@@Mekore_MemorX computers are the exact same. There are people who play 1 hour a week and there are those with 18000 hours in a game. Phones also created the same issue. If that progress is inevitable, then we must progress in other realms on time so that those too invested can actually live decent lives. The only real moral issues will arise when and if the technology becomes advanced enough to simulate vr as depicted in sci-fi and anime, which does not look possible within the next 20 years.
You're a great channel. I'm not sure what half the content you put out has to actually do with indie games, so your channel name is a bit weird, but your videos are well edited, thought provoking, and very engaging. I know we made the right choice when I subscribed after your first video.
Depends. If you're a big G gamer like me then you're pretty used to stick controls for movement. It is a bit of an accessibility obstacle though, which is why there was a lot of development efforts poured into finding solutions for it between various games, like teleportation, remote ordering yourself to walk around, pulling yourself through the air with your arms, and so on.
@@TeleportRush That's why i like the idea of affordable walking base or what is it called. You just walk in one place and it holds you, it also prevents you from falling if you loose balance. Sadly even "affordable" ones are pricy.
For me current state of VR is a huge success. I spent a significant part of the last years there making friends, dancing, visiting growing events, and even doing workouts.
Hear, hear. I’m not into social VR, but I’ve been VR gaming since 2016, and I love it. Before Apple presented their headset, every VR youtuber said they loved their current headset, despite the shortcomings of current technology. Many of them were balanced in their reviews, but seemed to understand technological progression. Now, almost everyone of them made a 180 degree turn, and says the current headsets are trash and Apple will be their savior. It’s really creepy to witness so many people praising the most evil tech company that ever existed. And they are convinced that Apple has solved all the issues without even having tried the headset.
same been paying vrchat with friends and playing into the radius when i have the itch for it (which is very often) but i feel like hard ware isnt really the main issue rn, its software we need more GOOD games. too many tech demos and garbage mobile games.
Yea, what these companies missed, is the metaverse, had already existed for dacades, is the mmorpg s the vrchat, tabletop simulator The thing is as mention, the tech is not yet there for mass appeal, do agree with the video AR may be the best step soon, maybe visit your friend on vr, or share a big screen on a shared ar at home, not a fan of appme but think they aiming in the right direction For a start, Replace phisical screens with virtual ones, and let us share them with other users
If the market does not move forward after 10 years, its failing. Its still a niche. AAA games dont target VR. Smartphones took over within a few years in contrast, and ChatGPT/competitors even quicker.
Meta will never take off. Zuck is seen as cancer by a lot of people, and very few will ever touch a product attached to his name ever again. Once bitten, twice shy. VR, especially for flight simulators, is incomparable. HeadTrack is good, but VR is amazing in comparison. Flight sims in general are almost the perfect candidate for VR because you're stationary in a world with huge depth of field. It's not often you get to look down from 40,000 feet!
"The Metaverse" is a buzzword, an ill defined promise of a flying car. It's not going anywhere because Zuckerberg is the last person on Earth qualified to design it. "Social VR" however, is very real and experiencing consistent healthy growth. VRChat has over 5 million monthly players (putting that figure at the beginning of the video into question) and has only grown and gotten stronger year on year. It's never going to be some explosive "take off" for similar reasons given in this video, in that whilst it accomplishes that crucial social hook, it's also "isolated" within it's own bubble. But it is far far from "failing". It's only going up, and as new generations enter the market that bell curve automatically shifts across.
@@gdutfulkbhh7537 Zuck failed because he attempted an impossible task. Like many billionaires, he can't understand that not everything can work by just throwing more money at it. No amount of trillions of dollars will make the capable, affordable, and comfortable tech needed materialize out of nowhere. I have no doubt we'll get there eventually, but we're not close. Not to mention even if you DID magic that tech into existence, the market simply isn't ready for it.
As someone with an active imagination who loves to move and is a longtime fan of videogames, VR tech is already absolutely mindblowing. Even with the typically rudimentary quest 2 graphics and having to wear a headset with a limited FOV it's still a treat. I've never really been one to rely on realistic graphics to create a sense of immersion. Story, gameplay and a games sense of atmosphere is key to immersion. Just getting to look and move around is enough to feel like being temporarily transported into a videogame. When you suspend your disbelief and lean into it, VR gaming really has the ability to make you feel like a kid. I'm a dad who doesn't have much time to play video games and I've found it's a way to maximize the experience of gaming.
I've been a gamer/tech guy practically my whole life. My father doesn't like games, and practically swore off computers in the 80s. When I put him in VR for the first time, his mind was blown and he admitted to me that it's the coolest and only tech he likes. He also turns into a little kid also has a blast when he plays anything lol
@Smitty Vanjagermanjenson Hah, that's awesome! Oddly it was my parents (who never played video games at all) that got me interested in VR. They were going to build a little theater room in their basement and then a friend of theirs showed them VR. Now instead of a theater room they have a large, totally empty room and 2 quests.
As an older gamer (same age as Mario) I love that I am able to experience being “in the game” and being able to have these experiences with my children is magical.
With you on this, as a gamer from the 80's, VR is an immersed experience. I bought a Quest 2 solely for Saints & Sinners, the very first time I played seeing my arms as the character, 360 view, I was there, my mind was blown completely, it's a sensory delight!
Since I own a Quest 2, and now a Quest 3, I'm playing it every second day and my PS5 and Series X are taking dust - I just dig them out for big games. Once a month I play Switch, but my main device is the Quest since two years. Never played Pokemon Go. I'm old. I like the niche games, Indie devs and the open environment.
Same here. I bought it like a month ago and still haven't tried some of the games I've downloaded. Hell, the games I've played I've only dabbled in for a few hours when they easily can bring me a ton more hours of playtime lol
The main thing that people need to see is that VR is NOT the metaverse in anyway. Meta really screwed up there marketing with that one. I love VR but it can seem so foreign to some people and it really just needs to break the ice somehow.
I miss the 90s when people talked in public. This world feels so different sometimes I feel like I don't know it or belong here. That's what happens when you get old. The world changes so much. You begin to not recognize it.
I'm only seeing this with some people in younger generations who are buried in their phones, communicating more using those than their own voice in-person. Otherwise, I'm not seeing it. People in my area talk in public all the time. Now, maybe you don't get people striking up conversations with strangers as often, but that's because the world is unfortunately becoming more dangerous, not because of advancing technology.
VR overall is not a failure at all. The meta quest headsets arent very profitable, hell they lose money on every sale. But sometimes i think, "Man, i wish VR games could be as interactive and interesting as real life. I wish i could find the VR equivalent of half life, a genre-defining masterpiece." Then i play boneworks, and i think, "This is it. This is what VR was supposed to be." Stress Level Zero actually made boneworks as a baseline that they hoped that other companies would surpass. Problem is, nobody really tried to surpass it. Valve took some inspiration from boneworks, and they made a janky, non-interactive clusterf*ck called "half life alyx". I mean for gods sake, you cant even JUMP in that game!
The biggest dream game I had as a kid was a version of a Yu-Gi-Oh card game that had holograms that could be seen by all in the real world. Well, this isn't hologram tech, but everyone seeing the same creatures and dragons fighting in AR when you place a digital card down on a digital sleeve card holder... Well then... Now that is something to get excited about. Or catching or fighting Pokémon like that as well, that would be amazing too.
VR is also held back by the sheer amount/cost of work to build VR models; recall early internet days, there was hardly any website content! it took decades to fill out
It doesn't always have to be expensive. Vertigo 2 is one of the best VR games and was made mostly by one person. Same with Thrill of the Fight and Jet Island. But sadly, most of the biggest budget VR titles were financial failures or disappointments.
there are still talanted indie studios making really good vr games like bonelab, vrchat ect. not saying its gonna be the future or replace regular consoles but its still worth your money and is fun
But those are all so old as this point. We've all gotten tired of them, we need more to KEEP vr worth it. Flat screen gaming survives because of a constant stream of new AAA games. It can't survive on reliving the same games over and over. I'm on my third playthrough of half life alyx and I'm fizzling out. So I turn to lone echo 2 and... I already remember everything. I even have half life 1 in VR. It's just reliving past games.
It's funny the comment you shared about Pokemon Go to contrast the VR experience, because that comment almost exactly mirrors why I got into VR. I don't really enjoy drinking or the atmosphere of bars, and in a small town, there's only so many people you can meet, but in VR, I can meet new people, have meaningful conversations, make lifelong friends, hang out and watch a movie, any time I want. It's really freeing and helped me not to feel so alone. I got into VR because I wanted to spend more time, more meaningfully than a voice call, with friends I had made. I think in the long run, AR will be more distancing and less social (think "guy talking on a call into his earpiece" energy), while VR will be the more social platform (allowing people to organically make new friends they otherwise wouldn't have met, all over the world). Digital world, real world, it's just _the_ world. I love the friends I've made in VR for who they are, not because they have an anime avatar. I would play nearly every day if not for the discomfort from the headset causing neck and back pain for several days (the biggest issue with VR for me). The Bigscreen Beyond is like 1/5th the weight of the Index, much smaller, more ergonomic, made to order to fit your face (almost looks like swimming goggles despite having similar specs to the Index). If VR goes more in that direction (sacrificing a bit technically for a vastly more comfortable experience), it could be mainstream in a few iterations. I think Valve has waited so long for the successor to the Index because they want their next one to be _the_ headset that makes VR mainstream.
Google Glass failed because people freaked out about the possibility of someone taking a photo of them without them having a chance to notice. There was all this talking of restaurants banning the use of Google Glass inside them, etc. I'm not sure why would future AR glasses avoid that issue
I think people today are more okay with that idea than they were back when Google Glass came out. For example, people spend more time on their phone. Someone could pretend to be browsing the internet, but actually take a picture of you. (And there are camera glasses currently on the market) People got used to this because of smart phones, gradually over time, like the video talked about.
In a few years, what VR and AR headsets now allow will be possible in the size of simple normal glasses, which we can carry comfortably in a pocket and which will always be connected to the internet, with almost no latency and with speeds that today we could not believe. When that time comes, this technology will become mainstream and we will all enjoy it every day. Until that moment arrives, I enjoy my Quest 2 every day like a small child, living experiences that even in my wildest dreams I could not imagine.
In a few years, ok, so few questions, where are you going to put the battery? Do you presume our battery technology will improve that much in a few years to the point a worthwhile battery (more than like 30 minutes of use) would fit in the frame for the glasses? Second question, processing power, where's it coming from? From the small frame of the glasses? Good fucking luck placing a decent chip in that, alongside a component for wifi (since it's going to be connected to wifi 24/7 apparently), I presume you'd also like something for bluetooth, and yeah, you need camera's for the damn thing to even work, so try to fit those also in there. Also, these miniscule components will be amazing, looking at the fact that they will have no latency and unimaginable speeds, so not only will they find a way to improve our current tech beyond our wildest imagination, but they would also be able to shrink it down at the same time?
No, NO it wont be like regular glasses. The Vision Pro is the smallest one of all, look at the actual glass piece and not the strap that provides the comfort to your face. AT BEST, it will get slimmer like Snow Oakley glasses and ReadyPlayerOne. It won’t get smaller than that unless they start using the CLOUD to run the entire Applications and most of the OS to make it fan less.
@@powerhouse884 Nvidia and Meta have been working on holographic lens-based displays that are as thin as regular glasses. If they use that technology, they could put the processor and battery in a device you keep in your pocket and connects to the glasses with a thin cable.
Interesting take although you largely skipped over the hardware end of it. One of the biggest reasons VR and MR is slow to progress is due to limitations in battery technology and microprocessor limitations. The later is progressing fast but for now we've been stuck with lithium ion for decades at this point which are too big and heavy to miniturize VR hardware the way we would need for truely comfortable headsets or glasses that can do it all. I think we'll get there within 10 years, just not quite yet like you're saying.
