I would have to agree unfortunately. I was beyond hyped for this after playing the first game. To be fair it held my attention for 40 hours, but after you explore the world for a while, you realise how bland and uninteresting it is. Also getting rid of the roaming volatiles at night seriously nerfs the fear factor.
@@darkhaven9119 They show up but dont roam. They are fixed to a small area they can spawn in and while they can chase you if they see you, the volatiles dont roam by themselves like they do in DL1.
@@nikitos3558 this was done to encourage people to go out at night as let's be honest, alot of hardcore dying light fans didnt go out at night in the first game
My main problem with DL2 is the environment. The city of Harran was so cool and diverse, with the old town, the slums, the trainstation, the beach/bridge area etc. while Villedor seem bland and boring after a while. One of the things that annoys me about Villedor is you are never really forced of the rooftops, whereas in Harran you sometimes had to get to ground level to get to your destination and that's where the intensity really skyrocketed and got the adrenalin pumping. I never really feel in danger in Villedor the same way.
You do realize that dl2 does force you to if you have no stamina left and the same could be said that it was negated in the first game with the overpowered grappling hook
No. You can just jump and sprint to the next rooftop and still be safe. Also DL1 has way more terrifying and dangerous nights then DL2 so it's not difficult to survive at night in DL2.
@@Ak-6969 ''Also DL1 has way more terrifying and dangerous nights then DL2 so it's not difficult to survive at night in DL2.'' Found the guy who played both games on easy once and then never again. DL1 nights are retarded easy at Legend Level 250 with the 9k damage shotgun and 600 potions. Even on Nightmare, I turn alpha volatiles into jokes. I specifically began doing everything at night except for volatile hives for which I waited until day just to get a challenge, and after about 20 more hours like that, I quit. DL1 was stupid easy. DL2 starts out insanely hard, has a difficulty lapse when you get strong during your first playthrough, and then gets ballbusting again by the Epilogue/NG+. Much better balance. I've got 650+ damage 1h weapons with 72% extra 1h damage, capped out stats, 58 armor at 56% infected damage resistance, over 200 max level UV lamps, over 200 Military Medkits, and infinite boosters of all kinds, yet I'm still scared shitless of daytime GRE zones. I do not go into them alone. I tried a few times and got wrecked. Nighttime also is brutal. Chase level 1 takes everything I got to stave all the lvl 9 Virals off. Chase 2 starts to turn into a combination of parkour/fighting just to be able to survive. Chase 3 & 4 is impossible to survive in any other way than parkour and luck. DL2 is better and harder and scarier in literally every single aspect.
@@TheStraightestWhitest I’ve played both dl1 and 2 on hard and in my opinion dying light 1 nights are much much much more intense. Obviously the game gets easy af once you reach max level😂 and that can be said for both games. DL2 felt like a kids game in comparison to the first one tbh
@@norskgamer55 Yeah, you're lying. DL1 is objectively easier. This cannot be debated. There's literally no safe way to consistently defeat Volatiles in the second game. In the first, it's literally either a guaranteed endless stunlock cycle because flares are infinite, or a one shot with any firearm. You've not played the second game. I can tell.
The jump button on RB is perfect, its so you can jump while still being able to move your head, since most people use their thumb for the right stick and A you're not having to switch between them
@@TheNamesRJ it doesn't. Also you can chenge the controls if it's so difficult for you to use the intended control scheme. Plus, that's how the first game was. So it's not changing anything lmaooo
I feel they've lost a lot of what made one so great and stood out. I hadn't played a zombie game since the Dead Rising, and Left 4 Dead franchise that kept my interest until the first Dying Light. Dying Light 2 feels like it's too busy going after trends, and it's kinda feeling like a typical Ubisoft title, especially the layout, towers, and stealth mechanics.
yeah it literally feels like far cry but with zombies. even still i've played about 223 hours of dying light 2 and i really quite enjoy it. did buy the ultimate edition so i am hoping all the dlc expansions are also good otherwise i wasted money lol.
@@JudeTheUA-camPoopersubscribe but you've already spent 233h playing the game. Hasn't it already made it worth your money? Or r u just talking about the cost of future DLCs?
@@ESENTE what I'm talking about is that I bought the ultimate edition, which includes 2 story dlc's. So I've essentially already paid for both dlc upfront. So if they turn out to be bad then I've wasted my money lol. Although I have high hopes they can deliver some fantastic additional content like they did with the first dying light.
@@JudeTheUA-camPoopersubscribe yeah, I remember buying the first one right after it came out. I loved it, played on my ps4 trough whole thing, never got around to the dlcs but I hear The Following is great. DL2 I borrowed from a friend and played it on series x. After around 10h I just gave up, wasn't as fun as the first one, maybe with a friend it would've been better.
@@ESENTE dl2 is the type of game where you spam B whenever a cutscene comes up, And you enjoy the game a lot better because you aren't listening to constant dialogue. On a side note you should definitely go play the following dlc it's a classic to Me.
Its rare that a cult hit rebounds into a great series. The first game has a corny story but one of the best gameplay loops I've ever played. Loved the DLC too. I hope they try a new IP and use lessons learned to create a more consistent and polished product. Maybe hire a real writing team.
I disagree. I love zombie stories. Ive watched the worst of b movie zombie flicks and honestly dying light 1s story is one of the best zombie stories. Its a believable grounded story with world rules it doesnt break. It has a good villain, a main character side plot and character progression against his g.r.e. handlers, the npcs are believable, well voice acted and act reasonably in this new world they find themselves in. And most of all i personally liked the climax of the story outside of being cucked to a q.t.e. Idk why people hate thhe story of dl1 so much. I think its easily in my top 5 zombie stories. And its sure as fuck better than whatever the fuck dl2 story is.
@@nolives "good villain" lol "a main character" what? "side plot" again yes? (truely one of the stories of all time) And also don't try to bring up that shit about npcs being all realistic cause I'm sure as hell that mr fisher man isn't realistic in the slightest
Dying Light 2 suffers from the same issues every zombie media eventually falls victim to. It's no longer about the zombies or horror but about human relations in the post apocalypse. Super disappointing.
The problem is tghe human interactions are the most mediocre and copy passted themes and characters from every shitty media ever. Its so forrgetable i cant rememebr any of their names. Its a huge flaw
"every zombie media" Exactly. The same reason I dropped The Walking Dead. And slept through all the zombie comedies nowadays. Why cant I have another Dawn of the Dead, 28 days/weeks later, world war z, train to busan, ... that actually are about zombies?
The last of us is kind of a zombie media, still human interaction is the most interesting.. So that's not a problem, if all of those media where about zombies and only zombies it would be even more boring! The problem is just when those human interaction are written badly...
12:38 "You can't help but feel as though you should be quiet, and respectful" *Meanwhile, just casually trampling the bodies under foot like leaves on a forest floor*
The music in this game absolutely slaps. Especially "empowering yourself". climbing that massive tower with THAT track in the backround made me feel somethin
The ‘quest’ all felt like just jokes and boring tbh. Main story was kinda annoying since the survivors are entitled pricks and ‘good’ guys. Only the bleu guys actually helped me really. Forgot the name but the first guy who helps u was cool and I disliked big mouth woman tbh. Whatever game felt pretty flat to me with typical far cry open world shit to do and ofc the choices are a joke. Just basic easy choices pick bleu and stuff turns bleu…. Ok
There’s another ending where Lawan joins you when you leave the city, if you’d developed their relationship enough and made specific choices that develops their relationship romantically. As well, you need to have spared Hakon and chosen to save Mia in the end. It’s a nicer ending overall, as the trauma Lawan has suffered during her time in the city kind of covers the reason as to why they’re both leaving. The city is saved, you get your maidan. Still doesn’t help the story from being a mess, but at least it’s the nicest ended and one that feels more justified as to why you ultimately leave the city.
I only cared about her through my dialogue choices but I do understand how she can be bland with little personality. It sucks how it all depends on your choices. U either get a fully fleshed character or someone u don’t give a fuck about and it all depends on your specific dialogue choices
That’s the problem. The consequences isn’t the issue at all, the first game didn’t really give you these choices at all and it was way better. bc it’s maps had more personality and interactions with character side quests had more energy and personality to them.
He makes a good point about the intro, would've been cool to see bodies at different stages of decomposition as a hint at survivors keeping the building in good shape after the fall, also the game should've used skeletons for any non living dead meant as a set piece. The body can rot to bone in about 9-12 days on a summer, and seeing as the seasons just don't change in villador. This would've given any "fresh" corpse more significance because you as the player would know that one was more recent
One of the most shocking things about this game was how many people online were trying to convince me this was going to be a contender for “Game of The Year”(this became especially confusing since Elden Ring released two or so weeks later). I was so confused by this. This game is the definition of “mid” in my eyes.
It definitely has a good chance at winning some awards. Just not game of the year obviously, elden ring will swoop that up. I think the soundtrack is a contender for sure.
