Autodesk Maya 2018 - Character Clothing Speed Model

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  • Опубліковано 17 вер 2018
  • Substance Designer 2018 - Stylized Character Clothing and Armor Timelapse
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    Zbrush Brushes : gum.co/stylizedbrushes
    This video shows a timelapse video on how to create a stylized clothing and armor for a character in Maya, Zbrush and Substance Painter.
    -------------------------------------------------------------------------------------------------------------
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng
    Egemen Yildirimcan
    Juan
    MoMonay
    Gordon Winkelmann
    sharooz
    Ivan Car
    Isabella de la hoz
    Steven Zhu
    Joran Vergoessen
    Chuck McGee
    Matei Giurgiu
    Ruben Dandrea
    Tayo Figueroa
    Andrey
    Sasha Alexandra
    Mario Montero
    Yaroslav Gorbachev
    EJ Branagan
    Nico Amani
    Lewis Satini
    Lucas Rampaud
    Josef Furstenzeller
    Seif Toktogoelov
    RMN
    Terry Mosier
    Gabriel Santos
    David Soriano
    Brian Nicolucci
    Craig Horne
    Jacek Ackermann
    Seven Dots
    Anthony Peacock
    Sergio Peixoto
    Etienne Rabe
    Yunfeng Dong
    Charlie
    Jorge Aguilera
    Jongwook Lee
    Gustavo Schonemberger
    Luca
    Palloma Queiroz
    Nelsinho Maior
    Lito
    Luiz Octavio Mulula
    Wesley Chase
    OkonoShy
    Brendan Gallagher
    Juan Carlos Solon
    Guillermo del Prado
    Genie
    David Tavan
    Alexander
    Akira
    Vitaly Weegson
    hesoyamguy
    Matthew Anderson
    Gerard Ngu
    MoneyMonkey
    João Marcelo Oliveira Rocha
    Frances Zhang
    Pentathena
    Long B Tran
    Brian Nicolucci
    Martyna Grek
    Mannolo Martinez
    Dana Cernisova
    Kiyo
    Evgeny Osmet
    Nasser Cahusac de Caux
    Ashlmet
    Maksim Krivtsov
    Arian
    Marc-Philipp Brakhane
    Dominoze
    Alex Colbourne
    John Cyrus Tuico
    Victor Ullmann
    Quantum
    -------------------------------------------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #AutodeskMaya
    #Zbrush
    #SubstancePainter
    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...

КОМЕНТАРІ • 435

  • @3dextrude
    @3dextrude  5 років тому +22

    Thank you to John Cyrus Tuico, Victor Ullmann, Quantum, Juan C Ortega, Bagus Arya, for joining Patreon recently!
    To join : www.patreon.com/3dEx

    • @Kotlidas
      @Kotlidas 5 років тому

      Hey there.. very nice job :) Smooth and nice workflow !! But why not show the UV Process ??

    • @DIAKOURSHEET
      @DIAKOURSHEET 5 років тому

      is that rig avaiable ?

    • @3dextrude
      @3dextrude  5 років тому

      I didn't rig the character, I used Mixamo for the rig and animations

  • @ElPincheTurro
    @ElPincheTurro 4 роки тому +42

    2:21 I never knew until now how to use that tool.
    It could have literally saved my ass a hundred of times!

  • @coatgoat5462
    @coatgoat5462 5 років тому +4

    What I love most is that a few years ago, I used your older works for reference when I just started out.
    I can finally rival that level you had back then. Now though? My goodness. I've a ways to go! Keeps me on my toes. So thanks for sharing, it's great!

    • @3dextrude
      @3dextrude  5 років тому +3

      You will get better the more you do it, you'll be better than me in no time.

  • @DarkBladeNemo
    @DarkBladeNemo 5 років тому +11

    This is insanely good. Love your work.

  • @m4r_art
    @m4r_art 5 років тому +5

    Insightful modeling technique used in this video, great work!

  • @Wenedi
    @Wenedi 5 років тому +1

    This is likely the best character art video I've seen out there

    • @3dextrude
      @3dextrude  5 років тому

      Too kind, Thank you!