They touch on it briefly with the Augmented Reality stuff, "Pokemon Go only takes my smartphone, VR takes my entire house." But I am very much in agreement with you. VR will only work if it can fit in your sunglasses, and the tech isn't there yet
I mean I got a quest 3 and I can tell you the games are certainly becoming next level, they’re not quite there yet, but games like dungeons of eternity and breachers are good examples of where the games are heading and it’s got me convinced we’re only a gen or 2 away from breaking into the mainstream
i own a quest 2 and i use it almost daily. i always find new games to play. right now i'm playing "Zenith", a VR MMORPG(virtual reality massively multiplayer online roleplay game) in which you kill npcs and do quests to get xp, money and items. you level up, get new magic stuff, learn new skills, unlock stronger equipment, and so on. its meant to be played in a group(party or guild) but technically you can play singleplayer, but you won't be able to get some items due to them being locked behind multiplayer dungeons that are near impossible alone
@@Mr_Mistah so u would put a chip from a company inside ur brain? are u that of a monkey? a private company???? do u see what is going on with Meta and private data?
VR has been steadily increasing over the years and hardware keeps getting better and better. I for one am looking forward to the Quest 3. AR / VR will probably replace our phones at some point. It's got to be as easy as putting on a pair of sunglasses. Maybe like 10 years from now.
I don't think that Anything can really replace a phone. something like glasses isn't very private. Or very natural to use. Staring at a phone is just much better for a lot of tasks. While they can be replicated with other hardware I don't think a phone can be replaced by glasses. I think phones can be downsized to something like a small screen that is attached to a computer chip in your glasses however the physical dimensions of a phone are very nice. I am excited for the quest 3 as well its such a massive upgrade but I think they are focusing on the wrong thing they need to make more applications to get people to use VR. Currently the Hardware is not the problem. the main games popular games are all very old now most of them being from the quest 1.
@@allbthatmom2153 No this is completely different. A phone was an upgrade to something that already existed something like glasses literally just doesn't work anything like a phone. It literally can't replace it. Its like saying mobile phones replaced the desktop computer. They can't literally never can because they are just to different to.
Nobody wants to wear these enormous VR glasses. Watching a 3D movie in a theater once in a while, OK. Playing a VR game in an Arcade, OK. But at home you need to see your surroundings. Until those VR or 3D glasses are no bigger than regular sunglasses, and can be made see-through with a simple tap on the frame, it will fail.
The one thing as someone whos disabled, I would love ready player one but nothing would be like being able to run without any actual pain I feel in real life in a full dive type situation like is sword art online, but too bad ill probably never see that in my time
The reason the "metaverse" is failing is because a massive company has been trying to force its growth. More naturally growing communities like vrchat have been heavily on the rise and only getting more popular. By the way, Apple didn't even make a vr headset, it's an AR headset. It's more like a computer you can wear on your face rather than a headset you can play on, and it doesn't even have controllers, which completely ruins any cross compatibility you might have hoped for if you were expecting to play games on it. I play vr all the time, but that's because I have an index and a great pc rather than a cheap quest headset, which honestly I don't think anyone should get. We just have to be patient and hope that over time the hardware for headsets get more accessible.
The Quest 2 is the best thing people can get lol. Its such a low entry level into the VR market. And anyone who is into VR should praise it because it got millions of people into vr. 75% of the people i meet in vrchat have a Quest 2.
@@movieblues4614 no it acts as a screen for your ps or Xbox. Thats like saying your TV supports ps or Xbox controllers. You can't use a ps or Xbox controller for a vr game lol, that would made no sense.
@@maxjames00077 A TV is not an all encompassing 3D screen. If I'm playing games, I want a dual shock controller. If these are not 'true VR', who cares?
@@movieblues4614 bro have u even ever played a vr game? A ps or Xbox controller doesn't work for those games because they aren't designed like that. In a vr game ur in the game. Meaning u need 2 controllers. One for each hand so it tracks each hand. Nobody is gonna design a vr game for a handheld ps or Xbox controller. Even playstation themselves doesn't do that and they sell a VR headset with their ps5.
VR is probably one of the things that really got me back into looking at tech. I can understand how it has its own limits, though. It seems like technology that only will expend with time, and who knows what it will even look like. What sucks about VR, or more so the way it seems to be pushed around is this whole "Live in the Metaverse" approach. It's cool for a bit but I don't see the appeal of that when what could be nice would be to have the units as tools, something to work with, a gaming expansion or even just hang out occasionally. Eager to see the tech get better, more accessible and easier to carry.
I'm fine with stuff like VRchat, but yea corporations wanting to basically colonize vr is kind of bad and we should probably do something about it. Back when they weren't afraid to talk about NFTs they touted about how they were gonna make digital clothes with scarcity and charge real money for it, which is downright absurd and not the kind of VR future I'd prefer.
The main reason it isn't used as much is because it's heavy and uncomfortable after a short time, especially on the forehead. This problem could have been mostly solved by having a removable battery pack option and making it primarily a wired device, and a lot of the processing power could have been done by the computer GPU, reducing the price and weight further. Need 3D treamills, haptic gloves and suit, androids to control remotely in dangerous environment like building a Moon base or deep sea mining.
Yes, a game changer (no pun intended) for me as well. I had gotten out of gaming for years. First time using VR about 8 years ago and was blown away. Now it's the only way I game except the occasional retro game on my stand up arcades.
Not exactly a popular line of thinking but I have been watching this space for a very long time. VR is good for many niche markets and purposes, but it fundamentally doesn't offer anything you don't already have.
While I mostly agree with your video I must say it's insane how many people already love to spend hours in VRchat and worlds like these, and that I found myself spending more time in them quickly as well after I purchased a Quest 2. I never would have thought I do like it but I ended up loving hanging out in a world with chess players for about 2 hours a day or so. But definitely AR is the future. Idk if I would put a chip in my brain tho, at least not before 10s of millions have used and tested it for many many years 😂😂
@@lunagardvonbingen haha yeah who knows :P it literally happened once when i saw a comment of someone on the Meta Quest youtube channel with the exact same dog picture as a profile pic on my Quest app (like the friend list in the app) and found out it was him :P
I think the ending is a bit extreme. They said VR would be big once it became more accessible than reality, then went on to say that brain surgery is required because equipment is too inaccessible? That seems like both underestimating how hard it will be to get brain surgery, and underestimating the inaccessible elements of hanging out in reality, such as the costs or the effort of driving.
Here are the real reasons why VR keeps on failing. 1. There are too many games that are really glorified demos. 2. The VR industry is creating vr headsets for business use, but nobody wants to be in a virtual world during a business meeting. 3. Oculus stopped supporting the Oculus rift S, and after spending a lot of money for building my pc for vr gaming, I don't want to invest in new vr headsets frequently.
great video as usual! Been following the channel for a while now and it’s just so inspiring to see a newly-started channel doing so well and making such good content! Keep it up 👍🏼
I don’t think the metaverse will ever catch on. I mean even RPO attests that reality can’t be beat. VR’s only hope is in improving itself as a gaming platform, but as it stands it’s limited to a few games. Every Christmas new kids invade VRChat, while Beat Saber is still the definitive VR rhythm game. Both of these are pre-pandemic games.
I honestly see things differently. One thing I really enjoy about VR is the social aspect. I do think it’ll take a lot of time though to catch on though.
The problem is that VR has no real games... or rather gamers are used to having access to tons of games. Want to play something? Here's a selection of 5 different games. Name a big game in VR? Bonelabs? Half life alyx? Skyrim? Fallout? The key here is that a lot of VR games just look like they are experiments but nothing else. Games can experiment but if there is never anything that is actually worth playing for a while why buy it?
AR will take off, but it needs a better interface. The Apple Vision AR HMD is for them to research the market ie see what people are using on the headset, then trim the fat for the masses.I can see Apple putting eye tracking in macs, eg when a user looks at a paragraph the text gets larger, the UI will know what the user wants to do and accommodate them by highlighting input fields or moving a cursor to what the user wants to interact with. We'll probably see that on next year's iMacs. I personally think that an AI assistant like a less clunky chatGPT with short reach gesture control will be what everyone lands on. I can see such a thing being used to control productivity applications and get work done more synergistically.
Okay, this comment will probably go unread, but VR is the most frustrating user unfriendly experience ever, and it's hard to communicate this to an engineer or VR fan who doesn't struggle to use VR. But everything, the whole pipeline process from setup, to comfortability, to playability has been a frustrating experience for me.
Having tried virtual reality systems from 30 years ago and modern ones, I think the problem remains the same: The sense of balance depends a lot on vision and that limits the type of scenes and movements that can be performed in a world. virtual without feeling dizzy. Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing. For me, the only one that would work would be one where your body moved as if it were really in that virtual world, feeling the acceleration, changes in orientation, etc., and that would not be available to everyone.
"Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing." Might you explain this further? I use VR quite a bit and sometimes for long periods espeacially for flight simulator or racing and I have no idea what you are talking about.
it's all necessary stepping stones to get to the best thing. VR has to go through these "awkward stages" or we would never get what we all are hoping and wishing for. but give it time and let it grow. you'll get exactly what you want out of VR/AR/XR eventually. and you won't be "too old" when it happens either!
the simple truth is that there isnt anything vr does better than a computer yet. all the things you can do in vr you can do on a computer or phone much simpler without as much gap between wanting to do a thing and actually doing it.
what makes vr fail is VRChat and RecRoom, the parents that buy their 6 year old a vr system. Most multiplayer games in vr are ridden with children, that is what is destroying vr. Another thing would be the lack of triple A games
I use vr for robotics development and gaming. I can't imagine not having it. It's wonderful and only getting better every year. They're is nothing failure about it whatsoever.
He was talking about the mass market. There are many technologies that are strong in a particular field, but never get into wide adaption by the public. Like electron microscopes and DNA sequencers for example.
@@vast634 I would say with Meta alone selling over 20 million VR headsets we can safely call this mass market. Next year with the Quest lite it could easily double.
VR fails because you cannot feel or smell a vertex or polygon generated by a GPU. People sometimes take for granted just how complex and nuanced the natural world is. A VR tree is mostly copied and pasted assets to save on computing resources. A real tree every leaf and branch blows differently in every changing wind current from millisecond to millisecond. You can only really simulate that using a freaking supercomputer.
This was a really critical and logical breakdown of where technology should go next as it relates to AR and VR. I completely agree. AR has a bit of VR in it. Let us get use to that first before trying to rush us into VR completely. It definitely will take time
Imagine glasses you already have on, and instead of grabbing a remote, you just click your fingers and a TV appears. That’s the future. You’ll still have your couch and beer, but now you replace your TV, smartphone, smart watch, with a pair of glasses.
@@readifdumb unless we have a huge battery breakthrough VR headset will never be as small as a pair of glasses with all those electronics running the OS and batteries powering the thing. We haven't had a huge breakthrough in batteries for decades.
In my opinion, I feel like that VR only failed in the past is because people was not putting enough hard work into VR and people wasn't trying to find out how to make VR really possible and amazing video man :]
Exactly. Nintendo thought they just had to give 3D effects, a handful of games that even had 3D models and a console that blocked out distractions. It was doomed from the beginning. Shouldn’t even have marketed it as 3D tbh
VR in the past only ran around 12fps to 30fps not 90fps like todays one which is a huge success for vr because a lot of Quest 2 have been sold even beating some major decade brand in console gaming such as Gamecube, Wii U, Xbox series X, and more.
There was certainly a processing issue that needed to be overcome before VR would ever truly succeed, but graphics cards have been pushed hard by the games industry so we're at a point where it's not an issue.
