If I ever get attacked by a zone eater, I'd literally just let the effect resolve and destroy my monster. My opponent deserves to have some happiness to go along with such optimism.
Lmao I love the concept of the “Swordsman From A Distant Land”. “Well, he’s from a distant land. So it takes a few turns for him to strike down the other monster. He’s gotta walk all the way.”
I figure it’s more like a reference to that trope in samurai shows and movies where two swordsmen clash briefly and break off and one of them falls dead after a few seconds of silence
There should be a challenge in Duel Links where if you successfully get a monster destroyed by that effect you can get 500 gems or an exclusive mat or something lol
I used Pot of Generosity in some FTK decks that required certain cards to be in the deck and not the hand so I could search them or place them on top of the deck, as was the case in some Dark Doriado decks.
Plus it's not as bad as depicted, it's good in decks where monsters gain damage from monsters in ur graveyard or have graveyard effects it's actually in a red-eyes b. dragon deck of mine with darkness dragon
It also works well in fire King decks and nepythys decks I think since both birds blow up the field when they get destroyed by card effects (though who knows maybe it bypasses those effects)
Cracks me up every time he says "is not very good" or "is kinda bad". Cus his tone sounds like he wanted to say "is absolute shit" so bad but had to stick to the script for professionalism.
Heroic gift: if your opponent's life points are 2000 or less, make their life points 8000 and draw 2 cards So if: 1000 LP = 1 Your opponent's life points are 2000 You go -6 to get + 2 And It can't be activated with bad reaction to simachi
That "reset your deck" feature of Localized Tornado is very good in Duel Links, where decks are often kept as close to 20 cards as possible, so deck-out strategies are rampant.
@@gejamugamlatsoomanam7716 Funny enough, Pyro Clock of Destiny actually predates Final Countdown and Zone Eater was actually one of the *four* cards it worked on at release (Lightforce Sword, the promo only Nightmare Steelcage and Swords of Revealing Light being the other three). Swordsman From a Distant Land doesn't work with it due to slightly different wording.
@@RickyRatte Eater of Zone: Once this card is summoned, your opponent cannot summon monsters for five turns. If a spell/trap is activated that would negate this effect, send one Zone Eater from your deck to the graveyard, then negate that effect. If this card would be destroyed by a card effect, you can banish Zone Eater from your graveyard instead. If this card is destroyed by battle, special summon Zone Eater from your graveyard.
Cold Feet + Mystical Refpanel is busted because you would stop your opponent from using spell and trap cards for a turn. That could really screw over a lot of players.
Unless I'm missing something (which is quite possible), I don't see how Neo Bubbleman is a -4. It's a -2 to summon right? And even with the whole Bubble Blaster "combo" he mentioned, its still a -2 since you trade 1 for 1 with the opponent. Right? But in any case the card is from 2005... Did you expect something like: Special Summon this card (from your Deck) by sending all cards your opponent controls and in their hand to the GY. Unaffected by other Card Effects. During either player's turn (Quick Effect): ,You win the Duel. Oh and Your opponent cannot activate cards or effects in response to this card's effect activations. Also Negate stuff... can't be destroyed or targeted, Summon can't be negated etc.. cause why not. But seriously though its obviously some stupid thing used in the anime probably once and they adapted it into the actual OCG/TCG trying to keep the effect as close as possible.
@@wyomingptt -1 for Bubbleman, -1 For Metamorphosis, -1 for Neo Bubble, -1 for Bubble Blaster. The combo is a -4 to card advantage. Without Bubble Blaster it's still -3.
I expected to see “Larvae Moth” on this list, you need 2 specific cards to survive on the field for 2 of your turns just to get out a 500 ATK monster with no effect other than its summoning condition
Just as a heads up, 2000 DEF on a level 4 monster without penalties was introduced a month after the OCG started, with Aqua Madoor in March of 1999. Dark Artist was released 4 months after Madoor in Booster 3, and on that set there were other Level 4 mosters with more DEF (and even some with more ATK than its DEF), than it. It basically was born powercreeped.
