I'm honestly overwhelmed by the reaction to this video, I didn't expect this many people to share my weird fascination for measuring stuff in games! To answer some (very) frequently asked questions: - All the measurements have been done in Smithbox (which is a fork of DsMapStudio), a modding tool that can be used to visualize and edit the game map files. The map units are in metres, so one can simply check the structure's coordinates. - The free camera mod used is Otis_inf Photomode Tool, an amazing piece of software without which this video probably wouldn't exist! - I haven't included the Erdtree and the Scadutree because their size have been measured already: ua-cam.com/video/tjDd2q2fcAw/v-deo.htmlsi=4516SZyzh36IMZMk and ua-cam.com/video/G3CtGilQkpY/v-deo.htmlsi=5u0cAJzRneThNPfK - The Grand Lift of Rold does NOT go down to enter the Secret Path to the Haligtree! The Path actually sits halfway up the elevator, about 250m lower than Mountaintop of the Giants. - Placidusax's Arena and the Haligtree are not included because I wanted to focus on real-life comparison, and I failed to find stuff interesting enough to compare them to! I'm already working on something for the (hopefully) near future, though :) - Yes, I'm Italian, how could you tell? 🤌
really love the detailed work and analysis, i think the Darklight Catacombs is an interesting area to measure but I don't know how you would pull that off because it's not a straight forward catacomb to measure. thanks again for the great work @addypalooza
Imagine being one of the poor schmucks who had to besiege Leyndell during the Shattering. By some unmatched feat of siege engineering, you manage to scale and clear a 200+ meter curtain wall, and then you get to the top and see another fucking wall.
@@NobodyCares56tbh leyndell is all but impenetrable it had gargoyles several meter tall,giant knights even freaking dragons that teached knights within the capital to use lightning whoever initially got the capital would likely never lose it except for internal sabotage or betreyal.
@@thegamingbean953 Scadutree grows diagonally and in a weird spiral double-tree. But some of its branches reach a bit higher that the Erdtree. Curious how such a creepy and visually unholy tree seems to be actually more sacred and holy that the Erdtree.
Few understand the real lore implication, that Queen America wiped out all but one fire giant and forced him to become the nation's fry chef for all thanksgivings to come. Miyazaki was in fact cooking with 140 million liters of oil when he made this game.
The fact that you can play football in Mohg’s arena is astonishing. Especially when you consider that his AOE attacks and blood flame consistently cover at least half of it for the entire second phase.
currently building a cathedral on a minecraft server heavily inspired by raya lucaria and unironically the spin you showed off at 7:35 was incredibly helpful. thank you so much for this deep look! it was great fun
Photo mode even being available would kill the vibe because you'd feel like you can share this crazy world with someone in some other way besides just having to be there when you see it
elden ring has some of the weirdest size disparities in the game - the architecture consistently dwarfs real-world equivalents, whilst the landscape is impossibly tiny, with "mountains" only a couple of kilometres in height, and the entire Lands Between having an area smaller than Greater London. I know the latter part is so that it's actually playable as a game, and wouldn't involve hours of riding Torrent to get anywhere, but it's still an interesting disparity
Yep. And that geographical compactness is even weirder when you consider it's supposed to be thousands of years since the shattering (iirc, from early game info). Also, Liurnia and Leyndell supposedly went to war at one point, but Leyndell sits right between Liurnia and the mountaintops (where the original astrologers came from).
What always blows my mind about the Scadutree Chalice structure is that it isn't even a building you can enter, nor does it appear to serve any practical purpose. It's seems to have been erected purely as a monument. Every time I get there I think: "This thing is absurd! Why did they make it so big?"
@@kaimerry1587 Something like that, except it seems dedicated specifically to the Scadutree. I never quite understood the significance of the tree to Messmer's faction, although I suppose maybe they ended up viewing it as a sort of stand-in for the Erdtree.
@@RelativelyBest given that the scadutree seemed to have been created with the erdtree, the scadutree as a black symbol of the dominion of marika over the lands of shadow is perhaps why they hold it in such esteem.
@@kaimerry1587I like to think it's a big post sign broadcasting: Erdtree sap dispensary here! Come and get your! Clearly everything in the Shadow Lands was built pre-split and with a purpose that is now lost
11:00 The walls of Leyndell bring a terrifying sense of scale to the Vajont disaster. The megatsunami that overtopped the dam was the same height as the structure. Stand in front of the walls and picture a wave just as high as the walls soaring over the top. Horrifying.
A megatsunami near Alaska in the late 1950's had a maximum wave height recorded somewhere around 1700 feet, roughly twice the height of the walls of Leyndell.....
American engineers who were at the scene of the disaster said that they had never seen anything more devastating than this other than at hiroshima and nagasaki. Corpses were literally stripped naked from the shockwave of the water.
I think it’s important to mention that from a gameplay perspective, your “eye level” when playing is 2 to 3 times a tall as your actual character, so what in a real scale is massive actually turns out to be pretty well scaled when compared to other great structures in the real world
@@toastmaster914 It's basically Skyrim with lock on, dodge rolls and better camera. Takes some getting used to, because the enemies actually have combos and moves, but it's pretty fun and challenging.
I love how you actually give us a comparison of what it is to real life structures, although the absolute scale of a 200m wall in Lindell is literally incomprehensible to my mind, for how big and thick it is you could probably construct another city with all the raw materials from one wall lmao, I loath to think how they sourced the materials and the labor to construct it all
That's something I often thought about playing this game. even if you have golems helping, just how much labor would it take to build such structures? These are projects potentially taking up human lifetimes, and it makes sense in a way that gods living for centuries would have structures like these built. I sometimes imagine literal generations of people building these, under the watchful eyes of immortal gods.
