Smart, fast-paced, well-spoken, well-prepared advice from a clearly very experienced player to make the transition from intermediate to advanced and expert level player faster and much less painful. Dude you are simply excellent at this, please keep going with the tips & tutorials, I always find your assessment of units/strategies/wonders/starting locations and Civs very helpful and well-reasoned. I learned a ton, I'm good at reading terrain and defending or planning attacks but I find it hard to develop and especially adapt game-winning long-term strategies and picking out exactly the right wonders and policies at the right time. I'm decent at warfare and it was obvious to me that catapults are a waste, but you made me realize that I severely under-utilize horses, usually I only used them as harassment and backup city-taking unit. It would be nice to play a game some time with your group, but I'm probably still too terribly mediocre. Generally you make it much easier to see the big picture, instead of getting lost in the tactical details that often don't really make or break your game. Thanks for your efforts.
Another thing you made me realize is that I can live with one lux per city, while I always opted for two even at the expense of good starting tiles, which was a mistake. Decent growth resources in your first or second tile ring around your city are just so important to get early and even buy on the turn you settle that city.
Really glad to hear that you're getting something from the guide videos. Please join the NQ steam group (you can find a link in my twitch profile). That's the best way to get better and the best format for real time civ5 multiplayer!
@@growhappiness9065 I kinda seem to recall him saying, in a different vid, that we wanna go for 2 luxuries per expansion. And that made sense to me cause, you know. Modifiers aside for a second, each Luxury is +4 Happiness, and each city is +3 Unhappiness by default, plus +1 Unhappiness per citizen (says the wiki? That sounds wrong...). So...now that the mention comes about "1 luxury is fine" I'm like "wait, what?". It's also possible it was another youtuber who said the 2 Luxuries thing, since I've been binging quite a few of these vids, so I guess it comes to personal preference and experience, and that'd make sense. We can't have everything (lesson in life, kids), so it'd make sense that some players sacrifice some defensibility over extra happiness (trying to also grow more with the Golden Ages) while others give up the extra happiness for the extra protection.
It's a different game. The civ AI "cheats" but is fairly stupid while human players start on relatively equal ground but are, mostly, smarter. A lot of the AI strats revolve around leeching gold and science off of the AI and abusing their terrible military tactics. That won't help vs human players. However, the general skills around city-placement, citizen management, and growth are good vs humans as well.
***** hi, im not that pro yet, but i already defeated king, then im on emperor now and about to win at domination victory, i think its the easiest way to win if your opponent AI is King or above, yu just get all upgrades and science then crush them in late game,.i hate other victories other than domination, lol (i havent played agains other players yet)
+Kappa123 Just for contrast. I always thought I was a shitty player when I couldn't figure out how to make use of a catapult. After seeing this video I feel better.
Filthy forgot to say that you can also get information from your military advisor. You find him in the advisor council, same drop-down-menu as the demographics, and he tells you how your military is compared to the other civs by giving you one of seven messages. If a neighbor of yours has "an army that could wipe us off the planet", you should be worried, even if another guy on the other side of the world is still first place in demos.
Filthyrobot is actually the only person on UA-cam who I will watch hour long videos for. Tfw a gaming UA-cam’s for a game that’s a decade old is a better lecturer than most college profs...
39:55 8 years after watching this for the first time and after 3018 hours of Civ 5 i learned something new from this video. Filthy was just so incredible at this game it's just amazing.
@@freestyle0x56D I meant the cycling knights strat. I've never seen anyone mention it or thought of it myself. Such a genius way to kill more attacking units.
Just getting into Civ 5 and your videos are great. It's been especially hard to find good ones covering combat, which seems to be the most difficult part of the game to get right.
Lesson of the video: 47:35 If you stick it somewhere. Stick it somewhere really good. I apoligize for the childish comment. :D Really well explained and easy to understand. Good job.
Thank you for this video! I learned a lot even though I've been playing Civ 5 for years. I have almost never played multiplayer competitively (only as a team with a friend vs AI) and have mostly only played on warlord or prince, so I was getting by winning fairly easily without knowing more. Anyhow, thanks very much. I'm planning to check out more of your Civ 5 guides after this one. As an aside, you kept mentioning "place your general here" or "generaling" and I found it confusing for while. I figured out that I think you were talking about placing a citadel, but since a great general gives some bonuses to adjacent units without building a citadel I was confused.
3:12 In Civ 4, units which ended their turn with "Space" got the same advantages as units which ended their turn with "F" (assuming they hadn't moved yet.) Is this true of Civ 5, as well? Or do you *have* to put the unit to sleep to gain defensive bonuses in Civ 5?
I was playing as The Huns, Brazil had well defended capital. 1 battering ram, 1 scout and 2-3 turns later, Rio de Janeiro was no more. Seriously, if you are defending against Attila in this era, you better have one strong military.
Two questions. What do you think of swordsmen, longswordsmen, and muskets completely being off the optimal tech path of CS->education, and swords in particular being weaker than pikes? I thought ranged units used their melee strength when defending from ANY attack, ranged or melee? I could be wrong though.
Awesome videos man. I have a quick question that I can't seem to find the answer to anywhere. If you have a unit and you press SPACEBAR to skip his turn, does he still get the fortified bonus, assuming he hasn't moved that turn? or do you have to actually press F or A.
Mike Lewis Not sure. My guess would be he'd get the fortify bonus. It's easy to test though. Go make a hotseat game with two players and control both players and test it out. Post back here with what you find!
FilthyRobot Tested it out in hotseat like you said. Turns out that SPACEBAR really does do nothing and gives no fortify bonus at all. Also setting a unit to Alert with 'A' fortifies them, but as soon as they wake up due to an enemy coming into range they lose their entire bonus, even if they don't move. Moral of the story is to just always use 'F' when you want to fortify lol.
When you say "until they fix the Hybrid system", what do you mean? Is Hybrid mode broken, and in what way? I haven't played multiplayer a lot, is there a lag issue or something?
I play Hybrid mode all the time with 1-2 friends, and it seems to work correctly, though the game slows down considerable. I think maybe everyone moves to turn based when anyone is at war, so in the 6 way multiplayer filthy is used to it could become unbearably slow. IDK if that's what he's talking about
I did not know about the defensive penalty on flood plains. I did know about marshes and you also forgot that oasis have the same penalty. You mentioned something about hybrid being broken? Isn't a combat system with connection determining success more broken?
Hybrid is unplayable. The games are already 5-8 hours. Hybrid easily makes them twice as long. People need to be able to make non-combat moves in Hybrid mode simultaneously.
Around 37:25, I know you mean well, but months of playing Civ 5 and I still don't know where to find info about other players. I know of the Demographics page in general, but I have no idea how to find out where others are in the tech tree. You may have "the curse of knowing " (not remembering fully what it was like not to know what you know now). I'm sure it's obvious to you and all the other No Quitters players, but Civ 5 has a very complicated structure, and info hides in a wide variety of places.
