I remember i used the card "Self destruct button" a lot in the yugioh videogame "Nightmare troubadour" so i could see the special dialogs the characters had when a duel finished in a tie.
It was also a requirement to tie against Jonouchi/Joey when he was possessed by Marik so you were incentivized to learn how to build a proper tie deck. Even Yugi gifts you Self-Destruct Button and Ring of Destruction
@@PrimeGamator yeah... too bad ring of destruction got that errata or we could still do that. I miss some of the old games. I remember having a blast in the story mode of a few gba and ds ones. A few PS2 ones too. I think i remember buying one that had a ticket to the movie in it
@@undeadinside3571 The Yugioh games for those consoles tended to be really good. I've played all of the DS games and each and every single one of them is at least good if not better. I'm guessing for the PS2 you are referring to the Tag Force series of games? Those are incredible and i haven't even played them yet
Nevermind, i remembered that wrong lol. They gave out a card at the movie and most of the older games gave out cards too. I did some backtracking and it was duelist of the roses. It came with the magnet warriors. I think the game i was thinking of that came with the movie ticket was robots. Another fun PS2 game
@@undeadinside3571 Ooohh ok. Duelist of the Roses is pretty fun and unique and it follows the timeline of Sealed/Forbidden Memories for PS1, the first videogame of Yugioh and my first too. Pretty cool series of games
matteo g Kozmo used it to summon Dark Destroyers and Slipriders on your opponent’s turn as interruption, and if it leaves the field, it triggers said monsters ’ floating effects.
Konami: "Hey so we added these new Xyz monsters to the game haha they're pretty neat so it would be pretty cool if you guys gave them a try ok." Konami March 2012: "I am no longer asking. Play Xyz."
Victory dragon had a judge ruling stating, " if VD is one board and the game state showed a match win can happen, then the forfeit will still result in a match win." This was to attempt to solve the forfeit issue which only resulted in players forfeiting before the point that gamestate could happen. It created this bluff scenario where unlike Nibiru, where the game could continue, it was a forfeit early or you get a match loss. It's obvious why Konami didn't want that
@@sliver170 agreed but at the time this thing was around very few strategies could effective get this out and the ones that did were easy to identify so players would often forfeit once the gamestate became obvious they would play VD but before VD hit board itself.
Honestly, a card that says “your opponent can’t surrender” just sounds like a card that should never ever exist for the sake of a healthy game. And being able to refuse a surrender is an amusing concept. Imagine surrendering a duel and your opponent refusing it. I mean, how are they going to force you to continue playing? lmao
That's true, @@MrZer093, but it's weirdly necessary in a game that has a "if you win the game with this one specific card then you automatically win the entire best-of-three match", which in turn can be escaped by forfeiting. Of course, that's kinda a moot point, because VD's effect _also_ shouldn't ever exist for the sake of a healthy game, as can be seen for multiple reasons. (Not only is there the obvious "everyone forfeits if it looks like you _might_ summon VD, even if you don't actually have it in your deck, just so they can cheat players that actually do use VD out of their earned win" (which in turn is on the grounds that VD isn't as skill-based as a "basically worth three wins" card needs to be), but it also leads to unsportsmanlike behaviour where a player can lose two games in a match, and by extension lose the entire match, then be a hyper-sore loser and demand a third game be played simply because _a VD win could, in theory, negate their match loss_ (by automatically winning the match if it wins the Duel).) (Also note that you can only surrender on your own turn in the OCG, which is likely why VD even became a rulings nightmare in the first place. TCG lets you surrender at any time, such as, say, when your opponent drops VD on the field.)
Another part to Fairy Lily that made it good was that it was a great card in both stall decks and anti-stall decks. This was because the most common stall cards were Messenger of Peace and Gravity Bind: Fairy Lily is level 3, and the effect applies after it declares an attack, so it got around both.
Fairy Lily was good because you were essentially forced to use your traps on a low atk monster without forcing her to use the effect because she activates it during damage step.
I'm actually pretty sad that you didn't mention that one of the reasons why United We Stand was banned was because of the Scapegoat format. Activate Scapegoat at the end of the opponent's turn, summon Injection Fairy Lily then attack for nearly game.
@@johnapple6646 You're right but that isn't relevant. Even if it isn't played today, it was still one of the reason why United We Stand was banned. Among other reasons, of course. :D
Injection Fairy Liliy's effect was also really strong for the fact that it took place at the last possible step before damage calculations, which let it always go after stuff like Honest or any battle traps or the like as it went the battle step after those cards could be used, but before monsters got destroyed. It is the only card of its kind that I know of that breaks the rules when it comes to effects that activate during monster battles.
@@mythplatypuspwned it was only really used in Spellbooks, and not often. You can summon it off Justice and even with the attack reduction Tiwers couldn’t run over it
United we stand back in the day was nice but backfire on me sometimes. Me: blue eyes equip with United we stand with three other monsters making my blue eyes 6200 attack. Friend: magic cylinder Me: say what...
Magic cylinder OP. Pls ban. But for real BIG NUMBER is the most fun way to play the game I think. Just "BEEEHOOOOOLD MY SUPREEEEMEEE ANIME ESQUE ATTACK POWER!!!"
@@nomansland3616 I increase my lifepoints and then summon Ra the normal way to show how much of a badass I am with my 9900 ATK Winged Dragon of Ra. The audiance is amazed. I am getting fanmail as I raise Ra up to bask in my anime moment. I place him onto the field with glory. My inbox has overflowed. Then the opponent uses Sparks to defeat me.
Used to use it and Mage Power in the early Arc V days when Pendulum decks were still getting their footing and it was pretty fun to see the big numbers, but that's about it.
Cylinder: a trap card good enough that was even semi-limited for no reason given since it didn't even clear out the attacking monster...but was both dope and easy to abuse to punish beatsticks, plus in monarch decks was useful because by not destroying the monster, you could then use it for a tribute summon of a monarch. I remember losing friendships thanks to tributing their stardust for a monarch, and inflicting 2500 lp of burn damage
It was even called “Marie the Fallen One” in TCG before a fairly recent errata too. There was no real cohesion in the archetype name for a really long time. FYI, Marie was in a really early pack while the Darklords are a late GX deck and the name wasn’t even relevant until...I wanna say Zexal? Maybe even ARC-V. They just cared about Dark attribute Fairy type monsters at first.
Referring to my previous comment, I confused Watapon with Hanewata's effect which can be used against Trickstars. *Watapon's effect:* If this card is added from your deck to your hand by a card effect, you can special summon this card. *Hanewata's effect:* (Quick effect) You can discard this card, you take no effect damage this turn. This happens because Watapon and Hanewata got a nearly identical artwork.
One of the big factors (from what my elderly brain can recall) for the Magician of Faith ban was also that it was in the thick of the Chaos meta and about the only thing reigning Chaos in was that we had jack crap for good light monsters, but people were getting by with basically just MoF as their only Light because Apprentice could get her out and in the graveyard so reliably.
i'd like to point out that in march 2004 there were no banned cards, first official banned cards ever were in september 2004. injection fairy lily was banned for the 2004 world championship tournament in august, and only in that event
"The game has evolved to a state where Trap cards [aren't used]" Many would say that's less "evolved" and more "degraded and degenerated" or maybe "decomposed". Personally, I like that _"just_ slow enough" state mentioned in Breaker's entry. Not the SUPER slow original days, but not the "every duel is OTK" speed.
