Autodesk Maya 2018 - Character Clothing Speed Model
Вставка
- Опубліковано 17 вер 2018
- Substance Designer 2018 - Stylized Character Clothing and Armor Timelapse
Intro to 3D Modeling : gum.co/Intro3d
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
Zbrush Brushes : gum.co/stylizedbrushes
This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
-------------------------------------------------------------------------------------------------------------
Join the Patreon group for more : / 3dex
Special Thanks to my Patreons!
Zheng
Egemen Yildirimcan
Juan
MoMonay
Gordon Winkelmann
sharooz
Ivan Car
Isabella de la hoz
Steven Zhu
Joran Vergoessen
Chuck McGee
Matei Giurgiu
Ruben Dandrea
Tayo Figueroa
Andrey
Sasha Alexandra
Mario Montero
Yaroslav Gorbachev
EJ Branagan
Nico Amani
Lewis Satini
Lucas Rampaud
Josef Furstenzeller
Seif Toktogoelov
RMN
Terry Mosier
Gabriel Santos
David Soriano
Brian Nicolucci
Craig Horne
Jacek Ackermann
Seven Dots
Anthony Peacock
Sergio Peixoto
Etienne Rabe
Yunfeng Dong
Charlie
Jorge Aguilera
Jongwook Lee
Gustavo Schonemberger
Luca
Palloma Queiroz
Nelsinho Maior
Lito
Luiz Octavio Mulula
Wesley Chase
OkonoShy
Brendan Gallagher
Juan Carlos Solon
Guillermo del Prado
Genie
David Tavan
Alexander
Akira
Vitaly Weegson
hesoyamguy
Matthew Anderson
Gerard Ngu
MoneyMonkey
João Marcelo Oliveira Rocha
Frances Zhang
Pentathena
Long B Tran
Brian Nicolucci
Martyna Grek
Mannolo Martinez
Dana Cernisova
Kiyo
Evgeny Osmet
Nasser Cahusac de Caux
Ashlmet
Maksim Krivtsov
Arian
Marc-Philipp Brakhane
Dominoze
Alex Colbourne
John Cyrus Tuico
Victor Ullmann
Quantum
-------------------------------------------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
________________________________________________________________________________
Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
--------------------------------------------------------------------------------------------------------------------
Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
--------------------------------------------------------------------------------------------------------------------
#AutodeskMaya
#Zbrush
#SubstancePainter
Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b...
Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!
To join : www.patreon.com/3dEx
Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??
is that rig avaiable ?
I didn't rig the character, I used Mixamo for the rig and animations
2:21 I never knew until now how to use that tool.
It could have literally saved my ass a hundred of times!
I don't understand that
What I love most is that a few years ago, I used your older works for reference when I just started out.
I can finally rival that level you had back then. Now though? My goodness. I've a ways to go! Keeps me on my toes. So thanks for sharing, it's great!
You will get better the more you do it, you'll be better than me in no time.
This is insanely good. Love your work.
Insightful modeling technique used in this video, great work!
This is likely the best character art video I've seen out there
Too kind, Thank you!
Hey, very good work! The part of getting/creating/exporting the low Poly and UV unwrapping would be interesting.
Yeah, I cut that out because it was going to make the video much longer, but I can posted if there is enough interest.
Thx, well I guess so , because these are the things people are often struggling with.
Yes, would be interessting
A quick way would be to use the first low poly model , import that into zbrush using the correct settings, split into polygroups then use UV master
please yes!! nice job anyway!
Wow. That was amazing. Worth the 40min watch.
Liked the "duplicate special" part, never thought about using this tool like that.
i was thinking to move on and learn more about modeling in maya but after watching i decided to stick with my c4d learning curve, the modeling fundamentals are the same, great job keep it up
Yeah, the fundamentals are the same for almost any 3d software, some have more tools than others, but the basics remain the same.
Thanks for this speedart! Up to this point I was confused on how to make nice clothing which will be usable in Games! Helped a lot, keep up the good work. Very talented btw!
Awesome!
Really nice video, seeing the process of the model is great.
Thanks! I was looking for this for ages!
instancing the model is absolutely genius
I really like mesh of this model. perfect for animation.
This is sooo beautiful to see!!!
Thank you very much.
good work and best music!!
Your video has helped me solve many problems. Thank you for sharing your knowledge!
Awesome! Thank you!