@@Powersd451 Honestly this is part of the reason that even though I know the chances of Elden Ring getting an "elden ring 2" or another game in the same universe is rare, I'd LOVE to see more of how all of this just worked as a society. We know the general timeline but we really don't know scale or time, it's very vague like normal fromsoft. It's just so fascinating to think of a system possibly like the Egyptions had or other great civilizations, but at least 10x the scale with whole families working on building a wall, or even how people such as the Omens might've factored in; could they have been used in slave labor to help cart goods, we know that the misbegotten were used as slaves for example. And to think this branches across several civilizations all with their own bureaucracy and sources of labor...absolutely insane and so cool and awesome to think about, what an amazing world.
@@SomeSpamCan Omens are used as slave soldiers, and trolls are used to pull carts, so both of them with their superior strength could make pretty excellent workhorses in construction.
I sometimes forget just how indescribably massive these structures all are, and you did a wonderful job re-contextualizing that. I kept thinking something might surpass the Burj Khalifa in height, and the fact that nothing did is also pretty amazing.
This video is incredible. I’m so glad that you mentioned the Grand Cloister, I was astonished by its scale when I walked in and it was the moment I realized I was playing a masterpiece
This is one of the best Elden Ring videos I've seen. Super interesting to see the visuals & learn the history. I hope you make more videos, you're clearly very passionate about architecture. Not many people make videos about this stuff. You could be a big player in this niche.
This is an amazing video, but what's really amazing is that despite the fact most of these structures are absurd, IRL we have still built bigger or almost as big!
Enir-Ilims spiral architecture also reminds me of Vladimir Tatlin's "Tatlin's Tower". The tower itself was an architectural impossibility at the time it was drafted, but if it was built, would have been around 1,300 feet (400m).
This video is a gem, just like the ones on AC6 and the one on the Sekiro map! I might sound like a cliché at this point, but this channel deserves a lot more subscribers... I hope UA-cam algorithm will do his job 🤣
That right there was just an example of Square literally taking one of their own initial concepts and designs and then repurposing it for a new game. Hengsha is very clearly a slightly different take on Midgar from FF VII. A dual-layered city with a clear and intentional separation between the wealthy "upper" class and the poor "lower" class, all controlled by the ruling "center" class, represented by Shinra HQ in FFVII and by Pangu/Tai-Yong HQ in Deus Ex.... Scale is difficult to determine in any game, but as per the recent Remake of FFVII and a handy-dandy area that houses a 1/10000 scale model of Midgar, the overall size of the actual city was estimated to be approximately 100km in diameter, with the upper plate being something in the 300-500m range above the bottom level.... Clearly that would dwarf the size of Hengsha by a considerable margin, but from the player perspective Hengsha probably seems a lot larger. This is likely due to Deus Ex being a first-person perspective and the fact that the architecture is a lot more familiar and thus makes determining scale that much more natural for us, whereas in FFVII the 3rd person view coupled with much of the city being specifically geared towards Mako extraction/processing and the explorable areas being small, gives us a harder time making any kind of decent estimation of what we're seeing...
Deep Ansel well is actually located on the same level as the lake of rot in the game for convenience. So if we consider falling deep down in a coffin it would be the deepest elevator across the universe.
as always your production on these videos is well beyond what i'd expect for such a small channel. that shot of enir-ilim at 21:08 is simply awe-inspiring.
Hey, thank you so much for your kind words! I had a lot of fun with the camera mod, and of course everything's easier when the locations are so beautiful to begin with :)
This was an utterly _spectacular_ showcase of some of my favourite things about the game side-by-side with real world counterparts to really emphasize just how incredible it all feels to explore.
This is a fantastic video! Its paced really well, you don't linger on anything too long, but you also explore each landmark to a perfect depth, giving the audience new and interesting comparisons every time. Great work on this, you clearly put a lot of effort in with recording and polishing and researching, and I'm very glad that you shared it
I signed in just to comment and subscribe. This video was incredible work. I was just thinking about this the other day, and wished someone would make a video to scale things. The editing and everything was fantastic, thank you for making this! My jaw dropped when I saw the comparison between Raya Lucaria and the Eiffel Tower, and then dropped even harder when comparing the walls of Leyndell to the walls of AoT. Enir Ilim is a whole new level of incredible. I still feel like the Hornsent only barely scratched the surface of what Rauh understood, their achievements certainly don't require verification, as the canopy of the tallest object in the world looming overhead confirms
This video was fantastic! Despite me never really being great at visualising scale when hearing a measurement, I was still utterly enthralled by your presentation of it.
I love the ingame cinematic camera shots. Brings the size of the architecture in perspective, and they look beautiful. I also really enjoy the comparisons to real-life structures. Thanks for the great video! There are a few locations I would still love to see a full view of. - The Haligtree/Elphael (surprised there was no mention of this at all) - Volcano Manor (how large is it compared to real-life manors? And how many real-life manors have prisons? 🤔) - Ruin-Strewn Precipice (one of the best dungeons and quite tall) - Grand Lift of Rold down to the Consecrated Snowfields (how far down is that?) You could also have talked about the miscellaneous walls buried in various cliffs. For example, on the cliff to the southeast of the First Step, or west of Radahn's arena in Caelid. Those look absolutely huge.
Hey, thank you so much for the kind words! All the places you talked about were actually included in the original script of the video, but ended up being cut for one reason or the other (mostly I wasn't able to find an interesting way to talk about them or couldn't find relevant references). As I mentioned in another comment, I wasn't expecting it either but the Consecrated Snowfields are actually halway up the Grand Lift of Rold, not down!
@@addypalooza Wow, I didn't expect a reply actually, thanks again! It's cool to hear you thought about the same places. If you ever decide to make a video about them, or even about other map design/architecture stuff, I'm definitely going to watch it. I already subscribed. That fact about the Consecrated Snowfields is surprising. Its connection is so vague ingame, I bet most people don't even realize it worked like that! Have you thought about making shorter videos or even UA-cam Shorts? It might be a good way to talk about a simple topic, and it's quicker to make than a long, structured video.