  • @JayAnAm
    @JayAnAm 5 років тому +80

    Hey, very good work! The part of getting/creating/exporting the low Poly and UV unwrapping would be interesting.

    • @3dextrude
      @3dextrude  5 років тому +56

      Yeah, I cut that out because it was going to make the video much longer, but I can posted if there is enough interest.

    • @JayAnAm
      @JayAnAm 5 років тому +18

      Thx, well I guess so , because these are the things people are often struggling with.

    • @g3nius
      @g3nius 5 років тому +1

      Yes, would be interessting

    • @danielhollingsworth444
      @danielhollingsworth444 5 років тому +1

      A quick way would be to use the first low poly model , import that into zbrush using the correct settings, split into polygroups then use UV master

    • @RDQuasar
      @RDQuasar 5 років тому +1

      please yes!! nice job anyway!

  • @1thru8
    @1thru8 5 років тому

    Wow. That was amazing. Worth the 40min watch.

  • @atila.becker
    @atila.becker 5 років тому +4

    Liked the "duplicate special" part, never thought about using this tool like that.

  • @ahmedgamal-lf8hl
    @ahmedgamal-lf8hl 5 років тому

    i was thinking to move on and learn more about modeling in maya but after watching i decided to stick with my c4d learning curve, the modeling fundamentals are the same, great job keep it up

    • @3dextrude
      @3dextrude  5 років тому

      Yeah, the fundamentals are the same for almost any 3d software, some have more tools than others, but the basics remain the same.

  • @Siatsgaming
    @Siatsgaming 5 років тому

    Thanks for this speedart! Up to this point I was confused on how to make nice clothing which will be usable in Games! Helped a lot, keep up the good work. Very talented btw!

  • @ethangagne5489
    @ethangagne5489 5 років тому

    Really nice video, seeing the process of the model is great.

  • @realjames1
    @realjames1 3 роки тому

    Thanks! I was looking for this for ages!

  • @anthonyrichardson8970
    @anthonyrichardson8970 4 роки тому +1

    instancing the model is absolutely genius

  • @Petardozord
    @Petardozord 5 років тому +2

    I really like mesh of this model. perfect for animation.

  • @otium8
    @otium8 5 років тому

    This is sooo beautiful to see!!!
    Thank you very much.

  • @metalmorph2734
    @metalmorph2734 5 років тому +3

    good work and best music!!

  • @caleblevi6763
    @caleblevi6763 5 років тому +1

    Your video has helped me solve many problems. Thank you for sharing your knowledge!

  • @jennynguyen5408
    @jennynguyen5408 5 років тому

    Insanely great work and articulation!

  • @verzart4797
    @verzart4797 5 років тому +7

    Nice, looks like Torchlight character concept...

  • @MrTAREKAMIR
    @MrTAREKAMIR 2 роки тому +1

    Great tutorial!

  • @cesaran4
    @cesaran4 5 років тому

    De lo mejor que he visto realmente me inspiras

  • @CinematicGames94
    @CinematicGames94 5 років тому

    Great as always

  • @SeanLake3D
    @SeanLake3D 5 років тому

    LOVE IT! I'd love to also see how you got to the animated breathing part!

    • @3dextrude
      @3dextrude  5 років тому

      Oh the animation was just done through Mixamo for now, so I didn't really animate it.

  • @orpheestmort
    @orpheestmort 4 роки тому

    Very nice man, good job!

  • @KioGamez
    @KioGamez 5 років тому

    Love your work! Hope to be like you one day

  • @buildtools9464
    @buildtools9464 5 років тому +2

    truly amazing work, as a programmer I've tried modeling before although it was too time consuming for me. Props to you for having patience.

    • @3dextrude
      @3dextrude  5 років тому +1

      Thank you! It does require patience.

  • @user-oj7sh7vz6b
    @user-oj7sh7vz6b 2 роки тому

    Really great job

  • @sepehrsamiei7940
    @sepehrsamiei7940 5 років тому +2

    If you make a video just for uv unwrapping of this model and how you lay it out it would be cool 👌 and amazing work man it’s really nice

  • @Radicalshikami
    @Radicalshikami 5 років тому

    amazing work!