Insanely great work and articulation!
Thank you!
Nice, looks like Torchlight character concept...
Great tutorial!
De lo mejor que he visto realmente me inspiras
Great as always
LOVE IT! I'd love to also see how you got to the animated breathing part!
Oh the animation was just done through Mixamo for now, so I didn't really animate it.
Very nice man, good job!
Thank you! Cheers!
Love your work! Hope to be like you one day
truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.
Thank you! It does require patience.
Really great job
If you make a video just for uv unwrapping of this model and how you lay it out it would be cool 👌 and amazing work man it’s really nice
amazing work!
nice finishing of z brush ... i like it ...
Bro, thank you for motivation.
You help me move on and not give up )
Awesome! Thank you!
Congratulations, nice work indeed.
Thank you very much!
i used to make character clothes, but your method is very effective for stylized clothes. mine was rubbish lol
There are many ways to do things, thank you!
wooow sir i need your mentorship on this you are really a genus.
That looks really good! Always have been wondering how clothes are made with 3D. This is really smart.
No, it's very impressive!
You're a real professional! These comments were posted while watching your video. Keep up the good work man.
Thank you!
So much patience!
I'm only good at man-made environments like buildings/interiors.
But when it comes to character modelling.....i'm a noob.
Really good
Hey Man! Really love your content! It is for sure my favourite channel for 3d !
I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that?
Thank you so much for your work
You can merge it, but it's not necessary.This one was merged.
Amazing!!!
Thank you!
Amazing work!
Thank you!
Very very nice work.
This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)
I am always up for controversial music haha
cool!!! nice character
Hawt damn. One day I will model with that skill. :D
Sam O'Hickey I’d like to imagine that too 🧐🙏🏻😅
that is creative technique of clothes modeling
I for some reason always thought that it was bad to overlap meshes like you did with the sash. But I keep seeing people doing it so I think I'll stop being afraid of it.
Unless you are going to sim the cloth there is no reason not too. If you do plan or doing any realistic effects though interpenetration is a no no.
Cool!
Link in warcraft.
So cool. Such an inspiration.
WE CAN DO IT GUYS!! DONT GIVE UP
DUUUUUUUDEEE! really cool!
Really well done man, any modelling/ texturing in depth tutorials coming up? (:
Possibly ;)
nice video! just a heads up you can use a program called Puref to view your references without having to minimize your modeling program and it's free
Ah yeah I think I heard of it, it will still cover parts of my screen though.
Круто :) спасибо :)
very good!
Im trying to get into character animation and i was wondering how you made the clothes follow your characters animation. Did you bind it to the skeleton as well or is there some other trick?
Anway, great video!
dis insane
great music
awesome i'm very your fan
Thank you!
Amazing :)
Thank you!
good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.
Personally I find rigging everything the easiest part lol... >_> I hate to love modeling...
Hello, amazing videos ! Can i ask u a question? What key do u press ( shortcut ) to use the retopology tool? i mean in the 15:55 , or it's only the Quad Draw?
you can model and sculpt in blender, its not as good as zbrush but for a simple sculpt likethis, it does the job
I will try blender once it's out of beta and fully released.
blender 2.79 its out and good for use.
2.8 wil take another year at least.
Yeah I mean 2.8; will wait until that's out.
He can also just stick to maya since he's already good at it
Esther Barcelo I suppose so. It could be faster to not have to switch apps all the time, but he doesnt sound interested in Blender, so I guess its better to him to stick with his current workflow.
What's the best way skin the character after rigging? Do you use proxy mesh?
Hello! great video, this one would be nice for the "How i UV that". And i've one amateur question, do you combine everything (the whole mesh) before exporting into zbrus/substance?
The mesh is grouped into a folder, but its not combined. This makes it easier to work with in Zbrush.
So inspirational! May I ask when you model the clothing, did you keep the base body below the clothing? If you didn't, then did you connect the vertices of the dissected parts together? :D
I deleted it, except for the head and neck which I didn't really think needed to be welded.
You just got yourself a new subscriber ! cheers
Cuando haras un video haciendo un personaje?
awsome
Awesome @3dEX! Amazing work. Could you tell us , who made the concept of the char? Was it you?
One more question: the basemesh was made in Zbrush, and Retopo in maya?
