There is a ton of stuff that didn't make it into the video. I like WoWs' approach to gearing, WoWs PVP, I think the work orders system is really cool, timewalking is an interesting concept, and the classes all feel unique. I plan on making a follow-up, so I hope you guys like the video.
Time walking is really stupid though. You have to level your first character to level 60, then you have to create a new character to even use the feature.
Sorry, your first character must be level 50, not 60, but the point still stands. A new fresh player has to go through BFA then Shadowlands on their first character. To play the old content, a new character is needed.
XIV definitely needs some gearing work. I wish it had more ways for the player to be unique in terms of variety of builds and power. I also wish it felt more dangerous. (Think classic ffxi where in some zones you don't want to go outside alone) - though I understand in a community where some people complain of being terrified of interacting other players in a massively multi-player online game - that may not be a good move. However I still prefer XIV of the two. I say this as someone who played ffxi on release, WoW vanilla and TBC, and ffxiv in 1.0
WoW PVP is good, and the gearing for PVP is good, but the WoW PVE gearing is terrible because of how RNG it is and because it requires you to dedicate a very large amount of time into running dungeons in order to gear your character, and many times you will not even get a piece of loot from running that dungeon, and this could go on for weeks before you get a new piece of gear that is actually an upgrade for your character. I much prefer the way you gear in FFXIV over the way you gear in WoW.
So is the title clickbait then? Was hesitant to actually bother watching the video because as someone whose been playing XIV since ARR came out, it has a ton of problems and plays very differently from WoW, to the point that comparing them isn't really worthwhile.
In ffxiv, stacks used to be introduced in a certain major msq raid way deep into the story. It was a meme that the stack would hit a sprout and they would run to a corner and die. I’m glad they updated it to show up much earlier 😅😅
@@LegendaryDrops that’s the reason I love ffxiv, they learned that they set people up for failure and rectified it. A bunch are f the meme jank is starting to be polished out, although there’s still places you can find it.
@@Jemstoness It’s nice that they do that but… I will always miss the untelegraphed attacks from the cyclops boss in Autumn Vale. Seeing my party members take that club to the face with a big meaty “wack” and watching their bodies get sent flying across the arena always made me laugh. I remember laughing even when I got hit the first time.
@@TheAssirra muahah! yeah, i died gloriously as a sprout to akh morn because "pulsing thing over your head" = "run away! run away!" in every fight up to that moment. ah, good times. but man, i'm telling you i never messed THAT up again. it was a hilarious lesson well learned as the janitor swept up my ashes :P ...later i discovered the Red Dorito of Friendship, but i digress.
one of my most rewarding and favorite experiences from ffxiv was guiding 3 sprouts through the great gubal library tbh. it was just a normal roulette for me, but i stayed for almost an hour and gently explained all the mechanics and felt great afterwards. i love getting sprouts in roulettes.
I play both for different reasons. I would absolutely kill for the wow transmog system in FF though. Just imagine the glamour potential if you had unlimited slots.
Same. I miss transmog as a system, WoW just doesn't have FFXIV's variety. I think FFXIV could have something like transmog if they only had to catalog dungeon, raid and low level green gear, but XIV also has holiday pieces, store sets, purely cosmetic PvP sets, and that's before you even get into job-specific armor sets. The amount of clothing options in FFXIV is staggering. I could almost fill several hundred glamour dresser slots with just hats. Thank God for the armoire.😅
@@natebroadus8474 No joke, there's a reason FFXIV has Eorzea Collection, the glamour system is deep enough there's an entire community of players who do nothing but play dress up. Keep your credit card away from your girl if she plays XIV though :D
Yeah I kinda feel like the problem with XIV's glam is that they pretty much did Catacysm transmog but with the "I need the item, therefore I gotta save all my stuff in the bank" problem "fixed" with the glam dresser and sadly stayed with that til now while WoW basically got a "Gear Log" back in WoD/Legion (Pretty sure it was WoD tho) Still waiting for XIV to implement that Log, I mean, if they can do it for Crafting just so you know you already crafted something I don't really see a reason why they can't do it for "Gear you had at one point" Only problem I can see with the Log could be the ability to have multiple copies of a same piece dyed in different colors, most importantly because of Pure White / Jet Black which cost from 300-500k gil each (or real money) But I also don't see any reason why they couldn't have the Log *AND* keep the glam dresser just for the purpose of having already dyed clothes stored
To be fair, there's a lot of content that involves world exploring outside the MSQ on FF14. Treasure maps, side quests, gathering, fishing, hunts, fates, blue mage, etx.
In all honesty, I think WoW is great but something for me about FF just makes it so much more enjoyable. I solo level'd for the majority of my FF experience and I can safely say I became a much more compotent player for it. However if I didn't have my friends holding my hand for the entirety for the 1-60 experience in WoW I'd be fucking lost...
The Hildibrand quest are amazing. It's a great comedic way to break up the MSQ slog and have a good fun time following this bumbling charming idiot around as he stumbles his way through investigations
I just couldn't get into any MMO including WoW and then I heard the hype of FF14 and hopped on it and cannot stop playing it! I'm currently in stormblood obsessed with the story and playing as black mage. Trying to work on playing as tank(dark knight) and healer(AST)
@@sitnspin1819 I heard it's one of the hardest dps classes to play at lvl 90 but screw it I love doing mage stuff. Red mage is pretty fun too and a lot more active and less anchored down to being stationary but I've always loved the aesthetics of black mage in previous FF games
@@masnkevin93 I wouldn't say BLM is hard to play, more frustrating than anything else. I ended up maining a Dancer! I freaking love Dancer class. So much movement and the fact I can provide buffs to the entire party :D
@@sitnspin1819 nice! I'm gonna hit up dark knight for tank and adtroligian for healer so I can get the full experience of all the roles and then branch out eventually. I'm gonna try dark knight for shadowbringers and maybe try out reaper in endwalker but also get the other jobs going too including bard and dancer. Then hit up paladin, gunbreaker, summoner, and scholar. Gonna keep branching out for good endgame grinds
The transmog system is a good system for glam and I feel FF didn't expect people to go crazy for glam. I will say one thing about FF is that you can find hints to future game systems when they add something trivial. Most recent example is adventure plates in dungeons. A transmog system is getting closer to possible for FF. I say this because glamour plates can store outfits that you don't even own the physical pieces for, and also they've added a clothing preview system in the Inn rooms. Noticing stuff like this gets me excited because it's FF's way of actively testing systems for something bigger.
From what they've said previously, the Glam system is one of the many pieces of technical debt they've inherited from 1.0 and it's "spaghetti code" that they've been kludging their way through. The issue is apparently the massively inefficient way the system looks up itemIDs.
I tried playing WOW for the first time last year, as a new player I was struggling a bit but did enjoy the game, until...Until I queued up for a dungeon, said it was my first time got verbally abused, told to go kms and kicked out of the party. Few weeks ago I tried playing FF14, went into my first dungeon, told people I was new to the game(plus have the sprout icon), got encouraged and taught about the dungeon mechanics and later at the end my party members emote hugged me before leaving and left me recommendations. So yeah, FF14 is much better at least from personal experience.
I feel its game design that cause this problem. Wow player have to put up with a newbie for the next what is probably a 45min dungeon turn into a 2 hour dungeon. and they were not about to explain all the mechanics of a 45min worth of dungeon content to someone they will most likely not meet again with wow's original large player base. and even if they do meet again they are very unlikely to have much of a conversation topic. In ff14. we are going to show our sprout how to do this 10min dungeon that likely become 15mins long now but that doesn't matter much since the queue will take longer than that. AND IF THEY DO FRIEND US. WE CAN SHOW THEM OUR AWESOME HOUSE THAT DOESN"T GET VISITED MUCH!
People in FF14 will stay with you even if you wipe several times. I know I did several time as a tank in a fight I knew all the mechanics, I just kept explaining the mechanics until we beat the boss. Most people will do that without tilting at all, it's a totally different game indeed lol
Dungeons and Raids in WoW aren't so important anymore unless you really really want the gear. The aging player base of WoW simply dont have the time to do those things anymore. To have fun in WoW, try to find fun in the solo experience.
@@squallxvi But see....I don't play to play alone, I want the community. and I AM an aged player, I'm no kid, I have grandchildren and I started playing WoW 1 month before Burning Crusade dropped, so...I played it a long time, didn't quit until Shadowlands, though I skipped the expansion before that because of the PVP requirements they were imposing that I wanted no part of. If you have to play solo to avoid a nasty, mean community...it's not a good game. If the game makes players get nasty, mean and impatient with new players? It's not a good game.
Totes and same! Dude it shocked the shoop out of me when it happened. Multiple times too, I got kicked for gear, for dps once, and no guide from the players to do something. Then friends wise where we all queued for almost a full party with 1 random, I saw the exact same thing for poor random. Poor guy couldn’t keep up, was confused and rather helping them like 99% of my experience in ff14, they voted to kicked, I got into a huge heated argument with them as I didn’t see this behavior in ff14 when we played. It’s just a different vibe. I’ve only ever had 1 toxic encounter in ff14 and even then they apologized at the end and said they were just impatient of new players but appreciated how the sprout got through and how we all helped them understand the dungeon.
I just recently returned to wow and have been trying to play chromie through all the expansions or at least the ones with "storylines" and you said it perfectly, "They have some of the best storytelling in all of rpgs and mmos, WHEN YOU CAN FIND IT". omg it's so hard to find the actual storyline quests with cutscenes and voice acting.
yeah i hate this about WoW Chromie... it puts you in the storyline, and you do a few storyline quests... but then it just abandons you. the WoW loading splashscreen tells you, "Having trouble with a quest, seek fan resources!" Because obviously the WoW team didnt intend their game to be so dang complicated, so they just put the responsibility on third party websites run by the fans.
FF does utilize the outter space for specifically side quests and usually relic weapons. We do have the world bosses, as boss fates, but they are not the same for sure. Though I still feel better barely killing Odin a level 50 content due to the mandatory level sync, then 1 shotting the Sha of Anger for having a 1% chance to get the dragon in pandaria with my overgeared peers. Further, I would argue that WoW sometimes has better music. But the sheer amount of precision that ff devs mastered to sync the fights with the music is just crazy... e.g.: Bahamut in the coils, the choir repeats until you reach the level percentage needed for the next phase, where it makes it cool for the phase shift to start the singing. In UWU, when you kill garuda there is a few moment of silence, regardless of what time of the instance you are in, and there is the omnious music when ifrit spawns. I literally use my anti knockback ability when the music changes XD its so well synced.
Back in the days of early ARR I literally remembered what was going to happen in Titan EX by listening to the music. It wasn't intentionally synced up with any mechanics or anything, but most fights in that game have a time limit so certain things always happen at certain times.
I tried Wow, and you are right, New players are not looked upon well. I had 8 people rage quit in a normal dungeon. One thing goes wrong, people have a tanty and leave. In FF14 the party dusts itself off and tries again.
yeah but ff14 is a shit designed game. I have played it to max level and I hated every second of it. It was so badly designed I nearly uninstalled it over 5 dozen times.
I mean lets be honest, if you hated it that much and wanted to uninstall it over '5 dozen times' then you should have done so without forcing yourself to play it. 18 years invested into WoW myself, and honestly? FFXIV is a thousand times better in the short time i've played it, Community wise, Story wise, Dungeons, Player housing, events, etc. WoW only felt better to me cause it wasn't a learning curve and it was familiar. @@therabbits69
In reference to your point about traversal: FFXIV also has slower travel methods - the porters of various kinds - that do try to show off the given zone; It has, however, been less prevelant lately, likely due to the dev team's commitment to not wasting the player's time.
I think it's a lot of "you spent the time to get there, we're not going to make you do it again" and slap down a crystal. I like this, still gives me a chance to see the world while not forcing me to go through it more than I want to.
coming from a ffxiv player i was keen to try out dragonflight but the needing addons to play part was an annoying barrier to entry so i didnt too lazy to figure that shit out just to play
@qlasalle you absolutely cannot raid in mythic endgame content with no add-ons. Anyone who says they do, I implore them to show some clips of them mythic raiding with no add-ons. You can be a casual who dabbles in heroic dungeons and LFR, but any guild even just heroic progging will bench you
As someone who played and raided in WoW for years my biggest upset when playing Final Fantasy 14 was when they practically gave me a mount. And then let me fly the damned thing later, practically free. I am just sitting there like "But wait, you are supposed to take all my money, make me grind some useless faction for weeks, you are doing this all wrong!"
In all fairness, there are some mounts that are locked behind doing Tribal Quests and getting to Rank 7 with said tribe will let you buy a mount from them. (Rank 4 for the 4 combat related tribes of ARR, but the ARR crafter tribe requires Rank 7) The reason why this will take some time is the fact that you are only allowed 12 Tribal Quests each day TOTAL for all 16, soon to be 17, Tribes in the entire game. The ARR Tribe mounts cost 200,000 gil each when you unlock access to them, but HW onwards allows you to buy them using the currency you've been naturally building up along the way. There are plenty of mounts and minions to grind for if you're willing to give it a shot. By the way, did you complete the quest in Camp Tranquil that would allow you to have your Chocobo fight at your side on the overworld?
@@mr.mystere4999 Ultimately, FFXIV doesn't feel like it wastes your time. Comparisons can be made between the Beast Tribes and the normal reputation grinds in WoW but the Beast Tribes feel better because you get so much more out of them. Cosmetics. Mounts. Resources. New emotes. Titles. Toys. Pets. Dyes. It just feels more useful. And you don't feel penalized if you decide that you're not going to Beast Tribe stuff. You can just pick it up later if you feel like it and go from there. It feels nice.
@@RokkitGrrl yes and a little detail I somehow like very much is, that the settlements of each tribe grows with your progress, having a lasting change you can actually see in the overworld.
@@RokkitGrrl I know, I just did not want to ruin the fun and the surprise. I've been compared to Urianger when it comes to keeping secrets and only giving out certain info. I'm really, really good at not spoiling things.
Blizzard has, for whatever reason, decided that their game is going to be all about raiding, raiding, and more raiding. Even in Classic they've gone out of their way to facilitate raid logging as much as possible while completely neglecting the experience on the way to the endgame.
@@pg40987 for sure, I have a great example. My gf started playing in dragonflight and her goal has been to make gold and be a master crafter. She’s known on bladefist for that, she has more friends in WoW than I do, and she’s been into the story stuff about the evokers and they been adding major story every 70 days and having weekly story for a few weeks on top of that. Then there’s the mythic plus scene for people who don’t wanna make big groups, but still want a challenge. I helped a random new player get into it today and we had a blast. Just some guy I met in general chat. There’s a new gear upgrade system that allows you to upgrade your gear by doing ANY content, so my gf who was into world quests crafting and gathering had better gear than me for a long time. I think they need to do better on the casual pvp content with better battlegrounds, but what’s there is fun. They added the new class, and that’s even getting a new spec on Tuesday, they are reworking classes on a regular basis. If I had to give areas of improvement, it would be pvp and that the tone of dragonflight doesn’t feel as badass as say legion, the start of bfa, or wrath. I really want to see someone that’s just a bad mfer like illadin, garrosh take a more central role in the plot and build things around them more
@@alexmelik4030 the most fun I ever had was killing mythic Guldan and getting achievement on the last day of the patch. The fights are always fun and challenging, and been like that since late TBC or Wrath. If anything in wow is worth doing-it’s raids.
I had the same experience with WoW. I was new and never played WoW and I told the party because i felt like it was the right thing to do and everyone just left and that happened twice. Then I didn't told my new party that I was new and wiped and everyone just quit and I quit the game.
Wtf? I been playing since retails release I get new people all the time. We usually spend a few wipes teaching people the boss mechanics and they stick through it. The BFA dungeons were kinda rough tho. In ff14 people don't usually wait for you to finish the cutscenes
Yeah and those people that don't wait for cutscenes to finish are usually reported by the people watching the cutscene or the Mentor if there is one, as a tank who's been playing since the launch of Final Fantasy 14 if I see somebody watching cutscenes I won't move into a boss room or start the dungeon or trial and if a DPS or a Healer wants to go start the fight more power to them
@@qlasalle you had a bad experience I think I've seen people not wait for cutscenes twice ever and both times were in totorak because the dungeon is quick and boring and the final cutscene is literally 3 minutes long
@ivybennett2274 I wouldn't call it a bad experience it was great. I got to watch the cutscene and no one was mad. I didn't even have to help with the boss it was already dead pretty much. Over all a good experience.
