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So a couple thin mostly for LNM2 Thin Man leaves a ghostly piece of Six behind, simmilar to the other children ghosts you encounter. This probably means Thin Man actually appears like this to many of the denizens of this world to vanish them away to be added to Meat Tower. No idea why the clothes stay behind, but luckily Six's raincoat is too stylish to fall off. The taxidermy: Those dummies in Hunter's lodge are probably human taxidermy. Hunter is seen skinning and leatherworking in the shed, and presumably skinned and stuffed the corpses to preserve them. The book pillars in the Teacher's place: Im suspecting that with the whole city and possibly more falling apart on a biblical level, itd make sense for the Teacher to possibly snatch up or send her students to scavenge books to preserve. Like you said, height doesnt play much of a factor to her and even she can run out of shelf space if she's able to, say, raid a couple of libraries. With the only 'citizens' being the ones literally wasting away staring at TVs or the Tower itself. I will say her having a huge library makes more sense than the BLIND JANITOR from the first game but -shrug- 'You aren't escaping the city. You came to the city': Technically no. We floated here on half a door. I doubt mouse-sized malnourished children can alter that route much. Themes: While not super super consistent, id argue a running theme in the second game is a play on lacking personal control\ overbearing outside control. Granted your never truly in control until your Sinister Six with Darth Nihilus powers, but hear me out. Six was captured by The Hunter at the end of her mobile game, i believe. And Mono finds her at least a month later. Six being imprisoned until Mono could save her. Then you are more or less made to shoot him down, as beyond that shed was the shore, with no way to escape before Hunter could round the bend and gun you down. Then. You drift, weak and on rotten door wood, over an unknown period until you happen to land in the Pale City. Unless the idea is to just hop back on the door and keep floating forever, they DO need to get over the City as one massive obstacle they might not fully know the details of. You reach Teacher. And you notice two kinds of lack of control. The Students are clearly able to think. They capture Six, but dont kill. More than likely they also rig up all these traps by working together. You see Teacher is more than willing to punish them if caught, which means this phenominon isnt soely in motion because Mono and Six are there. In the Classroom encounter, you see the first half of no control. These chaotic and malicious kids are still as statues. They dont even acknowledge you unless Teacher does, as they're fearful of her wrath. She's likely the reason some of the busted up students got a chunk of their head cracked in. That ruler she slams violently on a troublemakers desk could easily aim a little more and strike one. The second part of this lack of control is when Teacher is absent and the Students are left to roam free. They are in a state best described as 'Frothing-at-the-mouth Feral' with no regard for themselves or their surroundings. They tear eachother apart and dont seem to notice or care about the situation they're in, even though they could presumably just swarm the Teacher. Hell, even the pace of Teacher's encounters are set by her and not you. You move when she's moving. You stop when she stops. And when you interrupt this flow for the final escape, even vents, which have always been a fairly safe segue between areas, is made into a rush for survival as she does what only the Janitor sorta did and simply bypasses the smaller space using her weird ass neck. Next is the Hospital: This one more affects the patients themselves more than Monk, Six, or Doctor. The Patients when not entierly limbless or otherwise physically restrained, have no control when exposed to light, nor do they seem wholly in control of their actions. Hell most of them lack an actual head, yet have the sensory awareness to hone in and grab you. Their hands come alive of their own accord, with no clue what is now controlling them, as Doc just seems content jamming simple prosthetics into torsos and givinf them bed rest. You take an already dying patient off life support, though its not like this was a super serious even death does not save you. You cant even control how you finally die, as your either ressurected as an abomination, a gnome, or simply added to the Flesh hivemind in the Tower. You strait up have a "running in slow motion down a long hall" nightmare as you get closer and closer to Thin Man's door. This is actually a common dream alongside "falling" and "being chased" nightmares as signs the individual feels trapped, helpless, or an otherwise high sense of foreboding and stress by a percieved lack of control over one's situation. The Citizens, are all warped and dying as they stare at The Tower and the various TVs. And even Mono psychically drawn to this Signal aswell. Unable to resist running down that hall and opening the door. Thwy will walk off buildings without awareness. They stand on roofs until they simply collapse. You couldnt convince me these things were even sapient, let alone in control as they scream the Tower broadcast directly from their faces to kill you. Six loses control as Thin man (likely still a BIT sore about the whole.... Infinite time paradox of torture thing) takes her and warps her into a helpless (mostly) monster cowering in her room that requires outside help to be free of. And finally. You have no control as Six looks down at you, realizes leaving you behind will likely satiate The Tower enough to escape, and drops you into the flesh pits below, no way to ever escape that cell. ... ... ... Next: minor stuff. The traps: I hate to say it but you might have just not been paying attention to all the tripwires and stakes sticking out of the leaves. Most people seem to see them a mile away, from what ive seen. I will say its slightly unfair to excpect explicitly surreal if vaguely grounded world to hold the kind of burden youd excpect from the truly grounded world. you fight torsos with what ammount to metal coat hangers sticking out of the neck stump that can still chase you down with speed and accuracy . Im thinking were a bit more removed from reality than we think.
Hey bro, regarding the long neck-ed hoe, I distinctly remember the concept of a Japanese Yokai, and it's basically a chick whose neck stretches out and hunts people down while she sleeps...first thing I thought of when I saw the neck monster (I'll look it up and edit with the name 😘) Edit: Rokurokubi 😀🤙 100% a reference to that creature, though an unusual one considering the general lack of Japanese influence otherwise...ah well, there you go, bro 😂
Dude you should have really read the promo comics for little nightmares 2!!! The reason mono went into the hunter cabin is because he knew six was there! He was present when the hunter captured six and whether out of empathy or guilt he didn't just wanna leave her to die
The chef don't need two beds because he's so big, one is for him and one is for his twin brother who you see sometimes like at the end. They look pretty similar but have different faces
To be fair, there actually ARE button prompts in that opening Little Nightmares section, but they only pop up if you haven't done anything for a while. The fact that your wife didn't see it means she really didn't wait long before giving up.😅
The achievement for holding hands in the X-ray machine is actually X Best Friends, which could be just a play on words because of the machine, OR it could be cleverly alluding to what happens later in the game :)
Oh please, that's like saying salt water is made of water and salt just because the words are in there. Salt water is it's own type of water just like the letter "X" is just a letter. We can't keep overthinking these things. Just enjoy the game as it is and stay as oblivious to everything as I am darn it.
Mono had never had the bag off of his head until Six had already been captured. She’d never seen his face before. The way she looks for a few moments and the jerks her hand back very suddenly indicates surprise or fear to me. Six has very strong survival instincts and it’s definitely possible she had a knee-jerk reaction when seeing Mono’s face for the first time. That’s my opinion, anyhow.
@@mentallyderangeddoggirl The eyes are the same. After Mono interacts with Thin Man, both have fully black eyes that almost look like TV signal. Also the same powers.
There was no difference between the light vs dark shadows in the library area with the janitor. He's blind. Its his hearing that's really good and you were just running into everything that made noise lol
I feel as if the main theme from the second game was much more personal, specifically the connections people make with each other. If we look at the characters first we have the hunter, a loner dedicated entirely to his job, and jet the stuffed people might show in the end his isolation is doing him more harm than good. Then there are two sets of groups, the teacher with the students and the doctor with his patients, two authority figures that should show kindness to the people around them but instead turn them into monsters themselves. Next are the viewers, they've lost all relations with people instead turning to the tv for any sense of connection, they're lacking eyes, ears and mouths to relate with others, they've only got this fake replacement to be with. And finally are Six and Mono, six who only seeks her own safety, who's perfect world is one where she can finally be alone from all the horrors around her. And Mono, the boy with the great power and the fear of being alone, a fate to which he is condemned to at the end.
1:43:20 is was at this moment I realized that Luke has strongly different feelings on art than many people. I think the idea that art needs to communicate a message, while not wrong, is far from the whole picture. Art can also evoke emotions, which may be difficult to put into words or have a specific "message." Writers like Noah Caldwell Gervais lean more into the feelings of a story, and don't stress as much about plot details. While neither perspective is "correct," story-lite experiences may benefit more from analyzing how something like the dismembered bodies and still-alive limbs felt to go through. Some people lean more towards lore, plot, and messages, while others lean towards emotions. While I enjoy, say, the lore of Hollow Knight and the work people have put into unravelling the lore, what pulls me back is the atmosphere of the world. I think the new DOOM games strike a good balance. People who enjoy lore and plot have plenty, while the games also work to provide tons of atmosphere and adrenaline for players who prefer that side of the experience. Overall, this was a pretty good analysis, but I don't think a dlc follow-up would be necessary; spending writing time on a new series would probably be a better use of time.
Yeah that kinda reminded me of how my mom looks down on anyone being creative in any way that isn't her bc "Art with a capital A is having something to say and saying it. Otherwise it's not Art" and even though she is quite talented in her own right (particularly with paint and oil pastels), seeing her reactions to anything like cartoons, movies, games etc.. she will only accept the art style if it "Looks Good" which is super subjective anyway, but also just diminishes the message she claims she wants. Sometimes, it's ok to just express some random emotion or burst of creativity that doesn't really have anything deeper behind it, and trying to shoehorn in some deeper themes ends up diluting the entire project because now everything has to fit in line with something that wasn't originally part. And even if there isn't an intended theme, it's not as if you can't get something out of it that speaks to you on a personal level. Just my 2 cents
Exactly, like with the hands in the hospital the emotion they wanted to communicate through their art was just fear, a necessary part of a horror game and the narrative of people suffering different personal consequences of fear
I honestly think there was plenty of precise imagery in the second game. (CONSTANT reoccurring themes of dolls, artificial humans, children having their brains stolen and being *turned into dolls.* Adults being CONSUMED by televisions, where people and power use media to control the masses.) How I see it, If the first game was about consuming the underclass, the second is about controlling them. And if this game is a spiritual prequel, it is about how people in power exert control over the underprivileged in order to then consume them. You even mentioned the themes of social stealth and using masks to be safe in an unfriendly world. Mono recognized he had to hide himself in order to more easily survive, but when faced with the embodiment of the danger itself, Thin Man, he couldn’t take that easy route. Only by taking off his mask and resisting the powers that be, i.e not compromising his identity and giving into that brainwashing media, could he survive in any meaningful way. But then in the end, when left alone with nothing but that painful reality, the oppressed become the oppressor, doing the job of the people in power, further keeping those people in power without having to do anything but watch. It’s not as blatantly obvious (no literal Holocaust imagery) but there’s PLENTY there that I think you didn’t look into to, just writing it all off as nothing. And my interpretation could be wrong but, as you say, that’s the whole point of vague story telling, for all to have their own interpretation. Very fun video to watch, but I think you missed a lot in the second game because of your own preconceived expectations of writer incompetence.
