I tried the same idea without the bounces, rendering 2 seperate then overlaying - taking huge time and post processing. Thanks for solving this like a piece of cake Sina! Now seeing this, and my old errors, may be on Blender 4.0 with proper light linking, it can be as easy as this.
ooh, that's clever! Thanks for that. 👍 I think it's a really valuable lesson you've given us there, because it encourages us to think more creatively and flexibly about lighting - how we use it to light a scene, and the things we can do to 'enhance' the effects it makes. Thankfully blender's toolset is comprehensive and powerful enough to let us do these things. Great insight.
@@sinasinaie yes, definitely, I agree with that, but blender's UI isn't always helpful here, because it's not usually particularly intuitive. One little thing that people often say about learning new 'systems', whatever they may be, is that very often, 80%+ of the time, you only need to know 20% of the feature set. So I believe that I will manage this at some stage, once I've worked out which skills I need, and how to do them. That means watching videos like yours, and using things like 'Blender Secrets' (Jan van de Hemel). It's not exactly the most methodical way of learning, but it is working ... and I think that's how most people end up learning how to do complex tasks like this. I think it's important to remember what we're actually trying to do here. Recreating reality, or some version of it, was never going to be easy. But the fact that we *can* learn how to do it, is nothing short of amazing. Btw, I would like to say how much I liked the thumbnail for the video. It's a little marvel of good design, and really lured me into watching the video! 🚀
Many thanks for taking the time to share your viewpoint. Yes, the 80-20 certainly applies here, and it seems like you're on the right track. Also, thanks for the feedback on the thumbnail. It's something I have been struggling with, and every bit of feedback helps. :)
if you already are using cycles, might as well use light nodes to achive this without using a second light. a bit more tricky but also reduces light count in the scene
maybe alternative way to make that two light move exactly same each other is to parent both of them. You can parent it into the light itself or you can parent it to an empty.
Is there a reason why my God rays are very grainy? Is the the denoise feature? If so how can I fix it? And thanks for the video 😀 Edit: I solved the problem
BIG thanks for this discovery Sina! I wonder if it causes any glitching when used in animation, or in EEVEE with the way it handles transparent objects, and light baking with irradiance volume or any other light probes.
Great short tutorial! Question: How would this work with HDRI scenes? I'm currently modeling a warehouse for my client, and they want a very specific look.
Thank you. It depends on the HDRI that you are using, so the only way to know is to try it out. When you have your scene set up, play around with the "power" of the godray light.
Thanks, :) I created the books using geometry nodes, so it was only a matter of keyframing one of the parameters. You can create the same effect with the "array" modifier too. Simply key-frame the "count" of the array modifier.
Wondering this as well. When I set it up, the light rays look good but everything else looks like shit because it's so dark. A key light doesn't work because of the dust...
I used this as a start for Eevee on 3.6. I never considered two separate lights and it, looks amazing. Thank you.
I tried the same idea without the bounces, rendering 2 seperate then overlaying - taking huge time and post processing. Thanks for solving this like a piece of cake Sina! Now seeing this, and my old errors, may be on Blender 4.0 with proper light linking, it can be as easy as this.
Glad it helped!
WTF. This is the most satisfying kind of tutorial I've ever seen. I like the methodical approach with minimal waffle. 👍👍👍👍👍👍
I like how you put 1984 in the book title.
Clever.
the way you explain things is great, easy sub
Awesome, thank you!
ooh, that's clever! Thanks for that. 👍
I think it's a really valuable lesson you've given us there, because it encourages us to think more creatively and flexibly about lighting - how we use it to light a scene, and the things we can do to 'enhance' the effects it makes. Thankfully blender's toolset is comprehensive and powerful enough to let us do these things. Great insight.
Thank you.
Blender's toolset is a double edged sword. While it gives us so much freedom, the sheer number of parameters is also daunting.
@@sinasinaie yes, definitely, I agree with that, but blender's UI isn't always helpful here, because it's not usually particularly intuitive.
One little thing that people often say about learning new 'systems', whatever they may be, is that very often, 80%+ of the time, you only need to know 20% of the feature set. So I believe that I will manage this at some stage, once I've worked out which skills I need, and how to do them.
That means watching videos like yours, and using things like 'Blender Secrets' (Jan van de Hemel). It's not exactly the most methodical way of learning, but it is working ... and I think that's how most people end up learning how to do complex tasks like this.
I think it's important to remember what we're actually trying to do here. Recreating reality, or some version of it, was never going to be easy. But the fact that we *can* learn how to do it, is nothing short of amazing.
Btw, I would like to say how much I liked the thumbnail for the video. It's a little marvel of good design, and really lured me into watching the video! 🚀
Many thanks for taking the time to share your viewpoint.
Yes, the 80-20 certainly applies here, and it seems like you're on the right track.
Also, thanks for the feedback on the thumbnail. It's something I have been struggling with, and every bit of feedback helps. :)
You can easily reset transforms with Alt+S / R / G (Scale/Rotation/Location)
Ahaha a child of light :) Clever technique, will think of this next time im blendering.
Thank you for watching, :)
you explained it so well
This is genius really useful for controlling how the render comes out! thanks!
if you already are using cycles, might as well use light nodes to achive this without using a second light. a bit more tricky but also reduces light count in the scene
Wooow this is so easy, and at the same time so helpful 😅
Glad it was helpful!
In my deepest voice ........ THANK YOU! Dg
:D
maybe alternative way to make that two light move exactly same each other is to parent both of them. You can parent it into the light itself or you can parent it to an empty.
Yes, that would be another way to do it.
Thank you! Been wondering about this for a while (:
Happy to help!
Greate Idea, thanks for SHARING!
Thanks for watching!
F... Hell, with this setting I havent't messed around once. Thanks for that !! 🕺🙃
I hope you find it useful, :)
Yes, fiddling around with light size and angel, spread is over now. 🙂🙃@@sinasinaie
Just commenting because of the sound design 🤌🤌 And also because it was smart, thank you!
Thank you , I happy you liked it, :)
thanks a lot!! exactly what i needed!
Great to hear!
wait that's cracked. I would have never thought to decrease the bounces like that
Is there a reason why my God rays are very grainy? Is the the denoise feature? If so how can I fix it?
And thanks for the video 😀
Edit: I solved the problem
amazing 😎
Thanks 😄
GOAT
BIG thanks for this discovery Sina!
I wonder if it causes any glitching when used in animation, or in EEVEE with the way it handles transparent objects, and light baking with irradiance volume or any other light probes.
Thank you for watching. :)
You make a great point, I wouldn't be surprised if causes some problems when it comes to eevee.
Great short tutorial!
Question: How would this work with HDRI scenes? I'm currently modeling a warehouse for my client, and they want a very specific look.
Thank you.
It depends on the HDRI that you are using, so the only way to know is to try it out. When you have your scene set up, play around with the "power" of the godray light.
hey Sina, i really love all ur vdo's how u easily explain all of this
Thanks, :)
I created the books using geometry nodes, so it was only a matter of keyframing one of the parameters.
You can create the same effect with the "array" modifier too. Simply key-frame the "count" of the array modifier.
Will dame trick work for eevee?
definitely I'm gonna implement this, thank you 🤌
how and why does your room light up even with just one source of light ? what are you units ?
Wondering this as well. When I set it up, the light rays look good but everything else looks like shit because it's so dark. A key light doesn't work because of the dust...
nice little video :O)
Thank you for the nice little comment, :)
The voice 💞😍
what if the room has another light inside ?
doesnt work, the rays never show up