Realistic Details in Blender with One Powerful Node

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 187

  • @roundninja
    @roundninja 4 місяці тому +57

    When Blender tutorials say "one node" they mean you need to do a whole complex process involving ten different nodes. This is still really cool though, definitely gonna use it

    • @thefuzzycat
      @thefuzzycat 3 місяці тому +2

      lol so true :D

    • @gloriouslumi
      @gloriouslumi Місяць тому

      I mean, it technically is just one node, the Ambient Occlusion node. Everything before and after it is just standard basic texturing.
      You can turn this into a Group Asset and then you can plop it down as one node anytime you need it.

  • @evilotis01
    @evilotis01 5 місяців тому +134

    just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.

    • @phantomsmithy
      @phantomsmithy 5 місяців тому +3

      Thanks, this was my exact question.

    • @dirtybug82
      @dirtybug82 5 місяців тому +3

      you, good sir, are my hero.

    • @carsonreader515
      @carsonreader515 4 місяці тому +9

      Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!

    • @spyegle
      @spyegle 4 місяці тому +1

      I have to add that while it works, AO node is very ressource consuming, especially to mix different materials with Cycles. But it does look good

  • @nonamehere1123
    @nonamehere1123 5 місяців тому +55

    Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour

  • @DesignsbyDonBrown
    @DesignsbyDonBrown 5 місяців тому +8

    Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.

    • @polyplayground
      @polyplayground  5 місяців тому +4

      My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍

  • @MickSturluson
    @MickSturluson 4 місяці тому +5

    You were not kidding, this looks great and it's easy and quickish to do

  • @ianfavreau9776
    @ianfavreau9776 5 місяців тому +1

    Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model.
    For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.

  • @IstyManame
    @IstyManame 5 місяців тому +69

    Lighting. It's all about lighting

    • @MjrPayne-bf4pe
      @MjrPayne-bf4pe 4 місяці тому

    • @von.3d
      @von.3d 4 місяці тому +6

      yes but small details matter as well.

    • @IstyManame
      @IstyManame 4 місяці тому +3

      @@von.3d ye I'd say large, medium and small details and making their distribution interesting. Just covering the whole screen with details won't do it

    • @AtrusDesign
      @AtrusDesign 4 місяці тому

      Lighting is important but also what light is illuminating.

    • @LambVisionStudios
      @LambVisionStudios 3 місяці тому

      Some people make models for games and lighting isn't going to give you this full of details without breaking memory

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 16 днів тому

    Now, I fell in love with AO

  • @teeheeleelee
    @teeheeleelee 5 місяців тому +4

    This is SO good for a video that's just 5 minutes. Thanks so much for the awesome tips and how-to guide!

    • @polyplayground
      @polyplayground  5 місяців тому

      Appreciate the feedback! Thank you 😊

  • @luciox2919
    @luciox2919 4 місяці тому

    A good lighting setup is the first thing to make any render look realistic

    • @AtrusDesign
      @AtrusDesign 4 місяці тому

      Yes but this tutorial is about add details in textures, and it also add A LOT of realism.

  • @gitboxer2000
    @gitboxer2000 3 місяці тому

    What an excellent set up to share! Thanks this is really useful.

  • @nisbahmumtaz909
    @nisbahmumtaz909 5 місяців тому +2

    He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.

  • @theftking
    @theftking 4 місяці тому +13

    Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.

    • @samarthwadhwa2912
      @samarthwadhwa2912 3 місяці тому +1

      I think you can if you add another material slot to the existing object and select that before downloading from blenderkit

  • @kevinduc321
    @kevinduc321 2 місяці тому

    This is fantastic. Thanks so much for the clear presentation. I appreciate it! Also, love your editing, music, and vibe. Subscribed!

    • @polyplayground
      @polyplayground  2 місяці тому

      Thanks for subscribing! and thanks for the feedback on the video!

  • @basiccomponents
    @basiccomponents Місяць тому

    Incredible thank you!

  • @Beetlebomb3D
    @Beetlebomb3D 5 місяців тому +5

    You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.

  • @Ellyteee
    @Ellyteee 5 місяців тому

    I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.

