Even though the are so many variations of planets, I feel like I keep seeing the same 10 or so biomes. I hope they keep updating biome diversity. And I know it'll never happen, but, I also wish they'd make it so the same planet can have at least 2 or 3 different biomes, such as tropical/desert near the equator and arctic/tundra at the poles, as opposed to the same biome throughout the entirety of the planet (not counting caves and oceans).
I visited a place with massive mountains and gravitational anomalies as well as being partially corrupted as in they have normal sentinels except for structures and interceptors having corrupted sentinels but for some reason no adlantiam crystals but still had radiant shards I wonder is that a glitch or is that just rare
I mean. A planet with low gravity may let all of its atmosphere escape. It's smaller planets like the moon can't have an atmosphere - it just float away because of the low gravity. So that does make some kind of sense tbh
Yes, I also found this comment in the video a bit odd. In a game that features many things about systems and planets that have no basis in science, this is one of the few things that does. Gravity is what binds an atmosphere to a planet.
@@pauline_f328 I could be wrong, but I don’t think the weight of the gas matters, as Titan’s atmosphere is composed of mostly methane and nitrogen, both of which are lighter than air.
@@dagobahstudios3662 I just looked it up, and apparently solar winds greatly contribute to whether a planet is able to keep its atmosphere or something? So Titan was able to keep its atmosphere because it's further away from the sun and because it's shielded by Saturn's magnetic field or smth (don't take my word for it tho, it was a five-minute search)
I used to think some of these biomes were mutually exclusive, but after weeks of exploring, I found a dissonant bubble lush planet, and I'm planning on making it my home base! I wonder if its possible to get infested bubble lush planets, or even one of those that's dissonant! Though I'm sure it'd be a mess visually, haha!
🤔 I am trying to think if I have seen a dissonant infested planet yet... sandworms and barking spiders would make for quite the random mayhem lol. I really like an infested planet with the oil-stain atmosphere filter, where everything is sepia-tone with the odd rainbow edge. Its like a horror movie.
I found a core system years ago. That has a bubble lush planet, 2 paradise planets and a grassy planet. No harsh planets at all. Only system like that I have found in about 600 hours. Another very rare planet type I've found, are colorless worlds and color shifting worlds. They are super trippy
I was going to mention colorless world, especially the ones with enormous flora! That particular system sounds pretty awesome! I’ve never found one in over 2000 hours that has no harsh planets! At least I don’t think I have…
I believe I heard Sean Murray say in an interview that they don't want multiple biomes on a planet. So once you've landed on a planet you know that the entire planet will look the same as what you see immediately around you. There are a few exceptions. If the planet has oceans you can find some interesting coasts and islands. You might find caves. I would be satisfied if they could at least vary the terrain and vegetation density. They seem to insist on having the entire planet be hilly and full of rocks and plants. If they could have that but also regions of the same planet that is flat and free of vegetation it would add perceived variety without having multiple biomes. This game just refuses to give you a planet that is flat. Sometimes I get so excited when I find an area of a planet that is kind of flat because you're able to see things at a distance and it looks cool.
I agree! I think varying vegetation density and terrain more per-planet would increase variation without the need to have multiple biomes on a single planet. Considering there are already dead zones on planets without vegetation, it seems like they could implement something like that without a full reset. Who know at which step that's determined though. Thanks for watching and for your support!
There is slight variation from the mountains to the coast. It isn't much and it's mostly just topography but it would be nice to have some unique differences
@@ofthamist the games been out for 8 years now and has completely turned the reviews from the worst of the worst to scoring pretty high (against AAA titles). I think Sean has some idea of what he’s doing
I'm always a fan of the barren, airless, lifeless worlds. I always find them quiet and relaxing and one of these days I want to build a nice base on one.
Yeah but they get eerie and a bit lonely after a while too. I stop off to get minerals or build a mine on my survival play through and I get antsy and can’t wait for some wildlife or plants after a while. It’s sort of an uncanny valley horror vibe once you are there too long. But yeah at first it’s relaxing after the busyness of other worlds.
I really don't like airless worlds. The cold bluish stone is unnerving, and the lack of any life besides biologic horrors makes it an unsettling place to be. Ofc, I can't say I don't go there, because the rusted metal is useful, but its not a place I'd wanna call home
One thing I hope Hello Games keeps improving in the future is making these 'unique' types of planets more procedural than they are. The hexagon biome doesn't have ANY procedural elements aside from the sky and terrain, so once you've seen one you've seen them all. Volcano planets have some colour variation at least, but they still suffer largely from the same problem. Dissonant worlds are a huge improvement since they can be applied to any existing biome variant in the game and I really hope HG works on more stuff in that vein (and makes more sub biomes for the volcano and swamp biomes)
I played No Man's Sky back in 2016 and have been following it ever since then If you told me that the game would end up having volcanoes, underwater planets, and Eldritch horrors; I genuinely would have laughed in your face. I'm so glad they continued to work on this game and make it the amazing creation it is now
I’m surprised you didn’t mention chromatic planets. Inverted color pallets make calling your starship a challenge because there’s really no easily discernible difference between green & red when everything looks black & white. I discovered one that was so dark I couldn’t see more than a few feet underground, even with my flashlight on. Very disorienting!
Sorry, no. I built a base there, but had to delete it when I tried to build a cooler base elsewhere, and exceeded the build limit for the game. (I’m a bit of a compulsive base builder!😬)
Not just add, but actually give them some reason to be there. Sandworms may only scare a new player for the first few times until the player figures out that it's just a decoration.
Started playing the game recently, iust reached 10 hours, and my first system had some cool planets, my starter planet was a snow one with tons of mountians, fauna, and 6 animal species. I had 3 other planets one was the hexagonal world, one was a very hot planet, andnd the last planet was one that had acid rain and no color evedything was black and grey, the animals were aggressive and it had a gaint animal that dug through the ground. Overall cool start.
