseo to teach us FFXI stuff and enhance the raid's experience.
A silly reference you missed when it comes to the Elvaan Arkangel casting Invincible: Invincible's negative effect was that it was a room wide agro effect. So when you cast Invincible, if the mobs in the room weren't already agroed by another group, you could pull the wild mobs by accident, possibly wiping your leveling party if they weren't ready. When she casts invincible, everyone has to switch targets to her, which mimics how Invincible works!
In the cutscene before entering the raid, Alxall rushes in from off screen to block a hit from Prish. As he does this, there is a green flash and sound effect that goes off that I cant quite make out. Is this any sort of ability or buff that mightve been recognizable from XI? Like a 2-hr cooldown?
Looks like Sentinel, lv30 Paladin ability that reduced damage taken and increased enmity. Makes sense, when used it reduces damage taken by 90% and then server ticks (every 3 seconds) down till it hits 50% for the remaining duration (30 second total)
Honestly FF14 could really use a besieged type event, there really isn't enough to do in the open world in down time when you aren't doing dailies, and roulettes, or if you just don't want to do the same old dungeons or trials every day. Especially if you got some fun rewards that aren't the normal stuff you get in FF14 because FF14 rewards always suck for the most part.
I remember his brother El'nacho being so nuts of a boss during Lyse's chapter in Opera Omnia lol. A super annoying fight it was, but fun at the same time. Ah, the beauty of Chaos era. Except the cursed three, no, those were atrocious! And I'm still madge we never got Zenos or anyone else from 14 after Lyse. Emet probably would be a good buddy of Ardyn lmao.
25:13 - wait seriously?? I never knew that about rainbows, I played FFXI for like 7 years and always assumed it was random... to be fair SMN was not one of my often used jobs in that game lol
I don't know if its a reference you missed but Alxaal used a level 30 Paladin ability called "Sentinel" in the first clash against Prishe in the cutscene before the raid. It played the animation and sound effect appropriate for it too.
Question how do you lower the effects of other players spells i have been having a hard time seeing what the boss is going to do because my screen is nothing but white mage aoe spells going off
The NPC talking about selling AFK outside Lower Jeuno made me actually laugh out loud. I’m really enjoying the FFXI stuff. I hope we get to go into a Promyvion area (preferrably like Mea, not the cities) at some point. Those places were so cool.
It is interesting that Prishe changes the pronouns for the WoL in her own canon... It really makes the idea of a shard more tangible, in a sense. Also Shantotto boss fight when? haha
I actually started to play 11 but the concept of Limit Breaks is kinda demotivating me. I wanted to play for the story but I cannot even level properly because I cannot gather those items that Maat wants to see without dying in the process and not making any progress on it. Seems like I'm just not cut out for that kind of oldschool tediousness
It’s not you. Those questlines were designed to be done with a group of people. Trusts are great, and can supplement for a party for a lot of content. But some times you just beed breathing people to support.
The limit breaks are intentionally harder as you need to know your class and have a proper group. If you can't fight the guys for the lb items, try out different trusts. Some trusts are great early on, others not so much. Zeid 2 is awesome damage, semih is hit or miss but generally hit. Are you also keeping up with the rov story? Think it's rov - that's the one that let's you use more trusts and such. You can also grab a linkshell from the concierge outside major town apartments, north sandoria for example. Grab a linkshell, say howdy and ask for help. You can easily get someone else to help, most people are exceptionally willing to join grinding or groups just for social interaction
I love how well they put FF11 into 14, hope they keep doing it for the rest of it. I remember when I first started 14 at 2.0 release, I was scared to fight some mobs cause I thought they would fight like their 11 counterparts
The only references you missed were the dialogue options unlocked with the hume adventurer. After you speak with him for the quest, it opens up a quest marker over his head and you can ask him a bunch of questions... really good call backs there. You did mention the salvaged armor comment but you can ask him about each boss as well for lore.
Uh 2 questions actually, just started 11. How do I get the UI to look as sharp as it does in your gameplay? In my game it seems a tad fuzy Second what is that setup for the Chat and battle boxes? right now i have both in 1 and it really is confusing keeping track of everything
there are options in the config to change how the windows are arranged and to separate the combat and chat log. As for the ui scaling it might just be aspect ratio adjustment in the config or happy might be running a third party launcher or tool, the two most common are FFXI Windower and Ashita.