Tbh hearing localized tornado get called 'bad' really drives home how different my playground Yu-Gi-Oh was to competitive stuff. I used to have that card in my 'dinosaur deck' because I thought it would be good to get my monsters and stuff back 😂
I was kind of thinking the same thing haha. I played yugioh primarily back when spell cards were still called magic cards, and outside of like monster reborn there wasn't really anything you could do with cards in the graveyard. The idea of a card that can potentially let you get back monsters, spell and traps that you've already used up sounds awesome for the old playground yugioh scene.
TheDuelLogs is that kind of yugituber that can go from "top 10 light machine fusion monsters that don't require a fusion spell" to "top 10 worst cards ever" in the span of 1 video
Its interesting how some cards that are the worst cards of all time actually end up finding uses in duel links. Like shiens spy and now localized tornado with the stall anti-meta f2p deck.
The joke about wallshadow is that the animeeffect actually was that of a defensive attacker. Basically, the stonewall as a monster was used as the battlearena because season1 came up with a lot of nonsense-gimmicks like that because the story was written before the cardgame was made. The shadowmonster was fused into the wall with poly to create wallshadow and it was able to attack without having to fear having to actually engage its opponents. It just baffles me that they failed to retain the one part of that whole duel that would have made sense in the actual ruleset.
@@jatabo1574 Gate Guardian especially. Like you give up 3 monsters with identical and okish effects for a beatstick with no effect beyond its summoning conditions.
Self mummification definitely has some niche uses. For example, saving a card from being banished or stopping your opponent from taking control of your monster.
Localized Tornado was used in a troll stall deck in duel links. kalin kesslar has a skill that let's you draw 2 cards during each drawphase at the cost of starting with 0 cards in your hand. So the skill is a -4 but if you last long enough you start to plus. Basically you would just play stall cards like winged kuriboh and rainbow life. The problem is you are going to deck out before your opponent since you draw 2 cards every turn. Localized tornado makes your opponent deck out before you. The skill will gain you so much advantage that the - on localized tornado doesn't matter.
Calming Magic is my favorite worst card. "This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters."
I mean it's more horribly situational than actually horrible since it kills any floaters, but yeah surprise summons in your turn can simply be chained to it and there are tons of anti floater cards that are more reliable and can be used during the opponent's turn too.
Localized Tornado was actually used in Duel Links, since stall over there has been very prevalent throughout it's history. But there's actually a skill that allows you to draw 2 cards from your deck every turn if you start the game with 1 card in your hand. And you tend to gain advantage really fast in that stall deck. So just resetting before you deck out isn't much of an issue.
Localized tornado is so good with Tea and her surprise present in Duel Links, and can save you in self mill decks. Also, it is so fun to watch it happen.
Still better cards to use, especially when Infernity’s want cards in the graveyard over back in the deck. Phantom Hand is good enough most of the time, especially if there’s some hand traps you need to keep.
It FEELS like it something just a bit DIFFERENT from that Advantage: I draw Disadvantage: I Discard Anti-Advantage: Opponent draws so I can steal/destroy his cards
The only way that I see Pot of Generosity being beneficial is if your opponent is using a deck-thinning strategy (like Bakura in dawn of the duel), and you need to buy yourself more time.
Not ONLY was Dark Artist power-crept when the first TCG set came out, it wasn’t even included in that first set. The west didn’t get Dark Artist until 2014!
I've used localized tornado in a Jowgen Final Countdown deck. There was something really fun about my opponent thinking that I'll deck out first and activating it on their end phase and ending up with basically a full deck. After that I'd activate a previously set Necrovalley so they couldn't recycle cards if they could. It was a frustrating slog of a deck and if I played the game irl I'd get my teeth punched in and I'd deserve it, lmao.
I used to run localized tornado in an old stall/grindy deck. There was nothing like flipping it when my opponent and I were both 2 or 3 cards from decking out and seeing their reactions.