I think the issue is the archetype problem. One archetype gets a special summoning mechanic, then another one gets a special summoning mechanic, then a bunch of other archetypes need a special summoning mechanic to be viable. Suddenly, you have 20 cards that can special summon themselves, and a few of them are splashable in any deck, meaning that suddenly every deck could theoretically special summon a bunch of monsters using those cards. You can apply that to negates as well and pretty much any other mechanic. It's only a matter of time until every archetype gets a draw power engine as well.
I will take that every duel is potential OTK speed over Eldlitch and ritual Drytron's current strat which is just, "you aren't going to play the game" if they get turn 1. Had a game against an eldlitch where they set Imperial Order, Skill Drain, and Rival warlords.
@@corvo2696 Naturally if the format slowed down other cards would have to be looked at for potential bans/limits. Sadly Konami really messed the game up by allowing people to have 20 card starting hands via extra deck and slapping special summons onto so many things to facilitate link summons and such. Only ways they could slow down all the special summon nonsense currently going on is to literally change the rules so that you can only perform some number of special summons per turn and make that number 3 or less or maybe even 2 or less, or banning a lot of cards that can be special summoned/special summon other cards upon death.
Out of these mistranslated unoficial cards you find around, is based of Victory Draagon, and my friend had one: "When this attacking card reduces your opponent's life points to 0, you win the duel". Instead the match, the duel.
My brother, having more money than sense but also an irritating streak, once built an entire deck around Self-Destruct Button and used it in locals when he wanted to troll people. It side-decked into Last Turn OTK when he felt like having a win condition.
Actually, now United we stand has a possible maximum 4,800 atk increase with the introduction of the Extra monster zones for link and extra deck monsters.
I know either him or Dzeff did a video like that. Honestly, their videos blend together for me as they have really similar formats. Spoiler alert: Dark Scorpion-Chick the Yellow was number 1. Konami was being heavy handed in response to an infinite attack combo that involved him, Call of the Haunted, and Makyura the Destructor. They also banned Makyura at the same time. The very next list, Chick came off after they realized Makyura was the main issue. That was also the only instance Chick was ever good or really even at least decent, hence why it was humber 1.
Practically all kaijus are a -1. All well as laval queen (I don't remember its exact name, but a level 5 that is summoned to your opponent by tributing one of their monsters) and any other monsters that tribute an opponent monster(lava golem tributes 2, thus is neutral, and ra sphere mode is a +1)
10:16 didn't do the math, use Lily 4 times and you automatically lose because you pay 2000 lp before the attack boost (8000 lp gone). Should be use it 3 times. Still a nice vid even with these goofs.
@@MrVariant You have to attack it four times, which is what he said. It's kind of confusing with his wording, but I personally found it very clear that he meant 4 attacks gets rid of it from base.
@@SpectralSuperSonic the 4th attack would win the game vs Lily if you would lose less life points in each exchange or you have that accursed amazoness swordswoman lol to make the opponent take damage. But I understand you, not really the best choice of words.
I just wanna say, you have a really soothing voice which makes the video more pleasing. I also appreciate you explaining some of the more “out there” card effects and and the like, for someone that left after gx and tried to come back after xyzs some of the newer stuff flies right over my head. Thank you my friend.
@@yogjellgrandcharlotz4187 Manga cards are ridiculous. There was one that you literally could not lose the Duel unless a specific monster left the field.
I remember a time where call of the haunted was banned and our lovely, stronger spellcardversion that even can revive a monster from the enemy graveyard wqs just limited somehow.
As one that both abused of the plant tuners and chaos sorcerer...yeah. Lightsworn decks were brutal back in the day, and with plaguespreader at 3 copies + brionac at 3...one could summon brionac, clear the opponent's board, then go for chaos sorcerer using what you discarded, then using sorcerer and then again zombie to synchro into a lv8 out of the box. The sheer advantage was incredible, maybe not at teledad level, but close
Yeah... Reborn & Mirror Force were staples of mine at first, my mill deck was hit _hard_ by the anti-Dark-World list, losing Norden really hurt my Mermail & fish decks, my Odd-Eyes deck kinda really wanted Monkeyboard & Skullcrobat to come back, my Pend Magician deck hated losing Wavering & multiple Qli Scouts (yes, really; searchable with Odd-Eyes, easily thins deck & sets up Wavering, and Lv.5 is very nice for synchro & xyz mats), my Exodia Necross deck keeps asking where Lavalval Chain is, and my synchro and Traptrix decks sure miss Dandylion. >.< Some of my other decks got hit hard, too, but those are the ones I remember.
Just about every card on this list is actually pretty good, and most are now off the banlist solely because of power creep and the fact that games are so quick now that even waiting one turn for a trap card to go active is too slow. It is bloody ridiculous XD
They dont know how powerful united we stand back in the days. That single card can boost upto 4k atk in 1 turn and + 800 atk was a big deal during those times.
I just found a comment suggesting it yesterday lol. Top 10 Spell/Trap-focused Archetypes (Greed, Solemn, Mirror Force, Virus, Bamboo Sword, Trap Hole, etc)
honestly I still love mirror force, weirdly enough the current fast pace format we've had for awhile has almost helped mirror force? nobody expects it when it's down and if they use a card to remove it, oh well, that just saves my other good cards I have, hell I've baited a harpies with a mirror force because people kept thinking it was an infinite impermanence or a solemn judgement and try to bait ME out, it's like people don't realise it exists and over analyse themselves into the wall and once you get somebody once with it they always get icky about attacking till they are full board if you have any back row, I love it it's like psychological warfare on sky strikers
Playing competitively at the time of Victory Dragon, the ruling was that a player could not technically concede during their opponent’s turn; although no one really applied it unless Victory Dragon was involved. The thing was a judging nightmare, though, and I feel like that was the true reason for its ban. Also, there was a Self-Destruct Button deck that saw a little play: it won by using Button to tie game after game, and then sided into 15 cards of burn right before time was called. So you’d have a match finish of something like 1-0-11 or so. Not super successful, but not something they wanted running around, either.
United we stand was my go to card. Attach it to Mad Sword beast and my opponent was screwed! And I also had hayabusa knight which I used to directly attack their LP twice
this video made me feel old because I'm still kinda stuck in 2007 and hearing mirror force, united we stand, and breaker the magical warrior aren't super cool anymore is aging me
That card doesn't but there are some that do. For example Girsu the ORCUST MEKK-KNIGHT is apart of 2 archetypes and has an affect that supports a third archetype as well. Then that third archetype has support for 4 other archetypes. Some other cards like this if you are curious. Performapal odd-eyes dissolver Supreme king dragon odd-eyes Also the archetype zefra is a deck based around cards that have 2 archetypes each (zefra and other decks at the time).