I use Metaquest 3, almost everyday. What do I use it for? Movies, UA-cam, VR videos, as a monitor screen, sometimes games and to record spatial videos. AR? Hardly.
Peace be upon you Going Indie and happy Saturday! :] I’m not interested in VR or the “Virtual World”, especially since the real world is just so gorgeous~. Maybe it’s not always the way we want, but those little moments of taking a walk with my parents during sunset or making shrimp tacos for my classmates is something that gives life taste. And speaking of taste virtual reality can give us new smells and sights and sounds but unless I can bake a virtual birthday cake for my Dad in the Digiworld and it plops on the real world table it’s not for me. As for VR games…I just need a good story to be happy :D. All the graphics and technology in the world can’t give a game soul. Only passion and love can that. Although I will enjoy walking in the street and watching people chase and flee from virtual Pokémon I can’t see :)). Anyway have a good day everyone and welcome back Going Indie!
I wanted to love VR. My wife gave me an Oculus GO many years ago. I bought a Quest 2 later. Played Half-Life Alyx. Played the Luke Ross VR mods on many great games. Any yet... it all just gathers dust today. I still play single player games, by myself, in my gaming room. So it's not that I need a social interaction thing. It's too much of a mental pain-point to strap the VR headset on and go through the work of "getting into" a vr game. After all these years, it's still not genuinely fun.
I think you are right about VR Gaming, but: I love VR for making art. Setting brushstrokes in 3-dimensional space requires a whole new level of artistic mastery. So I use VR every day since years...maybe artists are used to isolation so they have less problems to step into VR. BTW: I think that AI could push VR a lot: there will be developments that we don't even think about yet...And I believe that the rapid development of AI makes it very difficult to make forecasts for the digital future...Happy colored greetinx!
Yeah. It's sad. I can't remember the last time I booted up a game in VR. I use my VR headset all the time to work in virtual environments while I code but that seems like such a small use for it's capabilities
That's your fault though. There are extremely good titles like Underdogs or even stupid fun stuff like Blaston or Grapple Tournament (if you liked Unreal tournament). I have a library of over 50 apps and have stuff yet to play, even the games I have played I haven't even gotten close to beating. The best part is that new games keep coming out so I always have new cool stuff to try and play.
I like VR and see tremendous gaming potential both in single and multi-player. But the problem i see is that VR needs better games. I'm not at all satisfied with what's on offer.
While I like the effort put on this video and the fact you are clearly a VR enthusiast who wants it to succeed, I can't help but feel there is a weird tone in it. Maybe the click-baity title of "Is VR dead?" is an overused tactic by VR haters to get some views, and it got on my nerves. But I think there is more to it. First, I dont understand why the only measure to determine if VR is successful is whether it beats everything else on its way or it becomes a failure. VR doesn't have to be number 1 to be a success. It just has to attract enough people to become lucrative enough to continue existing. It would be nice to have 100 full servers in each online game in VR, but if we have 5-10 always ready to play, it is already great. Second, I feel there is some kind of bias towards Apple in the video. Granted, that bias might be justified while looking back at their successes. However, there are some contradictions. You say Meta ignored the 6% rule, but to me, it seems the reason Apple is so successful is because they do that with most of their products. They revolutionize the industry every time. Also, saying the Vision Pro is not for everyone and it is an introduction to AR is not wrong, but this could be said exactly the same about the Quest Pro, and it is much less expensive. However, people piled on it and accused it of being overpriced hardware while the praise for Apple never stops. Anyway, I hope Apple succeeds in AR because it would be good for all of us. I just wish people would be more objective in their opinions about VR/AR.
The main problem with ar is the games. Vr games have been popular, well known within the community and there are multiple games that are viewed as well known titles such as job sim, FNaF help wanted, population 1, virtual Rickality, beat saber, gorilla tag, echo vr. What games are Ar and also widely known? Pokémon go? FNAF special delivery? Which got cancelled… and that one Jurassic world game. That’s pretty much all.
AR can be more useful than only games. The problem for XR is Most people with zero VR/AR experience can't comprehend what those use cases are, until they've actually tried a headset. I've seen it countless times.
@@smittyvanjagermanjenson182 consumer ar products won’t be a thing for a while. Most people get vr for games, ar doesn’t have any benefits over vr currently and they’re too bulky and or “tacky” to be worn in public for conventional use, that’s the reason apple hasn’t made a ar only headset yet. Small ar glasses would definitely be better and more consumer than ar. I bet it would be more popular however we don’t have dense enough technology to have a full computer with all the advantages of a traditional hmd in the size and style of traditional glasses. Until then vr will reign supreme
@@smittyvanjagermanjenson182 I’ve tried both ar and vr. I’ve only tried those phone ar games and not ar games on ar focused hmds so that might cloud my judgement. I enjoy both of course but I will stick to vr>ar mentality. I have no experience with MR. By my understanding of mixed reality it seems to have the benefits of ar like having the overlay imagine while also being able to have the digital world react to your hands and movement like in vr.
@@jamesmylife6578 agree, all those people who are talking about AR are simply delusional. AR will be popular only as phone 2.0 and to become one, we need to have some insane sci-fi tech that will be developed after 20-30 years. VR has become popular mainly in nerd circles of gamers who regularly buy and play games. Good luck in trying to sell AR without any visible conveniences to the normal person
I literally started my channel to show off VR to my friends and anyone that may stop by. I've seen a huge rise in VR gaming and the more multiplayer games of quality that are produced, the more interest I see and the longer I see VR gamers playing. Personally, flat screens don't hold my attention much anymore. Between movie nights in Bigscreen and scheduled game nights on the Discord I frequent, I never lack for fellow VR gamers. I think this trend will grow.
The problem is the games. Games sell consoles. And there aren’t any good VR exclusive games. Just look at review scores. Is there a VR game above 90 on Meteoritic? I don’t think so. VR won’t go mainstream until Nintendo gets into VR. If Nintendo ported Skyward Sword, Metroid Prime, and Star Fox Zero to the Meta Quest, it would sell like crazy.
AR/VR/XR is the future, the technology was just not there yet. But now it is already and it will still improve. I got a VR2 a month ago and never spent a second again playing games on a TV screen.
Absolutely agree that it will take AR to make VR mainstream. As you point out VR is physically isolating, even when you are engaged in social VR you are physically isolated. I'll go from a flip phone to AR glasses as I don't have a use for a smart phone alone. If I was much younger I'd likely be using a smartphone but at my age it just isn't a comfortable way to engage with media. So AR would actually bridge that gap making the advanced communication abilities of smart phones more accessible to me. I don't know about your vision of progression from AR through MR to VR though? You might be right, but I think VR will just become a more ubiquitous form of personal entertainment. Likely there will also be much more practical use cases for it but I don't think an immersive metaverse will ever be truly ubiquitous.
Yeh it seems for some people that's the main hook. I always felt uncomfortable there though and after picking up a bug I couldn't shake and having to reformatt my PC I have avoided it. @@joekickass8943
I got the Oculus Quest 2 at launch, having played on my brothers Quest 1, and I was hooked. Sadly, in 3 years, I must have clocked less than 50 hours on my Quest 2, because the market for games has been too slow - developers are too nervous to get onboard. I've now got a Meta Quest 3, and must have clocked nearly 20 hours in the first week, but again, the type of games, casual puzzle and easy going first person games, like VR The Room, and Red Matter 2, these types of games are not coming out every week. The market in general is small enough to look through in a few mins. More games need to happen.
The reason for me that VR headsets start to collect dust is because people do not give good indie VR games a chance, they just go safe and buy the safe games, the bets games I've played in VR are mostly made by a small team or just one person and outside of gaming it is because the lack of conent and capitalization on it, if the oculust 2 had a proper netflix app along with the other streaming services and offered things you couldn't get outside VR like 3D movies, 180 vr shrot films or series, immersive enviorments, stereoscopical photograph viewer, smarphone apps like spotify , apple music or deezer with enviroments and spacial music including immersive concerts, then VR would not be as lost.
@@bananar1403 i have some of da top of my head, theres bonelab a sandbox game where you simply muck about and discover the truth about the dystopian world you live in, contractors a shooter game which has been heavily modded to the point where you can also play tf2 in vr within it, my personal favourites are the games The under presents and Virtual virtual reality which are more not for everyone since there puzzle games but i love the asphetics and the lore so, gorilla tag hasnt got the best reputation since its filled with 9 year olds but you play as gorilla and must navigate the open world whilst running away from enemy gorillas. i reccomend the vr headset the oculus quest 2 since it doesnt require any expensive extra equipment and if you have a gaming pc you can hook it up to play steam vr games aswell. lastly the best vr game is bonework although the reason i didnt mention it earlier is you need a gaming pc to play it but yea. vr fanboy rant over
@@bananar1403Wait for Quest 3, though. Otherwise, zenom’s recommendations are solid. I also love the Red Matter series. Beat Saber and FitXR are good for workout.
@@bananar1403Just one more thing, there are free games, demos and previews. If you start with them, you’ll get a feeling for what you like in VR. It will not necessarily be the same types of games that you like on PC.
I love VR but my issue is that there are not many good games and the ones that are good often do not have many players, I also do not have as much time to play as I used to, so even though I do love playing VR, getting around to it just takes time...
The issue is that if you even want somewhat decent visuals you gotta spend a rack plus on headset. Cause not a lot of devs aren’t gonna make games for such a small market, n not alot of people are gonna play when they usually have to settle with a quest 2 which looks like shit
But this last generation of VR hasn't failed. In fact it's booming. Just because one company failed with one idea doesn't mean anything. VR is finally here to stay it seems. Time will either prove me right, or prove me wrong. I love where we're at, currently, with this tech. And I love the forecast of where it could be going next. Fingers crossed it continues to thrive and evolve.
“Worldwide shipments of VR headsets as well as augmented reality devices dropped more than 12% to 9.6 million in 2022.” - CNBC It’s definitely booming !
@@sephmne3645 Because a single quote/fact is definitely an unquestionable and thorough analysis right? Even though in the very same article from which you got that quote, they also say this: " Meta’s Quest 2 headset, released in 2020, is by far the leader in the VR market ... Sales of Meta’s flagship Quest device dropped in 2022, a decline that can be attributed to the device’s big year in 2021, said Ben Arnold, NPD’s consumer electronics analyst ... A confluence of factors contributed to lower sales and shipments in 2022 ... The Quest 2 has been around for a few years and, like any consumer electronics device, has lost some appeal as it’s aged ... Meta decided over the summer to raise the price of the Quest 2 by $100, citing inflationary pressures." Oops, funny how it changes the picture when you actually consider ALL the facts. It's simply the same pattern as gaming consoles, the sales of consoles are always higher closer to the release of new mainstream ones and eventually decline until the next one. Which is exactly what is happening VR, so yes it is booming actually.
There are problems vr will never solve like motion sickness for sensible people. The only thing that comes close to solve that is vr theme parks where you can walk around and stuff and they're much more expensive than a iphoneVR, in which, very wisely, the focus is ar daily tasks. There is a long way for vr to become a success. After 2012 the tech world was committed to solving it by brute force. It didn't work at all.
It didn't work because it focused on gaming. If it focused on being a monitor replacement. It would have propelled it to outer space. No need to solve for motion sickness when you aren't in motion
VR isnt failing right now, I think in 2023, the VR is succeding, not perfect, but there's a huge market growing around it, and it works! I am a true VR enthusiast
Apple: "Developers can use familiar platforms" -> Proceeds to list a bunch of Apple exclusive frameworks that developers only use because they have to in order for their app to run on Apple devices
@@darkaether249 Except the whole argument about active users isn't even based on fact. The active user count they referred to is only Quest users and most likely isn't even accurate
@@Nostrildumbass active users are the ones who is engaged with their product or service. That means buying stuff (most important), using it, playing it, interacting with often. It's not just only "just stay online" or "I just use it when I had the motivation". If you're not using it or just using it only for specific situations it just doesn't count.