If I'm the healer and haven't watched the cutscene and the tank starts the fight, I'd skip it. I'll watch it later at the inn. (If I'm a dps tho, they probably wouldn't need a sprout to finish the fight.) Tbf to the veterans, they've probably run the dungeons countless times, and longer cutscene must be tiring. I'd definitely skip in alliance raid too, unless it's the last cutscene, or the first sometimes.
I was never big into WoW but I tried it from time to time because I knew a lot of people who play it. My most recent try was earlier this year. I made a dwarf, I wanted to level from the start, was excited for what the story might bring, read all the quests... Then got to level 20 and the game was like "Hey, go to this ship to start the BfA campaign" And I was like.... so I'm gonna miss out on ALL the content? How am I even supposed to learn the WoW story? Wikipedia? And I just closed the game and gave up. FFXIV Is so much better for me as a player who cares about the story. I'm not here for the epic raids. I just want to be told a good story and feel like the hero.
Yeah, Drops is 100% about WoW's story; it's great IF you can find it. If you intentionally hold off on advancing through newer expansions, there's a ton of cool, funny, and even moving story bits in the game. The game itself, however, doesn't care. Wanna learn how Garrosh Hellscream, one of the most influential villains in WoW's story, got his start? Too bad! That's in a zone more than halfway through Burning Crusade on the Horde side and you'll be moving on from that expansion long before you see it. Who the hell is Sabellian, that other black dragon that isn't Wrathion in Dragonflight? You might know if you played through Blade's Edge Mountain...but why would you? Hell, the fact that someone playing the game today could even reasonably ask 'Who is the Lich King?' seems insane to someone who's played through Wrath when it was current, but that iconic character won't get any screentime from someone playing WoW today...unless they specifically play through Northrend, in which case he'll get a little before you outlevel it and move on. If you care about story, play FF14. Simple as.
I think FFXIV is probably the better game for new players and especially if you’re bringing in friends, the game is just so much more accessible. The learning curve for a new player starting WoW is absolutely daunting and they provide you no guidance for almost any of it.
Playing wow with friends at lvl1 is way more accessible than playing ARR. If you're like me and are reading comments to decide if you wanna play ff14 with friends then hear me out. I won't lie to you. I'm a raider and pvper from wow. Ff14 is not friendly towards new players who wanna play together. It is anti group friendly in fact. This person doesn't paint the picture clearly. If you wanna play with friends you need to unlock content and if you wanna do dungeons with a friend below you they gut your current level and skills. Are finally lvl 30 and got a new job skill? Oh well if your dungeon isn't 30+ (it won't be unless you do the annoying fetch quests) then you can't use it. WoW let's you jump into random dungeon queue with multiple dungeons 10-60 and friends can log in and play any expansion besides df with you dungeons and quests. You also unlock flying and mounts much earlier. WoW as of rn is way better for groups of friends new and old rn. Do not listen to these ff14 players they are like the Geneva convention trying to convert you. Ff14 is fun... as a singe player mmo They're dungeons are fun asl tho ngl and it has built in DBM which is actually okay. Ff14 is probably much better when everyone has done the content. It's not a drop in day one and have fun with the boys type of mmo. Out of the 40 something hours spent in ARR I'd say I spent maybe 5 hours tops actually doing group content with a friend.
I think its only true for those trying ff14 with a more causal mindset. or if they are playing solo with minimal help. Hardcore player that plan to take the game more seriously would read up guides or have dedicate friends to help them already so they won't be lost in wow while they will dread at getting thru ARR's slower story pace. Luckily most players going into ff14 doing it with a causal mindset of trying it out as a side game only to become their main game later.
I started WoW in 2007 like you... played all the way through to the end of BfA (which I actually enjoyed) but quit the game in January 2021. I've played FFXIV since around May of 2021 when I gave it a try - I've "quit" 3 times but I'm back playing now and absolutely loving it! Haven't played retail WoW in 2 years.
yea i feel you. ARR is like the biggest hurdle for new players, even for story enjoyers since the first half of it filled with chores, but when you can pass that line, it's a blast. ARR was kinda bad but you won't get the perfect ending without going through ARR properly.
Honestly that’s how it is with FFXIV :) Even the devs encourage players to leave to game to try out different games. They know people have different interests and have a life outside of gaming. They built a game where players can enjoy the journey at their own pace and style. Some people grind everyday, some can only log in a couple times a year due to work, some only play for the cute outfits, some only play for mahjong, and some only play once in a while because they enjoy other games. They built a game where you can leave and the game is there waiting for you from where you let off. It’s comforting and the community they build is great. All of this is all part of the journey and I respect the FFXIV/devs for being that way.
@@tuanang7889 ARR is HUGE hurdle. I'm just glad that they're working towards revising it in bits and pieces. What I really like about FFXIV is that it doesn't rely on fomo. I'm actually seeing myself doing EARLIER content on a regular basis as well. That doesn't happen in Wow, where everyone rushes to endgame content.
What a bold title. WoW does a lot of things right, but I got burned out by it and don't trust them as a company anymore. I quit before SL for FFXIV and haven't looked back. Honestly I didn't think it would happen, but I really don't miss WoW. I wish all the best for Dragonflight, but Azeroth is just no longer my home nor is Blizz my company.
@@LegendaryDrops ethics ? Yup .. who wants to support a company who made a girl do that ? Tbh the Bible says if you support evil your just as bad .. after that I can never play blizzard games bullying someone to suicide KERRI Moynihan RIP your death has brought them the worst downfall .. RIP
I have played both. FFXIV is my main game. I dabble in WoW. But 14 has spoiled me. I'm the main character in every way, its not IF i get gear but when, and yes i feel epic killing bosses. Good video.
I used to hate beeing "the chosen one", but it's so well done in FF ! In WoW, you are also the chosen one, but it has no impact. One expension you kill the god of death, next patch, people treat you like a stranger and ask you to clean a toilet
@@IceWolve67 I find it interesting that you get the sense of being "the chosen one" in WoW. I get the sense that im just the main character's (Thrall, Jaina, Kalecos) bff. like they all know me but I'm Not the one actually going through it i just happen to be there. And the way the story is told where you can jump straight into the guardians of the dream (or whatever the patch name is) without needing to do the before stuff, makes me feel even more like "i just happen to be here at this point". I actually just subbed to wow last week XD.
One thing i like about BDO is fact there is no fast travel(technically is, but in offline mode). It gives world scale, if you cant instantly move from corner to corner. On other hand, its time consuming. Time that could be spend doing something else than ride the horse or sail the boat. Actual gameplay. World in XIV is small because of it, but you get where you want quickly without feeling like wasting time to get there. Its just different approach that better suits XIVs casual playstyle.
BDO is a fun game but you can tell they've got the awful "korean mmo company" mentality just like Nexon - forced grinds for basically everything, basically forced to create mules if you wanna do any endgame stuff due to ridiculous energy systems, microtransactions stuffed into your face. I really loved the gameplay and mechanics of BDO and Lost Ark and they're both *gorgeous* games, but the forced grind of both games plus having microtransactions shoved into my face basically killed any appetite I had for either game.
Man this video is amazing! I started playing WoW at Shadowlands 9.1 and it was chaotic understanding how the game worked, so I decided to try TBC Classic and it was a better experience being a new player overall, I leveled all the way up to 70, I understood my class and had fun, then 9.2 came in Shadowlands, Zereth Mortis and Sepulcher of the First Ones, I returned to retail and was able to clear the three raids, it felt good, now we are in Dragonflight and it's good but kinda feels the same all over again, just cleared Vault of the Incarnates (LFR and Normal) and what a headache raiding is sometimes, might try FF thanks a lot
Sorry for throwing all my story at your face, just wanted to recognize your work in this video, congrats and keep doing what you like you got a sub here
That’s super awesome! I haven’t gone back to WOW for ages and currently got my soul stuck in FF14 for too long, I’m glad to hear that WOW still is enjoyable
You'll like FF more. If you look deep enough in what's been being said, it's that wow gives them "nostalgia." They play it because they played it. As some one who played dwarf hunter and a Tauren shaman since AQ opened up until cata.. FFXIV is better in every way.
I reacently started back in WOW because a long time friend was playing and was really enjoying it and asked me to come back...game is in a really good place as a whole. I get your point of the new player exp not being super structured, but it does really allow for people to play how they would like to and keep you off any strict story while leaving the stories available to let someone see them if they want. I have also not found most players in the leveling process to be rude or difficult(also struggling as to how you died in an early dungeon) if there is a tank and healer it takes real effort to get yourself killed. I know the playerbase in FF is much more helpful and inviting to new players and old as a rule from my own experience(I have dabbled in FF) but getting plugged in socially was a main part of FF and in WOW it never really was this is probably the single biggest fault of WOW as a whole that I could point out. There are tons that both games could learn from one another and I agree that FF is a more complete game right now from friends streaming it and talking to me about it and playing both. Saying FF is objectivly better looking is a subjective observation yes Blizz should rebuild the engine as they have done(see classic) but even without it being rebuilt they both run smoothly and the lag of zones I have seen in both it is disingenuous to say it is only WOW that this happens in. The need for addons is a bit sticky as a whole since I personally don't use them and am fine in almost any setting except the extremely competative raids I doubt FF is any different as sweaty players are going to want min/max out of the whole group. I apperciate your wrap up as you certainly gave reasonable credence to both games and I would agree it is feasting time for MMO players as a whole.
The problem with wow are the same from before. Lack of easy mode for legacy raid, even though they close up the story in the leveling continents. And also lack of motivation to help any low level character to finish that content (in order to do that, he/she must to go to the last expansión and go back. It break the immersion for many ) The starting area doesn't explain anything. Exile reach is fun, but only tell the honor and few values about the horde and alliance. They don't explain who is jaina, Mathias shaw, sourfang, etc. And also lack of unique designs for relevant characters. There are characters like Alextraza and jaina easy to identify, but others aren't.
As for world traversal, I agree, but it’s a double edge sword either way you look at it. Wow is and feels massive, but it’s world travel is a major slog. Many players I see hate how long it takes to get somewhere. FFXIV while it’s very teleport heavy, it makes it feel smaller for sure, but then again it doesn’t take ages to get somewhere Pros and cons and I dunno which I’d prefer honestly.
When I played wow, I used to collect all the different 'teleport to this location' items I could find. I literally had a bag full of them so I could go anywhere in the world without having to fly more than a zone or two. So I definitely loved the teleport system in FF from a subjective standpoint. In regard to 'people holed up in cities' I don't fully agree with that sentiment - the devs spread out content throughout so many zones. Even the holiday events take turns from city to city. One of the things I liked more about FF than WoW was how I often ended up going back to old zones for MSQ, alt jobs, and so many other pieces of content. Gathering, Hunts, Tribal Quests. Or even just helping out a friend new to the game. I can't say I got that as much in WoW, especially without the ability to stay on one character and change to a class closer to the correct level (or syncing any Duty content). I specifically remember bemoaning how old WoW zones and old dungeons got neglected once they were no longer 'current' and people had no desire to do them. Now, there are definitely people who spend a lot of time in the cities but I don't think it's because they 'have no reason to leave'. Rather, these are the people who are looking to advertise their FC or services to other players. Performers, crafters. People looking to RP or show off their glam. They're mostly there because they want to be there. The ones who don't fall into those categories are likely people in the middle of leveling a job, doing quests or taking advantage of the sanctuary status of the city while taking a break. Don't get me wrong, I agree with most everything in this video, and especially with the idea that players benefit when both games do more to compete. I don't think FF is perfect by any stretch. I just happen to like the design around the ability to teleport at will without having to dedicate a full bag to it. And as a person who doesn't get into RP or non-party, non-guild interactions that much, I've been blown away by the in-city interactions in FF with performers and the RP community publicly represented by Limsa degenerates.
yeah ngl this was the one point i just didn't agree with at all, the game respecting my time and not forcing me to go through the same routes over and over again just so i can play through a dungeon i like isn't anything but a good thing imo. also you visit different parts of the maps in the MSQ and don't unlock flying until later on in the MSQ and you have to complete side quests that take you to most parts of that map
Sounds like you don't play wow. Wow doesn't send you back and forth like ff14 does. Sounds like you shoulda rolled a Mage and collecting tp items in wow isn't really a thing. You get one hs in the original wow and not much means to teleport. Now you have portals in every major city. I swear some people don't remember or be lying about playing both games fully
@@qlasalle I rolled on every class, they can't all have mage portals, apparently. And you must be joking if you think WoW didn't send you halfway across the world for a single quest only to go halfway back for another. I did the original loremaster achievements before they did the cataclysm map changes. And yeah, I did like portal cities, but that only gets you so far.
I haven't played ffxiv but I'm going to now that it's on my main console, I have played just about every ff game going all the way back to the Super Nintendo and even played most of the spin offs like Tactics/Dissidia/Crisis Core, etc.. the problem is, I just genuinely prefer to game on a console-> controllers make me feel more engaged with my games-> not to mention it's more comfortable, I grew up on Nintendo so I like my controllers, its second nature for me and controllers are native to consoles so wonky controlls are never a problem (curse you steam controller configuration! 🤬), that being said, ffxiv just dropped on Xbox X and I'm pretty stoked to check it out. Thanks for the good video man!
I can say, we've seen a big spike of new players in FFXIV, loads of sprouts with the console players coming in and, while we're seeing more struggles in early level dungeons and raids? I haven't run a thing yet where anyone got snarky, you'll get help, you'll get patient top level players running with you who will explain mechs and not hold your sprout status against you at all, so speak up in those runs, talk to people, don't be afraid to, you won't get the verbal abuse or looked down on that WoW sadly has a problem with. (Yes I played WoW starting just before BC dropped all the way to Shadowlands before I quit, I know about WoW) The FFXIV community is patient and helpful so...don't be shy.
One of the things that isn't mentioned in this video in relation to battles in XIV vs. battles in WoW and to use Hephaistos as the example since he's used in the video: The bird and serpent dragon mechanics have *sounds* that help enhance the play. You can *hear* the phoenix screech as it's summoned, giving you an increased warning time to move that you don't get from the visual alerts alone. You can *hear* the dragon roar, giving you reinforcement to your reaction time because you both see and hear the attack. And that has made the game extremely friendly towards people with limited visual ability (barring certain moments and EXes in current content). There was a presentation from Lunarcon last year talking about it and played sound files from various things and my brain was able to identify pretty much all of them immediately and since I was playing XIV at the time I was watching the video, I reacted in game like as if I was in the fights (it was a bit silly to be just chilling and then suddenly juke right to anyone who may have come across me). WoW.... it's been a while since I've played but I don't remember *any* sounds from it. The only thing I can clearly remember are DBM tells. "Run away little girl!" still sounds exactly like the DBM default voice in my head. The loud gongs of warnings of incoming abilities that aren't "run away little girl!" levels of dangerous but still need to be reacted to. And that was because I was forced into getting the add-on in order to continue playing the game past a certain point in the game's life cycle once they started factoring it into their game design. If they designed fights to be dealt with without add-ons, it'd be a massive boon to the game.
@@max7971 That's the point: at the time I quit, WoW had become so reliant on the add-ons that I literally had to get DBM to keep playing. I was vanilla all the way until raids became inaccessible to most of the player base because the game was in an arms race with add-on makers.
Amazing analysis! Very well done video. I play both at the moment, but I still prefer FF14 atm mostly because I'm mostly a solo player and WoW can be punishing for a solo player on it's current state while FF14 feels easier and relaxing to do any form of content.
Thanks! I'm enjoying both right now; however, I love that when I'm done with Savage reclears, I can just walk away from the game and never fall behind.