I would play 11. if I could get a big screen version, so I don't have to squint my eyes to pieces. and if it had a none anti consumer login. I mean people complain over ff14s but oh Boi 11's is the first boss of the game.
Just use Windower^^ It's basically a Launcher that enables the game to run in widescreen. And sure the signup process is complicated but they are guides for it and it's not THAT hard to do it imo.
It was so nostalgic. The music, the fights! I loved it, and hopefully we can fight some sky bosses in the next couple of updates. Also, remember the Xmas music in Jeuno?!
I just want a Christmas treant boss that every 15-20% health does a massive unavoidable knock-up attack that causes the background locale to change to various outdoor areas of FFXI. That was the best Christmas event ever, being thrashed by those guys!
The slander against my red chocobo I spent ages raising! No Crystal Stakes Cup winning chocobo is inferior to that rented slop. RedZeppelin does not appreciate your comments. Real shame that they weren't actually faster. Or that I spent how many hours, days, and gil to get a red one and to max him out.
FF has been using teleports to transition zones in raids and dungeons wayy too much lately everythimg is just another instance nothing feels connected anymore
I still play 11. I haven't played 14 since the Elephant people started there quest line to get a weagon. So long ago that I can't even remember the expantions name
@@Naoto-kun1085 I didn't remember a side quest just a race's rep grind. I don't remember the race's name. There are also too many expansions to remember the names. It had to be more than 4 years because I've been playing 11 only for 4 years. I do remember it was the 1st patch and only that.
@@Naoto-kun1085 I looked it up. It's been 4 years since Endwalker started, so it's been 4 years for me, not 2 years. I'm also 46, and I forget things that are not important to me. All I remember is a race and a mount. I still don't know what the race name is. The mounts are more memorable to me. Fourteen was always boring I come back for the next expansion to continue the story and the story was basically over.
@@Bradman1978 Endwalker was released in 2021 so that's not 4 years ago, but the patch when the elephant people were introduced was 2022, so 2 years ago, I feel like you're going to have it rough if you're forgetting things that young...
@@Naoto-kun1085 OK point taken. That's shows how unimportant 14 is for me in the end. I lose track of years these days, and I thought it was 2025 for some reason.
This alliance was nice but god damn this patch rate and content is atrocious. I was able to go through EW but now i unsubscirbed until exploration content. I simply cannot understand how people are accepting this drip feed when they pay every month
The problem is that the content is too spread out. I think we'll have an update like every 2 weeks. I agree patches should still have overall more content tho.
@@gerardrosario3855 Some F2P have updates every weeks/2weeks. Even if it is not huge content each time, it is still content. This 4-5 months wait between ff14 patchs which offer at most 3 hours of content is atrocious
Agreed but honestly at least rewards are slowly being increased, with the weps from maps I find myself doing the daily free map with sum friends often now, which is nice
I think everyone agrees that while DT stepped up rewards and quality of content overall, the rate at which they release it is still bad. This expansion is scheduled to have pretty much everything the game had so far, with improvements and new things like Chaotic. Exploration Zone, new "firmament", Criterion, Limited Jobs, Deep Dungeon, etc. The solution as you mentioned is just to unsub if you feel like you don't have enough to do for now, it's unfortunate and it shouldn't be this way, but it is what it is.
You can't understand because you are not doing the content we sub for. I am farming the Ex mount, doing Pelu Pelu dailies, farming PVP series, farming FATE gemstones and Gathering Scrips. Not to mention the Unreal clears and Ultimate Progs. I have my money's worth. And I am pretty sure these will hold me until January, when the savage unlocks and I will farm the mount. Not to mention chaotic.
I have been kind of tired of the direction xiv has been going in. the community with nasty 18+ mods is everywhere I turn. I can't blacklist enough slave auction people and they always get through my term filters. I just think it's gross and sad. I tried XI this week and it was so good I think I can finally leave my houses in xiv behind
It probably depends where you hang out. I avoid the main cities for everything but quick world travel for hunts and I never had people asking me for mare or excessive suspicious adverts. It helps that I have tells disabled and barely look at the chat anyways 😂 this was the same for me when I played on NA and EU.