  • @BECK_4D
    @BECK_4D 3 місяці тому

    I wasn’t even looking for this, but I was trying to figure out how to blend those transitions like that just yesterday, thanks algorithm 😅 and also thank you for this awesome tutorial 🙏🏼

    • @polyplayground
      @polyplayground  3 місяці тому +1

      No problem! Algorithm is a strange thing 😂😂

  • @AdamIsailovic
    @AdamIsailovic 5 місяців тому

    One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.

  • @duck_entertainment
    @duck_entertainment 4 місяці тому +1

    Always assumed you could do something like this but didn’t think it’d be so easy

  • @Architector_4
    @Architector_4 3 місяці тому

    Important to note that with some effort you can achieve more artistic control and more compatibility with animation by creating a secondary white texture and manually painting black over the intersections with the "sharp" falloff. If your UVs are funny, you could create a secondary UV map and do a proper non-overlapping unwrap of your geometry into it to then use it with this mask texture.

  • @Nathan_RM
    @Nathan_RM 5 місяців тому +24

    My good sir, I must say, the AOOOOOOOO was tastefully done 😂

    • @polyplayground
      @polyplayground  5 місяців тому

      Thank you 😂

    • @flow_leit
      @flow_leit 5 місяців тому +1

      Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".

  • @selamatmenontonpemirsa
    @selamatmenontonpemirsa 5 місяців тому

    this is simple but WOOWW tutorial.thx dude

  • @frankb4793
    @frankb4793 4 місяці тому

    This is GREAT, thank You!

  • @skyee99
    @skyee99 3 місяці тому

    I love YOUR VIDEO AND THE MUSIC its perfect

  • @serge1643
    @serge1643 5 місяців тому +1

    Finally, now I know how to do it.
    Thank you!

    • @polyplayground
      @polyplayground  5 місяців тому +1

      No problem! Glad it helped! 👍

    • @Doublevsound
      @Doublevsound 5 місяців тому

      ​@polyplayground
      Can u pls explain this better
      What do u mean ?

  • @danilodelucio
    @danilodelucio 5 місяців тому

    Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏

    • @polyplayground
      @polyplayground  5 місяців тому

      Not a problem! Glad it’s helping so many people 👌

  • @iamgruff
    @iamgruff 3 місяці тому

    such a great AO tutorial Thank you :)

  • @ЖеняБерков-т3ц
    @ЖеняБерков-т3ц 4 місяці тому

    It's insane!

  • @inu-dog-lover
    @inu-dog-lover 5 місяців тому

    Wow This video is very educational!😳thanks!

  • @Mr.McWatson
    @Mr.McWatson 5 місяців тому

    This is cool. More bite sized tips plz

  • @nixonmanuel6459
    @nixonmanuel6459 2 місяці тому

    Wow! Thank you!

  • @dinarichards7064
    @dinarichards7064 3 місяці тому

    fantastic thank you so so much 😁

  • @muajin
    @muajin 5 місяців тому +1

    This is pretty dang cool!! I'll be giving this a go on my renders as well~

  • @jorgebernier5d
    @jorgebernier5d 5 місяців тому

    This is fantastic. Could you make a tutorial on how to use this with Cycles?

    • @polyplayground
      @polyplayground  5 місяців тому +1

      This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍

  • @onurnidayi
    @onurnidayi 5 місяців тому +1

    Really good clear tutorial, thank you 🙏

  • @GinoZump
    @GinoZump 3 місяці тому +4

    I plugged in the AO node and voilla: Blender crashed

  • @ArfatXeon
    @ArfatXeon 5 місяців тому +1

    Very helpful, thank you!

  • @kinjoyokai367
    @kinjoyokai367 4 місяці тому

    Humorous and crisp tutorial! Deserved an Abo.
    Especially loved the AOOOOOOOO 😂

  • @bruodar3149
    @bruodar3149 5 місяців тому

    Simple and powerful, thanks 🙏

  • @mackdaddprod
    @mackdaddprod 2 місяці тому

    Excellent tips!

  • @astrounwrapped
    @astrounwrapped 5 місяців тому

    Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?

  • @3DMVR
    @3DMVR 5 місяців тому

    Im prob gonna come back to this video a lot

  • @Doublevsound
    @Doublevsound 5 місяців тому

    Holy crap
    So many ideas running through my mind already 😂❤

  • @d00mhound
    @d00mhound 5 місяців тому

    This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.