Yes, I have thought about it! The thing about "simple topics" is that usually they have been covered in detail elsewhere and much better than I could: I'm thinking about channels like IllusoryWall or Zullie, and topics as the height of the Erdtree, the scale of AC6, stuff like this. So, as weird as it sounds, it's sometimes easier to do deep dives, as I get to point out stuff that no one did before! After all this whole channels exists because I've been looking for years for a proper analisys on Sekiro's map and couldn't find it, so I thought "right, I'll do it myself" :)
@@addypalooza Hahah epic, I also loved your Sekiro video! It's an underrated game because it's small in scale, and your video made it seem even smaller. You're right about there being a lot of "analysis" channels. I happen to really like the channels you mentioned, and especially IllusoryWall makes those long deep dive videos. So if you're going to continue making long content, I'm all for it 🙂
Great video. Helps explain the vast wonder I experienced when I first started wandering around Limgrave. I'd spent a good 15 hours just messing around Limgrave, exploring and gathering items and equipment, and then I found out that the Weeping Peninsula existed, and that first time going down the well elevator was jaw dropping. It was like every time I found a new area, the map would double in size. It was ridiculously exciting.
Elden Ring's design takes your breath away. I spent a lot of time in the game just looking at all these massive buildings. But I didn't expect the real-life architecture to be so big. Great video 👏🏻.
The similarities between Marika's Bedchamber at 11:40 and the veil that you can see in the Land of Shadow going up to the Scadutree is an ominous message
I want to replay this game so bad rn watching this and looking closely at how cool everything is. This is a fantastic video! I thoroughly enjoyed it! I’m a masters of architecture student and video game structures and their parallels to the real world are super fascinating and compelling! Great work!
enir ilim is based off the babylonian tower called babilim, like the religious undertones enir ilim provides. It is a gate for a god in Babylonian culture. The height is not known, but it is closely related to the Tower of Babel, which supposedly reached the skies themselves.
Dude this is an amazing work. The video I mean, of course I also mean the design of Elden Ring, but the video made me fall in love even more with the game so I clearly feel more love for the work behind this video. Please keep making more of this!
I started watching this video as 'second monitor' content while working on something else... By the end, your video had my full attention. Beautifully done. This is the kind of video that I wish UA-cam would recommend more often.
really nice video, o forse dovrei dire bel video :D. Quando hai detto "ponte delle torri" mi sono spaventato per la pronuncia perfetta pensando inizialmente non fossi italiano. Comunque si gran bel video davvero molto interessante
Amazing video! I love just strolling through the lands between admiring the architecture and trying to find clues about the lore in them. Seeing the massive structures from impossible perspectives in-game, is really cool! Especially when compared to real life buildings
Oh we just missed Placidusax's arena. I wish to see it included in another similar video made by you. Very high quality and entertaining work here! Thanks!
I think leyendell’s really tall walls show a sign of power and shield like nothing can get through. soldiers who might be on the front lines might immediately have regrets seeing a wall taller than anything they’ve ever seen before and that’s exactly the reaction I had when playing for the first time
This is an incredible video! Love the details, the comparisons, all the snall tangents. Please, I'd love to see another one looking at structures you couldn't get to here (Bayle arena, the library the mosulioums etc)
the real reason the centre of the lands between is empty is because they had to dig up all that land to make bricks for structures and even then it might not be enough
Can you make a part 2 or a video about the landscapes ? I now know how tall lyndell or raya lucaria are compared to real life structures, but not at all how wide they are They feel impossibly small for a city or school but just how small ?
Ive got a question about structure sizes. How does placidusax's arena compare to bayle's? Im wondering if bayle's arena is actually the hole left by placi's when faram azula ended up in the sky (likely after getting hit with a meteor, getting levitated, and then left behind as the shadow lands got sealed away).
I have many problems with ER but something that really surprised me from the beginning was the sense of scale, you surely demonstrated the incredible level of care and details the team put in this world with this amazing video, thank you
Wonders are also not quite so wondrous when you realize the sheer amount of people that died building them. They're built as much out of human bones as they are of stone. Magnificent wonders require a disposable population, and a culture ready to use them.
I just wanna appreciate how well this video was made; the editing is sleek, things are sequenced logically and in a fun way, the writing is great and I can't imagine the amount of work that must've gone into getting all the measurements right and then getting all the references along with thaf (I also really liked the fact you pronounced siofra correctly, being a non-native english speaker, while english speakers often struggle with things like that lol). Immense kudos!
I think other than for grandeur and for better gameplay, these structures are also made for characters larger than the player. Since 95% of enemies dwarf the player in size, the buildings were scaled up. Messmer needs to fit through those doors too lol.
I don't think you can reasonably argue the NASA docking warehouses are "wonders" sure they're impressive functional buildings but it's disingenuous to compare them to many ancient structures like York Minster. We really did stop building wonders and only build largely for function now, there's nothing beautiful about modern construction.
@@Norf.F.C.Zoomer You said “there’s nothing beautiful about modern construction”, that’s YOUR opinion. Your opinion isn’t an objective fact. People have different opinions. No need to be a dick about it.
Thank you so much for making this video! The music and narration is perfect. The research and efforts gone into constructing this video... It is insane!! Absolutely fantastic!
Elden Ring architecture is truly a sight to behold. Never have I played a game where I was so immersed in the structures and history they provide to the game.
Dude, you have no idea just how glad I am you made this video. I'm a former architecture student and I love the fromsoft games. this was just the perfect treat! I'm showing this to people every time I nerd out about videogame architecture. Amazing work dude
At some point while playing Elden Ring, I just stopped all of a sudden to admire just how massive the architecture is in this game. This really helps put them into perspective, and I do agree with you about the first person perspective thing. I know there's a mod for it, but I would have loved to see these structures in a first person view. Maybe even a 1:1 scale in VR. It's also crazy, that for comparison, Elden Ring probably still doesn't even have some of FromSoft's biggest structures they've ever created. I'm looking at you, Armored Core 6.
dude this video is awesome everything is well laid out, explanations are easy, comparisons are on point. Even the little fun, and sometimes not so fun, facts are super interesting and cool to see. Good sound quality, decent editing. Hell yeah man
I really loved the architecture of the game when i took my first step into Limgrave. Because seeing all this buildings imstantly triggered my sense for adventure and exploring. "I want to go there and there"..