Analyzing story is fun and effective for most media, but it's not the end-all, be-all to media analysis. This world is intentionally created to have dream logic, and that is a valid - if rare - way to construct a world and narrative. Surreal art is a valid form of art and shouldn't be made to fit other art boxes. Audiences should learn to appreciate surreal art on its level.
I mean, the video is basing its analysis on Lost :D If the only way that people could enjoy stories would be through realistic factual narratives, how come there are people who still follow fairytales, David Lynch movies, religious stories? I think somebody once said that story does not have to be realistic, it just needs to be believeble.
Your critique is fascinating because many of the points are actually the REASON the game appeals to its audience. It's definitely targeting a specific audience and won't be appreciated by everyone.
One theme that stuck out to me in LN 2 was the theme of isolation. I don't know if that was intentional though. It's just: -the Huntsman is isolated in the woods only surounded by stuffed bodys -the teacher is isolated in school, only surounded by artificial porceline children -the doctor is isolated in the hospital, only surounded by dolls -the pale city citicens are basically isolating themselfe inside there own head, only surounded by TV static -Six get's isolated in the transmition tower, only surounded by toys, and later ends up alone with only her shadow as company -And Mono and Thin Man are both isolated in the transmition tower, only surounded by pulsing flesh It also fits with the set design: Empty and abandoned rooms, streets, houses. Looming buildings, trees and furniture feeling like the walls are closing in, just how isolation can feel. And besides the artificial beeings and main enemys, you don't meet any living creatures. Especially not friendly ones. In LN 1 we had the Gnomes. But in LN 2 the only other living creature I can remeber meeting where the crows in the forest, and even they are somewhat antagonistic since they alert the Huntsman to you. It makes it feel like the entire world is against you. Just like how isolation can feel. (That is, unless you have the Gnome attic extra where you meet a friendly Gnome, but even that reflects isolation with one singular Gnome all by himselfe somewhere in nowhere) The later chapter of Pale City also has a theme of consumtion/obsession with the TV's and both the Thin Mans constant hunt for Mono, and Monos constant hunt for the Thin Man
I actually never picked that up before, myself (I've never heard of a hunter, presumably game hunter but in the LN world who the hell knows, who also happened to be a taxidermist) but WOOOW that's so fucked up. Ugh, that's just sick and wrong, and now I won't ever be able to watch the beginning of LN2 without wincing ever again.
They're traveling through the city because that's where the raft took them. They couldn't navigate the raft themselves, and they couldn't just starve on the beach.
But why even bother with the raft once the hunter was dead? Why not just live in the cabin? They didn't need to go anywhere else to be safe and just put themselves in danger by leaving. I like LN2 but it honestly relies too heavily on "because the plot demands it". At least in LN1 it was understood that six was running in fear of her life. The moment the hunter had been killed there was nothing left to run from so the developers literally had them sail on a raft looking for dangerous situations to put themselves in.
@@GemR38 monos goal in LN2 is to get to the signal tower and open the door. That’s shown. He probably knew the raft would lead to the city and six huts followed him and he had just rescued her
Mono did have the intent to rescue Six in the beginning of the game, the comic expliains it. Before the game came out, there were web comics that released
I mean... not every piece of art needs to have meaning, and even if there is a meaning, the artist doesn't have to make obvious, some art is made with the intention to get different people to have different interpretations, some is made only for the artist to understand, some is made for only a specific group to understand, some are simply an expression of a feeling or a thought, and even the artist doesn't truly grasp what the art is about.. I will say that stories intentionally being vague in order to get away with messy plot is a thing that happens and can be very annoying, I don't know if Little Nightmares 2 is like that or that you and I simply don't understand it, but I have definitely seen worse examples of that, just look at stuff like Hello Neighbor or the Five Nights at Freddies series...
Fucker! How dare you speak of the great FNAF series like this!? May you get a hangnail that takes 5 inches of skin with it when you pull it out. Putting aside my inner fanboy for a minute, I feel like I should disagree with the sentiment that FNAF is intentionally vague to get away with a messy plot but I can’t really come up with any good arguments that wouldn’t just be me making excuses for it. All I can really come up with is… It’s not as impossibly convoluted as people would have you think? I’ll get back to you when I have a valid response.
I thought the exact same thing. Sometimes, art is just messed up to get a reaction. Sometimes, it's just pretty because the creator thought it would be nice to create something pretty. Sometimes, blue curtains are just curtains that are blue.
“Ya know,sometimes a story is just a story,you try to read into ever little thing and find meaning in everything any says you’ll just drive yourself crazy”-mr.hippo
@@TheSpoegefugl English teachers are fuming how dare you not write three paragraphs about how the blue curtains are a representation of the main characters suppressed childhood trauma?
I agree, I make a lot of art just because I think it looks neat. However I'm a huge storyteller, and I love vague story plots since to me at least, a story feels a lot more meaningful if you figured it out yourself. Vague and scary storytelling is my bread and butter lmao
Not all art has to have meaning. The janitor is blind. There are two chefs. They are literally called the twin chefs. Where Six got her raincoat was explained in the mobile game. The bodies are taxidermied, not dummies. That’s the whole point of the hunter’s character, he hunts and taxidermies humans. You can even see he taxidermied himself. Still have an hour left
honestly hes going way too easy on 1 and way too hard on 2. it's okay to prefer one over the other but conveniently leaving out details and adding other ones makes a bad review.
@@mikau1585 the fact he called the first net trap out was a big yikes. The crow draws your attention to the shoes. You then see the trip rope. Which activates the trap. I just. Uh. Sigh. I'm still glad the played it and got to at least experience the game.
I agree with him, but I think he meant plot instead of meaning. The plot of ln2 is just so weird and all over the place when compared to ln1. It's an ok game it just feels like they were doing too much in too little time.
Honestly both these games are amazing, the second game has better atmosphere, visuals, and characters. While the first has a more complete story and unique environments
The essential pieces of it is the fact that it explains the Gnomes' existence, you get to see what the Lady looks like, and also how it reconnects to Six killing and eating the specific Gnome.
@@mymemessuck4756 I wouldn't say Luke isn't researching though. He implies he's definitely dug into fan theories and even looked up some of the stuff the creators have revealed in regards to the lore. The fact that he missed the cooks are twins and that Roger the janitor is blind was kind of laughable. You figure that out just by playing for the first time.
I always found it pleasantly surprising how these 2 games actually have ties to Japanese culture in some way. The first ofc had it with the restaurant section and the geisha lady, but in the second game it's now a critique of toxic cultures in Japan (work culture, suicide rates, media consumption etc.) I think as LN2 set-up Mono as this selfless child who even has this immense power, Six betraying him was what finally robbed him of his prudence. At the end, he grows up rather quickly into this cynical, cold man, although unlike the other residents of the Pale City (who are devoid of social life mindlessly obsessed with their "TVs" -- again relevant to Japan), he does have a motivation to go on: his newfound hatred for Six and his ploy of revenge. It's super haunting to me cause there really are people who become supremely successful and powerful because of their bitterness, tho in the end once they do get their revenge, they revert back to being empty.
It’s a type of yokai, or Japanese spirit/demon, for a detailed and accurate description you should just look them up, there are tons of places on the internet that talk about them extensibly. Linfamy is a great UA-camr that talks about Japanese yokai including rokurokubi, I def recommend his videos.
I disagree with you a lot but your vids are well made and I always enjoy hearing a different perspective. I don’t believe this game was a failure at all. Other comments have talked about not all things needing meaning and what not so I won’t rehash that.
I definitely agree with you. I and many others can pick a part so many things that he gets wrong about the story and characters, but it's well written and he's got a clear view on everything he says. I'm trying not to judge him too harshly, he's clearly a casual fan of the series but still very passionate about it for sure.
Dude you should have really read the promo comics for little nightmares 2!!! The reason mono went into the hunter cabin is because he knew six was there! He was present when the hunter captured six and whether out of empathy or guilt he didn't just wanna leave her to die
After a certain while in the beginning of little nightmares a button prompt tutorial will appear if they can't figure it out. Happened when my brother tried playing it.
in horror, one of its most effective tactics is not giving an explanation (about the "monster"), because we do fear something we just can't make sense of and predict (tho ofc it still needs to be tied together with the theme/s)
Such amazing games. Number 2 has the most incredible atmosphere and art direction. It's simply amazing. The only problem I found with them is how strict alot of the encounters are with their timing and movement expectations. Still amazing games.
2 was good, but I definitely didn't prefer it. The new mechanics of two characters was solid though. Blew through it a lot quicker and the lore got so muddy and messy. 1 is simply tighter. Also has an achievement to beat it in under 1 hour without dying. Such a satisfying achievement to conquer.
1:45:00 those are actually not the children's shoes, they are the guest's shoes. U can tell because 1: they're too big and 2: the children don't wear shoes The room is actually one of a few hints that giants eating you are as much victims as you are
As soon as the hunter was dead the two kids were safe. They could have just lived in the cabin. There was no reason to go to the city other than "because the plot demands it". Even with the whole "time loop theory", just returning to the cabin after the hunter had been killed would have broken the loop and the two could of lived in the safety of the now unoccupied cabin.
@@Judie-Nator He sure wasn't getting up after that shotgun and they could have shot him again if he wasn't dead just to finish the job. As for the no way back, nah I'm sorry but I just can't suspend my belief that after all the obstacles we see them go through that they couldn't have made their way back to the cabin if working together.
@@GemR38 Not to mention The thin man & the Signal tower were calling to him. Keep in mind this game is vauge and left up to interpretation. It's not really my kind of thing either. This is just what I interpreted it as
After watching the whole video, I'm very surprised that you missed the "message" of the individual parts of LN2 and the overarching theme. It seems during your playthrough, you found that there was no clear objective or purpose but I never got that impression. I feel that the developers were very clear with each segment (except perhaps the Hunter portion). From the beginning, it's clear that Mono has a goal and is going into the fray for a reason, we just don't know what the reason is. I disagree that horror aspects were added just for the sake of being horror aspects. Your biggest critique of the second game is that it was mystery for no apparent reason, but the reason is there, it's just more complex than in LN1. Still, I enjoyed the critique and it was fascinating to hear from someone who hasn't poured into the theories, game files, comics, and side games!