@@JudeTheUA-camPoopersubscribe No it wont. Its massivly downgraded and unfinished. It does not deserve a single award. And that comes from someone who loves Dying Light.
@@nikitos3558 well what I said is also coming from a big dying light fan. The entire soundtrack in dying light 2 is like god tier levels of banging. Put 250 hours into the first game and 220 ish into the sequel.
@@JudeTheUA-camPoopersubscribe I don’t think Elden Ring is confirmed to get GOTY if God of War Ragnorok comes out in 2022. Don’t forget GoW 2018 beat RDR2 to GOTY, I didn’t expect that at the time!
they completely turned their face away from the deep immersiveness (atmosphere, music, sound FX, the "look" of interiors and dusty damaged streets that were full if subtle untold stories, unique safehouses that shared the same feeling and immersion, extreme fear at night, etc etc etc theres more on this tangent - but mainly all these components created a **consistent** feel through one another) that displayed their passion in the first game, and replaced it with generic open world game features that were so basic - and Techland thought that's what would elevate their game
Dying Light 2 feels EXACTLY like what it is.... A game that had WAY more ambition than what the end product delivered. It's very clear that they realized a year or so back that they were not gonna be able to deliver what they promised/wanted as far as story goes, decided that there was no time left, and just finished the mechanisms and round out the gameplay while just letting the story die. And I am SOOOO done with this shit. ANother game that sold a bunch of false promises. UGH.
people keep using deadline as an excuse for the state of the game. I understand that time limits are pressuring, but it is still their job to deliver on their promises ON TIME. it's up to them how they manage their time and resources. Justification for games that release undercooked and buggy is the reason why it keeps happening. why do we make excuses for them?
My main issue was the sense of dread I felt playing DL1 at the start never presented in DL2. In DL1 I think I spent a solid amount of time before even considering going out for a night adventure. In DL2 the night somehow got made into the “safe time” to explore and my major gripe all the way through was the difficulty. I saw they patched it a few times so maybe I should try again, but yeah sometimes the delivery of the “power fantasy” requires building you up from being that weakling first.
Shows gamings downfall over the years lol dl1 2013 still was peak for video games vs 2021 where most games are terrible cluttered with battlepasses and skins with very rare good story games.
Having the climb/jump button be RB/R1 is actually genius. Allows you to be in full control of where you’re looking and climbing without having to take your thumb off the stick
While I do have my issues with the narrative, gameplay realism, and bugs, I can’t deny that I had fun with this game. Even if I did burn out on it around the 35-40 hour mark
Note to self for when I make my post apocalypse idea for a game: Do *NOT* forget to make the environment look as old as its logically supposed to be. The magic based ideas and such are conpletely fine but make *SURE* the furniture is as moth eaten as it's supposed to be IRL
People always give breath of the wild credit for everything. The didn’t get the weapon breaking system from breath of the wild, they been doin that since dead island.
Dying Light and The Following were the epitomy of night time nightmare horror. If you wanted to be scared shitless, just avoid claiming safezones to make sure nowhere is safe. In DL2, everywhere is safe because the rules are so clear and exploring isn't as rewarding compared to previous iterations. Parkour in the original game felt realistic, but in DL2 you can wallride and do a lot of unnatural moves that break the supposed immersion created by DL1. I would have loved DL2 to be actually a DLC to say for DL1, like Following. Same engine, same mechanics, but completely new narrative. Maintaining the pace and skill of DL1 into DL2 would've made it million times more fun. Everything is amazing otherwise, the story is worth the money alone. But for one like me who liked to parkour in the night, it fell flat for me.
@@z-chan946 Bruh where do you live, the moon? I can't jump a whole 1 story wall because of earth's gravity meanwhile Aidenbabaiden can jump that easily.
I agree with most of your points. One I disagree with was your criticism of the glider and the controls. The controls were easy to learn and get used to. I found the glider rather easy to use as well. Must just be me...
I adored the first game , flaws and all. I was really looking forward to 2 but was ultimately let down. I didn't feel any fear about the zombies like I did in the first, other than going into the first hospital. From how the game was marketed I was expecting alot from the choices but found myself rejecting to help the settlement at the church but then was forced into the mission regardless. Also to me the city in 2 doesn't feel as well put together as the first game. I often found myself having to ditch the rooftops or gliding (which I didn't like) more often than I would have liked. I enjoyed the first few hours but then got bored and disappointed , and just pushed through to finish it and sell it
@@mrrooster4876 U keep spamming and saying this to all comments that dislike dying light 2 and point out the obvious flaws, What you are saying is blatantly wrong. Dying light 1 was an amazing game on release and only got better with time. Dying light 2 wasnt and still isnt great.
A fair assessment. I thought dying light 2 had a brilliant first act, OK second act, and terrible final act with possibly the worst boss fight in any game I've played.
There's some notes in the final compound written by the children towards Walt, painting him in a better light that encourages the realisation to dawn on you that he's not entirely evil. However, this is more to entise the players realisation before pressing on. I agree with your view that to turn one's opinion takes much more time. While I felt somewhat more conflicted in fighting him after reading the notes, defeating him did remain the primary objective
Nothing makes me drop a game faster than the moment I realize my choices don't matter and only later will I give it a second go with the acceptance that this is what the game is, my choices don't matter and this is where I need to just come along for the ride, that's what I did with cyberpunk, I will probably do that with this game eventually.
I agree. What's worse is if you're a trophy collector! Some trophies bugged on me. And the missible quests and collectables, when you need all of them, really dampened my experience. I tried to get them along the way and gave up after it was getting in the way of my enjoyment. Getting everything makes you really see how repetitive things were
The reason the jump button is the bumper bc if it was A(if xbox) or X (if you on PlayStation) it would not feel right and you would not be able to look around while doing parkour.
I'll say this. Regardless of the story, right now in the year of our dog 2023, DL2 is easily the best zombie sandbox game on the market. Especially with the slew of upcoming fall winter updates coming soon including firearms, raids & ongoing missions.
I made a way too long comment on a dl channel community post which covered every aspect thats been downgraded or unnecessarily changed from dl1, that’s the crux of my dl2 issues. If I hadn’t had experience with the first game I would probably have enjoyed this game a bit more. But seeing the unique aspects of the first game be changed into the ubisoft-esque approach to game design absolutely hurt the experience. It feels like they took one look at other popular games and crammed whatever they could into it, some aspects worked and some didn’t. All games have gliders now right? Lets stick one in. Thankfully this aspect is alright but basically lets you skip all parkour. Gear systems and leveled enemies in assassins creed? Lets make dying light a complete rpg. Fuck it, add a billion things to do on the map, doesn’t matter if it’s all the same shit over and over. Hell, let’s make the game a choices matter game, the story was shit in the first so we can do better here right? Nope. Make the map bigger, who cares if it all looks the same. We need 500hrs of content for advertising. It feels like a game from years ago at times with how average some areas of the game are. Back when every open world game had to be a tower climbing ubsioft experience. The complete focus has been quantity over quality.
Made that comment early into the video so making a new one here on one point I didn’t agree on. There’s a lot more idve said negatively tbh but that’s my opinion anyway. There really isn’t that much to find in the overworld, aside from the easter egg korek charm, there’s only really the lore bits. Weapon blueprints are sold by vendors now rather than found, unless they’re an easteregg thing. Aside from korek, I don’t really remember any memorable charms anyway. It was done much better in dl1 as all weapon blueprints were rewards for exploration or side quests. If it feels like it’s placed by a developer its because for the most part its because its just easter egg stuff that’s found through exploration.
@@schmucknorris2672 K, good contribution. I just enjoy the series and am disappointed with the sequel. I get more enjoyment talking about it than playing at this point. Not my fault you can’t read a few paragraphs.
The right bumper is jump so you can maneuver the world without ever having to take your thumb off the looking stick. It's the same thing as having space bar for jump in one hand and looking with your mouse in another
It's like Techland/everyone knew we wanted a sequel and once they finally got around to it they were just blinded by the success of DL1 and felt like the ideas would just fall in their lap and that they could just release anything in an unfinished empty state knowing they had loyal fan base.
Its not just cause, hakon saved you because he was sent by waltz to retrieve the key you have, waltz has super natural abilities due to the inhibitors that he made, i feel some points you made yoh weren't really paying attention to the story Edit: also you need to upgrade the paraglider and it will feel amazing,plus you had like no stamina when you first got it
For me personally I really love dying light 2 better than the first. And I really don't understand the hate personally for me it's my 2nd favorite game of the year so far.
@@tyleroutland435 😂😂lmao ok dude. As luke said , no matter what you do, Mia dies. And You have to leave the city. Dumb as hell, it’s a fun game but 2nd game of the year is a reach but to each his own
1:07:30 Let It Die released in December 2016 as a free to play and it did its durability thingy mechanic extremely well(you either upgrade your stuff at the base to improve the durability+ damage of your favorite weapon[there are 64 different weapons with unique move set for all of them btw], or you either don't bother using your own stuff and instead use the weapons/armors the enemies drop throughout your climbing sessions).
