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Realistic Details in Blender with One Powerful Node

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  • Опубліковано 19 чер 2024
  • Link to BlenderKit: www.blenderkit...
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    Ready to take your Blender scenes to the next level? In this exciting tutorial, we reveal the secrets of the Ambient Occlusion node-a powerful tool that adds incredible depth and detail to your 3D projects. Whether you’re aiming to create realistic edge wear, grime, or intricate textures, this step-by-step guide will show you how to achieve stunning results with ease.
    Watch as we transform a basic scene into a detailed masterpiece, and learn how to apply these techniques to any material. Perfect for beginners and seasoned Blender users alike, this tutorial covers everything from basic setups to advanced adjustments, ensuring your scenes never look flat again.
    What you’ll learn:
    • Setting up and using the Ambient Occlusion node
    • Creating dynamic dirt and grime effects
    • Adding texture and depth to your materials
    • Applying these techniques to real-world materials
    Join us and unlock the full potential of Blender’s Ambient Occlusion node. Don’t forget to like, comment, and subscribe for more Blender tips and tricks. Got questions or ideas? Drop them in the comments!
    Keywords
    Blender tutorial, ambient occlusion, Blender ambient occlusion node, Blender 3D, Blender depth, Blender edge wear, realistic Blender scenes, Blender tips, Blender tricks, 3D modeling, Blender 2024

КОМЕНТАРІ • 155

  • @roundninja
    @roundninja 21 день тому +13

    When Blender tutorials say "one node" they mean you need to do a whole complex process involving ten different nodes. This is still really cool though, definitely gonna use it

  • @evilotis01
    @evilotis01 Місяць тому +101

    just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.

    • @phantomsmithy
      @phantomsmithy Місяць тому +3

      Thanks, this was my exact question.

    • @dirtybug82
      @dirtybug82 Місяць тому +3

      you, good sir, are my hero.

    • @carsonreader515
      @carsonreader515 Місяць тому +6

      Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!

    • @spyegle
      @spyegle 27 днів тому

      I have to add that while it works, AO node is very ressource consuming, especially to mix different materials with Cycles. But it does look good

  • @nonamehere1123
    @nonamehere1123 Місяць тому +51

    Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour

  • @IstyManame
    @IstyManame Місяць тому +60

    Lighting. It's all about lighting

    • @MjrPayne-bf4pe
      @MjrPayne-bf4pe Місяць тому

    • @von.3d
      @von.3d Місяць тому +6

      yes but small details matter as well.

    • @IstyManame
      @IstyManame Місяць тому +2

      @@von.3d ye I'd say large, medium and small details and making their distribution interesting. Just covering the whole screen with details won't do it

    • @AtrusDesign
      @AtrusDesign 25 днів тому

      Lighting is important but also what light is illuminating.

    • @LambVisionStudios
      @LambVisionStudios 14 днів тому

      Some people make models for games and lighting isn't going to give you this full of details without breaking memory

  • @theftking
    @theftking Місяць тому +8

    Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.

    • @samarthwadhwa2912
      @samarthwadhwa2912 12 днів тому

      I think you can if you add another material slot to the existing object and select that before downloading from blenderkit

  • @MickSturluson
    @MickSturluson 19 днів тому +2

    You were not kidding, this looks great and it's easy and quickish to do

  • @tle90
    @tle90 Місяць тому +3

    This is SO good for a video that's just 5 minutes. Thanks so much for the awesome tips and how-to guide!

  • @Beetlebomb3D
    @Beetlebomb3D Місяць тому +4

    You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.

  • @DesignsbyDonBrown
    @DesignsbyDonBrown Місяць тому +4

    Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.

    • @polyplayground
      @polyplayground  Місяць тому +2

      My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍

  • @gitboxer2000
    @gitboxer2000 5 днів тому

    What an excellent set up to share! Thanks this is really useful.

  • @nisbahmumtaz909
    @nisbahmumtaz909 Місяць тому +2

    He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.

  • @BECK_4D
    @BECK_4D 15 днів тому

    I wasn’t even looking for this, but I was trying to figure out how to blend those transitions like that just yesterday, thanks algorithm 😅 and also thank you for this awesome tutorial 🙏🏼

    • @polyplayground
      @polyplayground  15 днів тому +1

      No problem! Algorithm is a strange thing 😂😂

  • @dinarichards7064
    @dinarichards7064 9 днів тому

    fantastic thank you so so much 😁

  • @iamgruff
    @iamgruff 14 днів тому

    such a great AO tutorial Thank you :)

  • @duck_entertainment
    @duck_entertainment Місяць тому +1

    Always assumed you could do something like this but didn’t think it’d be so easy

  • @Nathan_RM
    @Nathan_RM Місяць тому +22

    My good sir, I must say, the AOOOOOOOO was tastefully done 😂

    • @polyplayground
      @polyplayground  Місяць тому

      Thank you 😂

    • @flow_leit
      @flow_leit Місяць тому +1

      Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".