  • @TheAlibaadshah
    @TheAlibaadshah 5 років тому

    nice finishing of z brush ... i like it ...

  • @actepukc7157
    @actepukc7157 5 років тому

    Bro, thank you for motivation.
    You help me move on and not give up )

    • @3dextrude
      @3dextrude  5 років тому +1

      Awesome! Thank you!

  • @dilogames
    @dilogames 4 роки тому

    Congratulations, nice work indeed.

  • @JakMesh
    @JakMesh 5 років тому

    i used to make character clothes, but your method is very effective for stylized clothes. mine was rubbish lol

    • @3dextrude
      @3dextrude  5 років тому

      There are many ways to do things, thank you!

  • @fridaypeter3082
    @fridaypeter3082 5 років тому +5

    wooow sir i need your mentorship on this you are really a genus.

  • @IwzArt
    @IwzArt 5 років тому

    That looks really good! Always have been wondering how clothes are made with 3D. This is really smart.

    • @IwzArt
      @IwzArt 5 років тому

      No, it's very impressive!

    • @IwzArt
      @IwzArt 5 років тому

      You're a real professional! These comments were posted while watching your video. Keep up the good work man.

    • @3dextrude
      @3dextrude  5 років тому

      Thank you!

  • @aussieraver7182
    @aussieraver7182 4 роки тому +2

    So much patience!
    I'm only good at man-made environments like buildings/interiors.
    But when it comes to character modelling.....i'm a noob.

  • @andrewbyrnes6389
    @andrewbyrnes6389 3 роки тому

    Really good

  • @StevensColter
    @StevensColter 5 років тому

    Hey Man! Really love your content! It is for sure my favourite channel for 3d !
    I was just wondering if in order to animate your character at the end you had to merge/combine all of the different pieces of cloth and armour in one single mesh or there’s a trick to that?
    Thank you so much for your work

    • @3dextrude
      @3dextrude  5 років тому

      You can merge it, but it's not necessary.This one was merged.

  • @ashleechan22
    @ashleechan22 4 роки тому

    Amazing!!!

  • @BethanyMcS
    @BethanyMcS 5 років тому

    Amazing work!

  • @jamesjaguar8734
    @jamesjaguar8734 5 років тому

    Very very nice work.

  • @shneastley7373
    @shneastley7373 5 років тому +1

    This vedio is amazing,thanks for sharing your work with us,and you have to admit it that the music is controversial ,and i think the music fine BTW:)

    • @3dextrude
      @3dextrude  5 років тому

      I am always up for controversial music haha

  • @VahaAMD
    @VahaAMD 5 років тому

    cool!!! nice character

  • @samohickey
    @samohickey 5 років тому +10

    Hawt damn. One day I will model with that skill. :D

    • @lukaorihime5638
      @lukaorihime5638 4 роки тому +2

      Sam O'Hickey I’d like to imagine that too 🧐🙏🏻😅

  • @paulMlela
    @paulMlela 5 років тому

    that is creative technique of clothes modeling

  • @TheKenttt
    @TheKenttt 5 років тому

    I for some reason always thought that it was bad to overlap meshes like you did with the sash. But I keep seeing people doing it so I think I'll stop being afraid of it.

    • @CauldronBlack
      @CauldronBlack 5 років тому

      Unless you are going to sim the cloth there is no reason not too. If you do plan or doing any realistic effects though interpenetration is a no no.

  • @Iris3dcg
    @Iris3dcg 4 роки тому

    Cool!

  • @JSG-mw4qr
    @JSG-mw4qr 5 років тому +1

    Link in warcraft.
    So cool. Such an inspiration.
    WE CAN DO IT GUYS!! DONT GIVE UP

  • @marcomalfavon9284
    @marcomalfavon9284 5 років тому

    DUUUUUUUDEEE! really cool!