18:57 S.T.A.L.K.E.R. actually did it in a way, where every container box was it's own, so you had to go back to the exact same box where you put a specific item
No shame in complaining about control schemes. Playing things on PlayStation, it really bothers me when the “jump” button isn’t X. It bothers me when aiming a weapon isn’t on the trigger. And I’m starting to get annoyed when open-world games don’t use the touchpad to open the map, although I understand that’s not a great option for multi platform games since Xbox controllers don’t have a touchpad.
"Bad" controls always mess me up. From jumping with Y on a controller to crouching with C on a keyboard. worst is when crouch can't be toggled. I have played a couple games on ps4 and really wound up enjoying the track pad. It would be nice if xbox added one to theirs but they probably can't due to copyright/trademark
Assassin’s creed valhalla let’s you open the map with the touchpad even though Xbox doesn’t have one. So there’s no reason it can’t be done with this game
I put in a bunch of time in this game and I swear there was like 4 different types of zombies that I literally only saw once each. And the Volatile’s are so overpowered. No matter what you do, they always 1 touch you. It feels really janky. I’m also not a big fan of how many game systems and traversal options you unlock that you have to actively go out of your way to make a use of. They feel like they’re just thrown in haphazardly and aren’t something that actually benefits and expands your gameplay.
How would you parkour smoothly with the jump on A while you also have to aim for ledges with the right stick, without the Elite Series 2 controller and its paddles? It's like saying trash for the sake of saying trash.
I avoided playing the first Dying Light because I knew it was made by the same ppl that made Dead Island and was severely burned by that game at launch. Needless to say I eventually did pick it up for the switch and am currently having the best time with it. I can wait for DL2 for a while.
Same here. I hated Dead Island, found it very mediocre, and therefore ignored Dying Light for a long time. But somehow i tried it out a couple years ago, and was blown away when i was finished with it. It's now in my Top10 of best games of all time.
Both Dead Island and Dying Light 1 weren't the games they became until much later. Dead Island became amazing 1 year after release. DL1 didn't become the game everyone knows it as until 2+ years after release. So everyone should expect the same thing with DL2.
Literally got 45 hours in and was enjoying it but the only thing that kept me was the fact that I’m actually playing dying light 2 and nostalgia. But I realized it’s just boring the same fetch missions and characters I just couldn’t attach too. The parkour also kept me around the parasailing is enjoyable but the parkour just feels floaty and off I can’t explain it. Don’t get me started on the co op I think that was the icing on the cake for me to give it up …. Also Elden Ring dropped. I didn’t realize I wasn’t having fun until elden ring came out and I really felt how it feels to play a fun RPG. Never played any souls games before so it just hit different. And I think Dying Light was probably the best zombie game to be made.
Button layout is so you can look around and jump at the same time. If it’s A, that takes your thumb off the joystick and it’s hard to make adjustments in the air
It would have been brilliant if Fallout 4 changed things up if you picked the lawyer. Instead of gunning people down, you're establishing common law between settlements and auditing raiders.
The glider sucks at first but once you upgrade it, it becomes OP. You can gain altitude without vents and the longer your stamina bar the further you can fly.
You're spot on here. Got a subscription from me. The introduction to the game had me hyped. The tone was gritty and I was excited for a darker vibe from the sequel. Then I got into the city and I was like.. oh. It's worth playing but I paid full price for it and haven't finished it yet. There were other games that caught my eye and I made space on my Xbox for them. I left dying light 2 to sit on the shelf and think about what it had done.
As you said, it's dumb that there is a choice between Survivor's and peacekeepers option when you miss out on very useful items by not choosing a specific team to side with. I wanted o go with survivor's but couldn't pass up on the crossbow that comes with continually siding with peacekeepers. it's infuriating that such a valuable weapon is at all tied to a faction system, when it should just be a story unlocked item period, regardless of your preferred faction.
In general I agree with your views but the paraglider works perfectly according to me. On ps5, pressing and holding the square button while jumping immediately opens the paraglider. I have used the paraglider even in cramped up places. *SPOILER AFTER THIS* for example, I used the paraglider inside the observatory when the contamination timer starts.
Hey Luke, love your content man. Been watching you for a while now and I love seeing new videos from you! I love your videos where you back to one you've previously covered to see if your original views still stand and I'd love to see one of The Last of Us Part II if you'd like and want to! Again much love and you're awesome 🤙
well, in Fallout 4, your house-robot kept tending to the houses of your neighbourhood for 200 years until you came back. don't be too harsh, Codsworth did his best to keep things together!
You've become my second monitor creator at work. Lovong your material. Now the 2y late comment. Writing was Dying Light's weak point from the get go. Dying Light 1 felt like it was teying so hard to be drug store branded generic Far Cry 3/4. But from the start almost all the main character's actions made zero sense. The game play is what made it such a joy. The worst part is, the game did well, which only reinforced the bad writing habits to be even stronger in the second. Probably shit take. Thanks for the content!
Heard that most of the story writing team got fired or left for some reason maybe that's why the quality changes from one part to another.That's why some of choices/dialog lead nowhere or end up as dead-ends with no payoff.
Chris Avellone was writing this game until some sexual harassment allegations came up in Twitter by a disgrunted girl that of course were all made up. But who cares, he was fired the next day and you can tell.
Great breakdown as always. I had a lotta fun with this one. But admittedly it got boring fast with regards to keeping me engaged beyond finishing the story once. Unlike the first one that kept me going back in to try platinum and do all the random challenges and storylines. I kinda bracket it as one of those one and done style plays. But so far for 2022 my games have been ranked in the order of maybe: 1) SIFU 2) Horizon Forbidden West 3) Dying Light 2 4) Ghostwire Tokyo Expecting The Quarry, The Devil In Me, Forespoken and God Of War Ragnarök to jump ahead of those 3 and 4 spots and juggle around between SIFU and Horizon.
@@brosephmyth Nah, not a huge "Soul's" fan. Loved Bloodborne, loved Sekiro (especially the lore in Sekiro that absolutely blew me away). Rest of em weren't really my thing, I kinda struggled to get invested in em 👊🏿...so I held off on Elden Ring will probably play it on discount later on down the line in a year or two. Games I was waiting on this year was basically: SIFU, Dying Light 2, Horizon Forbidden West, Ghostwire Tokyo, Forespoken, The Quarry, The Devil In Me, God of War Ragnarök, Callisto Protocol... everything else is either a "play later" or just something that doesn't interest me be it a good game or a bad game etc, basically anything that's not my cup of tea 👊🏿❤️
Imagine if lawan never shot watlz with the crossbow probably would of saved us hours of a mediocre fetch quest, I mean sure waltz did try to kill us UP until he found out we were adien and his entire tone changed. Most likely once he realized we were adien he probably would of just brought us down to his secret lab and Aiden would of met his sister wayyyy earlier and probably helped waltz and understood his pov once he explained what he was doing
FYI, Jump is right bumper so you can use both thumb sticks to better utilize and excel at parkour. The developers answered for this choice after the first game too.
Shoulda done what doom eternal let’s you do and make l3 and r3 the jump and dash button. I swear with those configurations you’ll be swinging around and quick swapping like a pc player on ps4
That’s what they do with the grappling hook, if you want to use it without equipping it and always having it occupy your tools tab instead of anything else useful press both at the same time to shoot grapple nightrunner tool
I had to watch to the end to see if he mentioned it but something I found out recently months after my play through. there’s more secret stuff based on your choices in the story, people are still looking for more but you can actually drain the water covering the sunken district of the city. if you full side with jack matt and don’t trust the colonial while fighting in his arena you can flip the switches for the dame to drain and you have full new free running area making it a lot easier to grab those really high level gear air drops in that area. Also adds a new zombie (bloaters?) that will sprint at you and explode drawing more and more in. I’m planning on starting a new game+ and trying it out at night could definitely be an interesting chase.
That was In the marketing for the game. Which turned out to only be available at the end of the game. It doesn’t really do anything and nobody really says anything about it so it’s pointless. I don’t know how that ended up being a part of the last few missions I think it just shows how much content was cut from the game. Other than the draining city there is nothing else.
This game really impressed me beyond belief. There's this moment in the waltz boss fight where, after the latest patch, there is this audio bug that was so overpowered that I actually experienced temporary hearing damage for like 30 minutes after the boss fight. Talk about a game that really sticks with you. 😂😂 imagine paying $60 for a video game only to have a physically damaging game bug being the ultimate result of the money you spend how precious is that? Talk about breaking the fourth wall. Bahahahaha..yeah..I'm not playing techland games anymore.