I'm so tired of the whole "vr is dead" mantra that keeps coming back in headlines every half a year or so. Why can't people just accept that vr is a niche, with a fairly small but very strong community of hardcore vr gamers. Vr is not for everyone, just like most sports or hobbies, it has it's audience. Gaming in general is so huge, that vr looks small in that space, which is a strange comparison.
what about dreamscape reality? i proposed a way to "lan" dreamscapes together using a server that im working on, if i can get enough money build it, test it and perfect it, i believe it would be a amazing thing, just think about it, being able to connect to a simulated reality identical to our own all while you rest, i have been thinking about that for a long time, it sucks that hobbyists and people who think of amazing things most of the time never have the money to do what they dream to do, maybe one day i can finish it and perfect it, high hopes!
As somebody who owns a VR headset and rarely uses it, I can say that there are a few reasons. The first is that it's just annoying, both to put on and to wear. VR is fun to me, but I don't ever feel like it's worth all of the effort currently. The lack of comfortably in general. Another thing is the tunnel vision, due to practically no field of view for most headsets. I can't get immersed into anything when I can barely see what's already there. Plus I wear glasses as it is, and apparently I just can't get prescription lenses for some reason. I think that once we get cheaper, smaller form factor, and more immersive headsets, VR will become a lot more inviting. However, I think the true goal should be "fulldive" VR, or as I used to call it, "lucid" VR. I don't think anything more needs to be said on that topic. Put simply, I just don't like wearing any of these headsets currently.
@@tailsthefox77 I would've loved to, but when I contacted the official supplier for the Meta Quest 2 prescription lenses, they outright said that they couldn't help me when I showed them my prescription. I can't remember exactly what they said, but I think it was that I was out of their range. Though regardless, my main issue is the lack of field of view and that it's uncomfortable to wear. I can get in and out with glasses just fine, I even have the spacers for it. But the headset itself is bulky and heavy, even with the counterweight of the battery strap. Plus, more as a personal issue as somebody with long hair, I also don't like having straps and things like that (for that reason, I opt for earbuds as headphones bug me). But at least the battery pack strap is only on the sides which is nicer. But overall, it's still heavy, bulky, and a whole lot of effort to put on for an experience that, while fun when I can bother to do all that, is not often worth it in my opinion. I can have fun playing non VR games with just a click. Now while I'll agree that it's somewhat lazy to say that, it's also a valid concern that I'm sure I'm not alone in.
@@MightyDanthemanWhile it would be great to have wider FOV, for me, after a few minutes of gameplay, I don’t notice it at all. As for front heaviness, it has gotten much better since 2016, and it will be better in the future. The tech is not yet ready for mass appeal, Apple’s headset is no exception to that. It sucks that you can’t get prescription glasses, though.
It still has some inconvrnience to it, true. With my VR2 its quite ok, especially after I added the prescription lenses. Its on and the head in 20seconds and ok to wear it for an hour. In some years we might have 4k headsets, full field of view, maybe 3-400 grams, which you can put on as easy as glasses.
Funny how the same "fake trend" can now be applied to AI. Every company is talking about it and investing billions in it, but very few people are actually using it.
Majority wont touch VR because of the Motion sickness issue, it seems these companies doesnt want to tackle that issue, instead they focus on Hardware, neglecting innovation and software
Lots of issues are ignored in this video: people get sick and nauseous from VR, people dont like to wear heavy glasses for an extended time. And the most relevant: people dont want to jump and turn around for hours, holding up arms and waving hands. They like to see comfy in the sofa on a gamer chair with limited need to move. VR should instead focus on bringing a large 2D cinema screen to the home theatre. The idea that people want 3D is obviously not a request from the mass market.
Idk dog, I'm spending hours with the quest 3 almost everday.. I think you might be underestimating how many asocial/hermits are out there.. doesn't need universal adoption to suceed. Gaming pcs were.. and still are very niche. But the market has been stable
I consider myself a Pragmatic. I at first glance I thought meta's vr was silly. But now, the infinite large screens in AR (I sometimes need to keep an eye on my kid during the remote work), and the possibilty of not needing to tap in the damn small smartphone keyboard got me. It just seems to make more sense than buying the monitors and it even come as a game console as an extra prize. I pretend to get the meta 3 as soon the reviewers record their videos saying it doesnt explode. I hope other pragmatics get along and the software develop more.
Yep been saying this for a bit now. The problem with VR is that everyone is treating it like an Escape when really what most people want right now isn't escape, its enhancement. No one wants to "escape" to an office like Meta for some reason thinks we do. We've mastered "Escape" already through games and TV. Enhancement of what we already have in the real world is what we should be looking for in the future. Can't wait to see how Vision Pro trickles down to more consumer focused products in the future. People thought the Meta Pro Headset was gonna be their top end but it was really just a stepping stone for the Quest 3. I wonder what the Vision Pro will lead to
What Meta is doing with Workrooms is not trying to get everyone to work in VR all day. They are building a platform where remote collaboration and meetings are better than what flatscreen technology offers. If you say the Metaverse is dead in the water, I fully agree. But to build the Metaverse, you’ll have to build the underlying tech which is generally useful for XR. So, I say, go for it Mark. On the other hand, Apple are the ones who want you to wear a ski mask all day. It’s kind of cute they think it will have mass appeal. VR gaming and social apps are already amazing. For AR to become a thing, you’ll want smart glasses that are as comfortable as regular glasses.
I’m sure a lot of people want to escape to a digital world, tbh there’s literally like no point of ar when you have a phone in your pocket. N mastered escape from tv n movies is crazy, mtf I can’t even escape with drugs let alone a movie😂
right. first time ive seen someone else say this. we dont want to escape reality. we want our reality enhanced. technology is great, but it should blend with the environment, not replace it. it should be there when u need it, and out of the way when u dont. VR requires you to always be in some virtual world. might be fun for a minute. but thats about it. no one wants to see everyone walking around with computers glued to their faces.
I respect your opinion. You have a few points I like, however, I feel you're focused at the Meta Horizon Worlds vision of the metaverse. That's just one low poly virtual world.
@@xenom2.0 AAA game companies want to make money, and there is not enough money in VR because the mass market doesn't really want VR. And Steam is not a typical AAA company, they can make a AAA game that doest make back its costs, just to make a statement, and because they can.
To me, VR is escapism at its finest, which is fine in moderation, but the resource/tech/money cost is exponentially prohibitive the deeper you go, making it a dead end for widespread use. You'd have to burn so much to gain a little progress compared to much more efficient paths. It's not worth investing this much for something "unproductive".
I don't mind companies investing money in unproductive things tho. Otherwise we would still be throwing rocks for fun. As long as it progresses and/or entry point gets cheaper.
I agree with the main point that Friction is stopping VR adoption. But a lot of points in this video were weird: - Failing to mention Quest 3 (which eliminates Friction by lower size, Mixed Reality, Smart guardian). - Misinterpretation of Sam's talk regarding vision pro. I mean you need to go after a market (let's say gaming) become a monopoly there before you expand your market (smartphone replacement). - We don't need chips in our head before VR goes mainstream. Main limitations are still getting 4k per eye in a cost-effective way to read text. Enhancing battery life to more than 2 hours. Fully eliminating motion sickness. Instant access to what you want. Smaller form factors (bigscreen beyond good POC). AI assistents to do usefull stuff.
You nailed it. I got into VR with Oculus Quest during the first lockdown, and I truly loved it initially. I was alone for 4 months in an apartment at the deserted center of London, I had little to do. And the truth is, it felt amazing. Nice experiences and games, completely wireless (even with PC VR) and need I mention Half Life: Alyx? But 3 years later, its catching dust. I just don't have the urge to go back to it, not for long sessions anyway. Maybe I play 1 or 2 games on it for 15 mins, usually quick shoot them or beat them up style, just as an exercise. And that's it. It feels lonely and boring to play more than 15-30 minutes. But unobtrusive glasses you say, which I can wear everywhere (and anyway I have myopy and do wear them)? I'm sold. Gimme one now, I'll wear it all the time! And I wont mind the Ads so much, I'm sure they'll be visually captivating, with AI + AR. Our brains were built for visual information, as 90% of it is used for that. And they'll give us aaaaall we need!
Do you think VR is overhyped, or do you think we'll one day live in a virtual world?
I think so.
I like the concept of it, but in practice, it starts becoming a moral issue where people get more used to VR than being in reality
Personally I would love a virtual world. It's just the technology isn't where I'd like it to be yet.
VR is still in its infancy. Give it a couple decades and it will be as commonplace as anything else we use in our daily lives.
@@Mekore_MemorX computers are the exact same. There are people who play 1 hour a week and there are those with 18000 hours in a game. Phones also created the same issue. If that progress is inevitable, then we must progress in other realms on time so that those too invested can actually live decent lives. The only real moral issues will arise when and if the technology becomes advanced enough to simulate vr as depicted in sci-fi and anime, which does not look possible within the next 20 years.
You're a great channel. I'm not sure what half the content you put out has to actually do with indie games, so your channel name is a bit weird, but your videos are well edited, thought provoking, and very engaging. I know we made the right choice when I subscribed after your first video.
The public in general do not want to put items on their head. Even relatively small 3d glasses for tvs were considered too much
@@Matanumi Dishonest comparison and you know it.
@@Matanumi you fool because itd on my hand now not on my head or eyes 😂😂😂😂
Till it becomes trend
Yeah people after work want to sit down have a beer and be slumped on the couch. No one wants to put accessories on their head
@@vishizzy*H A T*
VR's biggest issue is with locomotion. Hard to traverse an entire Virtual World when your room is only about 6 meters in width and length.
Depends. If you're a big G gamer like me then you're pretty used to stick controls for movement. It is a bit of an accessibility obstacle though, which is why there was a lot of development efforts poured into finding solutions for it between various games, like teleportation, remote ordering yourself to walk around, pulling yourself through the air with your arms, and so on.
Another reason for AR, You don't need to worry about movement since moving around the real world is already pretty well established
@@bluesillybeard You also can't have a room larger than the real one in that case though
@@TeleportRush That's why i like the idea of affordable walking base or what is it called. You just walk in one place and it holds you, it also prevents you from falling if you loose balance. Sadly even "affordable" ones are pricy.
That's why omni-directional treadmills are a thing. Just expensive
For me current state of VR is a huge success. I spent a significant part of the last years there making friends, dancing, visiting growing events, and even doing workouts.
Hear, hear. I’m not into social VR, but I’ve been VR gaming since 2016, and I love it.
Before Apple presented their headset, every VR youtuber said they loved their current headset, despite the shortcomings of current technology. Many of them were balanced in their reviews, but seemed to understand technological progression.
Now, almost everyone of them made a 180 degree turn, and says the current headsets are trash and Apple will be their savior.
It’s really creepy to witness so many people praising the most evil tech company that ever existed. And they are convinced that Apple has solved all the issues without even having tried the headset.
I only game in VR. Meta sold 20 million headsets. Metaverse and Spatial computing is same thing.
It is getting more of a success every year. Don't listen to this guy's bull.
same been paying vrchat with friends and playing into the radius when i have the itch for it (which is very often) but i feel like hard ware isnt really the main issue rn, its software we need more GOOD games. too many tech demos and garbage mobile games.
Yea, what these companies missed, is the metaverse, had already existed for dacades, is the mmorpg s the vrchat, tabletop simulator
The thing is as mention, the tech is not yet there for mass appeal, do agree with the video AR may be the best step soon, maybe visit your friend on vr, or share a big screen on a shared ar at home, not a fan of appme but think they aiming in the right direction
For a start, Replace phisical screens with virtual ones, and let us share them with other users
The Metaverse might not be taking off yet, but VR as a whole is NOT failing. It is still in the early stages and will only get better from here out.
