High-Contrast God Rays with This Simple Trick - Blender Tutorial

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  • Опубліковано 27 лис 2024

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  • @kenzietownsend6644
    @kenzietownsend6644 Рік тому +5

    I used this as a start for Eevee on 3.6. I never considered two separate lights and it, looks amazing. Thank you.

  • @mertcanurcan
    @mertcanurcan Рік тому +9

    I tried the same idea without the bounces, rendering 2 seperate then overlaying - taking huge time and post processing. Thanks for solving this like a piece of cake Sina! Now seeing this, and my old errors, may be on Blender 4.0 with proper light linking, it can be as easy as this.

  • @Schen-Ten
    @Schen-Ten 2 місяці тому +2

    WTF. This is the most satisfying kind of tutorial I've ever seen. I like the methodical approach with minimal waffle. 👍👍👍👍👍👍

  • @halafradrimx
    @halafradrimx 2 місяці тому

    I like how you put 1984 in the book title.
    Clever.

  • @Rawarart
    @Rawarart Рік тому +6

    the way you explain things is great, easy sub

  • @richardconway6425
    @richardconway6425 Рік тому +2

    ooh, that's clever! Thanks for that. 👍
    I think it's a really valuable lesson you've given us there, because it encourages us to think more creatively and flexibly about lighting - how we use it to light a scene, and the things we can do to 'enhance' the effects it makes. Thankfully blender's toolset is comprehensive and powerful enough to let us do these things. Great insight.

    • @sinasinaie
      @sinasinaie  Рік тому +2

      Thank you.
      Blender's toolset is a double edged sword. While it gives us so much freedom, the sheer number of parameters is also daunting.

    • @richardconway6425
      @richardconway6425 Рік тому +1

      @@sinasinaie yes, definitely, I agree with that, but blender's UI isn't always helpful here, because it's not usually particularly intuitive.
      One little thing that people often say about learning new 'systems', whatever they may be, is that very often, 80%+ of the time, you only need to know 20% of the feature set. So I believe that I will manage this at some stage, once I've worked out which skills I need, and how to do them.
      That means watching videos like yours, and using things like 'Blender Secrets' (Jan van de Hemel). It's not exactly the most methodical way of learning, but it is working ... and I think that's how most people end up learning how to do complex tasks like this.
      I think it's important to remember what we're actually trying to do here. Recreating reality, or some version of it, was never going to be easy. But the fact that we *can* learn how to do it, is nothing short of amazing.
      Btw, I would like to say how much I liked the thumbnail for the video. It's a little marvel of good design, and really lured me into watching the video! 🚀

    • @sinasinaie
      @sinasinaie  Рік тому +2

      Many thanks for taking the time to share your viewpoint.
      Yes, the 80-20 certainly applies here, and it seems like you're on the right track.
      Also, thanks for the feedback on the thumbnail. It's something I have been struggling with, and every bit of feedback helps. :)

  • @seriousbeing7328
    @seriousbeing7328 Рік тому +1

    You can easily reset transforms with Alt+S / R / G (Scale/Rotation/Location)

  • @hrorm
    @hrorm Рік тому +14

    Ahaha a child of light :) Clever technique, will think of this next time im blendering.

  • @Jojo-pf4gl
    @Jojo-pf4gl 8 місяців тому

    you explained it so well

  • @ramanrafiq7888
    @ramanrafiq7888 11 місяців тому

    This is genius really useful for controlling how the render comes out! thanks!

  • @pappajhons9145
    @pappajhons9145 Рік тому

    if you already are using cycles, might as well use light nodes to achive this without using a second light. a bit more tricky but also reduces light count in the scene

  • @akinzell
    @akinzell 9 місяців тому +1

    Wooow this is so easy, and at the same time so helpful 😅

    • @sinasinaie
      @sinasinaie  9 місяців тому

      Glad it was helpful!

  • @vstreet7583
    @vstreet7583 10 місяців тому +1

    In my deepest voice ........ THANK YOU! Dg

  • @gilangmaulanaprasetya2828
    @gilangmaulanaprasetya2828 Рік тому +1

    maybe alternative way to make that two light move exactly same each other is to parent both of them. You can parent it into the light itself or you can parent it to an empty.