I personnally found this game pretty mid tbh. I was using a ranger build with the PK crossbow, and I found an infinite crafting ammo/consummable bug which essentially made me always have max ammo and one-shot every ennemy in the game with the crossbow. The fact that the devs have not fixed this bug in 15 months is proof that they have no idea what to do to fix the game. That and all the dumb design choices (I'll only cite a few, I've left my negative review on steam) : Impact Bolts are the best ammo in every single case since, when enemies are hit by it, they will ragdoll against walls and die instantly even if the bolt didn't kill them. There are two skills in the Parkour tree that have mechanically the same effect : Run through enemies without being staggered. Sprinting is a skill that you need to unlock as a Pilgrim who is known for traveling very long distances through zombie infested areas. The paraglider lvl3 upgrade nullifies the entire parkour tree since it essentially becomes a jetpack on cooldown. You're not parkouring anymore after getting it, you're only gliding. Having to spam Square after having pressed Square to open a door or a chest is not interesting, it's just a timewaster. Multiple asset loading into other assets : a table that's not rendered properly from 3 different view angles, a bag spawning inside the thick protective cloth of a hospital, a locker disappearing when opening it, an opened chest clipping through a table. Elemental Arrows' and Bolts' status effect damage doesn't scale with your weapon, and since they cannot be upgraded, those deal less than their melee mod counterparts, rendering them near useless apart from Impact Bolts and Viral Arrows. Zombies can grab you through walls and while jumping. X is assigned to interacting with shops and crafters. There is no other use for X. Meanwhile, Square is assigned to interacting with every other NPC, collectibles, chests and doors. It doesn't make sense that both X and Square are assigned to "Interact" R1 is assigned to both Jump and Dodge, which sucks for both combat and parkour. In Combat, you'll often jump when you need to dodge, and for parkour, you'll have to multi-task with your fingers to get the timings of parkour abilities right, which make parkour feel clunky. Having Jump on anything other than X is stupid design.
Yer I was one of these dudes that wanted to play this but waited for a cheap sale due to release bugs etc but finally picked up a physical edition for £20 and I really enjoying it so far 👍🏼
I think that one of the reasons why the night chases don't feel as scary or exciting as in the first game is simply because of the lighting. You can see much more in Dying Light 2, the night is much clearer, while in the first game, it's really dark, you can really only see what's in front of you with your flashlight, even then the range isn't too high and other than that, you just have a few light sources like flares. In the 2nd game though, the whole area just looks lit up, so it's not nearly as frightening.
The unilinear story is what destroyed this game, it cuts main quest number in half, you can skip some great missions, there is way too many people, safe zone and hubs, the game becomes way too safe when you walk from one npc to another unlocking a new safe zone for one of the faction every 5 steps. Also yeah, the romance subplot makes no sense, since not only it works only if you give frank the radio, if not then Rawan dosnt show up in your story till end of game, shes also just toooooo old for the protagonist, its creepy and disgusting and nothing less than grooming. A woman in her 40ties hitting on a teenager is fucking weird, not to mention it makes no story sense. Her recasting was so stupid, she was supposed to be similar age as Aiden around 18-20, but the recasting her to a 40 year old actress breaks the idea they were both Waltz experiment subjects, now shes so old she could be his mom and just couldnt have been picked up by Frank and would be old enough to be a nightrunner. Nothing make sense when she 40. One point, houses get destroyed only when exposed to elements, i work in construction and i have seen plenty of 100 year old houses in decent condition, as long as the roof stands and all windows arent broken it will last couple decades without any real damage.
If the unlinear story was done in the way it was supposed to before the lead writer got fired for false accusations, this game would’ve been one of the best games that came out in years but after Techland fired the lead writer they rewrote the story and scrapped everything that was done before which is why this game is a fat disappointment. Techland basically scrapped most of what dying light 2 was supposed to be and just gave us the mess we got today.
Hakon saves Aiden becuase he knows Aiden is a pilgrim and thus unknown to both the Survivors and the PK's, therefor having a greater chance of working with them to get Hakon out of the city. I mean, it's all explained as you play through the story.
Most of these bugs you refer to are likely due to poor os config, or actual hardware misconfigurations. A game hard locking means it accessed the GPU or memory to do something and the hardware/os layer failed. That is NOT the games fault. A trigger in a game not working though is an actual game bug.
I think the gameplay disappointed me more than anything the way they changed how the zombies interacted in the world the chase levels at night are way worse than the ones on the first one which every single chase at night on the first one was intense
Fun game. But a story that’s all over the place and a poor ending kinda left a bad taste in my mouth tbh. And they said further story dlc won’t continue the main plot, unlike the following. So idk how I feel overall
@Haxkarl I don’t think they didn’t messed up this game(it so far from messed up). But it just the title the game are fastest if and pretty good but a lot of stuff are just fall flat and that sad. I could see them totally fixing, (In fact they already been doing the past 4 month) I think they could make people became interested in the game again if dlc are bangers. It not have to huge but bangers or just crossover events right in dying light 1
7:37 they said it themself its bc you cant fully move if you leave the joystick while doing parkour so its actually the best thing they could do and to me it works very well
Another also also, Higher elevation is more dry. So food can last longer. OBVIOUSLY not 10 years long, all the normal non can food would be gone from animals bugs and just rot. UNLESS it was preserved super well like maybe in a fridge that was still sealed. Then it might be more just a rotted mush. Plus the house was picked apart for food it looks like, literally all the cabnits are empty or almost all, opened and stuff. So there was at least some human traffic, but then again deers could open it or bears. As animals like that are known to open things that are not latched, heck a bear can open a latched door.
I would have to agree unfortunately. I was beyond hyped for this after playing the first game. To be fair it held my attention for 40 hours, but after you explore the world for a while, you realise how bland and uninteresting it is. Also getting rid of the roaming volatiles at night seriously nerfs the fear factor.
If you put it on hard mode they show up at night, also even on normal mode if you get your alert level to max they show up.
@@darkhaven9119 They show up but dont roam. They are fixed to a small area they can spawn in and while they can chase you if they see you, the volatiles dont roam by themselves like they do in DL1.
@@darkhaven9119 feels like a cheap knock off version
@@nikitos3558 this was done to encourage people to go out at night as let's be honest, alot of hardcore dying light fans didnt go out at night in the first game
@@z-chan946 Not very hardcore if you're afraid of the night time. There are much better ways to encourage exploration than to nerf the entire concept.
My main problem with DL2 is the environment. The city of Harran was so cool and diverse, with the old town, the slums, the trainstation, the beach/bridge area etc. while Villedor seem bland and boring after a while. One of the things that annoys me about Villedor is you are never really forced of the rooftops, whereas in Harran you sometimes had to get to ground level to get to your destination and that's where the intensity really skyrocketed and got the adrenalin pumping. I never really feel in danger in Villedor the same way.
You do realize that dl2 does force you to if you have no stamina left and the same could be said that it was negated in the first game with the overpowered grappling hook
No. You can just jump and sprint to the next rooftop and still be safe. Also DL1 has way more terrifying and dangerous nights then DL2 so it's not difficult to survive at night in DL2.
@@Ak-6969 ''Also DL1 has way more terrifying and dangerous nights then DL2 so it's not difficult to survive at night in DL2.'' Found the guy who played both games on easy once and then never again. DL1 nights are retarded easy at Legend Level 250 with the 9k damage shotgun and 600 potions. Even on Nightmare, I turn alpha volatiles into jokes. I specifically began doing everything at night except for volatile hives for which I waited until day just to get a challenge, and after about 20 more hours like that, I quit. DL1 was stupid easy.
DL2 starts out insanely hard, has a difficulty lapse when you get strong during your first playthrough, and then gets ballbusting again by the Epilogue/NG+. Much better balance. I've got 650+ damage 1h weapons with 72% extra 1h damage, capped out stats, 58 armor at 56% infected damage resistance, over 200 max level UV lamps, over 200 Military Medkits, and infinite boosters of all kinds, yet I'm still scared shitless of daytime GRE zones. I do not go into them alone. I tried a few times and got wrecked. Nighttime also is brutal. Chase level 1 takes everything I got to stave all the lvl 9 Virals off. Chase 2 starts to turn into a combination of parkour/fighting just to be able to survive. Chase 3 & 4 is impossible to survive in any other way than parkour and luck.
DL2 is better and harder and scarier in literally every single aspect.
@@TheStraightestWhitest I’ve played both dl1 and 2 on hard and in my opinion dying light 1 nights are much much much more intense. Obviously the game gets easy af once you reach max level😂 and that can be said for both games. DL2 felt like a kids game in comparison to the first one tbh
@@norskgamer55 Yeah, you're lying. DL1 is objectively easier. This cannot be debated. There's literally no safe way to consistently defeat Volatiles in the second game. In the first, it's literally either a guaranteed endless stunlock cycle because flares are infinite, or a one shot with any firearm.
You've not played the second game. I can tell.