I’m also a solo player and I’ve been thinking about canceling my wow subscription just cause of how hard it is to play solo in wow nowadays so I’m gonna have to give this a try again then hopefully I’ll be able to do dungeons and raids and stuff as a solo player easier the gameplay and class sure are fun and different in ff
@@yasserquijano9496 tbh is the best I canceled my wow sub recently and not because the game is bad or anything Simply cause I don't have a group. Ff14 is more approachable on that aspect so yeah if u looking for a good aventure that feels solo player and on ur own pace def suggested
@@yasserquijano9496 i’m currently about 3 weeks in to a 2month sub for wow, coming back after a LONG time since Cata. I had two level 60s that were downscaled to 45 probably since the game has had so much revamped, so i decided to make a new character to start fresh. Probably the worst experience i’ve had in any mmo as far as leveling thru a coherent story. The time walk thing was cool, but leaves you confused as to what’s even going on in the story, and if you decide to level thru a certain expansion it take away the “mmo” feeling because you’ll likely be alone while leveling because NOBODY is leveling thru the same content at this point. And if you’re lucky enough to see a player, they 10/10 times don’t even talk or respond to you. I’m currently lvl 32 going thru Legion content, and haven’t had a single interaction with a player outside of my guild chat that I was lucky enough to be invited to for new players. They do have a “New Player” chat that does have some nice helpful players tho which was cool. But other than that leveling has been lonely and kinda boring. The zones are nice, and the story has some cinematics spaced apart but not enough to keep you engaged. At this point it just feels like i’m racing to lvl 60 so I can MAYBE buy Dragonflight to actually experience the current content and not feel “left behind”. I’m hoping to hit 60 before my sub ends but i’m questioning if I’ll even feel like buying Dragonflight at that point as this lvling experience is taking a lot of my motivation out of me. With games like GuildWars 2 without any sub commitment it’s tempting to try that out instead since it’ll be easier to keep up alongside real world responsibility. Even FFXIV seems more appealing because the story will always be coherent and I’ll be picking up right where I left off instead of having my old characters downscaled without my knowledge.
For me it was warframe Started playing it in I think 2015? and it consumed my life, played it every chance I could when I wasn't doing school/college stuff But in the wake of the pandemic and having to focus more on college, as well as the devs over at DE making choices that I didn't really like, I played it less and less until I had gone over a month without playing it once, deciding that "yeah I think I'm out" Then a friend, one that had been playing warframe with me for years, showed me FFXIV, something he also swapped to and never looked back. I started on the old free trial to level 35 and I was in love within days, something about it just hooked me like nothing else had, plus female au ra was one of the incentives my friend gave me to play, love her so much Still playing it daily, don't plan to ever stop
I think a huge reason that the world of FFXIV is what it's because it's on console as well. It started out a little after YoshiP took over having to be on ps3 as well as pc. So alot of stuff with zones are probably relics of the ps3 support era concessions to make it work for ps3 players. Now a days it's still supported on Ps4 so it isn't even caught up to the latest consoles capability as well. It would be interesting to see if they could even get WoW on a console and if they do how they would handle the world. But I have to imagine a console version of WoW would have to make some concessions for the world to be handled by the consoles.
I dunno how to explain this, but I just really like grinding games - like, that's why I like Battleground games, MOBAs and/or MMORPG. That's why I can fall in love both with Fortnite, Animal Crossing AND World of Warcraft. Like, Fortnite is a classic battleground (level up and repeat), Animal Crossing has daily quests (it's basically a cosy game where you gotta get to your personally-set goal, and every playing session you just do your daily quests), and WoW (grinding levels with community/friends WHILE there's also the lore). The process is sort of relaxing - I love/d the WoW lore, but the gameplay is what was the journey - the journey may not be filled with the world-story, but the small lore-based quests, was based on community building - like "Hey friend, wanna get some levels on WoW, we'll do some quests?" And don't get me wrong - I love the lore, but the "grinding"-part is my favourite type of gameplay (mind blank, no thoughts, just play - kind of relaxing). When I wanna play some story-based game, I'd have to have a dedicated time for that. And once again, as a nerd for fantasy and books - I love me some good story (so it's not like I hate it/like it less, but moreso that I just like the "grinding"-gameplay more, and if I wanna play some story-based games, I'd play it any other time). Now, because I fell off with the WoW community (because of personal reasons), and the new stories of new expansions were kinda killing me (like, I like to play ended lore - dedicated games with ended lore, like TellTaleGames, for a reason), I am willing to try and even replace WoW for FFXIV. Why? Well, I love WoW for the gameplay, and I loved the story. If I wanna play story-based games tho, I'd play dedicated games - and FFXIV feels like that to me. It still won't probably have the same WoW vibe (nothing can replace it), but honestly, some actions of toxic WoW players have done that for me, and I'm ready to find a new MMO, even if it won't [unfortunately] be the same. Maybe one day, I'll get back to WoW - cuz I loved the vibe and gameplay (and the lore - but for the lore, I might just read the books). Thanks for the comparisson, it really helped me out, and I'll definitely try FFXIV because of it!
I couldn't hop on ff14 at the start so i was not going to kill myself with that stat grind, despite how beautiful the graphics and fluid battles are. Can't do it man
Honestly when you said. "Blue Protocol is on it's way, Riots MMO is going to be solid and Ashes of creation development is going smoothly" after these past few weeks all hits different :D
I can never play WoW again for one simple fact: Blizzard. I no longer feel comfortable with giving them a cent after everything. Square isn't much better in fairness but it still isn't Blizzard.
with Dragonflight, I think both games can comfortably be played side by side since FF has a lot of downtime between patches (which I think is a good thing)
I believe the words to describe this video are: "True and Real". Honestly, it's rare I wholly agree with someone pitting WoW against XIV, but as someone who also plays both, for the same reasons, you hit the nail on the head. WoW needs to do better with new players. I remember starting an alt not to long ago, and just laughing to myself. Like I knew what to do because I've done it before, but someone fresh would be completely lost. One the other hand, I'd love for XIV to embrace their more raid focused players. It always feels like when they give us a new Ult or tier, it's like a step parent kind of just trying to appease the kid lol tl;dr: Based video. 10/10
Since the dungeon get harder with each expansion. I am curious to see if hard dungeon ever a thing for end walker. It maybe like 2 savage raids + 1 ultima in the dungeon. However I may just be dreaming lol.
They have to fix the wow player bases attitude, which is impossible if you ask me. As he pointed out he said they were new and got kicked instantly. FF by design forces feed back loops of end game players mixing with new players. They learn to teach instead of being toxic. There are rewards for helping new players (bonuses and loot). When I do roulettes I am actually happy to see a leaf, because it shortens the dungeons I need to do weekly tome grinding. I also get retry points in a system that can extremely shorten leveling on my other jobs with xp, even more tomes, and loot/maps. In my wow life I was told to die in a fire for not showing up to a raid with that very raids gear on. Now with cross-world/data center and party finder in ff, I can do any content with people at any phase of learning the fight.
Love the shirt during the intro!🤘 I also couldn't agree more about WoW's new player/leveling state right now. I actually think it feels worse as a veteran because you know about the content and can see how poorly it's being treated. The chrome time and new island experience makes the game feel very disconnected from itself.
I really do wish FF had more of an open world. Hunts are fun but very time specific. You see basically no one doing anything in most zones apart from sometimes 1-2 people doing fates and gatherers getting nodes. This is moreso noticeable a few months after an expansion releases and i do wonder what new players think seeing most zones empty and everyone else just hanging in the 5 " main " cities. (Limsa, Uldah, Gridania, Radz, Sharl) maybe the gold saucer & housing. But i'm also not sure what they could do to change this, i know theres the Hunt Board which gives dailies and such but the rewards once you've got them are lackluster, and they are extremely easy to get just arent worth doing them for.
I know I’m late, but only two mmos have ever scratched my itch for zone density and that’s ESO and GW2. Eso gets it by the sheer number of things to find and do in zones and gw2 gets it by their event system.
"i do wonder what new players think seeing most zones empty" I've never thought anything negative about this. There's literally nothing to do there other than fates. Why would I assume there'd be players there?
Ciuldnt have said this better myself. I personally have chosen to play both for this raid bracker. I've never done savage raiding so ill be trying that for the first time. But I will also be playing wow for its M+ system and pure exploration as you covered. Both is just bliss to me!
I’ve got GW2 and it’s fun. But the reason I won’t continue playing is because I love tanking in MMO’s (in any games that offer the triangle, really) and GW tanking is literally non existent. It’s not a “thing” in the game so that REALLY bummed me out.
A bold title, I respect that, and some of your points are very good! I just wish the FFXIV community appreciated the games world building and lore as much as WoW's community does for their MMO. haha
I think bringing up the quality of the story, character building, and the reflections makes it an unfair comparison. FFXIV is a single-player RPG wrapped with an MMO package, whereas WoW has a designated narrative, but it's up to you to define many things in the world.
hi Scribe, I watched most of your lore videos! I think it's not like the community doesn't appreciate the world building, but because FFXIV provide the satisfying enough knowledge about the world and for average people, they usually stopped at that, and prefer to busy experiencing the game themselves. while (I heard) WoW most lore are came from videos and books outside the game, to satisfy the needs of people searching for more in depth knowledge about their game.
FF14 has just as much world building as WoW honestly look up the amount of lore videos. There is a Boat sitting in the Desert with a massive history to it. Honestly I would recommend the history and lore behind the world. Objects are not just placed there without reason there is a whole history to the game that spans over 1000's of years in there world all connected to the world building :D and books and archives help tell this story.
Lore is far better in XIV since they haven't been retconning new saturday morning villains and actually stuck through 10 years to a single plotline. What WoW did to their own lore is outright shameful, I thought the Sargeras retcon was the worst but then what they did with the Jailer was the dumbest sack of ***** I've seen Blizzard ever pull out, and even worse they just leave you hanging with the reveal that even the guy behind the guy behind the legion behind the Lich King behind the Undead behind the Argent Crusade was just a puppet. I don't get how some fanboys can be okay with that.
@@loomingdeath1758 That moment in Endwalker when all the pieces come together and you finally understand what the lyrics of "Answer" really mean hit me like a goddamn truck.
Dude 😂 your delivery during your intro was great....love at first sight ,not with her, but with the game....lol. And the you took her raiding spot lol.😅
The big thing that killed WoW for me was the reliance on add ons. It feels like devs are making content with add ons in mind. If I choose to not use add ons, the game just feels like it doesn't work.
Yep, it is likely because WoW was released at a time where mmos of course had no real firm design stance on add ons or boss mechanics. Now that it is a clear issue, it is too late because the player base is almost 20 years invested and will never let the add ons go without intense backlash first. Best they can do now is integrate ad on features into the base game to mitigate having to download and maintain multiple files every single update. Many players have no clue as to how harmful needing add-ons actually is and just view it as a given.
I wanna try WoW so bad but idk where to start. And having to download addons is a bit of a turn off. Like which ones do I get? What’s better? Idk I just wanna play it.
For leveling, add-ons are unnecessary. Post 70, or if you are running dungeons, Deadly Boss Mods is a must-have. Outside of DBM, it's just whatever you need to help you organize your gameplay. Since I play casually, I typically just use rare mob trackers and dps meters.
You know, as a long time WoW player, who stopped during Shadowlands, I would suggest not having something like Mythic Plus in 14. I've hated what this game mode has done to dungeon designs and the community in general.
I played wow years ago on original BC as a rogue and no one wanted me on their raid team as rogues were a "Bad raid class" at that time, then some years later I played FF14 in 2014 and saw I could be anything, anytime. Cut to the present and I hold the rank of 4th highest achievement score on my server. (I never looked back and the blizzard crisis has just deepened my resolve on that choice).
What I hated about WoW is how they made all of their previous content pretty much irrelevant. When I still played Wow, you can literally level yourself to the entry point of the current expansion through Dungeon Finder without even leaving the capitol city. I haven't played since BofA and haven't picked the game up since. I've played a lot of MMOs, including Guild Wars, Blade & Soul, BDO and FFXIV. The only game that managed to keep my attention was FFXIV, and I haven't found an MMO with a better story than this. I'd also say that FFXIV has a much better community than WoW. I'd also argue that the quality of the of the WoW community is so many leagues below FFXIV's that they're sub-morlock level.
As an FF fan who lost interest in supporting WoW directly (I still play private servers of older versions of the game sometimes) I couldn't say one is better than the other out right. I've learned that WoW does hit a niche of players who like to play a never ending hamster wheel. (As long as the content is good) Some mindless content for them to do for hours on end. Like grinding dungeons for transmog or doing arena the 20 billionth time. They scratch a different itch. I play FF14 because I like the community, I like the story, I like all the pve content and I like doing all the extra side stuff that is purely optional, like hunts, goldsaucer, treasure hunts, deep dungeons, Eureka/Bozja, Varient dungeons, sanctuary island etc. I like being able to do whatever I like on one character, I like hanging out at peoples houses/my own house.
I've just started playing wow cause I kinda got burnt out with ffxiv and it's questing, I feel like every time I play ffxiv im just watching endless cutscenes, some are good, most I don't care about, not shitting on the game, but right now wow is a breath of fresh air with it's questing and how I actually get to go and play rather than just talk to the same NPC's over and over with a random dungeon thrown in there
It's true. They offer reading a book inside the game. As for me I prefer this concept despite being bored sometimes of those kind of quests. But I like it more than senseless grind. But I agree, that sometimes you want to kick some mobs and game doesn't give it
I played WoW for 10 years. As A casual, I barely did raid content. I was one of the few on Earth who played it for the Lore and story almost exclusively. I *READ* ALL the Quest Text. The way I'd play since TBC was to systemically do EVERY quest in a zone, and then move to the next. I'd finish all the zones and the extra quests within a month; stop playing for awhile; then come back a few months before the next expansion and catch up on what I'd missed; and play the next Expansion. I never went into a dungeon or raid unless a quest sent me there (minus a brief period in TBC/Wrath where i did attempt the gear treadmill). BUT, I also played FFXIV since the doomed 1.0 version. I loved that game, dumpster fire that it was. They INCORPORATED the shutdown of the 1.0 version INTO THE LORE of the game. I have played FFXIV ever since, i consider it my "main MMO." I play others on the side. I remember sipping wine and crying a little when i fought in the Battle of Cartenau and the servers went down, and they SURPRISE DROPPED the trailer of Bahamut destroying the world. We were left stunned and speechless. And all we could do was hope 2.0 was good. And now, the unTHINKable from that time; videos all over UA-cam of whether FFXIV is better than WoW. (a subjective question, but even in the existence of the question I consider that FFXIV's colossal underdog victory
FFXIV went from MMORPG to RPGMMO. WoW went from MMORPG to ESRPG. I think that Blizzard trying to push players to the endgame too fast just so that they can compete in eSports gutted the game. I mean, they do try to make a story, but the vast majority of WoW's players have a "GOGOGOGOGO" mentality and skip the story as fast as possible just to be max level and Mythic+ / Raid / PvP, instead of just enjoying the game world.
This so much. Quite a few parts of the game suffer from this - even still in Legion, we had actual dungeon designs which felt like a dungeon (IIRC, the M+ system was not in the plans yet when the instances were designed), BfA onwards dungeons are just tailored for speedrunning/competitive running - BfA with its excessive trash levels in some dungeons really put me off dungeoning and the game. That, combined with changes to the M+ system killed off the really casual playerbase running single digit keys and a massive drop in sub numbers followed - with little to no side content and meaningful progression in it, unless someone was really into running dungeons or raids, there was pretty much nothing to do other than arbitrary grinds, mandatory to get to power levels challenging content was tailored for. DF is a big step in the right direction, I give that, but the age of the game and its lack of polish starts showing at this point, too. WoW can be still an enjoyable game, but it has its flaws.
FF14 has a better story, better music, a development team that actually cares, better gear graphics (dresses in WOW = LOL). Wow devs, lets rehash the same stuff and call it a new season (upcoming season 4) after MONTH's of nothing.