@@Paraguai123 You act like its sooo easily avoidable. Do you just live under a rock? Its all over forums and social media for the game, every discord I ever join have screenshot sections where its usually just game porn like?? You dont need to have the mod to see it being used lol
Playing FFXI at release remains the best MMO experience I think will ever exist, even over Everquest. That said, I won't deny it's a harder game to get into today as it is archaic in many ways, even with the latest updates. Many of the reasons I also hold it in high regard really aren't there anymore as they've been streamlined out for simplicity sake/"modern expectations". Knowing the airship cycles so you don't miss one and have to wait half an hour. Knowing the zone maps by heart for navigation. The actual travel time required to get from place A to B. Combat being slow and methodical, with teamwork required to maximize experience gains. The loss of experience and thereby time and effort when you die. The risk of loss added a significant level of tension to simple things like travel between places. When there is no risk of loss there is no real tension to gameplay. It was actually an MMO first and RPG second, where you didn't get very far without involving other players. There was no solo gameplay experience beyond the starter zones for the most part. All this said, if you can get over your (probable) initial issues with the game you're still in for an experience that FFXIV should look to try and steal some more ideas from.
If you do decide to give it a shot sometime, keep expectations realistic. It’s a very dated and Bronze Age mmo (I’ve heard the expression “drinking sand before knowing what water is”) But the sense of adventure I had/ feel playing beats out even WoW for me. maybe mrhappy can upload a “how to get play online to work/ set up ffxi” sometime, considering it is the biggest hurdle to overcome in playing the game.
oh im well aware how dated the game feels(even with so many updates). i do long for those old days of jank and such. hell i have one friend who wants to try out many MMOs other then 14, and some of the old school MMOs are on the list(she already played 11 in the past though). i have some friends now who i might be able to also start playing with me too(if only we could pay with our FF14 subs....). back in the day i wasn't too social so i got stuck around the point you needed to start grouping up or you were not gonna have a good time leveling.
@@danisverydead He actually did about a year ago (titled "So, You Want to Try Final Fantasy 11...Installation Guide") when initial talks of an FFXI raid were coming to XIV.
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If you use healer LB3 during the Prishe fight she makes a disbelieving comment about you having "Her" blessing too.
Even though I never played XI. This raid still manage to make me feel nostalgic. It really had that old mmo cozy vibe. They really nailed it.
I disagree, though not trying to start an argument. The raid was a straight line (antithetical to the mazes of FF11 and other old MMOs), warped us all over the place, had poor art design like dilapidated areas being shiny and new-looking, the "social elements" are merely half-heartedly recreated by NPCs instead of having any social elements between actual players... It was a very hollow recreation in my opinion and reminded me exactly how much FF14 lacks the "old mmo cozy vibe" even when directly taking areas from them.
@Syastsk It makes sense from that perspective, I see your point ! I'm just talking vibes here, so I understand people might not get the same feeling as me, totally subjective.
I actually thought about how 14's alliance raid structure couldn't really make it justice, but given that limitation I feel like they made a pretty good job. Maybe it would have worked better with a long term content with a unique big area dedicated to it. Although that was what Eureka was supposed to be as far as I know. And that content divided people. Some absolutely loved it, some hated it.
@@Syastsk Not to be rude but I think you set your expectations way too high and/or just straight-up misunderstood how xiv works when it comes to adapting collaboration content into it's own playable content.
@@nathanadams8044 You're extrapolating arguments I didn't make. I just said it didn't invoke any sense of old MMO cozyness for the reasons described. It felt pretty shallow for someone who hasn't played XI to kind of invoke this sensation when it's completely absent; it's something we may want to be true but isn't. In terms of FF14 content, I thought the raid was fun and a lot better than the last two alliance raids in EW.
@@nathanadams8044 Expecting dirty assets to look dirty and levels more complex then a COD campaign mission is somehow "setting ecpectations too high" ?
One touch they added to the Japanese version is that the enemy names in the raid are all displayed in English. This is a call back to how in FFXI all mob and NPC names are in English regardless of your client language. They even had a note about it in the JP patch notes (probably because people might think it was a bug).
They mentioned the players AFK selling items outside Jeuno with the player personal bazaar to get past Jeuno's crazy high tax.
Yeah, that was the one reference that I was going to point out not being in the video too.
@@jasonclark3351 Oh yeah I forgot that one, which is ironic given I did mention it in my initial walkthrough
Pfft bazaars weren't in Jeuno they were outside in the fields before you zoned into the town! could spend hours and hours there just looking at the items and seeing if there were any good deals from players "quitting" or just being nice.