  • @samme955
    @samme955 5 років тому +1

    Really well done man, any modelling/ texturing in depth tutorials coming up? (:

  • @HiredGunGames
    @HiredGunGames 5 років тому +6

    nice video! just a heads up you can use a program called Puref to view your references without having to minimize your modeling program and it's free

    • @3dextrude
      @3dextrude  5 років тому +2

      Ah yeah I think I heard of it, it will still cover parts of my screen though.

  • @ValeGoG
    @ValeGoG 5 років тому +4

    Круто :) спасибо :)

  • @dan2189
    @dan2189 5 років тому

    very good!

  • @TheFozze
    @TheFozze 4 роки тому +1

    Im trying to get into character animation and i was wondering how you made the clothes follow your characters animation. Did you bind it to the skeleton as well or is there some other trick?
    Anway, great video!

  • @QuietSnake-xs5vx
    @QuietSnake-xs5vx 5 років тому

    dis insane

  • @rank1life190
    @rank1life190 5 років тому

    great music

  • @Adayaskm
    @Adayaskm 5 років тому

    awesome i'm very your fan

  • @maxfrommann7519
    @maxfrommann7519 5 років тому

    Amazing :)

  • @SuperMontana2008
    @SuperMontana2008 5 років тому +3

    good tutorial, how does one go about rigging this character/clothing and armour? that would be a great tutorial to go with this.

    • @ThatKid22101
      @ThatKid22101 5 років тому

      Personally I find rigging everything the easiest part lol... >_> I hate to love modeling...

  • @kLENXAS
    @kLENXAS 5 років тому

    Hello, amazing videos ! Can i ask u a question? What key do u press ( shortcut ) to use the retopology tool? i mean in the 15:55 , or it's only the Quad Draw?

  • @DenerWitt
    @DenerWitt 5 років тому +11

    you can model and sculpt in blender, its not as good as zbrush but for a simple sculpt likethis, it does the job

    • @3dextrude
      @3dextrude  5 років тому +4

      I will try blender once it's out of beta and fully released.

    • @DenerWitt
      @DenerWitt 5 років тому +6

      blender 2.79 its out and good for use.
      2.8 wil take another year at least.

    • @3dextrude
      @3dextrude  5 років тому +3

      Yeah I mean 2.8; will wait until that's out.

    • @strrb8578
      @strrb8578 5 років тому +10

      He can also just stick to maya since he's already good at it

    • @DenerWitt
      @DenerWitt 5 років тому

      Esther Barcelo I suppose so. It could be faster to not have to switch apps all the time, but he doesnt sound interested in Blender, so I guess its better to him to stick with his current workflow.

  • @Skedooosh
    @Skedooosh 5 років тому

    What's the best way skin the character after rigging? Do you use proxy mesh?

  • @zeifer00
    @zeifer00 5 років тому +1

    Hello! great video, this one would be nice for the "How i UV that". And i've one amateur question, do you combine everything (the whole mesh) before exporting into zbrus/substance?

    • @3dextrude
      @3dextrude  5 років тому

      The mesh is grouped into a folder, but its not combined. This makes it easier to work with in Zbrush.

  • @miniJonOfficial
    @miniJonOfficial 5 років тому +1

    So inspirational! May I ask when you model the clothing, did you keep the base body below the clothing? If you didn't, then did you connect the vertices of the dissected parts together? :D

    • @3dextrude
      @3dextrude  5 років тому +1

      I deleted it, except for the head and neck which I didn't really think needed to be welded.

  • @mojoofc9528
    @mojoofc9528 5 років тому

    You just got yourself a new subscriber ! cheers

  • @GeckoGG
    @GeckoGG 5 років тому

    Cuando haras un video haciendo un personaje?

  • @huiningyoung1223
    @huiningyoung1223 5 років тому

    awsome

  • @ZsoltSulyok
    @ZsoltSulyok 5 років тому

    Awesome @3dEX! Amazing work. Could you tell us , who made the concept of the char? Was it you?
    One more question: the basemesh was made in Zbrush, and Retopo in maya?