Still hoping for a WoW crossover event in FFXIV. I’ve never played WoW so I don’t have an attachment to it, but sill think it be really cool to see since a lot of XIV took inspiration from WoW, thus brining things full circle.
I tried to return to wow for Shadowlands expansion, and was instantly turned off by the game the moment I tried running dungeons and the toxic behavior in there. FFXIV is my forever home these days. Like you said, I value my time.
@@LegendaryDrops Honestly, being able to quickly and easily change jobs in XIV is so nice. Oh, I am a little bored of X, why not try Y.... so nice. Plus the MSQ gives enough exp that you can essentially level 2 jobs with it.
I prefer FFXIV over Wow simply because I can play all of the past expansions. Currently I have finished A Realm Reborn and have moved on to Heavensward and i'm still enjoying it. Also the Hildebrand quests are absolutely hilarious
I want to play both so badly but I'm afraid that I can't manage such thing within my schedule. But seeing how FF seems to have these "spaces" between patches and expansions, and seeing how other people can make it, I think it might be possible.
I can't speak for current WoW - I stopped playing at the end of BfA, and while I've heard Dragonflight is better about the grind I can't confirm - but FF14 is definitely good about letting players come and go as they please. Even the lead dev has gone on record saying that if you're out of things to do in the game, feel free to unsub and come back later when more content is out - and more importantly, the game design itself bears that out. Aside from holiday events and their limited-time rewards, virtually all of the game's content gets run on a regular basis so it's hard to permanently miss out on something.
Coming from someone who played wow for my whole life and just recently got into final fantasy 14, and is struggling between picking one. This video is AMAZING!!! So informative thank you
simple put i think ffxiv is more new player and casual freindly while wow isnt .however adding m+ to ffxiv will only breed toxicity(most toxic sistem ever made) and will harm the overall community over time i think ffxiv has enough hardcore content .
Mythic+ is not the toxic part of the Mythic+ community, and it's far from the most toxic system they've ever made. But, I also think that the Mythic+ System doesn't work with XIV's dungeon set up. Every Dungeon in XIV is the same thing, A hallway, with a "Trash, trash, wall, trash, trash, boss." setup. Adding a time limit does nothing, adding affixes would be cool, but they'd have to be pretty groundbreaking to break up the monotony of dungeons.
I think criterion dungeon is a good step towards highend dungeon despite the lackluster reward. I'd do it more if there's more reward but as it is now, i just did it once for fun and never touched it again.
@@pixielst Criterion dungeons are great, I love them, and they're more challenging than Mythic+ as a whole, but Mythic+ isn't comparable. The thing about Criterion is they have a definitive end, once you've cleared Savage, there's no real reason to go back, it doesn't really change. Mythic+ serves as it's own progression path.
I don’t agree cause savage raiding is insane and fun and the music is amazing and the toxic part of wow comes from the inside they bullied a girl to suicide lol their dead to me after I seen those charges
Really love both games. I feel like ff14 has more things for me as a mostly solo player. Yet I am playing WoW and not FF14 because I like WoW raids more when organized.
I just have one question: If WoW makes so much better use of its world, why is the shroud always populated while Kalimdor zones are always completely empty? I've heard this argument before and it just doesn't compute for me. I would /who in WoW while leveling and I would literally be the only person in the zone. I've never commented in Shout and not had a half dozen people answer in FF14.
I worded that poorly. Final Fantasy is still the more actively played title, low level areas are more populated because there's just more new players playing the game, and there's the added benefit of the free-to-play players populating those areas as well. With that said, lvl90 players aren't hanging out in the Waking Sands, just like lvl70 WoW players aren't hanging out in the blasted lands. In FF14, if you are at level 90, you rarely use the new zones outside of hunts, maps, rep quests, Gposing, and gathering. In WoW you constantly have to travel the world, go to dungeons, find supplies, gather, do world quests for relevant gear, kill world bosses for relevant gear, reputation quests, kill rare spawns, dragon riding races, and the list goes on.
Again this just isn't my experience. WoW does keep people in current zones, but at the expense of basically disposing of the rest of the world every expansion. OTOH Endwalker Role questlines take you through the starting cities, hunt trains regularly go through Shadowbringers and Stormblood zones at least a half dozen times per day. My FC runs every level of treasure dungeons on a weekly basis, the newest patch just added an entire underwater section and spearfishing to an ARR zone. Max level players are calling out S ranks and Achievement fates in all expansion zones on a daily basis. Perhaps this is a difference between Crystal and the "raiding" data centers but I can tell you it is absolutely not just the new players I see present in old zones. Tribal quests not only have dailies in zones, but they actual advance and change those zones.
@@LegendaryDrops That and FF14 makes better use of it's older zones for higher levels. Nothing is wasted, as they'll find some way to send you back to a few old zones every now and then
@@LegendaryDrops Legendary nicely worded with that. Allot of players will always hang out at the end game Zone. Yet if you see any of us High levels in low areas it can mean only 3 things. 1. We are doing hunts, 2. We are helping new players 3. We are gathering material to be used for crafting. Also there are times we do hang in lower zones to get that excitement of the world. :D
@@LegendaryDrops I thought about the discussion of world usage overnight and I can see the argument if you frame it only in terms of current zones, however I think the discussion should be reframed. WoW and FF14 take a very different philosophy when in comes to their zones. WoW heavily utilizes its current zones but actively disincentives players from returning to old zones. The removal of portals, the nerfing of speed sets that involve low level items and foods, the tuning down of evoker's soar ability because it let them get to low level pet battles too quickly all point to this. On the other hand FFXIV disperses its players throughout the world and they are not done with a zone just because the expansion has ended. The aforementioned new underwater zone in La Noscea as well as the new custom deliveries person that adds new gatherables throughout Shadowbringers zones are both examples. You mentioned World Bosses but I would argue that hunt marks, definitely S ranks and arguably A ranks both qualify. They are powerful enemies in the zone that take 20 or more players to fight effectively. They are optional yes, but everything is optional in FFXIV. That's a differance in overall design philosophy more than in world utilization. Ultimately while i will agree that WoW and FFXIV choose to utilize their world in very different ways, personally I find the FFXIV method much more appealing. The entire world feels populated and alive to me. I would much rather that than be fighting the other faction for tags on a kill 12 bears World Quest but that is ultimately a matter of preference. So while I disagree with the idea that WoW's method is objectively better I will concede that it could seem subjectively so to other players.
The #1 idea I believe most FF players want SE to copy off WoW is the collections tab and specifically the transmog appearance system. Not having to hold onto gear for glamour would be amazing and save so much inventory space for marketboard domination instead
I just want more Endgame Pve Content. I only have the weekly savage reclear + unreal. I kinda dont like Ultimates bcs youre spending hours on it and rhen you get a title and glam. I dont want to be Housing and Glam as Endgame…
my issue with ff14 is how long it takes me to get to current content. Getting thru the base game is a drag coming from other MMOs that are inherently harder (at the start at least) I found myself not excited to get on and play which is unfortunate, I love the visuals of FF and armor/class design.
I felt the same way my first time; however, I treated level 50, 60, and 70 as their own end-game experience while continuing to level and complete the story. I suggest doing the old savages and EX trials level synced, tons of people still doing them.
Yeah it’s more of a “damned if you do, damned if you don’t” type of thing. Like when it comes to story skips, you miss out on the build up which many veterans say they regret doing their first time, but if you do buy them you don’t have to physically age while playing the first part of the MSQ.
Great video, I was in agreeance with absolutely everything until you got to the boss section. While I absolutely agree that xiv's telegraphs and visual queues are infinitely better and wow almost requiring addons at this point is absolutely absurd, I think the boss fights in wow feel much more immersive and like you're actually fighting a boss. Even the two bosses you showed on the screen, Diurna is in an actual dragon lair, eggs strewn about, and the arena is asymmetrical and feels dangerous. Hephaistos, and the rest of the Abyssos bosses, are just perfectly shaped square or circle arenas and you just teleport to the instance. No immersion at all aside from the background art, it feels incredibly stale and lifeless. Every XIV boss has edges or walls that kill you (which I understand for mechanical reasons) but it feels very strange almost every time. Maybe the Alliance raids in XIV are an exception to this and probably why I enjoy those the most out of any other content in XIV. Maybe this is more to do with level design instead of the actual bosses, but to that note I would say that XIV bosses usually don't feel like I'm fighting anything, it feels more like I'm solving a puzzle. Wow bosses on the other hand do feel like you are making impact and chipping away at an actual enemy that is trying to kill you. Just my two cents.
FF14 is better on all aspects, EXCEPT, the damn invisible walls, the facerolling to 40, and the shadows that sometimes move in 30 fps instead of 60. Also, FF14 does NOT need other players. They are just bonus, the game is a HUGE and VERY good single player FINAL FANTASY game. I play all jobs to not under level and the game is extremely fun + I will have a powerful reward at the endgame. All classes maxed and I have only have fun.
yes, WoW has a much much bigger world, since they also have (almost) no loading screens in between. But honestly, every time i play WoW the world is just....empty. There is absolutely nothing, so I wonder what to "explore" here. The terrain is most of the time also just super linear and empty, it's mostly just trees and a big, empty mountain background. They should add WAY more stuff, then yes, it might feel lively at some point. At this time the flying and getting to places just feels like a waste of play time to me But i do wish FF14 would update their glamour system, they don't have to copy WoW's thing but at least in some sort make it a catalogue of obtained glamour pieces.
to me FF wins but I really miss transmog system from WoW. I've just been burned to many times with WoW after BFA Shadowlands seemed pretty good then it went down the shitter so I'm waiting to see if they really learn or fall on their faces again. Great video and I'm happy your enjoying dragonflight and I'm hoping WoW dose improve.
After playing both for a while. I have to say, as much as i liked FFXIV, WoW is just on another level. Theres stuff i like from FF, but the thing that keeps me glued to WoW will always be PvP. No single game has come close in pvp to me as wow did. And its not the PvP itself, its how responsive the controls are. No other game comes close in responsiveness to WoW. Im also a mythic raider, and thats because i love wow mythic raids. I like mythic raiding, i think wow is just better in that. Doing the prog, those fights for me are just better.
Wow is overall a more complete games every time I play ff14 it feels like a chore forcing myself to play that game people kept saying the story would get better I’m 250 hours in ff14 and the story hasn’t gotten better is still boring and the combat still sucks
I appreciate that you treated both games fairly. They both have benefits and downsides. (Personally, as a longtime WoW veteran, I am not at ALL sorry to have gotten rid of flight paths, even at the expense of experiencing the world. Hah.)
I dont know, I'd say FFXIV deserves the win. Better story, better game design and better community. Plus the ability to take breaks is huge both for adult life and playing other games.
FFXIV encourages breaks so you can play other games?!?!! This is alarming and a red flag imo for a game that charges a monthly subscription fee. So youre supposed to pay monthly and dont get stuff to do the whole month
Even if you were dumb enough to leave your account active while taking a break, it's still a better value than that new $80 Playstation game you finished in 20 hours and never played again.
I completely agree that the early leveling experience in wow is quite frankly bad, I hope we see a more vanilla esc leveling revamp honestly while not being necessarily a super long journey but enough to make it memorable and insentivises players to form a group or party like in vanilla and honestly my favorite part of vanilla Another thing I would love to see maybe during a world revamp is for them to weave the world and stories old and new together to make the world and past expansions seem more...I don't know, together like one big cohesive experience
I definitely appreciate this vid. I will say this though, the overall storytelling in WoW is not good. Its actually very poor. What was good was the setting they built up ages ago, and occasional world/zone storytelling that builds upon it in a productive way throughout each expac. But the actually story of WoW is kinda lazy a best, and repulsive at worst. Especially since Blizz decided to relapse into Good Race / Evil Race tropes since Cata. Which they have, and its very problematic on certain levels that they did. With the Alliance being written as increasingly pure, and the Horde increasingly a motiveless plot device. And I say this as a person who mains Horde, but had Loremastered twice up through 9.1. Once on each faction. Because I did TRY. But ... honestly. Trying to be a Horde main AND story/world invested became so difficult I became jaded. Nearly 10 years of being told you're the villain of your own story, and should be ashamed, by the very writers who made you villain will do that.
BFA pissed me off on this front. The horde was fine waging war for Sylvanas who was witnessed deploying chemical weapons on her own soldiers. Yet they drew the line at Garrosh who at the very least had some shred of honor? It was dumb, it should’ve been Siege of Orgrimmar part 2 electric boogaloo the moment she opted to declare war on the Alliance RIGHT AFTER THE ALLIANCE HELPED THEM DESTROY THE LEGION.
On the graphics, ff14 has actually gottem updates in the past. And it's getting another big revamp this summer whem the new story line begins with dawntrail
Looked I've played wow for 7 years and ff xiv for 2 now and I think I speak for most of the ff community when I say there is no us vs them. We want both games to do great and be successful 🙂
There is a ton of stuff that didn't make it into the video. I like WoWs' approach to gearing, WoWs PVP, I think the work orders system is really cool, timewalking is an interesting concept, and the classes all feel unique. I plan on making a follow-up, so I hope you guys like the video.
Time walking is really stupid though. You have to level your first character to level 60, then you have to create a new character to even use the feature.
Sorry, your first character must be level 50, not 60, but the point still stands. A new fresh player has to go through BFA then Shadowlands on their first character. To play the old content, a new character is needed.
XIV definitely needs some gearing work. I wish it had more ways for the player to be unique in terms of variety of builds and power. I also wish it felt more dangerous. (Think classic ffxi where in some zones you don't want to go outside alone) - though I understand in a community where some people complain of being terrified of interacting other players in a massively multi-player online game - that may not be a good move.
However I still prefer XIV of the two.
I say this as someone who played ffxi on release, WoW vanilla and TBC, and ffxiv in 1.0
WoW PVP is good, and the gearing for PVP is good, but the WoW PVE gearing is terrible because of how RNG it is and because it requires you to dedicate a very large amount of time into running dungeons in order to gear your character, and many times you will not even get a piece of loot from running that dungeon, and this could go on for weeks before you get a new piece of gear that is actually an upgrade for your character. I much prefer the way you gear in FFXIV over the way you gear in WoW.
So is the title clickbait then? Was hesitant to actually bother watching the video because as someone whose been playing XIV since ARR came out, it has a ton of problems and plays very differently from WoW, to the point that comparing them isn't really worthwhile.
In ffxiv, stacks used to be introduced in a certain major msq raid way deep into the story. It was a meme that the stack would hit a sprout and they would run to a corner and die. I’m glad they updated it to show up much earlier 😅😅
I didn't know that!
@@LegendaryDrops that’s the reason I love ffxiv, they learned that they set people up for failure and rectified it. A bunch are f the meme jank is starting to be polished out, although there’s still places you can find it.
@@Jemstoness It’s nice that they do that but… I will always miss the untelegraphed attacks from the cyclops boss in Autumn Vale. Seeing my party members take that club to the face with a big meaty “wack” and watching their bodies get sent flying across the arena always made me laugh. I remember laughing even when I got hit the first time.
It was in Nidhogg if i remember right that people that didn't do high end content first saw it. Ahk Morn claimed a lot of sprouts.
@@TheAssirra muahah! yeah, i died gloriously as a sprout to akh morn because "pulsing thing over your head" = "run away! run away!" in every fight up to that moment.
ah, good times. but man, i'm telling you i never messed THAT up again. it was a hilarious lesson well learned as the janitor swept up my ashes :P
...later i discovered the Red Dorito of Friendship, but i digress.
one of my most rewarding and favorite experiences from ffxiv was guiding 3 sprouts through the great gubal library tbh. it was just a normal roulette for me, but i stayed for almost an hour and gently explained all the mechanics and felt great afterwards. i love getting sprouts in roulettes.
I agree. Sprouts also make mechanics much more fun - a team full of noobies going through Dun Scaith makes for an awesome raid imo, lol
I play both for different reasons.
I would absolutely kill for the wow transmog system in FF though. Just imagine the glamour potential if you had unlimited slots.
Same. I miss transmog as a system, WoW just doesn't have FFXIV's variety.