Perhaps it’s just that Zuck was a one-trick pony. Somebody else might do something good with it. Forget Meta.
If the market does not move forward after 10 years, its failing. Its still a niche. AAA games dont target VR. Smartphones took over within a few years in contrast, and ChatGPT/competitors even quicker.
Meta will never take off. Zuck is seen as cancer by a lot of people, and very few will ever touch a product attached to his name ever again. Once bitten, twice shy. VR, especially for flight simulators, is incomparable. HeadTrack is good, but VR is amazing in comparison. Flight sims in general are almost the perfect candidate for VR because you're stationary in a world with huge depth of field. It's not often you get to look down from 40,000 feet!
"The Metaverse" is a buzzword, an ill defined promise of a flying car. It's not going anywhere because Zuckerberg is the last person on Earth qualified to design it. "Social VR" however, is very real and experiencing consistent healthy growth. VRChat has over 5 million monthly players (putting that figure at the beginning of the video into question) and has only grown and gotten stronger year on year. It's never going to be some explosive "take off" for similar reasons given in this video, in that whilst it accomplishes that crucial social hook, it's also "isolated" within it's own bubble. But it is far far from "failing". It's only going up, and as new generations enter the market that bell curve automatically shifts across.
@@gdutfulkbhh7537 Zuck failed because he attempted an impossible task. Like many billionaires, he can't understand that not everything can work by just throwing more money at it. No amount of trillions of dollars will make the capable, affordable, and comfortable tech needed materialize out of nowhere. I have no doubt we'll get there eventually, but we're not close. Not to mention even if you DID magic that tech into existence, the market simply isn't ready for it.
As someone with an active imagination who loves to move and is a longtime fan of videogames, VR tech is already absolutely mindblowing. Even with the typically rudimentary quest 2 graphics and having to wear a headset with a limited FOV it's still a treat. I've never really been one to rely on realistic graphics to create a sense of immersion. Story, gameplay and a games sense of atmosphere is key to immersion. Just getting to look and move around is enough to feel like being temporarily transported into a videogame. When you suspend your disbelief and lean into it, VR gaming really has the ability to make you feel like a kid. I'm a dad who doesn't have much time to play video games and I've found it's a way to maximize the experience of gaming.
I've been a gamer/tech guy practically my whole life. My father doesn't like games, and practically swore off computers in the 80s. When I put him in VR for the first time, his mind was blown and he admitted to me that it's the coolest and only tech he likes. He also turns into a little kid also has a blast when he plays anything lol
@Smitty Vanjagermanjenson
Hah, that's awesome!
Oddly it was my parents (who never played video games at all) that got me interested in VR. They were going to build a little theater room in their basement and then a friend of theirs showed them VR. Now instead of a theater room they have a large, totally empty room and 2 quests.
As an older gamer (same age as Mario) I love that I am able to experience being “in the game” and being able to have these experiences with my children is magical.
With you on this, as a gamer from the 80's, VR is an immersed experience. I bought a Quest 2 solely for Saints & Sinners, the very first time I played seeing my arms as the character, 360 view, I was there, my mind was blown completely, it's a sensory delight!
This reminds me of those newspaper posts “The Internet is just a trend that will disappear soon”
Since I own a Quest 2, and now a Quest 3, I'm playing it every second day and my PS5 and Series X are taking dust - I just dig them out for big games. Once a month I play Switch, but my main device is the Quest since two years.
Never played Pokemon Go. I'm old.
I like the niche games, Indie devs and the open environment.
Same here. I bought it like a month ago and still haven't tried some of the games I've downloaded. Hell, the games I've played I've only dabbled in for a few hours when they easily can bring me a ton more hours of playtime lol
The main thing that people need to see is that VR is NOT the metaverse in anyway. Meta really screwed up there marketing with that one. I love VR but it can seem so foreign to some people and it really just needs to break the ice somehow.
I miss the 90s when people talked in public. This world feels so different sometimes I feel like I don't know it or belong here. That's what happens when you get old. The world changes so much. You begin to not recognize it.
@@Britishblue. i get it. Lol
I feel the exact same way sometimes…
do you go outside ? people still talk in public lol
@@Britishblue.I miss living in the 80's and 90's every day, the advance of tech is the only compensation lol
I'm only seeing this with some people in younger generations who are buried in their phones, communicating more using those than their own voice in-person. Otherwise, I'm not seeing it. People in my area talk in public all the time. Now, maybe you don't get people striking up conversations with strangers as often, but that's because the world is unfortunately becoming more dangerous, not because of advancing technology.
VR overall is not a failure at all. The meta quest headsets arent very profitable, hell they lose money on every sale. But sometimes i think, "Man, i wish VR games could be as interactive and interesting as real life. I wish i could find the VR equivalent of half life, a genre-defining masterpiece."
Then i play boneworks, and i think, "This is it. This is what VR was supposed to be."
Stress Level Zero actually made boneworks as a baseline that they hoped that other companies would surpass. Problem is, nobody really tried to surpass it. Valve took some inspiration from boneworks, and they made a janky, non-interactive clusterf*ck called "half life alyx".
I mean for gods sake, you cant even JUMP in that game!
The biggest dream game I had as a kid was a version of a Yu-Gi-Oh card game that had holograms that could be seen by all in the real world. Well, this isn't hologram tech, but everyone seeing the same creatures and dragons fighting in AR when you place a digital card down on a digital sleeve card holder... Well then... Now that is something to get excited about. Or catching or fighting Pokémon like that as well, that would be amazing too.
ummm my guy you do realize konami just annouced Duel Links VR WITH HOLOGRAMS, PLS CHECK THIS OUT
VR is also held back by the sheer amount/cost of work to build VR models; recall early internet days, there was hardly any website content! it took decades to fill out
It doesn't always have to be expensive. Vertigo 2 is one of the best VR games and was made mostly by one person. Same with Thrill of the Fight and Jet Island. But sadly, most of the biggest budget VR titles were financial failures or disappointments.
there are still talanted indie studios making really good vr games like bonelab, vrchat ect. not saying its gonna be the future or replace regular consoles but its still worth your money and is fun
But those are all so old as this point. We've all gotten tired of them, we need more to KEEP vr worth it.
Flat screen gaming survives because of a constant stream of new AAA games.
It can't survive on reliving the same games over and over. I'm on my third playthrough of half life alyx and I'm fizzling out. So I turn to lone echo 2 and... I already remember everything.
I even have half life 1 in VR.
It's just reliving past games.
@@chistinelane try out indie games, they aint for everyone but stuff like "virtual virtual reality" and "the under presents" are personal classics
It's funny the comment you shared about Pokemon Go to contrast the VR experience, because that comment almost exactly mirrors why I got into VR. I don't really enjoy drinking or the atmosphere of bars, and in a small town, there's only so many people you can meet, but in VR, I can meet new people, have meaningful conversations, make lifelong friends, hang out and watch a movie, any time I want. It's really freeing and helped me not to feel so alone. I got into VR because I wanted to spend more time, more meaningfully than a voice call, with friends I had made. I think in the long run, AR will be more distancing and less social (think "guy talking on a call into his earpiece" energy), while VR will be the more social platform (allowing people to organically make new friends they otherwise wouldn't have met, all over the world). Digital world, real world, it's just _the_ world. I love the friends I've made in VR for who they are, not because they have an anime avatar.
I would play nearly every day if not for the discomfort from the headset causing neck and back pain for several days (the biggest issue with VR for me). The Bigscreen Beyond is like 1/5th the weight of the Index, much smaller, more ergonomic, made to order to fit your face (almost looks like swimming goggles despite having similar specs to the Index). If VR goes more in that direction (sacrificing a bit technically for a vastly more comfortable experience), it could be mainstream in a few iterations. I think Valve has waited so long for the successor to the Index because they want their next one to be _the_ headset that makes VR mainstream.
You gonna need Big Screen beyond HMD for that discomfort/
@@joekickass8943 I appreciate the recommendation, I've been looking at getting the Beyond for a little while now. Might go ahead and order it later.
@@joekickass8943he said that alreDy
VR could be like AR glasses, with the glasses plugging into a device instead of having a device strapped to your head.
Google Glass failed because people freaked out about the possibility of someone taking a photo of them without them having a chance to notice. There was all this talking of restaurants banning the use of Google Glass inside them, etc. I'm not sure why would future AR glasses avoid that issue
I think people today are more okay with that idea than they were back when Google Glass came out.
For example, people spend more time on their phone. Someone could pretend to be browsing the internet, but actually take a picture of you.
(And there are camera glasses currently on the market)
People got used to this because of smart phones, gradually over time, like the video talked about.
The meta Ray-Ban collab is working extremely well because people atm are super used to pictures, selfies, etc
What’s a Google glass?
@@GAMER32231 Did you watch the video?
The Rayban glasses do have a front mounted LED that lights up when its recording and taking a video.
I play my quest 2 every day. I love VR and can't wait for the quest 3
Right there with you. 👍😃
In a few years, what VR and AR headsets now allow will be possible in the size of simple normal glasses, which we can carry comfortably in a pocket and which will always be connected to the internet, with almost no latency and with speeds that today we could not believe. When that time comes, this technology will become mainstream and we will all enjoy it every day. Until that moment arrives, I enjoy my Quest 2 every day like a small child, living experiences that even in my wildest dreams I could not imagine.
In a few years, ok, so few questions, where are you going to put the battery? Do you presume our battery technology will improve that much in a few years to the point a worthwhile battery (more than like 30 minutes of use) would fit in the frame for the glasses? Second question, processing power, where's it coming from? From the small frame of the glasses? Good fucking luck placing a decent chip in that, alongside a component for wifi (since it's going to be connected to wifi 24/7 apparently), I presume you'd also like something for bluetooth, and yeah, you need camera's for the damn thing to even work, so try to fit those also in there.
Also, these miniscule components will be amazing, looking at the fact that they will have no latency and unimaginable speeds, so not only will they find a way to improve our current tech beyond our wildest imagination, but they would also be able to shrink it down at the same time?
No, NO it wont be like regular glasses. The Vision Pro is the smallest one of all, look at the actual glass piece and not the strap that provides the comfort to your face.
AT BEST, it will get slimmer like Snow Oakley glasses and ReadyPlayerOne. It won’t get smaller than that unless they start using the CLOUD to run the entire Applications and most of the OS to make it fan less.
@@makeshiftparadox Maybe you could run a thin cable to a device in your pocket that has the battery and processors.
@@powerhouse884 Nvidia and Meta have been working on holographic lens-based displays that are as thin as regular glasses. If they use that technology, they could put the processor and battery in a device you keep in your pocket and connects to the glasses with a thin cable.
Well, I never could afford VR but would love to have that one day 😊
Interesting take although you largely skipped over the hardware end of it. One of the biggest reasons VR and MR is slow to progress is due to limitations in battery technology and microprocessor limitations. The later is progressing fast but for now we've been stuck with lithium ion for decades at this point which are too big and heavy to miniturize VR hardware the way we would need for truely comfortable headsets or glasses that can do it all.
I think we'll get there within 10 years, just not quite yet like you're saying.
They touch on it briefly with the Augmented Reality stuff, "Pokemon Go only takes my smartphone, VR takes my entire house." But I am very much in agreement with you. VR will only work if it can fit in your sunglasses, and the tech isn't there yet
I mean I got a quest 3 and I can tell you the games are certainly becoming next level, they’re not quite there yet, but games like dungeons of eternity and breachers are good examples of where the games are heading and it’s got me convinced we’re only a gen or 2 away from breaking into the mainstream
i own a quest 2 and i use it almost daily. i always find new games to play. right now i'm playing "Zenith", a VR MMORPG(virtual reality massively multiplayer online roleplay game) in which you kill npcs and do quests to get xp, money and items. you level up, get new magic stuff, learn new skills, unlock stronger equipment, and so on. its meant to be played in a group(party or guild) but technically you can play singleplayer, but you won't be able to get some items due to them being locked behind multiplayer dungeons that are near impossible alone
I don't care how advanced Virtual Reality gets, I'm NOT putting a chip inside my brain.