This has been a great trip down memory lane for me--other than Dissonant worlds, the rest of these planet types were in the game when I started playing, and I can remember the times I encountered most of them for the first time. I spent a lot of the early game tutorial period during my first playthrough on a pillared exotic planet, and I spent a while thinking "Wow, this is a lot weirder of an environment than I expected--is the whole game like this?" They're still possibly my favorite planet type just for the nostalgia. The first infested planet I found also had a color change effect on it that made everything grayscale, but with a refracted rainbow edging effect, like looking at oil on water. Really served to make the whole thing look--and feel--like I had landed in a horror movie. (This was before the update that added titan worm burrows and such, but there were still whispering eggs everywhere, and I was fresh out of my first experience with those, and the scare factor was strong.) On my second playthrough--which was the first on my own account for the game, having previously played on a friend's copy--I was very surprised to find one of the "bubble lush" planets you mentioned, where storms will be announced but do nothing hazardous. At the time I thought it was a bug. I set up an activated indium mining station there just in case, and every update after that I would hope and pray that the "bug" wouldn't be found and fixed, and ruin my weird little paradise. Although I've seen all of these types before at this point, I always tell people that while there is a lot of the game that is predictable to me now, I still find things to this day that surprise and impress me. Just the other day I found a hexagonal planet with a color change property that made close up things yellow and far away object blue during the day, but then did the opposite at night. Absolutely beautiful to explore. And that type of find is what keeps me exploring and recording, three years after getting into the game. Thanks for the reminiscing session, Kanaju, and great video.
I've wanted more variety in planet biome generation for ages, but I accept that the game engine is likely at its limits for complexity (with stability). I'm assuming this is why the focus has usually been on extra content to layer on top of the existing foundation. Thinking about it some more, I think I would really enjoy seeing some more variety in structures and 'locations of interest.' If the game had a much larger pool of buildings to squish together the worlds would feel a lot less samey and repetitive.
I feel like a planetside dungeon could be really cool even if it was just a retooled derelict freighter. I imagine having a more in depth break in for all those facilities needing to dive deeper into the structure and disable security systems to gain full control of the facility and reap the rewards
Too many buildings together bring the sentinels. That's why there are no cities. That's also why there is the sentinel alert level mechanic in settlements. The sentinels destroy everything if it gets to be too much
I may only need it for the one blueprint, but finding basalt is a priority, IMO, because the Paralysis Mortar is my favourite right-click weapon, especially in conjunction with the Voltaic Amplifier. I've got a base on a purple paradise planet with bubbles. The weather says 'inescapable toxins', but there are no storms and no drain on my exosuit. Mind you, I scanned one system from my freighter and got a 'Most Perfect Planet' record pop up - paradise quotient 91%. When I landed there it was infested and abandoned...
To get basalt, refine parrifinium, or phosphorus, and magnetized ferrite. I haven't had much luck finding basalt in the wild, even though it says you can.
I didn't know you could refine it from other mats. Mind you, I've never had any issue finding it. There was a volcanic planet with basalt in my starting system on my latest playthrough.@@lukecarter4944
My favorite part also. Always hoping for more variety with every update. Sadly, not much lately. I kind of understand others wanting custom ships however most time is spent on planets so feel improvement to planets,flora and fauna I think would give us the most bang for our buck.
Agreed. Along with adding a humanoid enemy for combat would be a big change too. Ship customization would ruin a lot of the shop hunting and feeling satisfied when you actually find that great looking ship and a good color. Could see them adding in color choices though
@@screaminseaman6121 The ability to customise would have little to any effect on ship hunting. You can still hunt to your hearts content, my collecting parts and assembling a machine to my unique aesthetics won't have any effect on you. It could even extend the hunting "thrill" by making at least some of the parts needed have to be found first, with varying degrees or "rarity". Lets face it, after checking out the first 20 + ships from salvaging sentinel interceptors to repairing the other ships can just become so much more of the same.. i.e it can get repetitive and boring. It's not like the process changes. Every "rare" ship location is almost instantly posted on youtube/reddit etc, anyway. You can't "on sell" any ship, just scrap, so no collector can be "ripped off" by buying a ship they thought procedurally generated but wasn't. Those that like to search and collect could still do so, those that want to get a basic hull and modify could do so as well. Just as these two different views exist in real life, they could exist in a game. Car enthusiasts exist as collectors of rare existing machines, and as those that modify existing vehicles to fit their own taste. Only conflict come in if someone got a rare machine and personalised it, possibly ruining it for everyone, but that's easily circumvented in a game. I really think that the whole "customise vs collect" argument is just redundant.. closer to "everyone has to play the game the way I do, for the same reasons I do" than anything else.
@@screaminseaman6121 well they ruin everything else with participation trophy'like approach to everything they update, they might as well go ahead and trash whatevers left sacred, they trashed the survival setting with the temptation of custom settings so who knows where they will go next, might as well be ships.
Interceptor update is likely the most welcome and liked of 2023 for NMS. I can only wish we had more of this kind of updates. NMS is mainly about exploration, it badly needs new things to be discovered given the 200+ galaxies out there.
I'm so glad you made this and broke down the variation! I've played for hundreds of hours and the honey thing was honestly unknown to me- there's a lot of exploring people miss in this game because they don't look beneath the surface
I always loved the extreme weather worlds, surviving there is so much fun. Absolutely awestruck seeing an actual tornado touch down and then promptly fleeing from it. Storm crystals also fetch some nice cash and is fun to do when out in a buggy or mech.
Great video. I'm 350+ hours into the game and I've yet to encounter some features, like the the honey comb deserts, green volcanoes and diplos. Although, I have been to a couple infested paradise planets.
Damn, I was on a Honey desert planet! Wish I knew about the sticky honey bit. I'm trying to unlock new recipes. Hope I remember where I saw that planet.
additionally-i came across my first infested planet yesterday and it FREAKED me out at first, i was super caught off guard!! and now i want to find a bubble lush world to base on, thanks for the awesome video!
My favorite thing about airless worlds is the atmosphere, or rather the lack thereof, in a more literal sense. I love the fact that you can gaze off into the depths of space at any point in time on an airless world. Super rad for observatories or floating bases.
Id love to see tidally locked planets. If they are close to their sun, then have one side be too scorching to survive, and one side permanent ice, and where the 2 biomes meet, a ring of life. Could have high winds, could be always raining, it would be super interesting!
There are some weird combos in abandoned systems where you find cadmium, emeril and indium. Some of the bizzare macro-environments make it feel like being in a fish tank or a Salvador Dali painting.