@@Supernat98 uh, if i remember correctly that's not how the rules work, a card can't activate it's effects if it got shuffled into the deck. It's like, for an example, a Krawler monster not floating after getting shuffled back into the deck by Knightmare Unicorn even tho it left the field while face-up.
So, a friend of mine made a localized tornado deck and it is one of the best decks I’ve ever seen. He runs all out assault and the basic strategy is to run cards that excavate low level monsters from your deck out onto the field face down, to then flip then with all out assault, getting their flip effect and continuously repeating this with localized tornado after the low level monsters die to tribute summons and other board wipe effects. It’s amazing, it won’t always win, but I have lost to it before.
In a yet another depressive period of my life-this time because of an injury-your videos are immensely helpful for getting through. Thank you for your interest in the game and hard work.
Must now add "An Unfortunate Report" to my timelord deck since I'm already running Savage Colosseum and could get a few of their effects off twice per turn
You can make a Wall Shadow in the PS2 game Duelist of the Roses having a Shadow Ghoul walk into a Labyrinth Wall Terain which gives it the effect of begin the only monster in the game that can walk over Labyrinth Wall Terain walls.
I think Localized Tornado can be very beneficial when you are on the verge of running out of your deck cards and to have the ability to return a card sent to your graveyard to use it again
I feel like Wall Shadow would’ve been a lot better as a ritual monster of some kind. It would still need a good effect, like being able to attack from defense position and maybe banishing a target.
In the anime, I'm pretty sure it was a fusion of Labyrinth Wall and Shadow Ghoul. So easy solution to massively improve it: just let it keep Shadow Ghoul's effect.
Honestly, the most flavorful way to do it would be if the magic card used to summon wallshadow would just summon a shadow ghoul equipped to the wall that would act as a different creature which can't be attacked as long as the wall is still standing.
Refpanel and the bad version spells are my favorite cards in yugioh. Such a clever way to keep around broken effects from the early days without making them archetype specific
Cold snap is used for canceling out negative effects in cards. Although niche, you could use cards like Aegis of Gaia. You can gain 3000 LP, then activate cold snap to cancel the 3000 damage you would take. This can also combo with call of the haunted, birthright, ect.
this honestly makes me curious what kind of shenanigans Mystical Refpanel can do and if a situation where it will become good for a trap card will ever come up.
yooo I read swordsman from a distant land's effect started laughing and just went to sleep it was that funny and asinine that someone at konami thought that made sense on a card
I thought self mummification would at least activate effects that say “if this monster is sent to the graveyard” instead of explicitly destroyed. So in my Doom Dozer bug deck, it’s my understanding that I could potentially use self mummification to send Resonance Insect to the grave and then use it’s effect to add Doom Dozer to my hand.
I feel like self mummification could be useful as a counterplay side deck card against certain cards that gives you an opponent card and a game state that prevent it to be used in any kind of special summon
Ahhh, I remember Swordsman From a Distant Land! Used him a bit in Duelist of Roses. In that game he destroyed whatever card attacked it instantly, so it's a lot better, especially given the 'movement' system the game ran on where monsters had to literally move into each other on a board to attack, so he's great for removing a dangerous monster like a Blue Eyes or the like. Wall Shadow was cool too- just move a Shadow Sneak onto a Labyrinth space, and it transforms and you get a cool defensive wall.
The Humble Sentry is actually pretty good, if you use it to get rid of a piece of Exodia and then still win anyway your opponent would rage quit the next game.
What about The Cheerful Coffin? I know setting up the graveyard is nice and good, but at the cost of up to three cards from the hand (four if you count the card itself) is very steep.
Honorable mention: Lucky Punch It’s a continuous trap where you flip a coin 3 times when your opponent attacks. 3 heads lets you draw 3 cards, 3 tails destroys the card, and any other combination does nothing. If it’s destroyed in any way, you take 6000 damage. In the OCG/TCG, it’s already terrible simply by being a luck-based card where half the outcomes do nothing. But in Duel Links, it’s even worse since you only have 4000 LP. Basically, activating Lucky Punch in Duel Links turns MST into an instant win card.