  • @serge1643
    @serge1643 Місяць тому +1

    Finally, now I know how to do it.
    Thank you!

    • @polyplayground
      @polyplayground  Місяць тому +1

      No problem! Glad it helped! 👍

    • @Vandi231
      @Vandi231 Місяць тому

      ​@polyplayground
      Can u pls explain this better
      What do u mean ?

  • @RamBAnimations
    @RamBAnimations 27 днів тому

    thanks for the tutorial

  • @onurnidayi
    @onurnidayi Місяць тому +1

    Really good clear tutorial, thank you 🙏

  • @muajin
    @muajin Місяць тому +1

    This is pretty dang cool!! I'll be giving this a go on my renders as well~

  • @AdamIsailovic
    @AdamIsailovic Місяць тому

    One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.

  • @ianfavreau9776
    @ianfavreau9776 Місяць тому

    Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model.
    For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.

  • @maximkrioukov4597
    @maximkrioukov4597 17 днів тому

    Super cool! Thank you so much!

  • @ArfatXeon
    @ArfatXeon Місяць тому +1

    Very helpful, thank you!

  • @storymonk4546
    @storymonk4546 5 днів тому

    Thanks

  • @Shinesart
    @Shinesart Місяць тому +1

    quick and efficient. Nice

  • @Fadedellite
    @Fadedellite Місяць тому

    I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.

  • @wolphgans
    @wolphgans 16 днів тому

    Helpful 😎

  • @selamatmenontonpemirsa
    @selamatmenontonpemirsa Місяць тому

    this is simple but WOOWW tutorial.thx dude

  • @frankb4793
    @frankb4793 Місяць тому

    This is GREAT, thank You!

  • @bruodar3149
    @bruodar3149 Місяць тому

    Simple and powerful, thanks 🙏

  • @user-gg8xc4po5y
    @user-gg8xc4po5y 26 днів тому

    It's insane!

  • @brunocastro4558
    @brunocastro4558 Місяць тому

    Excellent tips ! Thank you soo much !!

  • @Dreamzescaper
    @Dreamzescaper Місяць тому +1

    thank you very much

  • @danilodelucio
    @danilodelucio Місяць тому

    Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏

    • @polyplayground
      @polyplayground  Місяць тому

      Not a problem! Glad it’s helping so many people 👌

  • @xard64
    @xard64 Місяць тому

    While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.

  • @inu-dog-lover
    @inu-dog-lover Місяць тому

    Wow This video is very educational!😳thanks!

  • @luciox2919
    @luciox2919 Місяць тому

    A good lighting setup is the first thing to make any render look realistic

    • @AtrusDesign
      @AtrusDesign 25 днів тому

      Yes but this tutorial is about add details in textures, and it also add A LOT of realism.

  • @Mr.McWatson
    @Mr.McWatson Місяць тому

    This is cool. More bite sized tips plz

  • @kinjoyokai367
    @kinjoyokai367 Місяць тому

    Humorous and crisp tutorial! Deserved an Abo.
    Especially loved the AOOOOOOOO 😂

  • @spectraldimension67
    @spectraldimension67 Місяць тому

    Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?

    • @polyplayground
      @polyplayground  Місяць тому

      Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊

  • @WANKRCLUB
    @WANKRCLUB Місяць тому

    Thanks for this!!!! Very helpful :)

  • @morkaili
    @morkaili Місяць тому

    Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.

    • @polyplayground
      @polyplayground  Місяць тому

      Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.

  • @jorgebernier5d
    @jorgebernier5d Місяць тому

    This is fantastic. Could you make a tutorial on how to use this with Cycles?

    • @polyplayground
      @polyplayground  Місяць тому +1

      This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍

  • @Astrounwrapped
    @Astrounwrapped Місяць тому

    Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?

  • @phillparkinson4671
    @phillparkinson4671 Місяць тому

    How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?

  • @sim.ba83
    @sim.ba83 Місяць тому

    Works great! Newbie Question: Is there any option to realize this effect even in Cycles?

    • @polyplayground
      @polyplayground  Місяць тому +1

      Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great

    • @sim.ba83
      @sim.ba83 Місяць тому

      @@polyplayground aah perfect, I have to test it right away:)

  • @3DMVR
    @3DMVR Місяць тому

    this is a great tut

  • @3DMVR
    @3DMVR Місяць тому

    Im prob gonna come back to this video a lot

  • @Vandi231
    @Vandi231 Місяць тому

    Holy crap
    So many ideas running through my mind already 😂❤

  • @sanse4409
    @sanse4409 25 днів тому

    Does this also work in version 4.2 because the AO setting has been removed? But thanks for the tutorial and I like your style of explaining things a lot!

    • @polyplayground
      @polyplayground  25 днів тому +1

      It does! The AO setting has not been removed in 4.2 :)

    • @sanse4409
      @sanse4409 25 днів тому

      @@polyplayground Thank you!