Somehow I ended up with an airless world in my home galaxy just a short distance away from my starting planet, which iirc didn't start out that way when I first started my playthrough but i can't remember right... but I honestly thought that it was a regular occurrence, so imagine my surprise when I find out that the more galaxies I travel, the more puzzled i am that there's no such thing anywhere else
I wanna see a Fractured world. One where tectonic shifting has lead to massive chasms and caves along with jagged cliffs and rivers of lava. Would be cool to build a base on a planet and name it Mustafar
Everytime I watch a video talking about this game it makes me want to jump back into it and explore more. I have 50 hours but I've been taking it slow so there's still so much I have yet to even touch. I've only seen a few of the exotic planet types you talked about in this video.
I think you excluded the light fisher planets, with their improved lighting unique music and unique fauna and flora. But what I think sets them apart from (exited planets or any other planet) is the norther lights (inspired) lighting at night. I love coming to these planets and I think they offer more than what meats the eye.
Would you be interested in making a video of your favorite planets/pets/ships? I love searching for these in the game and I would love to see what a nms vet has collected over the years!
That is one of those chill style Kanaju videos that i will watch when i am chilling in my bed on a long sunday morning. Then i will go play No Mans Sky. Thank you
Some people will always find excuses to complain about the quality and quantity of content. They are never satisfied because getting more is never enough for them.
I think there's a pretty good explanation as to why airless worlds have low gravity, if the gravity isn't strong enough to hold & maintain an atmosphere it stands to reason that the gravity is so weak that you can take advantage of said low gravity
I like the way no man's sky planets work specifically because once you become a pro no man's sky player then you can start looking for all the unique stuff and it'll be even easier for you cuz you'll understand everything you're already seeing.
I remember a few years ago when I tried to get back into NMS and couldn't because my tutorial progression got completely blocked by a cave mission objective spawning inside a volcano. You can't dig through them and I couldn't warp to any other systems for tutorial reasons so I was completely softlocked.
I actually found a Dissonant Honey Desert in my main playthrough. It is one half of my cake farm, the other half being a milk and egg ranch on a lush planet. Also, now that you mention it, I'm pretty sure there are only blob and insect type fauna.
Awesome video! you seem to have a great passion for NMS. Im glad Sean Murray and his team tried so hard to make this game like they wanted it to be. subscribed :)
Dissonant planets are my favorite for sure.. spend most my time on those planets... just as you said... more content in general on those planets and the new sentinels are interesting.. ... even nanite farm on those planets as shards refine into nanites.. and with the camps and ship hunting.. fun planets to explore.. :).. nice vid..
JUST started playing and BRO I visited a planet with star like beings that rolled and that’s pretty much all there was to it and they look exactly like the resources, game seems great so far
I would love more variety of hostile flora and fauna unique to world types, especially if they swarmed you randomly or at points of interest. As is everything's too nice or easy to kill.
You forgot to mention that there is planets in which you can grab and store materials and you can display as decoration on your freighter and base. Example the bubbles can be collected and be use as decoration. But anywho great video by the way.
I agree, and I think they've been very smart leaving some systems empty (and others hidden), so there's always the hope of even more variety to come. Maybe some kind of infected (rather than infested) world, where spores in the air cause longer-term damage, degrading your exosuit in a way that actually costs you to fix (via crafting medicines in a nutrient processor), rather than just being able to go indoors and it's all better? I think there's also a lot of development possible on the idea of settlements, which are currently pretty basic once you've built all the improvements. Maybe a world you can terraform to make it more hospitable?
@@rudestbeast4907 but how about proper terraforming, changing a harsh and inhospitable biome into a "paradise" by heating, cooling, or removing radiation or toxicity? Or if you're so inclined, making them MORE extreme? Could be a big, expensive project for players who've completed all the normal challenges, placing several terraforming units around a planet or moon.
One time in an old save, I remember putting a base on a planet made up of shapes, and I mean almost everything was made of shapes from the flora to the animals. There were so many weird stuff on that planet.
I just picked this game back up after about 2 years and the planet I found my first settlement in’s weather is “Mists of Annihalation”. Don’t. Jump. Tornadoes, Fire, Lightning oh my. Thanks for sharing the cool planet types
You know what, you're right! In reverse it does make sense. I still think they could vary gravity more between planets and moons, but I now understand their decision better. Thanks for commenting!
I just started playing this game a few days ago and I’m glad I saw this video before leaving my starter system where there is a volcanic planet with an infested moon. Gonna do more exploring here!
I don't mind that each planet has one biome but with one big exception: trying to find fauna that's located North or South. I know it's supposed to get you reading the data and carefully working out your orientation but different colours for poles on those planets would really help.
Or a compass that has E, W, and tick marks for the ones in between. It's often frustrating trying to orient yourself to the right direction, especially when you see something on foot or in photo mode, but then don't have a good visual reference after porting into your starship and taking off.
About the honeycombs: I think they trigger some kind of reaction in the native wildlife. I remember my first landing in these honey deserts. There was this huge four-legged bug with crystals on its back. They were completely docile as I walked around. But after I destroyed one of those honeycombs, two of them beetle-things went crazy and started attacking me.
okay so recently playing the new expedition, i noticed the titan worms on rendezvous planets were different, procedural like everything else I'm guessing, and in this video, THE WORM WITH THE BIG EYE??? Didn't know the differences could be so big. A video on different worms like this would be cool, I've not really seen anyone else talk about it.
i like the calcishroom/hydroponic garden worlds as they are the only glitch world that almost looks like a normal paradise world full of grass and vegetation
My favourite are those, that not neccessarily feature a whole new type of a biome, but have a twisted hue of sunlight - all violet, all yellow or all read (that I encountered so far). And of those my very own number one standing are... monochromatic worlds - where I can really appreciate how poorly painted my starship :) - still, seriously, monochromatic worlds are something else :)
I have a base at a twin planet system, both planets are very close but not touching, and the gravity is almost nil, we did a few videos of us jumping from one planet to the other with all exocrafts (not the Nautilon of course) but we manage to jump planets with the Colossus, it's a fun place to visit
i visited a corrupted paradise recently, and the noises it made during a gravitational anomaly were so scary that I immediately left again after stepping out of my space ship for like 1.5 seconds D:
The low atmosphere planets are lowkey awesome ifnyou find the right one. Im doing a fresh playthrough and almost right away i found a planet that had almost no atmosphere and gravitino balls literally everywhere. So ive been farming those lile crazy. It also has aggressive sentinels, it says inescapable sentinels whem you land, but since theres no gravity its super easy to fight them.