    • @3dextrude
      @3dextrude  5 років тому

      I paid a concept artist to make it. I did not make the nude mesh, but I assume it was made in Zbrush.

  • @jochenfong3056
    @jochenfong3056 5 років тому

    good video thanks, rig process video? hope

  • @tarialorehand
    @tarialorehand 3 роки тому

    how in the world did you have it off to the side and was making all the corrections and forms but the one on his body was changing as well (in Maya)? how did you do that? I might need that trick for upcoming classes. I really loved how you did this. now I need to use maya and get this good.

    • @3dextrude
      @3dextrude  3 роки тому

      I used duplicate special and set it to instance, that way whatever changes you make to the original will happen to the copy

  • @daslolo
    @daslolo 4 роки тому

    great design as always nice modeling detailing. who is the animator? that's tight!

  • @troscar
    @troscar 4 роки тому

    How do you import all the clothes parts into the same substance scene? And do you import the high mesh or the low?

  • @Haroon3D
    @Haroon3D 5 років тому

    You can use PureRef or Kuadro to put your ref-Img on Top of Every Software.

    • @3dextrude
      @3dextrude  5 років тому +1

      But then it blocks my view and some tools.

    • @Haroon3D
      @Haroon3D 5 років тому

      3dEx you can resize it..btw choice matters :)

    • @3dextrude
      @3dextrude  5 років тому +1

      I might try it in the future.

    • @Haroon3D
      @Haroon3D 5 років тому

      3dEx Pleasure

  • @RyanGameDev23
    @RyanGameDev23 5 років тому

    This is amazing! I'm a big fan! I just purchased your smart material for substance painter and I'm wondering if you could maybe show me how to utilise it? I'm new to substance painter but I really want to learn how to use it to make my models more stylised

    • @3dextrude
      @3dextrude  5 років тому

      Drag and drop the material into Substance Painter and then drag and drop it on top of your layer stack. You have to make sure you have baked all your maps first( normal map, ambient occlusion, etc) . Basically all you need to do is change the base color to the color you want, you can also enable the metal layer if you want metallic parts to your model. Hope that helps.

    • @RyanGameDev23
      @RyanGameDev23 5 років тому

      @@3dextrude Yeah I've followed all that, just when I want to add a different colour to other areas I do what it says in the image and duplicate the base colour but it doesn't let me paint it, it just changes the whole colour

    • @3dextrude
      @3dextrude  5 років тому

      You have to paint on the mask, add a mask to it if it doesn't have one already.

  • @MaltDad
    @MaltDad 5 років тому

    제가 학생일때 쓰던 2008이랑 달라진게 없네요 ^^;; 2018이란 타이틀 보고 새로운 강력한 기능이라도 있는줄....하지만 지블작업은 인상적이군요

  • @Layson955
    @Layson955 3 роки тому

    Hi, great video, it helps me a lot as I am doing stylized game character right now. I have a question, all those armor pieces have to be connected with topology (to make single "waterproof" model) before rigging?

    • @3dextrude
      @3dextrude  3 роки тому +1

      You mean welded to the body? it really depends, if it were to be used in a mobile game, maybe. for any other purpose I think it's fine if those pieces are not welded to the body.

  • @eslebealgerienlam2664
    @eslebealgerienlam2664 5 років тому

    Excellent work but how to make it move?

  • @solenepobelle2639
    @solenepobelle2639 5 років тому +1

    Hi! I'm discovering your channel with this video, I love your content! I have a question for you (I am very new to 3D modeling). Why did you keep planes for the tunic? Is that better for physics? I always fought planes was something to avoid in a model. Also, do you have recent courses with a detailed explanation of your character clothing process somewhere on the internet?

    • @3dextrude
      @3dextrude  4 роки тому +1

      The cloth can have thickness as well, I just did it this way because I thought it fit fine.