  • @darkknight4353
    @darkknight4353 Місяць тому

    Out of topic question. Which video editor do you use

  • @Hashirama_Sinju
    @Hashirama_Sinju Місяць тому

    lovely

  • @d00mhound
    @d00mhound Місяць тому

    This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.

    • @polyplayground
      @polyplayground  Місяць тому

      Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2

  • @dertobbe1176
    @dertobbe1176 Місяць тому

    But can it baked game ready für unity or unreal?

  • @Kushmandam
    @Kushmandam Місяць тому

    will this work on cycles ?

    • @polyplayground
      @polyplayground  Місяць тому

      It does, just adjust parameters when switching between Evee and cycles as it will give a different look

  • @extrider69
    @extrider69 Місяць тому +1

    what about cycles?

  • @mintgreen5614
    @mintgreen5614 Місяць тому

    how is the rendertime on this?
    i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime.
    i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender?
    is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?

    • @polyplayground
      @polyplayground  Місяць тому

      Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general

  • @ARDIZsq
    @ARDIZsq Місяць тому

    5 minutes of my time well spent

  • @user-no2ms3gi1x
    @user-no2ms3gi1x Місяць тому

    AAOOOOOOOO kkkkkk great video, very powerfull tuto

  • @swoop8047
    @swoop8047 Місяць тому

    Pavlovian response added to boost algorithm: AOOOO

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l Місяць тому

    genius

  • @Ablumz
    @Ablumz 21 день тому

    this doesn't work if you have a fog volumes in your scene, they will interact with non local AO and cause weird vertical or horizontal shadows throughout the affected mesh.

    • @polyplayground
      @polyplayground  20 днів тому

      Thats strange, I just test this myself and it works fine for me

  • @zedeon6299
    @zedeon6299 Місяць тому

    But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?

    • @Arjjacks
      @Arjjacks Місяць тому

      Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.

  • @lineobiribin1157
    @lineobiribin1157 Місяць тому +1

    for cycles do not check inside

  • @dovesk1
    @dovesk1 Місяць тому

    does this only work in Eevee?

    • @polyplayground
      @polyplayground  Місяць тому

      Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters

  • @artffan5413
    @artffan5413 Місяць тому

    This tends to stop working once u add a volume cube on the scene

  • @abbajr8518
    @abbajr8518 Місяць тому

    how to do this in cycles

    • @polyplayground
      @polyplayground  Місяць тому

      Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍

  • @3E_XEZ
    @3E_XEZ Місяць тому

    sorry buddy but Blender's New "eevee next" just killed that method

    • @polyplayground
      @polyplayground  Місяць тому

      Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners

  • @AlbertoSchmidt63
    @AlbertoSchmidt63 Місяць тому

    Why isn’t Node Wrangler added by default???

    • @polyplayground
      @polyplayground  Місяць тому

      I know! Hopefully they do this in new updates

  • @LifeLess1999
    @LifeLess1999 Місяць тому

    eevee just switch to cycles then all your problems will be solved. Eevee lololol

    • @polyplayground
      @polyplayground  Місяць тому

      It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…

    • @LifeLess1999
      @LifeLess1999 Місяць тому

      @@polyplayground I know its a super great technique I was just trolling ;)

  • @MrRac2010
    @MrRac2010 Місяць тому

    Pero si usas Cycles te ahorras muchos de esos pasas!

  • @JFFAF
    @JFFAF Місяць тому

    thats only for evee ?...

    • @polyplayground
      @polyplayground  Місяць тому

      Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)

  • @jmalmsten
    @jmalmsten Місяць тому

    Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?

  • @crispyspadez
    @crispyspadez Місяць тому

    aooooo!

  • @JediPlays0309
    @JediPlays0309 12 днів тому

    Do you use ai

  • @ejcy3101
    @ejcy3101 Місяць тому

    Just ambient occlusion.

  • @racerider6477
    @racerider6477 Місяць тому

    AOOOOOOOOO 🤣

  • @PersonManManManMan
    @PersonManManManMan 24 дні тому

    (9@45)))

  • @ratus69
    @ratus69 Місяць тому +1

    nice tip, useless music. If you want to edit your 3 scale values at once just drag your mouse over the 3 inputs and type your value

  • @crehenge2386
    @crehenge2386 Місяць тому

    That's like 7 nodes.... not 1

  • @darrenberkey7017
    @darrenberkey7017 Місяць тому

    Your lighting in that opening scene is nasty, which makes it look more bland than it really is, and for the love of God, use Cycles.

  • @fracturedgamer420
    @fracturedgamer420 Місяць тому

    You rock. Thank you for this. new subscriber here

    • @polyplayground
      @polyplayground  Місяць тому +1

      Thanks for the sub! 👌👍

    • @fracturedgamer420
      @fracturedgamer420 Місяць тому

      @@polyplayground I hope to be as good at Blender as you are and you inspire me to keep working with Blender and incorporating it into my videos

  • @Hegitomi
    @Hegitomi Місяць тому

    k......................................................................................................................................................................