All techs require a certain amount of science to research. This amount goes down for you every time someone else In the game researches it. For example, if I am worried my neighbour will attack me ( let's say he's built a bunch of archers) and I see one turn that suddenly the cost for construction has gone down, I can fairly assume that there is a high chance of him rushing me with comp bows in the next few turns. Knowing this obviously allows me time to prepare. Hope this helped.
Ay man im listening to you explaining civ 5 really well.Out of nowhere I hear you at like 14:45 doubt yourself,and needlessly correct yourself, saying that defensibility isnt a word. Dont doubt yourself dude and even if you do fake it till you make it! Thanks for the great civ 5 advice i am currently trying to get all the achievements these are a great help!
Very good, informative video albeit a bit dated at this point. I am still playing Civ V and I am not a strategy game wizard. Other videos I have watched lately had little to no substance, but yours is very good. Just wanted to chime in with that. Well, I'm off to try out some of the tactics you mentioned that I hadn't thought about. Thanks.
@@Lucas-rz3vl I didn't rewatch the entire video but I believe I was referring to how old the game was at the time I watched. Civ 5 is my favorite of the series even though 6 has some features I wish 5 had. The only other thing I may have been referring to may have been some of the technical details depending on when the video was made. I know I have a strategy guide that was made before God's and Kings and there are a number of things that changed aside from more civs. I don't recall what these are off the top.of my head but there were a number of them. Still a great game and Dr from what I remember of the video, it had some good info. Although I am not an expert at strategy games so mileage may vary. Gold luck, have fun 😁
So- just my two cents worth- 31.5 minutes in you’re comparing cities to attack. All other things being equal I’d say go for the well defended city first, only because if you take the capital first, then the well defended city can then Become their capital, which will give it the extra defense bonus- thus turning it from a ‘well-defended’ city in a Very well defended city.
I have a fair few hours on this game and it never occurred to me and it makes me wonder how you figured it out that other people have technology that you don't have costs you less I just thought it was because you are progressing in the game thanks for the tip
I know that the catapult is pretty trash against other civs, but I have some what put it into my meta game. It was mainly for smaller maps which didnt have many tiles to settle. I would use them to take city states as I could easily send them right beside one. In the early game(mainly classical era) I can take a city state in 2 turns with 2 catapults and a spearman and mabye a composite bowman. I would usually capture around 3 city states. Then I could upgrade them into trebuchets and have a use for them later. Just my two cents, I think they're good for taking city states but thats really it. Thoughts on a better method to do this?
City state AI is stupid, so it 8s pretty easy to take them. The biggest issue there is that they do not settle in good locations, so the city you capture is in an indefensible location and may have mostly useless tiles. Additionally, it becomes more difficult to gain city state allies and friends if you declare war on city states a lot.
i never take city states, they give you good bonuses (most of them, anyway) and killing city states makes your influence with other city states degrade faster
Horsemen are also great for responding to barbarian-related CS quests faster than other players if you're going for diplo or just want some friends. Until the barbs start spawning pikemen, at least. lol
Question about roads, tho. EVERYONE can use them, right? Enemies included. Now I'm not saying you should not build them, but I'm surprised I never see anyone saying "But careful not place them willy-nilly, or you'll allow your enemy to reach you faster". Or am I getting something wrong?
@@mwplaylist2890 Okay, good to know. But in neutral territory everyone can, so still, if you just randomly place them, you help the enemy reach you faster, right?
@@Tatherwood In neutral territory, yes. But if your goal is to conquer the lands you've built your roads to, you better be able to make good on that push.
@@mwplaylist2890 Sure, sure, but still. Most guides FOR ROOKIES tell about roads, so I'm still surprised. "Just put down roads". How about no? "Put down roads cause they'll help you, but careful WHERE you put them, cause they can also help the enemy" sounds much more accurate. Especially for rookies.
Would you say Catapults are viable as Persia if you attack during a Golden Age, since they can move from outside of city range and still attack? At first thought this seemed like it could work well, however putting more thought into it even the 3 movement doesn't particularly justify their use. I did manage to successfully use them in a siege recently, but my opponent focussed on killing the Melee units I sent in a bait, so I would have to agree that they're probably not worthwhile, especially against more competent opponents. As another question, whilst their meant to be more defensive units, have you ever tried using Hwach'as a support in a siege. Despite being much more fragile than Crossbows, I have a feeling a wall of Hwach'as may be effective at holding off flank attacks or support coming from other cities. I have never attempted this, what are your thoughts?
Catapults are certainly more viable during Persia's golden age, although they're still fragile, expensive, and do little dmg to non-city units. Arties with Persia are a lot of fun :) I love Hwach'a. Their anti-unit dmg is just amazing. I find them much better on defense where you can use roads to allow them to move and shoot, but they're a very cool unit .
FilthyRobot I was able to take down New York with catapults as Persia (Maybe without a golden age) I put my catapults in range to attack and on the same turn I put melee units next to the city to distract the city and if they are damaged then I will make them retreat and heal until they are ready to move in again. It helped me take 2 cities and wipe America off the map. But this process is very unreliable if there are hills or forests or if there are many units near the city. So..... Very unreliable.
Have you made videos for war in different areas? I find online play to be too easy, there is almost no competition. So I really only play against the computer on immortal or deity. Although in deity I feel like it's impossible to take some land cities without nukes in the last era, which I hate because then the population is destroyed. Do you have strategies to take well placed defensive cities without nukes? If the city is by the sea it is fairly easy to capture though.
important to note that this is only for multilayer with no mods. If you have the 3 units per tile or are in single player things are completely different.
Oh, and also I was wondering if you'd agree that catapults are still useful when playing only vs AI and on lower difficulties (up to prince?) and only for attacking cities since if you keep them safe, for 75 hammers they have in effect a 16 combat strength vs the city?
what is wrong with hybrid mode? Civ 5 is really fun and i am intrested in playing more multi but i found i don't really enjoy simul turn combat. Since i am quite a slow but strategic type player
+luckygozer Cross your fingers then, there's a community based mod in the later stages of testing to help make hybrid actually work. I'm super thrilled about the idea of turn based war too!
What is wrong with the unmodded vanilla hybrid mode? I also kinda dislike simultaneous turns during war, but I haven't had a chance to try out the hybrid mode in a MP game yet. In what way is it broken?
I have a question based on a scenario I confronted last time. So if anyone can help me, that'd be great. I was starting with Brazil and right when I mark out my expansion points, I see Rome. Rome scouts out my borders and, as anticipated, he starts forward settling in my face; taking one of the prime real estate spaces I desired. So I shift gears and start going for war. End up taking one of his cities and I realize that there is no way to move for true peace. If I proposed peace after taking the first city, he'd probably just keep building military units and attack me 20 turns later -- that's if he would even accept peace in the first place! So I ended up pushing hard and taking two more cities and his capitol. I was in a horrible position with science and technology, I was expanded far beyond where I intended.... but I don't know how I could have avoided that. I know the answers I receive will be limited because you didn't view the game but still: what do you do if you're facing a hyper aggressive player that you can never forge long standing peace with?