@@КинТацу Mono is connected to the Signal Tower in the Pale City because he eventually is revealed to be The Thin Man. So he was drawn that way and Six comes along because it's a time loop and that's what has already occurred and happened.
@@popsicIes There's literally a scene where you come across people killing themselves as they look to the TV tower. Attempting anything to escape the limitless numb they feel from watching TV.
@@showtheshow3397 or OR I think maybe the TV made them so numb they don't care to put themselves at suck a high risk just to keep feeding their addiction, even if it means, ultimately, death.
Little Nightmares 2 was trying to teach you to be careful, it doesn't want you to run in find the danger, fail and then go in knowing what's in there that's why I prefer the second games because you actually feel like you are in danger at all time, and yes mono was looking for the child in the basement if you read the comics you know that.
Holding the object was actually the second time the game tells you what to do- when you have to do your first run jump (as seen in your footage) it tells you what to hold to run
Personally, I like the 2nd game more, I can’t pinpoint why, I just do. I feel like I connect more with Mono on a personal level, but, anyways, I do want to point out a theorized goal or a goal I picked up from the game; it feels like Mono’s goal is to go to the Signal Tower because his powers draw him towards it. And every TV he encounters just makes him more curious and driving him to go towards there. Its like Mono doesn’t know what’s there, but his powers draw him there and he feels like he needs to find out what’s there. I don’t remember if that was a fan theory I saw or something I came up with, but that’s what I thought his goal was through out the game. And back onto why I feel like Mono just feels like a simplified younger version of me is somewhat in ties with the theme of the game. First off, I feel like the second game derives off of fears a child can have while growing up, especially a child who was bullied by their piers and/or emotional neglected by their parents. I would say Little Nightmares as a whole has a theming of childhood fears and how unfortunate children can view the world. And we see the world through the child we’re playing as. Like how there was theming of gluttony can be paralleled to real world greed and selfishness that children can experience while growing up, the TV’s/The Viewers can be a parallel to how some parents are consumed by media and neglect important things, such as children, and it can be a meta commentary of how more and more people are consumed by TV and media as a whole, and somewhat on how it can effect children who grew up with parents who neglected them for such reasons. I think the theming with the TV’s is clear and I think the goal of character is clear. With the Hunter, teacher and doctor isn’t quite as clear, but those are all things that children are often scared of and perhaps Mono is scared of them too and that’s why they’re highlighted in the game. Also the fact that Mono and Six kinda turn into Thin Man and The Lady by the end could be a commentary of itself, of kids seeing their parents and not wanting to turn out like them and sadly end up exactly like them in the end… aka becoming the very thing they feared. Which idk it just feels like it’s commentary on some common childhood trauma themes and how children can view the world around them as a dangerous place filled with things that want to hurt them. There are in universe explanations for those things also, but I felt like both games drew real life parallels, and the 2nd game just happened to have parallels that I related to more idk 🤷🏻♀️ I love both games along with the DLC’s, the mobile game and the comic, and I’m glad media like this out there to create a community that comes up with things together and also let’s each individual come to their own conclusions.
Just want to say that I played through ALMOST entirely the first game without knowing you could sprint (the only time was when you had to slide through the gap when the Geisha lady chases you. You had to sprint for that part to do the slide died there a lot before working it out). Let me tell you, playing through the game without sprinting is a whole experience! Some areas you have to bunny hop to get enough speed and you literally get past sections by millimetres! I think sprinting would have taken some of that tension away.
Little Nightmares and Little Nightmares II are great. Little Nightmares came out of nowhere for me and I still love this game. The world design is in great detail, and features environmental storytelling. The gameplay is simple but matches perfectly with the game.
You are right. But Little Nightmares 2 was a sequel to a game that was primarily praised for it's symbolism and self discovery and uniqueness. The sequel just falls flat when it comes to those aspects. Like the whole first level felt really cliché and ordinary. It bothers me more knowing that a concept art book exist that has ideas that are waay better than what we got in the final product... Hopefully they can go back to it's roots in the 3rd game whenever that happens lol...
@@Player-jh4ko i thought 2 was pretty good in that regard, actually. Where one was about gluttony and lust and the corruption of adulthood i feel the second was more about loneliness.
@@Player-jh4ko I believe that the ending to Little Nightmares 2 was lackluster, not just for the story, but for the audience. It could've done with an extra level, or a part 2 to the hunter's level. Hopefully the new studio comes back with a satisfying, terrifying conclusion.
I don’t think you fully understand the lore of the second game. Mono couldn’t turn back at the start, also there is a prequel to LNII called Very Little Nightmare which shows that Six has PTSD from an incident in that game and it explains more drawings. Also, at the end, Six saw Mono without the bag on his head for the first time. You should also read the comics for each game and also secrets which explain a lot more. All the gameplay critique is valid except the signal tower door puzzles because you can hear the music box through the right doors. There are arcs for each game, the first is hunger (the original name of the game) and the second is escapism (TV addiction). Finally, the DLC’s add so much more lore, I’d recommend covering those
I liked hearing your perspective playing them back to back! I agree the second game has less clear themes; it didn't bother me too much though I can see how it's disappointing for some. I thought Mono's goal was pretty clear once I saw the first hallway sequence, it seemed like he knew he was being drawn towards the signal tower in the city and even though he seemed to know it was a bad idea- he couldn't help but go anyway. I was more confused about why Six would follow him, but I suppose that's part of the point that her intentions are unclear.
I think Six went along with him since he helped her earlier. That's not me saying that she felt the need to return the favor, but maybe it was because she thought, "Oh, this is someone that can help me, at least for the time being."
Two hours of saying it doesn’t have to mean anything before attempting to apply deep meaningful guesses and then telling the devs they didn’t know what they were doing because he didn’t understand Honestly as I keep watching its really just that he made a random guess as to what he assumed the first game was about, then shamed the sequel for not fitting his impression, ignoring any attempt of actually “putting two and two together” and instead just saying “this game sucks because I couldn’t understand it”
After bingeing a bunch of your videos (they come in clutch during 12 hour shifts) I really think you just over analyze things way too much. I have seen some videos where you preemptively turn off the brain and just enjoy the game, but if you are trying to question the developers motives several times and it's souring your experience, I feel it would be better to just let the game do it's thing and enjoy it for what it is. Don't get me wrong, there are certainly a lot of fun things to analyze in this and other games, but I wasn't worried about why I was moving right when I played this. I just wanted to see what the world outside of the maw looked like. I can't say I was disappointed. It's a very fascinating world and visual. With that said, if this was the first game in the series, I might not be saying the same thing. Because I'm not yet invested in the world, so I would want some sort of long term goal.
I feel like theories upon why Six betrays Mono also depend on what the cannon is for Mono's hat throughout the game. If the different hats are JUST collectibles and fun customization and therefore not canon, it makes sense that Six wouldn't recognize Mono as the Thin Man (or vice versa) before catching him at the end, because his head/face the entire time has just been a paper bag. That being said, if we go by your assumption, I think it's more likely that Six catches Mono, because she is conflicted at first, rather than deliberate having a Lion King "Long live the King"-moment
This video is so confusing to me. I understand not really knowing what's going on in a story that is intentionally vauge but I'm confused on missing that the Janitor is blind? Or that the Chefs are brothers and the two bed are because they share a room or that the gnomes are called gnomes? Those aren't theories, it's just part of the game. The video opened saying that people would have to do a lot of research to know anything about this story, but wouldn't that include the names of the other characters besides Six and the Maw? There's clearly research done for other aspects of this video. It's so weird it almost seems like at least the first game was rushed through. I understand maybe not catching thar the chefs had masks on since you might have to wait around to see that, but some of the lore you discover just by playing the game and it's kinda confusing on how it was missed... I think it's fair to say that this game leaves a lot unanswered but some of these criticisms were answered just by playing the game. This game to me isn't from your viewpoint as the player. You are not Six, in this game. She has a motivation, knowledge, and past that we aren't aware of; we're almost just peeking into her life. I don't think not knowing what your supposed to do at rhe beginning is bad; Six knows and you just happen to be controlling her. You have to take it all at face value because it's just how the world works for her. Like I said, this is a confusing video. It feels like some of it was researched, but weirdly not anything important and the actual game play seems to be rushed through since major plot points that aren't that hidden are completely missed.
I was really surprised he didn't know Roger (yes, he has a nametag) was a janitor and called him the "jail guard". He's obviously researched developers' statements and fan theories, so finding out basics like the chefs are twins shouldn't have escaped him. XD
The Thin Man thing btw is a endless time loop i think, Thin Man was created because of the betrayal from six, he remembers her as being the reason he was trapped there and wants revenge but the only way out was to get his past self to open the doorway for him through the tv since he is after all using the same powers as Thin Man just to a way lower degree, he isn't as powerful yet to do the stuff we see when he is older. you can tell its personal as well because he takes six but not you when your hiding under the bed. He saw her running to you so he clearly knows your in the room as well plus where else could you have gone? Thin man just wanted revenge for what six did but since she gets saved the endless cycle of ending up in that chair continues. That's my theory anyway, Haha.
I don't think it a time loop, more like a distortion of time. Also the thin man does target Mono over six, seeing as when he dies capture her he lets her live.
Mono actually did come to the Hunter's house to save Six. If you download the Little Nightmares comics app and checo them out, one comic shows Six encounterin Mono before being captured by the Hunter. And the Hunter's profile confirms he's really into Taxidermy. Those are stuffed bodies. On the subject of the doctor and the mannequin people, those mannequins are his patients, who were ashamed of their appearance and came to him for help. He replaced their body parts one by one until they became that.
both Little Nightmares are some of my favourite games I’ve ever played. I think enjoy the second game slightly more then the first only because of how heartwarming the friendship between Mono and Six was.
I'm sure that this has already been said, but my take on the ending to LN 2 is like this When Six was taken by Thin Man, she realized while spending time around him that he was Mono, and she feels betrayed in a sense, so one of the reasons that she's so obsessed with the music box at the end is that it reminds her of before she met Mono when she was listening to a music box at the beginning. When Mono finds and pulls her back out of that, she's reminded of what he turns into and, despite him being the only friend that we know of that she's had in this world, lets him fall to try and avoid him becoming Thin Man
Congrats on the new addition to the family!! Please take all the time in the world to get back into the swing of things, best of luck on your future projects!
This game series turned out to be such a pleasant surprise for me. I put off playing it for years. I bought the first one about 2 years ago and it just sat in my Steam game library collecting digital dust. I wound up playing it about 3 months ago and I liked it so much I finished the entire game in one sitting and immediately bought the sequel (prequel) and read all the digital comics and additional media content before I played the second game.