In regards to keeping cards in your deck for farming in Duel Links, Good Goblin Housekeeping is usually the preferred card, as it gives you draw power and it puts cards on the bottom of the deck, where they won't ever be seen again without a search.
I always loved Volcanic Rat simply cause I thought it was adorable. At least it was usable with Blaze Accelerator but man I really wish it did something, or at least had decent Defense :(
Fun fact, I actually used Localized Tornado in a Mystic Mine/Final Countdown deck. Where in I would always set my hand, so I'd never shovel back my hand, and shuffling back my graveyard would reset my grind game. That being said, it was a gimmicky deck to begin with, and I only used it once. When I used it my opponent rage quit with some rather harsh words.
fun fact: there's a card called "Jar Robber" that is completely unplayable because its effect requires your opponent to play pot of greed, which is banned.
I wish they used the anime version of Wall Shadow. Based on what I remember, it could do the following: - it cant be attacked unless it is attacking - it cant be targetted by effects unless it is attacking - it can use its def as its attack (i think i remember it attacking a dark magician... But was stopped by Joey /Junoichi's Kunai with chain trap card) So it was basically an early (and weaker) version of Leo, Keeper of the Sacred Tree
Wall shadow would be freaking great (especially back in the days where it is from) if it could attack while in defense position, still gain the bonus attack of its actuall source shadow ghoul AND be a fusion of shadow ghoul and labyrinth walls. I think it might even have seen play in that form, even if it would have been hard to search.
I used localized tornado in my first duel links deck,I think it’s pretty useful for when the battle has been drawn out long enough and you and your opponent got 2 cards to draw,So you use localized tornado to basically reset while the opponent might lose because of not being able to draw. Or when i used my trap cards,localized tornado would just give all my lost trap and spells back to me.
Hey now. Let's not forget the card in the original series that allowed dark magician to change places with another monster to bypass wall shadow and beat the paradox brothers.
Top 10 support cards that didnt end up helping their archetype ie cards like mixeroid that just didnt work well with roids even though it came out much later
How about a fun idea for a Zone Eater/ Swordsman fusion? _Zone Slayer Swordsman_ Earth Level 1 Warrior/tuner/effect _”+1 Zone Eater” “+1 Swordsman From A Distant Land”_ _ This monster cannot be destroyed or affected by battle or card effects from opponents cards of the same column as this monster, can an additional time for every fusion material used for its fusion summon, inflicts piercing battle damage, and you gain LP equal any battle damage inflicted by this monster. Once per turn (quick effect), this monster can change its original attribute to either Water or Earth, and it’s original type to either Aqua, Warrior, Sea Serpent or Beast-Warrior. If this card battles a monster, after damage calculation: your opponents sends all cards they control in the same column as the monster this card battles to the GY during your next end phase, and your opponent cannot set cards facedown in that column until the 5th end phase after the attack. ATK/500 DEF/450
Technically, in the earliest days of YuGiOh, there wasn't Tribute Summoning (which was only introduced on May 7th, 1999), so Hitotsu-Me-Giant wasn't the highest attack monster, Dark Magician was.
localized tornado slander. i use it all the time. best used as you'r being attacked. activate it then allow morphin jar to pop off. get a full deck and a full hand.
I feel like localized tornado and pot of generosity *could* be potentially beneficial if you are using something like morphing jar or card destruction. during the attack, you could send your hand and graveyard back to the deck before the attack goes through without negating the attack and flip of morphing jar itself. and you would be able to send 2 of your cards back to the deck instead of having them all sent to the graveyard beforehand with pot of generosity. worth all the effort? no, probably not, but there's at least a potential self benefit without having to flip them on your opponent. awesome video by the way 🙏
I don't think I've seen a comment mention the trap card called "Relay Soul". You can special summon a monster, but when the monster leaves the field, you lose the duel.