So fun fact, that 3-man party you run into in the tree actually was hunting for Aquarius, and are shocked when your group comes up to start attacking it and the things around it. The fact that they don't help out is *also* another deep-cut reference to the fact that when things are properly aggro'd and attacked by a player in XI, other players outside the party can't attack...therefore they can't help out.
There was a esoteric reference to Rolanberry Fields by Prishe. "I've heard you can cut a good deal with merchants peddling their wares just outside of town"
Yeah folks would set up their own stores outside of town to avoid the auction house taxes lol
Ahhhhh then yeah that's a reference to the bazaars that we used to set up out in the fields. People afking while at work or school. Was fun lol
As somebody who played FF11 on NA release, this raid was incredibly nostalgic. They did a really good job.
Yeah same, I haven't played it yet, but just watching this video has me in a mood to go run it. Looks like they did such a good job and got the spirit of things right with showing what players would do vs what the developers intended XD
Referencing people training mobs, setting up bazaars, sitting around town waiting and looking for parties, and all that is so cool.
I played FFXI for a good six years(2005-2011). I loved it. I was so happy to see that alliance raid pop up in FFXIV. Nostalgia traaaiin.
Still not as fun as a train of mobs that would butcher you and your party because people wanted to MPK you or were being selfish.
I have heard a lot of about final fantasy 11 but since it came out like 2 months before I was even born I’ve never had a real way to play it. Though going through the raid made me want to try it out one day if I ever get a PC. If I had to pick a highlight from the raid it would be the ark angels, it was such a cool fight
23:35 lol we all know why there were no tarutaru or galkan adventurers, because that would've required them to make two new race types for the game which they probably wanted to avoid just for a miss-able reference.
Shantotto was in the game as a stand-alone NPC from the earlier temporary FFXI collaboration, so I hope the same could be done for other generic FF11 NPCs. I wouldn't expect them to create full fledged player character models either.
Speaking of Prishe, she also appeared in Granblue Fantasy alongside Iroha and Shantotto.
You rock, Mr Happy. Been watching you since the Game Breaker days. It's hard to find other gametubers who loved FFXI as much as I did.
Absolute memory lane this video was! Thank you so much for putting this together.
I use to travel to Sky to just listen to its music, but died in RoMauve because being a white mage sucked in a magic aggroed instance haha.
I never got to see Fafnir in my time playing, but I did see a lot of darters in the tree. (I wasn't totally the WHM who just tried to get agility skills off crabs in a party one time.)
Valkrum.. everyone wanted me to plvl their parties. I laughed and cried when the leeches get randomly link aggroed when trying to farm them under those palm trees near the highlands. I also hate the Goblin Muggers, Leechers, and I forgot the 3rd one. Fighting the cows...er sheeps? was hilarious because they were placed in the most bizzare spots.
Sea horror killed me so many times, but I always got excited for pirates.
Can I just mention that I got lost a lot in Castle Zhval? and also forgot the key item when I got to the top? Good memories. (I got lost everywhere in FFXI)
Oh... one time a chinese gil seller asked me for a Teleport Holla. Usually people would give me me more than 500gil, but he didn't give any more than that. Was hilarious.
Upper Jueno is my favorite place in Jeuno. I won't back down!
11 year old me had a fun time in Vanny land, even though I was doing stupid things most of the time. (I still want a crawler minion, and a rock lizard wearing bright orange boots named Leaping Lizzy. I just want them to torment me while being as cute as a button.)
The only thing I think you missed is that there's an open room in the FFXIV Neptune's Spire that I think is supposed to be a refence to a mog house room. For those of you who never played FFXI, mog houses were the player housing and it was set up like apartments are in XIV. The two major differences being that you got a mog house room for free in your starting city and adding furniture to your room actually increased a storage system for items you didn't want to carry in your inventory (there's another mechanic to furniture: each piece has an elemental affinity and based on how that affinity skews will give you bonuses to crafting and other systems). Further, there are mog safes and mog lockers. These behave like Resident Evil storage chests, letting you access your room inventory in other city states and NPCs called Nomad Moogles, which would be stationed in various locations.
Of course I might be wrong; I don't remember much from Neptune's Spire. But the room you can enter felt very familiar to a mog house.