Y-G-J Kill him as cheaply as possible and move on. Hope that other players slow down the game leaders. It isn't essential you attack someone the instant they forward settle you. Often you can beeline UU or xbow techs and push them relatively cheaply.
Does the bonuses stack like You add bonus and then multiple base value by this (VALUE x (1+20%+25%) or like in majority of games ((VALUE x 1+20%) x 1+25%)?
Could you weigh in on the advantages of actually going the catapult/trebuchet route instead of the archer/composite/crossbow route so that you can have an unbroken upgrade path to artillery? Would that be viable for a defensive game? Crossbows are great, but gatling guns much less so.
Doubtful - catapults and trebuchets are nearly entirely useless and the cost of upgrading trebuchet->cannon-> arts is really high. It's probably easier to just build cannons and upgrade them to arties if you want to go that route, don't bother starting in the medieval with trebuchet!
FilthyRobot How about if you're Korea? The Hwach'a is an amazing unit (26 combat strenght for the same 120 hammers), at least to defend with, and having access to +10 happiness via the Notre Dame can be game changing. Toughts?
FilthyRobot What about Romes ballistas and Assyrian's siege towers.The ballistas has more defense for less range attack and they have legions to build roads where ballistas basically turns into comp bows. The siege towers is really strong with the cover promotion and it also has the sapper perk, making it a really good support for when you'r taking a city.
whats the mod that allows you to tell your cities what to build before they finish the current one? also ive lost the hammers on pre-built military units by waiting to long to finish them, idk how that works
frostynugs It isn't a mod. In the city screen, there's a check box in the production area that says "show queue" or something like it. Check that and then you can add anything to the queue
Wholickedme Roads in neutral lands are paid for by whoever build them. Roads in razed lands are free, roads in city-state borders are free, and forts are free.
Well settled? Sure it has iron but it has desert on its back side I would have pushed north 2 more tiles for the resources and I would get the defense bonuses from the hill
Personally I'm wary of attacking the capital first and leaving well-defended cities for later. The city only becomes even more annoying when it has a palace freshly built. I usually only leave hardy cities if I'm not planning to finish the war completely in the short-term. If I'm willing to wait for an era or two the lost capital will get them so far behind it will work out nicely, but if I'm going to turn around and kill that city in a few turns it's really not good to fight through the palace more than once if you can avoid it.
See, I've always built 1 or 2 catapults before tech advances past them simply for cheap. I then put them on Frontline cities and declare war. Getting them upgrade to plus 1 range, makes them into deadly trebuchet, and eventually artillery
The thing is it would be nice to see how you actually build up to this.. you talk about building roads bringing workers to clear forest having an army.. in the ancient era.. how do you have the time to build all of this in the ancient era and what about gold per turn and happiness and all this other stuff. That's why it would be nice to see you actually get to this stage step by step..
hi, i started playing this game like 2 years ago,,have a break and played again lately on BNW, thats why im not too pro and i really learned a lot on your vids and on other, i always aim for domination victories, i only feel satisfaction on that, lol, after i beat a certain difficulty, i go up..im on emperor right now with byzantium, tho i failed to build my own religion im leading at the moement in within my almost 2 weeks of playing it.
FilthyRobot So first the 1st one on the left (+2 specialist) and then 2 on right? Is worth taking then the rest of the tres? Because second left policy (+1 golf for science houses) not very strong imo (finisher good if you have faith though). Thx for reply Mr Filthy :D
So I guess a lot of this stuff is obsolote in longer game modes. I mean you aren't going to be killing forests or building roads mid war if it takes 10 turns per, are you?
I only play against computers and for me it looks like this: Up to about turn 100-120 I don't bother with military, except for 2-4 scouts, maybe 1 tireme and 2-3 brutes/archers/spearmen to kill barbarian camps and escort settlers. Then a neighbour or two get pissed that I'm forward settling them and buying tiles or that I've built Petra or whatever and I tell them to get lost. I get a little worried and set one of my cities to build barracks and composite bowmen to put 1 in each of my cities and if I'm really worried, I also build some walls or save up 400+ gold. Sometimes this is enough and I can develop my cities in peace and even build Wonders, other times my neighbours declare war, because apparently they care more about the military strength than my production and defensive terrain around my cities. Sometimes I loose a city, but I can usually stall them long enough to have an army of my own and kill their units until they offer me a city to peace out. Then I hit really bad hapiness issue. Then everyone hates ME for being a warmonger, even though I didn't start any wars. Then my enemies fear my military and try to play nice. Idiots. As for basic stuff: I find that one ranged unit per city and walls on border towns plus maybe 1-2 melee units are usually enough of a deterrent. If enemy attacks, that ranged unit will help with a secondary attack and won't take damage, as a melee unit would. Having 1-3 melee units for support helps prevent encirclement and to kill wounded enemy melee units before they can escape. If enemy looses or at least gets severely wounded around 2 units per turn, he'll often loose momentum and will retreat. I've won against overwhelming odds by having forests and jungles around my city (which slowed down their movement), composite bowman garrison and 2-3 melee units that prevented envelopment and switched to heal behind the city. Oh and I killed a retreating wounded catapult with a scout. When attacking, I usually need around 4 melee units of 0.75 * strength of the city and about that many ranged units for support. Some of them will die, mostly to enemy units. Before attack, I envelop the city outside it's range, then move in all units at once, and hopefully take the city after 2 turns of attacking it with everything, at which point the enemy units around it tend to retreat. I've used trebutchets effectively, but they were slowing the envelopment down. I find that taking cities is doable in the classical and medieval era, but then defensive strength of cities outpaces what I can throw at them until Plastics and Infantry with 70 Strength. Even winning a war seems like a waste though, due to time wasted not building up cites and happiness issues from anexing/puppeting/razing. Plus unit upkeep is expensive and I like to keep it at about half my upkeep for buildings. I'm only getting 1-2 generals and they're usually better used to bring along for the 15% bonus than to put down a fort and take tiles. And I wouldn't even think of forward settling just to have a place for the units to heal or building "offensive" roads before watching this video.
I mostly play in Ottoman. I attach great importance to military power and dominate the civilizations around me. What matters to me is military power and economy. I do not care much about happiness.
Hi FilthyRobot, I loved this video. Would you be kind enough to share/post your notes? I would just like some bullet points so I can remember all this good stuff while I'm in-game. Cheers.
Feel free to check out my twitch profile and the "Filthy's Cheat Sheets" section for excel sheets and word documents that I keep on civ for reference (www.twitch.tv/filthyrobot - click the big Cheat Sheet Icon). Not sure if that's the kind of stuff you're after or not. I don't have the notes for this video in anything other than hand written form.
4:20 that is not how percent works. You just added them all up? 20% + 20% + 25% does not = 65% If you want the single equivalent of all the percents added together do this calculation instead: 100% - (100% - 20%) x (100% - 20%) x (100%-25%) = 100% - 80% x 80% x 75% = 100% - 48% = 52% But other than this (rather big mistake) you did a good tutorial. Its a bit long though. I do not want to waste my whole day to learn this... Cant you redo this (and everything else) but summarized?