Amen! Especially not one made by cartoon-ass villian Musk
You bean reading to many dystopian fiction 🤡
@@benclark4823 No, just normal news sources. Maybe try some? You might even learn how to spell "Been".
Tinfoil hat
@@Mr_Mistah so u would put a chip from a company inside ur brain? are u that of a monkey? a private company???? do u see what is going on with Meta and private data?
VR has been steadily increasing over the years and hardware keeps getting better and better. I for one am looking forward to the Quest 3. AR / VR will probably replace our phones at some point. It's got to be as easy as putting on a pair of sunglasses. Maybe like 10 years from now.
30 years
I don't think that Anything can really replace a phone. something like glasses isn't very private. Or very natural to use. Staring at a phone is just much better for a lot of tasks. While they can be replicated with other hardware I don't think a phone can be replaced by glasses. I think phones can be downsized to something like a small screen that is attached to a computer chip in your glasses however the physical dimensions of a phone are very nice. I am excited for the quest 3 as well its such a massive upgrade but I think they are focusing on the wrong thing they need to make more applications to get people to use VR. Currently the Hardware is not the problem. the main games popular games are all very old now most of them being from the quest 1.
@@lonewolfsky4816 you’re slow asf if you think it’ll take that long
@@80xdplays88yup thats what they said ab phones you humans are all the same😂
@@allbthatmom2153 No this is completely different. A phone was an upgrade to something that already existed something like glasses literally just doesn't work anything like a phone. It literally can't replace it. Its like saying mobile phones replaced the desktop computer. They can't literally never can because they are just to different to.
Nobody wants to wear these enormous VR glasses. Watching a 3D movie in a theater once in a while, OK. Playing a VR game in an Arcade, OK.
But at home you need to see your surroundings.
Until those VR or 3D glasses are no bigger than regular sunglasses, and can be made see-through with a simple tap on the frame, it will fail.
The one thing as someone whos disabled, I would love ready player one but nothing would be like being able to run without any actual pain I feel in real life in a full dive type situation like is sword art online, but too bad ill probably never see that in my time
Never say never buddy. Do you have a VR headset?
The reason the "metaverse" is failing is because a massive company has been trying to force its growth. More naturally growing communities like vrchat have been heavily on the rise and only getting more popular. By the way, Apple didn't even make a vr headset, it's an AR headset. It's more like a computer you can wear on your face rather than a headset you can play on, and it doesn't even have controllers, which completely ruins any cross compatibility you might have hoped for if you were expecting to play games on it. I play vr all the time, but that's because I have an index and a great pc rather than a cheap quest headset, which honestly I don't think anyone should get. We just have to be patient and hope that over time the hardware for headsets get more accessible.
The Quest 2 is the best thing people can get lol. Its such a low entry level into the VR market. And anyone who is into VR should praise it because it got millions of people into vr. 75% of the people i meet in vrchat have a Quest 2.
" and it doesn't even have controllers". Wrong. It supports the best controllers on the planet: PS/2 and Xbox - no learning curve.
@@movieblues4614 no it acts as a screen for your ps or Xbox. Thats like saying your TV supports ps or Xbox controllers. You can't use a ps or Xbox controller for a vr game lol, that would made no sense.
@@maxjames00077 A TV is not an all encompassing 3D screen. If I'm playing games, I want a dual shock controller. If these are not 'true VR', who cares?
@@movieblues4614 bro have u even ever played a vr game? A ps or Xbox controller doesn't work for those games because they aren't designed like that. In a vr game ur in the game. Meaning u need 2 controllers. One for each hand so it tracks each hand. Nobody is gonna design a vr game for a handheld ps or Xbox controller. Even playstation themselves doesn't do that and they sell a VR headset with their ps5.
VR is probably one of the things that really got me back into looking at tech. I can understand how it has its own limits, though. It seems like technology that only will expend with time, and who knows what it will even look like. What sucks about VR, or more so the way it seems to be pushed around is this whole "Live in the Metaverse" approach. It's cool for a bit but I don't see the appeal of that when what could be nice would be to have the units as tools, something to work with, a gaming expansion or even just hang out occasionally. Eager to see the tech get better, more accessible and easier to carry.
I'm fine with stuff like VRchat, but yea corporations wanting to basically colonize vr is kind of bad and we should probably do something about it. Back when they weren't afraid to talk about NFTs they touted about how they were gonna make digital clothes with scarcity and charge real money for it, which is downright absurd and not the kind of VR future I'd prefer.
The main reason it isn't used as much is because it's heavy and uncomfortable after a short time, especially on the forehead. This problem could have been mostly solved by having a removable battery pack option and making it primarily a wired device, and a lot of the processing power could have been done by the computer GPU, reducing the price and weight further. Need 3D treamills, haptic gloves and suit, androids to control remotely in dangerous environment like building a Moon base or deep sea mining.
For me, VR was mind blowing. Like playing FF7 on the PS1 for the first time or the first games on a decent gaming pc like Baldurs Gate II.
Yes, a game changer (no pun intended) for me as well. I had gotten out of gaming for years. First time using VR about 8 years ago and was blown away. Now it's the only way I game except the occasional retro game on my stand up arcades.
Not exactly a popular line of thinking but I have been watching this space for a very long time. VR is good for many niche markets and purposes, but it fundamentally doesn't offer anything you don't already have.
While I mostly agree with your video I must say it's insane how many people already love to spend hours in VRchat and worlds like these, and that I found myself spending more time in them quickly as well after I purchased a Quest 2. I never would have thought I do like it but I ended up loving hanging out in a world with chess players for about 2 hours a day or so. But definitely AR is the future. Idk if I would put a chip in my brain tho, at least not before 10s of millions have used and tested it for many many years 😂😂
Lol we could have played chess there at one point
@@lunagardvonbingen haha yeah who knows :P it literally happened once when i saw a comment of someone on the Meta Quest youtube channel with the exact same dog picture as a profile pic on my Quest app (like the friend list in the app) and found out it was him :P
@@maxjames00077 Lmao makes you think about the size of such a community
I think the ending is a bit extreme. They said VR would be big once it became more accessible than reality, then went on to say that brain surgery is required because equipment is too inaccessible? That seems like both underestimating how hard it will be to get brain surgery, and underestimating the inaccessible elements of hanging out in reality, such as the costs or the effort of driving.
Here are the real reasons why VR keeps on failing.
1. There are too many games that are really glorified demos.
2. The VR industry is creating vr headsets for business use, but nobody wants to be in a virtual world during a business meeting.
3. Oculus stopped supporting the Oculus rift S, and after spending a lot of money for building my pc for vr gaming, I don't want to invest in new vr headsets frequently.
great video as usual! Been following the channel for a while now and it’s just so inspiring to see a newly-started channel doing so well and making such good content! Keep it up 👍🏼
big +1 to this. Glad I turned notifications on. This is the youtube I wanna be watching
I don’t think the metaverse will ever catch on. I mean even RPO attests that reality can’t be beat.
VR’s only hope is in improving itself as a gaming platform, but as it stands it’s limited to a few games. Every Christmas new kids invade VRChat, while Beat Saber is still the definitive VR rhythm game. Both of these are pre-pandemic games.
I honestly see things differently. One thing I really enjoy about VR is the social aspect. I do think it’ll take a lot of time though to catch on though.
"And Jesus wept, for there were no more worlds for him to conquer!"
-Dean Pelton (2015)
The problem is that VR has no real games... or rather gamers are used to having access to tons of games. Want to play something? Here's a selection of 5 different games. Name a big game in VR? Bonelabs? Half life alyx? Skyrim? Fallout? The key here is that a lot of VR games just look like they are experiments but nothing else. Games can experiment but if there is never anything that is actually worth playing for a while why buy it?
AR will take off, but it needs a better interface. The Apple Vision AR HMD is for them to research the market ie see what people are using on the headset, then trim the fat for the masses.I can see Apple putting eye tracking in macs, eg when a user looks at a paragraph the text gets larger, the UI will know what the user wants to do and accommodate them by highlighting input fields or moving a cursor to what the user wants to interact with. We'll probably see that on next year's iMacs.
I personally think that an AI assistant like a less clunky chatGPT with short reach gesture control will be what everyone lands on. I can see such a thing being used to control productivity applications and get work done more synergistically.
Okay, this comment will probably go unread, but VR is the most frustrating user unfriendly experience ever, and it's hard to communicate this to an engineer or VR fan who doesn't struggle to use VR. But everything, the whole pipeline process from setup, to comfortability, to playability has been a frustrating experience for me.
Having tried virtual reality systems from 30 years ago and modern ones, I think the problem remains the same: The sense of balance depends a lot on vision and that limits the type of scenes and movements that can be performed in a world. virtual without feeling dizzy. Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing. For me, the only one that would work would be one where your body moved as if it were really in that virtual world, feeling the acceleration, changes in orientation, etc., and that would not be available to everyone.
"Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing." Might you explain this further? I use VR quite a bit and sometimes for long periods espeacially for flight simulator or racing and I have no idea what you are talking about.
@@Chadman333 he's describing his own personal problems
it's all necessary stepping stones to get to the best thing. VR has to go through these "awkward stages" or we would never get what we all are hoping and wishing for. but give it time and let it grow. you'll get exactly what you want out of VR/AR/XR eventually. and you won't be "too old" when it happens either!
I dont care how clunky VR is, despite being unannounced I am looking forward to Valves project Deckard far more then the Apple Vision Pro.
the simple truth is that there isnt anything vr does better than a computer yet. all the things you can do in vr you can do on a computer or phone much simpler without as much gap between wanting to do a thing and actually doing it.
Pokémon go was so popular because it was “FREE”
THIS
VR system should be only worth $100.00!
Wow. This is a bad take.
what makes vr fail is VRChat and RecRoom, the parents that buy their 6 year old a vr system. Most multiplayer games in vr are ridden with children, that is what is destroying vr. Another thing would be the lack of triple A games
Wtf are you talking ? VR is incredible fun
imagine youtube ads in your brain 24/7 without skip button
😆 🤣
i have a headset and it changed my view, theres something big cookin in here
I use vr for robotics development and gaming. I can't imagine not having it. It's wonderful and only getting better every year. They're is nothing failure about it whatsoever.
He was talking about the mass market. There are many technologies that are strong in a particular field, but never get into wide adaption by the public. Like electron microscopes and DNA sequencers for example.
@@vast634 I would say with Meta alone selling over 20 million VR headsets we can safely call this mass market. Next year with the Quest lite it could easily double.
VR fails because you cannot feel or smell a vertex or polygon generated by a GPU. People sometimes take for granted just how complex and nuanced the natural world is.
A VR tree is mostly copied and pasted assets to save on computing resources. A real tree every leaf and branch blows differently in every changing wind current from millisecond to millisecond. You can only really simulate that using a freaking supercomputer.
This was a really critical and logical breakdown of where technology should go next as it relates to AR and VR. I completely agree. AR has a bit of VR in it. Let us get use to that first before trying to rush us into VR completely. It definitely will take time
Yeah people after work want to sit down have a beer and be slumped on the couch. No one wants to put accessories on their head
Imagine glasses you already have on, and instead of grabbing a remote, you just click your fingers and a TV appears. That’s the future. You’ll still have your couch and beer, but now you replace your TV, smartphone, smart watch, with a pair of glasses.
