I always read the titles on your videos but at this point, they're so useful and well-made I just automatically add them to my C4d playlist before knowing the content.
I actually never mess around with C4D hair system and usually just clone grass using the Matrix object, but I'll definitely try it out now, the wind dynamics really make it great, nice tute!
Great tutorial as always. I am trying to create 'Crop Circles' where all the affected grass is layered down on the ground. How would I add the crop circle areas to the simulation? Thanks in advance.
Am I missing something? When you texture the grass, you're not adding the texture anywhere but somehow it shows up on the grass still. When I add my texture to the grass it doesn't apply/there is no lighting on the grass at all
I'd love to see a video on reflection falloff. I've tried using ambient occlusion as a driver before but never had much luck and I'd love to see your ways of doing that if you ever get into reflection falloff type of things.
Thanks for tutorial! Good explanation! I did it not with wind but with turbulence and in RENDER my grass start acting like freaking venom - random grass started to grow length more and more... this is wrong and glitchy, what the hell LOL! I did it on letters, not landscape. Anyway thanks again!
Hello Derek; do you think that for the rendering it's better to use grass with hair rather than megascans scatter-grass (at the same surface size, 36-50m2) ? Best, have a nice weekend
Is it just me or take it forever to generating hair for each frame before rendering? I'm using Octane and exported like 40 frames in a very small resolution, but it still took a couple of hours. I used the same hair settings as in this tutorial.
I must admin I have seen this trick before, but it is always good for newcomers to C4D to learn things that might have been forgotten or overlooked. Having said that, adding Redshift to the mix to create these beautiful renders are new and useful. Just a quick question, could you perhaps make a tutorial on how to create the same effect but on a static tree mesh with leaves, or any other kind of plants or bushes? I have tried using soft body dynamics with a vertex map, but never quite got it right. I think the biggest problem is how the leaves must move differently from the branches. I know third party plugins creating plants and trees has this feature built-in, but the question always is, how do you do this in vanilla C4D? Could the new dynamics engine with the balloon setting also help?
@@effectatron when turning on the render preview, I didn’t see the hair system, but then I got into the render settings and turned on the hair render parameter, and I saw them on the render preview, but because of this it became very slow, it took two minutes to render one frame, when usually my render takes on a normal system 1 minute per frame maximum in the most complex scene
I always read the titles on your videos but at this point, they're so useful and well-made I just automatically add them to my C4d playlist before knowing the content.
I actually never mess around with C4D hair system and usually just clone grass using the Matrix object, but I'll definitely try it out now, the wind dynamics really make it great, nice tute!
very helpful content specially for redshift 3.5 users like me!
Thank you for demystifying Hair in C4D!
had so much fun! thanks!
Great trick! So many awesome ways to make things if you think outside the box!
Great tutorial as always. I am trying to create 'Crop Circles' where all the affected grass is layered down on the ground. How would I add the crop circle areas to the simulation? Thanks in advance.
Am I missing something? When you texture the grass, you're not adding the texture anywhere but somehow it shows up on the grass still. When I add my texture to the grass it doesn't apply/there is no lighting on the grass at all
I'd love to see a video on reflection falloff. I've tried using ambient occlusion as a driver before but never had much luck and I'd love to see your ways of doing that if you ever get into reflection falloff type of things.
Fresnel would be the way to go :) also the car paint material has some nice falloff controls built in
Another awesome video, really appreciate the detail you put into this. I am struggling to get it rendering as fast as yours is rendering in the video?
Thanks for tutorial! Good explanation! I did it not with wind but with turbulence and in RENDER my grass start acting like freaking venom - random grass started to grow length more and more... this is wrong and glitchy, what the hell LOL! I did it on letters, not landscape.
Anyway thanks again!
Lol that's fun!! Haha
Love your videos.
Hello Derek; do you think that for the rendering it's better to use grass with hair rather than megascans scatter-grass (at the same surface size, 36-50m2) ? Best, have a nice weekend
If you want realistic grass use quixel. Def a style choice thing
@@effectatron Thank you for your answer, I use this R&D for a cultivated field.
The Hair is standing up at the beginning. I want to create a "seamless" loop, how do I fix it?
Nice!
Can you make a tutorial on how to animate the Megascans grass and foliage in C4D Redshift? That would be super awesome ☺
Sure! You can try a wind deformer with a linear field on it so the top waves more than the roots
I did this in my latest tutorial!
Is it just me or take it forever to generating hair for each frame before rendering? I'm using Octane and exported like 40 frames in a very small resolution, but it still took a couple of hours. I used the same hair settings as in this tutorial.
I must admin I have seen this trick before, but it is always good for newcomers to C4D to learn things that might have been forgotten or overlooked. Having said that, adding Redshift to the mix to create these beautiful renders are new and useful. Just a quick question, could you perhaps make a tutorial on how to create the same effect but on a static tree mesh with leaves, or any other kind of plants or bushes? I have tried using soft body dynamics with a vertex map, but never quite got it right. I think the biggest problem is how the leaves must move differently from the branches. I know third party plugins creating plants and trees has this feature built-in, but the question always is, how do you do this in vanilla C4D? Could the new dynamics engine with the balloon setting also help?
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How long it took to render one frame of that animation?
Less than 2 minutes I think
it is not working, you dont show your redshift settings from hair
12:13 :)
@@effectatron when turning on the render preview, I didn’t see the hair system, but then I got into the render settings and turned on the hair render parameter, and I saw them on the render preview, but because of this it became very slow, it took two minutes to render one frame, when usually my render takes on a normal system 1 minute per frame maximum in the most complex scene