Save a UV Guide out of Cinema 4D for Quick Texturing!

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  • @2oon24
    @2oon24 10 місяців тому +2

    Maxon making the most straight forward task as complicated as possible

  • @searchingforsignals
    @searchingforsignals 2 роки тому +6

    This is the most thorough tutorial out there for UV's. Such a lifesaver. Thanks for the breakdown!

  • @nitromusik9275
    @nitromusik9275 2 роки тому +1

    YESS this video helped me so much! Nothing in particular but some dots finally connected. Properly understanding the Materials panel with "layers" and textures in channels within the UV Edit page was always my final boss

  • @design.alexander
    @design.alexander 2 роки тому +8

    Thank you Shawn! Hard to believe it's 2022 and we're still working with this clunkiness.

    • @shawnastrom
      @shawnastrom  2 роки тому +3

      haha, yeah. Maybe they'll add an .SVG export or something soon like Blender has... For now those this method still gets the job done.

  • @WORLD_Z3RO
    @WORLD_Z3RO 2 роки тому +1

    Thank you so, so much. I've been wondering how to do this for years. Hugely helpful!

  • @VincentFink
    @VincentFink Рік тому

    This was the final piece to my escaping the UV mapping hell I've been living in! Thank you.

    • @shawnastrom
      @shawnastrom  Рік тому

      Glad to hear! Yeah, important feature that I hope they can improve upon soon!

  • @itsall3d749
    @itsall3d749 2 роки тому +2

    This is absolutely brilliant thanks! Nice and simple :)

  • @maugbonilla
    @maugbonilla Рік тому +1

    Thanks for the tuto! Can't believe there are so much steps to follow for such a simple task... what the hell maxon?

  • @musstn
    @musstn Рік тому +2

    Really good tutorial, thank you!
    Please Maxon, why is this not a button? Why have this cumbersome "workaround" to just export UV outlines.

  • @philippkolychev9158
    @philippkolychev9158 Рік тому +2

    thank you, very useful tutorial. it still blows my mind how user unfriendly C4D UV EDIT mode is )

  • @haxstat
    @haxstat 11 місяців тому +1

    This is just perfect. Thanks a lot for doing this.

  • @tanturiycastillo
    @tanturiycastillo 2 роки тому +1

    Thank you very much, this video is very clear.

  • @spidozina
    @spidozina Рік тому

    MAN YOU INCRADEBLE COOL! BIG THANKS!

  • @vaodanilov580
    @vaodanilov580 Рік тому

    Thank u! It's very usable guide!

  • @matistaa
    @matistaa 2 роки тому

    Really helpful!
    Saved for later

  • @GFXStartUp
    @GFXStartUp 7 місяців тому

    thank you, this is great!

  • @ryanmassiah
    @ryanmassiah Рік тому

    This was good. Never got the hang for UV's.

  • @jhonnelpica6788
    @jhonnelpica6788 Рік тому

    Thanks you so much for this!

  • @user-fj3kg2ws8c
    @user-fj3kg2ws8c Рік тому

    Thanks, that was very helpful

  • @stan55ish
    @stan55ish 2 роки тому +1

    I did not find an instruction in the documentation that describes the creation of a texture in such detail as you did. Thanks

  • @Archilization
    @Archilization 2 роки тому

    That was great 👍

  • @vytasrauckis6703
    @vytasrauckis6703 10 місяців тому +1

    Asking the browser for a joint may give different results in Colorado.

  • @ana...f
    @ana...f Рік тому +1

    thank you very much!!

  • @juansebastiansolano
    @juansebastiansolano 10 місяців тому +1

    This makes no sense so much easier to UV in Maya.
    Thanks for the tut

  • @DoctorMGL
    @DoctorMGL 9 місяців тому

    very useful , thank you

  • @NoNameNule
    @NoNameNule 2 роки тому +2

    Can you do more cinema 4d tutorials? e since there are not many videos of the r25 version, if possible you would help a lot of greetings !

  • @IvankkyTV
    @IvankkyTV Рік тому +1

    I don't usually comment, but this was so useful i had to. Thank you, UV Mapping on this version is very confusing, don't know what where they thinking.

    • @shawnastrom
      @shawnastrom  Рік тому

      Thank you! Yes some of the UV features still need to be worked on but it's WAY better than a while back!

  • @yukobursulaia7686
    @yukobursulaia7686 2 роки тому

    Thanks for great tut. Can i add texture (jpg. png. files) this way? i tried but doesn't worked

  • @adventurefilms
    @adventurefilms Рік тому

    Shawn, can you make a video showing how to UV this part the way it comes from the asset browser?

  • @Yatidesigns
    @Yatidesigns 11 місяців тому

    Thank you so much!!

