Here is a quick tip for anyone having problems with this techneque: Use the Push Apart and Delay ONLY for Position. Then have another Random effector for scale AFTER your many push and Delay effectors.
Chris, again THANK YOU...Your saving my butt with this technique right now. Please do your magic and wisper in the ear of Maxon to build this "recursive" effect into the Push Apart tool. Like you said The effector is almost useless with out this functionality!!! But this DOES create a big opportunity for a 3rd party developer to salve a problem Maxon wont. ;)
Chris, BIG fan, as you know, but WT??? - I've heard of workarounds to fix glitchy software, but to have to do the equivalent of stand on one foot, during a lunar equinox and THEN add THIRTY-TWO copies of TWO separate effectors into a teetering stack - like, wait, WHAT!?! I mean, love this super-tight, topic-centric bite size tut format you've done here, but sheeeeesh
I don't believe that the Push Apart Effector was ever pitched as an animation tool. It does one mechanical thing. I've tricked it into doing something new.
Great, I think you can make an effector that will be like a FOR LOOP. user will add standard effectors (as you did) but instead of copying and adding them to the cloner it would be done "internaly" by the plugin/effector . Of course the most obvious paramenter would be LOOP iterations. Other than that ,awesome trick.
Great tutorial Chris :-) Being just an "all rounder" in C4D I still think, that it is a bit weird if there is not an easier way to fix this??? Best regards
This is a creative, but pretty messy and hacky solution that barely gets the job done. Although slower I'd do a rigid body sim to avoid the intersections. But honestly Maxon should just fix the push apart effector and do a simple physics calculation to avoid intersections - it's not 1998 anymore. Games do such things in real time easily.
My exact thoughts, i replicated the effect quite fast with physics and follow position to ease the movement. And yes there are flocking algorithms that do this thing quite easy
I've never seen so many effectors applied to one thing..,it's BEAUTIFUL hahahah
haha yeah it broke my brain to realize that was a possible/viable approach!
Wow look who is here!!! eyedesyn? EJ
Lovely! And this is where a "for each" loop comes in handy :) C4d needs to start adding those stuff!
Yeah, things like the Smooth Deformer have "iterations". Handful of tools where that could be handy.
this is where houdini shines😄
love the shorter vids - quick tips are great when youre this fast 🚀
Chris you are the only reason why C4D is still relevant to me....THX man!
this is gold
Im honestly not convinced. but good to know.
THANK YOU!!!!!! I have been fighting this for YEARS!
Glad to help!
Nice one., it looks they used this technique now for now the opening screen of c4D 2023.1
Nice! Would love to see Maxon create a capsule to handle this sort of duplication.
MasterTip!
Smart move Chris, Thanks
This would be nice to see as a node 😉
fantastic content - some of the best on UA-cam IMO!! thanks for sharing your knowledge, ideas & workflows.. they improve my work greatly!
good one , but messy approach , tnx dude
cheers chris
Thanks Chris, I always struggled with this effector. Hopefully Maxon will address this one day so we don't have to keep doing this workaround.
Wow, I never dreamed it was "permissible" to include that many Effectors all targeting one Cloner instance!
Maxon should check out this video and greatly improve the push apart effector with some really useful parameters for animation.
It's brilliant that you came up with this....but the push apart effector should just work smoothly instead of needing workarounds.
Thanks for these tips. Always have troubles to get everything look really random + no colliding
ha! very nice))))
Here is a quick tip for anyone having problems with this techneque: Use the Push Apart and Delay ONLY for Position. Then have another Random effector for scale AFTER your many push and Delay effectors.
Chris, again THANK YOU...Your saving my butt with this technique right now. Please do your magic and wisper in the ear of Maxon to build this "recursive" effect into the Push Apart tool. Like you said The effector is almost useless with out this functionality!!! But this DOES create a big opportunity for a 3rd party developer to salve a problem Maxon wont. ;)
Chris, BIG fan, as you know, but WT??? - I've heard of workarounds to fix glitchy software, but to have to do the equivalent of stand on one foot, during a lunar equinox and THEN add THIRTY-TWO copies of TWO separate effectors into a teetering stack - like, wait, WHAT!?! I mean, love this super-tight, topic-centric bite size tut format you've done here, but sheeeeesh
I don't believe that the Push Apart Effector was ever pitched as an animation tool. It does one mechanical thing. I've tricked it into doing something new.
@@RocketLasso Fair enough, so, kudos on your literal 'good hack' - respect.
Great, I think you can make an effector that will be like a FOR LOOP. user will add standard effectors (as you did) but instead of copying and adding them to the cloner it would be done "internaly" by the plugin/effector . Of course the most obvious paramenter would be LOOP iterations.
Other than that ,awesome trick.
Great tutorial Chris :-) Being just an "all rounder" in C4D I still think, that it is a bit weird if there is not an easier way to fix this??? Best regards
How about setting up Matrix-Cloner-Dynamics-Follow position?
Remember Chris, you are a dev, if it annoys you, you can always make a plugin for it 😁
PushApart sucks and we all know it.
This is a creative, but pretty messy and hacky solution that barely gets the job done. Although slower I'd do a rigid body sim to avoid the intersections.
But honestly Maxon should just fix the push apart effector and do a simple physics calculation to avoid intersections - it's not 1998 anymore. Games do such things in real time easily.
My exact thoughts, i replicated the effect quite fast with physics and follow position to ease the movement. And yes there are flocking algorithms that do this thing quite easy
Nice tip! Do you try recreate push apart effector with nodes?
Nope. I'm sure the math could be done for it though.
Interesting but my endless search for cleanest and optimized file can't validate this... So messy!
So... What if you could group the original 2 effectors, and there was a new "compound" command on the group....
Would be great if the settings were just built into the Push Apart. A feature request I suppose!
This trick needs a little Plugin Chris! :)