Cinema 4D Tutorial - Redshift Skin Material

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 41

  • @AviYanK_770
    @AviYanK_770 9 місяців тому +4

    the world needed that tutorial! Thank you!

  • @AdamWho
    @AdamWho 9 місяців тому +3

    Just used switched to redshift. I've found I actually prefer the skin to octane. Thanks for the tutorial - helped me make my mind up!

    • @NewPlastic
      @NewPlastic  9 місяців тому +1

      RS has some good moments, I find myself loving RS when I switch to it, but then loving Octane more when I switch back to Octane. And then looping on that over and over again

    • @dewanggunjal1767
      @dewanggunjal1767 5 днів тому

      @@NewPlastic octane is superior when comes to quality . but redshift is stable as fuck

  • @minjaekwon1437
    @minjaekwon1437 9 місяців тому +3

    Your tutorials are so amazing 👏

  • @Rimbaure
    @Rimbaure 6 місяців тому

    Saving the day in 12 minutes, thank you !

  • @hallo-uz1zu
    @hallo-uz1zu 9 місяців тому +1

    it's exactly what i need thank you😍

  • @collectiveunconscious3d
    @collectiveunconscious3d 9 місяців тому +1

    Ah nice man, I was gonna comment if you could do one with octane, but you already did, thanks a lot. Really useful

    • @NewPlastic
      @NewPlastic  9 місяців тому +1

      I will do both versions of a tutorial pretty much always from now on, unless it's some really sophisticated stuff RS isnt ready for yet

  • @loganpenciu7317
    @loganpenciu7317 9 місяців тому +1

    Great tutorial! A better practice for displacement is to leave it at default on the node level. But adjust the "displacement scale" on the redshift tag.

    • @NewPlastic
      @NewPlastic  9 місяців тому

      Yeah I've noticed that but still haven't figured out why, you got any specific reason for that?

    • @loganpenciu7317
      @loganpenciu7317 9 місяців тому

      @@NewPlastic I personally don't have a direct answer. I learned it from Saul Espinosa (Redshift Guru on the Maxon team) and it was re-iterated by the Maxon Training Team's UA-cam channel when they covered the topic. My guess it it has to do with relative scales and how the RS tag Displacement Scale multiplies the affected values as opposed to the Displacement Height value in the node. That's just my take. It could just be dark magic for all I know lol

    • @NewPlastic
      @NewPlastic  9 місяців тому

      @@loganpenciu7317 Got you, great input, will definitely test it out for myself from now on. Thanks dude!

    • @loganpenciu7317
      @loganpenciu7317 9 місяців тому

      @@NewPlastic No, thank you! Love your videos.

  • @bonafidexx
    @bonafidexx 9 місяців тому +2

    No, you definitely start to love RS more than Octane. I feel it 100% 😮

    • @NewPlastic
      @NewPlastic  9 місяців тому +1

      Hahaha it's growing on me, but Octane is still king. It's still what I use for everyday projects

    • @bonafidexx
      @bonafidexx 9 місяців тому

      YOU are the King. My hero, a few words please, why is Octane the King as well as you? You won't answer. It is a promotion for Octane and RS paid you not to answer such question. But still. Why?@@NewPlastic

    • @NewPlastic
      @NewPlastic  9 місяців тому +1

      @@bonafidexx We can't talk about it here, Big Octane is watching the comments.
      Nah but fr it's not black and white but to keep it short, the fact that Octane is a non-biased engine makes it kinda of more intuitive to get good looking results without too much messing around. Also Octane's node system is much, MUCH more rich and diverse and capable. I love procedural workflows so I love that Octane has many more nodes to play around with, even tho they can do better on that front. And beyond that, I have a soft-spot for Octane cuz I've been working with it for a few years already and I'm so familiar with it.

    • @NewPlastic
      @NewPlastic  9 місяців тому +1

      @@bonafidexx and YOU are the king too buddy

    • @elissitdesign
      @elissitdesign 6 місяців тому

      @@NewPlastic I do wish RS had more feature nodes like Octane like render booles.

  • @adalanew3132
    @adalanew3132 9 місяців тому +1

    that's gorgeous keep up the good work

  • @cyrilrueg
    @cyrilrueg 8 місяців тому

    Thank you !!

  • @Jouyin205
    @Jouyin205 9 місяців тому +1

    Lets get it

  • @ligretix
    @ligretix 9 місяців тому +1

    Amazing! Where can I find realistic human faces for tests?

    • @NewPlastic
      @NewPlastic  9 місяців тому

      3DScanStore and Texturing.XYZ is probably my favorites

  • @fennezboi
    @fennezboi 9 місяців тому +1

    THANKSSS

  • @adalanew3132
    @adalanew3132 9 місяців тому +3

    1:03 : out of nowhere ' play more chess '

  • @edaydin928
    @edaydin928 9 місяців тому +1

    tnx for redshift)))

  • @hadaD-nm5hq
    @hadaD-nm5hq 9 місяців тому

    你的教程太棒了

  • @taemin9488
    @taemin9488 9 місяців тому +1

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @losaminos59
    @losaminos59 4 місяці тому

    For realistic skin, arnold is still head and shoulders above the rest, but its slow so pick your poison