I think FFXIV could have something like transmog if they only had to catalog dungeon, raid and low level green gear, but XIV also has holiday pieces, store sets, purely cosmetic PvP sets, and that's before you even get into job-specific armor sets. The amount of clothing options in FFXIV is staggering. I could almost fill several hundred glamour dresser slots with just hats. Thank God for the armoire.😅
@@natebroadus8474 No joke, there's a reason FFXIV has Eorzea Collection, the glamour system is deep enough there's an entire community of players who do nothing but play dress up. Keep your credit card away from your girl if she plays XIV though :D
And the ability to edit and equip a glamor plate with a prism anywhere you want for flexibility. The glamour log can't come fast enough.
i want Guild Wars 2's transmog system so bad. just give me a checklist to fill out, already. store once, have forever, no inventory required.
Yeah I kinda feel like the problem with XIV's glam is that they pretty much did Catacysm transmog but with the "I need the item, therefore I gotta save all my stuff in the bank" problem "fixed" with the glam dresser and sadly stayed with that til now while WoW basically got a "Gear Log" back in WoD/Legion (Pretty sure it was WoD tho)
Still waiting for XIV to implement that Log, I mean, if they can do it for Crafting just so you know you already crafted something I don't really see a reason why they can't do it for "Gear you had at one point"
Only problem I can see with the Log could be the ability to have multiple copies of a same piece dyed in different colors, most importantly because of Pure White / Jet Black which cost from 300-500k gil each (or real money)
But I also don't see any reason why they couldn't have the Log *AND* keep the glam dresser just for the purpose of having already dyed clothes stored
To be fair, there's a lot of content that involves world exploring outside the MSQ on FF14.
Treasure maps, side quests, gathering, fishing, hunts, fates, blue mage, etx.
and the tribal quests. I admit I love treasure maps
In all honesty, I think WoW is great but something for me about FF just makes it so much more enjoyable. I solo level'd for the majority of my FF experience and I can safely say I became a much more compotent player for it. However if I didn't have my friends holding my hand for the entirety for the 1-60 experience in WoW I'd be fucking lost...
The Hildibrand quest are amazing. It's a great comedic way to break up the MSQ slog and have a good fun time following this bumbling charming idiot around as he stumbles his way through investigations
@@atheist101 The Hildibrand quests are god awful and I have no idea why they're so emphatically endorsed by the community
@@Argennon yoshi p could shit in most of the player base's mouth and they would beg for more.
I just couldn't get into any MMO including WoW and then I heard the hype of FF14 and hopped on it and cannot stop playing it! I'm currently in stormblood obsessed with the story and playing as black mage. Trying to work on playing as tank(dark knight) and healer(AST)
I started as a Black Mage, too! It's an amazing class :D
@@sitnspin1819 I heard it's one of the hardest dps classes to play at lvl 90 but screw it I love doing mage stuff. Red mage is pretty fun too and a lot more active and less anchored down to being stationary but I've always loved the aesthetics of black mage in previous FF games
@@masnkevin93 I wouldn't say BLM is hard to play, more frustrating than anything else. I ended up maining a Dancer! I freaking love Dancer class. So much movement and the fact I can provide buffs to the entire party :D
You are a madlad for starting with blm, huge respect
@@sitnspin1819 nice! I'm gonna hit up dark knight for tank and adtroligian for healer so I can get the full experience of all the roles and then branch out eventually. I'm gonna try dark knight for shadowbringers and maybe try out reaper in endwalker but also get the other jobs going too including bard and dancer. Then hit up paladin, gunbreaker, summoner, and scholar. Gonna keep branching out for good endgame grinds
The transmog system is a good system for glam and I feel FF didn't expect people to go crazy for glam. I will say one thing about FF is that you can find hints to future game systems when they add something trivial. Most recent example is adventure plates in dungeons. A transmog system is getting closer to possible for FF. I say this because glamour plates can store outfits that you don't even own the physical pieces for, and also they've added a clothing preview system in the Inn rooms. Noticing stuff like this gets me excited because it's FF's way of actively testing systems for something bigger.
From what they've said previously, the Glam system is one of the many pieces of technical debt they've inherited from 1.0 and it's "spaghetti code" that they've been kludging their way through. The issue is apparently the massively inefficient way the system looks up itemIDs.
I tried playing WOW for the first time last year, as a new player I was struggling a bit but did enjoy the game, until...Until I queued up for a dungeon, said it was my first time got verbally abused, told to go kms and kicked out of the party.
Few weeks ago I tried playing FF14, went into my first dungeon, told people I was new to the game(plus have the sprout icon), got encouraged and taught about the dungeon mechanics and later at the end my party members emote hugged me before leaving and left me recommendations.
So yeah, FF14 is much better at least from personal experience.
I feel its game design that cause this problem. Wow player have to put up with a newbie for the next what is probably a 45min dungeon turn into a 2 hour dungeon. and they were not about to explain all the mechanics of a 45min worth of dungeon content to someone they will most likely not meet again with wow's original large player base. and even if they do meet again they are very unlikely to have much of a conversation topic.
In ff14. we are going to show our sprout how to do this 10min dungeon that likely become 15mins long now but that doesn't matter much since the queue will take longer than that. AND IF THEY DO FRIEND US. WE CAN SHOW THEM OUR AWESOME HOUSE THAT DOESN"T GET VISITED MUCH!
People in FF14 will stay with you even if you wipe several times. I know I did several time as a tank in a fight I knew all the mechanics, I just kept explaining the mechanics until we beat the boss. Most people will do that without tilting at all, it's a totally different game indeed lol
Dungeons and Raids in WoW aren't so important anymore unless you really really want the gear. The aging player base of WoW simply dont have the time to do those things anymore. To have fun in WoW, try to find fun in the solo experience.
@@squallxvi But see....I don't play to play alone, I want the community. and I AM an aged player, I'm no kid, I have grandchildren and I started playing WoW 1 month before Burning Crusade dropped, so...I played it a long time, didn't quit until Shadowlands, though I skipped the expansion before that because of the PVP requirements they were imposing that I wanted no part of. If you have to play solo to avoid a nasty, mean community...it's not a good game. If the game makes players get nasty, mean and impatient with new players? It's not a good game.
Totes and same! Dude it shocked the shoop out of me when it happened. Multiple times too, I got kicked for gear, for dps once, and no guide from the players to do something. Then friends wise where we all queued for almost a full party with 1 random, I saw the exact same thing for poor random. Poor guy couldn’t keep up, was confused and rather helping them like 99% of my experience in ff14, they voted to kicked, I got into a huge heated argument with them as I didn’t see this behavior in ff14 when we played. It’s just a different vibe. I’ve only ever had 1 toxic encounter in ff14 and even then they apologized at the end and said they were just impatient of new players but appreciated how the sprout got through and how we all helped them understand the dungeon.
I just recently returned to wow and have been trying to play chromie through all the expansions or at least the ones with "storylines" and you said it perfectly,
"They have some of the best storytelling in all of rpgs and mmos, WHEN YOU CAN FIND IT".
omg it's so hard to find the actual storyline quests with cutscenes and voice acting.
yeah i hate this about WoW Chromie... it puts you in the storyline, and you do a few storyline quests... but then it just abandons you.
the WoW loading splashscreen tells you, "Having trouble with a quest, seek fan resources!" Because obviously the WoW team didnt intend their game to be so dang complicated, so they just put the responsibility on third party websites run by the fans.
FF does utilize the outter space for specifically side quests and usually relic weapons. We do have the world bosses, as boss fates, but they are not the same for sure. Though I still feel better barely killing Odin a level 50 content due to the mandatory level sync, then 1 shotting the Sha of Anger for having a 1% chance to get the dragon in pandaria with my overgeared peers.
Further, I would argue that WoW sometimes has better music. But the sheer amount of precision that ff devs mastered to sync the fights with the music is just crazy... e.g.: Bahamut in the coils, the choir repeats until you reach the level percentage needed for the next phase, where it makes it cool for the phase shift to start the singing. In UWU, when you kill garuda there is a few moment of silence, regardless of what time of the instance you are in, and there is the omnious music when ifrit spawns. I literally use my anti knockback ability when the music changes XD its so well synced.
Back in the days of early ARR I literally remembered what was going to happen in Titan EX by listening to the music. It wasn't intentionally synced up with any mechanics or anything, but most fights in that game have a time limit so certain things always happen at certain times.
FF14 more like Visual novel, world map etc... are just cosmetics to the game.
I tried Wow, and you are right, New players are not looked upon well. I had 8 people rage quit in a normal dungeon. One thing goes wrong, people have a tanty and leave. In FF14 the party dusts itself off and tries again.
yeah but ff14 is a shit designed game. I have played it to max level and I hated every second of it. It was so badly designed I nearly uninstalled it over 5 dozen times.
@@therabbits69 maybe you should reevaluate how you spend your time but that of course is a ridiculous thing to say to someone who is addicted to mmos
@@Kinta02I said an MMO was shit and you come back saying I am addicted to MMO. Your logic is perfect. Fuck off.
@@therabbits69 = 🤡
I mean lets be honest, if you hated it that much and wanted to uninstall it over '5 dozen times' then you should have done so without forcing yourself to play it. 18 years invested into WoW myself, and honestly? FFXIV is a thousand times better in the short time i've played it, Community wise, Story wise, Dungeons, Player housing, events, etc. WoW only felt better to me cause it wasn't a learning curve and it was familiar. @@therabbits69
In reference to your point about traversal: FFXIV also has slower travel methods - the porters of various kinds - that do try to show off the given zone; It has, however, been less prevelant lately, likely due to the dev team's commitment to not wasting the player's time.
This has nothing to do with wasting players times, it's just a system chosen for the specific overall design they had in mind.
I think it's a lot of "you spent the time to get there, we're not going to make you do it again" and slap down a crystal. I like this, still gives me a chance to see the world while not forcing me to go through it more than I want to.
coming from a ffxiv player i was keen to try out dragonflight but the needing addons to play part was an annoying barrier to entry so i didnt too lazy to figure that shit out just to play
Curseforge is the wow addon application.
You don't need mods to play wow. Trust me. Been playing since vanilla and the only mods I really make sure I keep is recount
you literally only need 2 addons that are mandatory to do everything that the game has to offer, deadly boss mods the other is recount/details
The combat isn't great too, FFXIV does combat way better than WoW.
@qlasalle you absolutely cannot raid in mythic endgame content with no add-ons. Anyone who says they do, I implore them to show some clips of them mythic raiding with no add-ons. You can be a casual who dabbles in heroic dungeons and LFR, but any guild even just heroic progging will bench you
As someone who played and raided in WoW for years my biggest upset when playing Final Fantasy 14 was when they practically gave me a mount.
And then let me fly the damned thing later, practically free.
I am just sitting there like "But wait, you are supposed to take all my money, make me grind some useless faction for weeks, you are doing this all wrong!"
In all fairness, there are some mounts that are locked behind doing Tribal Quests and getting to Rank 7 with said tribe will let you buy a mount from them. (Rank 4 for the 4 combat related tribes of ARR, but the ARR crafter tribe requires Rank 7)
The reason why this will take some time is the fact that you are only allowed 12 Tribal Quests each day TOTAL for all 16, soon to be 17, Tribes in the entire game.
The ARR Tribe mounts cost 200,000 gil each when you unlock access to them, but HW onwards allows you to buy them using the currency you've been naturally building up along the way.
There are plenty of mounts and minions to grind for if you're willing to give it a shot.
By the way, did you complete the quest in Camp Tranquil that would allow you to have your Chocobo fight at your side on the overworld?
@@mr.mystere4999 Ultimately, FFXIV doesn't feel like it wastes your time. Comparisons can be made between the Beast Tribes and the normal reputation grinds in WoW but the Beast Tribes feel better because you get so much more out of them. Cosmetics. Mounts. Resources. New emotes. Titles. Toys. Pets. Dyes. It just feels more useful. And you don't feel penalized if you decide that you're not going to Beast Tribe stuff. You can just pick it up later if you feel like it and go from there. It feels nice.
@@RokkitGrrl yes and a little detail I somehow like very much is, that the settlements of each tribe grows with your progress, having a lasting change you can actually see in the overworld.
@@LuriTV The Doman Enclave progression was very sweet. I loved the ending of that chain, and being able to sell vendor trash at 200% value is nice.
@@RokkitGrrl I know, I just did not want to ruin the fun and the surprise. I've been compared to Urianger when it comes to keeping secrets and only giving out certain info. I'm really, really good at not spoiling things.
Blizzard has, for whatever reason, decided that their game is going to be all about raiding, raiding, and more raiding. Even in Classic they've gone out of their way to facilitate raid logging as much as possible while completely neglecting the experience on the way to the endgame.
It would not be a problem if raiding was interesting or exciting. But it has been years and years since it was like that.
thats just absolutely not the case in warcraft anymore. prior 4 years, sure... but the game is much different now.
@@richardanthony7855Care to elaborate at least?
@@pg40987 for sure, I have a great example. My gf started playing in dragonflight and her goal has been to make gold and be a master crafter. She’s known on bladefist for that, she has more friends in WoW than I do, and she’s been into the story stuff about the evokers and they been adding major story every 70 days and having weekly story for a few weeks on top of that.
Then there’s the mythic plus scene for people who don’t wanna make big groups, but still want a challenge. I helped a random new player get into it today and we had a blast. Just some guy I met in general chat.
There’s a new gear upgrade system that allows you to upgrade your gear by doing ANY content, so my gf who was into world quests crafting and gathering had better gear than me for a long time.
I think they need to do better on the casual pvp content with better battlegrounds, but what’s there is fun. They added the new class, and that’s even getting a new spec on Tuesday, they are reworking classes on a regular basis.
If I had to give areas of improvement, it would be pvp and that the tone of dragonflight doesn’t feel as badass as say legion, the start of bfa, or wrath. I really want to see someone that’s just a bad mfer like illadin, garrosh take a more central role in the plot and build things around them more
@@alexmelik4030 the most fun I ever had was killing mythic Guldan and getting achievement on the last day of the patch. The fights are always fun and challenging, and been like that since late TBC or Wrath. If anything in wow is worth doing-it’s raids.
I had the same experience with WoW. I was new and never played WoW and I told the party because i felt like it was the right thing to do and everyone just left and that happened twice. Then I didn't told my new party that I was new and wiped and everyone just quit and I quit the game.
Wtf? I been playing since retails release I get new people all the time. We usually spend a few wipes teaching people the boss mechanics and they stick through it. The BFA dungeons were kinda rough tho.
In ff14 people don't usually wait for you to finish the cutscenes
Yeah and those people that don't wait for cutscenes to finish are usually reported by the people watching the cutscene or the Mentor if there is one, as a tank who's been playing since the launch of Final Fantasy 14 if I see somebody watching cutscenes I won't move into a boss room or start the dungeon or trial and if a DPS or a Healer wants to go start the fight more power to them
@@qlasalle you had a bad experience I think I've seen people not wait for cutscenes twice ever and both times were in totorak because the dungeon is quick and boring and the final cutscene is literally 3 minutes long
@ivybennett2274 I wouldn't call it a bad experience it was great. I got to watch the cutscene and no one was mad. I didn't even have to help with the boss it was already dead pretty much. Over all a good experience.
If I'm the healer and haven't watched the cutscene and the tank starts the fight, I'd skip it. I'll watch it later at the inn. (If I'm a dps tho, they probably wouldn't need a sprout to finish the fight.)
Tbf to the veterans, they've probably run the dungeons countless times, and longer cutscene must be tiring. I'd definitely skip in alliance raid too, unless it's the last cutscene, or the first sometimes.
I was never big into WoW but I tried it from time to time because I knew a lot of people who play it.
My most recent try was earlier this year. I made a dwarf, I wanted to level from the start, was excited for what the story might bring, read all the quests... Then got to level 20 and the game was like "Hey, go to this ship to start the BfA campaign"
And I was like.... so I'm gonna miss out on ALL the content? How am I even supposed to learn the WoW story? Wikipedia? And I just closed the game and gave up.
FFXIV Is so much better for me as a player who cares about the story. I'm not here for the epic raids. I just want to be told a good story and feel like the hero.