    • @polyplayground
      @polyplayground  5 місяців тому

      Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2

  • @RamBAnimations
    @RamBAnimations 4 місяці тому

    thanks for the tutorial

  • @maxtatoolille
    @maxtatoolille 2 дні тому

    Is there a way to make that kind of soft transition but in Cycles ?

  • @sim.ba83
    @sim.ba83 5 місяців тому

    Works great! Newbie Question: Is there any option to realize this effect even in Cycles?

    • @polyplayground
      @polyplayground  5 місяців тому +1

      Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great

    • @sim.ba83
      @sim.ba83 5 місяців тому

      @@polyplayground aah perfect, I have to test it right away:)

  • @morkaili
    @morkaili 5 місяців тому

    Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.

    • @polyplayground
      @polyplayground  5 місяців тому

      Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.

  • @brunocastro4558
    @brunocastro4558 5 місяців тому

    Excellent tips ! Thank you soo much !!

  • @3DMVR
    @3DMVR 5 місяців тому

    this is a great tut

    • @polyplayground
      @polyplayground  5 місяців тому

      Thank you! Appreciate the feedback 👌

  • @endlessexpanse
    @endlessexpanse 5 місяців тому

    Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?

    • @polyplayground
      @polyplayground  5 місяців тому

      Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊

  • @storymonk4546
    @storymonk4546 3 місяці тому

    Thanks

  • @Shinesart
    @Shinesart 5 місяців тому +1

    quick and efficient. Nice

  • @swoop8047
    @swoop8047 5 місяців тому

    Pavlovian response added to boost algorithm: AOOOO

  • @Dreamzescaper
    @Dreamzescaper 5 місяців тому +1

    thank you very much

  • @Virtual_art_studio
    @Virtual_art_studio 4 місяці тому

    Helpful 😎

  • @emmanm5633
    @emmanm5633 3 місяці тому

    yoyo this is so gold NIcsuuuu

  • @sanse4409
    @sanse4409 4 місяці тому

    Does this also work in version 4.2 because the AO setting has been removed? But thanks for the tutorial and I like your style of explaining things a lot!

    • @polyplayground
      @polyplayground  4 місяці тому +1

      It does! The AO setting has not been removed in 4.2 :)

    • @sanse4409
      @sanse4409 4 місяці тому

      @@polyplayground Thank you!

  • @ARDIZsq
    @ARDIZsq 4 місяці тому

    5 minutes of my time well spent

  • @phillparkinson4671
    @phillparkinson4671 5 місяців тому

    How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?

  • @WANKRCLUB
    @WANKRCLUB 5 місяців тому

    Thanks for this!!!! Very helpful :)

    • @polyplayground
      @polyplayground  5 місяців тому +1

      No problem! Glad it helped 😊👍

  • @mintgreen5614
    @mintgreen5614 5 місяців тому

    how is the rendertime on this?
    i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime.
    i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender?
    is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?

    • @polyplayground
      @polyplayground  5 місяців тому

      Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general

  • @ekoeschannel140
    @ekoeschannel140 5 днів тому

    A question.. This process must be added to all the materials in the scene?

    • @polyplayground
      @polyplayground  5 днів тому +1

      Yeah, you would have to add it to each material you want it to work on

    • @ekoeschannel140
      @ekoeschannel140 5 днів тому

      @polyplayground Thanks!
      I appreciate your videos.
      I recently start using the contact shadow in the light setting. It helps too.
      Greets from Italy ! 👍

  • @xard64
    @xard64 4 місяці тому

    While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.

  • @Hashirama_Sinju
    @Hashirama_Sinju 5 місяців тому

    lovely

  • @andreybagrichuk5365
    @andreybagrichuk5365 2 місяці тому

    AOOOOOOOOOOOOOO!!! ahahah, mate you make my day ! LOL!

  • @darkknight4353
    @darkknight4353 5 місяців тому

    Out of topic question. Which video editor do you use

    • @polyplayground
      @polyplayground  5 місяців тому

      I use CapCut the desktop version 👍

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l 5 місяців тому

    genius

  • @dertobbe1176
    @dertobbe1176 Місяць тому

    How to bake this?

  • @dertobbe1176
    @dertobbe1176 5 місяців тому

    But can it baked game ready für unity or unreal?

  • @JediPlays0309
    @JediPlays0309 3 місяці тому

    Do you use ai

  • @Kushmandam
    @Kushmandam 5 місяців тому

    will this work on cycles ?