I hope at some point they find a way to generate multiple unique biomes on a single planet. I'd love to find some frozen ice caps, with a desert or a rainforest on the equator with paradise conditions between, or something in that vein
In my system that I started in there was an infested planet, that was mostly water with random islands here and there. Since I didn't know much about the world, I kinda got scared by the whispering egg creatures
I found a perfect dis temperate planet that has no hazard. It was actually my first warp and also my first planet I have actually explored and had a good time with :)
Airless+Dissonant worlds are great for farming Echo Locators, if you're hunting for Sentinel ships. With a sufficiently upgraded jetpack, you can stay aloft pretty much indefinitely & easily search for resonators from the air. Drop in, blow them away, then take off back into the air again & lose the rest & on to the next 🤘😄
I remeber when i find a dissonant AND infested planet. It was terrifying, and sorry i didn't have the coordonate because i litterally scream of fear before closing the game when a titan worm appear just right in front of me
Actually, I came across a paradise-ish dissonant planet that has gravitation storms. Whenever the storm hits, gravity just turns off, you can literally jump out of the orbit if you have a good jetpack. Really fun place to be.
Just remember that "need" really means "want." Those who are primarily explorers might loathe added enemies or threats. Many view the game as one primarily of exploration. Hello Games tries to balance the wants of varied types of players faith out doing profits that effectively exclude some group.
@@cyber4eyes766 You make a great point. I love the feeling of exploration myself and would hate constant interruption by spawning enemies. What I would like in the field of enemies would be something like instanced zones found in space or planetside where Pirates or a new enemy faction reside that require onfoot combat. Maybe with a goal such as "shut down A" or "defeat marker enemies". But these instances will be openly apparent so that those who don't want to engage can avoid them altogether. It is a thought :D
That second planet in the intro, the one with the floating rocks shooting energy out of them, I wish I knew where it was, its my goal to find it again after being put there during the artemis questline but being so engrossed in the planet I didn't place down any markers and the portals led me to the same glyphed planet but it was totally different not even a day later...
They should add extremy rate dragons in the game, youd have to at least leave the first galaxy to find one, and itd be lile a boss fight, but when you beat it it would be like a full on ship, you would like, add on like a harness cockpit and it could do everything a ship can, except the attacks would be fireballs
I found a planet with large floating things that look like metallic hexagonal orbs. All of them are dying, and it doesn't appear as though you can damage or tame them. I will try shooting at them with my ship the next time i log in. Since it was a first contact for me, i got to rename it after i scanned everything. I called it langolier after the movie "The langoliers" its in the starter galaxy.
The coolest places I have found thus far are a lush moon around a ringed planet, and an anomaly world with these giant floating things that look like real life deep sea diatoms.
I set up in an extremely rare system on an extra unique world. I have an infested paradise corrupted sentinels and a corrupted sentinels hexagon plated moon, and all but one planet in the system is also an exotic of some type.
yea i always been torn on this aspect of game. sadly every planet i visit it a copy of another planet i been to, plants, creatures, rocks, etc. all start to look the same. you end up where vast majority of planets don't appear special while every great while you do find that one planet finally makes you go, wow, this one is different and cool.
A sentinel prefix type of planet would be nice like hyper aggressive sentinels and new mats and blueprints to come with them and it would play into the lore of the game for sentinels to have complete control over some planets so the system can fight out the corruption
5:00 an airless world implies its small enough that it doesn’t retain an atmosphere, or at least close enough to the sun that it doesn’t have an atmosphere. Regardless lack of an atmosphere would lead to reduction in gravity. Size of the planet isn’t the only thing that affects it, the planets atmosphere has mass as well.
Even though the are so many variations of planets, I feel like I keep seeing the same 10 or so biomes. I hope they keep updating biome diversity. And I know it'll never happen, but, I also wish they'd make it so the same planet can have at least 2 or 3 different biomes, such as tropical/desert near the equator and arctic/tundra at the poles, as opposed to the same biome throughout the entirety of the planet (not counting caves and oceans).
This is the one update that needs to be made to make the game feel truly complete i would love new assets for flora fauna and new world generation
Why will it never happen?
@@santiastronomoprobably more focused on other stuff like multitool variants or story missions
@@ZyroShadowPony oh okay
there is a planet type that make everything on the grayscale so its really cool and special I think its part of exotic planets
Once I visited a moon with gravity so low I jumped and actually exited the atmosphere! I love this game
Thats awesome
I visited a place with massive mountains and gravitational anomalies as well as being partially corrupted as in they have normal sentinels except for structures and interceptors having corrupted sentinels but for some reason no adlantiam crystals but still had radiant shards I wonder is that a glitch or is that just rare
Those are the ones that get added to your Personal Wonders
me to
that sounds like terrifying, lol
I mean. A planet with low gravity may let all of its atmosphere escape. It's smaller planets like the moon can't have an atmosphere - it just float away because of the low gravity. So that does make some kind of sense tbh
Yes, I also found this comment in the video a bit odd. In a game that features many things about systems and planets that have no basis in science, this is one of the few things that does. Gravity is what binds an atmosphere to a planet.
Key word being “may”. Moons such as Titan have a thick atmosphere with moon like gravity so it is possible.
@@dagobahstudios3662 Ooh, interesting. I wonder if it in part depends on the type of gas it is, since some gases are heavier? 🤔
@@pauline_f328 I could be wrong, but I don’t think the weight of the gas matters, as Titan’s atmosphere is composed of mostly methane and nitrogen, both of which are lighter than air.
@@dagobahstudios3662 I just looked it up, and apparently solar winds greatly contribute to whether a planet is able to keep its atmosphere or something? So Titan was able to keep its atmosphere because it's further away from the sun and because it's shielded by Saturn's magnetic field or smth (don't take my word for it tho, it was a five-minute search)
I used to think some of these biomes were mutually exclusive, but after weeks of exploring, I found a dissonant bubble lush planet, and I'm planning on making it my home base! I wonder if its possible to get infested bubble lush planets, or even one of those that's dissonant! Though I'm sure it'd be a mess visually, haha!
🤔 I am trying to think if I have seen a dissonant infested planet yet... sandworms and barking spiders would make for quite the random mayhem lol.
I really like an infested planet with the oil-stain atmosphere filter, where everything is sepia-tone with the odd rainbow edge.
Its like a horror movie.
I've definitely visited infested bubble lush worlds, but I can't give you any coordinates.
I live on an dissonant infested paradise world with a Dissonant plated moon.