Konami is hilarious. Releases a new summoning mechanic, heavily hits the previous mechanic to promote new mechanic then complains and tries to fix old mechanic to show 'its still viable'. No, it's not. You killed it with bans and power creeping it with your new toy.
Interestingly the reason you cite for Self Destruct Button is somewhat similar to the card Shahrazad in Magic the Gathering has the distinction of being one of (in fact I'm certain THE ONLY) card banned in the Vintage format that was never part of a joke set or other card printed to be non legal from the get go. Vintage itself is distinct in being the one format to restrict rather than ban cards that are banned in other formats. The card's effect basically has players take their remaining decks, leave the current game as is otherwise, and play a subgame at the end of which the players who don't win lose half their life. The card is banned purely for how it draws out games especially if during the subgame another Shahrazad gets played creating subgames within subgames.
Self-Destruct Button isn't even so much a weak card it literally breaks the game because it's just an unplayable entity for tournaments. It's the same reason "you win the match" cards are banned. If it just said you win the duel it MIGHT be ok
I was surprised by United we stand! I remember seeing it on the limited list but never knew it was banned! Love these videos btw so keep up the good work 😄
I got banned from Dueling Network for playing a dedicated self destruct button deck. The judge was called twice after the game reached 0W-1L-21D. He couldn't outright ban me the first time because I had a win condition between my main and side deck (exodia/final countdown). In the end, he came back at after the 25th draw and gave my opponent the win.
I believe Mirror Force is in Duel Links, but not as an obtainable card. It's one of the cards you can get when you use an Extra Card boost item, IIRC. It's only available against story characters and NPCs, not in PVP.
@@TheDuelLogs It's not longer an staple, most battle traps are to slow for competitive decks, but it's ok as a side deck option, in very specific formats. I' don't think regular mirror force will break Duel links anymore, neither for stall nor competitive decks. Great video by the way!
Comment section is making me consider, if possible, to get an emulator of PS and play old games which I never saw because I'm from Israel. The only things I had are Stairway to Destined, Gameboy and physical cards, including the overpowered Graceful Charity which let you draw into reborn and discard a boss monster to SS it.
Kaijus, world legacy, spellbook engine, mythical beast jackal king, heavymetalfoes electrumite. However these cards do work well in their own decks but are more known for being in other decks.
16:24 As a former Final Countdown player, I don't know anyone that played Self-Destruct Button. It's a lot less cumbersome to just keep stalling than to draw what would most likely be a dead card. However, Self-Destruct Button was its own archetype, where the goal was to end games in draws for the entire match, then side in burn to win in turns on a technicality. What made that strategy consistent was an old rule that if a game ended in a draw, the starting player got to keep going first in the next game.
My favorite part about Call of the Haunted was all of the archetypal versions of it that were almost exactly the same but with a slightly more specific target, like Birthright for Normal Monsters or that one Amazoness version that also forces the monster to attack.
Watching this and remembering the Raviel Beatdown deck i made back when the Sacred Beasts deck was released. I had a plan to swing a max of 6 times with 44,600 atk and piercing. 4,000 base, +3,000 mage power w/ 6 s/t, +14,400 3x united we stand w/ 6 monsters, +400 & piercing Big bang shot, +500 archfiend palabyrinth/mystic plasma zone, =22,300 total x2 w/ Shimmering Scraper =44,600 x6 attacks if opp has full board =267,600 total possible damage.
part of fairy lilly's power was being able to avoid popular stat-based removal of the time like trap hole/fissure/hammer shot also the low investment to bring it out
I still use Lily along with cards that prevent special summons and cards that prevent grave effects. Actually a lot of these cards are still good in anti-meta decks that locks players into playing with old school rules. Of course I use upgraded versions of classic cards if they exist such as the newer mirror force cards. I usually equip United We Stand to cards like Jinzo, or get Dark Simorge out then flip anti spell fragrance (sometimes protecting him with safe zone). I use judgement and strike, as well as compulsory, I also use card guard to protect things like Swords of Revealing Light, Safe Zone and united we stand. I mainly use Air Hummingbird as a life point security net, and if I get in trouble I use Switcharoo (which is the only viable replacement for snatch steal I've seen so far). It's a slow deck but it works, I'm upgrading it as I learn more about the newer cards. (Old school player coming back after a long time). I'm thinking about adding Evenly Matched to the deck, or a similar hand trap that can prevent Flood/OTKs.
@@omarcordova4563 Basically a card that is not a core part of a strategy and only serves to further an advantage after all the setup is done. This is such a broad and overreaching term that it's hard to discern what even counts as a "win more"
@@omarcordova4563 A card that gives you more advantage but only if you already have an advantage. Not sure for examples though because since it is often not really oblivious so someone more skilled should give more examples maybe Sophia goddess of rebirth (although not sure if she's a win more or a straight minus)
@@nnnp634 Probably not meta relevant, but I think of any Parshath or Agent card that requires you to have more LP than your opponent, especially the "greater difference is better" ones. At the point where the attack gain or direct damage is high enough to be relevant, you may have been able to win without them.
There's less cohesion to DEF than to ATK values, so unless your opponent has only one big monster on the field, it's somewhat random what you actually hit. For instance, Beast-King Barbaros is defended from this by a Giant Rat; Sirocco the Dawn is protected by Shura. The statement in the video can also be interpreted as „destroying without rhyme or reason“.
When I used to judge years ago from the gravekeeper format to elemental dragons Every regional etc, there were at least several players that used self destruct button And from what I would learn from a couple of them (some were legit players that weren't there for the following reason) but those couple were purposely there to cause draws to ruin records to drag people's scores down in matching. And players would ask me to disqualify that sdb player because of this reason. Some who legit used it to force a draw on an obvious loss would get accused too. I would have to tell em, "Its a legal strategy, I can't disqualify the person because of that."
Back when I used to play I hated when in the late stages of the duel your opponent would use equip cards like united we stand to buff up a monster. Since you already exhausted all your resources there was little you could do.
Why I like Duel Links is mainly cause it feels like a nice blend of old and new. It's just fast enough to not feel slow but slow enough to not always get OTK'd
Cards that cause draws are just nightmares for tournaments and not worth the hassle tbh. Ring of Destruction only got an errata because of how obnoxious ties were and to take it off the list. The card didn't need the "nerf" to come off.
I remember when Magician of Faith was on the ban list and I was calling to get it unlimited. I hated it when people disagreed, "BrEh u CaN rEuSe BoOk oF moON"
Man, I played Yu-Gi-Oh back when the Extra Deck was called Fusion Deck, vanilla monsters were still important, and traps were a good idea... This channel makes me feel old.
@@TheDuelLogs your such a nerd anyways how is your cat is it healthy again I remember chatting with you in UA-cam live stream as you were duel and you were talking about giving your pet Medicine.