  • @esrepshe
    @esrepshe Рік тому

    Hey! super helpfull tutorial? one question - is it possible to do the same but using Corona physical material? Thanks

  • @RexSmithII
    @RexSmithII 2 місяці тому

    I have a project in c4d and I want the texture exported out. How can this be done? Is there a way to export the png in the color tab? Then I can make my own materials in the other software I was going to use?
    Another way is the embed the textures right into the fbx, but I tried this and still didn’t work. If this worked then all I would need to do is bring in the fbx with embedded textures and it would be sync in my other software

  • @ahmedmoussa79
    @ahmedmoussa79 2 роки тому +1

    Thanks man but this could have been a two minute video. Don't forget to keep yourself hydrated. Thanks again!

    • @shawnastrom
      @shawnastrom  2 роки тому

      I'll keep that in mind. Good to know.

  • @GIBRIDQ
    @GIBRIDQ 11 місяців тому +1

    omg, where one button "uv snapshot" ??????

  • @irynahadzhan6218
    @irynahadzhan6218 Рік тому +1

    Hey guys. I have got a problem, could u help me? I am doing label for beer bottle. I made a uv map, saved it and created a label. Downloaded it in the material texture and it fits perfectly, nothing stretched or distorted. The problem is it’s blurred on the bottle, however in the texture uv editor it looks clear. I tried to save texture in small resolution like 2045 pixels, bigger one 4089 pixels and remade the label couple of times, result is same , it is blurred on the object. What could be the reason of it? Thanks

    • @shawnastrom
      @shawnastrom  Рік тому +1

      What render engine are you using? Maybe there is a texture resolution limit in your render settings?

    • @irynahadzhan6218
      @irynahadzhan6218 Рік тому

      @@shawnastrom you are genius 😃 I didn’t render it at all. It is blurred just in view manager😅 I can’t believe that I remade label 50 times, but didn’t come up to render the picture 🤦‍♀️ Thank u for your time.

  • @radoman1234
    @radoman1234 Рік тому

    So, what is difference between this method and simply making UV mesh layer? Except that making UV mesh layer is faster and simpler.

    • @shawnastrom
      @shawnastrom  Рік тому

      Just another way of doing it. I do all of my UVs in Rizom UV these days and they have a very simple two-click solution called "Export UV" that I much prefer.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    Jesus, take a screenshot and you are ready to go. Hahaha, what a pain!

    • @shawnastrom
      @shawnastrom  10 місяців тому

      Yeah it's not a great workflow, I hope they plan on updating it. I use RizomUV 98% of the time :)

  • @timchikun
    @timchikun 20 днів тому

    my lines are super thicc

  • @etourushadze9043
    @etourushadze9043 Рік тому

    can someone explain how to make my texture with logo seamless? I need only logo on my object without colour, how to make it without a colour?? plzz someone))))

    • @shawnastrom
      @shawnastrom  Рік тому

      We need to know some more details in order to advise with this.

    • @etourushadze9043
      @etourushadze9043 Рік тому

      @@shawnastrom omg, thank u for answer

    • @shawnastrom
      @shawnastrom  Рік тому +1

      @@etourushadze9043 one simple way that comes to mind. If you don't want to mess around with the UVs, you could place the logo on a plane and essentially apply it as if it were a sticker if that makes sense. Otherwise you'll have to UV unwrap the model and place it onto the texture

    • @etourushadze9043
      @etourushadze9043 Рік тому

      @@shawnastrom thank u very much for advice

  • @sg19803
    @sg19803 9 місяців тому +2

    There's no more idiotic program than CINEMA 4D. I spend hours to export a UV map. I hate Cinaema 4D.

  • @pablolarade4301
    @pablolarade4301 Рік тому

    too much back and forth bro

    • @shawnastrom
      @shawnastrom  Рік тому

      I know I'm hoping they can refine this process.

  • @zacharyhunter8340
    @zacharyhunter8340 Рік тому

    Jesus, its literally one button in Maya. Why oh why is this such a convoluted mess in C4D?

    • @shawnastrom
      @shawnastrom  Рік тому

      Yeah it's a little cumbersome. I use a Rizom UV for any serious UV unwrapping anyhow. But this video was just to show how it is done in C4D. Hoping they'll add an SVG export option soon...

  • @nihrom3210
    @nihrom3210 Рік тому

    c4d sucks rly, to export uvs so much to do and its not working in 2023 with redshift) Cant believe they still making money from this soft just waste of time when in other programs its 1 click button export uv projection))))))))))) I'm just mad

    • @shawnastrom
      @shawnastrom  Рік тому

      I use the UV tools almost daily and they work really well now for me. I'd have to understand your issue better to offer any assistance.