@@readifdumb unless we have a huge battery breakthrough VR headset will never be as small as a pair of glasses with all those electronics running the OS and batteries powering the thing. We haven't had a huge breakthrough in batteries for decades.
In my opinion, I feel like that VR only failed in the past is because people was not putting enough hard work into VR and people wasn't trying to find out how to make VR really possible and amazing video man :]
Exactly. Nintendo thought they just had to give 3D effects, a handful of games that even had 3D models and a console that blocked out distractions. It was doomed from the beginning. Shouldn’t even have marketed it as 3D tbh
VR in the past only ran around 12fps to 30fps not 90fps like todays one which is a huge success for vr because a lot of Quest 2 have been sold even beating some major decade brand in console gaming such as Gamecube, Wii U, Xbox series X, and more.
There was certainly a processing issue that needed to be overcome before VR would ever truly succeed, but graphics cards have been pushed hard by the games industry so we're at a point where it's not an issue.
I use Metaquest 3, almost everyday. What do I use it for? Movies, UA-cam, VR videos, as a monitor screen, sometimes games and to record spatial videos. AR? Hardly.
Peace be upon you Going Indie and happy Saturday! :] I’m not interested in VR or the “Virtual World”, especially since the real world is just so gorgeous~. Maybe it’s not always the way we want, but those little moments of taking a walk with my parents during sunset or making shrimp tacos for my classmates is something that gives life taste. And speaking of taste virtual reality can give us new smells and sights and sounds but unless I can bake a virtual birthday cake for my Dad in the Digiworld and it plops on the real world table it’s not for me. As for VR games…I just need a good story to be happy :D. All the graphics and technology in the world can’t give a game soul. Only passion and love can that. Although I will enjoy walking in the street and watching people chase and flee from virtual Pokémon I can’t see :)). Anyway have a good day everyone and welcome back Going Indie!
Who are you saying peace upon you 2. Are you saying it to this Kafir?
We aren't muslims
I wanted to love VR. My wife gave me an Oculus GO many years ago. I bought a Quest 2 later. Played Half-Life Alyx. Played the Luke Ross VR mods on many great games. Any yet... it all just gathers dust today. I still play single player games, by myself, in my gaming room. So it's not that I need a social interaction thing. It's too much of a mental pain-point to strap the VR headset on and go through the work of "getting into" a vr game. After all these years, it's still not genuinely fun.
I think you are right about VR Gaming, but: I love VR for making art. Setting brushstrokes in 3-dimensional space requires a whole new level of artistic mastery. So I use VR every day since years...maybe artists are used to isolation so they have less problems to step into VR.
BTW:
I think that AI could push VR a lot: there will be developments that we don't even think about yet...And I believe that the rapid development of AI makes it very difficult to make forecasts for the digital future...Happy colored greetinx!
Yeah. It's sad. I can't remember the last time I booted up a game in VR. I use my VR headset all the time to work in virtual environments while I code but that seems like such a small use for it's capabilities
That's your fault though. There are extremely good titles like Underdogs or even stupid fun stuff like Blaston or Grapple Tournament (if you liked Unreal tournament).
I have a library of over 50 apps and have stuff yet to play, even the games I have played I haven't even gotten close to beating. The best part is that new games keep coming out so I always have new cool stuff to try and play.
I like VR and see tremendous gaming potential both in single and multi-player. But the problem i see is that VR needs better games. I'm not at all satisfied with what's on offer.
While I like the effort put on this video and the fact you are clearly a VR enthusiast who wants it to succeed, I can't help but feel there is a weird tone in it. Maybe the click-baity title of "Is VR dead?" is an overused tactic by VR haters to get some views, and it got on my nerves. But I think there is more to it.
First, I dont understand why the only measure to determine if VR is successful is whether it beats everything else on its way or it becomes a failure. VR doesn't have to be number 1 to be a success. It just has to attract enough people to become lucrative enough to continue existing. It would be nice to have 100 full servers in each online game in VR, but if we have 5-10 always ready to play, it is already great.
Second, I feel there is some kind of bias towards Apple in the video. Granted, that bias might be justified while looking back at their successes. However, there are some contradictions. You say Meta ignored the 6% rule, but to me, it seems the reason Apple is so successful is because they do that with most of their products. They revolutionize the industry every time. Also, saying the Vision Pro is not for everyone and it is an introduction to AR is not wrong, but this could be said exactly the same about the Quest Pro, and it is much less expensive. However, people piled on it and accused it of being overpriced hardware while the praise for Apple never stops.
Anyway, I hope Apple succeeds in AR because it would be good for all of us. I just wish people would be more objective in their opinions about VR/AR.
The main problem with ar is the games. Vr games have been popular, well known within the community and there are multiple games that are viewed as well known titles such as job sim, FNaF help wanted, population 1, virtual Rickality, beat saber, gorilla tag, echo vr. What games are Ar and also widely known? Pokémon go? FNAF special delivery? Which got cancelled… and that one Jurassic world game. That’s pretty much all.
AR can be more useful than only games. The problem for XR is Most people with zero VR/AR experience can't comprehend what those use cases are, until they've actually tried a headset. I've seen it countless times.
@@smittyvanjagermanjenson182 consumer ar products won’t be a thing for a while. Most people get vr for games, ar doesn’t have any benefits over vr currently and they’re too bulky and or “tacky” to be worn in public for conventional use, that’s the reason apple hasn’t made a ar only headset yet. Small ar glasses would definitely be better and more consumer than ar. I bet it would be more popular however we don’t have dense enough technology to have a full computer with all the advantages of a traditional hmd in the size and style of traditional glasses. Until then vr will reign supreme
@@smittyvanjagermanjenson182 I’ve tried both ar and vr. I’ve only tried those phone ar games and not ar games on ar focused hmds so that might cloud my judgement. I enjoy both of course but I will stick to vr>ar mentality. I have no experience with MR. By my understanding of mixed reality it seems to have the benefits of ar like having the overlay imagine while also being able to have the digital world react to your hands and movement like in vr.
@@jamesmylife6578 agree, all those people who are talking about AR are simply delusional. AR will be popular only as phone 2.0 and to become one, we need to have some insane sci-fi tech that will be developed after 20-30 years. VR has become popular mainly in nerd circles of gamers who regularly buy and play games. Good luck in trying to sell AR without any visible conveniences to the normal person
damn was witcha all the the way till ya rode an apple like eve 13:59 is where i stopped
the real reason is:
1. hardware
2. lack of AAA games
Saved you 16 min of your time
I literally started my channel to show off VR to my friends and anyone that may stop by. I've seen a huge rise in VR gaming and the more multiplayer games of quality that are produced, the more interest I see and the longer I see VR gamers playing.
Personally, flat screens don't hold my attention much anymore. Between movie nights in Bigscreen and scheduled game nights on the Discord I frequent, I never lack for fellow VR gamers. I think this trend will grow.
Well I wish people would hurry the f up and get used to this so I can experience a mature, convincing, and yes isolating on purpose, virtual world.
VR SEX Games 😂😂😂😂
I mean, if you buy me like an oculus rift or something like that, sure
The problem is the games. Games sell consoles. And there aren’t any good VR exclusive games. Just look at review scores. Is there a VR game above 90 on Meteoritic? I don’t think so.
VR won’t go mainstream until Nintendo gets into VR. If Nintendo ported Skyward Sword, Metroid Prime, and Star Fox Zero to the Meta Quest, it would sell like crazy.
AR/VR/XR is the future, the technology was just not there yet. But now it is already and it will still improve. I got a VR2 a month ago and never spent a second again playing games on a TV screen.
I'm assuming you mean psvr2?
@@LVArchivest yea
XR is just a corporate buzz word, it's just a fancy way of saying MR
I can't believe I just watched a 20 minute Pokémon Go ad
Absolutely agree that it will take AR to make VR mainstream.
As you point out VR is physically isolating, even when you are engaged in social VR you are physically isolated.
I'll go from a flip phone to AR glasses as I don't have a use for a smart phone alone.
If I was much younger I'd likely be using a smartphone but at my age it just isn't a comfortable way to engage with media.
So AR would actually bridge that gap making the advanced communication abilities of smart phones more accessible to me.
I don't know about your vision of progression from AR through MR to VR though?
You might be right, but I think VR will just become a more ubiquitous form of personal entertainment.
Likely there will also be much more practical use cases for it but I don't think an immersive metaverse will ever be truly ubiquitous.
Still people spend hours in VRChat
Yeh it seems for some people that's the main hook. I always felt uncomfortable there though and after picking up a bug I couldn't shake and having to reformatt my PC I have avoided it. @@joekickass8943
I got the Oculus Quest 2 at launch, having played on my brothers Quest 1, and I was hooked. Sadly, in 3 years, I must have clocked less than 50 hours on my Quest 2, because the market for games has been too slow - developers are too nervous to get onboard. I've now got a Meta Quest 3, and must have clocked nearly 20 hours in the first week, but again, the type of games, casual puzzle and easy going first person games, like VR The Room, and Red Matter 2, these types of games are not coming out every week. The market in general is small enough to look through in a few mins. More games need to happen.
Just play VRChat and Pavlov. 100s of hours of fun. BeatSaber as well.
The reason for me that VR headsets start to collect dust is because people do not give good indie VR games a chance, they just go safe and buy the safe games, the bets games I've played in VR are mostly made by a small team or just one person and outside of gaming it is because the lack of conent and capitalization on it, if the oculust 2 had a proper netflix app along with the other streaming services and offered things you couldn't get outside VR like 3D movies, 180 vr shrot films or series, immersive enviorments, stereoscopical photograph viewer, smarphone apps like spotify , apple music or deezer with enviroments and spacial music including immersive concerts, then VR would not be as lost.
very true
Could you recomend someof the fun indie games you were talking about, because if I get a vr headset I might wanna play them
@@bananar1403 i have some of da top of my head, theres bonelab a sandbox game where you simply muck about and discover the truth about the dystopian world you live in, contractors a shooter game which has been heavily modded to the point where you can also play tf2 in vr within it, my personal favourites are the games The under presents and Virtual virtual reality which are more not for everyone since there puzzle games but i love the asphetics and the lore so, gorilla tag hasnt got the best reputation since its filled with 9 year olds but you play as gorilla and must navigate the open world whilst running away from enemy gorillas. i reccomend the vr headset the oculus quest 2 since it doesnt require any expensive extra equipment and if you have a gaming pc you can hook it up to play steam vr games aswell. lastly the best vr game is bonework although the reason i didnt mention it earlier is you need a gaming pc to play it but yea. vr fanboy rant over
@@bananar1403Wait for Quest 3, though. Otherwise, zenom’s recommendations are solid. I also love the Red Matter series. Beat Saber and FitXR are good for workout.
@@bananar1403Just one more thing, there are free games, demos and previews. If you start with them, you’ll get a feeling for what you like in VR. It will not necessarily be the same types of games that you like on PC.
No body remember what is Pokémon go after two years
I love VR but my issue is that there are not many good games and the ones that are good often do not have many players, I also do not have as much time to play as I used to, so even though I do love playing VR, getting around to it just takes time...
The issue is that if you even want somewhat decent visuals you gotta spend a rack plus on headset. Cause not a lot of devs aren’t gonna make games for such a small market, n not alot of people are gonna play when they usually have to settle with a quest 2 which looks like shit
The problem with VR is that there's nothing to do with it. Maybe it'll work when someone bulids a whole OASIS.
But this last generation of VR hasn't failed. In fact it's booming. Just because one company failed with one idea doesn't mean anything. VR is finally here to stay it seems. Time will either prove me right, or prove me wrong. I love where we're at, currently, with this tech. And I love the forecast of where it could be going next. Fingers crossed it continues to thrive and evolve.