I love the scale of Elden rings buildings, especially the individual pieces that make up those buildings. The bricks that makeup all the structures in the game are huge. At the Gatefront ruins grace the bricks there are the size of your torso and I adore that. I think about how someone had to lift half of their weight just to lay one measly brick. Even in the last shot of this video the bodies composing the tower of divinity are twice your size. The tarnished is tiny, even Godrick Soldiers tower over the player. You are the smallest thing in the Lands between beating only demi-humans.
I’m 15 seconds in, and I am immediately interested in the rest of the channel as well. I love these kinds of videos, but also the way you very calmly yet confidently ask me which of the buildings I think is bigger has me immediately intrigued and questioning things about the games I know and love. Also the thumbnail was perfect.
Holy SHIT this video is amazing. Comfy presentation, good script, great music, and FANTASTIC editing / camera work. It is absolutely criminal that you don't have more subscribers with the insane level of quality here. I could not believe some of the views you showed us and how smoothly you worked the camera to do so. Wish I could sub more than once.
I'm honestly overwhelmed by the reaction to this video, I didn't expect this many people to share my weird fascination for measuring stuff in games!
To answer some (very) frequently asked questions:
- All the measurements have been done in Smithbox (which is a fork of DsMapStudio), a modding tool that can be used to visualize and edit the game map files. The map units are in metres, so one can simply check the structure's coordinates.
- The free camera mod used is Otis_inf Photomode Tool, an amazing piece of software without which this video probably wouldn't exist!
- I haven't included the Erdtree and the Scadutree because their size have been measured already: ua-cam.com/video/tjDd2q2fcAw/v-deo.htmlsi=4516SZyzh36IMZMk and ua-cam.com/video/G3CtGilQkpY/v-deo.htmlsi=5u0cAJzRneThNPfK
- The Grand Lift of Rold does NOT go down to enter the Secret Path to the Haligtree! The Path actually sits halfway up the elevator, about 250m lower than Mountaintop of the Giants.
- Placidusax's Arena and the Haligtree are not included because I wanted to focus on real-life comparison, and I failed to find stuff interesting enough to compare them to! I'm already working on something for the (hopefully) near future, though :)
- Yes, I'm Italian, how could you tell? 🤌
I understood that you were italian because of the pronunciation of "Ponte delle torri" 😂 😂
People like it when big things are measured. Kurzgesagt in a Nutshell's videos about size are very popular. So keep doing stuff like this.
HAHAAHA i loved the tower of turkeys, well done brother, salutations from Sweden
really love the detailed work and analysis, i think the Darklight Catacombs is an interesting area to measure but I don't know how you would pull that off because it's not a straight forward catacomb to measure. thanks again for the great work @addypalooza
This is an amazing video man!
So much sheet effort went into this, you deserve all the likes and subscriptions!
Imagine being one of the poor schmucks who had to besiege Leyndell during the Shattering. By some unmatched feat of siege engineering, you manage to scale and clear a 200+ meter curtain wall, and then you get to the top and see another fucking wall.
Schmuck 😭
Kinda makes sense why the Shattering War was locked in stalemate for centuries when everyone is hiding out in magical super-bunkers.
@@NobodyCares56tbh leyndell is all but impenetrable it had gargoyles several meter tall,giant knights even freaking dragons that teached knights within the capital to use lightning whoever initially got the capital would likely never lose it except for internal sabotage or betreyal.
I laughed out loud, thank you very much! :D
that's because leyndell is basically this game's version of constantinople
Just for your knowledge:
The Erdtree and Scadutree are about 4.5km tall
you the best brother
That's taller than Everest is at base camp for reference.
Scadutree is also slightly taller, despite being broken and twisted it still grants blessings and is more grand than the erdtree
@@thegamingbean953 Scadutree grows diagonally and in a weird spiral double-tree. But some of its branches reach a bit higher that the Erdtree.
Curious how such a creepy and visually unholy tree seems to be actually more sacred and holy that the Erdtree.
gameplay wise sure. Lore wise I bet it's more like 450km tall
It would still probably cost less to buy one of these structures than a dilapidated two-bedroom house in Toronto.
Yeah, neighborhood can affect property value pretty massively. All the warring demigods really do a number on the neighborhood.
And the entire GTA ay this point
@@evansteflik3576 Lower the property prices in your neighborhood with this one weird trick!
Try Vancouver, even roving hordes of tweakers can’t keep property values reasonable here.
What’s the exchange rate CAD to runes?
Few understand the real lore implication, that Queen America wiped out all but one fire giant and forced him to become the nation's fry chef for all thanksgivings to come. Miyazaki was in fact cooking with 140 million liters of oil when he made this game.
Queen America 💀
Queen america
@@kacperwoch4368 A Marika = America
@@kacperwoch4368Donald Morgott: "Make Lyndell GREAT AGAIN!!"
🦅Queen 'Murica the eternal 🦅
The fact that you can play football in Mohg’s arena is astonishing. Especially when you consider that his AOE attacks and blood flame consistently cover at least half of it for the entire second phase.
Camera angles make everyone and everything look small, so Mohg and his fellow demigod siblings are ridiculously huuuuge
Bruh just reading that is wild
playing football DURING his 2nd phase would be the real challenge
"Played college ball you know. Coulda gone pro if MOM DIDN'T THROW ME IN THE SEWER!"
Senator of Blood, Mohg
I’ve done it .. and have been the ball
currently building a cathedral on a minecraft server heavily inspired by raya lucaria and unironically the spin you showed off at 7:35 was incredibly helpful. thank you so much for this deep look! it was great fun
Good references are worth their weight in gold
its really surprising to me that fromsoft didn't put a photo mode in elden ring, it's the prettiest game i've ever played
Buildings aren't 100% rendered due to technical limitations
Photo mode even being available would kill the vibe because you'd feel like you can share this crazy world with someone in some other way besides just having to be there when you see it
You can hide the Hud. If you don't mind your character standing in front of the beautiful scenery, you have a photo mode in elden ring.