There are ways to make that actually really good, if you choose jowgen the spiritualist your opponent can't special summon so you just win. There's probably other ways to get around it.
@@maxsync183 Jowgen would absolutely not help you win with Relay Soul. You would basically hinge your entire survival on a 1300 body that has no protection. Literally, one of the normal summonable combo-pieces could win you the game on it's own at that point. Not to mention all other, non monster outs. Destruction with Lightning Storm or Raigeki, getting negated by Droplet or Ruler No More, etc. It'd be fine of you used a stall strategy, except the thing needs to be Summoned from hand and Jowgen has limited options for searching that a stall deck would want to invest in. Even in that case, it would be much better to summon Jowgen with literally any card that didn't make you lose on the spot.
Actually Cold Feet has great synergy with cards such as Cybernetic Zone. Activate Cybernetic Zone during your opponent's End phase to remove whatever machine-type fusion monster you got, have it return instantly to the field with 2x the atk and immediately activate Cold Feet at the beginning of your turn to prevent your fusion monster's destruction & allow it to permanently keep that 2x atk bonus. No other card name comes to mind, but I know there are a lot of cards with effects or cost happening during the standbyphase (such as paying X life points) - this card skips the cost Its a niche card but definitely not a bad card
SOMEONE TALKING SMACK ABOUT MY BOY LOCALIZED TORNADO? No, it's not that great, but you forgot one of the niche benefits. In a mill deck it can be golden. While it's true that you generally want your graveyard set up and that's none more true in a deck dedicated to getting everything into the graveyard, depending on the deck and how well you can control your mills this card can save you in a far greater deal of situations. It's a personal favorite of mine in Burning Abyss, where with how I play the deck I absolutely mill everything with reckless abandon. Once I've worked myself into a game state where all of my important elements are present on the field (three Dante and some revival engine), LT comes in the clutch for when my opponent just passes their turn thinking I'm just going to deck out. It's legitimately won me games in situations where I only would've lost because I would've decked out, though it's important to point out that as aggressive as I am with the mills I play a more defensive game on the field so of course something like a reset would work in a grind game Wouldn't ever play it in anything other than a mill or stall deck though. There's no game that would last long enough otherwise where you would want everything in grave back in deck with most of your cards on the field
i actually use Oops! in my thousand eyes restrict deck to destroy the monster equipped to it and attach a new one if my opponent summons higher attack monster
Yo wtf hirumared! Ive been subbed to your WoW content for so long and now I randomly stumble upon this channel while searching random Yugioh stuff. This blows my mind!
Top 10 cards based on other Konami games. Top 10 special conditions in the games. Top 10 anime/manga exclusive cards. Top 10 cards that newcomers shouldn't use. More Rescue Rabbit, please.
1)thats a good idea 2)good idea 3)he has said he will not do more anime stuff 4)OK idea but have you check out a channel called dezeef who made a series like that
Just one thing: Localized Tornado can turn useful in a highly toxic deck where the strategy is to destroy the opponent's deck. Cards like "Jar of Greed" allow you to return 5 cards from GY to the deck + draw one, but they can't return themself from GY. So Localized Tornado can be used to return 3 copies of Jar of Greed to the deck (plus all the GY and hand), which if used correctly basically allows you an infinite deck loop
If I ever get attacked by a zone eater, I'd literally just let the effect resolve and destroy my monster. My opponent deserves to have some happiness to go along with such optimism.
You are a good duelist, thank you.
Zone Eater has a few more uses:
1. Searchable by One for One
2. It’s one of the Fusion materials for Aqua Dragon
This is what sportsmanship looks like
One opponent I faced once played a dark artist. That was too much optimism too handle for me.
@@brianaguilar8283 I too love going -3 for a 2250 beatstick
Lmao I love the concept of the “Swordsman From A Distant Land”. “Well, he’s from a distant land. So it takes a few turns for him to strike down the other monster. He’s gotta walk all the way.”
