Trying to Apply this effect to a "quarterfoil" shape for use in a cathedral. Having trouble getting the full volume, it seems to completely blacken half of the shape no matter what adjustments ive made. To reddit i go!!
I ran into the same problem initially as well, i found switching back to object mode afterwards updated the volume. Also using cycles instead of eevee did it
Emission then plug it into material output the add color ramp and plug it into emission color then make sure you change linear to ease and add 1 more controller and then add in a gradient texture then if node wrangler is enabled press ctrl+t and change the texture coordinate remove uv and plug it into generated back to the color ramp you can change it to any color :) (haaaa wat a long type)
Awesome short! Thanks for the tip, my computer cannon handle actual volumetrics😂
This is some useful stuff. Thank you
thank y
Volumetric lighting is so powerful. My renders will never be the same. You should also look into light textures.
really nice animation! 👍
0:05
Brilliant.
Really good!
wow great tutorial and presentation too.
thanks a lot, this is awesome
That looks so pretty
Awesome bro thank you so much
dude this is genius
Cool
Wow❤
Is there a way to make this effect in Eevee? because if i transform it in anyway the volume does not change the chape
Nice!
Great tutorial. Thanks!
Amazing short.
Nice tips
amazing
this can help because 3.6.2 does not have volumetrics shader
THANKS:)
It works in cycles but bot in eevee.
thank you so much!!
Woah that’s actually crazy simple!
Awesome
I wonder how much time could be saved with this if it’s used for many shots on a single production
Straight to the point, I like it
0:01
1:00
dude 😶 , you just reduced my render time by 3 min per frame .... this technique is like God move Thanks Bro.
Trying to Apply this effect to a "quarterfoil" shape for use in a cathedral. Having trouble getting the full volume, it seems to completely blacken half of the shape no matter what adjustments ive made. To reddit i go!!
But seems like is not really fake. It uses VOLUME still :)
nope, no volume in it. you can check with volume passes and it won't be there!!
Hello sir, pls can you post on how you made this type of video
this guy doesn't need an oscar he needs introduction to volumetrics
@genz_and also look way nicer
awesome! thank you, it helped me a lot!
Is this in cycles or eevee?
only cycles, eeve needs dif method
0:00
But there is one thing, it's not rendering in transparent areas. as this object won't have any alpha!
Bikin tutorialnya aja pake animasi gini 🗿🗿 keren
Can it affect scenes and create shadows?
How do you deform the cube?
edit mode
eevee when
When I saw this I was like tHAtS iT!?
It's so small to see.
U didn't have to do that. Using the shadow from the window is enough. I've used that technique without playing around with lots of nodes...
Shadow do not cast god rays.. it can project shape but not god rays. This is actually a good trick for specific scene and less volumetric computation
that has nothing to do with shadows
Bro Apne web click channel se sekha h 3d animation poora?
How do I do it with a cone
The volume won't deform along with the cube?
I ran into the same problem initially as well, i found switching back to object mode afterwards updated the volume. Also using cycles instead of eevee did it
@@renzesparza6281 thx for the help! I ran into that problem as well
I still have the same problem 😢😢😢 what should I do
I find out that if u don’t deform the object before u add the colour ramp it will be works
0:00 xd
How do I do this for a cone?
Cant see video to small
I followed the exact did but it isn't working :(
Anyone knows how to bake it to export to a game engine? Tried a few ways, nothing as good as rendering in blender :(
have no idea how to deform like this :(
cant read the nodes
doesn't work for me, when i try to move my cube, the light don't move
thank you! what is the first node?
Emission then plug it into material output the add color ramp and plug it into emission color then make sure you change linear to ease and add 1 more controller and then add in a gradient texture then if node wrangler is enabled press ctrl+t and change the texture coordinate remove uv and plug it into generated back to the color ramp you can change it to any color :) (haaaa wat a long type)
thank you so much!
@@Kosi_blends
you're welcome @@vitrohache
oh and don't forget the orientation on the mapping node forgot to add that my mad @@vitrohache
I dont understand, where does the pincipal bsdf goes?
It’s basically deleted and replaced with the emission node
just delete it bro
0:02
0:01
0:12