HUD off and use the eyeglass.
Or sit in front of a solid object so your camera looks over your character
@@RealMasterChief117
That's way too restrictive, and the telescope zooms in too much
The Elden Ring architectural marvels are just so extreme, I still remember my palms sweating while climbing up that one divine tower in Caelid
Going up that tower isn't nearly as nerve wracking as going down the inside of it is.
@@Astraeus.. that fucking place was 10 times worse than even the Merchant concentration camp descent to the Three Fingers
were your knees weak and your arms heavy?
@@BratSmimson-re9uw maybe there's vomit on his sweater already
@@beef1043probably caused by his moms spaghetti
elden ring has some of the weirdest size disparities in the game - the architecture consistently dwarfs real-world equivalents, whilst the landscape is impossibly tiny, with "mountains" only a couple of kilometres in height, and the entire Lands Between having an area smaller than Greater London. I know the latter part is so that it's actually playable as a game, and wouldn't involve hours of riding Torrent to get anywhere, but it's still an interesting disparity
the real lands between is significantly larger than what you see ingame, it's a full continent, they just shrunk it down for gameplay convenience
@@Tulip_bipthe "real" lands between doesn't exist. It only exists as gameplay.
@@agxryt i mean in the story of the game
Yep. And that geographical compactness is even weirder when you consider it's supposed to be thousands of years since the shattering (iirc, from early game info). Also, Liurnia and Leyndell supposedly went to war at one point, but Leyndell sits right between Liurnia and the mountaintops (where the original astrologers came from).
reminds me of MMOs' size disparity between characters and world design. I wonder how much of it is artistic license or just not intentional
What an incredible video! My only critique is not delving into the Haligtree, my favorite area architecturally in the game.
Big disappointment on that for sure
zullie the witch did a hundred videos about that already
It's a tree 😂
@@dgjacobs80 Elphael is an entire city built around the tree, and what braces it, that's what I was most interested in!
@@arrowtongueIt's a tree
What always blows my mind about the Scadutree Chalice structure is that it isn't even a building you can enter, nor does it appear to serve any practical purpose. It's seems to have been erected purely as a monument. Every time I get there I think: "This thing is absurd! Why did they make it so big?"
@@RelativelyBest I know, right? The apparent pointlessness is the thing I like the most about it!
i always thought it was a triumph arch celebrating the utter defeat of the hornsent.
@@kaimerry1587 Something like that, except it seems dedicated specifically to the Scadutree.
I never quite understood the significance of the tree to Messmer's faction, although I suppose maybe they ended up viewing it as a sort of stand-in for the Erdtree.
@@RelativelyBest given that the scadutree seemed to have been created with the erdtree, the scadutree as a black symbol of the dominion of marika over the lands of shadow is perhaps why they hold it in such esteem.
@@kaimerry1587I like to think it's a big post sign broadcasting: Erdtree sap dispensary here! Come and get your! Clearly everything in the Shadow Lands was built pre-split and with a purpose that is now lost
11:00 The walls of Leyndell bring a terrifying sense of scale to the Vajont disaster. The megatsunami that overtopped the dam was the same height as the structure. Stand in front of the walls and picture a wave just as high as the walls soaring over the top. Horrifying.
A megatsunami near Alaska in the late 1950's had a maximum wave height recorded somewhere around 1700 feet, roughly twice the height of the walls of Leyndell.....
@@Astraeus.. yea! Lituya Bay, that was what confirmed the existence of megatsunamis. Absolutely terrifying
American engineers who were at the scene of the disaster said that they had never seen anything more devastating than this other than at hiroshima and nagasaki. Corpses were literally stripped naked from the shockwave of the water.
@@Astraeus.. that doesn't even sound possible... That's terrifying
I think it’s important to mention that from a gameplay perspective, your “eye level” when playing is 2 to 3 times a tall as your actual character, so what in a real scale is massive actually turns out to be pretty well scaled when compared to other great structures in the real world
There's always the first person mod. It's pretty fun once you get the hang of it.
@DiegoSouto-fy9su that sounds cool in theory, but wouldn't the camera constantly just be up in a boss' face?
FPS mod would be nice for an immersion stroll but for combat, oof.
@@toastmaster914 It's basically Skyrim with lock on, dodge rolls and better camera. Takes some getting used to, because the enemies actually have combos and moves, but it's pretty fun and challenging.
I love how you actually give us a comparison of what it is to real life structures, although the absolute scale of a 200m wall in Lindell is literally incomprehensible to my mind, for how big and thick it is you could probably construct another city with all the raw materials from one wall lmao, I loath to think how they sourced the materials and the labor to construct it all
That's something I often thought about playing this game. even if you have golems helping, just how much labor would it take to build such structures?
These are projects potentially taking up human lifetimes, and it makes sense in a way that gods living for centuries would have structures like these built.
I sometimes imagine literal generations of people building these, under the watchful eyes of immortal gods.
@@Powersd451 Honestly this is part of the reason that even though I know the chances of Elden Ring getting an "elden ring 2" or another game in the same universe is rare, I'd LOVE to see more of how all of this just worked as a society. We know the general timeline but we really don't know scale or time, it's very vague like normal fromsoft.
It's just so fascinating to think of a system possibly like the Egyptions had or other great civilizations, but at least 10x the scale with whole families working on building a wall, or even how people such as the Omens might've factored in; could they have been used in slave labor to help cart goods, we know that the misbegotten were used as slaves for example. And to think this branches across several civilizations all with their own bureaucracy and sources of labor...absolutely insane and so cool and awesome to think about, what an amazing world.
@@SomeSpamCan Omens are used as slave soldiers, and trolls are used to pull carts, so both of them with their superior strength could make pretty excellent workhorses in construction.
well they weren't always at war with the fire giants so....
I mean they have all kinds of magic in this world so building these might not be that hard.
I sometimes forget just how indescribably massive these structures all are, and you did a wonderful job re-contextualizing that.