+BlackLusterSoldier EnvoyOfTheBegining Its actually clear in most (or probably all) your videos you just make them without a proper plan and that is weak... But obviously youre a pro, youre smart, and you know how to explain things clearly but that is not enough for a guide video. We are still not able to see as clearly as you in-game and we only walked away with "tips" instead of a thorough education which would help us.
+BlackLusterSoldier EnvoyOfTheBegining Your (rather big) mistake is in telling me I made a mistake without knowing jackshit yourself. In civilization 5 bonuses are added together before being applied. So, in civilization 5, 20+20+25 does equal a 65% increase to the base value.
+FilthyRobot ya know what, you're too damn good. Seriously. Good commentary, well planned, probably the best attitude for a tutorial (and responses), you're crazy dude, damn
+BlackLusterSoldier EnvoyOfTheBegining Wow what a douchebag way to go criticizing someones video, first of all don't come watch a guide video to learn how to play and then tell someone they're wrong when they're not, get your facts right scrub. You then proceed to complain about the length of the video and then comment afterwards that it's not enough? Since you're such a pro and you're clearly unhappy with the video why don't you go make your own guide instead of just telling Filthy to 'redo it'? Possibly after that you might then appreciate the amount of time and effort that goes into making videos like this.
I wish I can be silly with you. I know you're are silly "douche-bag" or "scrub". But I just cant. It is not in my nature. We have freedom of speech. If I want to criticize someone I may and I can. I can tell someone they are wrong when they are not. You can call these things either: ignorance, a mistake, a lie, or the truth. And to my knowledge I did not attack with malice. My method was with truth. He was wrong (about the percents and how they work as modifiers). Before I get ahead of myself, Filthy already has excellent "Basics guides" and I am a frequent watcher of his channel, but in this particular video he was repeating profoundly off of his basics guides and other guide videos. Those repeated information can be skipped to make this video shorter, that is all what I meant when I asked video lengths should be shorter. And indeed, I made my own guide but I do not want to go further in that topic as it digresses our subject. No one of civ5 is a pro. Not me. Not Filthy. Not you. Not even the best player. Everyone knows that with the right misfortunes anyone can lose or come in a place that is not first. Filthy plays civ5 and so do I. He has my warm fellowship and my acknowledgement for his efforts on educating and entertaining the civ5 fandom/family/players/friends..etc. And to my understanding I never went on most of his videos and "hated" on them. That is because he has my appreciation of them already. Now Jack Price, I think you judged me unjustly. Could you possibly admit that you are mistaken about me; lied about me; or ignorant of me?
Just started playing the game and found your videos. Really like them, appreciate trying to keep them as concise as possible but you talk really fast for a tutorial type video well at least for new players like myself.
if u shift a catapult or 2 in an enemy who is down anyway or on his way to die u can end a siege much quicker. just use ur firstmove before catapults die u will get the shots mostly and even then ur enemy used shots and u can move other units in
Smart, fast-paced, well-spoken, well-prepared advice from a clearly very experienced player to make the transition from intermediate to advanced and expert level player faster and much less painful. Dude you are simply excellent at this, please keep going with the tips & tutorials, I always find your assessment of units/strategies/wonders/starting locations and Civs very helpful and well-reasoned. I learned a ton, I'm good at reading terrain and defending or planning attacks but I find it hard to develop and especially adapt game-winning long-term strategies and picking out exactly the right wonders and policies at the right time. I'm decent at warfare and it was obvious to me that catapults are a waste, but you made me realize that I severely under-utilize horses, usually I only used them as harassment and backup city-taking unit. It would be nice to play a game some time with your group, but I'm probably still too terribly mediocre. Generally you make it much easier to see the big picture, instead of getting lost in the tactical details that often don't really make or break your game. Thanks for your efforts.
Another thing you made me realize is that I can live with one lux per city, while I always opted for two even at the expense of good starting tiles, which was a mistake. Decent growth resources in your first or second tile ring around your city are just so important to get early and even buy on the turn you settle that city.
Really glad to hear that you're getting something from the guide videos. Please join the NQ steam group (you can find a link in my twitch profile). That's the best way to get better and the best format for real time civ5 multiplayer!
Growhappiness mmmnmmmmmnmkmn
Growhappiness Dr 7fyyzu6fcfxsbb
@@growhappiness9065 I kinda seem to recall him saying, in a different vid, that we wanna go for 2 luxuries per expansion. And that made sense to me cause, you know. Modifiers aside for a second, each Luxury is +4 Happiness, and each city is +3 Unhappiness by default, plus +1 Unhappiness per citizen (says the wiki? That sounds wrong...).
So...now that the mention comes about "1 luxury is fine" I'm like "wait, what?". It's also possible it was another youtuber who said the 2 Luxuries thing, since I've been binging quite a few of these vids, so I guess it comes to personal preference and experience, and that'd make sense. We can't have everything (lesson in life, kids), so it'd make sense that some players sacrifice some defensibility over extra happiness (trying to also grow more with the Golden Ages) while others give up the extra happiness for the extra protection.
Just wanted to say that your videos are sadly way too unknown, you deserve a bigger audience.
It's a different game. The civ AI "cheats" but is fairly stupid while human players start on relatively equal ground but are, mostly, smarter.
A lot of the AI strats revolve around leeching gold and science off of the AI and abusing their terrible military tactics. That won't help vs human players.
However, the general skills around city-placement, citizen management, and growth are good vs humans as well.
***** hi, im not that pro yet, but i already defeated king, then im on emperor now and about to win at domination victory, i think its the easiest way to win if your opponent AI is King or above, yu just get all upgrades and science then crush them in late game,.i hate other victories other than domination, lol (i havent played agains other players yet)
I was going to say the same. He needs to learn to edit out unnecessary bits. That would probably cut his videos' lengths by half.
you just destroyed my life saying the catapult is shit lol.
I'll never build it again :(
+Kappa123 Just for contrast. I always thought I was a shitty player when I couldn't figure out how to make use of a catapult. After seeing this video I feel better.
thankfully the AI does not always go for "arty" and i always bring2-4.but for online meta i cold see the problem.
I always knew it was shit, just seemed like a waste
It's fine vs AI
its only good if you have a lot of gold to build couple of them earlier, to upgrade them later on and not waste time later for building artilery units
Filthy forgot to say that you can also get information from your military advisor. You find him in the advisor council, same drop-down-menu as the demographics, and he tells you how your military is compared to the other civs by giving you one of seven messages. If a neighbor of yours has "an army that could wipe us off the planet", you should be worried, even if another guy on the other side of the world is still first place in demos.
Filthyrobot is actually the only person on UA-cam who I will watch hour long videos for. Tfw a gaming UA-cam’s for a game that’s a decade old is a better lecturer than most college profs...
If your worker removes the marsh you no longer suffer the combat penalty. Workers cannot remove floodplains or oases.
*****
The hammers suffer a slight decay after some longish period of time (10-15 tuns I believe). The decay isn't particularly fast.