The mog house room (Also known in-game FF11 as the "residential district") is supposed to be accessible next to the Mithran Adventurer NPC. Prishe does remark why there's a door blocking its entrance.
When Alzaal runs in to block Prishe's dropkick in the opening section, it does the XI style Sentinel animation and sound effect, I missed that the first time around.
The only thing i'll add here for those curious is that in the Fafnir fight it uses some moves that were references to other wyrm fights. the big one of note being Touchdown which was a move used by Tiamat, Ouryu, and Jorm when transitioning from flying phase to ground phase. Faf/nid never left the ground, and the wing attack hitting multiple times was probably a reference to every raid groups worst nightmare of back to back wing. The dark magic raidwide might be a reference to vrtra using dark magic -ga spells, or they just wanted to give it another raidwide.
I was holding back tears most of the time going thru this raid. So many memories and just the joy of seeing Vana D'iel rendered on newer tech was magical. Then the music and Easter eggs... Ugh!
I didn't play 11 but I felt nostalgic. Did some research and the nameless warrior we found looks like Rochefogne. I didn't find any relation between him and Prishe and the armor is different too. Just wild guess.
Bakool Ja of 14 is outside of Mamook taking care of the mounts
I have never played FF11 so videos like this are very helpful. Thanks
God this one brought back all the memories... Jueno is missing the casino shouts, and the lamplighter quest, though
those dunes trains are why I spent a lot of my time LFG in the dunes. Standing near the selbina gates killing off the excess goblins while waiting for a party invite.
23:31 that blue dagger is something alchemist can craft. Like a level 30 or 32. Made from one of those broken gear drops you find in Qarn dungeon.
A few things about that thf seeing us at tree, he (lol see what I did there?) was probably camping for Aquarius, back in the day it use to be heavily farmed for D cloth until they took that drop away from aqua then only ranger wanted to kill it for the axe. Another thing is that dagger was more than likely suppose to be hornetneedle, it was really good for thf because of the low delay the dex and agi was nice too a really solid off hand weapon even in early 75 era.
The Ridill can be sighted in the Fafnir area, in case you also missed it. :D
Really? Where exactly ?
@@swarmX Sorry, seems my ping didn't work on iOS app... lmao. It’s outside of the boss area, pierced into a log/rock on the ground.
@@fruityloops9369wow! I didn’t catch it! Good find!
A friend of mine used to talk about FFXI all the time, its a shame they didn't make it to see the FFXI raid in FFXIV. Had that on my mind during the whole raid, definitely need this video a lot since I couldn't pay a ton of attention.
slight correction on the music. the throne room area in FFXI does have music and the XIV raid plays the correct corresponding music there. im only this certain because i make ambience videos for ff and did one for this zone. in fact they were quite accurate on the bgm for all the zones featured. boyahda tree has no music (hence we didnt get sanctuary of zitah)
I really wanted the Sanctuary of Zi'tah music. Hopefully we'll see it as an orchestrion roll someday.
I’m overloading in nostalgia!
I came back to ffxi and am on steam deck. Works super well from what I’ve played so far
I played it on my steam deck when I still had alot.
Really loved to be able to play it in handheld mode.
Seeing just how much care and attention they put into this, the whole alliance will be tons of fun going forward! I'm glad we have Happy-senseo to teach us FFXI stuff and enhance the raid's experience.
This brings back so much memories as a FF11 player back in the day.
was waiting for Absolute virtue reference :D
There already is... sorta... in Eureka :D
A silly reference you missed when it comes to the Elvaan Arkangel casting Invincible: Invincible's negative effect was that it was a room wide agro effect. So when you cast Invincible, if the mobs in the room weren't already agroed by another group, you could pull the wild mobs by accident, possibly wiping your leveling party if they weren't ready. When she casts invincible, everyone has to switch targets to her, which mimics how Invincible works!
26:00 Valkurm Dunes? I dubbed it Valkurm Graveyard for good reason.
In the cutscene before entering the raid, Alxall rushes in from off screen to block a hit from Prish. As he does this, there is a green flash and sound effect that goes off that I cant quite make out.
Is this any sort of ability or buff that mightve been recognizable from XI? Like a 2-hr cooldown?
it is, I think it is one of the warrior abilities that raised their defence stat for a time.