I kept thinking something might surpass the Burj Khalifa in height, and the fact that nothing did is also pretty amazing.
The erdtree and scadutree:
This video is incredible. I’m so glad that you mentioned the Grand Cloister, I was astonished by its scale when I walked in and it was the moment I realized I was playing a masterpiece
Imagine just getting past the Lake of Rot and thinking "yup, this is a mastapiece right 'ere".
What this says to me more than anything is how ridiculous some of those real-world examples are
Very impressive cinematography, by the way
Didn’t expect finding Discovery shows about Elden Ring
It baffles me that this video has so little views. Thank you for making one of the best video I watched in a while. I will re-watch this for a while
He deserves every view and more
@@Nonflown He's got em now! 341K and counting!
This is one of the best Elden Ring videos I've seen. Super interesting to see the visuals & learn the history. I hope you make more videos, you're clearly very passionate about architecture. Not many people make videos about this stuff. You could be a big player in this niche.
This is an amazing video, but what's really amazing is that despite the fact most of these structures are absurd, IRL we have still built bigger or almost as big!
That was often my thought when researching for the video, humans are incredible!
usually we don't build them from solid marble, though. I wager that Enir-Ilim is at least 1000x the weight of the burj khalifa
@@soffa93 GOOD VIBRATIONS!!!
@@bird6617 pegasus!
Playing with the first person mod really emphasizes the true scale of things, enemies included. Great video.
The one from Nexus? - I couldn’t get it to work at all..
Enir-Ilims spiral architecture also reminds me of Vladimir Tatlin's "Tatlin's Tower". The tower itself was an architectural impossibility at the time it was drafted, but if it was built, would have been around 1,300 feet (400m).
I wasn't aware of Tatlin's Tower, and I can definitely see the resemblance! "A tower made of steel, glass and revolution", omg this rules
This video is a gem, just like the ones on AC6 and the one on the Sekiro map! I might sound like a cliché at this point, but this channel deserves a lot more subscribers... I hope UA-cam algorithm will do his job 🤣
Crystal Peak music from Hollow Knight playing when you talk about the glint stone crystals was a nice touch.
This is a great way to give a realistic sense of scale, and I appreciate what you've done with this video.
The craziest built structure in any game (that I know) is probably the double-decker city Hengsha in Deux Ex Human Revolution.
I had to look that up, that's such a cool concept!
That one is definitely humongous
Idk we should go to Armored Core FoR next to find out
@@allthe1 Go Go Gadget Vascular Plant
That right there was just an example of Square literally taking one of their own initial concepts and designs and then repurposing it for a new game. Hengsha is very clearly a slightly different take on Midgar from FF VII. A dual-layered city with a clear and intentional separation between the wealthy "upper" class and the poor "lower" class, all controlled by the ruling "center" class, represented by Shinra HQ in FFVII and by Pangu/Tai-Yong HQ in Deus Ex....
Scale is difficult to determine in any game, but as per the recent Remake of FFVII and a handy-dandy area that houses a 1/10000 scale model of Midgar, the overall size of the actual city was estimated to be approximately 100km in diameter, with the upper plate being something in the 300-500m range above the bottom level....
Clearly that would dwarf the size of Hengsha by a considerable margin, but from the player perspective Hengsha probably seems a lot larger. This is likely due to Deus Ex being a first-person perspective and the fact that the architecture is a lot more familiar and thus makes determining scale that much more natural for us, whereas in FFVII the 3rd person view coupled with much of the city being specifically geared towards Mako extraction/processing and the explorable areas being small, gives us a harder time making any kind of decent estimation of what we're seeing...
Super cool video! Always wanted to know how big stuff in elden ring is. 5:41 also I like that you put Nihil Nihil on the score board.
Deep Ansel well is actually located on the same level as the lake of rot in the game for convenience. So if we consider falling deep down in a coffin it would be the deepest elevator across the universe.
This is one of the coolest Elden Ring videos to date.
as always your production on these videos is well beyond what i'd expect for such a small channel. that shot of enir-ilim at 21:08 is simply awe-inspiring.
Hey, thank you so much for your kind words! I had a lot of fun with the camera mod, and of course everything's easier when the locations are so beautiful to begin with :)
This was an utterly _spectacular_ showcase of some of my favourite things about the game side-by-side with real world counterparts to really emphasize just how incredible it all feels to explore.
Fun fact: In America, we’re reminded every November to NOT deep fry turkeys becos it’s basically a sure way to start a fire
You just can’t deep fry a frozen one. It has to be fully thawed first
@@jedwalker4543 Also dry, and not being operated by a moron
If you're a moron, yes.
What are you even talking about?
@@emiliolopez1808 someone clearly didn’t watch the video
This is a fantastic video! Its paced really well, you don't linger on anything too long, but you also explore each landmark to a perfect depth, giving the audience new and interesting comparisons every time. Great work on this, you clearly put a lot of effort in with recording and polishing and researching, and I'm very glad that you shared it
The algorithm is really giving me some bangers from small channels lately. Fantastic video sir!
This is exactly the kind of architectural review I wanted
I signed in just to comment and subscribe. This video was incredible work. I was just thinking about this the other day, and wished someone would make a video to scale things. The editing and everything was fantastic, thank you for making this! My jaw dropped when I saw the comparison between Raya Lucaria and the Eiffel Tower, and then dropped even harder when comparing the walls of Leyndell to the walls of AoT. Enir Ilim is a whole new level of incredible. I still feel like the Hornsent only barely scratched the surface of what Rauh understood, their achievements certainly don't require verification, as the canopy of the tallest object in the world looming overhead confirms
This video was fantastic! Despite me never really being great at visualising scale when hearing a measurement, I was still utterly enthralled by your presentation of it.
I love the ingame cinematic camera shots. Brings the size of the architecture in perspective, and they look beautiful. I also really enjoy the comparisons to real-life structures. Thanks for the great video!
There are a few locations I would still love to see a full view of.