Yeah, Drops is 100% about WoW's story; it's great IF you can find it. If you intentionally hold off on advancing through newer expansions, there's a ton of cool, funny, and even moving story bits in the game. The game itself, however, doesn't care.
Wanna learn how Garrosh Hellscream, one of the most influential villains in WoW's story, got his start? Too bad! That's in a zone more than halfway through Burning Crusade on the Horde side and you'll be moving on from that expansion long before you see it. Who the hell is Sabellian, that other black dragon that isn't Wrathion in Dragonflight? You might know if you played through Blade's Edge Mountain...but why would you? Hell, the fact that someone playing the game today could even reasonably ask 'Who is the Lich King?' seems insane to someone who's played through Wrath when it was current, but that iconic character won't get any screentime from someone playing WoW today...unless they specifically play through Northrend, in which case he'll get a little before you outlevel it and move on.
If you care about story, play FF14. Simple as.
I think FFXIV is probably the better game for new players and especially if you’re bringing in friends, the game is just so much more accessible. The learning curve for a new player starting WoW is absolutely daunting and they provide you no guidance for almost any of it.
Playing wow with friends at lvl1 is way more accessible than playing ARR.
If you're like me and are reading comments to decide if you wanna play ff14 with friends then hear me out.
I won't lie to you. I'm a raider and pvper from wow.
Ff14 is not friendly towards new players who wanna play together. It is anti group friendly in fact.
This person doesn't paint the picture clearly. If you wanna play with friends you need to unlock content and if you wanna do dungeons with a friend below you they gut your current level and skills. Are finally lvl 30 and got a new job skill? Oh well if your dungeon isn't 30+ (it won't be unless you do the annoying fetch quests) then you can't use it.
WoW let's you jump into random dungeon queue with multiple dungeons 10-60 and friends can log in and play any expansion besides df with you dungeons and quests. You also unlock flying and mounts much earlier.
WoW as of rn is way better for groups of friends new and old rn. Do not listen to these ff14 players they are like the Geneva convention trying to convert you.
Ff14 is fun... as a singe player mmo
They're dungeons are fun asl tho ngl and it has built in DBM which is actually okay. Ff14 is probably much better when everyone has done the content. It's not a drop in day one and have fun with the boys type of mmo. Out of the 40 something hours spent in ARR I'd say I spent maybe 5 hours tops actually doing group content with a friend.
In the past, that was the fun. That exploring. Nowadays people just want everything handed to on a silver platter.
I think its only true for those trying ff14 with a more causal mindset. or if they are playing solo with minimal help. Hardcore player that plan to take the game more seriously would read up guides or have dedicate friends to help them already so they won't be lost in wow while they will dread at getting thru ARR's slower story pace. Luckily most players going into ff14 doing it with a causal mindset of trying it out as a side game only to become their main game later.
@@qlasalle yeah 100% it’s awful to try and play with a friend in FF
What is not accessible about wow? Game is literally idiot friendly and it's far from rocket science
I started WoW in 2007 like you... played all the way through to the end of BfA (which I actually enjoyed) but quit the game in January 2021. I've played FFXIV since around May of 2021 when I gave it a try - I've "quit" 3 times but I'm back playing now and absolutely loving it! Haven't played retail WoW in 2 years.
yea i feel you. ARR is like the biggest hurdle for new players, even for story enjoyers since the first half of it filled with chores, but when you can pass that line, it's a blast. ARR was kinda bad but you won't get the perfect ending without going through ARR properly.
Honestly that’s how it is with FFXIV :) Even the devs encourage players to leave to game to try out different games. They know people have different interests and have a life outside of gaming. They built a game where players can enjoy the journey at their own pace and style. Some people grind everyday, some can only log in a couple times a year due to work, some only play for the cute outfits, some only play for mahjong, and some only play once in a while because they enjoy other games. They built a game where you can leave and the game is there waiting for you from where you let off. It’s comforting and the community they build is great. All of this is all part of the journey and I respect the FFXIV/devs for being that way.
@@tuanang7889 ARR is HUGE hurdle. I'm just glad that they're working towards revising it in bits and pieces. What I really like about FFXIV is that it doesn't rely on fomo. I'm actually seeing myself doing EARLIER content on a regular basis as well. That doesn't happen in Wow, where everyone rushes to endgame content.
What a bold title. WoW does a lot of things right, but I got burned out by it and don't trust them as a company anymore. I quit before SL for FFXIV and haven't looked back. Honestly I didn't think it would happen, but I really don't miss WoW. I wish all the best for Dragonflight, but Azeroth is just no longer my home nor is Blizz my company.
Hey, there's nothing wrong with abiding by your personal ethics. I'm enjoying playing both; however, FFXIV is my main stay by a long shot.
@@LegendaryDrops ethics ? Yup .. who wants to support a company who made a girl do that ? Tbh the Bible says if you support evil your just as bad .. after that I can never play blizzard games bullying someone to suicide KERRI Moynihan RIP your death has brought them the worst downfall .. RIP
I have played both. FFXIV is my main game. I dabble in WoW. But 14 has spoiled me. I'm the main character in every way, its not IF i get gear but when, and yes i feel epic killing bosses. Good video.
I used to hate beeing "the chosen one", but it's so well done in FF ! In WoW, you are also the chosen one, but it has no impact. One expension you kill the god of death, next patch, people treat you like a stranger and ask you to clean a toilet
@@IceWolve67 I find it interesting that you get the sense of being "the chosen one" in WoW. I get the sense that im just the main character's (Thrall, Jaina, Kalecos) bff. like they all know me but I'm Not the one actually going through it i just happen to be there. And the way the story is told where you can jump straight into the guardians of the dream (or whatever the patch name is) without needing to do the before stuff, makes me feel even more like "i just happen to be here at this point". I actually just subbed to wow last week XD.
One thing i like about BDO is fact there is no fast travel(technically is, but in offline mode). It gives world scale, if you cant instantly move from corner to corner.
On other hand, its time consuming. Time that could be spend doing something else than ride the horse or sail the boat. Actual gameplay.
World in XIV is small because of it, but you get where you want quickly without feeling like wasting time to get there. Its just different approach that better suits XIVs casual playstyle.
It 100% does and as a raid logger, I do appreciate it at times.
BDO is a fun game but you can tell they've got the awful "korean mmo company" mentality just like Nexon - forced grinds for basically everything, basically forced to create mules if you wanna do any endgame stuff due to ridiculous energy systems, microtransactions stuffed into your face. I really loved the gameplay and mechanics of BDO and Lost Ark and they're both *gorgeous* games, but the forced grind of both games plus having microtransactions shoved into my face basically killed any appetite I had for either game.
Man this video is amazing! I started playing WoW at Shadowlands 9.1 and it was chaotic understanding how the game worked, so I decided to try TBC Classic and it was a better experience being a new player overall, I leveled all the way up to 70, I understood my class and had fun, then 9.2 came in Shadowlands, Zereth Mortis and Sepulcher of the First Ones, I returned to retail and was able to clear the three raids, it felt good, now we are in Dragonflight and it's good but kinda feels the same all over again, just cleared Vault of the Incarnates (LFR and Normal) and what a headache raiding is sometimes, might try FF thanks a lot
Sorry for throwing all my story at your face, just wanted to recognize your work in this video, congrats and keep doing what you like you got a sub here
That’s super awesome! I haven’t gone back to WOW for ages and currently got my soul stuck in FF14 for too long, I’m glad to hear that WOW still is enjoyable
You'll like FF more. If you look deep enough in what's been being said, it's that wow gives them "nostalgia." They play it because they played it. As some one who played dwarf hunter and a Tauren shaman since AQ opened up until cata.. FFXIV is better in every way.
Good to see someone actually highlighting positives of both games without pitting the players against one another.
No need for me to do that, they handle it in the comment section haha
Just finding your channel. Great edits. Great video!
I reacently started back in WOW because a long time friend was playing and was really enjoying it and asked me to come back...game is in a really good place as a whole. I get your point of the new player exp not being super structured, but it does really allow for people to play how they would like to and keep you off any strict story while leaving the stories available to let someone see them if they want. I have also not found most players in the leveling process to be rude or difficult(also struggling as to how you died in an early dungeon) if there is a tank and healer it takes real effort to get yourself killed. I know the playerbase in FF is much more helpful and inviting to new players and old as a rule from my own experience(I have dabbled in FF) but getting plugged in socially was a main part of FF and in WOW it never really was this is probably the single biggest fault of WOW as a whole that I could point out. There are tons that both games could learn from one another and I agree that FF is a more complete game right now from friends streaming it and talking to me about it and playing both. Saying FF is objectivly better looking is a subjective observation yes Blizz should rebuild the engine as they have done(see classic) but even without it being rebuilt they both run smoothly and the lag of zones I have seen in both it is disingenuous to say it is only WOW that this happens in. The need for addons is a bit sticky as a whole since I personally don't use them and am fine in almost any setting except the extremely competative raids I doubt FF is any different as sweaty players are going to want min/max out of the whole group. I apperciate your wrap up as you certainly gave reasonable credence to both games and I would agree it is feasting time for MMO players as a whole.
Ff Will ingrese its graphics on the next expansión. So yeah, it Will be the best looking
The problem with wow are the same from before.
Lack of easy mode for legacy raid, even though they close up the story in the leveling continents. And also lack of motivation to help any low level character to finish that content (in order to do that, he/she must to go to the last expansión and go back. It break the immersion for many )
The starting area doesn't explain anything. Exile reach is fun, but only tell the honor and few values about the horde and alliance. They don't explain who is jaina, Mathias shaw, sourfang, etc.
And also lack of unique designs for relevant characters. There are characters like Alextraza and jaina easy to identify, but others aren't.
I have not used add-ons at all in my 10+ years playing WoW and I had no problem running dungeons and raids.
As for world traversal, I agree, but it’s a double edge sword either way you look at it.
Wow is and feels massive, but it’s world travel is a major slog. Many players I see hate how long it takes to get somewhere.
FFXIV while it’s very teleport heavy, it makes it feel smaller for sure, but then again it doesn’t take ages to get somewhere
Pros and cons and I dunno which I’d prefer honestly.
When I played wow, I used to collect all the different 'teleport to this location' items I could find. I literally had a bag full of them so I could go anywhere in the world without having to fly more than a zone or two. So I definitely loved the teleport system in FF from a subjective standpoint. In regard to 'people holed up in cities' I don't fully agree with that sentiment - the devs spread out content throughout so many zones. Even the holiday events take turns from city to city. One of the things I liked more about FF than WoW was how I often ended up going back to old zones for MSQ, alt jobs, and so many other pieces of content. Gathering, Hunts, Tribal Quests. Or even just helping out a friend new to the game. I can't say I got that as much in WoW, especially without the ability to stay on one character and change to a class closer to the correct level (or syncing any Duty content). I specifically remember bemoaning how old WoW zones and old dungeons got neglected once they were no longer 'current' and people had no desire to do them.
Now, there are definitely people who spend a lot of time in the cities but I don't think it's because they 'have no reason to leave'. Rather, these are the people who are looking to advertise their FC or services to other players. Performers, crafters. People looking to RP or show off their glam. They're mostly there because they want to be there. The ones who don't fall into those categories are likely people in the middle of leveling a job, doing quests or taking advantage of the sanctuary status of the city while taking a break.
Don't get me wrong, I agree with most everything in this video, and especially with the idea that players benefit when both games do more to compete. I don't think FF is perfect by any stretch. I just happen to like the design around the ability to teleport at will without having to dedicate a full bag to it. And as a person who doesn't get into RP or non-party, non-guild interactions that much, I've been blown away by the in-city interactions in FF with performers and the RP community publicly represented by Limsa degenerates.
Agree
yeah ngl this was the one point i just didn't agree with at all, the game respecting my time and not forcing me to go through the same routes over and over again just so i can play through a dungeon i like isn't anything but a good thing imo. also you visit different parts of the maps in the MSQ and don't unlock flying until later on in the MSQ and you have to complete side quests that take you to most parts of that map
most people just do the mainline activities and ignore most of the side content so they assume zones go to waste in XIV.
Sounds like you don't play wow. Wow doesn't send you back and forth like ff14 does.
Sounds like you shoulda rolled a Mage and collecting tp items in wow isn't really a thing. You get one hs in the original wow and not much means to teleport.
Now you have portals in every major city. I swear some people don't remember or be lying about playing both games fully
@@qlasalle I rolled on every class, they can't all have mage portals, apparently. And you must be joking if you think WoW didn't send you halfway across the world for a single quest only to go halfway back for another. I did the original loremaster achievements before they did the cataclysm map changes. And yeah, I did like portal cities, but that only gets you so far.
I haven't played ffxiv but I'm going to now that it's on my main console, I have played just about every ff game going all the way back to the Super Nintendo and even played most of the spin offs like Tactics/Dissidia/Crisis Core, etc.. the problem is, I just genuinely prefer to game on a console-> controllers make me feel more engaged with my games-> not to mention it's more comfortable, I grew up on Nintendo so I like my controllers, its second nature for me and controllers are native to consoles so wonky controlls are never a problem (curse you steam controller configuration! 🤬), that being said, ffxiv just dropped on Xbox X and I'm pretty stoked to check it out. Thanks for the good video man!
I can say, we've seen a big spike of new players in FFXIV, loads of sprouts with the console players coming in and, while we're seeing more struggles in early level dungeons and raids? I haven't run a thing yet where anyone got snarky, you'll get help, you'll get patient top level players running with you who will explain mechs and not hold your sprout status against you at all, so speak up in those runs, talk to people, don't be afraid to, you won't get the verbal abuse or looked down on that WoW sadly has a problem with. (Yes I played WoW starting just before BC dropped all the way to Shadowlands before I quit, I know about WoW) The FFXIV community is patient and helpful so...don't be shy.
Well done Ian! Enjoyed this a lot!
Thanks, Fonz!
@@LegendaryDrops youre welcome!
One of the things that isn't mentioned in this video in relation to battles in XIV vs. battles in WoW and to use Hephaistos as the example since he's used in the video: The bird and serpent dragon mechanics have *sounds* that help enhance the play. You can *hear* the phoenix screech as it's summoned, giving you an increased warning time to move that you don't get from the visual alerts alone. You can *hear* the dragon roar, giving you reinforcement to your reaction time because you both see and hear the attack.
And that has made the game extremely friendly towards people with limited visual ability (barring certain moments and EXes in current content). There was a presentation from Lunarcon last year talking about it and played sound files from various things and my brain was able to identify pretty much all of them immediately and since I was playing XIV at the time I was watching the video, I reacted in game like as if I was in the fights (it was a bit silly to be just chilling and then suddenly juke right to anyone who may have come across me).
WoW.... it's been a while since I've played but I don't remember *any* sounds from it. The only thing I can clearly remember are DBM tells. "Run away little girl!" still sounds exactly like the DBM default voice in my head. The loud gongs of warnings of incoming abilities that aren't "run away little girl!" levels of dangerous but still need to be reacted to. And that was because I was forced into getting the add-on in order to continue playing the game past a certain point in the game's life cycle once they started factoring it into their game design. If they designed fights to be dealt with without add-ons, it'd be a massive boon to the game.
FFXIV speaking of accessibility, unlike wow you can neural TTS all of the mission text
You replaced all the baseline telegraphing wow does with an add on, and then complain that you can’t remember them?
@@max7971 That's the point: at the time I quit, WoW had become so reliant on the add-ons that I literally had to get DBM to keep playing. I was vanilla all the way until raids became inaccessible to most of the player base because the game was in an arms race with add-on makers.
Amazing analysis! Very well done video. I play both at the moment, but I still prefer FF14 atm mostly because I'm mostly a solo player and WoW can be punishing for a solo player on it's current state while FF14 feels easier and relaxing to do any form of content.
Thanks! I'm enjoying both right now; however, I love that when I'm done with Savage reclears, I can just walk away from the game and never fall behind.
