Easy Poly Hair with Maya and VROID

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  • Опубліковано 5 жов 2024
  • You can download VROID for free:
    vroid.com/en/s...
    Minimum effort poly hair creation in Maya.

КОМЕНТАРІ • 50

  • @GGPGamesAndy
    @GGPGamesAndy 4 роки тому +9

    Oh... My god... I wish I knew about this sooner... This is such a time saver, and produces a result that is in line with what I needed.

  • @618Lonewolf
    @618Lonewolf 4 роки тому +7

    That tip about the normals is super useful, thanks!

  • @seanfenrir
    @seanfenrir 2 роки тому +6

    This tutorial is great, HOWEVER there is a BIG issue that needs to be addressed about it. In the last part, Clouds mentioned how you can take the textures from a poly sphere and doing so, gives the hair a very nice, smooth look. This is fine if you plan to do a basic fill texture, or if you have a basic texture already planned. BUT if you plan to use a more dynamic hair texture using alphas (stuff made in substance painter for example), I would highly caution against doing the last step in this video because from my experience, it causes the alphas to not work properly. Instead, when you import the Vroid OBJ, just do a mesh display > soften edge. Otherwise I love this tutorial!

    • @Curryfishballa
      @Curryfishballa 2 роки тому

      or you can just UV your hair into a rectangle, stack the UVs and then position the UVs to your alpha texture.

  • @danieljo98
    @danieljo98 3 роки тому +2

    Greatest tutorial i've found for stylized hair! Thank you so much

    • @pdjinne65
      @pdjinne65 2 роки тому

      I've found this, it's for Maya apparently, looks simpler
      ua-cam.com/video/JgRiyj2bZI4/v-deo.html

  • @purparyumi-raimyura-2
    @purparyumi-raimyura-2 3 роки тому

    This technique is actually good ngl

  • @badcatzgamedevelopmentcomp4808

    I stumbled onto this and it's brilliant! Nice Vid!

  • @shatterbrained6955
    @shatterbrained6955 4 роки тому +1

    what an awesome tutorial, much appreciated!

  • @leosfreelance3dartist875
    @leosfreelance3dartist875 4 роки тому +1

    damn good.... your my master now

  • @silvercarroll2352
    @silvercarroll2352 4 роки тому

    Incredible. Thank you

  • @gorans007
    @gorans007 4 роки тому +8

    Why when i importing to Maya, i only getting one big line and no mesh at all no matter what how much i scale it?

    • @Osukaani
      @Osukaani 3 роки тому +1

      I Imported the Hair Mesh on Blender and works!, then export a .OBJ from there and now Maya can open it. And the mesh is in Quads

    • @danwilliamswillow141
      @danwilliamswillow141 3 роки тому

      I have a same problem

  • @supasuoasuoasupa1939
    @supasuoasuoasupa1939 4 роки тому +5

    Thank you for the tutorial. Just a question can removing these normals be done in software like blender or zbrush?

  • @juko8794
    @juko8794 3 роки тому

    Amazing

  • @anthonymartelli6091
    @anthonymartelli6091 2 роки тому +1

    The software no longer lets you export the hair as obj file...

    • @_silience
      @_silience 2 роки тому

      You can still download the beta version in their site

  • @juko8794
    @juko8794 3 роки тому

    Amazing 💥💥💥💥

  • @Yukina286
    @Yukina286 4 роки тому

    Wow there are new feature in vroid

  • @lordaromat3890
    @lordaromat3890 2 місяці тому

    the vroid i got does not look like this

  • @cow9654
    @cow9654 4 роки тому

    Is it possible to get rectangular cards out of Vroid? or at least have the tips not be triangular? I guess you could manually delete the tips...

  • @buttwhole6887
    @buttwhole6887 2 роки тому +3

    Somthing to note is that in order to get the export hair option you will need to download the beta version, as the official release doesnt have that option

  • @DarkZeroInside
    @DarkZeroInside 3 роки тому +1

    The only thing i get after i import it for Maya is a giant cross in x and z axis, do you know what the problem might be?

    • @SadLittleCloudsArt
      @SadLittleCloudsArt  3 роки тому +1

      I've tried it a few different ways but I can't get that kind of error. I'd say make sure you're importing into a clean scene without any extra nodes or scripts that might be running (Animbot likes to inject a node), and look at the script editor for any errors Maya might report.