I found a core system years ago. That has a bubble lush planet, 2 paradise planets and a grassy planet. No harsh planets at all. Only system like that I have found in about 600 hours. Another very rare planet type I've found, are colorless worlds and color shifting worlds. They are super trippy
I was going to mention colorless world, especially the ones with enormous flora! That particular system sounds pretty awesome! I’ve never found one in over 2000 hours that has no harsh planets! At least I don’t think I have…
@@anditippie5923 I think they were more common back in the day. I've found several
I’ve found 2 colorless planets those are ones are so trippy
I've found plenty of colorless ones the ones I found seem to be all FROZEN HELLs and are super eerie because they aren't cold! 😱
drop portal symbol numbers!
I believe I heard Sean Murray say in an interview that they don't want multiple biomes on a planet. So once you've landed on a planet you know that the entire planet will look the same as what you see immediately around you. There are a few exceptions. If the planet has oceans you can find some interesting coasts and islands. You might find caves. I would be satisfied if they could at least vary the terrain and vegetation density. They seem to insist on having the entire planet be hilly and full of rocks and plants. If they could have that but also regions of the same planet that is flat and free of vegetation it would add perceived variety without having multiple biomes. This game just refuses to give you a planet that is flat. Sometimes I get so excited when I find an area of a planet that is kind of flat because you're able to see things at a distance and it looks cool.
I agree! I think varying vegetation density and terrain more per-planet would increase variation without the need to have multiple biomes on a single planet. Considering there are already dead zones on planets without vegetation, it seems like they could implement something like that without a full reset. Who know at which step that's determined though. Thanks for watching and for your support!
There is slight variation from the mountains to the coast. It isn't much and it's mostly just topography but it would be nice to have some unique differences
@@Kanaju I would like that
@@ShmankyTube sean murray sounds like he has no clue what hes talking about i see why the game launched the way it did
@@ofthamist the games been out for 8 years now and has completely turned the reviews from the worst of the worst to scoring pretty high (against AAA titles). I think Sean has some idea of what he’s doing
I'm always a fan of the barren, airless, lifeless worlds. I always find them quiet and relaxing and one of these days I want to build a nice base on one.
Yeah but they get eerie and a bit lonely after a while too. I stop off to get minerals or build a mine on my survival play through and I get antsy and can’t wait for some wildlife or plants after a while. It’s sort of an uncanny valley horror vibe once you are there too long. But yeah at first it’s relaxing after the busyness of other worlds.
I really don't like airless worlds. The cold bluish stone is unnerving, and the lack of any life besides biologic horrors makes it an unsettling place to be.
Ofc, I can't say I don't go there, because the rusted metal is useful, but its not a place I'd wanna call home
Same. It feels very peaceful and safe on them and it's nice to have a little house on a hill in the middle of a vast wasteland.
@@matthewtowne8220 They're really fun with the nomad. One good bump and you're travelling 🚀
I did just that. Like a moon base. For no other reason than to enjoy the low-gravity exploring!
7:36 - this is the most aggressive "Bubble storms!" I've ever heard in my life. 😆
One thing I hope Hello Games keeps improving in the future is making these 'unique' types of planets more procedural than they are. The hexagon biome doesn't have ANY procedural elements aside from the sky and terrain, so once you've seen one you've seen them all. Volcano planets have some colour variation at least, but they still suffer largely from the same problem. Dissonant worlds are a huge improvement since they can be applied to any existing biome variant in the game and I really hope HG works on more stuff in that vein (and makes more sub biomes for the volcano and swamp biomes)
I played No Man's Sky back in 2016 and have been following it ever since then
If you told me that the game would end up having volcanoes, underwater planets, and Eldritch horrors; I genuinely would have laughed in your face.
I'm so glad they continued to work on this game and make it the amazing creation it is now
Well since Sean used to say you might find a planet where the air is liquid, it's really not that weird. You could argue it's not weird enough
I’m surprised you didn’t mention chromatic planets. Inverted color pallets make calling your starship a challenge because there’s really no easily discernible difference between green & red when everything looks black & white.
I discovered one that was so dark I couldn’t see more than a few feet underground, even with my flashlight on. Very disorienting!
Do you have the glyphs for that dark planet
Sorry, no.
I built a base there, but had to delete it when I tried to build a cooler base elsewhere, and exceeded the build limit for the game. (I’m a bit of a compulsive base builder!😬)
i think they should add more colossal creatures like the sand worms
Not just add, but actually give them some reason to be there. Sandworms may only scare a new player for the first few times until the player figures out that it's just a decoration.
@@Erionarthis would actually be amazing. Imagine building a moving base on like a giant walker thing.
I want Monster hunter bounties where you can actually tame or fight them
Started playing the game recently, iust reached 10 hours, and my first system had some cool planets, my starter planet was a snow one with tons of mountians, fauna, and 6 animal species. I had 3 other planets one was the hexagonal world, one was a very hot planet, andnd the last planet was one that had acid rain and no color evedything was black and grey, the animals were aggressive and it had a gaint animal that dug through the ground. Overall cool start.
This has been a great trip down memory lane for me--other than Dissonant worlds, the rest of these planet types were in the game when I started playing, and I can remember the times I encountered most of them for the first time.
I spent a lot of the early game tutorial period during my first playthrough on a pillared exotic planet, and I spent a while thinking "Wow, this is a lot weirder of an environment than I expected--is the whole game like this?" They're still possibly my favorite planet type just for the nostalgia.
The first infested planet I found also had a color change effect on it that made everything grayscale, but with a refracted rainbow edging effect, like looking at oil on water. Really served to make the whole thing look--and feel--like I had landed in a horror movie. (This was before the update that added titan worm burrows and such, but there were still whispering eggs everywhere, and I was fresh out of my first experience with those, and the scare factor was strong.)
On my second playthrough--which was the first on my own account for the game, having previously played on a friend's copy--I was very surprised to find one of the "bubble lush" planets you mentioned, where storms will be announced but do nothing hazardous. At the time I thought it was a bug. I set up an activated indium mining station there just in case, and every update after that I would hope and pray that the "bug" wouldn't be found and fixed, and ruin my weird little paradise.
Although I've seen all of these types before at this point, I always tell people that while there is a lot of the game that is predictable to me now, I still find things to this day that surprise and impress me. Just the other day I found a hexagonal planet with a color change property that made close up things yellow and far away object blue during the day, but then did the opposite at night. Absolutely beautiful to explore. And that type of find is what keeps me exploring and recording, three years after getting into the game.