Looks like Sentinel, lv30 Paladin ability that reduced damage taken and increased enmity. Makes sense, when used it reduces damage taken by 90% and then server ticks (every 3 seconds) down till it hits 50% for the remaining duration (30 second total)
I'm currently an Elezen/Elvaan and think I keep it until the end of the Expansion or at least until the end of the Alliance Raid Story
I look forward to the Besieged beastman attacks on Tuliyollal.
Honestly FF14 could really use a besieged type event, there really isn't enough to do in the open world in down time when you aren't doing dailies, and roulettes, or if you just don't want to do the same old dungeons or trials every day. Especially if you got some fun rewards that aren't the normal stuff you get in FF14 because FF14 rewards always suck for the most part.
You got a pair to drop, you can see the name clearly, still called em HAY-DITE. I understand why a large part of my old LS just said "cat pants".
Kamlanaut is great to use in DISSIDIA. But I'd rather and still main Zenos. 🤗
I remember his brother El'nacho being so nuts of a boss during Lyse's chapter in Opera Omnia lol. A super annoying fight it was, but fun at the same time. Ah, the beauty of Chaos era. Except the cursed three, no, those were atrocious!
And I'm still madge we never got Zenos or anyone else from 14 after Lyse. Emet probably would be a good buddy of Ardyn lmao.
25:13 - wait seriously?? I never knew that about rainbows, I played FFXI for like 7 years and always assumed it was random... to be fair SMN was not one of my often used jobs in that game lol
I protest! If there should be stand in for XI player character, it would be Tarutaru!
is FFXI's Sky and Sea where XIV's Stone, Sky, Sea comes from?
Perhaps!
I don't know if its a reference you missed but Alxaal used a level 30 Paladin ability called "Sentinel" in the first clash against Prishe in the cutscene before the raid. It played the animation and sound effect appropriate for it too.
Question how do you lower the effects of other players spells i have been having a hard time seeing what the boss is going to do because my screen is nothing but white mage aoe spells going off
in character configuration there is an option setting that let's you turn them down to simple or even completely off if need be.
The NPC talking about selling AFK outside Lower Jeuno made me actually laugh out loud. I’m really enjoying the FFXI stuff. I hope we get to go into a Promyvion area (preferrably like Mea, not the cities) at some point. Those places were so cool.
It is interesting that Prishe changes the pronouns for the WoL in her own canon... It really makes the idea of a shard more tangible, in a sense.
Also Shantotto boss fight when? haha
Would be funny if we got to fight Maat at some point later in the raid
I actually started to play 11 but the concept of Limit Breaks is kinda demotivating me. I wanted to play for the story but I cannot even level properly because I cannot gather those items that Maat wants to see without dying in the process and not making any progress on it.
Seems like I'm just not cut out for that kind of oldschool tediousness
It’s not you. Those questlines were designed to be done with a group of people.
Trusts are great, and can supplement for a party for a lot of content. But some times you just beed breathing people to support.
The limit breaks are intentionally harder as you need to know your class and have a proper group. If you can't fight the guys for the lb items, try out different trusts. Some trusts are great early on, others not so much. Zeid 2 is awesome damage, semih is hit or miss but generally hit.
Are you also keeping up with the rov story? Think it's rov - that's the one that let's you use more trusts and such.
You can also grab a linkshell from the concierge outside major town apartments, north sandoria for example. Grab a linkshell, say howdy and ask for help. You can easily get someone else to help, most people are exceptionally willing to join grinding or groups just for social interaction
I love how well they put FF11 into 14, hope they keep doing it for the rest of it.
I remember when I first started 14 at 2.0 release, I was scared to fight some mobs cause I thought they would fight like their 11 counterparts
The only references you missed were the dialogue options unlocked with the hume adventurer. After you speak with him for the quest, it opens up a quest marker over his head and you can ask him a bunch of questions... really good call backs there. You did mention the salvaged armor comment but you can ask him about each boss as well for lore.
Yeah but thats the same lore I'm referencing for each of the characters, which I said I would leave out since I did standalones on all of them.
@@Mrhappy1227 Ahh gotcha I didnt watch those other videos yet since I just did the raid on Friday and I was avoiding spoilers
JP ONRY!
I still have yet to see anyone mention how Alxaal uses FFXI Sentinel when he intervene in the fight with Prishe in the intro cut scenes.
i noticed it from the sound effect haha but yeah none of the content creators mentioned it
Uh 2 questions actually, just started 11.