The mirror bit is easy to put 2 and 2 together! Why is that container sat in the middle of the room! There's a fragile mirror, maybe the container is for throwing it at the mirror. Once u know game mechanics, the basic one's, u realise these sorts of mechanics are in many games and all follow the same sort of rules.
the doors puzzle is so simple, just have to follow the music box, approach each door and listen, if the sound comes through then you’re one step closer to Six
I'm a Little Nightmares speedrunner, i know these games inside and out, so some of the things you pointed that new players may find issue with was really interesting to see. You also offered interpretations of certain scenes that I've never seen before, good video :)
I think it's clear later on that mono wanted to get to the signal tower. He had to push through buildings and any chance to go through one he took since most buildings were closed and were basically walls, so when he saw an open window he climbed through to try and get further through the city
One thing I wish some games and films would stop putting in their trailers is the aftermath of the plot twist. If they'd kept Six being the girl in LN 2 a secret until its' release, the moment would've been all the more memorable.
I appreciate how this review was almost like a walk-through. I get how they’re shorter games so it makes sense to talk about more of it but sometimes when I watch your reviews for larger games I feel like you skim over really cool moments so I like the summary for this video. That said, I think the second game makes sense even though you don’t know what you’re trying to do. It’s a horror game and I don’t know many things more scary than not having a purpose. To me these games are like the horror version of a Miyazaki movie. It’s soft world building in the sense that it invokes more feeling from not understanding how the world works than it would if you did know all the answers. I think it’s really cool how they design their game
There's two beds because there's two chefs. There's literally two of them in the chase scene. And the portrait of them in the bedroom is made of two halves.
It’s actually like really funny watching these videos because he talks about places where he gets stuck like it’s partly the game’s fault and maybe it is but I think it’s just a mind difference. Personally I got stuck at the part where I have to cut the guys arms off and I probably just ran around trying to avoid his arms for 45 minutes or so before I looked it up on UA-cam saw someone grab the cage and quickly shut off the video realizing “oh, I’m just dumb”. But with the bathroom mirror I literally stopped thought about it for a second said “I wonder if I can break that mirror” so I did and it maybe took me 3 minutes to figure it out. So sometimes Luke I think it’s just a difference in thought process.
Ps. On the second game you say that it’s all just trial and error but a lot of the second game I could guess what was going to happen before I did it. Like with the sea of leaves I knew that they were a bad omen so I stopped went back found the shoe and threw it at the leaves to see if I was right and I was. Difference in thinking.
I feel like something a lot of people don’t understand is that Little nightmares isn’t meant to be taken at face value. It’s a metaphor for childhood trauma. The reveal that monk becomes thin man coukd indicated timeloops and dimensions, but it’s much more likely that it’s meant to portray that quote “the abused becomes the abuser”
Lol I nearly pissed myself when you first said that LOST is a pretty straight forward show. I swear that my brain worked harder than it ever has in school after each of those episodes. 3 answers 15 more questions.
This is the last game I thought I would see a critique from Luke, for sure as always it will be an outstanding critique..unfortunately, Im playing the game right now I will watch it when I'll done.
1:25:10 I think there's a explanation for the porcelain children, and it has to do with a theme throughout the second game. And that is creating life as a means of comfort. All of the monsters you encounter in the game, with the possible exception of the pale man at the end, are beings who have created (or attempted) to create life of some kind to fill a hole in their own lives, possibly to do with the TVs completely destroying society. The Hunter created a surrogate family through his taxidermy, the Teacher seemingly created the students out of dolls so that she could continue teaching, and the doctor gave life to the mannequins so he could continue to have patients. How they've created this life is vague, through I believe it has something to do with the signal tower (all of the tvs on the hunters island are broken, and he's the only one whose creations are lifeless) but there's a throughline of the monsters in this game creating life to give their own lives more meaning.
In regards to six dropping mono. She absorbs his power to travel through the screen. Mono is the only one who can travel through the screens so six absorbs his power just like she did to the lady in the first game. It's why she waited because she couldn't leave without hum but afyer absorbing his power she didn't need him anymore. You see the same particle effects of the absorption and every thing.
I feel like possibly, six never really got to see mono's face. And we don't know how long six was actually in the same place as thinman. Perhaps, since thinman seems capable of affecting reality and time, he held six captive for a very long time. Enough to distort and and her into a monster with her only comfort being that music box. Mono comes in, destroys her comfort and sets her free. But when she catches mono, she looks into his face and realizes that he looks similar to thinman. Feeling shocked, and angered she immediately let's go of mono. Dooming them for the cycle to repeat itself.
The problem is that name on the title. Nightmares. If you do know what a nightmare is, you'll realize all of that videogame content make sense because a Nightmare doesn't make any sense at all. They're being very realistic on this aspect. Another thing to imagine is how a kid's nightmare could be even inmmersively materialized. So i feel this game doesn't try to tell a story that makes any sense in some parts of it.
I feel like it does though, the first game generally does give context clues and a overall idea of what the in universe story is. The second game is kinda just all over the place for the most part.
I liked the second game a lot, but God the mannequin section was ridiculously difficult to do on keyboard & mouse, trying to move Mono while directing the flashlight. It was so bad for me that I started thinking that I was glitching or something. I had to plug in a controller and it got much easier.
There are actually comics that point out to many things you said, like a Little Nightmares 2 comic where Mono sees Six get captured in the forest. Also yes please play through the DLCs, they're great and have some major story reveals.
Check out tiny little nightmares for mobile...it's surprisingly good translation of the formula on mobile. I really like the environmental story telling of the series. The first dlc was just as impacting as the main game.
I think you missed the whole time-loop theme. For example the hunter has a hole on it's face right from the beginning, a hole that is caused by you as mono later shooting him. The same time paradox is expressed with all the other bosses as well. Thinman want's to terminate this loop, since he is the only one knowing about the loop in the first place.
Man I just started watching your videos and they are everything I've wanted out of a review. Seriously kudos for your efforts. I mean who does 2 or 3 hour reviews for a single game?!! Amazing
Actually, the game DOES tell you the controls if it sees that you're struggling. It just takes a while because at first, it assumes you'll figure it out
My theory for the 2nd game is that societal systems (IE the school, television, etc) makes people into dummies or puppets…or maybe we are the monsters. And then we eventually just fade from existence. Maybe I’m overthinking it…I love surreal books and art so this sort of thing is fascinating to me
Watching 1:40:37 in and just realizing that while the achievement actually says, "X Best Friends", X is from X-Ray, of course, but also......remember how Six lets Mono fall into the pit at the end of the game? Despite Mono hoping and wishing for Six to pull him up with her? Thereby......betraying him? Making them EX-Best Friends by the end of the game leading into Little Nightmares 1? Tarsier Studios literally foreshadowed the ending of their prequel game and hid the hint in the achievements. Once I noticed that, I was a bit impressed. How many games leave foreshadowing hints like that in their Achievement section? That's pretty neat!
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So a couple thin mostly for LNM2
Thin Man leaves a ghostly piece of Six behind, simmilar to the other children ghosts you encounter. This probably means Thin Man actually appears like this to many of the denizens of this world to vanish them away to be added to Meat Tower. No idea why the clothes stay behind, but luckily Six's raincoat is too stylish to fall off.
The taxidermy: Those dummies in Hunter's lodge are probably human taxidermy. Hunter is seen skinning and leatherworking in the shed, and presumably skinned and stuffed the corpses to preserve them.
The book pillars in the Teacher's place: Im suspecting that with the whole city and possibly more falling apart on a biblical level, itd make sense for the Teacher to possibly snatch up or send her students to scavenge books to preserve. Like you said, height doesnt play much of a factor to her and even she can run out of shelf space if she's able to, say, raid a couple of libraries. With the only 'citizens' being the ones literally wasting away staring at TVs or the Tower itself. I will say her having a huge library makes more sense than the BLIND JANITOR from the first game but -shrug-
'You aren't escaping the city. You came to the city': Technically no. We floated here on half a door. I doubt mouse-sized malnourished children can alter that route much.
Themes:
While not super super consistent, id argue a running theme in the second game is a play on lacking personal control\ overbearing outside control.
Granted your never truly in control until your Sinister Six with Darth Nihilus powers, but hear me out.
Six was captured by The Hunter at the end of her mobile game, i believe. And Mono finds her at least a month later. Six being imprisoned until Mono could save her. Then you are more or less made to shoot him down, as beyond that shed was the shore, with no way to escape before Hunter could round the bend and gun you down.
Then. You drift, weak and on rotten door wood, over an unknown period until you happen to land in the Pale City. Unless the idea is to just hop back on the door and keep floating forever, they DO need to get over the City as one massive obstacle they might not fully know the details of.
You reach Teacher. And you notice two kinds of lack of control. The Students are clearly able to think. They capture Six, but dont kill. More than likely they also rig up all these traps by working together. You see Teacher is more than willing to punish them if caught, which means this phenominon isnt soely in motion because Mono and Six are there.
In the Classroom encounter, you see the first half of no control. These chaotic and malicious kids are still as statues. They dont even acknowledge you unless Teacher does, as they're fearful of her wrath. She's likely the reason some of the busted up students got a chunk of their head cracked in. That ruler she slams violently on a troublemakers desk could easily aim a little more and strike one.
The second part of this lack of control is when Teacher is absent and the Students are left to roam free. They are in a state best described as 'Frothing-at-the-mouth Feral' with no regard for themselves or their surroundings. They tear eachother apart and dont seem to notice or care about the situation they're in, even though they could presumably just swarm the Teacher.
Hell, even the pace of Teacher's encounters are set by her and not you. You move when she's moving. You stop when she stops. And when you interrupt this flow for the final escape, even vents, which have always been a fairly safe segue between areas, is made into a rush for survival as she does what only the Janitor sorta did and simply bypasses the smaller space using her weird ass neck.
Next is the Hospital: This one more affects the patients themselves more than Monk, Six, or Doctor.
The Patients when not entierly limbless or otherwise physically restrained, have no control when exposed to light, nor do they seem wholly in control of their actions. Hell most of them lack an actual head, yet have the sensory awareness to hone in and grab you. Their hands come alive of their own accord, with no clue what is now controlling them, as Doc just seems content jamming simple prosthetics into torsos and givinf them bed rest.
You take an already dying patient off life support, though its not like this was a super serious even death does not save you. You cant even control how you finally die, as your either ressurected as an abomination, a gnome, or simply added to the Flesh hivemind in the Tower.