I figure it’s more like a reference to that trope in samurai shows and movies where two swordsmen clash briefly and break off and one of them falls dead after a few seconds of silence
There should be a challenge in Duel Links where if you successfully get a monster destroyed by that effect you can get 500 gems or an exclusive mat or something lol
@@Ultima64 You just get another copy of the Swordsman.
@@Ultima64or its the move where he sliced and shields his sword again but takes AAAAAAAAAAGGGGGGEEEEEESSSSSSSSS to do
"You are already dead."
The Humble Sentry is actually really good in my Wall Shadow deck, it lets me shuffle it back in if I ever draw it. garnet-be-gone!
I tend to use Pot of Generosity for those times that I draw two Wall Shadows. Both are valid solutions though
Magical Mallet says hi.
@@ShiningJudgment666 oh please, i don't want to risk drawing the wall shadow again!!!
@@Entei9000 how would there ever be a situation where you Garnet a pair of Wall Shadows?
@@KinjiroTheThunder by drawing them of course
Pot of generosity is quite good in exodia decks, just in case you draw a piece of him. It allows you to make the duel more dramatic
Or if you need to "Foolish Burial" for "Exodia Necross" or the other Exodia boss that's I think level 10 maybe.
I'll battle you with my deck themed around dark artist
That's kind of stretching it
It also seems good for deck-outs.
I used Pot of Generosity in some FTK decks that required certain cards to be in the deck and not the hand so I could search them or place them on top of the deck, as was the case in some Dark Doriado decks.
Alternative title: "Cards Joey Wheeler Insists Belong In Every Deck"
No.
Joey wouldn’t use this garbage, professionals have standards.
Watch yo mouth when you talk about Joey Wheeler
Brooklyn rage!!!
@@victorsandeen2694
Cold Feet and Humble Sentry being sort-of parodies kind -of prevents them being "garbage."
Obvious
Fun fact about self-mummification: Lore wise, it is heavily implied to be the backstory of Skull Servant
Plus it's not as bad as depicted, it's good in decks where monsters gain damage from monsters in ur graveyard or have graveyard effects it's actually in a red-eyes b. dragon deck of mine with darkness dragon
It also works well in fire King decks and nepythys decks I think since both birds blow up the field when they get destroyed by card effects (though who knows maybe it bypasses those effects)
@@romram7984 if the card specifies needing to be destroyed, then it bypasses. if the card says being sent, then mummification will help
@@captaink1dd222 it's a worse version of an existing card, that's why it's bad
skull servant is my favorite archetype
Cracks me up every time he says "is not very good" or "is kinda bad".
Cus his tone sounds like he wanted to say "is absolute shit" so bad but had to stick to the script for professionalism.
I swear TheDuelLogs majored in euphemisms.
Heroic gift: if your opponent's life points are 2000 or less, make their life points 8000 and draw 2 cards
So if:
1000 LP = 1
Your opponent's life points are 2000
You go -6 to get + 2
And It can't be activated with bad reaction to simachi
@@OverStrive2008 I mean, as dumb as it is, LP are not counted for in advantage. Otherwise, Upstart Goblin would be a -1.
🤣💯
That "reset your deck" feature of Localized Tornado is very good in Duel Links, where decks are often kept as close to 20 cards as possible, so deck-out strategies are rampant.
only when one card wonder ability was pre nerfed. now is absolutely useless in DL too
Just posted a similar but long winded explanation of the same thing but here you are a year earlier.
I agree, in DuelLinks I use it alot.
So bistro butcher is actually scary?
Thank you I said that
Why do all the bad cards have some of the most creative card art?
It was probably for Fanservice. Or Just nostalgia bait
Because that's the only way to sell them
Hey I talk! I'd never think a fortnite youtuber would be watching yugioh
Idk
They had to have something good in them
imagine an archetype where all the cards gain advantage from being revealed while in hand
the humble sentry would suddenly become op lol
“Lol you now know what I’m gonna do but there’s nothing you can do about it”
Kinda like Dangers but all are revealed?
Imagine someone using a negate effect on a humble sentry. That would be the day.