She's Injection FAIRY Lily, why is she a Spellcaster? Day 21 - Top 10 Rekindling Targets - Top 10 Trap Cards that would be broken if they weren't Traps (if they could be used immediately) - Top 10 Ritual Spell Cards foe specific monster/s - Top 10 Fusion Monsters with specific Fusion Material - Top 10 Xyz Monsters (Generic then Non-Generic, two different lists) - Top 10 Synchro Monsters (Generic then Non-Generic, two different lists) - Top 10 Extra Deck monsters that require Extra Deck monsters to be summoned - Top 10 Best supported Attribute-Type combinations in YuGiOh - Top 10 monsters that can change their level - Top 10 unique archetype mechanics/play-styles - Top 10 best cards whose effects have nothing to do with its artwork - Top 10 cards whose effects are better in a different language - Top 10 Semi-Nomi monsters / Top 10 monsters to summon with "A Wild Monster Appears" (18 April 2020)
I do like how Breaker is the only monster in the card pool for Pegasus's Creator Skill in Duel Links. I use the skill with my Cyberse deck since it is the closest to Playmaker's Storm Access. I remember playing Nightmare Trobodour and before the duel against Mind-controlled Joey, you are given Ring of Destruction (pre-eratta) and Selfdestruct Button because you had to end the duel in a tie. Otherwise it was game over because you or Joey died. I'll be honest, I kinda wish more games would have similar scenarios.
United is a interesting card. My buddy still to this day uses it in his naturia deck cause with naturia mosquito your opponent takes the battle damage you would take damage involving a naturia monster. So he would do a mosquito then equip his opponent strongest monster then smack into it with cliff 3 times then a really low atk naturia and otk since with all his monster are powering his opponent.
I remember i used the card "Self destruct button" a lot in the yugioh videogame "Nightmare troubadour" so i could see the special dialogs the characters had when a duel finished in a tie.
It was also a requirement to tie against Jonouchi/Joey when he was possessed by Marik so you were incentivized to learn how to build a proper tie deck. Even Yugi gifts you Self-Destruct Button and Ring of Destruction
@@PrimeGamator yeah... too bad ring of destruction got that errata or we could still do that. I miss some of the old games. I remember having a blast in the story mode of a few gba and ds ones. A few PS2 ones too. I think i remember buying one that had a ticket to the movie in it
@@undeadinside3571 The Yugioh games for those consoles tended to be really good. I've played all of the DS games and each and every single one of them is at least good if not better. I'm guessing for the PS2 you are referring to the Tag Force series of games? Those are incredible and i haven't even played them yet
Nevermind, i remembered that wrong lol. They gave out a card at the movie and most of the older games gave out cards too. I did some backtracking and it was duelist of the roses. It came with the magnet warriors.
I think the game i was thinking of that came with the movie ticket was robots. Another fun PS2 game
@@undeadinside3571 Ooohh ok. Duelist of the Roses is pretty fun and unique and it follows the timeline of Sealed/Forbidden Memories for PS1, the first videogame of Yugioh and my first too. Pretty cool series of games
RIP Call of the Haunted, used to be a staple card in almost every deck imaginable, oh how the mighty have fallen.
Well, it was played only because monster reborn was banned.
matteo g Kozmo used it to summon Dark Destroyers and Slipriders on your opponent’s turn as interruption, and if it leaves the field, it triggers said monsters ’ floating effects.
@@joshuahadams monster reborn can do the same thing
@@matteo964 "on your opponent's turn"
Bring back premature burial
Konami: "Hey so we added these new Xyz monsters to the game haha they're pretty neat so it would be pretty cool if you guys gave them a try ok."
Konami March 2012: "I am no longer asking. Play Xyz."
The banned list in a nutshell
Not as bad as how they forced link on player
@@patriotnguyen2721 Konami: hey we made this new kind of card, how about you try them out
Everyone: no thanks I'm good
Konami: that wasn't a request
@@Draco9909 but-
Konami: *loads shotgun with murderous intent*
That made me quit the game back then. Ban lists being used for marketing new cards = no integrity.
Victory dragon had a judge ruling stating, " if VD is one board and the game state showed a match win can happen, then the forfeit will still result in a match win." This was to attempt to solve the forfeit issue which only resulted in players forfeiting before the point that gamestate could happen. It created this bluff scenario where unlike Nibiru, where the game could continue, it was a forfeit early or you get a match loss. It's obvious why Konami didn't want that
Wait, but the player can refuse the opponent's surrender, right?
@@aznpikachu215 No, no they can't.
@@sliver170 agreed but at the time this thing was around very few strategies could effective get this out and the ones that did were easy to identify so players would often forfeit once the gamestate became obvious they would play VD but before VD hit board itself.
Honestly, a card that says “your opponent can’t surrender” just sounds like a card that should never ever exist for the sake of a healthy game. And being able to refuse a surrender is an amusing concept. Imagine surrendering a duel and your opponent refusing it. I mean, how are they going to force you to continue playing? lmao
That's true, @@MrZer093, but it's weirdly necessary in a game that has a "if you win the game with this one specific card then you automatically win the entire best-of-three match", which in turn can be escaped by forfeiting. Of course, that's kinda a moot point, because VD's effect _also_ shouldn't ever exist for the sake of a healthy game, as can be seen for multiple reasons. (Not only is there the obvious "everyone forfeits if it looks like you _might_ summon VD, even if you don't actually have it in your deck, just so they can cheat players that actually do use VD out of their earned win" (which in turn is on the grounds that VD isn't as skill-based as a "basically worth three wins" card needs to be), but it also leads to unsportsmanlike behaviour where a player can lose two games in a match, and by extension lose the entire match, then be a hyper-sore loser and demand a third game be played simply because _a VD win could, in theory, negate their match loss_ (by automatically winning the match if it wins the Duel).)
(Also note that you can only surrender on your own turn in the OCG, which is likely why VD even became a rulings nightmare in the first place. TCG lets you surrender at any time, such as, say, when your opponent drops VD on the field.)
it makes me sad when people mention "slow cards", it just makes me miss slow yugioh
"I set a monster and end my turn"
The good times
Slow Yugioh wasn't even that slow, it's just that the game nowadays is ridiculously fast
@@callumfootitt5366 Sure, if you like waiting 5 minutes for a turn to end and having every match only last a maximum of three turns
@@callumfootitt5366 fast as in fast interactive turns per turns are fun, but fast as in first turn kills aren't.
@@ugh5880 Preach!
Another part to Fairy Lily that made it good was that it was a great card in both stall decks and anti-stall decks. This was because the most common stall cards were Messenger of Peace and Gravity Bind: Fairy Lily is level 3, and the effect applies after it declares an attack, so it got around both.
Fairy Lily was good because you were essentially forced to use your traps on a low atk monster without forcing her to use the effect because she activates it during damage step.
I'm actually pretty sad that you didn't mention that one of the reasons why United We Stand was banned was because of the Scapegoat format. Activate Scapegoat at the end of the opponent's turn, summon Injection Fairy Lily then attack for nearly game.
nobody plays that format anymore
@@johnapple6646 You're right but that isn't relevant. Even if it isn't played today, it was still one of the reason why United We Stand was banned. Among other reasons, of course. :D
@@bigdaddyjh2002 Not only did he make a bad point, but he was also wrong. People still do play that format for fun in online yugioh simulators.
@@Kerim9991 what's the name of the format and where can I play it?