The jump button on RB is perfect, its so you can jump while still being able to move your head, since most people use their thumb for the right stick and A you're not having to switch between them
Index finger on the a button
@@kaydgaming the objective is to not change how the person has to hold the controller
@@TheNamesRJ it doesn't. Also you can chenge the controls if it's so difficult for you to use the intended control scheme. Plus, that's how the first game was. So it's not changing anything lmaooo
@@kaydgaming the index finger wasn't on the a button in the first game. It was the same control scheme
Claw grip best grip
I feel they've lost a lot of what made one so great and stood out. I hadn't played a zombie game since the Dead Rising, and Left 4 Dead franchise that kept my interest until the first Dying Light. Dying Light 2 feels like it's too busy going after trends, and it's kinda feeling like a typical Ubisoft title, especially the layout, towers, and stealth mechanics.
yeah it literally feels like far cry but with zombies. even still i've played about 223 hours of dying light 2 and i really quite enjoy it. did buy the ultimate edition so i am hoping all the dlc expansions are also good otherwise i wasted money lol.
@@JudeTheUA-camPoopersubscribe but you've already spent 233h playing the game. Hasn't it already made it worth your money? Or r u just talking about the cost of future DLCs?
@@ESENTE what I'm talking about is that I bought the ultimate edition, which includes 2 story dlc's. So I've essentially already paid for both dlc upfront. So if they turn out to be bad then I've wasted my money lol. Although I have high hopes they can deliver some fantastic additional content like they did with the first dying light.
@@JudeTheUA-camPoopersubscribe yeah, I remember buying the first one right after it came out. I loved it, played on my ps4 trough whole thing, never got around to the dlcs but I hear The Following is great. DL2 I borrowed from a friend and played it on series x. After around 10h I just gave up, wasn't as fun as the first one, maybe with a friend it would've been better.
@@ESENTE dl2 is the type of game where you spam B whenever a cutscene comes up, And you enjoy the game a lot better because you aren't listening to constant dialogue. On a side note you should definitely go play the following dlc it's a classic to Me.
Its rare that a cult hit rebounds into a great series. The first game has a corny story but one of the best gameplay loops I've ever played. Loved the DLC too. I hope they try a new IP and use lessons learned to create a more consistent and polished product. Maybe hire a real writing team.
True that 💯
I disagree. I love zombie stories. Ive watched the worst of b movie zombie flicks and honestly dying light 1s story is one of the best zombie stories.
Its a believable grounded story with world rules it doesnt break. It has a good villain, a main character side plot and character progression against his g.r.e. handlers, the npcs are believable, well voice acted and act reasonably in this new world they find themselves in. And most of all i personally liked the climax of the story outside of being cucked to a q.t.e.
Idk why people hate thhe story of dl1 so much. I think its easily in my top 5 zombie stories. And its sure as fuck better than whatever the fuck dl2 story is.
They hired a real writer, Chris Avellon, one of the best in the industry, the problem is that they kicked him out mid-way through development.
@@davidstinger1134 That dude wrote most of my childhood memories.
@@nolives "good villain" lol "a main character" what? "side plot" again yes? (truely one of the stories of all time) And also don't try to bring up that shit about npcs being all realistic cause I'm sure as hell that mr fisher man isn't realistic in the slightest
Dying Light 2 suffers from the same issues every zombie media eventually falls victim to. It's no longer about the zombies or horror but about human relations in the post apocalypse. Super disappointing.
The problem is tghe human interactions are the most mediocre and copy passted themes and characters from every shitty media ever. Its so forrgetable i cant rememebr any of their names. Its a huge flaw
"every zombie media" Exactly. The same reason I dropped The Walking Dead. And slept through all the zombie comedies nowadays.
Why cant I have another Dawn of the Dead, 28 days/weeks later, world war z, train to busan, ... that actually are about zombies?
That trope is so outdated and stupid. Companies act like its a new revolutionary thing when its so played out is annoying.
That can be the issue though of writing a zombie book is how to keep the zombies interesting
The last of us is kind of a zombie media, still human interaction is the most interesting.. So that's not a problem, if all of those media where about zombies and only zombies it would be even more boring! The problem is just when those human interaction are written badly...
12:38
"You can't help but feel as though you should be quiet, and respectful"
*Meanwhile, just casually trampling the bodies under foot like leaves on a forest floor*
I think jump on R1 is clever, since you can jump and keep your thumb on the camera stick
Agreed. It struck me as strange at first but you get used to it and i cant imagine having the level of fluidity in movement without it
The music in this game absolutely slaps. Especially "empowering yourself". climbing that massive tower with THAT track in the backround made me feel somethin
agreed, but u know a game is bad when thats the best thing about it lol.
@@briankeys5941 nah it just good but fall flat I could think of some memorable mission in the games
As someone that adores dying light and dead island, I personally felt that DL2 was undercooked and needed more time
I agree.
The ‘quest’ all felt like just jokes and boring tbh. Main story was kinda annoying since the survivors are entitled pricks and ‘good’ guys. Only the bleu guys actually helped me really. Forgot the name but the first guy who helps u was cool and I disliked big mouth woman tbh. Whatever game felt pretty flat to me with typical far cry open world shit to do and ofc the choices are a joke. Just basic easy choices pick bleu and stuff turns bleu…. Ok
More time? This game been in development hell and had us waiting for like 5 years lol
@@apuertorican1773 But that doesn't matter if the end product is mediocre. The extreme abundance of bugs and lack of polish means it needs more time.
I can not really say I like Dead Island. It's a junky mess with a whiplash tone and whenever I try to play it now it makes me go back to Dying Light
There’s another ending where Lawan joins you when you leave the city, if you’d developed their relationship enough and made specific choices that develops their relationship romantically. As well, you need to have spared Hakon and chosen to save Mia in the end. It’s a nicer ending overall, as the trauma Lawan has suffered during her time in the city kind of covers the reason as to why they’re both leaving. The city is saved, you get your maidan. Still doesn’t help the story from being a mess, but at least it’s the nicest ended and one that feels more justified as to why you ultimately leave the city.
I got that ending, was nice to see Lawan and Aiden.
@@callmepsycho3132 I'm still confused as to how Lawan is like twice Aiden's age when they were both experimented on as kids.
Who would want this ending? Lawan was such a unlikeable character.
@@Ilanuil i happily sacrificed her. lol
I only cared about her through my dialogue choices but I do understand how she can be bland with little personality. It sucks how it all depends on your choices. U either get a fully fleshed character or someone u don’t give a fuck about and it all depends on your specific dialogue choices
Dying Light 2 is OK. Wish it had more meaningful choices and wish they had mroe consequences. But for the game we got, I had fun with it
That’s the problem. The consequences isn’t the issue at all, the first game didn’t really give you these choices at all and it was way better. bc it’s maps had more personality and interactions with character side quests had more energy and personality to them.
@@zzodysseuszz yup
Bruh y’all forget that tech land was forced to remove all of its cut content
Thanks!
He makes a good point about the intro, would've been cool to see bodies at different stages of decomposition as a hint at survivors keeping the building in good shape after the fall, also the game should've used skeletons for any non living dead meant as a set piece. The body can rot to bone in about 9-12 days on a summer, and seeing as the seasons just don't change in villador. This would've given any "fresh" corpse more significance because you as the player would know that one was more recent
One of the most shocking things about this game was how many people online were trying to convince me this was going to be a contender for “Game of The Year”(this became especially confusing since Elden Ring released two or so weeks later). I was so confused by this. This game is the definition of “mid” in my eyes.
It definitely has a good chance at winning some awards. Just not game of the year obviously, elden ring will swoop that up. I think the soundtrack is a contender for sure.
@@JudeTheUA-camPoopersubscribe No it wont. Its massivly downgraded and unfinished. It does not deserve a single award. And that comes from someone who loves Dying Light.
@@nikitos3558 well what I said is also coming from a big dying light fan. The entire soundtrack in dying light 2 is like god tier levels of banging. Put 250 hours into the first game and 220 ish into the sequel.
@@JudeTheUA-camPoopersubscribe I don’t think Elden Ring is confirmed to get GOTY if God of War Ragnorok comes out in 2022. Don’t forget GoW 2018 beat RDR2 to GOTY, I didn’t expect that at the time!
@@RossG99 yes you never know what could happen. But elden ring is by far the most popular game this year. Even tho I didn't personally like it lol.
"It's a welcome addition, that doesn't really add anything."
That is one impressive sentence xD
they completely turned their face away from the deep immersiveness (atmosphere, music, sound FX, the "look" of interiors and dusty damaged streets that were full if subtle untold stories, unique safehouses that shared the same feeling and immersion, extreme fear at night, etc etc etc theres more on this tangent - but mainly all these components created a **consistent** feel through one another) that displayed their passion in the first game, and replaced it with generic open world game features that were so basic - and Techland thought that's what would elevate their game
Dying Light 2 feels EXACTLY like what it is....
A game that had WAY more ambition than what the end product delivered. It's very clear that they realized a year or so back that they were not gonna be able to deliver what they promised/wanted as far as story goes, decided that there was no time left, and just finished the mechanisms and round out the gameplay while just letting the story die. And I am SOOOO done with this shit. ANother game that sold a bunch of false promises. UGH.
