RS has some good moments, I find myself loving RS when I switch to it, but then loving Octane more when I switch back to Octane. And then looping on that over and over again
Great tutorial! A better practice for displacement is to leave it at default on the node level. But adjust the "displacement scale" on the redshift tag.
@@NewPlastic I personally don't have a direct answer. I learned it from Saul Espinosa (Redshift Guru on the Maxon team) and it was re-iterated by the Maxon Training Team's UA-cam channel when they covered the topic. My guess it it has to do with relative scales and how the RS tag Displacement Scale multiplies the affected values as opposed to the Displacement Height value in the node. That's just my take. It could just be dark magic for all I know lol
YOU are the King. My hero, a few words please, why is Octane the King as well as you? You won't answer. It is a promotion for Octane and RS paid you not to answer such question. But still. Why?@@NewPlastic
@@bonafidexx We can't talk about it here, Big Octane is watching the comments. Nah but fr it's not black and white but to keep it short, the fact that Octane is a non-biased engine makes it kinda of more intuitive to get good looking results without too much messing around. Also Octane's node system is much, MUCH more rich and diverse and capable. I love procedural workflows so I love that Octane has many more nodes to play around with, even tho they can do better on that front. And beyond that, I have a soft-spot for Octane cuz I've been working with it for a few years already and I'm so familiar with it.
One thing that annoys me the most with redshift is the lack of shortcut for setting the maps to sRGB or RAW. 99.999% of the time these are the profiles that we need to use, but we have to browse those settings in menu > sub menu > sub menu ect. Why? Just what is in the mind of the devs? Using the engine 10 minutes is enough to understand the UX flaw. It's over me.
You have no idea what a good skin shader should look like. Your renders are pretty awful, you shouldn't be teaching this stuff. Plastically skin, the sss in the ears is ridiculous... keep studying!
the world needed that tutorial! Thank you!
I got you buddy
Your tutorials are so amazing 👏
Thanks pap
Just used switched to redshift. I've found I actually prefer the skin to octane. Thanks for the tutorial - helped me make my mind up!
RS has some good moments, I find myself loving RS when I switch to it, but then loving Octane more when I switch back to Octane. And then looping on that over and over again
@@NewPlastic octane is superior when comes to quality . but redshift is stable as fuck
that's gorgeous keep up the good work
Trying to!
it's exactly what i need thank you😍
My pleasureee
Ah nice man, I was gonna comment if you could do one with octane, but you already did, thanks a lot. Really useful
I will do both versions of a tutorial pretty much always from now on, unless it's some really sophisticated stuff RS isnt ready for yet
Saving the day in 12 minutes, thank you !
1:03 : out of nowhere ' play more chess '
Just a reminder
Great tutorial! A better practice for displacement is to leave it at default on the node level. But adjust the "displacement scale" on the redshift tag.
Yeah I've noticed that but still haven't figured out why, you got any specific reason for that?
@@NewPlastic I personally don't have a direct answer. I learned it from Saul Espinosa (Redshift Guru on the Maxon team) and it was re-iterated by the Maxon Training Team's UA-cam channel when they covered the topic. My guess it it has to do with relative scales and how the RS tag Displacement Scale multiplies the affected values as opposed to the Displacement Height value in the node. That's just my take. It could just be dark magic for all I know lol
@@loganpenciu7317 Got you, great input, will definitely test it out for myself from now on. Thanks dude!
@@NewPlastic No, thank you! Love your videos.
Amazing! Where can I find realistic human faces for tests?
3DScanStore and Texturing.XYZ is probably my favorites
No, you definitely start to love RS more than Octane. I feel it 100% 😮
Hahaha it's growing on me, but Octane is still king. It's still what I use for everyday projects
YOU are the King. My hero, a few words please, why is Octane the King as well as you? You won't answer. It is a promotion for Octane and RS paid you not to answer such question. But still. Why?@@NewPlastic
@@bonafidexx We can't talk about it here, Big Octane is watching the comments.
Nah but fr it's not black and white but to keep it short, the fact that Octane is a non-biased engine makes it kinda of more intuitive to get good looking results without too much messing around. Also Octane's node system is much, MUCH more rich and diverse and capable. I love procedural workflows so I love that Octane has many more nodes to play around with, even tho they can do better on that front. And beyond that, I have a soft-spot for Octane cuz I've been working with it for a few years already and I'm so familiar with it.
@@bonafidexx and YOU are the king too buddy
@@NewPlastic I do wish RS had more feature nodes like Octane like render booles.
Thank you !!
tnx for redshift)))
I got you dude
THANKSSS
Lets get it
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
lets gooo
你的教程太棒了
谢谢你!
For realistic skin, arnold is still head and shoulders above the rest, but its slow so pick your poison
One thing that annoys me the most with redshift is the lack of shortcut for setting the maps to sRGB or RAW. 99.999% of the time these are the profiles that we need to use, but we have to browse those settings in menu > sub menu > sub menu ect. Why? Just what is in the mind of the devs? Using the engine 10 minutes is enough to understand the UX flaw. It's over me.
You have no idea what a good skin shader should look like. Your renders are pretty awful, you shouldn't be teaching this stuff. Plastically skin, the sss in the ears is ridiculous... keep studying!