@@MissFortuneDaBes goat format. It's the main old format that people play in yugioh.
Injection Fairy Liliy's effect was also really strong for the fact that it took place at the last possible step before damage calculations, which let it always go after stuff like Honest or any battle traps or the like as it went the battle step after those cards could be used, but before monsters got destroyed. It is the only card of its kind that I know of that breaks the rules when it comes to effects that activate during monster battles.
Yeah, you were forced to use a sakuretsu armor on her and her player wouldn't even need to pay 2000.
Injection Fairy Lily was also used competitively during the qli format to run over towers.
That was also the format where they released Unpossessed and FP decks could special her from the deck.
Fun times.
Interesting. I've only heard of people using the crab.
"Don't you guys have phones/kaijus?!"
@@mythplatypuspwned it was only really used in Spellbooks, and not often. You can summon it off Justice and even with the attack reduction Tiwers couldn’t run over it
United we stand back in the day was nice but backfire on me sometimes.
Me: blue eyes equip with United we stand with three other monsters making my blue eyes 6200 attack.
Friend: magic cylinder
Me: say what...
Magic cylinder OP. Pls ban.
But for real BIG NUMBER is the most fun way to play the game I think.
Just "BEEEHOOOOOLD MY SUPREEEEMEEE ANIME ESQUE ATTACK POWER!!!"
@@carpedm9846 6 mill attack cyber larva with macro cosmos spell recycling loop was a great way to end a duel
@@nomansland3616 I increase my lifepoints and then summon Ra the normal way to show how much of a badass I am with my 9900 ATK Winged Dragon of Ra.
The audiance is amazed. I am getting fanmail as I raise Ra up to bask in my anime moment. I place him onto the field with glory. My inbox has overflowed.
Then the opponent uses Sparks to defeat me.
Used to use it and Mage Power in the early Arc V days when Pendulum decks were still getting their footing and it was pretty fun to see the big numbers, but that's about it.
Cylinder: a trap card good enough that was even semi-limited for no reason given since it didn't even clear out the attacking monster...but was both dope and easy to abuse to punish beatsticks, plus in monarch decks was useful because by not destroying the monster, you could then use it for a tribute summon of a monarch. I remember losing friendships thanks to tributing their stardust for a monarch, and inflicting 2500 lp of burn damage
I'll never understand why Injection *FAIRY* Lily is a Spellcaster...
well its the same reason why Darklord Marie is a fiend instead of a fairy like the rest of the Darklords... a misprint and they kept it the same
the fairy type is known as 'angel' type in japan, just as fiend is called 'demon' type. they might have been changed to avoid religious connotations.
Marie isn't a fairy since it debuted before the Fairy-based Darklord archetype debuted.
It was even called “Marie the Fallen One” in TCG before a fairly recent errata too. There was no real cohesion in the archetype name for a really long time. FYI, Marie was in a really early pack while the Darklords are a late GX deck and the name wasn’t even relevant until...I wanna say Zexal? Maybe even ARC-V. They just cared about Dark attribute Fairy type monsters at first.
I think she would fit fairy type bracket honestly
10 cards that were banned because of other cards.
Mass driver, yata garasu, tyrant neptune/ skd starving venom, super rejuvenation
Scapegoat 'cuz of Firewall
Butterfly dagger. I remember a ftk or otk with that
Firewall Dragon: Cough Cough Cough...
@@giorgiostegher5504 Butterfly dagger + Gearfried The Iron Knight + Royal Magical Library = draw every card in your deck.
When I saw spore I thought it was a watapon and I was very confused
Lmao watapon got ban for being a perfect counter against trickstars
they look similar
Spore, Watapon and Hanewata share similar artworks.
Referring to my previous comment, I confused Watapon with Hanewata's effect which can be used against Trickstars.
*Watapon's effect:*
If this card is added from your deck to your hand by a card effect, you can special summon this card.
*Hanewata's effect:*
(Quick effect) You can discard this card, you take no effect damage this turn.
This happens because Watapon and Hanewata got a nearly identical artwork.
I thought it was Watapon too. xD
Top 10 Strongest Trap Cards
#1 Evenly matched
Red reboot
@@13thKingMu Infinite impermanence
The salamengreat trap cards you can take out 3 cards and have a omni negate
Solemn judgment, solemn strike and infinite
Before self-destruction button ban: you either let me win with my stall deck or we play for eternity.
After: sad troll noises
One of the big factors (from what my elderly brain can recall) for the Magician of Faith ban was also that it was in the thick of the Chaos meta and about the only thing reigning Chaos in was that we had jack crap for good light monsters, but people were getting by with basically just MoF as their only Light because Apprentice could get her out and in the graveyard so reliably.
i'd like to point out that in march 2004 there were no banned cards, first official banned cards ever were in september 2004. injection fairy lily was banned for the 2004 world championship tournament in august, and only in that event
It was banned in the OCG (along with nine other cards) in March 2004 while the TCG hadn't banned cards yet.
Top 10 cards that use counters.
Top 10 flip monsters.
Top 10 targets for Machine Duplication.
Top 10 worst Link monsters.
Top 10 decks for beginners.
Good, but he wouldn't do that fifth one
The worst Links is really something I'd love to see. It seems every single link monster boosts its archetype to oblivion
1-Endymion
2-Subterror Guru
3-Cyber Dragon
4-Borrelguard Dragon is terrible
5-crusadia ?
@@underpressure1954 how is crusadia bad for beginners, it's a great easy otk deck.
@@someperson8569 can you read that again? it shows top deck for beginner
Top 10 monsters with lvl 4 or less that cannot be normal summoned or set from main deck
Number 10 is Rare Metal Dragon
I'm assuming you mean main deck monsters or else the list would mostly be extra deck monsters like Nordin
*normal summoned/set
This
"The game has evolved to a state where Trap cards [aren't used]" Many would say that's less "evolved" and more "degraded and degenerated" or maybe "decomposed".
Personally, I like that _"just_ slow enough" state mentioned in Breaker's entry. Not the SUPER slow original days, but not the "every duel is OTK" speed.
I think the issue is the archetype problem. One archetype gets a special summoning mechanic, then another one gets a special summoning mechanic, then a bunch of other archetypes need a special summoning mechanic to be viable. Suddenly, you have 20 cards that can special summon themselves, and a few of them are splashable in any deck, meaning that suddenly every deck could theoretically special summon a bunch of monsters using those cards.
You can apply that to negates as well and pretty much any other mechanic. It's only a matter of time until every archetype gets a draw power engine as well.
I will take that every duel is potential OTK speed over Eldlitch and ritual Drytron's current strat which is just, "you aren't going to play the game" if they get turn 1. Had a game against an eldlitch where they set Imperial Order, Skill Drain, and Rival warlords.
@@corvo2696 Naturally if the format slowed down other cards would have to be looked at for potential bans/limits. Sadly Konami really messed the game up by allowing people to have 20 card starting hands via extra deck and slapping special summons onto so many things to facilitate link summons and such. Only ways they could slow down all the special summon nonsense currently going on is to literally change the rules so that you can only perform some number of special summons per turn and make that number 3 or less or maybe even 2 or less, or banning a lot of cards that can be special summoned/special summon other cards upon death.
