🦜Stunning Real-Time Fur Effects in Marmoset 4: A Character Shader Tutorial

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  • Опубліковано 7 лют 2025
  • Transform your character designs with a realistic fur shader in Marmoset Toolbag 4. This tutorial teaches you how to create stunning real-time fur effects in just a few steps.
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КОМЕНТАРІ • 62

  • @theminecraft4202
    @theminecraft4202 Місяць тому +3

    this method is really old, but yeah it holds up well for short / fluffy fur, if you want longer fur for games then it starts getting more complicated...

  • @Gustmazz
    @Gustmazz 4 місяці тому +2

    This is... Surprinsingly simple. Absolutely fantastic tutorial!

  • @SirKravczenko
    @SirKravczenko Рік тому +1

    Hey man! I'm absolutely loving this tutorial! As a fellow Character Artist, it's incredibly awesome to see our community thriving on UA-cam. Keep up the fantastic work!

    • @3dmutiny
      @3dmutiny  Рік тому

      Hey, thanks for your positivity. :)
      If you're a fellow artist and love your industry. It would be great to have you in our Discord!
      bit.ly/3DM_Discord

  • @Kinkoyaburi
    @Kinkoyaburi 2 роки тому +8

    I've always wondered how they did that. It surprisingly simple. Thanks for the explanation!

    • @3dmutiny
      @3dmutiny  2 роки тому +2

      My pleasure, wait until it moves :D. Then it starts to get difficult. Especially for animators. We'd use parallax inside the shader for that.

  • @3dmutiny
    @3dmutiny  2 роки тому

    🎁Get a FREE Welcome Package🎁:
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  • @daviddytham4523
    @daviddytham4523 Рік тому +4

    anyone else not getting any depth regardless of how much they push the geomtry? I can see the opacity is working cause i can see the layers beneath the top one, but it still looks like im working with a single mesh and not 3.

    • @daviddytham4523
      @daviddytham4523 Рік тому +5

      hello! in case anyone has the same problem, add another layer underneath all your others and set the opacity to 0. this fixed it for me.

    • @d-pod_L
      @d-pod_L Рік тому

      @@daviddytham4523 I was trying to figure it out for the last hour, thanks!

  • @guillaumecayer7772
    @guillaumecayer7772 Рік тому

    Good method! How would you go about mitigating the stepping effect you can see in some places, especially around the silhouette? Would you add more layers or maybe space them out differently? Could anything else be done to mask the outlines in a more realistic way?

    • @3dmutiny
      @3dmutiny  Рік тому

      You can use more layers. Although 3+ is excessive.
      In Unreal Engine you could mask via a Fresnel. This would get rid of the "side view" of planes.

  • @orjustwhatever
    @orjustwhatever Рік тому +1

    Damn man, I just discovered the channel yesterday and I'm so happy I did. Really good stuff. I'm just gonna eat all your videos asap haha.
    Jokes apart, I think you're adding a lot of valuable content in character art stuff, thanks for your work 🤍🤍

    • @3dmutiny
      @3dmutiny  Рік тому +2

      Thanks, appreciate your comment.
      I hope to share everything I know with people that love making characters : )

  • @gameguy21
    @gameguy21 2 роки тому +1

    This is awesome man, great stuff

  • @tungishgarg8530
    @tungishgarg8530 9 місяців тому

    hey itried this method and mine is really not giving any kind of illlusion plus the white part is not getting transparent what can i do to get a result like this will be waiting for reply really great tip

  • @xXbananaXxist
    @xXbananaXxist 2 роки тому +1

    Always wanted to try this method. So simpel and cool

    • @3dmutiny
      @3dmutiny  Рік тому +1

      Pretty easy huh. Tell me how you get on with it or have any issues.

  • @IamSKSAHEER
    @IamSKSAHEER Рік тому +1

    Wow, that's cool.

  • @3dmilitaryassets
    @3dmilitaryassets Рік тому

    Great tutorial! Very simple but still effective technique. Thanks for sharing

  • @Tom-jo3lb
    @Tom-jo3lb Рік тому +1

    Awesome! Wich "shader/render engine" do you selected in Substance?

  • @돌군-o4r
    @돌군-o4r 24 дні тому

    I watched the video and followed along, but when I actually tried it, it didn't work properly when the opacity value was set to 1, but it worked properly when I set it to 0. Why is that so?

    • @3dmutiny
      @3dmutiny  19 днів тому

      Check all your layers. there may be somthing hidden. For example, you can look at the opacity channel using B hotkey. See if it's all white or all black.

  • @schizoking4509
    @schizoking4509 Рік тому +1

    Great tutorial! I've only got Blender experience, but that looks pretty much entirely reproducable.

  • @COH-y1t
    @COH-y1t 2 роки тому +1

    Thank you so much for the tutorial !!

    • @3dmutiny
      @3dmutiny  Рік тому

      You're welcome. Happy to help

  • @GTexperience_Channel
    @GTexperience_Channel 6 місяців тому

    how would u use this for a mesh, that requires both fur and non fur materials?