    • @sinasinaie
      @sinasinaie  Рік тому

      Yes, that would be another way to do it.

  • @AndyRedwood
    @AndyRedwood Рік тому

    Thank you! Been wondering about this for a while (:

  • @man_art_man
    @man_art_man Рік тому

    Greate Idea, thanks for SHARING!

  • @nurb2kea
    @nurb2kea Рік тому

    F... Hell, with this setting I havent't messed around once. Thanks for that !! 🕺🙃

    • @sinasinaie
      @sinasinaie  Рік тому

      I hope you find it useful, :)

    • @nurb2kea
      @nurb2kea Рік тому

      Yes, fiddling around with light size and angel, spread is over now. 🙂🙃@@sinasinaie

  •  9 днів тому

    Just commenting because of the sound design 🤌🤌 And also because it was smart, thank you!

    • @sinasinaie
      @sinasinaie  6 днів тому

      Thank you , I happy you liked it, :)

  • @stellas261
    @stellas261 6 місяців тому

    thanks a lot!! exactly what i needed!

  • @FullHeart_Art
    @FullHeart_Art 6 місяців тому

    wait that's cracked. I would have never thought to decrease the bounces like that

  • @SimpleTutorials137
    @SimpleTutorials137 Місяць тому

    Is there a reason why my God rays are very grainy? Is the the denoise feature? If so how can I fix it?
    And thanks for the video 😀
    Edit: I solved the problem

  • @lxic-bz8hf
    @lxic-bz8hf Рік тому

    amazing 😎

  • @MuhammadUmair-hl7sw
    @MuhammadUmair-hl7sw Рік тому

    GOAT

  • @TheYahn
    @TheYahn Рік тому

    BIG thanks for this discovery Sina!
    I wonder if it causes any glitching when used in animation, or in EEVEE with the way it handles transparent objects, and light baking with irradiance volume or any other light probes.

    • @sinasinaie
      @sinasinaie  Рік тому

      Thank you for watching. :)
      You make a great point, I wouldn't be surprised if causes some problems when it comes to eevee.

  • @reverendfawkes6138
    @reverendfawkes6138 Рік тому

    Great short tutorial!
    Question: How would this work with HDRI scenes? I'm currently modeling a warehouse for my client, and they want a very specific look.

    • @sinasinaie
      @sinasinaie  Рік тому +1

      Thank you.
      It depends on the HDRI that you are using, so the only way to know is to try it out. When you have your scene set up, play around with the "power" of the godray light.

  • @somnathbiswas4604
    @somnathbiswas4604 Рік тому

    hey Sina, i really love all ur vdo's how u easily explain all of this

    • @sinasinaie
      @sinasinaie  Рік тому +1

      Thanks, :)
      I created the books using geometry nodes, so it was only a matter of keyframing one of the parameters.
      You can create the same effect with the "array" modifier too. Simply key-frame the "count" of the array modifier.

  • @MultiZapor
    @MultiZapor Рік тому

    Will dame trick work for eevee?

  • @sally_vfx
    @sally_vfx 9 місяців тому

    definitely I'm gonna implement this, thank you 🤌

  • @binodsarkarIN
    @binodsarkarIN 7 місяців тому +1

    how and why does your room light up even with just one source of light ? what are you units ?

    • @xmeygan
      @xmeygan 3 місяці тому

      Wondering this as well. When I set it up, the light rays look good but everything else looks like shit because it's so dark. A key light doesn't work because of the dust...

  • @GaryParris
    @GaryParris Рік тому

    nice little video :O)

    • @sinasinaie
      @sinasinaie  Рік тому

      Thank you for the nice little comment, :)

  • @cloudlove1
    @cloudlove1 5 місяців тому

    The voice 💞😍

  • @Fathorrr
    @Fathorrr 13 днів тому

    what if the room has another light inside ?

  • @treyxyz
    @treyxyz 2 місяці тому +1

    doesnt work, the rays never show up