Thanks for the reminiscing session, Kanaju, and great video.
I've wanted more variety in planet biome generation for ages, but I accept that the game engine is likely at its limits for complexity (with stability). I'm assuming this is why the focus has usually been on extra content to layer on top of the existing foundation.
Thinking about it some more, I think I would really enjoy seeing some more variety in structures and 'locations of interest.' If the game had a much larger pool of buildings to squish together the worlds would feel a lot less samey and repetitive.
I feel like a planetside dungeon could be really cool even if it was just a retooled derelict freighter. I imagine having a more in depth break in for all those facilities needing to dive deeper into the structure and disable security systems to gain full control of the facility and reap the rewards
Too many buildings together bring the sentinels. That's why there are no cities. That's also why there is the sentinel alert level mechanic in settlements. The sentinels destroy everything if it gets to be too much
I may only need it for the one blueprint, but finding basalt is a priority, IMO, because the Paralysis Mortar is my favourite right-click weapon, especially in conjunction with the Voltaic Amplifier.
I've got a base on a purple paradise planet with bubbles. The weather says 'inescapable toxins', but there are no storms and no drain on my exosuit.
Mind you, I scanned one system from my freighter and got a 'Most Perfect Planet' record pop up - paradise quotient 91%. When I landed there it was infested and abandoned...
I've not been playing that long, but have found the so called "paradise planets" to be ... well... not so much paradise at all
To get basalt, refine parrifinium, or phosphorus, and magnetized ferrite. I haven't had much luck finding basalt in the wild, even though it says you can.
I didn't know you could refine it from other mats. Mind you, I've never had any issue finding it. There was a volcanic planet with basalt in my starting system on my latest playthrough.@@lukecarter4944
My favorite part also. Always hoping for more variety with every update. Sadly, not much lately. I kind of understand others wanting custom ships however most time is spent on planets so feel improvement to planets,flora and fauna I think would give us the most bang for our buck.
Agreed. Along with adding a humanoid enemy for combat would be a big change too. Ship customization would ruin a lot of the shop hunting and feeling satisfied when you actually find that great looking ship and a good color. Could see them adding in color choices though
@@screaminseaman6121 The ability to customise would have little to any effect on ship hunting.
You can still hunt to your hearts content, my collecting parts and assembling a machine to my unique aesthetics won't have any effect on you.
It could even extend the hunting "thrill" by making at least some of the parts needed have to be found first, with varying degrees or "rarity".
Lets face it, after checking out the first 20 + ships from salvaging sentinel interceptors to repairing the other ships can just become so much more of the same.. i.e it can get repetitive and boring. It's not like the process changes.
Every "rare" ship location is almost instantly posted on youtube/reddit etc, anyway.
You can't "on sell" any ship, just scrap, so no collector can be "ripped off" by buying a ship they thought procedurally generated but wasn't.
Those that like to search and collect could still do so, those that want to get a basic hull and modify could do so as well. Just as these two different views exist in real life, they could exist in a game. Car enthusiasts exist as collectors of rare existing machines, and as those that modify existing vehicles to fit their own taste. Only conflict come in if someone got a rare machine and personalised it, possibly ruining it for everyone, but that's easily circumvented in a game.
I really think that the whole "customise vs collect" argument is just redundant.. closer to "everyone has to play the game the way I do, for the same reasons I do" than anything else.
Planets? Is that what those big balls I fly by are called? Today I learned... #FreighterLife
@@chaosgyro unfathomably based
@@screaminseaman6121 well they ruin everything else with participation trophy'like approach to everything they update, they might as well go ahead and trash whatevers left sacred, they trashed the survival setting with the temptation of custom settings so who knows where they will go next, might as well be ships.
Interceptor update is likely the most welcome and liked of 2023 for NMS. I can only wish we had more of this kind of updates. NMS is mainly about exploration, it badly needs new things to be discovered given the 200+ galaxies out there.
I'm so glad you made this and broke down the variation! I've played for hundreds of hours and the honey thing was honestly unknown to me- there's a lot of exploring people miss in this game because they don't look beneath the surface
I got really lucky and found a bubble planet in my second solar system
I always loved the extreme weather worlds, surviving there is so much fun. Absolutely awestruck seeing an actual tornado touch down and then promptly fleeing from it.
Storm crystals also fetch some nice cash and is fun to do when out in a buggy or mech.
Great video. I'm 350+ hours into the game and I've yet to encounter some features, like the the honey comb deserts, green volcanoes and diplos. Although, I have been to a couple infested paradise planets.
Damn, I was on a Honey desert planet! Wish I knew about the sticky honey bit. I'm trying to unlock new recipes. Hope I remember where I saw that planet.
i only recently started playing and every time i think i find the perfect planet to base on i find an even cooler one!!!! it’s so awesome
additionally-i came across my first infested planet yesterday and it FREAKED me out at first, i was super caught off guard!!
and now i want to find a bubble lush world to base on, thanks for the awesome video!
Noo fucking way, the like button shines and lights up when you mention it, can't get over how cool it is
That's weird! I was just reading about that!
My favorite thing about airless worlds is the atmosphere, or rather the lack thereof, in a more literal sense. I love the fact that you can gaze off into the depths of space at any point in time on an airless world. Super rad for observatories or floating bases.
I found a dissonant world with a volcanic biome and it looked stunning, even the volcanos were purple!
Id love to see tidally locked planets. If they are close to their sun, then have one side be too scorching to survive, and one side permanent ice, and where the 2 biomes meet, a ring of life. Could have high winds, could be always raining, it would be super interesting!
There are some weird combos in abandoned systems where you find cadmium, emeril and indium. Some of the bizzare macro-environments make it feel like being in a fish tank or a Salvador Dali painting.
Somehow I ended up with an airless world in my home galaxy just a short distance away from my starting planet, which iirc didn't start out that way when I first started my playthrough but i can't remember right... but I honestly thought that it was a regular occurrence, so imagine my surprise when I find out that the more galaxies I travel, the more puzzled i am that there's no such thing anywhere else
I wanna see a Fractured world. One where tectonic shifting has lead to massive chasms and caves along with jagged cliffs and rivers of lava. Would be cool to build a base on a planet and name it Mustafar
Everytime I watch a video talking about this game it makes me want to jump back into it and explore more. I have 50 hours but I've been taking it slow so there's still so much I have yet to even touch. I've only seen a few of the exotic planet types you talked about in this video.