How do I get the UI to look as sharp as it does in your gameplay? In my game it seems a tad fuzy
Second what is that setup for the Chat and battle boxes? right now i have both in 1 and it really is confusing keeping track of everything
there are options in the config to change how the windows are arranged and to separate the combat and chat log. As for the ui scaling it might just be aspect ratio adjustment in the config or happy might be running a third party launcher or tool, the two most common are FFXI Windower and Ashita.
UA-cam ffxi HD. It's a 30 min setup generally, 10000% worth it
Worth noting with AQ is that it's possible the core abilities might have just been copied from XIV KA, which also uses Hundred Fists
I would play 11.
if I could get a big screen version, so I don't have to squint my eyes to pieces.
and if it had a none anti consumer login.
I mean people complain over ff14s but oh Boi 11's is the first boss of the game.
Horizon XI
@@Funguspower2 is that an official version of the game?
i remember Playonline and how much a nightmare it was.... good music at least.
Just use Windower^^
It's basically a Launcher that enables the game to run in widescreen.
And sure the signup process is complicated but they are guides for it and it's not THAT hard to do it imo.
It's a fan server with better launcher and works on bringing the hayday experience of FFXI and it's original expansions@warllockmasterasd9142
It was so nostalgic. The music, the fights! I loved it, and hopefully we can fight some sky bosses in the next couple of updates.
Also, remember the Xmas music in Jeuno?!
I just want a Christmas treant boss that every 15-20% health does a massive unavoidable knock-up attack that causes the background locale to change to various outdoor areas of FFXI. That was the best Christmas event ever, being thrashed by those guys!
HAMON DRIVE?!? IS THAT A JOJO REFERENCE?!?
8:06 The Francesca? We use the adamantite francesca for anima weapons, its also an axe. Not sure if thats a reference tho.
Ah ... @15:50 "Blind bid value" City of Heroes did the same system... glad to see it wasn't just CoH
i had over 2 years off PLAYTIME in 11 and i honestly remember almost none of the details of the story XD
The slander against my red chocobo I spent ages raising! No Crystal Stakes Cup winning chocobo is inferior to that rented slop. RedZeppelin does not appreciate your comments.
Real shame that they weren't actually faster. Or that I spent how many hours, days, and gil to get a red one and to max him out.
FF has been using teleports to transition zones in raids and dungeons wayy too much lately everythimg is just another instance nothing feels connected anymore
hi-dah-tay
haidate
As usual, FFXIV is it's best when it's directly copies 1:1 stuff from other parts of the series
I only know Prishe (and Shantotto) as she was my main in Dissidia 012 😅
It’s a shame that Dissidia NT was nowhere near as good as 012.
Oh, Tarut as in Taru.
I still play 11. I haven't played 14 since the Elephant people started there quest line to get a weagon. So long ago that I can't even remember the expantions name
That was 2 years ago, how do you remember a side quest but not the actually expansion O.o
@@Naoto-kun1085 I didn't remember a side quest just a race's rep grind. I don't remember the race's name. There are also too many expansions to remember the names. It had to be more than 4 years because I've been playing 11 only for 4 years.
I do remember it was the 1st patch and only that.
@@Naoto-kun1085 I looked it up. It's been 4 years since Endwalker started, so it's been 4 years for me, not 2 years. I'm also 46, and I forget things that are not important to me.
All I remember is a race and a mount. I still don't know what the race name is. The mounts are more memorable to me. Fourteen was always boring I come back for the next expansion to continue the story and the story was basically over.
@@Bradman1978 Endwalker was released in 2021 so that's not 4 years ago, but the patch when the elephant people were introduced was 2022, so 2 years ago, I feel like you're going to have it rough if you're forgetting things that young...
@@Naoto-kun1085 OK point taken. That's shows how unimportant 14 is for me in the end. I lose track of years these days, and I thought it was 2025 for some reason.
I just love how our homie looks like homeless bum right from street
The way you pronounce haidate makes me sad
Literally this so cringe
This alliance was nice but god damn this patch rate and content is atrocious. I was able to go through EW but now i unsubscirbed until exploration content. I simply cannot understand how people are accepting this drip feed when they pay every month
The problem is that the content is too spread out. I think we'll have an update like every 2 weeks.