I rock back and forth on the x and y axis.
You can thank Karrisa Barrows for that.
@@Sam-dc9bg tip me, so i can catch up on back taxes
Dl1 story was mediocre tho
people keep using deadline as an excuse for the state of the game. I understand that time limits are pressuring, but it is still their job to deliver on their promises ON TIME. it's up to them how they manage their time and resources.
Justification for games that release undercooked and buggy is the reason why it keeps happening. why do we make excuses for them?
My main issue was the sense of dread I felt playing DL1 at the start never presented in DL2. In DL1 I think I spent a solid amount of time before even considering going out for a night adventure. In DL2 the night somehow got made into the “safe time” to explore and my major gripe all the way through was the difficulty. I saw they patched it a few times so maybe I should try again, but yeah sometimes the delivery of the “power fantasy” requires building you up from being that weakling first.
The series went from depressing atmosphere of a dangerous infection ravaging a beautiful city to Parkour talking simulator,
honestly yeah but with mods dying light 2 is better than 1
@@exaq truee
Shows gamings downfall over the years lol dl1 2013 still was peak for video games vs 2021 where most games are terrible cluttered with battlepasses and skins with very rare good story games.
@@exaq You sound like a typical Bethesda apologist
@@littleoldmanboy what does bethesda have to do with this?
Having the climb/jump button be RB/R1 is actually genius. Allows you to be in full control of where you’re looking and climbing without having to take your thumb off the stick
Gameplay is Dying Light 2’s strongest point (specially parkour).
build and release is a concept used not only in story writing but also in music, crazy how many parallels there are in these different mediums of art!
In story writing it’s more set up and pay off but I get your point.
While I do have my issues with the narrative, gameplay realism, and bugs, I can’t deny that I had fun with this game. Even if I did burn out on it around the 35-40 hour mark
i burned out about 15hrs in
I grabbed the flying broomstick, and it's fun to just zoom around and enjoy chilling in the open sky
I was just waiting for something fun to watch before sleeping. Nice.
Not gonna get it here
Note to self for when I make my post apocalypse idea for a game: Do *NOT* forget to make the environment look as old as its logically supposed to be. The magic based ideas and such are conpletely fine but make *SURE* the furniture is as moth eaten as it's supposed to be IRL
People always give breath of the wild credit for everything. The didn’t get the weapon breaking system from breath of the wild, they been doin that since dead island.
Dead island is terrible tho
Dying Light and The Following were the epitomy of night time nightmare horror. If you wanted to be scared shitless, just avoid claiming safezones to make sure nowhere is safe. In DL2, everywhere is safe because the rules are so clear and exploring isn't as rewarding compared to previous iterations. Parkour in the original game felt realistic, but in DL2 you can wallride and do a lot of unnatural moves that break the supposed immersion created by DL1. I would have loved DL2 to be actually a DLC to say for DL1, like Following. Same engine, same mechanics, but completely new narrative. Maintaining the pace and skill of DL1 into DL2 would've made it million times more fun. Everything is amazing otherwise, the story is worth the money alone. But for one like me who liked to parkour in the night, it fell flat for me.
You do realize that wall running is a thing irl and literally the gravity in this game has been as perfectly set as real life gravity it could be.
@@z-chan946 Bruh where do you live, the moon? I can't jump a whole 1 story wall because of earth's gravity meanwhile Aidenbabaiden can jump that easily.
@@Ak-6969 I mean the gravity of falling.
I agree with most of your points. One I disagree with was your criticism of the glider and the controls. The controls were easy to learn and get used to. I found the glider rather easy to use as well. Must just be me...
Took me 62 hrs to beat story mode. Hopefully they bring back Be The Zombie Mode. Was my main entertainment in the first one
I adored the first game , flaws and all. I was really looking forward to 2 but was ultimately let down. I didn't feel any fear about the zombies like I did in the first, other than going into the first hospital. From how the game was marketed I was expecting alot from the choices but found myself rejecting to help the settlement at the church but then was forced into the mission regardless. Also to me the city in 2 doesn't feel as well put together as the first game. I often found myself having to ditch the rooftops or gliding (which I didn't like) more often than I would have liked.
I enjoyed the first few hours but then got bored and disappointed , and just pushed through to finish it and sell it
Not smart, Dying Light 1 was the exact same way until 2 years after it was released.
@@mrrooster4876 U keep spamming and saying this to all comments that dislike dying light 2 and point out the obvious flaws, What you are saying is blatantly wrong. Dying light 1 was an amazing game on release and only got better with time. Dying light 2 wasnt and still isnt great.
A fair assessment. I thought dying light 2 had a brilliant first act, OK second act, and terrible final act with possibly the worst boss fight in any game I've played.
There's some notes in the final compound written by the children towards Walt, painting him in a better light that encourages the realisation to dawn on you that he's not entirely evil. However, this is more to entise the players realisation before pressing on. I agree with your view that to turn one's opinion takes much more time. While I felt somewhat more conflicted in fighting him after reading the notes, defeating him did remain the primary objective
Nothing makes me drop a game faster than the moment I realize my choices don't matter and only later will I give it a second go with the acceptance that this is what the game is, my choices don't matter and this is where I need to just come along for the ride, that's what I did with cyberpunk, I will probably do that with this game eventually.
I agree. What's worse is if you're a trophy collector! Some trophies bugged on me. And the missible quests and collectables, when you need all of them, really dampened my experience. I tried to get them along the way and gave up after it was getting in the way of my enjoyment. Getting everything makes you really see how repetitive things were
All they had to do was make the game about humans vs sentient volatiles and this game would’ve been 8/10 on narrative alone.
Very true
The reason the jump button is the bumper bc if it was A(if xbox) or X (if you on PlayStation) it would not feel right and you would not be able to look around while doing parkour.
I'll say this. Regardless of the story, right now in the year of our dog 2023, DL2 is easily the best zombie sandbox game on the market. Especially with the slew of upcoming fall winter updates coming soon including firearms, raids & ongoing missions.
I made a way too long comment on a dl channel community post which covered every aspect thats been downgraded or unnecessarily changed from dl1, that’s the crux of my dl2 issues.
If I hadn’t had experience with the first game I would probably have enjoyed this game a bit more. But seeing the unique aspects of the first game be changed into the ubisoft-esque approach to game design absolutely hurt the experience. It feels like they took one look at other popular games and crammed whatever they could into it, some aspects worked and some didn’t.
All games have gliders now right? Lets stick one in. Thankfully this aspect is alright but basically lets you skip all parkour.
Gear systems and leveled enemies in assassins creed? Lets make dying light a complete rpg.
Fuck it, add a billion things to do on the map, doesn’t matter if it’s all the same shit over and over.
Hell, let’s make the game a choices matter game, the story was shit in the first so we can do better here right? Nope.
Make the map bigger, who cares if it all looks the same. We need 500hrs of content for advertising.
It feels like a game from years ago at times with how average some areas of the game are. Back when every open world game had to be a tower climbing ubsioft experience.
The complete focus has been quantity over quality.
Made that comment early into the video so making a new one here on one point I didn’t agree on. There’s a lot more idve said negatively tbh but that’s my opinion anyway.
There really isn’t that much to find in the overworld, aside from the easter egg korek charm, there’s only really the lore bits. Weapon blueprints are sold by vendors now rather than found, unless they’re an easteregg thing. Aside from korek, I don’t really remember any memorable charms anyway.
It was done much better in dl1 as all weapon blueprints were rewards for exploration or side quests.
If it feels like it’s placed by a developer its because for the most part its because its just easter egg stuff that’s found through exploration.
You perfectly summed up everything that bothered me about this game.
"I made a way too long comment somewhere else".... proceeds to post a way too long comment again somewhere else. 🤦♂️
@@schmucknorris2672 K, good contribution. I just enjoy the series and am disappointed with the sequel. I get more enjoyment talking about it than playing at this point. Not my fault you can’t read a few paragraphs.
Dying light had levels and health, you just couldn't see it. As zombies in the first game literally leveled to your own level.
23:56 The look on your face here was priceless! Also, great critique old man.
The right bumper is jump so you can maneuver the world without ever having to take your thumb off the looking stick. It's the same thing as having space bar for jump in one hand and looking with your mouse in another
It's like Techland/everyone knew we wanted a sequel and once they finally got around to it they were just blinded by the success of DL1 and felt like the ideas would just fall in their lap and that they could just release anything in an unfinished empty state knowing they had loyal fan base.
Tech land said they're working on an open world rpg. This game felt like a test in some ways for those kind of mechanics
Its not just cause, hakon saved you because he was sent by waltz to retrieve the key you have, waltz has super natural abilities due to the inhibitors that he made, i feel some points you made yoh weren't really paying attention to the story
Edit: also you need to upgrade the paraglider and it will feel amazing,plus you had like no stamina when you first got it
For me personally I really love dying light 2 better than the first. And I really don't understand the hate personally for me it's my 2nd favorite game of the year so far.