Out of these mistranslated unoficial cards you find around, is based of Victory Draagon, and my friend had one: "When this attacking card reduces your opponent's life points to 0, you win the duel". Instead the match, the duel.
I wish that's what the card actually said
7:45 DRAW, MONSTA CARDO!!!
In summary: yugioh’s power creep has run rampant.
If you don't like it, don't play it.
@@ilovefiowers6122
I'm pretty sure he does this already. Don't understand why you said that.
@@ThiagoGlady Because if he doesn't play it, why would he complain about it?
@@ilovefiowers6122
What do you do when you see something you are not liking?
@@ThiagoGlady I keep my opinion to myself.
I kinda wonder who thought Self-Destruct Button was a good Idea at this point.
Me
Me. It makes wonders if paired with Shapesnatch.
My brother, having more money than sense but also an irritating streak, once built an entire deck around Self-Destruct Button and used it in locals when he wanted to troll people. It side-decked into Last Turn OTK when he felt like having a win condition.
Somebody at Konami HQ who wanted to do a little trolling
The anime. Lol
Actually, now United we stand has a possible maximum 4,800 atk increase with the introduction of the Extra monster zones for link and extra deck monsters.
Have you done a "weirdest reasons for being banned" list?
"Pointless bans" is probably closer to correct nomenclature
oddest card in the banlist?
check it out
I know either him or Dzeff did a video like that. Honestly, their videos blend together for me as they have really similar formats. Spoiler alert: Dark Scorpion-Chick the Yellow was number 1. Konami was being heavy handed in response to an infinite attack combo that involved him, Call of the Haunted, and Makyura the Destructor. They also banned Makyura at the same time. The very next list, Chick came off after they realized Makyura was the main issue. That was also the only instance Chick was ever good or really even at least decent, hence why it was humber 1.
0:18 Hey Joey, Watap- *Oh wait, that's spore...*
Hey joey, Hanew- *oh wait, that's spore*
Top 10 best - 1 cards like that grass looks greener and foolish burial
Yatagarsu
Practically all kaijus are a -1. All well as laval queen (I don't remember its exact name, but a level 5 that is summoned to your opponent by tributing one of their monsters) and any other monsters that tribute an opponent monster(lava golem tributes 2, thus is neutral, and ra sphere mode is a +1)
@@blastodermis the name is volcanic queen
Cynet Mining
blastodermis Volcanic Queen
0:17 Spore .... :3
there’s a mistake in the description, magician of faith is shown to be at number 7 instead of call of the haunted
10:16 didn't do the math, use Lily 4 times and you automatically lose because you pay 2000 lp before the attack boost (8000 lp gone). Should be use it 3 times. Still a nice vid even with these goofs.
@@MrVariant You have to attack it four times, which is what he said. It's kind of confusing with his wording, but I personally found it very clear that he meant 4 attacks gets rid of it from base.
@@MrVariant @Ace Player That was what I thought.
@@SpectralSuperSonic the 4th attack would win the game vs Lily if you would lose less life points in each exchange or you have that accursed amazoness swordswoman lol to make the opponent take damage. But I understand you, not really the best choice of words.
@@MrVariant "paying" lifepoints isn't the same as taking damage.
I just wanna say, you have a really soothing voice which makes the video more pleasing.
I also appreciate you explaining some of the more “out there” card effects and and the like, for someone that left after gx and tried to come back after xyzs some of the newer stuff flies right over my head. Thank you my friend.
Imagine the button errata: Make both players LP 0, but yours first...
...What's the point then?
@@SethJV That would be really bad. Some cards reverse effects like that which would be a 2 card ftk.
Did u know about infernity Zero?
-A wild monster appear
-Infernity zero
-Self destruct button
And u win the match
😗
@@yogjellgrandcharlotz4187 Manga cards are ridiculous. There was one that you literally could not lose the Duel unless a specific monster left the field.
@@thewanderingmistnull2451 Relay Soul?
I loved equipping United We Stand to a Scapegoat
It's funny how 8 of these cards go from extremely broken to unplayable garbage because of the power creep.
Day 15 of asking for top ten worst fusion spells
I looked into that the other day and there are not a lot of bad ones. So I scrapped the idea
TheDuelLogs Alright, I’ll come up with something else then
how about worst fusion monster?
sure it would be a short list but that Fusionator lookin pretty aweful
@@FenrisRM what about divine neos
@@TheDuelLogs I think you forgot to look at Six Samuraïs cards my dude :(
I remember a time where call of the haunted was banned and our lovely, stronger spellcardversion that even can revive a monster from the enemy graveyard wqs just limited somehow.
Always thought that was hilarious.
Let's be honest here
We were all hurt when we had to remove all the good cards out of our decks when we first discovered the ban list.
As a Gem Knight Player that lost access to brilliant fusion, I definitely agree
Facts
My first semi competitive decks was a Chaos Deck.
And then the list happened.
As one that both abused of the plant tuners and chaos sorcerer...yeah. Lightsworn decks were brutal back in the day, and with plaguespreader at 3 copies + brionac at 3...one could summon brionac, clear the opponent's board, then go for chaos sorcerer using what you discarded, then using sorcerer and then again zombie to synchro into a lv8 out of the box. The sheer advantage was incredible, maybe not at teledad level, but close
Yeah... Reborn & Mirror Force were staples of mine at first, my mill deck was hit _hard_ by the anti-Dark-World list, losing Norden really hurt my Mermail & fish decks, my Odd-Eyes deck kinda really wanted Monkeyboard & Skullcrobat to come back, my Pend Magician deck hated losing Wavering & multiple Qli Scouts (yes, really; searchable with Odd-Eyes, easily thins deck & sets up Wavering, and Lv.5 is very nice for synchro & xyz mats), my Exodia Necross deck keeps asking where Lavalval Chain is, and my synchro and Traptrix decks sure miss Dandylion. >.< Some of my other decks got hit hard, too, but those are the ones I remember.
Just about every card on this list is actually pretty good, and most are now off the banlist solely because of power creep and the fact that games are so quick now that even waiting one turn for a trap card to go active is too slow.
It is bloody ridiculous XD
They dont know how powerful united we stand back in the days. That single card can boost upto 4k atk in 1 turn and + 800 atk was a big deal during those times.
Kind of crazy to see it that high when I pulled out so many wins with it back in the day lol.
7:45
*Sees Breaker instantly thinks of Berserker Soul*
Draw monster cardo
@@hazerddex *Fang Of Critias intensifies*
Thanks for using my suggestion! Love your channel :D
I just found a comment suggesting it yesterday lol.