+FilthyRobot What shall u do if you end up in a middle of map surrounded by other civs?
LichKing786
Realize you've drawn the short straw, and assume that war with someone is in your future.
39:55 8 years after watching this for the first time and after 3018 hours of Civ 5 i learned something new from this video. Filthy was just so incredible at this game it's just amazing.
bro have you never researched engineering lol it literally says it right on the tech
@@freestyle0x56D I meant the cycling knights strat. I've never seen anyone mention it or thought of it myself. Such a genius way to kill more attacking units.
@@Vuosta that makes more sense lol. my bad
filthy is the civ 5 wiki
the map looks like a 3-eyed fish
or a hunchback triceratops that is very happy
Exacly as i tough!
Can't unsee
5 years late but I cant see it and I'm sad
@@keith3915 Hi Keith the three cities on the right side of the map represents the eyes
Great video Marcus Aurelius. I needed this. Thanks
Just getting into Civ 5 and your videos are great. It's been especially hard to find good ones covering combat, which seems to be the most difficult part of the game to get right.
50:00 "Some players are aggressive and like to go to war, I'm not one of them" You so funny :P
12:35 perfectly timed comedic "mooo", LOL
even 7 years later, this is a very good explanation and doesn't go on for an hours lol.
does a citadel stack additively or multiplicatively with the hill +25% defense bonus?
+skaybestrog additively
Lesson of the video: 47:35 If you stick it somewhere. Stick it somewhere really good.
I apoligize for the childish comment. :D
Really well explained and easy to understand. Good job.
Never knew about the production queuing trick. That's amazing.
What about the rest of the eras?
imagine a touhou themed civ game
@@rfd1236 imagine a civ themed Touhou game.
Thank you for this video! I learned a lot even though I've been playing Civ 5 for years. I have almost never played multiplayer competitively (only as a team with a friend vs AI) and have mostly only played on warlord or prince, so I was getting by winning fairly easily without knowing more. Anyhow, thanks very much. I'm planning to check out more of your Civ 5 guides after this one. As an aside, you kept mentioning "place your general here" or "generaling" and I found it confusing for while. I figured out that I think you were talking about placing a citadel, but since a great general gives some bonuses to adjacent units without building a citadel I was confused.
3:12 In Civ 4, units which ended their turn with "Space" got the same advantages as units which ended their turn with "F" (assuming they hadn't moved yet.) Is this true of Civ 5, as well? Or do you *have* to put the unit to sleep to gain defensive bonuses in Civ 5?
I was playing as The Huns, Brazil had well defended capital.
1 battering ram, 1 scout and 2-3 turns later, Rio de Janeiro was no more.
Seriously, if you are defending against Attila in this era, you better have one strong military.
+Russian Guy That does NOT sound like a multiplayer game.
Siege OP in single player. AI isn't very good at focus firing siege.
+Bill lupin One battering ram can take an undefended flatland city by itself.
camjam1313
Siege OP in single player.
@@billlupin8345 Ok. One battering ram can take an undefended flatland city by itself.
@@camjam-un8rc "undefended."
Seige op in single player.
Two questions.
What do you think of swordsmen, longswordsmen, and muskets completely being off the optimal tech path of CS->education, and swords in particular being weaker than pikes?
I thought ranged units used their melee strength when defending from ANY attack, ranged or melee? I could be wrong though.
Awesome videos man. I have a quick question that I can't seem to find the answer to anywhere. If you have a unit and you press SPACEBAR to skip his turn, does he still get the fortified bonus, assuming he hasn't moved that turn? or do you have to actually press F or A.
Mike Lewis Not sure. My guess would be he'd get the fortify bonus. It's easy to test though. Go make a hotseat game with two players and control both players and test it out. Post back here with what you find!
FilthyRobot Tested it out in hotseat like you said. Turns out that SPACEBAR really does do nothing and gives no fortify bonus at all. Also setting a unit to Alert with 'A' fortifies them, but as soon as they wake up due to an enemy coming into range they lose their entire bonus, even if they don't move. Moral of the story is to just always use 'F' when you want to fortify lol.
Mike Lewis
Thanks for posting what you found. I knew about alert, but didn't know about space bar. Cheers!
Really? Alert says that they won't lose their defensive bonus when they wake up. So the game lied to me? =(
Can you do warfare on other eras please like late game and stuff
Any particular reason why you usually use Brazil as your test civ in these videos?
no early UU or UA
+FilthyRobot what UU and UA mean? Sorry I'm new and find your videos helpful.
They mean Unique Ability and Unique Unit respectively. You also have UB, which means unique building.
Thank you.
and UI Unique improvment
18:19 is underrated. That's a really good tip.
When you say "until they fix the Hybrid system", what do you mean? Is Hybrid mode broken, and in what way? I haven't played multiplayer a lot, is there a lag issue or something?
I play Hybrid mode all the time with 1-2 friends, and it seems to work correctly, though the game slows down considerable. I think maybe everyone moves to turn based when anyone is at war, so in the 6 way multiplayer filthy is used to it could become unbearably slow. IDK if that's what he's talking about
Luke Senseney definitely
I did not know about the defensive penalty on flood plains. I did know about marshes and you also forgot that oasis have the same penalty.
You mentioned something about hybrid being broken? Isn't a combat system with connection determining success more broken?
Hybrid is unplayable. The games are already 5-8 hours. Hybrid easily makes them twice as long. People need to be able to make non-combat moves in Hybrid mode simultaneously.
FilthyRobot Okay that makes sense. That's unfortunate then.
Hey man, just wanted to say thanks for the videos they helped me improve my play a lot!
You're welcome
How do I get tool tips, such as the one at 12:58? I've looked all over the menus and can't find it
is it meta playing with ruins? i noticed you have ruins in this. I thought it would limit RNG if you play without.
+1Animeculture It is the meta.
You said the Catapult doesn't have any bonuses but like all siege units it has 200% vs Cities.
Around 37:25, I know you mean well, but months of playing Civ 5 and I still don't know where to find info about other players. I know of the Demographics page in general, but I have no idea how to find out where others are in the tech tree. You may have "the curse of knowing " (not remembering fully what it was like not to know what you know now). I'm sure it's obvious to you and all the other No Quitters players, but Civ 5 has a very complicated structure, and info hides in a wide variety of places.
All techs require a certain amount of science to research. This amount goes down for you every time someone else In the game researches it. For example, if I am worried my neighbour will attack me ( let's say he's built a bunch of archers) and I see one turn that suddenly the cost for construction has gone down, I can fairly assume that there is a high chance of him rushing me with comp bows in the next few turns. Knowing this obviously allows me time to prepare.
Hope this helped.
Ay man im listening to you explaining civ 5 really well.Out of nowhere I hear you at like 14:45 doubt yourself,and needlessly correct yourself, saying that defensibility isnt a word. Dont doubt yourself dude and even if you do fake it till you make it! Thanks for the great civ 5 advice i am currently trying to get all the achievements these are a great help!