You strait up have a "running in slow motion down a long hall" nightmare as you get closer and closer to Thin Man's door. This is actually a common dream alongside "falling" and "being chased" nightmares as signs the individual feels trapped, helpless, or an otherwise high sense of foreboding and stress by a percieved lack of control over one's situation.
The Citizens, are all warped and dying as they stare at The Tower and the various TVs. And even Mono psychically drawn to this Signal aswell. Unable to resist running down that hall and opening the door. Thwy will walk off buildings without awareness. They stand on roofs until they simply collapse. You couldnt convince me these things were even sapient, let alone in control as they scream the Tower broadcast directly from their faces to kill you.
Six loses control as Thin man (likely still a BIT sore about the whole.... Infinite time paradox of torture thing) takes her and warps her into a helpless (mostly) monster cowering in her room that requires outside help to be free of.
And finally. You have no control as Six looks down at you, realizes leaving you behind will likely satiate The Tower enough to escape, and drops you into the flesh pits below, no way to ever escape that cell.
...
...
...
Next: minor stuff.
The traps: I hate to say it but you might have just not been paying attention to all the tripwires and stakes sticking out of the leaves. Most people seem to see them a mile away, from what ive seen.
I will say its slightly unfair to excpect explicitly surreal if vaguely grounded world to hold the kind of burden youd excpect from the truly grounded world. you fight torsos with what ammount to metal coat hangers sticking out of the neck stump that can still chase you down with speed and accuracy . Im thinking were a bit more removed from reality than we think.
bro it’s SERIOUSLY not SERIOSLY
Maybe a critique of Inside?
Hey bro, regarding the long neck-ed hoe, I distinctly remember the concept of a Japanese Yokai, and it's basically a chick whose neck stretches out and hunts people down while she sleeps...first thing I thought of when I saw the neck monster
(I'll look it up and edit with the name 😘)
Edit: Rokurokubi 😀🤙
100% a reference to that creature, though an unusual one considering the general lack of Japanese influence otherwise...ah well, there you go, bro 😂
Dude you should have really read the promo comics for little nightmares 2!!! The reason mono went into the hunter cabin is because he knew six was there! He was present when the hunter captured six and whether out of empathy or guilt he didn't just wanna leave her to die
The chef don't need two beds because he's so big, one is for him and one is for his twin brother who you see sometimes like at the end. They look pretty similar but have different faces
😂 and its a 2hr + video essay. You have to really observe , since there'd so much to talk about
"This dude is so big he had to use 2 beds"
2 dudes, named "The twins", level even had pictures of them hanging on the walls
He kind of just stumbled past the fact that they are twin cooks. He kind of just started talking about the fact there was more than one. XD
Was hoping to hear the twist "and then you realize there are TWO"
To be fair, there actually ARE button prompts in that opening Little Nightmares section, but they only pop up if you haven't done anything for a while. The fact that your wife didn't see it means she really didn't wait long before giving up.😅
The achievement for holding hands in the X-ray machine is actually X Best Friends, which could be just a play on words because of the machine, OR it could be cleverly alluding to what happens later in the game :)
Thank you Sully from Uncharted for this Little Nightmares fun fact
Or Both
I loved that achievement and I was actually dumbfounded that 6 betrayed me. I don’t understand 6 sometimes.
Little side note that the 3 toys you can put behind the xray machine are a bear a bunny and a duck, a very nice subtle nod to fnaf
Oh please, that's like saying salt water is made of water and salt just because the words are in there. Salt water is it's own type of water just like the letter "X" is just a letter. We can't keep overthinking these things. Just enjoy the game as it is and stay as oblivious to everything as I am darn it.
Mono had never had the bag off of his head until Six had already been captured. She’d never seen his face before. The way she looks for a few moments and the jerks her hand back very suddenly indicates surprise or fear to me. Six has very strong survival instincts and it’s definitely possible she had a knee-jerk reaction when seeing Mono’s face for the first time. That’s my opinion, anyhow.
She realized the Mono and the thin man are the same person cuz she saw the thin man face when he captured her
@@midmike187 Yes, that's what I was explaining.
@@midmike187 I don't believe this. There's no features that Mono and the Thin Man have in common, visually.
@@midmike187In her mind, it wouldn't make sense because how could have they been in 2 places at once? (I mean when she was captured)
@@mentallyderangeddoggirl The eyes are the same. After Mono interacts with Thin Man, both have fully black eyes that almost look like TV signal. Also the same powers.
There was no difference between the light vs dark shadows in the library area with the janitor. He's blind. Its his hearing that's really good and you were just running into everything that made noise lol
I feel as if the main theme from the second game was much more personal, specifically the connections people make with each other. If we look at the characters first we have the hunter, a loner dedicated entirely to his job, and jet the stuffed people might show in the end his isolation is doing him more harm than good. Then there are two sets of groups, the teacher with the students and the doctor with his patients, two authority figures that should show kindness to the people around them but instead turn them into monsters themselves.
Next are the viewers, they've lost all relations with people instead turning to the tv for any sense of connection, they're lacking eyes, ears and mouths to relate with others, they've only got this fake replacement to be with.
And finally are Six and Mono, six who only seeks her own safety, who's perfect world is one where she can finally be alone from all the horrors around her. And Mono, the boy with the great power and the fear of being alone, a fate to which he is condemned to at the end.
Yes. Well said Well said.
the first game stuck with me more and left me with more to think about, personally.
1:43:20 is was at this moment I realized that Luke has strongly different feelings on art than many people. I think the idea that art needs to communicate a message, while not wrong, is far from the whole picture. Art can also evoke emotions, which may be difficult to put into words or have a specific "message." Writers like Noah Caldwell Gervais lean more into the feelings of a story, and don't stress as much about plot details. While neither perspective is "correct," story-lite experiences may benefit more from analyzing how something like the dismembered bodies and still-alive limbs felt to go through.
Some people lean more towards lore, plot, and messages, while others lean towards emotions. While I enjoy, say, the lore of Hollow Knight and the work people have put into unravelling the lore, what pulls me back is the atmosphere of the world. I think the new DOOM games strike a good balance. People who enjoy lore and plot have plenty, while the games also work to provide tons of atmosphere and adrenaline for players who prefer that side of the experience.
Overall, this was a pretty good analysis, but I don't think a dlc follow-up would be necessary; spending writing time on a new series would probably be a better use of time.
Yeah that kinda reminded me of how my mom looks down on anyone being creative in any way that isn't her bc "Art with a capital A is having something to say and saying it. Otherwise it's not Art" and even though she is quite talented in her own right (particularly with paint and oil pastels), seeing her reactions to anything like cartoons, movies, games etc.. she will only accept the art style if it "Looks Good" which is super subjective anyway, but also just diminishes the message she claims she wants. Sometimes, it's ok to just express some random emotion or burst of creativity that doesn't really have anything deeper behind it, and trying to shoehorn in some deeper themes ends up diluting the entire project because now everything has to fit in line with something that wasn't originally part. And even if there isn't an intended theme, it's not as if you can't get something out of it that speaks to you on a personal level. Just my 2 cents
Exactly, like with the hands in the hospital the emotion they wanted to communicate through their art was just fear, a necessary part of a horror game and the narrative of people suffering different personal consequences of fear
I honestly think there was plenty of precise imagery in the second game. (CONSTANT reoccurring themes of dolls, artificial humans, children having their brains stolen and being *turned into dolls.* Adults being CONSUMED by televisions, where people and power use media to control the masses.) How I see it, If the first game was about consuming the underclass, the second is about controlling them. And if this game is a spiritual prequel, it is about how people in power exert control over the underprivileged in order to then consume them.
You even mentioned the themes of social stealth and using masks to be safe in an unfriendly world. Mono recognized he had to hide himself in order to more easily survive, but when faced with the embodiment of the danger itself, Thin Man, he couldn’t take that easy route. Only by taking off his mask and resisting the powers that be, i.e not compromising his identity and giving into that brainwashing media, could he survive in any meaningful way. But then in the end, when left alone with nothing but that painful reality, the oppressed become the oppressor, doing the job of the people in power, further keeping those people in power without having to do anything but watch.
It’s not as blatantly obvious (no literal Holocaust imagery) but there’s PLENTY there that I think you didn’t look into to, just writing it all off as nothing. And my interpretation could be wrong but, as you say, that’s the whole point of vague story telling, for all to have their own interpretation.
Very fun video to watch, but I think you missed a lot in the second game because of your own preconceived expectations of writer incompetence.
I like how Six and Mono have distinctive personalities without even speaking a word (except for “Hey”)
Analyzing story is fun and effective for most media, but it's not the end-all, be-all to media analysis. This world is intentionally created to have dream logic, and that is a valid - if rare - way to construct a world and narrative. Surreal art is a valid form of art and shouldn't be made to fit other art boxes. Audiences should learn to appreciate surreal art on its level.
I agree. This reminds me of Steven King’s The Mist.
I mean, the video is basing its analysis on Lost :D If the only way that people could enjoy stories would be through realistic factual narratives, how come there are people who still follow fairytales, David Lynch movies, religious stories? I think somebody once said that story does not have to be realistic, it just needs to be believeble.
@@plumppomelo and pretty much every Ghibli movie
Personally I find surrealism to be really interesting because you can get such a varied experience depending on your perception
@@_inSight__ the first game reminds me of spirited away, but if it was mixed with Coraline. Lol
Your critique is fascinating because many of the points are actually the REASON the game appeals to its audience. It's definitely targeting a specific audience and won't be appreciated by everyone.
One theme that stuck out to me in LN 2 was the theme of isolation.
I don't know if that was intentional though.
It's just:
-the Huntsman is isolated in the woods only surounded by stuffed bodys
-the teacher is isolated in school, only surounded by artificial porceline children
-the doctor is isolated in the hospital, only surounded by dolls
-the pale city citicens are basically isolating themselfe inside there own head, only surounded by TV static
-Six get's isolated in the transmition tower, only surounded by toys, and later ends up alone with only her shadow as company
-And Mono and Thin Man are both isolated in the transmition tower, only surounded by pulsing flesh
It also fits with the set design: Empty and abandoned rooms, streets, houses. Looming buildings, trees and furniture feeling like the walls are closing in, just how isolation can feel. And besides the artificial beeings and main enemys, you don't meet any living creatures. Especially not friendly ones. In LN 1 we had the Gnomes. But in LN 2 the only other living creature I can remeber meeting where the crows in the forest, and even they are somewhat antagonistic since they alert the Huntsman to you. It makes it feel like the entire world is against you. Just like how isolation can feel. (That is, unless you have the Gnome attic extra where you meet a friendly Gnome, but even that reflects isolation with one singular Gnome all by himselfe somewhere in nowhere)
The later chapter of Pale City also has a theme of consumtion/obsession with the TV's and both the Thin Mans constant hunt for Mono, and Monos constant hunt for the Thin Man
Can’t believe you didn’t pick up on the humans being stuffed because the Hunter is a taxidermist.