I agree patches should still have overall more content tho.
@@gerardrosario3855 Some F2P have updates every weeks/2weeks. Even if it is not huge content each time, it is still content. This 4-5 months wait between ff14 patchs which offer at most 3 hours of content is atrocious
Agreed but honestly at least rewards are slowly being increased, with the weps from maps I find myself doing the daily free map with sum friends often now, which is nice
I think everyone agrees that while DT stepped up rewards and quality of content overall, the rate at which they release it is still bad. This expansion is scheduled to have pretty much everything the game had so far, with improvements and new things like Chaotic. Exploration Zone, new "firmament", Criterion, Limited Jobs, Deep Dungeon, etc.
The solution as you mentioned is just to unsub if you feel like you don't have enough to do for now, it's unfortunate and it shouldn't be this way, but it is what it is.
You can't understand because you are not doing the content we sub for. I am farming the Ex mount, doing Pelu Pelu dailies, farming PVP series, farming FATE gemstones and Gathering Scrips. Not to mention the Unreal clears and Ultimate Progs.
I have my money's worth. And I am pretty sure these will hold me until January, when the savage unlocks and I will farm the mount. Not to mention chaotic.
I have been kind of tired of the direction xiv has been going in. the community with nasty 18+ mods is everywhere I turn. I can't blacklist enough slave auction people and they always get through my term filters. I just think it's gross and sad. I tried XI this week and it was so good I think I can finally leave my houses in xiv behind
It probably depends where you hang out. I avoid the main cities for everything but quick world travel for hunts and I never had people asking me for mare or excessive suspicious adverts. It helps that I have tells disabled and barely look at the chat anyways 😂 this was the same for me when I played on NA and EU.
What server are you on? I've actually rarely if ever seen lewd RP in public spaces, be it in chat PF or anywhere else.
@@Funguspower2 I'm on Zodiark so maybe this is an NA thing then since I've never really noticed it on the EU datacenters
...You don't look at 18+ mods if you don't have mods yourself. And RP auction has been a thing for years. Do you just want to trigger people? XD
@@Paraguai123 You act like its sooo easily avoidable. Do you just live under a rock? Its all over forums and social media for the game, every discord I ever join have screenshot sections where its usually just game porn like?? You dont need to have the mod to see it being used lol
Sideburns
OFF
Wow FF11 was racist AF
the more i hear about 11 the more i want to play it again. so much i never got to experience when i played so many years ago.
Playing FFXI at release remains the best MMO experience I think will ever exist, even over Everquest.
That said, I won't deny it's a harder game to get into today as it is archaic in many ways, even with the latest updates. Many of the reasons I also hold it in high regard really aren't there anymore as they've been streamlined out for simplicity sake/"modern expectations". Knowing the airship cycles so you don't miss one and have to wait half an hour. Knowing the zone maps by heart for navigation. The actual travel time required to get from place A to B. Combat being slow and methodical, with teamwork required to maximize experience gains.
The loss of experience and thereby time and effort when you die. The risk of loss added a significant level of tension to simple things like travel between places. When there is no risk of loss there is no real tension to gameplay. It was actually an MMO first and RPG second, where you didn't get very far without involving other players. There was no solo gameplay experience beyond the starter zones for the most part.
All this said, if you can get over your (probable) initial issues with the game you're still in for an experience that FFXIV should look to try and steal some more ideas from.
If you do decide to give it a shot sometime, keep expectations realistic. It’s a very dated and Bronze Age mmo (I’ve heard the expression “drinking sand before knowing what water is”)
But the sense of adventure I had/ feel playing beats out even WoW for me.
maybe mrhappy can upload a “how to get play online to work/ set up ffxi” sometime, considering it is the biggest hurdle to overcome in playing the game.
oh im well aware how dated the game feels(even with so many updates). i do long for those old days of jank and such. hell i have one friend who wants to try out many MMOs other then 14, and some of the old school MMOs are on the list(she already played 11 in the past though).
i have some friends now who i might be able to also start playing with me too(if only we could pay with our FF14 subs....). back in the day i wasn't too social so i got stuck around the point you needed to start grouping up or you were not gonna have a good time leveling.
@@danisverydead He actually did about a year ago (titled "So, You Want to Try Final Fantasy 11...Installation Guide") when initial talks of an FFXI raid were coming to XIV.