Create a Field of Grass Blowing in the Wind with C4D S26 Dynamics, Hair, and Redshift Tutorial

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 30

  • @jerryhunter1114
    @jerryhunter1114 2 роки тому +4

    I always read the titles on your videos but at this point, they're so useful and well-made I just automatically add them to my C4d playlist before knowing the content.

  • @moh1t
    @moh1t Рік тому +1

    I actually never mess around with C4D hair system and usually just clone grass using the Matrix object, but I'll definitely try it out now, the wind dynamics really make it great, nice tute!

  • @mwasifanjum
    @mwasifanjum Рік тому

    very helpful content specially for redshift 3.5 users like me!

  • @vespiary7069
    @vespiary7069 2 роки тому

    Thank you for demystifying Hair in C4D!

  • @pabloritter2869
    @pabloritter2869 Рік тому

    had so much fun! thanks!

  • @Jraegun
    @Jraegun 2 роки тому +1

    Great trick! So many awesome ways to make things if you think outside the box!

  • @DementedFerret
    @DementedFerret Рік тому +1

    Great tutorial as always. I am trying to create 'Crop Circles' where all the affected grass is layered down on the ground. How would I add the crop circle areas to the simulation? Thanks in advance.

  • @micahbartel2485
    @micahbartel2485 Рік тому +2

    Am I missing something? When you texture the grass, you're not adding the texture anywhere but somehow it shows up on the grass still. When I add my texture to the grass it doesn't apply/there is no lighting on the grass at all

  • @joshebutts
    @joshebutts 2 роки тому +1

    I'd love to see a video on reflection falloff. I've tried using ambient occlusion as a driver before but never had much luck and I'd love to see your ways of doing that if you ever get into reflection falloff type of things.

    • @effectatron
      @effectatron  2 роки тому +1

      Fresnel would be the way to go :) also the car paint material has some nice falloff controls built in

  • @archivexstudios
    @archivexstudios 2 роки тому

    Another awesome video, really appreciate the detail you put into this. I am struggling to get it rendering as fast as yours is rendering in the video?

  • @JakeBloody
    @JakeBloody Рік тому +1

    Thanks for tutorial! Good explanation! I did it not with wind but with turbulence and in RENDER my grass start acting like freaking venom - random grass started to grow length more and more... this is wrong and glitchy, what the hell LOL! I did it on letters, not landscape.
    Anyway thanks again!

  • @archivexstudios
    @archivexstudios 2 роки тому

    Love your videos.

  • @Rimbaure
    @Rimbaure 8 місяців тому

    Hello Derek; do you think that for the rendering it's better to use grass with hair rather than megascans scatter-grass (at the same surface size, 36-50m2) ? Best, have a nice weekend

    • @effectatron
      @effectatron  8 місяців тому

      If you want realistic grass use quixel. Def a style choice thing

    • @Rimbaure
      @Rimbaure 8 місяців тому

      @@effectatron Thank you for your answer, I use this R&D for a cultivated field.

  • @fabianw2k
    @fabianw2k Рік тому

    The Hair is standing up at the beginning. I want to create a "seamless" loop, how do I fix it?

  • @buppin
    @buppin 2 роки тому +1

    Nice!

  • @watermelonchon
    @watermelonchon Рік тому +2

    Can you make a tutorial on how to animate the Megascans grass and foliage in C4D Redshift? That would be super awesome ☺

    • @effectatron
      @effectatron  Рік тому +1

      Sure! You can try a wind deformer with a linear field on it so the top waves more than the roots

    • @effectatron
      @effectatron  Рік тому +1

      I did this in my latest tutorial!

  • @kasperrubin9078
    @kasperrubin9078 Рік тому

    Is it just me or take it forever to generating hair for each frame before rendering? I'm using Octane and exported like 40 frames in a very small resolution, but it still took a couple of hours. I used the same hair settings as in this tutorial.

  • @FrankTank7777
    @FrankTank7777 2 роки тому

    I must admin I have seen this trick before, but it is always good for newcomers to C4D to learn things that might have been forgotten or overlooked. Having said that, adding Redshift to the mix to create these beautiful renders are new and useful. Just a quick question, could you perhaps make a tutorial on how to create the same effect but on a static tree mesh with leaves, or any other kind of plants or bushes? I have tried using soft body dynamics with a vertex map, but never quite got it right. I think the biggest problem is how the leaves must move differently from the branches. I know third party plugins creating plants and trees has this feature built-in, but the question always is, how do you do this in vanilla C4D? Could the new dynamics engine with the balloon setting also help?

  • @tomek16
    @tomek16 Рік тому

    How long it took to render one frame of that animation?

  • @ДимаГалузинский-э7л

    it is not working, you dont show your redshift settings from hair

    • @effectatron
      @effectatron  Рік тому

      12:13 :)

    • @ДимаГалузинский-э7л
      @ДимаГалузинский-э7л Рік тому

      @@effectatron when turning on the render preview, I didn’t see the hair system, but then I got into the render settings and turned on the hair render parameter, and I saw them on the render preview, but because of this it became very slow, it took two minutes to render one frame, when usually my render takes on a normal system 1 minute per frame maximum in the most complex scene