*Sun Tzu wants to know your location
Very good, informative video albeit a bit dated at this point. I am still playing Civ V and I am not a strategy game wizard. Other videos I have watched lately had little to no substance, but yours is very good. Just wanted to chime in with that. Well, I'm off to try out some of the tactics you mentioned that I hadn't thought about. Thanks.
What about it is dated? The fact that it is not Civ VI or has Civ V changed?
@@Lucas-rz3vl I didn't rewatch the entire video but I believe I was referring to how old the game was at the time I watched. Civ 5 is my favorite of the series even though 6 has some features I wish 5 had. The only other thing I may have been referring to may have been some of the technical details depending on when the video was made. I know I have a strategy guide that was made before God's and Kings and there are a number of things that changed aside from more civs. I don't recall what these are off the top.of my head but there were a number of them. Still a great game and Dr from what I remember of the video, it had some good info. Although I am not an expert at strategy games so mileage may vary. Gold luck, have fun 😁
@@jamesfeverett I picked up 5 last week and am just getting into it! It is surprisingly alive still
is this going to expand to war in the modern era or something?
im not entirely sure how to dogfight properly etc
If I rename a unit using the mod or with a promotion, do other players see that name?
So- just my two cents worth- 31.5 minutes in you’re comparing cities to attack. All other things being equal I’d say go for the well defended city first, only because if you take the capital first, then the well defended city can then Become their capital, which will give it the extra defense bonus- thus turning it from a ‘well-defended’ city in a Very well defended city.
I have a fair few hours on this game and it never occurred to me and it makes me wonder how you figured it out that other people have technology that you don't have costs you less I just thought it was because you are progressing in the game thanks for the tip
Woah, I've never even considered something like 'prebuilding.' I guess it's cus I rarely play multiplayer. Sneaky stuff, and saves some gold too! :O
Very good tutorial. Never realized that the melee units arent your damage lmao. (Well, aside from the impi)
luv the guides man ty, years late, but i hope the like helps.
I know that the catapult is pretty trash against other civs, but I have some what put it into my meta game. It was mainly for smaller maps which didnt have many tiles to settle. I would use them to take city states as I could easily send them right beside one. In the early game(mainly classical era) I can take a city state in 2 turns with 2 catapults and a spearman and mabye a composite bowman. I would usually capture around 3 city states. Then I could upgrade them into trebuchets and have a use for them later. Just my two cents, I think they're good for taking city states but thats really it. Thoughts on a better method to do this?
City state AI is stupid, so it 8s pretty easy to take them. The biggest issue there is that they do not settle in good locations, so the city you capture is in an indefensible location and may have mostly useless tiles. Additionally, it becomes more difficult to gain city state allies and friends if you declare war on city states a lot.
i never take city states, they give you good bonuses (most of them, anyway) and killing city states makes your influence with other city states degrade faster
Horsemen are also great for responding to barbarian-related CS quests faster than other players if you're going for diplo or just want some friends. Until the barbs start spawning pikemen, at least. lol
Question about roads, tho. EVERYONE can use them, right? Enemies included.
Now I'm not saying you should not build them, but I'm surprised I never see anyone saying "But careful not place them willy-nilly, or you'll allow your enemy to reach you faster". Or am I getting something wrong?
You can't use roads in enemy territory.
@@mwplaylist2890 Okay, good to know. But in neutral territory everyone can, so still, if you just randomly place them, you help the enemy reach you faster, right?
@@Tatherwood In neutral territory, yes. But if your goal is to conquer the lands you've built your roads to, you better be able to make good on that push.
@@mwplaylist2890 Sure, sure, but still. Most guides FOR ROOKIES tell about roads, so I'm still surprised.
"Just put down roads". How about no? "Put down roads cause they'll help you, but careful WHERE you put them, cause they can also help the enemy" sounds much more accurate. Especially for rookies.
Would you say Catapults are viable as Persia if you attack during a Golden Age, since they can move from outside of city range and still attack? At first thought this seemed like it could work well, however putting more thought into it even the 3 movement doesn't particularly justify their use.
I did manage to successfully use them in a siege recently, but my opponent focussed on killing the Melee units I sent in a bait, so I would have to agree that they're probably not worthwhile, especially against more competent opponents.
As another question, whilst their meant to be more defensive units, have you ever tried using Hwach'as a support in a siege. Despite being much more fragile than Crossbows, I have a feeling a wall of Hwach'as may be effective at holding off flank attacks or support coming from other cities. I have never attempted this, what are your thoughts?
Catapults are certainly more viable during Persia's golden age, although they're still fragile, expensive, and do little dmg to non-city units. Arties with Persia are a lot of fun :)
I love Hwach'a. Their anti-unit dmg is just amazing. I find them much better on defense where you can use roads to allow them to move and shoot, but they're a very cool unit .
FilthyRobot I was able to take down New York with catapults as Persia (Maybe without a golden age) I put my catapults in range to attack and on the same turn I put melee units next to the city to distract the city and if they are damaged then I will make them retreat and heal until they are ready to move in again.
It helped me take 2 cities and wipe America off the map. But this process is very unreliable if there are hills or forests or if there are many units near the city.
So..... Very unreliable.
FilthyRobot I also wiped out Rome with this strategy but with cannons instead of catapults.
Have you made videos for war in different areas? I find online play to be too easy, there is almost no competition. So I really only play against the computer on immortal or deity. Although in deity I feel like it's impossible to take some land cities without nukes in the last era, which I hate because then the population is destroyed. Do you have strategies to take well placed defensive cities without nukes? If the city is by the sea it is fairly easy to capture though.
important to note that this is only for multilayer with no mods. If you have the 3 units per tile or are in single player things are completely different.
As a player who hasn't tried multiplayer, this video was very helpful!
Oh, and also I was wondering if you'd agree that catapults are still useful when playing only vs AI and on lower difficulties (up to prince?) and only for attacking cities since if you keep them safe, for 75 hammers they have in effect a 16 combat strength vs the city?
what is wrong with hybrid mode?
Civ 5 is really fun and i am intrested in playing more multi but i found i don't really enjoy simul turn combat.
Since i am quite a slow but strategic type player
+luckygozer Cross your fingers then, there's a community based mod in the later stages of testing to help make hybrid actually work. I'm super thrilled about the idea of turn based war too!
What is wrong with the unmodded vanilla hybrid mode? I also kinda dislike simultaneous turns during war, but I haven't had a chance to try out the hybrid mode in a MP game yet. In what way is it broken?
the -10% Combat reduction is only for flood plain and oasis ^^
Catapults can be good if your oponent doesn't have a single military unit (like the city state that I took over in the ancient era)
Also what about promotions. What if they have mt. Kilimanjaro, then would you place your city in a bunch of hills?
I have a question based on a scenario I confronted last time. So if anyone can help me, that'd be great.
I was starting with Brazil and right when I mark out my expansion points, I see Rome. Rome scouts out my borders and, as anticipated, he starts forward settling in my face; taking one of the prime real estate spaces I desired.
So I shift gears and start going for war. End up taking one of his cities and I realize that there is no way to move for true peace. If I proposed peace after taking the first city, he'd probably just keep building military units and attack me 20 turns later -- that's if he would even accept peace in the first place!