- The Haligtree/Elphael (surprised there was no mention of this at all)
- Volcano Manor (how large is it compared to real-life manors? And how many real-life manors have prisons? 🤔)
- Ruin-Strewn Precipice (one of the best dungeons and quite tall)
- Grand Lift of Rold down to the Consecrated Snowfields (how far down is that?)
You could also have talked about the miscellaneous walls buried in various cliffs. For example, on the cliff to the southeast of the First Step, or west of Radahn's arena in Caelid. Those look absolutely huge.
Hey, thank you so much for the kind words! All the places you talked about were actually included in the original script of the video, but ended up being cut for one reason or the other (mostly I wasn't able to find an interesting way to talk about them or couldn't find relevant references). As I mentioned in another comment, I wasn't expecting it either but the Consecrated Snowfields are actually halway up the Grand Lift of Rold, not down!
@@addypalooza Wow, I didn't expect a reply actually, thanks again!
It's cool to hear you thought about the same places. If you ever decide to make a video about them, or even about other map design/architecture stuff, I'm definitely going to watch it. I already subscribed.
That fact about the Consecrated Snowfields is surprising. Its connection is so vague ingame, I bet most people don't even realize it worked like that!
Have you thought about making shorter videos or even UA-cam Shorts? It might be a good way to talk about a simple topic, and it's quicker to make than a long, structured video.
Yes, I have thought about it! The thing about "simple topics" is that usually they have been covered in detail elsewhere and much better than I could: I'm thinking about channels like IllusoryWall or Zullie, and topics as the height of the Erdtree, the scale of AC6, stuff like this. So, as weird as it sounds, it's sometimes easier to do deep dives, as I get to point out stuff that no one did before!
After all this whole channels exists because I've been looking for years for a proper analisys on Sekiro's map and couldn't find it, so I thought "right, I'll do it myself" :)
@@addypalooza Hahah epic, I also loved your Sekiro video! It's an underrated game because it's small in scale, and your video made it seem even smaller.
You're right about there being a lot of "analysis" channels. I happen to really like the channels you mentioned, and especially IllusoryWall makes those long deep dive videos. So if you're going to continue making long content, I'm all for it 🙂
Great video. Helps explain the vast wonder I experienced when I first started wandering around Limgrave. I'd spent a good 15 hours just messing around Limgrave, exploring and gathering items and equipment, and then I found out that the Weeping Peninsula existed, and that first time going down the well elevator was jaw dropping. It was like every time I found a new area, the map would double in size. It was ridiculously exciting.
Seeing the sheer scale of all the architecture in the game with the camera mod is just incredible.
Elden Ring's design takes your breath away. I spent a lot of time in the game just looking at all these massive buildings. But I didn't expect the real-life architecture to be so big. Great video 👏🏻.
The similarities between Marika's Bedchamber at 11:40 and the veil that you can see in the Land of Shadow going up to the Scadutree is an ominous message
9:01 This is the scene I’ve wanted to see the most during my years playing Elden Ring. Thank you.
The camera work in this video is soooooo good.
I want to replay this game so bad rn watching this and looking closely at how cool everything is.
This is a fantastic video! I thoroughly enjoyed it! I’m a masters of architecture student and video game structures and their parallels to the real world are super fascinating and compelling! Great work!
enir ilim is based off the babylonian tower called babilim, like the religious undertones enir ilim provides. It is a gate for a god in Babylonian culture. The height is not known, but it is closely related to the Tower of Babel, which supposedly reached the skies themselves.
@@silentservant_ I can see the resemblance. But It is very similar to the Scadutree building. It has the arch and everything
Incredible video man!! Really puts a lot of things into perspective, literally. My favourite segment of the vid was the Shadow Keep
My grandma would love to play Elden Ring. She has a thing for old and big churches.
Bloodborne would blow her mind 🥲
This video made me feel two things: Travel to all real locations mentioned and replay elden ring, awesome video!
Thanks for putting everything into perspective! This was so interesting to watch
Dude this is an amazing work. The video I mean, of course I also mean the design of Elden Ring, but the video made me fall in love even more with the game so I clearly feel more love for the work behind this video. Please keep making more of this!
Ah, a video for what is currently my hyper-obsession, video game architecture!
I started watching this video as 'second monitor' content while working on something else... By the end, your video had my full attention. Beautifully done. This is the kind of video that I wish UA-cam would recommend more often.
11:30 I always though funny that the Demigod Children had to pass through Marika Bed Chambers every time they get together at the Throne Room :3
Amazing mix of Elden Ring awe, real world awe and laughter cooking turkey in the forge of giants. Love it!!
really nice video, o forse dovrei dire bel video :D. Quando hai detto "ponte delle torri" mi sono spaventato per la pronuncia perfetta pensando inizialmente non fossi italiano. Comunque si gran bel video davvero molto interessante
Ahahah anch'io
Questo canale è in realtà un'operazione di rilancio del turismo nel Centro Italia, però acqua in bocca raga 👀
@@addypalooza interessante
Amazing video! I love just strolling through the lands between admiring the architecture and trying to find clues about the lore in them. Seeing the massive structures from impossible perspectives in-game, is really cool! Especially when compared to real life buildings
Oh we just missed Placidusax's arena. I wish to see it included in another similar video made by you. Very high quality and entertaining work here! Thanks!
And Placidusax himself (or herself, I don't know if it is a he or a she). And all the other dragons in the game.
@@mh6276 it has both males and females heads
I thought I'd seen every unique Souls video possible. Fascinating dive into Souls and real world structures. Well done Addypalooza!
Maybe someone already mentioned it but - big elevators' speed are directly balanced with the location's loading time.
Oooh very good point actually!
I think leyendell’s really tall walls show a sign of power and shield like nothing can get through. soldiers who might be on the front lines might immediately have regrets seeing a wall taller than anything they’ve ever seen before and that’s exactly the reaction I had when playing for the first time
13:54 click
Click bus?
This is an incredible video! Love the details, the comparisons, all the snall tangents. Please, I'd love to see another one looking at structures you couldn't get to here (Bayle arena, the library the mosulioums etc)
22:55 Real life is OP.