“Worldwide shipments of VR headsets as well as augmented reality devices dropped more than 12% to 9.6 million in 2022.” - CNBC
It’s definitely booming !
An exciting time to be alive regardless.
Sometimes i worry ab the intelligence of people like you
@@allbthatmom2153 your mom should have swallowed. Ijs. 🤷♂️
@@sephmne3645 Because a single quote/fact is definitely an unquestionable and thorough analysis right? Even though in the very same article from which you got that quote, they also say this: " Meta’s Quest 2 headset, released in 2020, is by far the leader in the VR market ... Sales of Meta’s flagship Quest device dropped in 2022, a decline that can be attributed to the device’s big year in 2021, said Ben Arnold, NPD’s consumer electronics analyst ... A confluence of factors contributed to lower sales and shipments in 2022 ... The Quest 2 has been around for a few years and, like any consumer electronics device, has lost some appeal as it’s aged ... Meta decided over the summer to raise the price of the Quest 2 by $100, citing inflationary pressures."
Oops, funny how it changes the picture when you actually consider ALL the facts. It's simply the same pattern as gaming consoles, the sales of consoles are always higher closer to the release of new mainstream ones and eventually decline until the next one. Which is exactly what is happening VR, so yes it is booming actually.
There are problems vr will never solve like motion sickness for sensible people. The only thing that comes close to solve that is vr theme parks where you can walk around and stuff and they're much more expensive than a iphoneVR, in which, very wisely, the focus is ar daily tasks. There is a long way for vr to become a success. After 2012 the tech world was committed to solving it by brute force. It didn't work at all.
It didn't work because it focused on gaming.
If it focused on being a monitor replacement.
It would have propelled it to outer space.
No need to solve for motion sickness when you aren't in motion
@@halcyonramirez6469 you clearly didn't use dk1, that shit was horrible
Great editing + comic relief + great knowledge= great videos
VR isnt failing right now, I think in 2023, the VR is succeding, not perfect, but there's a huge market growing around it, and it works! I am a true VR enthusiast
I just think VR will always be it own thing but never replace other things
Apple: "Developers can use familiar platforms"
-> Proceeds to list a bunch of Apple exclusive frameworks that developers only use because they have to in order for their app to run on Apple devices
How is it failing?? It's doing just fine. It's currently growing, useful and entertaining. I use it almost every day for work and fun.
He's speaking about active users. It doesn't worth nothing buying pieces of hardware if those users aren't actively using.
@@darkaether249 Except the whole argument about active users isn't even based on fact. The active user count they referred to is only Quest users and most likely isn't even accurate
@@Nostrildumbass active users are the ones who is engaged with their product or service. That means buying stuff (most important), using it, playing it, interacting with often.
It's not just only "just stay online" or "I just use it when I had the motivation". If you're not using it or just using it only for specific situations it just doesn't count.
@@darkaether249 Doesn't count for what? Failing suggests its disappearing, which isn't the case.
They've sold 20+ Million Quest headsets since 2020 ..... they've spent billions in research and AR, VR has only been a minority of the spending.
I'm so tired of the whole "vr is dead" mantra that keeps coming back in headlines every half a year or so. Why can't people just accept that vr is a niche, with a fairly small but very strong community of hardcore vr gamers. Vr is not for everyone, just like most sports or hobbies, it has it's audience. Gaming in general is so huge, that vr looks small in that space, which is a strange comparison.
what about dreamscape reality?
i proposed a way to "lan" dreamscapes together using a server that im working on, if i can get enough money build it, test it and perfect it, i believe it would be a amazing thing, just think about it, being able to connect to a simulated reality identical to our own all while you rest, i have been thinking about that for a long time, it sucks that hobbyists and people who think of amazing things most of the time never have the money to do what they dream to do, maybe one day i can finish it and perfect it, high hopes!
As somebody who owns a VR headset and rarely uses it, I can say that there are a few reasons. The first is that it's just annoying, both to put on and to wear. VR is fun to me, but I don't ever feel like it's worth all of the effort currently. The lack of comfortably in general. Another thing is the tunnel vision, due to practically no field of view for most headsets. I can't get immersed into anything when I can barely see what's already there. Plus I wear glasses as it is, and apparently I just can't get prescription lenses for some reason. I think that once we get cheaper, smaller form factor, and more immersive headsets, VR will become a lot more inviting. However, I think the true goal should be "fulldive" VR, or as I used to call it, "lucid" VR. I don't think anything more needs to be said on that topic.
Put simply, I just don't like wearing any of these headsets currently.
I'll be honest, one big factor for you is the glasses, if you got the lenses for it, should be miles better.
@@tailsthefox77 I would've loved to, but when I contacted the official supplier for the Meta Quest 2 prescription lenses, they outright said that they couldn't help me when I showed them my prescription. I can't remember exactly what they said, but I think it was that I was out of their range.
Though regardless, my main issue is the lack of field of view and that it's uncomfortable to wear. I can get in and out with glasses just fine, I even have the spacers for it. But the headset itself is bulky and heavy, even with the counterweight of the battery strap. Plus, more as a personal issue as somebody with long hair, I also don't like having straps and things like that (for that reason, I opt for earbuds as headphones bug me). But at least the battery pack strap is only on the sides which is nicer. But overall, it's still heavy, bulky, and a whole lot of effort to put on for an experience that, while fun when I can bother to do all that, is not often worth it in my opinion. I can have fun playing non VR games with just a click. Now while I'll agree that it's somewhat lazy to say that, it's also a valid concern that I'm sure I'm not alone in.
@@MightyDanthemanWhile it would be great to have wider FOV, for me, after a few minutes of gameplay, I don’t notice it at all. As for front heaviness, it has gotten much better since 2016, and it will be better in the future. The tech is not yet ready for mass appeal, Apple’s headset is no exception to that. It sucks that you can’t get prescription glasses, though.
It still has some inconvrnience to it, true. With my VR2 its quite ok, especially after I added the prescription lenses. Its on and the head in 20seconds and ok to wear it for an hour. In some years we might have 4k headsets, full field of view, maybe 3-400 grams, which you can put on as easy as glasses.
Funny how the same "fake trend" can now be applied to AI. Every company is talking about it and investing billions in it, but very few people are actually using it.
Majority wont touch VR because of the Motion sickness issue, it seems these companies doesnt want to tackle that issue, instead they focus on Hardware, neglecting innovation and software
They try. It's not as easy as you might think.
What is this scene from at 1:00 ?? Is that a game cinematic?
Lots of issues are ignored in this video: people get sick and nauseous from VR, people dont like to wear heavy glasses for an extended time. And the most relevant: people dont want to jump and turn around for hours, holding up arms and waving hands. They like to see comfy in the sofa on a gamer chair with limited need to move.
VR should instead focus on bringing a large 2D cinema screen to the home theatre. The idea that people want 3D is obviously not a request from the mass market.
Idk dog, I'm spending hours with the quest 3 almost everday.. I think you might be underestimating how many asocial/hermits are out there.. doesn't need universal adoption to suceed. Gaming pcs were.. and still are very niche. But the market has been stable
I consider myself a Pragmatic. I at first glance I thought meta's vr was silly. But now, the infinite large screens in AR (I sometimes need to keep an eye on my kid during the remote work), and the possibilty of not needing to tap in the damn small smartphone keyboard got me. It just seems to make more sense than buying the monitors and it even come as a game console as an extra prize. I pretend to get the meta 3 as soon the reviewers record their videos saying it doesnt explode. I hope other pragmatics get along and the software develop more.
We don’t want VR, we want the matrix
Yep been saying this for a bit now. The problem with VR is that everyone is treating it like an Escape when really what most people want right now isn't escape, its enhancement. No one wants to "escape" to an office like Meta for some reason thinks we do. We've mastered "Escape" already through games and TV. Enhancement of what we already have in the real world is what we should be looking for in the future. Can't wait to see how Vision Pro trickles down to more consumer focused products in the future. People thought the Meta Pro Headset was gonna be their top end but it was really just a stepping stone for the Quest 3. I wonder what the Vision Pro will lead to
What Meta is doing with Workrooms is not trying to get everyone to work in VR all day. They are building a platform where remote collaboration and meetings are better than what flatscreen technology offers. If you say the Metaverse is dead in the water, I fully agree. But to build the Metaverse, you’ll have to build the underlying tech which is generally useful for XR. So, I say, go for it Mark.
On the other hand, Apple are the ones who want you to wear a ski mask all day. It’s kind of cute they think it will have mass appeal.
VR gaming and social apps are already amazing. For AR to become a thing, you’ll want smart glasses that are as comfortable as regular glasses.
I’m sure a lot of people want to escape to a digital world, tbh there’s literally like no point of ar when you have a phone in your pocket. N mastered escape from tv n movies is crazy, mtf I can’t even escape with drugs let alone a movie😂
right. first time ive seen someone else say this. we dont want to escape reality. we want our reality enhanced. technology is great, but it should blend with the environment, not replace it. it should be there when u need it, and out of the way when u dont. VR requires you to always be in some virtual world. might be fun for a minute. but thats about it. no one wants to see everyone walking around with computers glued to their faces.
I respect your opinion. You have a few points I like, however, I feel you're focused at the Meta Horizon Worlds vision of the metaverse. That's just one low poly virtual world.
AAA games like CoD rather make repetitive flat screen content instead of supporting VR only indies are holding onto, that's why.
AAA game companys have no idea on how to make vr games well with the exception half life alyx because valve actully cared
@@xenom2.0 AAA game companies want to make money, and there is not enough money in VR because the mass market doesn't really want VR. And Steam is not a typical AAA company, they can make a AAA game that doest make back its costs, just to make a statement, and because they can.
To me, VR is escapism at its finest, which is fine in moderation, but the resource/tech/money cost is exponentially prohibitive the deeper you go, making it a dead end for widespread use.
You'd have to burn so much to gain a little progress compared to much more efficient paths. It's not worth investing this much for something "unproductive".
This is why I stick to the cheaper headsets. I can enjoy VR games without breaking the bank, and they are good enough to have amazing experiences.
I don't mind companies investing money in unproductive things tho. Otherwise we would still be throwing rocks for fun.
As long as it progresses and/or entry point gets cheaper.
I agree with the main point that Friction is stopping VR adoption.
But a lot of points in this video were weird:
- Failing to mention Quest 3 (which eliminates Friction by lower size, Mixed Reality, Smart guardian).
- Misinterpretation of Sam's talk regarding vision pro. I mean you need to go after a market (let's say gaming) become a monopoly there before you expand your market (smartphone replacement).
- We don't need chips in our head before VR goes mainstream.
Main limitations are still getting 4k per eye in a cost-effective way to read text.
Enhancing battery life to more than 2 hours.
Fully eliminating motion sickness.
Instant access to what you want.
Smaller form factors (bigscreen beyond good POC).
AI assistents to do usefull stuff.
You nailed it. I got into VR with Oculus Quest during the first lockdown, and I truly loved it initially. I was alone for 4 months in an apartment at the deserted center of London, I had little to do. And the truth is, it felt amazing. Nice experiences and games, completely wireless (even with PC VR) and need I mention Half Life: Alyx?
But 3 years later, its catching dust. I just don't have the urge to go back to it, not for long sessions anyway. Maybe I play 1 or 2 games on it for 15 mins, usually quick shoot them or beat them up style, just as an exercise. And that's it. It feels lonely and boring to play more than 15-30 minutes.
But unobtrusive glasses you say, which I can wear everywhere (and anyway I have myopy and do wear them)? I'm sold. Gimme one now, I'll wear it all the time! And I wont mind the Ads so much, I'm sure they'll be visually captivating, with AI + AR.
Our brains were built for visual information, as 90% of it is used for that. And they'll give us aaaaall we need!