    • @polyplayground
      @polyplayground  5 місяців тому

      It does, just adjust parameters when switching between Evee and cycles as it will give a different look

  • @KangrenaGraphiX
    @KangrenaGraphiX 5 місяців тому

    AAOOOOOOOO kkkkkk great video, very powerfull tuto

  • @zedeon6299
    @zedeon6299 5 місяців тому

    But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?

    • @Arjjacks
      @Arjjacks 5 місяців тому

      Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.

  • @lineobiribin1157
    @lineobiribin1157 5 місяців тому +1

    for cycles do not check inside

  • @MrRac2010
    @MrRac2010 5 місяців тому

    Pero si usas Cycles te ahorras muchos de esos pasas!

  • @extrider69
    @extrider69 5 місяців тому +1

    what about cycles?

    • @lineobiribin1157
      @lineobiribin1157 5 місяців тому +1

      for cycles do not check inside

    • @extrider69
      @extrider69 5 місяців тому

      @@lineobiribin1157 what inside?

  • @TheSlimySmile
    @TheSlimySmile 5 місяців тому

    sorry buddy but Blender's New "eevee next" just killed that method

    • @polyplayground
      @polyplayground  5 місяців тому

      Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners

  • @artffan5413
    @artffan5413 5 місяців тому

    This tends to stop working once u add a volume cube on the scene

  • @revotiva
    @revotiva Місяць тому

    how can i do this in 4.2?

  • @AlbertoSchmidt63
    @AlbertoSchmidt63 5 місяців тому

    Why isn’t Node Wrangler added by default???

    • @polyplayground
      @polyplayground  5 місяців тому

      I know! Hopefully they do this in new updates

  • @abbajr8518
    @abbajr8518 5 місяців тому

    how to do this in cycles

    • @polyplayground
      @polyplayground  5 місяців тому

      Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍

  • @dovesk1
    @dovesk1 5 місяців тому

    does this only work in Eevee?

    • @polyplayground
      @polyplayground  5 місяців тому

      Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters

  • @3laps2p1simracing9
    @3laps2p1simracing9 15 днів тому

    Noice!

  • @alexv4907
    @alexv4907 3 місяці тому

    Does raytracing break this in 4.2?

  • @JFFAF
    @JFFAF 4 місяці тому

    thats only for evee ?...

    • @polyplayground
      @polyplayground  4 місяці тому

      Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)

  • @Ablumz
    @Ablumz 4 місяці тому

    this doesn't work if you have a fog volumes in your scene, they will interact with non local AO and cause weird vertical or horizontal shadows throughout the affected mesh.

    • @polyplayground
      @polyplayground  4 місяці тому

      Thats strange, I just test this myself and it works fine for me

  • @LifeLess1999
    @LifeLess1999 5 місяців тому

    eevee just switch to cycles then all your problems will be solved. Eevee lololol

    • @polyplayground
      @polyplayground  5 місяців тому

      It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…

    • @LifeLess1999
      @LifeLess1999 4 місяці тому

      @@polyplayground I know its a super great technique I was just trolling ;)

  • @banaz5018
    @banaz5018 2 місяці тому

    Hope Ai can generate node by hey blender 😁

  • @ejcy3101
    @ejcy3101 5 місяців тому

    Just ambient occlusion.

  • @jmalmsten
    @jmalmsten 5 місяців тому

    Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?

  • @crispyspadez
    @crispyspadez 5 місяців тому

    aooooo!

  • @racerider6477
    @racerider6477 5 місяців тому

    AOOOOOOOOO 🤣

  • @angrychompski
    @angrychompski 2 місяці тому

    i farted 🌮

  • @PersonManManManMan
    @PersonManManManMan 4 місяці тому

    (9@45)))

  • @H1tARun
    @H1tARun Місяць тому

    Not only does it not work without enabling AO in the engine, it also works with a bunch of interference that can only be cured by powerful video cards. Total crap.

  • @crehenge2386
    @crehenge2386 5 місяців тому

    That's like 7 nodes.... not 1

  • @ratus69
    @ratus69 5 місяців тому +1

    nice tip, useless music. If you want to edit your 3 scale values at once just drag your mouse over the 3 inputs and type your value

  • @darrenberkey7017
    @darrenberkey7017 5 місяців тому

    Your lighting in that opening scene is nasty, which makes it look more bland than it really is, and for the love of God, use Cycles.