Crosshatch Effect for Blender 3D - An Engineer’s Approach
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- Опубліковано 10 вер 2023
- Works with Cycles and Eevee. Crosshatch lines can be proceduraly generated with Blender's shader nodes. This speeds up character design and animation. This short tutorial shows you how to turn your scenes into comic book art. Specifically, you will become familar with: Wave Texture, Map Range and Vector Math Nodes. Blender is a general purpose free software for creating visual effects (VFX) and 3D animations.
Procedural hair tutorials:
Anne: • Stylized Hair with Geo...
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#blender #curve #geometrynodes #tutorial #robot - Фільми й анімація
So artistic, and the best trend in all games nowadays!
Agree, these styles are timeless.
I love it man. You're really helpful
The tutorial is good and works for me. If the object to be hatched is not at the world origin then the calculations should be modified to add one node before the Normalize. A Vector Math Subtract which takes the object location and subtracts the light location and the result toes into the Normalize. This gives results of the direction from the object to the light instead of the world origin to the light. Thanks.
Superb! BRILLIANT! Each video is like a narration to a crime scene where you reveal how it was done. You are by far, the most entertaining Blender UA-cam creator. I thoroughly enjoy each and every one. So looking forward to the next. Thank you for sharing your knowledge. THANK YOU! Dg
Thank you for the kind words, :)
That's awesome!
YOU GOD ON EARTH !!! 👁️👃👃👁️🙏🙏🙏
Thanks for the so precious tutorial... it is very important that it is a method achievable by using Cycles. There are a plenty of methods for achieving such results in Eevee's environment but there are very few that are workable in Cycles' environment.
Thank you for watching. :)
And you are right, most of the videos I found were limited to eevee.
ill try this today for sure! thanks for sharing :)
Awesome!
Shader to rgb node is way easier if you're using eevee
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Useful information. Thank you.
You're welcome
Awesome!
Thanks!
That was very helpful.
I've been trying different hatching and cross-hatching methods for a different application, but have always run into some sort of "forest for the trees" problem that prevented it from comming out just right. This vid clears up some of my problems.
But for the purpose of shading... yes, this works decently. But it does have the problem of creating rather "flat" images. I'm still looking for a way to create procedual contour-line-hatching, but without any real success... maybe you would have some idea in this direction?
Glad it was helpful. :)
Unfortunately, I couldn't up with a solution where the hatchlines follow the contours (other than using object coordinates, as I mention in the video). I think a proper solution would be quite complicated.
Great tutorial as always.
So now you've covered the "crosshatch lines" will you be having a go at reproducing the "Ben-Day dot printing process" ? Along with crosshatch lines, in the early days of comics the graphics were all a series of dots which looked (by todays standards) really weird.
Love your channel, I always learn something new. 👍🏼🦘🐨
Using the same concept as this one, it would be quite easy to replace the lines with dots. I'll put it on list of tutorial ideas.
Thank you for the support, :)
@@sinasinaie Always welcome, you've got a great channel.
My suggestion for the dots was more in humor than being serious, it's just they were both used in comic illustrations. 👍🏼