I think you excluded the light fisher planets, with their improved lighting unique music and unique fauna and flora. But what I think sets them apart from (exited planets or any other planet) is the norther lights (inspired) lighting at night. I love coming to these planets and I think they offer more than what meats the eye.
Hexite planets the auto correct…
KANAJU: What sets 'em apart, eh? Whattayou tryin' to pull?!
ME: hit him
Would you be interested in making a video of your favorite planets/pets/ships? I love searching for these in the game and I would love to see what a nms vet has collected over the years!
That is one of those chill style Kanaju videos that i will watch when i am chilling in my bed on a long sunday morning. Then i will go play No Mans Sky. Thank you
NOOOoooo I MISSED A BUNCH OF KANAJU VIDEOS! HOW COULD I LET THIS HAPPEN?!
honestly yall, infested worlds (worm variant), make me so scared for NO REASON💀😭 like...that shit got my heart racing😭😭
Some people will always find excuses to complain about the quality and quantity of content. They are never satisfied because getting more is never enough for them.
I think there's a pretty good explanation as to why airless worlds have low gravity, if the gravity isn't strong enough to hold & maintain an atmosphere it stands to reason that the gravity is so weak that you can take advantage of said low gravity
I like the way no man's sky planets work specifically because once you become a pro no man's sky player then you can start looking for all the unique stuff and it'll be even easier for you cuz you'll understand everything you're already seeing.
I remember a few years ago when I tried to get back into NMS and couldn't because my tutorial progression got completely blocked by a cave mission objective spawning inside a volcano. You can't dig through them and I couldn't warp to any other systems for tutorial reasons so I was completely softlocked.
That's when you join a friend on a different planet or have anyone send you an invite to escape that prison
I actually found a Dissonant Honey Desert in my main playthrough. It is one half of my cake farm, the other half being a milk and egg ranch on a lush planet. Also, now that you mention it, I'm pretty sure there are only blob and insect type fauna.
I found a dissonant dead world. I still regularly visit it for echo locator and inverted mirror farming.
What's the biome for the planet at 14:14 ? It looks absolutely awesome and I'd love to build a base on one !
Awesome video! you seem to have a great passion for NMS. Im glad Sean Murray and his team tried so hard to make this game like they wanted it to be. subscribed :)
Dissonant planets are my favorite for sure.. spend most my time on those planets... just as you said... more content in general on those planets and the new sentinels are interesting.. ... even nanite farm on those planets as shards refine into nanites.. and with the camps and ship hunting.. fun planets to explore.. :).. nice vid..
JUST started playing and BRO I visited a planet with star like beings that rolled and that’s pretty much all there was to it and they look exactly like the resources, game seems great so far
I found one too! one of my friends Also found a mech planet.
I would love more variety of hostile flora and fauna unique to world types, especially if they swarmed you randomly or at points of interest. As is everything's too nice or easy to kill.
You forgot to mention that there is planets in which you can grab and store materials and you can display as decoration on your freighter and base. Example the bubbles can be collected and be use as decoration.
But anywho great video by the way.
I agree, and I think they've been very smart leaving some systems empty (and others hidden), so there's always the hope of even more variety to come. Maybe some kind of infected (rather than infested) world, where spores in the air cause longer-term damage, degrading your exosuit in a way that actually costs you to fix (via crafting medicines in a nutrient processor), rather than just being able to go indoors and it's all better? I think there's also a lot of development possible on the idea of settlements, which are currently pretty basic once you've built all the improvements. Maybe a world you can terraform to make it more hospitable?
you can terraform a patch of it with the landscaping props
@@rudestbeast4907 but how about proper terraforming, changing a harsh and inhospitable biome into a "paradise" by heating, cooling, or removing radiation or toxicity? Or if you're so inclined, making them MORE extreme? Could be a big, expensive project for players who've completed all the normal challenges, placing several terraforming units around a planet or moon.
One time in an old save, I remember putting a base on a planet made up of shapes, and I mean almost everything was made of shapes from the flora to the animals. There were so many weird stuff on that planet.
Huh... I started my game with Volcanic planet and assumed it's very frequent one to find. I guess I was wrong.
I really wish more planets had entirely different sentinel types, maybe some adaptations to different biomes.
I just picked this game back up after about 2 years and the planet I found my first settlement in’s weather is “Mists of Annihalation”. Don’t. Jump. Tornadoes, Fire, Lightning oh my. Thanks for sharing the cool planet types
it does make a LOT of sense, that very low gravity worlds cant hold on to an atmosphere. you just got the physics 180° backwards.
You know what, you're right! In reverse it does make sense. I still think they could vary gravity more between planets and moons, but I now understand their decision better. Thanks for commenting!
1:48 That's a Zelda boss. You gotta hit its eye.
Great video! and yes, I have seen more insects lately.
I just started playing this game a few days ago and I’m glad I saw this video before leaving my starter system where there is a volcanic planet with an infested moon. Gonna do more exploring here!
I don't mind that each planet has one biome but with one big exception: trying to find fauna that's located North or South. I know it's supposed to get you reading the data and carefully working out your orientation but different colours for poles on those planets would really help.
Or a compass that has E, W, and tick marks for the ones in between. It's often frustrating trying to orient yourself to the right direction, especially when you see something on foot or in photo mode, but then don't have a good visual reference after porting into your starship and taking off.
About the honeycombs: I think they trigger some kind of reaction in the native wildlife. I remember my first landing in these honey deserts. There was this huge four-legged bug with crystals on its back. They were completely docile as I walked around. But after I destroyed one of those honeycombs, two of them beetle-things went crazy and started attacking me.
Great video! Appreciate you taking the time to stream this!
okay so recently playing the new expedition, i noticed the titan worms on rendezvous planets were different, procedural like everything else I'm guessing, and in this video, THE WORM WITH THE BIG EYE??? Didn't know the differences could be so big. A video on different worms like this would be cool, I've not really seen anyone else talk about it.
i like the calcishroom/hydroponic garden worlds as they are the only glitch world that almost looks like a normal paradise world full of grass and vegetation
My favourite are those, that not neccessarily feature a whole new type of a biome, but have a twisted hue of sunlight - all violet, all yellow or all read (that I encountered so far).