I’m also a solo player and I’ve been thinking about canceling my wow subscription just cause of how hard it is to play solo in wow nowadays so I’m gonna have to give this a try again then hopefully I’ll be able to do dungeons and raids and stuff as a solo player easier the gameplay and class sure are fun and different in ff
@@yasserquijano9496 tbh is the best I canceled my wow sub recently and not because the game is bad or anything
Simply cause I don't have a group. Ff14 is more approachable on that aspect so yeah if u looking for a good aventure that feels solo player and on ur own pace def suggested
@@yasserquijano9496 i’m currently about 3 weeks in to a 2month sub for wow, coming back after a LONG time since Cata. I had two level 60s that were downscaled to 45 probably since the game has had so much revamped, so i decided to make a new character to start fresh. Probably the worst experience i’ve had in any mmo as far as leveling thru a coherent story. The time walk thing was cool, but leaves you confused as to what’s even going on in the story, and if you decide to level thru a certain expansion it take away the “mmo” feeling because you’ll likely be alone while leveling because NOBODY is leveling thru the same content at this point. And if you’re lucky enough to see a player, they 10/10 times don’t even talk or respond to you. I’m currently lvl 32 going thru Legion content, and haven’t had a single interaction with a player outside of my guild chat that I was lucky enough to be invited to for new players. They do have a “New Player” chat that does have some nice helpful players tho which was cool. But other than that leveling has been lonely and kinda boring. The zones are nice, and the story has some cinematics spaced apart but not enough to keep you engaged. At this point it just feels like i’m racing to lvl 60 so I can MAYBE buy Dragonflight to actually experience the current content and not feel “left behind”. I’m hoping to hit 60 before my sub ends but i’m questioning if I’ll even feel like buying Dragonflight at that point as this lvling experience is taking a lot of my motivation out of me. With games like GuildWars 2 without any sub commitment it’s tempting to try that out instead since it’ll be easier to keep up alongside real world responsibility. Even FFXIV seems more appealing because the story will always be coherent and I’ll be picking up right where I left off instead of having my old characters downscaled without my knowledge.
For me it was warframe
Started playing it in I think 2015? and it consumed my life, played it every chance I could when I wasn't doing school/college stuff
But in the wake of the pandemic and having to focus more on college, as well as the devs over at DE making choices that I didn't really like, I played it less and less until I had gone over a month without playing it once, deciding that "yeah I think I'm out"
Then a friend, one that had been playing warframe with me for years, showed me FFXIV, something he also swapped to and never looked back. I started on the old free trial to level 35 and I was in love within days, something about it just hooked me like nothing else had, plus female au ra was one of the incentives my friend gave me to play, love her so much
Still playing it daily, don't plan to ever stop
I think a huge reason that the world of FFXIV is what it's because it's on console as well. It started out a little after YoshiP took over having to be on ps3 as well as pc. So alot of stuff with zones are probably relics of the ps3 support era concessions to make it work for ps3 players. Now a days it's still supported on Ps4 so it isn't even caught up to the latest consoles capability as well.
It would be interesting to see if they could even get WoW on a console and if they do how they would handle the world. But I have to imagine a console version of WoW would have to make some concessions for the world to be handled by the consoles.
I dunno how to explain this, but I just really like grinding games - like, that's why I like Battleground games, MOBAs and/or MMORPG. That's why I can fall in love both with Fortnite, Animal Crossing AND World of Warcraft. Like, Fortnite is a classic battleground (level up and repeat), Animal Crossing has daily quests (it's basically a cosy game where you gotta get to your personally-set goal, and every playing session you just do your daily quests), and WoW (grinding levels with community/friends WHILE there's also the lore). The process is sort of relaxing - I love/d the WoW lore, but the gameplay is what was the journey - the journey may not be filled with the world-story, but the small lore-based quests, was based on community building - like "Hey friend, wanna get some levels on WoW, we'll do some quests?"
And don't get me wrong - I love the lore, but the "grinding"-part is my favourite type of gameplay (mind blank, no thoughts, just play - kind of relaxing). When I wanna play some story-based game, I'd have to have a dedicated time for that. And once again, as a nerd for fantasy and books - I love me some good story (so it's not like I hate it/like it less, but moreso that I just like the "grinding"-gameplay more, and if I wanna play some story-based games, I'd play it any other time).
Now, because I fell off with the WoW community (because of personal reasons), and the new stories of new expansions were kinda killing me (like, I like to play ended lore - dedicated games with ended lore, like TellTaleGames, for a reason), I am willing to try and even replace WoW for FFXIV. Why? Well, I love WoW for the gameplay, and I loved the story. If I wanna play story-based games tho, I'd play dedicated games - and FFXIV feels like that to me. It still won't probably have the same WoW vibe (nothing can replace it), but honestly, some actions of toxic WoW players have done that for me, and I'm ready to find a new MMO, even if it won't [unfortunately] be the same.
Maybe one day, I'll get back to WoW - cuz I loved the vibe and gameplay (and the lore - but for the lore, I might just read the books).
Thanks for the comparisson, it really helped me out, and I'll definitely try FFXIV because of it!
And Wow was considered "casual" back then. Try EverQuest (OG), its grindy af.
I couldn't hop on ff14 at the start so i was not going to kill myself with that stat grind, despite how beautiful the graphics and fluid battles are. Can't do it man
Honestly when you said. "Blue Protocol is on it's way, Riots MMO is going to be solid and Ashes of creation development is going smoothly" after these past few weeks all hits different :D
I can never play WoW again for one simple fact: Blizzard. I no longer feel comfortable with giving them a cent after everything. Square isn't much better in fairness but it still isn't Blizzard.
The real winner is definitely the player… Just look at Nophica😮💨 thanks for another great video!!
Naturally Nophica
Literally dude
with Dragonflight, I think both games can comfortably be played side by side since FF has a lot of downtime between patches (which I think is a good thing)
I believe the words to describe this video are: "True and Real".
Honestly, it's rare I wholly agree with someone pitting WoW against XIV, but as someone who also plays both, for the same reasons, you hit the nail on the head. WoW needs to do better with new players. I remember starting an alt not to long ago, and just laughing to myself. Like I knew what to do because I've done it before, but someone fresh would be completely lost. One the other hand, I'd love for XIV to embrace their more raid focused players. It always feels like when they give us a new Ult or tier, it's like a step parent kind of just trying to appease the kid lol
tl;dr: Based video. 10/10
Based commenter.
Since the dungeon get harder with each expansion. I am curious to see if hard dungeon ever a thing for end walker. It maybe like 2 savage raids + 1 ultima in the dungeon. However I may just be dreaming lol.
They have to fix the wow player bases attitude, which is impossible if you ask me. As he pointed out he said they were new and got kicked instantly.
FF by design forces feed back loops of end game players mixing with new players. They learn to teach instead of being toxic. There are rewards for helping new players (bonuses and loot). When I do roulettes I am actually happy to see a leaf, because it shortens the dungeons I need to do weekly tome grinding. I also get retry points in a system that can extremely shorten leveling on my other jobs with xp, even more tomes, and loot/maps.
In my wow life I was told to die in a fire for not showing up to a raid with that very raids gear on. Now with cross-world/data center and party finder in ff, I can do any content with people at any phase of learning the fight.
Love the shirt during the intro!🤘 I also couldn't agree more about WoW's new player/leveling state right now. I actually think it feels worse as a veteran because you know about the content and can see how poorly it's being treated. The chrome time and new island experience makes the game feel very disconnected from itself.
And by the light of the moon
He prays for their beauty, not doom, and Diablo IV.
Good take my man! 👌 def got a sub
Thanks!
Damn bro, that title is clickbaity as heck, but I liked the video, well done.
Hey! Thanks, man. Appreciate it!
In that intro you just sounded like Jack Black trynna hype up his fellow absolute legends. In other words... it was perfect.
Fun fact, I've seen Tenacious D in concert more times than any other band I've seen. Somewhere around 10 or 12 times now. Haha.
I really do wish FF had more of an open world. Hunts are fun but very time specific. You see basically no one doing anything in most zones apart from sometimes 1-2 people doing fates and gatherers getting nodes. This is moreso noticeable a few months after an expansion releases and i do wonder what new players think seeing most zones empty and everyone else just hanging in the 5 " main " cities. (Limsa, Uldah, Gridania, Radz, Sharl) maybe the gold saucer & housing. But i'm also not sure what they could do to change this, i know theres the Hunt Board which gives dailies and such but the rewards once you've got them are lackluster, and they are extremely easy to get just arent worth doing them for.
I know I’m late, but only two mmos have ever scratched my itch for zone density and that’s ESO and GW2. Eso gets it by the sheer number of things to find and do in zones and gw2 gets it by their event system.
"i do wonder what new players think seeing most zones empty" I've never thought anything negative about this. There's literally nothing to do there other than fates. Why would I assume there'd be players there?
Ciuldnt have said this better myself. I personally have chosen to play both for this raid bracker. I've never done savage raiding so ill be trying that for the first time. But I will also be playing wow for its M+ system and pure exploration as you covered. Both is just bliss to me!
This finally helped me pick Guild Wars as my main MMO, thanks!
1 or 2?
How if this shits on gw2 lol only thing that good about GW is world bosses and mount flying
I’ve got GW2 and it’s fun. But the reason I won’t continue playing is because I love tanking in MMO’s (in any games that offer the triangle, really) and GW tanking is literally non existent. It’s not a “thing” in the game so that REALLY bummed me out.
... said no one ever.
Amazing video!! Well said, I couldn’t say it any better myself!
A bold title, I respect that, and some of your points are very good! I just wish the FFXIV community appreciated the games world building and lore as much as WoW's community does for their MMO. haha
I think bringing up the quality of the story, character building, and the reflections makes it an unfair comparison. FFXIV is a single-player RPG wrapped with an MMO package, whereas WoW has a designated narrative, but it's up to you to define many things in the world.
hi Scribe, I watched most of your lore videos! I think it's not like the community doesn't appreciate the world building, but because FFXIV provide the satisfying enough knowledge about the world and for average people, they usually stopped at that, and prefer to busy experiencing the game themselves. while (I heard) WoW most lore are came from videos and books outside the game, to satisfy the needs of people searching for more in depth knowledge about their game.
FF14 has just as much world building as WoW honestly look up the amount of lore videos. There is a Boat sitting in the Desert with a massive history to it. Honestly I would recommend the history and lore behind the world. Objects are not just placed there without reason there is a whole history to the game that spans over 1000's of years in there world all connected to the world building :D and books and archives help tell this story.
Lore is far better in XIV since they haven't been retconning new saturday morning villains and actually stuck through 10 years to a single plotline. What WoW did to their own lore is outright shameful, I thought the Sargeras retcon was the worst but then what they did with the Jailer was the dumbest sack of ***** I've seen Blizzard ever pull out, and even worse they just leave you hanging with the reveal that even the guy behind the guy behind the legion behind the Lich King behind the Undead behind the Argent Crusade was just a puppet.
I don't get how some fanboys can be okay with that.
@@loomingdeath1758 That moment in Endwalker when all the pieces come together and you finally understand what the lyrics of "Answer" really mean hit me like a goddamn truck.
Dude 😂 your delivery during your intro was great....love at first sight ,not with her, but with the game....lol. And the you took her raiding spot lol.😅
The big thing that killed WoW for me was the reliance on add ons. It feels like devs are making content with add ons in mind.
If I choose to not use add ons, the game just feels like it doesn't work.
Yep, it is likely because WoW was released at a time where mmos of course had no real firm design stance on add ons or boss mechanics. Now that it is a clear issue, it is too late because the player base is almost 20 years invested and will never let the add ons go without intense backlash first. Best they can do now is integrate ad on features into the base game to mitigate having to download and maintain multiple files every single update. Many players have no clue as to how harmful needing add-ons actually is and just view it as a given.
Awesome video dude, I hope you take off
I wanna try WoW so bad but idk where to start. And having to download addons is a bit of a turn off. Like which ones do I get? What’s better? Idk I just wanna play it.
For leveling, add-ons are unnecessary. Post 70, or if you are running dungeons, Deadly Boss Mods is a must-have.
Outside of DBM, it's just whatever you need to help you organize your gameplay. Since I play casually, I typically just use rare mob trackers and dps meters.
I thought "this is a great video, I should subscribe!" but then I realized "oh...I am already subscribed.."
Haha, welcome, a second time.
I wanna watch but also don’t wanna ruin the game for myself …. The struggle 😅
Because there's no context, there aren't any spoilers.
@@LegendaryDrops okay good to know! Thanks
You know, as a long time WoW player, who stopped during Shadowlands, I would suggest not having something like Mythic Plus in 14. I've hated what this game mode has done to dungeon designs and the community in general.
I played wow years ago on original BC as a rogue and no one wanted me on their raid team as rogues were a "Bad raid class" at that time, then some years later I played FF14 in 2014 and saw I could be anything, anytime. Cut to the present and I hold the rank of 4th highest achievement score on my server. (I never looked back and the blizzard crisis has just deepened my resolve on that choice).
15:36 OMG player housing is the most savage thing content in FF14 !!
I'd pick cat girls over Furries in denial any day.
Miqo'te supremacy
The call-out on Koikatsu Party LMAO
What I hated about WoW is how they made all of their previous content pretty much irrelevant. When I still played Wow, you can literally level yourself to the entry point of the current expansion through Dungeon Finder without even leaving the capitol city. I haven't played since BofA and haven't picked the game up since. I've played a lot of MMOs, including Guild Wars, Blade & Soul, BDO and FFXIV. The only game that managed to keep my attention was FFXIV, and I haven't found an MMO with a better story than this. I'd also say that FFXIV has a much better community than WoW. I'd also argue that the quality of the of the WoW community is so many leagues below FFXIV's that they're sub-morlock level.
As an FF fan who lost interest in supporting WoW directly (I still play private servers of older versions of the game sometimes)
I couldn't say one is better than the other out right. I've learned that WoW does hit a niche of players who like to play a never ending hamster wheel. (As long as the content is good) Some mindless content for them to do for hours on end. Like grinding dungeons for transmog or doing arena the 20 billionth time. They scratch a different itch. I play FF14 because I like the community, I like the story, I like all the pve content and I like doing all the extra side stuff that is purely optional, like hunts, goldsaucer, treasure hunts, deep dungeons, Eureka/Bozja, Varient dungeons, sanctuary island etc. I like being able to do whatever I like on one character, I like hanging out at peoples houses/my own house.
I've just started playing wow cause I kinda got burnt out with ffxiv and it's questing, I feel like every time I play ffxiv im just watching endless cutscenes, some are good, most I don't care about, not shitting on the game, but right now wow is a breath of fresh air with it's questing and how I actually get to go and play rather than just talk to the same NPC's over and over with a random dungeon thrown in there
It's true. They offer reading a book inside the game. As for me I prefer this concept despite being bored sometimes of those kind of quests. But I like it more than senseless grind. But I agree, that sometimes you want to kick some mobs and game doesn't give it
I played WoW for 10 years. As A casual, I barely did raid content. I was one of the few on Earth who played it for the Lore and story almost exclusively. I *READ* ALL the Quest Text. The way I'd play since TBC was to systemically do EVERY quest in a zone, and then move to the next. I'd finish all the zones and the extra quests within a month; stop playing for awhile; then come back a few months before the next expansion and catch up on what I'd missed; and play the next Expansion. I never went into a dungeon or raid unless a quest sent me there (minus a brief period in TBC/Wrath where i did attempt the gear treadmill).
BUT, I also played FFXIV since the doomed 1.0 version. I loved that game, dumpster fire that it was. They INCORPORATED the shutdown of the 1.0 version INTO THE LORE of the game. I have played FFXIV ever since, i consider it my "main MMO." I play others on the side. I remember sipping wine and crying a little when i fought in the Battle of Cartenau and the servers went down, and they SURPRISE DROPPED the trailer of Bahamut destroying the world. We were left stunned and speechless. And all we could do was hope 2.0 was good. And now, the unTHINKable from that time; videos all over UA-cam of whether FFXIV is better than WoW. (a subjective question, but even in the existence of the question I consider that FFXIV's colossal underdog victory
FFXIV went from MMORPG to RPGMMO.
WoW went from MMORPG to ESRPG.