Top 10 Spell/Trap-focused Archetypes (Greed, Solemn, Mirror Force, Virus, Bamboo Sword, Trap Hole, etc)
Number 1: Spellbooks or Sky Strikers
honestly I still love mirror force, weirdly enough the current fast pace format we've had for awhile has almost helped mirror force? nobody expects it when it's down and if they use a card to remove it, oh well, that just saves my other good cards I have, hell I've baited a harpies with a mirror force because people kept thinking it was an infinite impermanence or a solemn judgement and try to bait ME out, it's like people don't realise it exists and over analyse themselves into the wall and once you get somebody once with it they always get icky about attacking till they are full board if you have any back row, I love it it's like psychological warfare on sky strikers
Playing competitively at the time of Victory Dragon, the ruling was that a player could not technically concede during their opponent’s turn; although no one really applied it unless Victory Dragon was involved. The thing was a judging nightmare, though, and I feel like that was the true reason for its ban. Also, there was a Self-Destruct Button deck that saw a little play: it won by using Button to tie game after game, and then sided into 15 cards of burn right before time was called. So you’d have a match finish of something like 1-0-11 or so. Not super successful, but not something they wanted running around, either.
I’m guilty of playing this deck a very long time ago when I was annoyed During dragon ruler format
United we stand was my go to card. Attach it to Mad Sword beast and my opponent was screwed! And I also had hayabusa knight which I used to directly attack their LP twice
this video made me feel old because I'm still kinda stuck in 2007 and hearing mirror force, united we stand, and breaker the magical warrior aren't super cool anymore is aging me
Honestly self destruct button sounds like it would be hilarious if you could set it up with Ra to cause a First Turn Draw
what's funny is that Mirror Force hasn't been released yet in Duel Links, but the stronger *Drowning* Mirror Force has
It's because drowning mirror force requires a direct attack, not ANY attack
Drowning mirror force is not stronger, it has a different use, but in no world is it better.
Mirror Force got banned because someone saw how devastating it was to Wevills lifepoints in the anime
1:37 that magician card belongs to 2 archetypes, i'm mind blown.
No?
That card doesn't but there are some that do. For example Girsu the ORCUST MEKK-KNIGHT is apart of 2 archetypes and has an affect that supports a third archetype as well. Then that third archetype has support for 4 other archetypes. Some other cards like this if you are curious.
Performapal odd-eyes dissolver
Supreme king dragon odd-eyes
Also the archetype zefra is a deck based around cards that have 2 archetypes each (zefra and other decks at the time).
Konami is hilarious. Releases a new summoning mechanic, heavily hits the previous mechanic to promote new mechanic then complains and tries to fix old mechanic to show 'its still viable'. No, it's not. You killed it with bans and power creeping it with your new toy.
I get it. An archtype about flipping is pretty SET to their archtype!
Top 10 monsters that deal piercing damage.
Dark Calvary would probably be on the list
You really want him to talk about chaos max ?
@@callmefried544 Blue-Eyes Chaos MAX Dragon too
That supreme king servant dragon starving venom.
Ultimate Ancient Gear Golem will be on there too.
11:00 not necessarily true. IFL was also used to out towers turbo until we got s39 or diamond crab king.
Towers was such a lain back in the day lol
Interestingly the reason you cite for Self Destruct Button is somewhat similar to the card Shahrazad in Magic the Gathering has the distinction of being one of (in fact I'm certain THE ONLY) card banned in the Vintage format that was never part of a joke set or other card printed to be non legal from the get go. Vintage itself is distinct in being the one format to restrict rather than ban cards that are banned in other formats.
The card's effect basically has players take their remaining decks, leave the current game as is otherwise, and play a subgame at the end of which the players who don't win lose half their life. The card is banned purely for how it draws out games especially if during the subgame another Shahrazad gets played creating subgames within subgames.
Lurrus was banned in Vintage which caused quite a stir, but it was unbanned after all companions received power level errata.
Self-Destruct Button isn't even so much a weak card it literally breaks the game because it's just an unplayable entity for tournaments. It's the same reason "you win the match" cards are banned. If it just said you win the duel it MIGHT be ok
Victory Dragon ban has nothing to do with how potentially powerful the effect it. It's purely because judges don't want to deal with the headache.
Top 10 "shuffle from the field to the deck" effects"
I was surprised by United we stand! I remember seeing it on the limited list but never knew it was banned! Love these videos btw so keep up the good work 😄
For how powerful mirror force was I thought it wasn’t real back in the day until my cusion pulled one in front of me
I got banned from Dueling Network for playing a dedicated self destruct button deck. The judge was called twice after the game reached 0W-1L-21D. He couldn't outright ban me the first time because I had a win condition between my main and side deck (exodia/final countdown). In the end, he came back at after the 25th draw and gave my opponent the win.
Drowning Mirror is actually in Duel Links right now.
All of them he mentioned except the original and launcher are in duel links
I specifically say the original one. Drowning mirror force is a strong staple in that game that is correct.
I believe Mirror Force is in Duel Links, but not as an obtainable card. It's one of the cards you can get when you use an Extra Card boost item, IIRC. It's only available against story characters and NPCs, not in PVP.
@@TheDuelLogs It's not longer an staple, most battle traps are to slow for competitive decks, but it's ok as a side deck option, in very specific formats. I' don't think regular mirror force will break Duel links anymore, neither for stall nor competitive decks. Great video by the way!
@@cp_M14 it would be a good side deck option, if there even was a side deck in duel links
Man Injection Fairy Lilly was so much fun to use back in those days. I treasured that card like crazy
Nice rhyme:mystical space typhoon smashing grounds book of moon
Comment section is making me consider, if possible, to get an emulator of PS and play old games which I never saw because I'm from Israel. The only things I had are Stairway to Destined, Gameboy and physical cards, including the overpowered Graceful Charity which let you draw into reborn and discard a boss monster to SS it.
Top 10 cards that are good in other archetypes except their own.
every Ice Barrier Dragon
the Naturia Synchros
Kaijus, world legacy, spellbook engine, mythical beast jackal king, heavymetalfoes electrumite. However these cards do work well in their own decks but are more known for being in other decks.
@@camocat9062
Spellbooks was a legitimate deck lol
16:24 As a former Final Countdown player, I don't know anyone that played Self-Destruct Button. It's a lot less cumbersome to just keep stalling than to draw what would most likely be a dead card.
However, Self-Destruct Button was its own archetype, where the goal was to end games in draws for the entire match, then side in burn to win in turns on a technicality. What made that strategy consistent was an old rule that if a game ended in a draw, the starting player got to keep going first in the next game.
Top 10 cards to cure erectile dysfunction
Solemn Judgement
I feel a waifu war coming
Modelche Queen Tiramisu
The worst one for that list is broken bamboo sword :(
AFD
My favorite part about Call of the Haunted was all of the archetypal versions of it that were almost exactly the same but with a slightly more specific target, like Birthright for Normal Monsters or that one Amazoness version that also forces the monster to attack.
Yo who else though breaker’s mouth was a giant eye until the anime showed it with “monster cardo!”
Watching this and remembering the Raviel Beatdown deck i made back when the Sacred Beasts deck was released. I had a plan to swing a max of 6 times with 44,600 atk and piercing.
4,000 base,
+3,000 mage power w/ 6 s/t,
+14,400 3x united we stand w/ 6 monsters,
+400 & piercing Big bang shot,
+500 archfiend palabyrinth/mystic plasma zone,
=22,300 total
x2 w/ Shimmering Scraper
=44,600
x6 attacks if opp has full board
=267,600 total possible damage.