I agree 100%
Even the choices it presents but doesn’t change the ending at all? That’s cool to you? Just curious.
@@SuperAdamBoyd it does change the ending it changes which faction you sided with and the outcome of the leader like if it was Juan or Sophie
@@tyleroutland435 😂😂lmao ok dude. As luke said , no matter what you do, Mia dies. And You have to leave the city. Dumb as hell, it’s a fun game but 2nd game of the year is a reach but to each his own
@@SuperAdamBoyd considering there were no choices in dl1? Yes. Even those choices are better
1:07:30 Let It Die released in December 2016 as a free to play and it did its durability thingy mechanic extremely well(you either upgrade your stuff at the base to improve the durability+ damage of your favorite weapon[there are 64 different weapons with unique move set for all of them btw], or you either don't bother using your own stuff and instead use the weapons/armors the enemies drop throughout your climbing sessions).
18:57 S.T.A.L.K.E.R. actually did it in a way, where every container box was it's own, so you had to go back to the exact same box where you put a specific item
No shame in complaining about control schemes. Playing things on PlayStation, it really bothers me when the “jump” button isn’t X. It bothers me when aiming a weapon isn’t on the trigger. And I’m starting to get annoyed when open-world games don’t use the touchpad to open the map, although I understand that’s not a great option for multi platform games since Xbox controllers don’t have a touchpad.
"Bad" controls always mess me up. From jumping with Y on a controller to crouching with C on a keyboard. worst is when crouch can't be toggled. I have played a couple games on ps4 and really wound up enjoying the track pad. It would be nice if xbox added one to theirs but they probably can't due to copyright/trademark
Assassin’s creed valhalla let’s you open the map with the touchpad even though Xbox doesn’t have one. So there’s no reason it can’t be done with this game
I put in a bunch of time in this game and I swear there was like 4 different types of zombies that I literally only saw once each. And the Volatile’s are so overpowered. No matter what you do, they always 1 touch you. It feels really janky. I’m also not a big fan of how many game systems and traversal options you unlock that you have to actively go out of your way to make a use of. They feel like they’re just thrown in haphazardly and aren’t something that actually benefits and expands your gameplay.
Wait till you play the first one lol
How would you parkour smoothly with the jump on A while you also have to aim for ledges with the right stick, without the Elite Series 2 controller and its paddles? It's like saying trash for the sake of saying trash.
I avoided playing the first Dying Light because I knew it was made by the same ppl that made Dead Island and was severely burned by that game at launch. Needless to say I eventually did pick it up for the switch and am currently having the best time with it. I can wait for DL2 for a while.
Switch version is a fantastic port
Same here. I hated Dead Island, found it very mediocre, and therefore ignored Dying Light for a long time. But somehow i tried it out a couple years ago, and was blown away when i was finished with it. It's now in my Top10 of best games of all time.
@@marcdwonn9772 loved it. Playing it with a friend at least once is hilarious especially dead island 1’s buggy cars.
@Haxkarl it already fixed now. They literally just release a mini dlc trailer lol
Both Dead Island and Dying Light 1 weren't the games they became until much later. Dead Island became amazing 1 year after release. DL1 didn't become the game everyone knows it as until 2+ years after release. So everyone should expect the same thing with DL2.
Personally I keep playing to improve my Parkour and find new weapons in NG+. Also the paraglider can be upgraded to be way faster. Great content!
This video is like 60 mins of nitpicks and 30 mins of reasonable criticism
Thats most reviews
@@John-996 fair
Seen a trend in reviews towards this game, hence why I am waiting for more content and fixes before I buy it.
worth about 20 bucks good rent game or gamepass
@@mars188 it not on gamepass
Literally got 45 hours in and was enjoying it but the only thing that kept me was the fact that I’m actually playing dying light 2 and nostalgia. But I realized it’s just boring the same fetch missions and characters I just couldn’t attach too. The parkour also kept me around the parasailing is enjoyable but the parkour just feels floaty and off I can’t explain it. Don’t get me started on the co op I think that was the icing on the cake for me to give it up …. Also Elden Ring dropped. I didn’t realize I wasn’t having fun until elden ring came out and I really felt
how it feels to play a fun RPG. Never played any souls games before so it just hit different.
And I think Dying Light was probably the best zombie game to be made.
I will say, the second I noticed Aiden starting to wheeze like a viral after collecting a bunch of inhibitors was a nice touch
Button layout is so you can look around and jump at the same time. If it’s A, that takes your thumb off the joystick and it’s hard to make adjustments in the air
It would have been brilliant if Fallout 4 changed things up if you picked the lawyer. Instead of gunning people down, you're establishing common law between settlements and auditing raiders.
when i was younger, dying light 1 truly terrified me at night. i NEVER played at night. i was truly terrified!
The glider sucks at first but once you upgrade it, it becomes OP. You can gain altitude without vents and the longer your stamina bar the further you can fly.
it sucks feels like a 500 pound man on it awful thing
hey it is better then farcry 6 i give it that
You're spot on here. Got a subscription from me. The introduction to the game had me hyped. The tone was gritty and I was excited for a darker vibe from the sequel. Then I got into the city and I was like.. oh. It's worth playing but I paid full price for it and haven't finished it yet. There were other games that caught my eye and I made space on my Xbox for them. I left dying light 2 to sit on the shelf and think about what it had done.
As you said, it's dumb that there is a choice between Survivor's and peacekeepers option when you miss out on very useful items by not choosing a specific team to side with. I wanted o go with survivor's but couldn't pass up on the crossbow that comes with continually siding with peacekeepers. it's infuriating that such a valuable weapon is at all tied to a faction system, when it should just be a story unlocked item period, regardless of your preferred faction.
I don't even have to watch the video. the title and thumbnail summarized it perfectly.
In general I agree with your views but the paraglider works perfectly according to me. On ps5, pressing and holding the square button while jumping immediately opens the paraglider. I have used the paraglider even in cramped up places. *SPOILER AFTER THIS* for example, I used the paraglider inside the observatory when the contamination timer starts.
Hey Luke, love your content man. Been watching you for a while now and I love seeing new videos from you! I love your videos where you back to one you've previously covered to see if your original views still stand and I'd love to see one of The Last of Us Part II if you'd like and want to! Again much love and you're awesome 🤙
I knew it was doomed from the start when they mention a much better zombie game in the first 10 minutes
well, in Fallout 4, your house-robot kept tending to the houses of your neighbourhood for 200 years until you came back.
don't be too harsh, Codsworth did his best to keep things together!
So extremely pissed with the way this game turned out. Scrap this version of the game and give us E3 2019 dying light please
You've become my second monitor creator at work. Lovong your material.
Now the 2y late comment. Writing was Dying Light's weak point from the get go. Dying Light 1 felt like it was teying so hard to be drug store branded generic Far Cry 3/4. But from the start almost all the main character's actions made zero sense. The game play is what made it such a joy. The worst part is, the game did well, which only reinforced the bad writing habits to be even stronger in the second. Probably shit take. Thanks for the content!
Brother. The last of us part 2 didn't work. Abby seemed less human the longer we stayed with her.
Heard that most of the story writing team got fired or left for some reason maybe that's why the quality changes from one part to another.That's why some of choices/dialog lead nowhere or end up as dead-ends with no payoff.
Chris Avellone was writing this game until some sexual harassment allegations came up in Twitter by a disgrunted girl that of course were all made up. But who cares, he was fired the next day and you can tell.
Great breakdown as always. I had a lotta fun with this one. But admittedly it got boring fast with regards to keeping me engaged beyond finishing the story once. Unlike the first one that kept me going back in to try platinum and do all the random challenges and storylines. I kinda bracket it as one of those one and done style plays. But so far for 2022 my games have been ranked in the order of maybe:
1) SIFU
2) Horizon Forbidden West
3) Dying Light 2
4) Ghostwire Tokyo
Expecting The Quarry, The Devil In Me, Forespoken and God Of War Ragnarök to jump ahead of those 3 and 4 spots and juggle around between SIFU and Horizon.
Have you tried Elden Ring? You might like it 👀
@@brosephmyth Nah, not a huge "Soul's" fan. Loved Bloodborne, loved Sekiro (especially the lore in Sekiro that absolutely blew me away). Rest of em weren't really my thing, I kinda struggled to get invested in em 👊🏿...so I held off on Elden Ring will probably play it on discount later on down the line in a year or two.