  • @watercat1248
    @watercat1248 Рік тому +1

    I really like the 3D layer taknic
    I have find fur sheder for my unity put use with code not with shader graph
    If find how to make this shader with sheder graph I will able to make modifietion and make my own shaders

    • @3dmutiny
      @3dmutiny  Рік тому

      Awesome. I've not used this in Unity before. You'll have to come onto the Discord and show us if it works. Interesting.

  • @sebiesf
    @sebiesf Рік тому

    cool tutorial but is there a way to recreat this in blender?

    • @3dmutiny
      @3dmutiny  Рік тому

      I'll see what I can do for you :)

    • @pikachufan25
      @pikachufan25 Рік тому

      (The Lazy Method) Depends on Geometry... But you could use a Solidify Modifier...
      Settings that you must Change...
      -Solidify
      Thickness 0.015m
      Rim > Fill (Check off)
      Materials > Material Offset > 1
      -Solidify.001
      Thicknes 0.005m
      Rim > Fill (Check off)
      Materials > Offset 2
      Note:
      Every Material > Offset - you do will Ask Blender for a New material...
      So if you are Using One... just set all of them to the Same #
      PS: Make Sure in the Material Tab (Red Ball), you organize it by The Order...
      Note: Google Search Material Alpha...
      in the Material Tab (Red Ball)
      Make Sure you have These Setting Enable
      Setting > Blend Mode > Alpha Blend or Hashed (i like Blend).
      Alpha > 0 (was 1)
      if you are Working with Textures (like in the Video...)
      All Textures Must be Connected to the Alpha and Base Color
      in Shading Tab
      Image Texture > Base Color
      Image Texture > Alpha
      OR
      Image Texture > Base Color and Alpha.
      i Recommend Seperated them and have one Image Texture set ti bi color alpha)... and the other one to Color....
      Incase Solidify Modifier Doesn't work Search about "Transform Pivot Points"
      and "Snapping" and "Transform Orientations"
      as a Combination of the 3 Will Result in "better" Results...

  • @krysart3D
    @krysart3D Рік тому

    great tutorial thank you very much, how do you think they did the rachet fur in the rift apart game?

    • @3dmutiny
      @3dmutiny  Рік тому

      I love that game. They often have separate meshes for cinematics and game. For the game they will use many hair cards.
      For the cinematic, they will use many many cards combined with custom shaders or graphics card proprietary tech

  • @PlinaZ
    @PlinaZ Рік тому

    This method is great but how would it handle patterns like that of a cheetah or snow leopard?

    • @3dmutiny
      @3dmutiny  Рік тому +1

      Same concept, you could colour each layer with the pattern.
      Although the resolution would have to be quite large to eliminate repetition.

  • @학교부회장
    @학교부회장 Рік тому

    Can this work be used in Unreal Engine practice as well?

    • @3dmutiny
      @3dmutiny  Рік тому

      Certainly can! More options in unreal

  • @goosesuka
    @goosesuka Рік тому

    how did you make an overlap on one UV or copy coordinate i not understand

    • @3dmutiny
      @3dmutiny  Рік тому

      When you duplicate an object the uvs are copied automatically. Come to our discord and we can show you. :)

  • @shanjeevan142
    @shanjeevan142 2 роки тому +1

    Thank you

  • @blastroisehunt6546
    @blastroisehunt6546 Рік тому

    I know this is a render but can you bake it back in zbrush for 3d printing?

    • @3dmutiny
      @3dmutiny  Рік тому

      As this is flat plane geometry, you wouldn't be able to print it in ZBrush
      The print would have to be one solid block.

    • @blastroisehunt6546
      @blastroisehunt6546 Рік тому

      @@3dmutiny thanks for the reply! I’m guessing I’d need a height map for texture. But I’m struggling to create something like this for highpoly 😣

  • @goosesuka
    @goosesuka Рік тому +1

    ok i made

  • @goosesuka
    @goosesuka Рік тому

    ua-cam.com/video/lWyQNud3KFI/v-deo.html right? i not know how separate UV in blender 1/4 need more time for expiremental

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 2 роки тому

    Cool tutorial, but the shader itself doesn't look good.

    • @3dmutiny
      @3dmutiny  2 роки тому

      Thank you. Are you familiar with the limitations of game meshes?

    • @MustafaBerkeGureltol
      @MustafaBerkeGureltol 2 роки тому

      @@3dmutiny Of course. But Toolbag is not a game engine. People who are presenting their work within Toolbag generally try to get the best out of it.

    • @MustafaBerkeGureltol
      @MustafaBerkeGureltol Рік тому

      @exodstt He tried to imitate parallax occlusion mapping, which is already a cheap operation for any graphics card, by using multiple alpha passes and layers. That just makes the situation worse :)

  • @goosesuka
    @goosesuka Рік тому

    not work ty

    • @3dmutiny
      @3dmutiny  Рік тому

      Need help with any section?

    • @goosesuka
      @goosesuka Рік тому

      @@3dmutiny u flip normal any layer mesh ?

    • @goosesuka
      @goosesuka Рік тому

      are these 4 separate meshes? I work in blender and don’t fully understand what you are doing ^^@@3dmutiny

    • @goosesuka
      @goosesuka Рік тому

      or is it an object that you extruded inside@@3dmutiny