I think that Blizzard trying to push players to the endgame too fast just so that they can compete in eSports gutted the game. I mean, they do try to make a story, but the vast majority of WoW's players have a "GOGOGOGOGO" mentality and skip the story as fast as possible just to be max level and Mythic+ / Raid / PvP, instead of just enjoying the game world.
This so much. Quite a few parts of the game suffer from this - even still in Legion, we had actual dungeon designs which felt like a dungeon (IIRC, the M+ system was not in the plans yet when the instances were designed), BfA onwards dungeons are just tailored for speedrunning/competitive running - BfA with its excessive trash levels in some dungeons really put me off dungeoning and the game. That, combined with changes to the M+ system killed off the really casual playerbase running single digit keys and a massive drop in sub numbers followed - with little to no side content and meaningful progression in it, unless someone was really into running dungeons or raids, there was pretty much nothing to do other than arbitrary grinds, mandatory to get to power levels challenging content was tailored for. DF is a big step in the right direction, I give that, but the age of the game and its lack of polish starts showing at this point, too. WoW can be still an enjoyable game, but it has its flaws.
so that leaves us with Guild Wars… sigh. If they made an updated GW3, that would be nice.
i was playing WoW a lot but it ground me to dust, FFXIV really revitalized me and I can now enjoy MMO again
FF14 has a better story, better music, a development team that actually cares, better gear graphics (dresses in WOW = LOL). Wow devs, lets rehash the same stuff and call it a new season (upcoming season 4) after MONTH's of nothing.
FFXIV is crazy good!
Still hoping for a WoW crossover event in FFXIV. I’ve never played WoW so I don’t have an attachment to it, but sill think it be really cool to see since a lot of XIV took inspiration from WoW, thus brining things full circle.
Personally, I'd like to see some anime crossovers. There are so many great anime that could have an awesome crossover event in FFXIV.
@@LegendaryDrops there are some already
Square Enix is saddly very bad with collabs and crossovers.
@@mxhe0001 just fun to think about
I tried to return to wow for Shadowlands expansion, and was instantly turned off by the game the moment I tried running dungeons and the toxic behavior in there. FFXIV is my forever home these days. Like you said, I value my time.
Finished the current raid tier, now it's just hop on to gear alt jobs whenever or play other games. It's lovely.
@@LegendaryDrops Honestly, being able to quickly and easily change jobs in XIV is so nice. Oh, I am a little bored of X, why not try Y.... so nice. Plus the MSQ gives enough exp that you can essentially level 2 jobs with it.
I prefer FFXIV over Wow simply because I can play all of the past expansions.
Currently I have finished A Realm Reborn and have moved on to Heavensward and i'm still enjoying it.
Also the Hildebrand quests are absolutely hilarious
I want to play both so badly but I'm afraid that I can't manage such thing within my schedule. But seeing how FF seems to have these "spaces" between patches and expansions, and seeing how other people can make it, I think it might be possible.
I can't speak for current WoW - I stopped playing at the end of BfA, and while I've heard Dragonflight is better about the grind I can't confirm - but FF14 is definitely good about letting players come and go as they please. Even the lead dev has gone on record saying that if you're out of things to do in the game, feel free to unsub and come back later when more content is out - and more importantly, the game design itself bears that out. Aside from holiday events and their limited-time rewards, virtually all of the game's content gets run on a regular basis so it's hard to permanently miss out on something.
Coming from someone who played wow for my whole life and just recently got into final fantasy 14, and is struggling between picking one. This video is AMAZING!!! So informative thank you
Which did you go with? Im debating between the two
?
simple put i think ffxiv is more new player and casual freindly while wow isnt .however adding m+ to ffxiv will only breed toxicity(most toxic sistem ever made) and will harm the overall community over time i think ffxiv has enough hardcore content .
Mythic+ is not the toxic part of the Mythic+ community, and it's far from the most toxic system they've ever made. But, I also think that the Mythic+ System doesn't work with XIV's dungeon set up. Every Dungeon in XIV is the same thing, A hallway, with a "Trash, trash, wall, trash, trash, boss." setup. Adding a time limit does nothing, adding affixes would be cool, but they'd have to be pretty groundbreaking to break up the monotony of dungeons.
I think criterion dungeon is a good step towards highend dungeon despite the lackluster reward. I'd do it more if there's more reward but as it is now, i just did it once for fun and never touched it again.
@@Morrtisthemage yeah sadly m+ is toxic and so is the community
@@pixielst Criterion dungeons are great, I love them, and they're more challenging than Mythic+ as a whole, but Mythic+ isn't comparable. The thing about Criterion is they have a definitive end, once you've cleared Savage, there's no real reason to go back, it doesn't really change. Mythic+ serves as it's own progression path.
I don’t agree cause savage raiding is insane and fun and the music is amazing and the toxic part of wow comes from the inside they bullied a girl to suicide lol their dead to me after I seen those charges
Really love both games. I feel like ff14 has more things for me as a mostly solo player. Yet I am playing WoW and not FF14 because I like WoW raids more when organized.
Yeah FF seems way more geared towards the solo player.
I just have one question: If WoW makes so much better use of its world, why is the shroud always populated while Kalimdor zones are always completely empty? I've heard this argument before and it just doesn't compute for me. I would /who in WoW while leveling and I would literally be the only person in the zone. I've never commented in Shout and not had a half dozen people answer in FF14.
I worded that poorly. Final Fantasy is still the more actively played title, low level areas are more populated because there's just more new players playing the game, and there's the added benefit of the free-to-play players populating those areas as well.
With that said, lvl90 players aren't hanging out in the Waking Sands, just like lvl70 WoW players aren't hanging out in the blasted lands.
In FF14, if you are at level 90, you rarely use the new zones outside of hunts, maps, rep quests, Gposing, and gathering. In WoW you constantly have to travel the world, go to dungeons, find supplies, gather, do world quests for relevant gear, kill world bosses for relevant gear, reputation quests, kill rare spawns, dragon riding races, and the list goes on.
Again this just isn't my experience. WoW does keep people in current zones, but at the expense of basically disposing of the rest of the world every expansion. OTOH Endwalker Role questlines take you through the starting cities, hunt trains regularly go through Shadowbringers and Stormblood zones at least a half dozen times per day. My FC runs every level of treasure dungeons on a weekly basis, the newest patch just added an entire underwater section and spearfishing to an ARR zone. Max level players are calling out S ranks and Achievement fates in all expansion zones on a daily basis. Perhaps this is a difference between Crystal and the "raiding" data centers but I can tell you it is absolutely not just the new players I see present in old zones.
Tribal quests not only have dailies in zones, but they actual advance and change those zones.
@@LegendaryDrops That and FF14 makes better use of it's older zones for higher levels. Nothing is wasted, as they'll find some way to send you back to a few old zones every now and then
@@LegendaryDrops Legendary nicely worded with that. Allot of players will always hang out at the end game Zone. Yet if you see any of us High levels in low areas it can mean only 3 things. 1. We are doing hunts, 2. We are helping new players 3. We are gathering material to be used for crafting. Also there are times we do hang in lower zones to get that excitement of the world. :D
@@LegendaryDrops I thought about the discussion of world usage overnight and I can see the argument if you frame it only in terms of current zones, however I think the discussion should be reframed. WoW and FF14 take a very different philosophy when in comes to their zones. WoW heavily utilizes its current zones but actively disincentives players from returning to old zones. The removal of portals, the nerfing of speed sets that involve low level items and foods, the tuning down of evoker's soar ability because it let them get to low level pet battles too quickly all point to this. On the other hand FFXIV disperses its players throughout the world and they are not done with a zone just because the expansion has ended. The aforementioned new underwater zone in La Noscea as well as the new custom deliveries person that adds new gatherables throughout Shadowbringers zones are both examples.
You mentioned World Bosses but I would argue that hunt marks, definitely S ranks and arguably A ranks both qualify. They are powerful enemies in the zone that take 20 or more players to fight effectively. They are optional yes, but everything is optional in FFXIV. That's a differance in overall design philosophy more than in world utilization.
Ultimately while i will agree that WoW and FFXIV choose to utilize their world in very different ways, personally I find the FFXIV method much more appealing. The entire world feels populated and alive to me. I would much rather that than be fighting the other faction for tags on a kill 12 bears World Quest but that is ultimately a matter of preference. So while I disagree with the idea that WoW's method is objectively better I will concede that it could seem subjectively so to other players.
The #1 idea I believe most FF players want SE to copy off WoW is the collections tab and specifically the transmog appearance system. Not having to hold onto gear for glamour would be amazing and save so much inventory space for marketboard domination instead
I just want more Endgame Pve Content. I only have the weekly savage reclear + unreal. I kinda dont like Ultimates bcs youre spending hours on it and rhen you get a title and glam. I dont want to be Housing and Glam as Endgame…
Is their plan for changing this?
my issue with ff14 is how long it takes me to get to current content. Getting thru the base game is a drag coming from other MMOs that are inherently harder (at the start at least) I found myself not excited to get on and play which is unfortunate, I love the visuals of FF and armor/class design.
I felt the same way my first time; however, I treated level 50, 60, and 70 as their own end-game experience while continuing to level and complete the story. I suggest doing the old savages and EX trials level synced, tons of people still doing them.
Yeah it’s more of a “damned if you do, damned if you don’t” type of thing. Like when it comes to story skips, you miss out on the build up which many veterans say they regret doing their first time, but if you do buy them you don’t have to physically age while playing the first part of the MSQ.
Because it's about the journey. Besides, you'd be genuinely terrible at "current content" if you'd just jump straight into it.
That first story is gold. My boy said in an act of defiance, he joined the horde 😅
FF14 is simply the best mmo to ever exist 😫❤✨
Don't forget controller support! FFXIV does a great job with MMO controls
Been playing 14 since 2013 and with it being my 10th year into the game, I still have no regrets. I'm glad new people are getting into 14 at all times
i remember you, we used to date
Great video, I was in agreeance with absolutely everything until you got to the boss section. While I absolutely agree that xiv's telegraphs and visual queues are infinitely better and wow almost requiring addons at this point is absolutely absurd, I think the boss fights in wow feel much more immersive and like you're actually fighting a boss. Even the two bosses you showed on the screen, Diurna is in an actual dragon lair, eggs strewn about, and the arena is asymmetrical and feels dangerous. Hephaistos, and the rest of the Abyssos bosses, are just perfectly shaped square or circle arenas and you just teleport to the instance. No immersion at all aside from the background art, it feels incredibly stale and lifeless. Every XIV boss has edges or walls that kill you (which I understand for mechanical reasons) but it feels very strange almost every time. Maybe the Alliance raids in XIV are an exception to this and probably why I enjoy those the most out of any other content in XIV. Maybe this is more to do with level design instead of the actual bosses, but to that note I would say that XIV bosses usually don't feel like I'm fighting anything, it feels more like I'm solving a puzzle. Wow bosses on the other hand do feel like you are making impact and chipping away at an actual enemy that is trying to kill you. Just my two cents.
PC master race has slipped lately
FF14 is better on all aspects, EXCEPT, the damn invisible walls, the facerolling to 40, and the shadows that sometimes move in 30 fps instead of 60. Also, FF14 does NOT need other players. They are just bonus, the game is a HUGE and VERY good single player FINAL FANTASY game. I play all jobs to not under level and the game is extremely fun + I will have a powerful reward at the endgame. All classes maxed and I have only have fun.
yes, WoW has a much much bigger world, since they also have (almost) no loading screens in between. But honestly, every time i play WoW the world is just....empty. There is absolutely nothing, so I wonder what to "explore" here. The terrain is most of the time also just super linear and empty, it's mostly just trees and a big, empty mountain background. They should add WAY more stuff, then yes, it might feel lively at some point. At this time the flying and getting to places just feels like a waste of play time to me
But i do wish FF14 would update their glamour system, they don't have to copy WoW's thing but at least in some sort make it a catalogue of obtained glamour pieces.
to me FF wins but I really miss transmog system from WoW. I've just been burned to many times with WoW after BFA Shadowlands seemed pretty good then it went down the shitter so I'm waiting to see if they really learn or fall on their faces again. Great video and I'm happy your enjoying dragonflight and I'm hoping WoW dose improve.
After playing both for a while. I have to say, as much as i liked FFXIV, WoW is just on another level. Theres stuff i like from FF, but the thing that keeps me glued to WoW will always be PvP. No single game has come close in pvp to me as wow did. And its not the PvP itself, its how responsive the controls are. No other game comes close in responsiveness to WoW. Im also a mythic raider, and thats because i love wow mythic raids. I like mythic raiding, i think wow is just better in that. Doing the prog, those fights for me are just better.
Combat in wow is crisp and snappy no other mmo comes close to it
Wow is overall a more complete games every time I play ff14 it feels like a chore forcing myself to play that game people kept saying the story would get better I’m 250 hours in ff14 and the story hasn’t gotten better is still boring and the combat still sucks
@@LaSpookyPR isn't WoW the game where you play a character in someone else's story?
I appreciate that you treated both games fairly. They both have benefits and downsides. (Personally, as a longtime WoW veteran, I am not at ALL sorry to have gotten rid of flight paths, even at the expense of experiencing the world. Hah.)
I dont know, I'd say FFXIV deserves the win. Better story, better game design and better community. Plus the ability to take breaks is huge both for adult life and playing other games.
The voice had me sold how they be sounding 😂
I like that FF14 doesn't feel like a 9 to 5 to play.
Your channel name is great.
Thank! Took awhile to find one that fit.
FFXIV encourages breaks so you can play other games?!?!! This is alarming and a red flag imo for a game that charges a monthly subscription fee. So youre supposed to pay monthly and dont get stuff to do the whole month
Yeah it kinda does have that kind of system. FFXIV endgame is incredibly barren that's why i only sub when there is a new patch or expansion
I think the monthly fee needs to be taken out to encourage more players.
Just... Stop paying for the time you take a break
Even if you were dumb enough to leave your account active while taking a break, it's still a better value than that new $80 Playstation game you finished in 20 hours and never played again.
Such a stupid take lmao. Rather have a game that doesn't make me play it as a second job to be able to keep up.
I completely agree that the early leveling experience in wow is quite frankly bad, I hope we see a more vanilla esc leveling revamp honestly while not being necessarily a super long journey but enough to make it memorable and insentivises players to form a group or party like in vanilla and honestly my favorite part of vanilla
Another thing I would love to see maybe during a world revamp is for them to weave the world and stories old and new together to make the world and past expansions seem more...I don't know, together like one big cohesive experience
I definitely appreciate this vid. I will say this though, the overall storytelling in WoW is not good. Its actually very poor. What was good was the setting they built up ages ago, and occasional world/zone storytelling that builds upon it in a productive way throughout each expac. But the actually story of WoW is kinda lazy a best, and repulsive at worst. Especially since Blizz decided to relapse into Good Race / Evil Race tropes since Cata. Which they have, and its very problematic on certain levels that they did. With the Alliance being written as increasingly pure, and the Horde increasingly a motiveless plot device. And I say this as a person who mains Horde, but had Loremastered twice up through 9.1. Once on each faction. Because I did TRY.
But ... honestly. Trying to be a Horde main AND story/world invested became so difficult I became jaded. Nearly 10 years of being told you're the villain of your own story, and should be ashamed, by the very writers who made you villain will do that.
BFA pissed me off on this front. The horde was fine waging war for Sylvanas who was witnessed deploying chemical weapons on her own soldiers. Yet they drew the line at Garrosh who at the very least had some shred of honor? It was dumb, it should’ve been Siege of Orgrimmar part 2 electric boogaloo the moment she opted to declare war on the Alliance RIGHT AFTER THE ALLIANCE HELPED THEM DESTROY THE LEGION.
Yet another weeb glazing FFXIV, you guys are joke lmao
On the graphics, ff14 has actually gottem updates in the past.
And it's getting another big revamp this summer whem the new story line begins with dawntrail
Looked I've played wow for 7 years and ff xiv for 2 now and I think I speak for most of the ff community when I say there is no us vs them. We want both games to do great and be successful 🙂