I paid a concept artist to make it. I did not make the nude mesh, but I assume it was made in Zbrush.
good video thanks, rig process video? hope
how in the world did you have it off to the side and was making all the corrections and forms but the one on his body was changing as well (in Maya)? how did you do that? I might need that trick for upcoming classes. I really loved how you did this. now I need to use maya and get this good.
I used duplicate special and set it to instance, that way whatever changes you make to the original will happen to the copy
great design as always nice modeling detailing. who is the animator? that's tight!
How do you import all the clothes parts into the same substance scene? And do you import the high mesh or the low?
You can use PureRef or Kuadro to put your ref-Img on Top of Every Software.
But then it blocks my view and some tools.
3dEx you can resize it..btw choice matters :)
I might try it in the future.
3dEx Pleasure
This is amazing! I'm a big fan! I just purchased your smart material for substance painter and I'm wondering if you could maybe show me how to utilise it? I'm new to substance painter but I really want to learn how to use it to make my models more stylised
Drag and drop the material into Substance Painter and then drag and drop it on top of your layer stack. You have to make sure you have baked all your maps first( normal map, ambient occlusion, etc) . Basically all you need to do is change the base color to the color you want, you can also enable the metal layer if you want metallic parts to your model. Hope that helps.
@@3dextrude Yeah I've followed all that, just when I want to add a different colour to other areas I do what it says in the image and duplicate the base colour but it doesn't let me paint it, it just changes the whole colour
You have to paint on the mask, add a mask to it if it doesn't have one already.
제가 학생일때 쓰던 2008이랑 달라진게 없네요 ^^;; 2018이란 타이틀 보고 새로운 강력한 기능이라도 있는줄....하지만 지블작업은 인상적이군요
Hi, great video, it helps me a lot as I am doing stylized game character right now. I have a question, all those armor pieces have to be connected with topology (to make single "waterproof" model) before rigging?
You mean welded to the body? it really depends, if it were to be used in a mobile game, maybe. for any other purpose I think it's fine if those pieces are not welded to the body.
Excellent work but how to make it move?
Hi! I'm discovering your channel with this video, I love your content! I have a question for you (I am very new to 3D modeling). Why did you keep planes for the tunic? Is that better for physics? I always fought planes was something to avoid in a model. Also, do you have recent courses with a detailed explanation of your character clothing process somewhere on the internet?
The cloth can have thickness as well, I just did it this way because I thought it fit fine.
Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:) please support me
Where to get the pictures or the draft to start working in the stereoscopic
Can your show command button it will very good
11:40 how are you editing a mesh in default location but the same mesh is updating the mesh attach to the ch...btw awesome work
good work! how much polygon bro?
I want export model zbrush to 3ds max but I have alot faces and vertex How to maintain quality model With less faces and vertex
WOW !
great video man! Do you think your unreal interior tutorial also applies to realistic interiors as well as stylized ones? Specifically in the regards to the lighting?
Some techniques can translate since usually you want to exaggerate lighting even in realistic environments, but there are some things you don't want to change for realistic environments for example leaving lights to use quadratic as opposed to turning it off like I do to some of the lights in that scene.
@@3dextrude wow! Thanks man, that was a really composed and useful explanation. Appreciate it.
I guess before texturing you baked the low with the high res maps right? awesome timelapse btw!! :3.
Yes, I baked the maps from the high poly.
what is the music??? let me know please. i like it!
Exelent
Hello, did u make the body base? or were i can get it or buy it, thx
謝謝你
Nice video, you should change the title to show that you're using Zbrush too.
Awesome model! What technique did you use to attach the clothing to the base mesh, was it through the rig?
For the video, yeah that was part of the rig.
Great tutorial. really helpful. Does the whole character on one UV map? did you use UdIM for this character? Thank you
I believe it was more than one material
@@3dextrude Thank you :)
nice
Wonderfull timelapse
#nomemorytodownload!
Hey 3DEx, do you prefer low to high poly workflow? Seems like it from your videos. What's your opinion on hp to lp?
It depends, I mostly do low to high, but there are occasional things where I do high to low.
Great work here once again. I was wondering what software you use to render the final image/animations?
That's Marmoset Toolbag
ah great thanks, i didnt realise marmoset allowed you to play animations.
very well
A timelapse UV mapping would be nice. I think this is a mixamo idle anim at the beginning. How do you add a mixamo rig to the model?
Mixamo autorig perhaps?
Yeah it's an auto rig from mixamo