Maya Modeling Tutorial: Stylized Hair

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  • Опубліковано 7 лип 2024
  • In this series, we will be covering character modeling concepts and workflows in Maya. The concepts covered in this series can be applied to games, film, TV, and all other 3D digital mediums. We will cover how to prepare the character model for animation while understanding the importance of topology and edgeflow.
    By completing this series, you will learn how to work from reference, understand animation and facial topology, and keep a clean Maya scene. Finally, we will cover common modeling techniques like polygon modeling, edge modeling, and use sculpting tools. Even though we’ll be using Maya specific tools like the “ Modeling Toolkit” the concepts and workflows learned here can be applied to your own CG characters in any software.
    Model available for download on Artstation here: www.artstation.com/a/1615638
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Concept Art by Nada Weiss: www.artstation.com/nadaweiss
    Reference: anatomy4sculptors.com/
    PureRef: www.pureref.com/
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    Table of Contents
    0:00 Head Adjustments
    2:02 Build Hair Geo
    9:56 Set Pivot for Hair
    12:05 Duplicate and Position Hair
    17:00 Hair Cap
    20:50 Create Eyebrow
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КОМЕНТАРІ • 14

  • @sophiemtxox
    @sophiemtxox 5 місяців тому +2

    Thankyou so much! Having to learn how to make hair for my model for university and this has helped me so much! ❤

  • @milagroswarnholtz2137
    @milagroswarnholtz2137 2 роки тому

    Amazing video!!!!!

  • @ogonhell
    @ogonhell 2 місяці тому

    thank's a lot!!

  • @SiddhVaidya1234
    @SiddhVaidya1234 2 роки тому

    Can you please share this edit component script to add in my self. it will help us too much.
    Thanks

  • @akshayfreefireshorts9278
    @akshayfreefireshorts9278 2 роки тому +1

    Please Make an video how to create trees in maya

  • @thekramzo
    @thekramzo 3 роки тому +4

    Does hair have to be attatched to the head mesh or can you just kind of stick them to the head however you want? If that makes sense...

    • @OnMars3D
      @OnMars3D  3 роки тому +8

      That does make sense, the hair does not need to be attached. It's preferred to keep the geometry separate, that's one of the reasons I model the "Hair Cap" so you can't see the skin on the head.

  • @SiddhVaidya1234
    @SiddhVaidya1234 2 роки тому +1

    Hair cap in video 18:30 sec. you did faster

  • @user-ys6yb3rn7p
    @user-ys6yb3rn7p 5 місяців тому

    лайк поставлен, комментарий оставлен.

  • @pavannaik8682
    @pavannaik8682 2 роки тому +1

    how to unwrap this hair

    • @OnMars3D
      @OnMars3D  2 роки тому

      This video should help!
      ua-cam.com/video/t5Co6SuzoQw/v-deo.html

    • @pavannaik8682
      @pavannaik8682 2 роки тому +1

      @@OnMars3D thanks

  • @lucasadams5440
    @lucasadams5440 3 роки тому +3

    You're really going to give us a 3D modeling tutorial with a character that looks like that... Jk this was pretty helpful

    • @OnMars3D
      @OnMars3D  3 роки тому

      Glad you found it helpful!