Among many things. Prison guard googly arms..
He did say that was a possibility
1:12:26
@@Ji99i3 It's not hard to find out he's a janitor taking care and managing the kids. He even has a name time that says his name is Roger. ^_^
I actually never picked that up before, myself (I've never heard of a hunter, presumably game hunter but in the LN world who the hell knows, who also happened to be a taxidermist) but WOOOW that's so fucked up. Ugh, that's just sick and wrong, and now I won't ever be able to watch the beginning of LN2 without wincing ever again.
They're traveling through the city because that's where the raft took them. They couldn't navigate the raft themselves, and they couldn't just starve on the beach.
I think the point he’s trying to make is the fact they’re passing through these VERY dangerous areas instead of just… walking around them
How could such tiny people hope to get around such a huge city, we literally don't know where its borders are which could be off for miles and miles
But why even bother with the raft once the hunter was dead? Why not just live in the cabin? They didn't need to go anywhere else to be safe and just put themselves in danger by leaving.
I like LN2 but it honestly relies too heavily on "because the plot demands it". At least in LN1 it was understood that six was running in fear of her life. The moment the hunter had been killed there was nothing left to run from so the developers literally had them sail on a raft looking for dangerous situations to put themselves in.
@@GemR38 monos goal in LN2 is to get to the signal tower and open the door. That’s shown. He probably knew the raft would lead to the city and six huts followed him and he had just rescued her
@@JackEGee-il9mzIf you try to do that in game, you'd find out that there are giant chasms everyone. They coild only go through those dangous places.
Mono did have the intent to rescue Six in the beginning of the game, the comic expliains it. Before the game came out, there were web comics that released
That’s still a flawed way of telling a story. To need something outside of the game to give you motivation in what you’re doing is unfortunate
@@JackEGee-il9mz but now that you know you can’t just avoid it
I mean... not every piece of art needs to have meaning, and even if there is a meaning, the artist doesn't have to make obvious, some art is made with the intention to get different people to have different interpretations, some is made only for the artist to understand, some is made for only a specific group to understand, some are simply an expression of a feeling or a thought, and even the artist doesn't truly grasp what the art is about..
I will say that stories intentionally being vague in order to get away with messy plot is a thing that happens and can be very annoying, I don't know if Little Nightmares 2 is like that or that you and I simply don't understand it, but I have definitely seen worse examples of that, just look at stuff like Hello Neighbor or the Five Nights at Freddies series...
Fucker! How dare you speak of the great FNAF series like this!? May you get a hangnail that takes 5 inches of skin with it when you pull it out.
Putting aside my inner fanboy for a minute, I feel like I should disagree with the sentiment that FNAF is intentionally vague to get away with a messy plot but I can’t really come up with any good arguments that wouldn’t just be me making excuses for it. All I can really come up with is… It’s not as impossibly convoluted as people would have you think? I’ll get back to you when I have a valid response.
I thought the exact same thing. Sometimes, art is just messed up to get a reaction. Sometimes, it's just pretty because the creator thought it would be nice to create something pretty.
Sometimes, blue curtains are just curtains that are blue.
“Ya know,sometimes a story is just a story,you try to read into ever little thing and find meaning in everything any says you’ll just drive yourself crazy”-mr.hippo
@@TheSpoegefugl English teachers are fuming
how dare you not write three paragraphs about how the blue curtains are a representation of the main characters suppressed childhood trauma?
I agree, I make a lot of art just because I think it looks neat. However I'm a huge storyteller, and I love vague story plots since to me at least, a story feels a lot more meaningful if you figured it out yourself. Vague and scary storytelling is my bread and butter lmao
Not all art has to have meaning.
The janitor is blind.
There are two chefs. They are literally called the twin chefs.
Where Six got her raincoat was explained in the mobile game.
The bodies are taxidermied, not dummies. That’s the whole point of the hunter’s character, he hunts and taxidermies humans. You can even see he taxidermied himself.
Still have an hour left
I feel his critque of number 2 is uhh super inaccurate. But hey, he experienced it and I'm happy he played it.
@@Juwce_86 Agreed
honestly hes going way too easy on 1 and way too hard on 2. it's okay to prefer one over the other but conveniently leaving out details and adding other ones makes a bad review.
@@mikau1585 the fact he called the first net trap out was a big yikes. The crow draws your attention to the shoes. You then see the trip rope. Which activates the trap. I just. Uh. Sigh. I'm still glad the played it and got to at least experience the game.
I agree with him, but I think he meant plot instead of meaning. The plot of ln2 is just so weird and all over the place when compared to ln1. It's an ok game it just feels like they were doing too much in too little time.
Honestly both these games are amazing, the second game has better atmosphere, visuals, and characters. While the first has a more complete story and unique environments
Both games are still awesome but personally I found the atmosphere and look of little nightmares 2 to be more creepy
The second bed in the chefs room was for the second chef lmao, that’s like a whole cool reveal to find out that there’s a second chef to deal with
I’d love to see the DLC analysis, for whatever that’s worth.
Same!
The essential pieces of it is the fact that it explains the Gnomes' existence, you get to see what the Lady looks like, and also how it reconnects to Six killing and eating the specific Gnome.
Actually the first long armed guy is blind and there are two cooks in the kitchen
And the dummies are taxidermied people
Reviewers are never as smart as people playing the game because they are playing for the sake of the impression, not the game itself
Wait, a guy who is literally analyzing the entire franchise missed THOSE VERY OBVIOUS POINTS? Did he even play the damn games?
@@mymemessuck4756 I wouldn't say Luke isn't researching though. He implies he's definitely dug into fan theories and even looked up some of the stuff the creators have revealed in regards to the lore. The fact that he missed the cooks are twins and that Roger the janitor is blind was kind of laughable. You figure that out just by playing for the first time.
I always found it pleasantly surprising how these 2 games actually have ties to Japanese culture in some way. The first ofc had it with the restaurant section and the geisha lady, but in the second game it's now a critique of toxic cultures in Japan (work culture, suicide rates, media consumption etc.)
I think as LN2 set-up Mono as this selfless child who even has this immense power, Six betraying him was what finally robbed him of his prudence. At the end, he grows up rather quickly into this cynical, cold man, although unlike the other residents of the Pale City (who are devoid of social life mindlessly obsessed with their "TVs" -- again relevant to Japan), he does have a motivation to go on: his newfound hatred for Six and his ploy of revenge.
It's super haunting to me cause there really are people who become supremely successful and powerful because of their bitterness, tho in the end once they do get their revenge, they revert back to being empty.
And the female teacher’s long neck is a nod to Japan’s rokurokubi.
@@kianaelizabeth2467 what is rokurokubi?
It’s a type of yokai, or Japanese spirit/demon, for a detailed and accurate description you should just look them up, there are tons of places on the internet that talk about them extensibly. Linfamy is a great UA-camr that talks about Japanese yokai including rokurokubi, I def recommend his videos.
I disagree with you a lot but your vids are well made and I always enjoy hearing a different perspective. I don’t believe this game was a failure at all. Other comments have talked about not all things needing meaning and what not so I won’t rehash that.
I definitely agree with you. I and many others can pick a part so many things that he gets wrong about the story and characters, but it's well written and he's got a clear view on everything he says. I'm trying not to judge him too harshly, he's clearly a casual fan of the series but still very passionate about it for sure.
Dude you should have really read the promo comics for little nightmares 2!!! The reason mono went into the hunter cabin is because he knew six was there! He was present when the hunter captured six and whether out of empathy or guilt he didn't just wanna leave her to die
After a certain while in the beginning of little nightmares a button prompt tutorial will appear if they can't figure it out. Happened when my brother tried playing it.
in horror, one of its most effective tactics is not giving an explanation (about the "monster"), because we do fear something we just can't make sense of and predict (tho ofc it still needs to be tied together with the theme/s)
Drinking game… take a shot every time Luke says “put two and two together”
I did. Had to stop around 50 minutes to send my roomie for more
And "push into".
Such amazing games. Number 2 has the most incredible atmosphere and art direction. It's simply amazing. The only problem I found with them is how strict alot of the encounters are with their timing and movement expectations. Still amazing games.
2 was good, but I definitely didn't prefer it. The new mechanics of two characters was solid though. Blew through it a lot quicker and the lore got so muddy and messy. 1 is simply tighter. Also has an achievement to beat it in under 1 hour without dying. Such a satisfying achievement to conquer.
1:45:00 those are actually not the children's shoes, they are the guest's shoes. U can tell because 1: they're too big and 2: the children don't wear shoes
The room is actually one of a few hints that giants eating you are as much victims as you are
I personally think that Mono was trying to escape the forest and find someplace safe. He had to go through the city because he couldn't go around it.
As soon as the hunter was dead the two kids were safe. They could have just lived in the cabin. There was no reason to go to the city other than "because the plot demands it".
Even with the whole "time loop theory", just returning to the cabin after the hunter had been killed would have broken the loop and the two could of lived in the safety of the now unoccupied cabin.
@@GemR38 Did they really kill the Hunter? We don't truly know. not to mention to way back was blocked off
@@Judie-Nator He sure wasn't getting up after that shotgun and they could have shot him again if he wasn't dead just to finish the job.
As for the no way back, nah I'm sorry but I just can't suspend my belief that after all the obstacles we see them go through that they couldn't have made their way back to the cabin if working together.
@@GemR38 Not to mention The thin man & the Signal tower were calling to him. Keep in mind this game is vauge and left up to interpretation. It's not really my kind of thing either. This is just what I interpreted it as
After watching the whole video, I'm very surprised that you missed the "message" of the individual parts of LN2 and the overarching theme. It seems during your playthrough, you found that there was no clear objective or purpose but I never got that impression. I feel that the developers were very clear with each segment (except perhaps the Hunter portion). From the beginning, it's clear that Mono has a goal and is going into the fray for a reason, we just don't know what the reason is. I disagree that horror aspects were added just for the sake of being horror aspects. Your biggest critique of the second game is that it was mystery for no apparent reason, but the reason is there, it's just more complex than in LN1. Still, I enjoyed the critique and it was fascinating to hear from someone who hasn't poured into the theories, game files, comics, and side games!