Amazing video, as a Environment Artist it kind of open my eyes how good their world design and scale is
the real reason the centre of the lands between is empty is because they had to dig up all that land to make bricks for structures and even then it might not be enough
Absolutely fantastic video! That first-person perspective really worked wonders in making everything feel so much larger.
Can you make a part 2 or a video about the landscapes ? I now know how tall lyndell or raya lucaria are compared to real life structures, but not at all how wide they are
They feel impossibly small for a city or school but just how small ?
Great video. The sinking of Liurnia and the caverns beneath was something I hadn't put together before - cool!
Ive got a question about structure sizes. How does placidusax's arena compare to bayle's? Im wondering if bayle's arena is actually the hole left by placi's when faram azula ended up in the sky (likely after getting hit with a meteor, getting levitated, and then left behind as the shadow lands got sealed away).
I have many problems with ER but something that really surprised me from the beginning was the sense of scale, you surely demonstrated the incredible level of care and details the team put in this world with this amazing video, thank you
6:24 the statue of liberty is 305 ft tall
34 m is the size of the human figure from heels to the top of the head :)
@@addypaloozawithout the base the statue of liberty it 151ft tall.
I understand what you’re saying though.
The architecture and art direction in this game is something else man.
8:26 there’s a tower in London called the shart
I LIVED 5 YEARS NEXT TO THE AACHEN DOM AND DIDN’T NOTICE! Holy hell that’s such a good catch
"Why did we stop building wonders?"
We didn't; somebody made Elden Ring
Wonders are also not quite so wondrous when you realize the sheer amount of people that died building them. They're built as much out of human bones as they are of stone.
Magnificent wonders require a disposable population, and a culture ready to use them.
I just wanna appreciate how well this video was made; the editing is sleek, things are sequenced logically and in a fun way, the writing is great and I can't imagine the amount of work that must've gone into getting all the measurements right and then getting all the references along with thaf (I also really liked the fact you pronounced siofra correctly, being a non-native english speaker, while english speakers often struggle with things like that lol). Immense kudos!
I think other than for grandeur and for better gameplay, these structures are also made for characters larger than the player. Since 95% of enemies dwarf the player in size, the buildings were scaled up. Messmer needs to fit through those doors too lol.
Man I really love the astonishing looks of the structures in the game. And overall designs of locations presented
I don't think you can reasonably argue the NASA docking warehouses are "wonders" sure they're impressive functional buildings but it's disingenuous to compare them to many ancient structures like York Minster. We really did stop building wonders and only build largely for function now, there's nothing beautiful about modern construction.
That’s literally just your opinion lol
@devin6079 if you think the NASA docking warehouses or the shard are as beautiful as York Minster then your opinion is wrong.
@@Norf.F.C.Zoomer You said “there’s nothing beautiful about modern construction”, that’s YOUR opinion. Your opinion isn’t an objective fact. People have different opinions. No need to be a dick about it.
@@devin6079 my position isn't an opinion, it's observation of reality.
@ whatever you say bro.
I love all the random facts and detailed size comparisons. I also loved the way you set an appropriate mood for each area. Good stuff!
Thank you so much for making this video! The music and narration is perfect. The research and efforts gone into constructing this video... It is insane!! Absolutely fantastic!
I've alway admired the architecture in ER, but watching you explain them make me admire them even more
Elden Ring architecture is truly a sight to behold. Never have I played a game where I was so immersed in the structures and history they provide to the game.
Dude, you have no idea just how glad I am you made this video. I'm a former architecture student and I love the fromsoft games. this was just the perfect treat! I'm showing this to people every time I nerd out about videogame architecture. Amazing work dude
Thank you so much for the credit! Did not expect that
Really nice chill and calming video dude. W.
I loved seeing the scale of these incredible buildings. The added perspective from you camera work and real-world comparisons was a real treat.
Thank you for taking the time to make this, very cool
Amazing video, 10/10.
Great vibes, and the turkey thing was a great palette cleanser haha
At some point while playing Elden Ring, I just stopped all of a sudden to admire just how massive the architecture is in this game. This really helps put them into perspective, and I do agree with you about the first person perspective thing. I know there's a mod for it, but I would have loved to see these structures in a first person view. Maybe even a 1:1 scale in VR.
It's also crazy, that for comparison, Elden Ring probably still doesn't even have some of FromSoft's biggest structures they've ever created. I'm looking at you, Armored Core 6.
dude this video is awesome
everything is well laid out, explanations are easy, comparisons are on point. Even the little fun, and sometimes not so fun, facts are super interesting and cool to see. Good sound quality, decent editing. Hell yeah man
I really loved the architecture of the game when i took my first step into Limgrave. Because seeing all this buildings imstantly triggered my sense for adventure and exploring. "I want to go there and there"..
I love the scale of Elden rings buildings, especially the individual pieces that make up those buildings. The bricks that makeup all the structures in the game are huge. At the Gatefront ruins grace the bricks there are the size of your torso and I adore that. I think about how someone had to lift half of their weight just to lay one measly brick. Even in the last shot of this video the bodies composing the tower of divinity are twice your size.
The tarnished is tiny, even Godrick Soldiers tower over the player. You are the smallest thing in the Lands between beating only demi-humans.
This video was both very educational and entertaining. I look forward to checking out your other videos. Keep up the good work man!
I’m 15 seconds in, and I am immediately interested in the rest of the channel as well. I love these kinds of videos, but also the way you very calmly yet confidently ask me which of the buildings I think is bigger has me immediately intrigued and questioning things about the games I know and love. Also the thumbnail was perfect.
Holy SHIT this video is amazing. Comfy presentation, good script, great music, and FANTASTIC editing / camera work. It is absolutely criminal that you don't have more subscribers with the insane level of quality here. I could not believe some of the views you showed us and how smoothly you worked the camera to do so. Wish I could sub more than once.
I just want to say that this was a fantastic video, you did a great job at conveying just how absurdly large these structures are.