    • @MariannaKondratuk
      @MariannaKondratuk 4 роки тому

      Hi:) I have a channel, where shows you how to create own 3d cartoon! Maybe it will be interesting for you:) please support me

  • @Almualimgames
    @Almualimgames 4 роки тому

    Where to get the pictures or the draft to start working in the stereoscopic

  • @prhonor1282
    @prhonor1282 5 років тому +1

    Can your show command button it will very good

  • @onecellrobo2900
    @onecellrobo2900 Рік тому

    11:40 how are you editing a mesh in default location but the same mesh is updating the mesh attach to the ch...btw awesome work

  • @erkutyurtlu
    @erkutyurtlu 5 років тому

    good work! how much polygon bro?

  • @freeairdrop4704
    @freeairdrop4704 2 роки тому

    I want export model zbrush to 3ds max but I have alot faces and vertex How to maintain quality model With less faces and vertex

  • @caseyj789456
    @caseyj789456 5 років тому

    WOW !

  • @izaya65
    @izaya65 5 років тому

    great video man! Do you think your unreal interior tutorial also applies to realistic interiors as well as stylized ones? Specifically in the regards to the lighting?

    • @3dextrude
      @3dextrude  5 років тому +1

      Some techniques can translate since usually you want to exaggerate lighting even in realistic environments, but there are some things you don't want to change for realistic environments for example leaving lights to use quadratic as opposed to turning it off like I do to some of the lights in that scene.

    • @izaya65
      @izaya65 5 років тому

      @@3dextrude wow! Thanks man, that was a really composed and useful explanation. Appreciate it.

  • @adrikito
    @adrikito 5 років тому

    I guess before texturing you baked the low with the high res maps right? awesome timelapse btw!! :3.

    • @3dextrude
      @3dextrude  5 років тому +1

      Yes, I baked the maps from the high poly.

  • @felixxia3604
    @felixxia3604 3 роки тому

    what is the music??? let me know please. i like it!

  • @WToons-jg5hh
    @WToons-jg5hh 5 років тому

    Exelent

  • @davidcampuzanogomez1318
    @davidcampuzanogomez1318 5 років тому

    Hello, did u make the body base? or were i can get it or buy it, thx

  • @x208864
    @x208864 5 років тому

    謝謝你

  • @marularch
    @marularch 5 років тому

    Nice video, you should change the title to show that you're using Zbrush too.

  • @eventyyr1957
    @eventyyr1957 5 років тому

    Awesome model! What technique did you use to attach the clothing to the base mesh, was it through the rig?

    • @3dextrude
      @3dextrude  5 років тому

      For the video, yeah that was part of the rig.

  • @wanwang4013
    @wanwang4013 3 роки тому

    Great tutorial. really helpful. Does the whole character on one UV map? did you use UdIM for this character? Thank you

    • @3dextrude
      @3dextrude  3 роки тому

      I believe it was more than one material

    • @wanwang4013
      @wanwang4013 3 роки тому

      @@3dextrude Thank you :)

  • @altup1515
    @altup1515 5 років тому

    nice

  • @jjcosmio2225
    @jjcosmio2225 5 років тому

    Wonderfull timelapse
    #nomemorytodownload!

  • @IGarrettI
    @IGarrettI 5 років тому

    Hey 3DEx, do you prefer low to high poly workflow? Seems like it from your videos. What's your opinion on hp to lp?

    • @3dextrude
      @3dextrude  5 років тому

      It depends, I mostly do low to high, but there are occasional things where I do high to low.

  • @sharky3188
    @sharky3188 5 років тому

    Great work here once again. I was wondering what software you use to render the final image/animations?

    • @3dextrude
      @3dextrude  5 років тому

      That's Marmoset Toolbag

    • @sharky3188
      @sharky3188 5 років тому

      ah great thanks, i didnt realise marmoset allowed you to play animations.

  • @fcandann
    @fcandann 5 років тому

    very well

  • @joeal9719
    @joeal9719 5 років тому

    A timelapse UV mapping would be nice. I think this is a mixamo idle anim at the beginning. How do you add a mixamo rig to the model?

    • @joeal9719
      @joeal9719 5 років тому

      Mixamo autorig perhaps?

    • @3dextrude
      @3dextrude  5 років тому

      Yeah it's an auto rig from mixamo