Cinema 4D Tutorial - Redshift Skin Material

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 43

  • @AviYanK_770
    @AviYanK_770 11 місяців тому +4

    the world needed that tutorial! Thank you!

  • @minjaekwon1437
    @minjaekwon1437 11 місяців тому +3

    Your tutorials are so amazing 👏

  • @AdamWho
    @AdamWho 11 місяців тому +3

    Just used switched to redshift. I've found I actually prefer the skin to octane. Thanks for the tutorial - helped me make my mind up!

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      RS has some good moments, I find myself loving RS when I switch to it, but then loving Octane more when I switch back to Octane. And then looping on that over and over again

    • @dewanggunjal1767
      @dewanggunjal1767 2 місяці тому

      @@NewPlastic octane is superior when comes to quality . but redshift is stable as fuck

  • @adalanew3132
    @adalanew3132 11 місяців тому +1

    that's gorgeous keep up the good work

  • @hallo-uz1zu
    @hallo-uz1zu 11 місяців тому +1

    it's exactly what i need thank you😍

  • @collectiveunconscious3d
    @collectiveunconscious3d 11 місяців тому +1

    Ah nice man, I was gonna comment if you could do one with octane, but you already did, thanks a lot. Really useful

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      I will do both versions of a tutorial pretty much always from now on, unless it's some really sophisticated stuff RS isnt ready for yet

  • @Rimbaure
    @Rimbaure 8 місяців тому

    Saving the day in 12 minutes, thank you !

  • @adalanew3132
    @adalanew3132 11 місяців тому +4

    1:03 : out of nowhere ' play more chess '

  • @loganpenciu7317
    @loganpenciu7317 11 місяців тому +1

    Great tutorial! A better practice for displacement is to leave it at default on the node level. But adjust the "displacement scale" on the redshift tag.

    • @NewPlastic
      @NewPlastic  11 місяців тому

      Yeah I've noticed that but still haven't figured out why, you got any specific reason for that?

    • @loganpenciu7317
      @loganpenciu7317 11 місяців тому

      @@NewPlastic I personally don't have a direct answer. I learned it from Saul Espinosa (Redshift Guru on the Maxon team) and it was re-iterated by the Maxon Training Team's UA-cam channel when they covered the topic. My guess it it has to do with relative scales and how the RS tag Displacement Scale multiplies the affected values as opposed to the Displacement Height value in the node. That's just my take. It could just be dark magic for all I know lol

    • @NewPlastic
      @NewPlastic  11 місяців тому

      @@loganpenciu7317 Got you, great input, will definitely test it out for myself from now on. Thanks dude!

    • @loganpenciu7317
      @loganpenciu7317 11 місяців тому

      @@NewPlastic No, thank you! Love your videos.

  • @ligretix
    @ligretix 11 місяців тому +1

    Amazing! Where can I find realistic human faces for tests?

    • @NewPlastic
      @NewPlastic  11 місяців тому

      3DScanStore and Texturing.XYZ is probably my favorites

  • @bonafidexx
    @bonafidexx 11 місяців тому +2

    No, you definitely start to love RS more than Octane. I feel it 100% 😮

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      Hahaha it's growing on me, but Octane is still king. It's still what I use for everyday projects

    • @bonafidexx
      @bonafidexx 11 місяців тому

      YOU are the King. My hero, a few words please, why is Octane the King as well as you? You won't answer. It is a promotion for Octane and RS paid you not to answer such question. But still. Why?@@NewPlastic

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      @@bonafidexx We can't talk about it here, Big Octane is watching the comments.
      Nah but fr it's not black and white but to keep it short, the fact that Octane is a non-biased engine makes it kinda of more intuitive to get good looking results without too much messing around. Also Octane's node system is much, MUCH more rich and diverse and capable. I love procedural workflows so I love that Octane has many more nodes to play around with, even tho they can do better on that front. And beyond that, I have a soft-spot for Octane cuz I've been working with it for a few years already and I'm so familiar with it.

    • @NewPlastic
      @NewPlastic  11 місяців тому +1

      @@bonafidexx and YOU are the king too buddy

    • @elissitdesign
      @elissitdesign 8 місяців тому

      @@NewPlastic I do wish RS had more feature nodes like Octane like render booles.

  • @cyrilrueg
    @cyrilrueg 10 місяців тому

    Thank you !!

  • @edaydin928
    @edaydin928 11 місяців тому +1

    tnx for redshift)))

  • @fennezboi
    @fennezboi 11 місяців тому +1

    THANKSSS

  • @Jouyin205
    @Jouyin205 11 місяців тому +1

    Lets get it

  • @taemin9488
    @taemin9488 11 місяців тому +1

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @Amelia-v9t5l
    @Amelia-v9t5l 11 місяців тому

    你的教程太棒了

  • @losaminos59
    @losaminos59 6 місяців тому

    For realistic skin, arnold is still head and shoulders above the rest, but its slow so pick your poison

  • @laeternaml
    @laeternaml 16 днів тому

    One thing that annoys me the most with redshift is the lack of shortcut for setting the maps to sRGB or RAW. 99.999% of the time these are the profiles that we need to use, but we have to browse those settings in menu > sub menu > sub menu ect. Why? Just what is in the mind of the devs? Using the engine 10 minutes is enough to understand the UX flaw. It's over me.

  • @fernando749845
    @fernando749845 День тому +1

    You have no idea what a good skin shader should look like. Your renders are pretty awful, you shouldn't be teaching this stuff. Plastically skin, the sss in the ears is ridiculous... keep studying!