    • @YuYunaArt
      @YuYunaArt 3 роки тому +1

      I had this problem too, if u first import the obj to blender and export it from there as fbx it works :)

  • @shanejojoy1925
    @shanejojoy1925 4 роки тому

    Good

  • @zoybean
    @zoybean Рік тому

    Is there a way to rig the hair using the hair bones made in vroid?

    • @SadLittleCloudsArt
      @SadLittleCloudsArt  Рік тому +1

      You would have to export the whole character as well as the hair by itself, import the character and duplicate the bones, delete all the bones in the copy except for the hair bones, bind the hair to that copy, then transfer weights from the character to the hair with the "by name" option.
      It ends up being more work than just making your own bones from nothing.

  • @silviadelaluzgonzalezgonza5331
    @silviadelaluzgonzalezgonza5331 4 роки тому

    gran dato crack

  • @marta-dy4no
    @marta-dy4no 4 роки тому

    Have you ever encountered problems like the hair obj being broken after export? I'm trying to find a solution. Otherwise, great tutorial!

    • @s3ndi169
      @s3ndi169 4 роки тому

      Hey, i guess mine is broke too. Did u find a solution? :)

    • @punchyou3
      @punchyou3 4 роки тому

      @@s3ndi169 with maya just select all vertices then shift+right click > merge vertices > merge vertices and adjust the threshold. I hope that's what you meant by "broken" because that's a fix to the issue I had where each hair strand was two different mesh halves lol.

    • @Osukaani
      @Osukaani 3 роки тому +1

      Importing the OBJ directly to Maya or Zbrush doesnt work for me, but In Blender works. I just re-export it from there

  • @equer6638
    @equer6638 2 роки тому

    I have a question, when i export it, to maya, it doesn´t exist, why?

    • @actuallyrob
      @actuallyrob 2 роки тому

      It's possible it's very small. If it isn't appearing even in the outliner, there may be a problem with the import plugin or settings.
      I haven't tested this with Maya 2022, so that could also be an issue if you're using it.

  • @cherrycoked3
    @cherrycoked3 3 роки тому

    How would you make curly/textured hair?

    • @SadLittleCloudsArt
      @SadLittleCloudsArt  3 роки тому +2

      Unfortunately, it's not easy. You'd have to make multiple layers of hair with the "Twist" option cranked up all the way. Subtle waves have to be done manually by giving each strand of hair lots of segments and adjusting the curve by hand.

    • @LindCreations
      @LindCreations 2 роки тому +1

      A little late, but I suggest looking up Argama Witch. She does absolutely amazing VRoid tutorials here on UA-cam, including how to use the hair tools to it's fullest capacity.

  • @dauxgaming577
    @dauxgaming577 3 роки тому

    Can this be done in blender

    • @SadLittleCloudsArt
      @SadLittleCloudsArt  3 роки тому +1

      Absolutely, VRoid just exports out an FBX and Blender can easily import that format. I'm not sure what Blender calls the transfer tool, but I do know it exists.

  • @matthewalvinvega8895
    @matthewalvinvega8895 2 роки тому

    What version is this ?

    • @SadLittleCloudsArt
      @SadLittleCloudsArt  2 роки тому

      The last beta version. The release version doesn't have exclusive hair export anymore. What you have to do no is export the whole .VRM model then pop into Blender and export the hair from there as an OBJ. I say blender because its the easiest way to get an importer for VRM formats. Kind of annoying, its an extra step, but it works.

  • @Stany
    @Stany 4 роки тому

    Super ! Mais il y à trop de polygones pour un jeu vidéo.

    • @Stany
      @Stany 4 роки тому

      And the export don't work. Only a Multiple Edges... Perhaps the soft block the export now...

    • @aymericm4908
      @aymericm4908 4 роки тому

      T'as juste à faire une retopologie

  • @SlothHuntOnYou
    @SlothHuntOnYou 4 роки тому

    that bring to you high count of polygons=(( for games it's not good

    • @Osukaani
      @Osukaani 3 роки тому +4

      You can control how many polys a hair strand has. There is a smoothness bar in the properties, if you lower it you will get less polys. Also if you change "Diamond" for "Triangle" you will reduce the count by half, or use "flat" to reduce even more