Whats the reason tho?? I mean at first he saves Six, but then, where she they going?
@@КинТацу Mono is connected to the Signal Tower in the Pale City because he eventually is revealed to be The Thin Man. So he was drawn that way and Six comes along because it's a time loop and that's what has already occurred and happened.
Luke: theres literally no message
The game: Tv’s literally killing everyome
He just doesn't get it
Plus iirc devs literally said that this game's core theme is *escapism.*
@@popsicIes There's literally a scene where you come across people killing themselves as they look to the TV tower. Attempting anything to escape the limitless numb they feel from watching TV.
@@showtheshow3397 ...the majority of the whole pale city segment is Mono manipulating the TVs in order to get past the viewers...
@@showtheshow3397 or OR I think maybe the TV made them so numb they don't care to put themselves at suck a high risk just to keep feeding their addiction, even if it means, ultimately, death.
The bodies in two are real bodies. Has he never heard of taxidermy?
Apparently he hasn’t
@@crypt5129 weird considering he plays and reviews tons of media
Little Nightmares 2 was trying to teach you to be careful, it doesn't want you to run in find the danger, fail and then go in knowing what's in there that's why I prefer the second games because you actually feel like you are in danger at all time, and yes mono was looking for the child in the basement if you read the comics you know that.
Plus their motivation is to shut down the signal tower because of what it was broadcasting on the TV's was deforming people and killing them
Holding the object was actually the second time the game tells you what to do- when you have to do your first run jump (as seen in your footage) it tells you what to hold to run
Personally, I like the 2nd game more, I can’t pinpoint why, I just do. I feel like I connect more with Mono on a personal level, but, anyways, I do want to point out a theorized goal or a goal I picked up from the game; it feels like Mono’s goal is to go to the Signal Tower because his powers draw him towards it. And every TV he encounters just makes him more curious and driving him to go towards there. Its like Mono doesn’t know what’s there, but his powers draw him there and he feels like he needs to find out what’s there. I don’t remember if that was a fan theory I saw or something I came up with, but that’s what I thought his goal was through out the game. And back onto why I feel like Mono just feels like a simplified younger version of me is somewhat in ties with the theme of the game. First off, I feel like the second game derives off of fears a child can have while growing up, especially a child who was bullied by their piers and/or emotional neglected by their parents. I would say Little Nightmares as a whole has a theming of childhood fears and how unfortunate children can view the world. And we see the world through the child we’re playing as. Like how there was theming of gluttony can be paralleled to real world greed and selfishness that children can experience while growing up, the TV’s/The Viewers can be a parallel to how some parents are consumed by media and neglect important things, such as children, and it can be a meta commentary of how more and more people are consumed by TV and media as a whole, and somewhat on how it can effect children who grew up with parents who neglected them for such reasons. I think the theming with the TV’s is clear and I think the goal of character is clear. With the Hunter, teacher and doctor isn’t quite as clear, but those are all things that children are often scared of and perhaps Mono is scared of them too and that’s why they’re highlighted in the game. Also the fact that Mono and Six kinda turn into Thin Man and The Lady by the end could be a commentary of itself, of kids seeing their parents and not wanting to turn out like them and sadly end up exactly like them in the end… aka becoming the very thing they feared. Which idk it just feels like it’s commentary on some common childhood trauma themes and how children can view the world around them as a dangerous place filled with things that want to hurt them. There are in universe explanations for those things also, but I felt like both games drew real life parallels, and the 2nd game just happened to have parallels that I related to more idk 🤷🏻♀️ I love both games along with the DLC’s, the mobile game and the comic, and I’m glad media like this out there to create a community that comes up with things together and also let’s each individual come to their own conclusions.
Actually the secret ending of LN2 change the goal of LN1 from simply escaping the Maw to steal the Lady's power so your soul can return to your body
Yes
Just want to say that I played through ALMOST entirely the first game without knowing you could sprint (the only time was when you had to slide through the gap when the Geisha lady chases you. You had to sprint for that part to do the slide died there a lot before working it out).
Let me tell you, playing through the game without sprinting is a whole experience! Some areas you have to bunny hop to get enough speed and you literally get past sections by millimetres! I think sprinting would have taken some of that tension away.
Little Nightmares and Little Nightmares II are great. Little Nightmares came out of nowhere for me and I still love this game. The world design is in great detail, and features environmental storytelling. The gameplay is simple but matches perfectly with the game.
Hot take, not all art is about expressing a message. Sometimes its just meant to be fun with a certain aesthetic and vibe
You are right. But Little Nightmares 2 was a sequel to a game that was primarily praised for it's symbolism and self discovery and uniqueness. The sequel just falls flat when it comes to those aspects. Like the whole first level felt really cliché and ordinary. It bothers me more knowing that a concept art book exist that has ideas that are waay better than what we got in the final product... Hopefully they can go back to it's roots in the 3rd game whenever that happens lol...
@@Player-jh4ko i thought 2 was pretty good in that regard, actually. Where one was about gluttony and lust and the corruption of adulthood i feel the second was more about loneliness.
@@Player-jh4ko I believe that the ending to Little Nightmares 2 was lackluster, not just for the story, but for the audience. It could've done with an extra level, or a part 2 to the hunter's level. Hopefully the new studio comes back with a satisfying, terrifying conclusion.
@@whereislamp3912 Yeah there's so much stuff they can do. The possibilities are endless. Hopefully we will get a third game...
EXACTLY. this guy seems like hasn't heard of Picasso lmao
I also died OVER AND OVER at that porcelain doll head children part, the timing on that hammer swing was just so tricky
I don’t think you fully understand the lore of the second game. Mono couldn’t turn back at the start, also there is a prequel to LNII called Very Little Nightmare which shows that Six has PTSD from an incident in that game and it explains more drawings. Also, at the end, Six saw Mono without the bag on his head for the first time. You should also read the comics for each game and also secrets which explain a lot more. All the gameplay critique is valid except the signal tower door puzzles because you can hear the music box through the right doors. There are arcs for each game, the first is hunger (the original name of the game) and the second is escapism (TV addiction). Finally, the DLC’s add so much more lore, I’d recommend covering those
I liked hearing your perspective playing them back to back! I agree the second game has less clear themes; it didn't bother me too much though I can see how it's disappointing for some. I thought Mono's goal was pretty clear once I saw the first hallway sequence, it seemed like he knew he was being drawn towards the signal tower in the city and even though he seemed to know it was a bad idea- he couldn't help but go anyway. I was more confused about why Six would follow him, but I suppose that's part of the point that her intentions are unclear.
I think Six went along with him since he helped her earlier. That's not me saying that she felt the need to return the favor, but maybe it was because she thought, "Oh, this is someone that can help me, at least for the time being."
Two hours of saying it doesn’t have to mean anything before attempting to apply deep meaningful guesses and then telling the devs they didn’t know what they were doing because he didn’t understand
Honestly as I keep watching its really just that he made a random guess as to what he assumed the first game was about, then shamed the sequel for not fitting his impression, ignoring any attempt of actually “putting two and two together” and instead just saying “this game sucks because I couldn’t understand it”
Facts
After bingeing a bunch of your videos (they come in clutch during 12 hour shifts) I really think you just over analyze things way too much. I have seen some videos where you preemptively turn off the brain and just enjoy the game, but if you are trying to question the developers motives several times and it's souring your experience, I feel it would be better to just let the game do it's thing and enjoy it for what it is. Don't get me wrong, there are certainly a lot of fun things to analyze in this and other games, but I wasn't worried about why I was moving right when I played this. I just wanted to see what the world outside of the maw looked like. I can't say I was disappointed. It's a very fascinating world and visual.
With that said, if this was the first game in the series, I might not be saying the same thing. Because I'm not yet invested in the world, so I would want some sort of long term goal.
12 hour shifts doing what may i ask ?
I feel like theories upon why Six betrays Mono also depend on what the cannon is for Mono's hat throughout the game. If the different hats are JUST collectibles and fun customization and therefore not canon, it makes sense that Six wouldn't recognize Mono as the Thin Man (or vice versa) before catching him at the end, because his head/face the entire time has just been a paper bag.
That being said, if we go by your assumption, I think it's more likely that Six catches Mono, because she is conflicted at first, rather than deliberate having a Lion King "Long live the King"-moment
This video is so confusing to me. I understand not really knowing what's going on in a story that is intentionally vauge but I'm confused on missing that the Janitor is blind? Or that the Chefs are brothers and the two bed are because they share a room or that the gnomes are called gnomes? Those aren't theories, it's just part of the game. The video opened saying that people would have to do a lot of research to know anything about this story, but wouldn't that include the names of the other characters besides Six and the Maw? There's clearly research done for other aspects of this video. It's so weird it almost seems like at least the first game was rushed through. I understand maybe not catching thar the chefs had masks on since you might have to wait around to see that, but some of the lore you discover just by playing the game and it's kinda confusing on how it was missed... I think it's fair to say that this game leaves a lot unanswered but some of these criticisms were answered just by playing the game.
This game to me isn't from your viewpoint as the player. You are not Six, in this game. She has a motivation, knowledge, and past that we aren't aware of; we're almost just peeking into her life. I don't think not knowing what your supposed to do at rhe beginning is bad; Six knows and you just happen to be controlling her. You have to take it all at face value because it's just how the world works for her. Like I said, this is a confusing video. It feels like some of it was researched, but weirdly not anything important and the actual game play seems to be rushed through since major plot points that aren't that hidden are completely missed.
Agreed
I was really surprised he didn't know Roger (yes, he has a nametag) was a janitor and called him the "jail guard". He's obviously researched developers' statements and fan theories, so finding out basics like the chefs are twins shouldn't have escaped him. XD
The Thin Man thing btw is a endless time loop i think, Thin Man was created because of the betrayal from six, he remembers her as being the reason he was trapped there and wants revenge but the only way out was to get his past self to open the doorway for him through the tv since he is after all using the same powers as Thin Man just to a way lower degree, he isn't as powerful yet to do the stuff we see when he is older. you can tell its personal as well because he takes six but not you when your hiding under the bed. He saw her running to you so he clearly knows your in the room as well plus where else could you have gone? Thin man just wanted revenge for what six did but since she gets saved the endless cycle of ending up in that chair continues. That's my theory anyway, Haha.
I don't think it a time loop, more like a distortion of time. Also the thin man does target Mono over six, seeing as when he dies capture her he lets her live.
Mono actually did come to the Hunter's house to save Six. If you download the Little Nightmares comics app and checo them out, one comic shows Six encounterin Mono before being captured by the Hunter.