So I ended up pushing hard and taking two more cities and his capitol. I was in a horrible position with science and technology, I was expanded far beyond where I intended....
but I don't know how I could have avoided that. I know the answers I receive will be limited because you didn't view the game but still: what do you do if you're facing a hyper aggressive player that you can never forge long standing peace with?
Y-G-J Kill him as cheaply as possible and move on. Hope that other players slow down the game leaders. It isn't essential you attack someone the instant they forward settle you. Often you can beeline UU or xbow techs and push them relatively cheaply.
Would you make a promotion guide for the units most used?
Does the bonuses stack like You add bonus and then multiple base value by this (VALUE x (1+20%+25%) or like in majority of games ((VALUE x 1+20%) x 1+25%)?
"defensibility" is a perfectly cromulent word: dictionary.reference.com/browse/defensibility (see "related words")
+Gregory Puleo "cromulent" lol
Not defendability?
Great video, thank you
I'd say from a defensive position your capital is safer because it has mountains on the north side so realistically you could choke point the south
Could you weigh in on the advantages of actually going the catapult/trebuchet route instead of the archer/composite/crossbow route so that you can have an unbroken upgrade path to artillery? Would that be viable for a defensive game? Crossbows are great, but gatling guns much less so.
Doubtful - catapults and trebuchets are nearly entirely useless and the cost of upgrading trebuchet->cannon-> arts is really high. It's probably easier to just build cannons and upgrade them to arties if you want to go that route, don't bother starting in the medieval with trebuchet!
FilthyRobot
How about if you're Korea?
The Hwach'a is an amazing unit (26 combat strenght for the same 120 hammers), at least to defend with, and having access to +10 happiness via the Notre Dame can be game changing.
Toughts?
anyadatzaklatszjutub
Yep the Hwatch'a is very strong!
FilthyRobot What about Romes ballistas and Assyrian's siege towers.The ballistas has more defense for less range attack and they have legions to build roads where ballistas basically turns into comp bows. The siege towers is really strong with the cover promotion and it also has the sapper perk, making it a really good support for when you'r taking a city.
I talk about both in my civ5 tier guide. Ballista are still pretty shit, Siege towers are good, but fairly limited in how long they're useful for.
whats the mod that allows you to tell your cities what to build before they finish the current one? also ive lost the hammers on pre-built military units by waiting to long to finish them, idk how that works
frostynugs It isn't a mod. In the city screen, there's a check box in the production area that says "show queue" or something like it. Check that and then you can add anything to the queue
This video helped me a lot as I'm a pretty new player. Thanks!
Would all this also work when playing against the AI? or is it just for multi-player?.
Great video. Love your Games. Hope they fix MP soon.
what exactly is wrong with the hybrid system? cause he said it needs to be fixed.
who pays for roads outside of cultural borders?
People going to war
i mean if there is a road in no mans land who will pay the gold maintenance- is it maintenance free or player or?
Wholickedme
Roads in neutral lands are paid for by whoever build them. Roads in razed lands are free, roads in city-state borders are free, and forts are free.
thankyou
Well settled? Sure it has iron but it has desert on its back side I would have pushed north 2 more tiles for the resources and I would get the defense bonuses from the hill
Personally I'm wary of attacking the capital first and leaving well-defended cities for later. The city only becomes even more annoying when it has a palace freshly built. I usually only leave hardy cities if I'm not planning to finish the war completely in the short-term. If I'm willing to wait for an era or two the lost capital will get them so far behind it will work out nicely, but if I'm going to turn around and kill that city in a few turns it's really not good to fight through the palace more than once if you can avoid it.
In multiplayer if you take a capital that's it. Your opponent will leave.
The catapult gets bonuses to attacking units and cities? Tf u mean?
would you ever recommend baiting a neighbour in by saying you are attacked from the other side then crush his army in transit or attack his capital?
YK L no thats just rude an bs thing to do
See, I've always built 1 or 2 catapults before tech advances past them simply for cheap. I then put them on Frontline cities and declare war. Getting them upgrade to plus 1 range, makes them into deadly trebuchet, and eventually artillery
The thing is it would be nice to see how you actually build up to this.. you talk about building roads bringing workers to clear forest having an army.. in the ancient era.. how do you have the time to build all of this in the ancient era and what about gold per turn and happiness and all this other stuff. That's why it would be nice to see you actually get to this stage step by step..
Perhaps watch one of the 500+ multiplayer games on my channel starting in the ancient era?
i have 400 hours in civ 5 and im now learning the catapult is bad
bruh
hi, i started playing this game like 2 years ago,,have a break and played again lately on BNW, thats why im not too pro and i really learned a lot on your vids and on other, i always aim for domination victories, i only feel satisfaction on that, lol, after i beat a certain difficulty, i go up..im on emperor right now with byzantium, tho i failed to build my own religion im leading at the moement in within my almost 2 weeks of playing it.
Yep, i failed to make my religion as byzantium, i was fucking 1 turn short of the liberty great person. -_-
Good morning Mr Filthy what you think is the best way to unlock rationalism social policy? First the right si de or the left side?
+Carlos Valenzuela BNW: Right side. Secularism and university science asap!
FilthyRobot So first the 1st one on the left (+2 specialist) and then 2 on right? Is worth taking then the rest of the tres? Because second left policy (+1 golf for science houses) not very strong imo (finisher good if you have faith though). Thx for reply Mr Filthy :D
Carlos Valenzuela
Yes, and Yes. Finishing rationalism is a free tech and the ability to purchase scientists with faith!
+FilthyRobot ok thx for replies and insight Mr filthy!!!
Civlopedia: Made by the game to tell us everything about it
Filthy: Thats wrong
If you attack a mounted unit across a river, do you still get a penalty or is that considered a defensive bonus?
? I dont understand your question
If you attack a horseman across a river, do you still get the attacking across a river penalty?
All non-ranged units receive the attacking across river penalty unless they have the appropriate promotion that eliminates that.
Ok, thanks!
where dyou play multiplayer civ5? cant find any populated ones XD
46:30 Poland during WWII
Do you plan on doing a video about religion?
Someday :)
So I guess a lot of this stuff is obsolote in longer game modes. I mean you aren't going to be killing forests or building roads mid war if it takes 10 turns per, are you?
I only play against computers and for me it looks like this: Up to about turn 100-120 I don't bother with military, except for 2-4 scouts, maybe 1 tireme and 2-3 brutes/archers/spearmen to kill barbarian camps and escort settlers. Then a neighbour or two get pissed that I'm forward settling them and buying tiles or that I've built Petra or whatever and I tell them to get lost. I get a little worried and set one of my cities to build barracks and composite bowmen to put 1 in each of my cities and if I'm really worried, I also build some walls or save up 400+ gold. Sometimes this is enough and I can develop my cities in peace and even build Wonders, other times my neighbours declare war, because apparently they care more about the military strength than my production and defensive terrain around my cities. Sometimes I loose a city, but I can usually stall them long enough to have an army of my own and kill their units until they offer me a city to peace out. Then I hit really bad hapiness issue. Then everyone hates ME for being a warmonger, even though I didn't start any wars. Then my enemies fear my military and try to play nice. Idiots.