Top 5 cards that has a better effect in printed then in anime
Battlewasp Pin the Bullseye comes to mind
Any card that got his effect changed is worse
part of fairy lilly's power was being able to avoid popular stat-based removal of the time like trap hole/fissure/hammer shot
also the low investment to bring it out
And time seal?
I really love this videos and the nostalgia that comes up is amazing. Please, don't stop
What about top 10 best OTK?
I still use Lily along with cards that prevent special summons and cards that prevent grave effects. Actually a lot of these cards are still good in anti-meta decks that locks players into playing with old school rules. Of course I use upgraded versions of classic cards if they exist such as the newer mirror force cards. I usually equip United We Stand to cards like Jinzo, or get Dark Simorge out then flip anti spell fragrance (sometimes protecting him with safe zone). I use judgement and strike, as well as compulsory, I also use card guard to protect things like Swords of Revealing Light, Safe Zone and united we stand. I mainly use Air Hummingbird as a life point security net, and if I get in trouble I use Switcharoo (which is the only viable replacement for snatch steal I've seen so far). It's a slow deck but it works, I'm upgrading it as I learn more about the newer cards. (Old school player coming back after a long time). I'm thinking about adding Evenly Matched to the deck, or a similar hand trap that can prevent Flood/OTKs.
I'm not sure what would go on it but top 10 "win more" card?
What does that mean?
The game itself is all about win-more strategies.. so not sure how that would work.. all non-counter cards could be considered win-more cards
@@omarcordova4563 Basically a card that is not a core part of a strategy and only serves to further an advantage after all the setup is done.
This is such a broad and overreaching term that it's hard to discern what even counts as a "win more"
@@omarcordova4563 A card that gives you more advantage but only if you already have an advantage. Not sure for examples though because since it is often not really oblivious so someone more skilled should give more examples maybe Sophia goddess of rebirth (although not sure if she's a win more or a straight minus)
@@nnnp634 Probably not meta relevant, but I think of any Parshath or Agent card that requires you to have more LP than your opponent, especially the "greater difference is better" ones. At the point where the attack gain or direct damage is high enough to be relevant, you may have been able to win without them.
Really cool list!
2:40 It doesn't destroy randomly, it destroys the monster with highest DEF.
There's less cohesion to DEF than to ATK values, so unless your opponent has only one big monster on the field, it's somewhat random what you actually hit.
For instance, Beast-King Barbaros is defended from this by a Giant Rat; Sirocco the Dawn is protected by Shura.
The statement in the video can also be interpreted as „destroying without rhyme or reason“.
When I used to judge years ago from the gravekeeper format to elemental dragons
Every regional etc, there were at least several players that used self destruct button
And from what I would learn from a couple of them (some were legit players that weren't there for the following reason) but those couple were purposely there to cause draws to ruin records to drag people's scores down in matching.
And players would ask me to disqualify that sdb player because of this reason. Some who legit used it to force a draw on an obvious loss would get accused too. I would have to tell em, "Its a legal strategy, I can't disqualify the person because of that."
2:17 hey, i just pulled those cards in toon chaos recently.
Hayabusa Knight and armed samurai were the shit with United we stand and scapegoat back in the day. At least in the schoolyard.
u switched magician of faith and call of the haunted in the timestamps :)
Back when I used to play I hated when in the late stages of the duel your opponent would use equip cards like united we stand to buff up a monster. Since you already exhausted all your resources there was little you could do.
Top ten handsome monsters
Why I like Duel Links is mainly cause it feels like a nice blend of old and new. It's just fast enough to not feel slow but slow enough to not always get OTK'd
"In the TCG you can surrender at any point"
So you can't do that in the OCG?
only in your own turn
Only in ur own turn u can
@@11wildy63 That's actually genius. Solves VD problem.
Self Destruct Button. Shoutouts to Merovingian from the Pojo forums. You killed it with your build.
Self Destruct button could come back as a 1 of. only make it "Once per Match" effect.
Cards that cause draws are just nightmares for tournaments and not worth the hassle tbh. Ring of Destruction only got an errata because of how obnoxious ties were and to take it off the list. The card didn't need the "nerf" to come off.
Lmaoooo
Self-Destruct Button can never come back.
@@wicked_t_wraith he was joking
@@moonbljss Doubt it.
I remember when Magician of Faith was on the ban list and I was calling to get it unlimited. I hated it when people disagreed, "BrEh u CaN rEuSe BoOk oF moON"
Konami makes Self-destruct Button and then gets upset that people use it and you're somehow playing the game wrong by using it.
Man, I played Yu-Gi-Oh back when the Extra Deck was called Fusion Deck, vanilla monsters were still important, and traps were a good idea...
This channel makes me feel old.
3:30
"Its still not even released in duel links"
" *Are you sure about that* "
Yes..because he said released nit realised
@@Grid252 thanks for the correction.
Yes, I'm pretty sure there are a few skills that give you access to the card but you cant get it normally.
@@TheDuelLogs your such a nerd anyways how is your cat is it healthy again I remember chatting with you in UA-cam live stream as you were duel and you were talking about giving your pet Medicine.
She's Injection FAIRY Lily, why is she a Spellcaster?
Day 21
- Top 10 Rekindling Targets
- Top 10 Trap Cards that would be broken if they weren't Traps (if they could be used immediately)
- Top 10 Ritual Spell Cards foe specific monster/s
- Top 10 Fusion Monsters with specific Fusion Material
- Top 10 Xyz Monsters (Generic then Non-Generic, two different lists)
- Top 10 Synchro Monsters (Generic then Non-Generic, two different lists)
- Top 10 Extra Deck monsters that require Extra Deck monsters to be summoned
- Top 10 Best supported Attribute-Type combinations in YuGiOh
- Top 10 monsters that can change their level
- Top 10 unique archetype mechanics/play-styles
- Top 10 best cards whose effects have nothing to do with its artwork
- Top 10 cards whose effects are better in a different language
- Top 10 Semi-Nomi monsters / Top 10 monsters to summon with "A Wild Monster Appears" (18 April 2020)
Pfffftttt they will never ban Mokey Mokey, they to afraid of him.
You right GOAT-sama
I do like how Breaker is the only monster in the card pool for Pegasus's Creator Skill in Duel Links. I use the skill with my Cyberse deck since it is the closest to Playmaker's Storm Access.
I remember playing Nightmare Trobodour and before the duel against Mind-controlled Joey, you are given Ring of Destruction (pre-eratta) and Selfdestruct Button because you had to end the duel in a tie. Otherwise it was game over because you or Joey died. I'll be honest, I kinda wish more games would have similar scenarios.
No one:
Spore: :3
United is a interesting card. My buddy still to this day uses it in his naturia deck cause with naturia mosquito your opponent takes the battle damage you would take damage involving a naturia monster. So he would do a mosquito then equip his opponent strongest monster then smack into it with cliff 3 times then a really low atk naturia and otk since with all his monster are powering his opponent.
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