Games I was waiting on this year was basically:
SIFU, Dying Light 2, Horizon Forbidden West, Ghostwire Tokyo, Forespoken, The Quarry, The Devil In Me, God of War Ragnarök, Callisto Protocol... everything else is either a "play later" or just something that doesn't interest me be it a good game or a bad game etc, basically anything that's not my cup of tea 👊🏿❤️
And here I thought the video was never coming….welp this should be good
Imagine if lawan never shot watlz with the crossbow probably would of saved us hours of a mediocre fetch quest, I mean sure waltz did try to kill us UP until he found out we were adien and his entire tone changed. Most likely once he realized we were adien he probably would of just brought us down to his secret lab and Aiden would of met his sister wayyyy earlier and probably helped waltz and understood his pov once he explained what he was doing
I'm glad you're continuing the 'It isn't as good as I remember it' series.
FYI, Jump is right bumper so you can use both thumb sticks to better utilize and excel at parkour. The developers answered for this choice after the first game too.
Shoulda done what doom eternal let’s you do and make l3 and r3 the jump and dash button. I swear with those configurations you’ll be swinging around and quick swapping like a pc player on ps4
That’s what they do with the grappling hook, if you want to use it without equipping it and always having it occupy your tools tab instead of anything else useful press both at the same time to shoot grapple nightrunner tool
What was the background music used at 4:44
I don't really care what people say. I absolutely loved this game and Techland as a whole.
I had to watch to the end to see if he mentioned it but something I found out recently months after my play through. there’s more secret stuff based on your choices in the story, people are still looking for more but you can actually drain the water covering the sunken district of the city. if you full side with jack matt and don’t trust the colonial while fighting in his arena you can flip the switches for the dame to drain and you have full new free running area making it a lot easier to grab those really high level gear air drops in that area. Also adds a new zombie (bloaters?) that will sprint at you and explode drawing more and more in. I’m planning on starting a new game+ and trying it out at night could definitely be an interesting chase.
That was In the marketing for the game. Which turned out to only be available at the end of the game. It doesn’t really do anything and nobody really says anything about it so it’s pointless. I don’t know how that ended up being a part of the last few missions I think it just shows how much content was cut from the game. Other than the draining city there is nothing else.
Yeah still sucks, another meaningless area to run around in wooi, and Drowners are just landmines, Techland are hacks lol
This game really impressed me beyond belief. There's this moment in the waltz boss fight where, after the latest patch, there is this audio bug that was so overpowered that I actually experienced temporary hearing damage for like 30 minutes after the boss fight. Talk about a game that really sticks with you. 😂😂 imagine paying $60 for a video game only to have a physically damaging game bug being the ultimate result of the money you spend how precious is that? Talk about breaking the fourth wall. Bahahahaha..yeah..I'm not playing techland games anymore.
I'd like to mention, drinking a 15 year old beer would for sure cause some chundy, unless you have a truly iron gut.
Upgrade the paraglider lol. Feels great when you do
I personnally found this game pretty mid tbh. I was using a ranger build with the PK crossbow, and I found an infinite crafting ammo/consummable bug which essentially made me always have max ammo and one-shot every ennemy in the game with the crossbow.
The fact that the devs have not fixed this bug in 15 months is proof that they have no idea what to do to fix the game.
That and all the dumb design choices (I'll only cite a few, I've left my negative review on steam) :
Impact Bolts are the best ammo in every single case since, when enemies are hit by it, they will ragdoll against walls and die instantly even if the bolt didn't kill them.
There are two skills in the Parkour tree that have mechanically the same effect : Run through enemies without being staggered.
Sprinting is a skill that you need to unlock as a Pilgrim who is known for traveling very long distances through zombie infested areas.
The paraglider lvl3 upgrade nullifies the entire parkour tree since it essentially becomes a jetpack on cooldown. You're not parkouring anymore after getting it, you're only gliding.
Having to spam Square after having pressed Square to open a door or a chest is not interesting, it's just a timewaster.
Multiple asset loading into other assets : a table that's not rendered properly from 3 different view angles, a bag spawning inside the thick protective cloth of a hospital, a locker disappearing when opening it, an opened chest clipping through a table.
Elemental Arrows' and Bolts' status effect damage doesn't scale with your weapon, and since they cannot be upgraded, those deal less than their melee mod counterparts, rendering them near useless apart from Impact Bolts and Viral Arrows.
Zombies can grab you through walls and while jumping.
X is assigned to interacting with shops and crafters. There is no other use for X. Meanwhile, Square is assigned to interacting with every other NPC, collectibles, chests and doors. It doesn't make sense that both X and Square are assigned to "Interact"
R1 is assigned to both Jump and Dodge, which sucks for both combat and parkour. In Combat, you'll often jump when you need to dodge, and for parkour, you'll have to multi-task with your fingers to get the timings of parkour abilities right, which make parkour feel clunky. Having Jump on anything other than X is stupid design.
Yer I was one of these dudes that wanted to play this but waited for a cheap sale due to release bugs etc but finally picked up a physical edition for £20 and I really enjoying it so far 👍🏼
Dude, the paraglidee is meant to be like that so it insentivises players to upgrade it at a craftmaster
I think that one of the reasons why the night chases don't feel as scary or exciting as in the first game is simply because of the lighting. You can see much more in Dying Light 2, the night is much clearer, while in the first game, it's really dark, you can really only see what's in front of you with your flashlight, even then the range isn't too high and other than that, you just have a few light sources like flares.
In the 2nd game though, the whole area just looks lit up, so it's not nearly as frightening.
The unilinear story is what destroyed this game, it cuts main quest number in half, you can skip some great missions, there is way too many people, safe zone and hubs, the game becomes way too safe when you walk from one npc to another unlocking a new safe zone for one of the faction every 5 steps.
Also yeah, the romance subplot makes no sense, since not only it works only if you give frank the radio, if not then Rawan dosnt show up in your story till end of game, shes also just toooooo old for the protagonist, its creepy and disgusting and nothing less than grooming. A woman in her 40ties hitting on a teenager is fucking weird, not to mention it makes no story sense. Her recasting was so stupid, she was supposed to be similar age as Aiden around 18-20, but the recasting her to a 40 year old actress breaks the idea they were both Waltz experiment subjects, now shes so old she could be his mom and just couldnt have been picked up by Frank and would be old enough to be a nightrunner. Nothing make sense when she 40.
One point, houses get destroyed only when exposed to elements, i work in construction and i have seen plenty of 100 year old houses in decent condition, as long as the roof stands and all windows arent broken it will last couple decades without any real damage.
If the unlinear story was done in the way it was supposed to before the lead writer got fired for false accusations, this game would’ve been one of the best games that came out in years but after Techland fired the lead writer they rewrote the story and scrapped everything that was done before which is why this game is a fat disappointment. Techland basically scrapped most of what dying light 2 was supposed to be and just gave us the mess we got today.
When was lawans age specified?
I had to new game because my missions disappeared But I still play this game everyday I love it
Hakon saves Aiden becuase he knows Aiden is a pilgrim and thus unknown to both the Survivors and the PK's, therefor having a greater chance of working with them to get Hakon out of the city. I mean, it's all explained as you play through the story.
Can we address this 'Release, then Patch' mentality with games? It's almost become the new norm, and I *hate* that.
It already new norm for a very long time now. And I don’t know how I felt about it
Most of these bugs you refer to are likely due to poor os config, or actual hardware misconfigurations. A game hard locking means it accessed the GPU or memory to do something and the hardware/os layer failed. That is NOT the games fault.
A trigger in a game not working though is an actual game bug.
15:17 Twilight's a funny way to say I Am Legend. Then again, I haven't beat the game yet so maybe I'm missing some key aspects there.
I'm just personally tired of having these games saying "your choices effect the world around u" and all it ever is a small difference
Love your content man, keep up the good work!
I think the gameplay disappointed me more than anything the way they changed how the zombies interacted in the world the chase levels at night are way worse than the ones on the first one which every single chase at night on the first one was intense
Fun game. But a story that’s all over the place and a poor ending kinda left a bad taste in my mouth tbh.
And they said further story dlc won’t continue the main plot, unlike the following. So idk how I feel overall
In 1 i hated the main villain was just a retard crazy person in the end. 2? Kinda the same >.>
@Haxkarl I don’t think they didn’t messed up this game(it so far from messed up). But it just the title the game are fastest if and pretty good but a lot of stuff are just fall flat and that sad. I could see them totally fixing, (In fact they already been doing the past 4 month) I think they could make people became interested in the game again if dlc are bangers. It not have to huge but bangers or just crossover events right in dying light 1
I thoroughly enjoyed dying light 2 tbh
7:37 they said it themself its bc you cant fully move if you leave the joystick while doing parkour so its actually the best thing they could do and to me it works very well
Another also also, Higher elevation is more dry. So food can last longer. OBVIOUSLY not 10 years long, all the normal non can food would be gone from animals bugs and just rot. UNLESS it was preserved super well like maybe in a fridge that was still sealed. Then it might be more just a rotted mush. Plus the house was picked apart for food it looks like, literally all the cabnits are empty or almost all, opened and stuff. So there was at least some human traffic, but then again deers could open it or bears. As animals like that are known to open things that are not latched, heck a bear can open a latched door.