And of those my very own number one standing are... monochromatic worlds - where I can really appreciate how poorly painted my starship :) - still, seriously, monochromatic worlds are something else :)
I have a base at a twin planet system, both planets are very close but not touching, and the gravity is almost nil, we did a few videos of us jumping from one planet to the other with all exocrafts (not the Nautilon of course) but we manage to jump planets with the Colossus, it's a fun place to visit
What's this planets coordinates?
@@Windrake101 256 Odyalutai 4205FC557C30
Search for base 256 Twin Jump@@Windrake101 Ground coordinates -3.23, +98.08 (base has a red colour icon)
i visited a corrupted paradise recently, and the noises it made during a gravitational anomaly were so scary that I immediately left again after stepping out of my space ship for like 1.5 seconds D:
I'm a little late here but I love the monochrome filter planets. I've only found around 4-5 throughout my time playing
The low atmosphere planets are lowkey awesome ifnyou find the right one. Im doing a fresh playthrough and almost right away i found a planet that had almost no atmosphere and gravitino balls literally everywhere. So ive been farming those lile crazy. It also has aggressive sentinels, it says inescapable sentinels whem you land, but since theres no gravity its super easy to fight them.
4:09 "Everything's on a cob! Back on the ship!"
On the topic of airless worlds, with the signal booster I always find at least one crashed starship and scattered whispering eggs
I hope at some point they find a way to generate multiple unique biomes on a single planet. I'd love to find some frozen ice caps, with a desert or a rainforest on the equator with paradise conditions between, or something in that vein
Worlds part 1 has made exploration fun again. Cant wait for part 2
In my system that I started in there was an infested planet, that was mostly water with random islands here and there. Since I didn't know much about the world, I kinda got scared by the whispering egg creatures
I found a perfect dis temperate planet that has no hazard. It was actually my first warp and also my first planet I have actually explored and had a good time with :)
Anomaly worlds are cool too, I found this black and white one full of sphere things
Airless+Dissonant worlds are great for farming Echo Locators, if you're hunting for Sentinel ships. With a sufficiently upgraded jetpack, you can stay aloft pretty much indefinitely & easily search for resonators from the air. Drop in, blow them away, then take off back into the air again & lose the rest & on to the next 🤘😄
I remeber when i find a dissonant AND infested planet. It was terrifying, and sorry i didn't have the coordonate because i litterally scream of fear before closing the game when a titan worm appear just right in front of me
Sticky honey is also acquired from limbless blob-like animals that constantly hop.
I once found a planet where everything was TV screens with static playing on them
?????
also to give more incetives to use the exocraft there should be planets that are so dangerous that you have to be in the exocraft
Would need to bring back having hazard and life protection not deplete while in them similar to ships
I hope they at least make one system that is straight up horror. Like real hostile aggressive creatures that look terrifying and all sorts of sizes.
Actually, I came across a paradise-ish dissonant planet that has gravitation storms. Whenever the storm hits, gravity just turns off, you can literally jump out of the orbit if you have a good jetpack. Really fun place to be.
The biggest addition NMS needs is new enemies like humanoids and various flora and fauna that can attack.
Just remember that "need" really means "want." Those who are primarily explorers might loathe added enemies or threats. Many view the game as one primarily of exploration. Hello Games tries to balance the wants of varied types of players faith out doing profits that effectively exclude some group.
@@cyber4eyes766 You make a great point. I love the feeling of exploration myself and would hate constant interruption by spawning enemies. What I would like in the field of enemies would be something like instanced zones found in space or planetside where Pirates or a new enemy faction reside that require onfoot combat. Maybe with a goal such as "shut down A" or "defeat marker enemies". But these instances will be openly apparent so that those who don't want to engage can avoid them altogether. It is a thought :D
That second planet in the intro, the one with the floating rocks shooting energy out of them, I wish I knew where it was, its my goal to find it again after being put there during the artemis questline but being so engrossed in the planet I didn't place down any markers and the portals led me to the same glyphed planet but it was totally different not even a day later...
I built my main base on a paradise dissonant world, easy crystals for my ship and no storms, plus red grass
I found a hexplate ball creature that follows me around like a giant soccer ball. Its awesome!
They should add extremy rate dragons in the game, youd have to at least leave the first galaxy to find one, and itd be lile a boss fight, but when you beat it it would be like a full on ship, you would like, add on like a harness cockpit and it could do everything a ship can, except the attacks would be fireballs
My starting planet was a volcanic planet. Really took me surprise given i hadnt played in years.
Really hoping for more distinction between planets in the next update. Having the same Points of Interest on nearly every planet is a bummer…
I found a planet with large floating things that look like metallic hexagonal orbs.
All of them are dying, and it doesn't appear as though you can damage or tame them. I will try shooting at them with my ship the next time i log in. Since it was a first contact for me, i got to rename it after i scanned everything. I called it langolier after the movie "The langoliers" its in the starter galaxy.
The coolest places I have found thus far are a lush moon around a ringed planet, and an anomaly world with these giant floating things that look like real life deep sea diatoms.
10:11
"A horrible chill goes down your spine..."
I think my most favorite bug fauna is the giant beetle, I got one as a pet and I can ride it
My base planet is a bubble lush world. I didn’t know that when I first landed, I just thought it looked cool.
I set up in an extremely rare system on an extra unique world. I have an infested paradise corrupted sentinels and a corrupted sentinels hexagon plated moon, and all but one planet in the system is also an exotic of some type.
i like how that giant worm just slams its eye into the ground to swim.
yea i always been torn on this aspect of game. sadly every planet i visit it a copy of another planet i been to, plants, creatures, rocks, etc. all start to look the same. you end up where vast majority of planets don't appear special while every great while you do find that one planet finally makes you go, wow, this one is different and cool.
there is a planet type that make everything on the grayscale so its really cool and special I think its part of exotic planets
A sentinel prefix type of planet would be nice like hyper aggressive sentinels and new mats and blueprints to come with them and it would play into the lore of the game for sentinels to have complete control over some planets so the system can fight out the corruption
5:00 an airless world implies its small enough that it doesn’t retain an atmosphere, or at least close enough to the sun that it doesn’t have an atmosphere. Regardless lack of an atmosphere would lead to reduction in gravity. Size of the planet isn’t the only thing that affects it, the planets atmosphere has mass as well.