And the Hunter's profile confirms he's really into Taxidermy. Those are stuffed bodies.
On the subject of the doctor and the mannequin people, those mannequins are his patients, who were ashamed of their appearance and came to him for help. He replaced their body parts one by one until they became that.
both Little Nightmares are some of my favourite games I’ve ever played. I think enjoy the second game slightly more then the first only because of how heartwarming the friendship between Mono and Six was.
Until six betrayed you
I'm sure that this has already been said, but my take on the ending to LN 2 is like this
When Six was taken by Thin Man, she realized while spending time around him that he was Mono, and she feels betrayed in a sense, so one of the reasons that she's so obsessed with the music box at the end is that it reminds her of before she met Mono when she was listening to a music box at the beginning. When Mono finds and pulls her back out of that, she's reminded of what he turns into and, despite him being the only friend that we know of that she's had in this world, lets him fall to try and avoid him becoming Thin Man
Congrats on the new addition to the family!! Please take all the time in the world to get back into the swing of things, best of luck on your future projects!
Little Nightmares 2 is just special to me, specially the 2nd one, I really wanted to hear someone talk about them like this, so thank you!
This game series turned out to be such a pleasant surprise for me. I put off playing it for years. I bought the first one about 2 years ago and it just sat in my Steam game library collecting digital dust. I wound up playing it about 3 months ago and I liked it so much I finished the entire game in one sitting and immediately bought the sequel (prequel) and read all the digital comics and additional media content before I played the second game.
The mirror bit is easy to put 2 and 2 together! Why is that container sat in the middle of the room! There's a fragile mirror, maybe the container is for throwing it at the mirror. Once u know game mechanics, the basic one's, u realise these sorts of mechanics are in many games and all follow the same sort of rules.
I wouldn't say that Little Nightmares' lore is convoluted, I'd say it's more cryptic. Also Six is not evil, at least not until the end of LN1.
the doors puzzle is so simple, just have to follow the music box, approach each door and listen, if the sound comes through then you’re one step closer to Six
I'm a Little Nightmares speedrunner, i know these games inside and out, so some of the things you pointed that new players may find issue with was really interesting to see.
You also offered interpretations of certain scenes that I've never seen before, good video :)
I think it's clear later on that mono wanted to get to the signal tower. He had to push through buildings and any chance to go through one he took since most buildings were closed and were basically walls, so when he saw an open window he climbed through to try and get further through the city
One thing I wish some games and films would stop putting in their trailers is the aftermath of the plot twist.
If they'd kept Six being the girl in LN 2 a secret until its' release, the moment would've been all the more memorable.
Wasn't that heard to figure out tbh, I wish they'd let it be a solo game and focus more on Mono. He seems less developed than Six and Runaway kid
I appreciate how this review was almost like a walk-through. I get how they’re shorter games so it makes sense to talk about more of it but sometimes when I watch your reviews for larger games I feel like you skim over really cool moments so I like the summary for this video. That said, I think the second game makes sense even though you don’t know what you’re trying to do. It’s a horror game and I don’t know many things more scary than not having a purpose. To me these games are like the horror version of a Miyazaki movie. It’s soft world building in the sense that it invokes more feeling from not understanding how the world works than it would if you did know all the answers. I think it’s really cool how they design their game
The teacher according to the developers is based on a Japanese folktale character the Rokurokubi. Japanese imagery is seen throughout the series.
I feel like the hospital level is supposed to have Hansel and Gretel parallels... that being said, I can't back that up.
There's two beds because there's two chefs. There's literally two of them in the chase scene. And the portrait of them in the bedroom is made of two halves.
1:45:00 - you're thinking of the weeping angels in the doctor who episode blink! absolutely terrifying as well
It’s actually like really funny watching these videos because he talks about places where he gets stuck like it’s partly the game’s fault and maybe it is but I think it’s just a mind difference. Personally I got stuck at the part where I have to cut the guys arms off and I probably just ran around trying to avoid his arms for 45 minutes or so before I looked it up on UA-cam saw someone grab the cage and quickly shut off the video realizing “oh, I’m just dumb”. But with the bathroom mirror I literally stopped thought about it for a second said “I wonder if I can break that mirror” so I did and it maybe took me 3 minutes to figure it out. So sometimes Luke I think it’s just a difference in thought process.
Ps. On the second game you say that it’s all just trial and error but a lot of the second game I could guess what was going to happen before I did it. Like with the sea of leaves I knew that they were a bad omen so I stopped went back found the shoe and threw it at the leaves to see if I was right and I was. Difference in thinking.
I feel like something a lot of people don’t understand is that Little nightmares isn’t meant to be taken at face value. It’s a metaphor for childhood trauma. The reveal that monk becomes thin man coukd indicated timeloops and dimensions, but it’s much more likely that it’s meant to portray that quote “the abused becomes the abuser”
This odd genre of games, like inside, and limbo, all remind me of another world. I had it on SNES as out of this world. I loved that game.
Lol I nearly pissed myself when you first said that LOST is a pretty straight forward show. I swear that my brain worked harder than it ever has in school after each of those episodes. 3 answers 15 more questions.
The new audio series called the sounds if nightmares explained a good amount of what exactly is going on.
This is the last game I thought I would see a critique from Luke, for sure as always it will be an outstanding critique..unfortunately, Im playing the game right now I will watch it when I'll done.
1:25:10 I think there's a explanation for the porcelain children, and it has to do with a theme throughout the second game. And that is creating life as a means of comfort. All of the monsters you encounter in the game, with the possible exception of the pale man at the end, are beings who have created (or attempted) to create life of some kind to fill a hole in their own lives, possibly to do with the TVs completely destroying society. The Hunter created a surrogate family through his taxidermy, the Teacher seemingly created the students out of dolls so that she could continue teaching, and the doctor gave life to the mannequins so he could continue to have patients. How they've created this life is vague, through I believe it has something to do with the signal tower (all of the tvs on the hunters island are broken, and he's the only one whose creations are lifeless) but there's a throughline of the monsters in this game creating life to give their own lives more meaning.
Luke love your critiques and streams so much. I’m a simple man I see a critique..I click on it. Thank you for the hours of content!
Those halls at the end aren't supposed to be guess and check, if you listen the right door is playing Six's music.
In regards to six dropping mono. She absorbs his power to travel through the screen. Mono is the only one who can travel through the screens so six absorbs his power just like she did to the lady in the first game. It's why she waited because she couldn't leave without hum but afyer absorbing his power she didn't need him anymore. You see the same particle effects of the absorption and every thing.
I feel like possibly, six never really got to see mono's face. And we don't know how long six was actually in the same place as thinman. Perhaps, since thinman seems capable of affecting reality and time, he held six captive for a very long time. Enough to distort and and her into a monster with her only comfort being that music box. Mono comes in, destroys her comfort and sets her free. But when she catches mono, she looks into his face and realizes that he looks similar to thinman. Feeling shocked, and angered she immediately let's go of mono. Dooming them for the cycle to repeat itself.
The doors aren’t random, man. You have to listen for the music that’s playing. Whichever door plays the music the loudest is the door to go through
mixed feelings on you saying they failed because you couldn't work something out... if it needed working out in the first place
I cant figure out how to fix the plumbing so oviously its tge architects falt for not making it clearer.
"Every viewer is going to get a different thing. That's the thing about painting, photography, cinema." - David Lynch
Take a shot every time he says "put two-and-two together"
The problem is that name on the title. Nightmares.
If you do know what a nightmare is, you'll realize all of that videogame content make sense because a Nightmare doesn't make any sense at all. They're being very realistic on this aspect.
Another thing to imagine is how a kid's nightmare could be even inmmersively materialized.
So i feel this game doesn't try to tell a story that makes any sense in some parts of it.
I feel like it does though, the first game generally does give context clues and a overall idea of what the in universe story is. The second game is kinda just all over the place for the most part.
Please do the DLC and Very Little Nightmares (yes, it is important for the lore even though it's a mobile game)
25:24 he just repeats himself 🤣
I literally love this series, these games are so intriguing!
Also, she didn't recognize thinman as Mono because she hasn't seen Mono's face until now. Mono always wears a hat that obscures their eyes.
take a drink every time luke puts 2 and 2 together
And "pushes into".
I liked the second game a lot, but God the mannequin section was ridiculously difficult to do on keyboard & mouse, trying to move Mono while directing the flashlight. It was so bad for me that I started thinking that I was glitching or something. I had to plug in a controller and it got much easier.
There are actually comics that point out to many things you said, like a Little Nightmares 2 comic where Mono sees Six get captured in the forest.
Also yes please play through the DLCs, they're great and have some major story reveals.
I would have really preferred not knowing about Six being in the game and having it revealed the way you did. Sounds so cool!
YES!
I love this game and now I get 2hours of luke talking about it
Check out tiny little nightmares for mobile...it's surprisingly good translation of the formula on mobile. I really like the environmental story telling of the series.
The first dlc was just as impacting as the main game.
Congrats on the new baby boy! Welcome to fatherhood, Luke!
I think you missed the whole time-loop theme. For example the hunter has a hole on it's face right from the beginning, a hole that is caused by you as mono later shooting him. The same time paradox is expressed with all the other bosses as well. Thinman want's to terminate this loop, since he is the only one knowing about the loop in the first place.
Man I just started watching your videos and they are everything I've wanted out of a review. Seriously kudos for your efforts. I mean who does 2 or 3 hour reviews for a single game?!! Amazing
Actually, the game DOES tell you the controls if it sees that you're struggling. It just takes a while because at first, it assumes you'll figure it out
Also the lamps aren't checkpoints. It's a common mistake, but the game autosaves in specific places.
My theory for the 2nd game is that societal systems (IE the school, television, etc) makes people into dummies or puppets…or maybe we are the monsters. And then we eventually just fade from existence. Maybe I’m overthinking it…I love surreal books and art so this sort of thing is fascinating to me
Watching 1:40:37 in and just realizing that while the achievement actually says, "X Best Friends", X is from X-Ray, of course, but also......remember how Six lets Mono fall into the pit at the end of the game? Despite Mono hoping and wishing for Six to pull him up with her? Thereby......betraying him?
Making them EX-Best Friends by the end of the game leading into Little Nightmares 1?
Tarsier Studios literally foreshadowed the ending of their prequel game and hid the hint in the achievements. Once I noticed that, I was a bit impressed. How many games leave foreshadowing hints like that in their Achievement section? That's pretty neat!
Now I’m at 2h - just follow the music my dude