As for basic stuff:
I find that one ranged unit per city and walls on border towns plus maybe 1-2 melee units are usually enough of a deterrent. If enemy attacks, that ranged unit will help with a secondary attack and won't take damage, as a melee unit would. Having 1-3 melee units for support helps prevent encirclement and to kill wounded enemy melee units before they can escape. If enemy looses or at least gets severely wounded around 2 units per turn, he'll often loose momentum and will retreat. I've won against overwhelming odds by having forests and jungles around my city (which slowed down their movement), composite bowman garrison and 2-3 melee units that prevented envelopment and switched to heal behind the city. Oh and I killed a retreating wounded catapult with a scout.
When attacking, I usually need around 4 melee units of 0.75 * strength of the city and about that many ranged units for support. Some of them will die, mostly to enemy units. Before attack, I envelop the city outside it's range, then move in all units at once, and hopefully take the city after 2 turns of attacking it with everything, at which point the enemy units around it tend to retreat. I've used trebutchets effectively, but they were slowing the envelopment down.
I find that taking cities is doable in the classical and medieval era, but then defensive strength of cities outpaces what I can throw at them until Plastics and Infantry with 70 Strength. Even winning a war seems like a waste though, due to time wasted not
building up cites and happiness issues from anexing/puppeting/razing. Plus unit upkeep is expensive and I like to keep it at about half my upkeep for buildings.
I'm only getting 1-2 generals and they're usually better used to bring along for the 15% bonus than to put down a fort and take tiles. And I wouldn't even think of forward settling just to have a place for the units to heal or building "offensive" roads before watching this video.
On which difficulty do you play singleplayer?
I'm from pka. I like you intellect, and civ.
I mostly play in Ottoman. I attach great importance to military power and dominate the civilizations around me. What matters to me is military power and economy. I do not care much about happiness.
How do you like the roman ballista
composites are better
can trireme's attack cities like galleys can?
They're melee
k thanks :>
Its 'their maylay'
Hi FilthyRobot, I loved this video. Would you be kind enough to share/post your notes? I would just like some bullet points so I can remember all this good stuff while I'm in-game. Cheers.
Feel free to check out my twitch profile and the "Filthy's Cheat Sheets" section for excel sheets and word documents that I keep on civ for reference (www.twitch.tv/filthyrobot - click the big Cheat Sheet Icon). Not sure if that's the kind of stuff you're after or not.
I don't have the notes for this video in anything other than hand written form.
4:20 that is not how percent works. You just added them all up? 20% + 20% + 25% does not = 65%
If you want the single equivalent of all the percents added together do this calculation instead:
100% - (100% - 20%) x (100% - 20%) x (100%-25%) =
100% - 80% x 80% x 75% =
100% - 48% = 52%
But other than this (rather big mistake) you did a good tutorial. Its a bit long though. I do not want to waste my whole day to learn this... Cant you redo this (and everything else) but summarized?
+BlackLusterSoldier EnvoyOfTheBegining Its actually clear in most (or probably all) your videos you just make them without a proper plan and that is weak... But obviously youre a pro, youre smart, and you know how to explain things clearly but that is not enough for a guide video. We are still not able to see as clearly as you in-game and we only walked away with "tips" instead of a thorough education which would help us.
+BlackLusterSoldier EnvoyOfTheBegining Your (rather big) mistake is in telling me I made a mistake without knowing jackshit yourself. In civilization 5 bonuses are added together before being applied. So, in civilization 5, 20+20+25 does equal a 65% increase to the base value.
+FilthyRobot ya know what, you're too damn good. Seriously. Good commentary, well planned, probably the best attitude for a tutorial (and responses), you're crazy dude, damn
+BlackLusterSoldier EnvoyOfTheBegining Wow what a douchebag way to go criticizing someones video, first of all don't come watch a guide video to learn how to play and then tell someone they're wrong when they're not, get your facts right scrub.
You then proceed to complain about the length of the video and then comment afterwards that it's not enough? Since you're such a pro and you're clearly unhappy with the video why don't you go make your own guide instead of just telling Filthy to 'redo it'? Possibly after that you might then appreciate the amount of time and effort that goes into making videos like this.
I wish I can be silly with you. I know you're are silly "douche-bag" or "scrub". But I just cant. It is not in my nature.
We have freedom of speech. If I want to criticize someone I may and I can. I can tell someone they are wrong when they are not. You can call these things either: ignorance, a mistake, a lie, or the truth. And to my knowledge I did not attack with malice. My method was with truth. He was wrong (about the percents and how they work as modifiers).
Before I get ahead of myself, Filthy already has excellent "Basics guides" and I am a frequent watcher of his channel, but in this particular video he was repeating profoundly off of his basics guides and other guide videos. Those repeated information can be skipped to make this video shorter, that is all what I meant when I asked video lengths should be shorter. And indeed, I made my own guide but I do not want to go further in that topic as it digresses our subject.
No one of civ5 is a pro. Not me. Not Filthy. Not you. Not even the best player. Everyone knows that with the right misfortunes anyone can lose or come in a place that is not first.
Filthy plays civ5 and so do I. He has my warm fellowship and my acknowledgement for his efforts on educating and entertaining the civ5 fandom/family/players/friends..etc. And to my understanding I never went on most of his videos and "hated" on them. That is because he has my appreciation of them already.
Now Jack Price, I think you judged me unjustly. Could you possibly admit that you are mistaken about me; lied about me; or ignorant of me?
Defensibility is most certainly a word.
Just started playing the game and found your videos. Really like them, appreciate trying to keep them as concise as possible but you talk really fast for a tutorial type video well at least for new players like myself.
com-poe-sit bowman
"woiyer" - Ludkuss on Filthy's barb guide ;)
I did not know you could chop in enemy territory!
13:54
I like to torture myself with Civ V videos because I know I will never be able to run it on my computer.
+That Civilization Player :(
Why would a turn based game be heavy on a computer? It doesn't need such powerful resources.
Bad Laptop = Basically Not running any games. But now I got this pcpartpicker.com/list/DFG68K
That Civilization Player You go man!
hmm... never thought of warfare this way... -_- , so this is why i get stuck below immortal AI
Lol, i play on king 😂😂😂 sometimes emperor, when i play with good civs.
Sorry but in my exp a catapult is always a good Choice for Nations like zulu
+xIr0nGuerillero Were you playing multiplayer?
+xIr0nGuerillero Catapult OP in single player.
if u shift a catapult or 2 in an enemy who is down anyway or on his way to die u can end a siege much quicker. just use ur firstmove before catapults die u will get the shots mostly and even then ur enemy used shots and u can move other units in
also indirect fire is such a huge buff i guess u can even win wars with spears and catapults against unprepared foes
archers are always better than catapults because theyre much more flexible in warfare imo
Edit : Found the video explaining my question :)
20:25