@@stoic7974 guess so
Dangers would like to say hi
Zone Eater OTK will rise one day, just like Swordsman From a Distant Land Turbo
If you ran 3 copies of pyro clock of destiny, you could in theory get zone eater effect off in 2 turns
Waiting for the new zone eater support for the tier 0 deck in 2027
It's coming with Blaze support.
@@gejamugamlatsoomanam7716 Funny enough, Pyro Clock of Destiny actually predates Final Countdown and Zone Eater was actually one of the *four* cards it worked on at release (Lightforce Sword, the promo only Nightmare Steelcage and Swords of Revealing Light being the other three). Swordsman From a Distant Land doesn't work with it due to slightly different wording.
@@RickyRatte Eater of Zone:
Once this card is summoned, your opponent cannot summon monsters for five turns. If a spell/trap is activated that would negate this effect, send one Zone Eater from your deck to the graveyard, then negate that effect. If this card would be destroyed by a card effect, you can banish Zone Eater from your graveyard instead. If this card is destroyed by battle, special summon Zone Eater from your graveyard.
"You see Kaiba, my grandpa's deck is made entirely out of pathetic cards" - me making a meme deck out of these
Cold Feet + Mystical Refpanel is busted because you would stop your opponent from using spell and trap cards for a turn. That could really screw over a lot of players.
"My pathetic grandpa's deck has no cards, Kaiba"
"Such as "Stoppable Exodia"!"
And Gaia the Fetal Knight@@Prince_Eva_Huepow
Neo Bubbleman is a literal -3 in card economy
Who the hell playtests at Konami?
Infernity knight?
Konami: playtest?
In the anime Neo Bubbleman was an Extra Deck monster. -2 is still trash, but it wasn't the flaming pile of trash it is in the TCG.
Unless I'm missing something (which is quite possible), I don't see how Neo Bubbleman is a -4. It's a -2 to summon right? And even with the whole Bubble Blaster "combo" he mentioned, its still a -2 since you trade 1 for 1 with the opponent. Right?
But in any case the card is from 2005... Did you expect something like:
Special Summon this card (from your Deck) by sending all cards your opponent controls and in their hand to the GY. Unaffected by other Card Effects. During either player's turn (Quick Effect): ,You win the Duel. Oh and Your opponent cannot activate cards or effects in response to this card's effect activations. Also Negate stuff... can't be destroyed or targeted, Summon can't be negated etc.. cause why not.
But seriously though its obviously some stupid thing used in the anime probably once and they adapted it into the actual OCG/TCG trying to keep the effect as close as possible.
@@wyomingptt -1 for Bubbleman, -1 For Metamorphosis, -1 for Neo Bubble, -1 for Bubble Blaster. The combo is a -4 to card advantage. Without Bubble Blaster it's still -3.
I expected to see “Larvae Moth” on this list, you need 2 specific cards to survive on the field for 2 of your turns just to get out a 500 ATK monster with no effect other than its summoning condition
Except it can now be turbo'd out. It's still not worth it sure, but it can be turbo'd out.
The list isn't packed with Genex or Allies of Justice, clearly 0/10. It also doesn't have Royal Knight of the Ice Barrier.
True Exodia is missinng wich is the worst card ever
@@shis1988tf are you talking about royal knight is my bro he's the best card ever don't diss him
Just as a heads up, 2000 DEF on a level 4 monster without penalties was introduced a month after the OCG started, with Aqua Madoor in March of 1999. Dark Artist was released 4 months after Madoor in Booster 3, and on that set there were other Level 4 mosters with more DEF (and even some with more ATK than its DEF), than it. It basically was born powercreeped.
as i read the first sentence or two i heard Homer Simpson in my head yelling "NERRRDD!" lol.
Born powercrept? More like born packfiller.
And i have that card
@@drago939393 packfiller wasn’t really a thing in early Yugioh
LOOOOOOORE
Tbh hearing localized tornado get called 'bad' really drives home how different my playground Yu-Gi-Oh was to competitive stuff. I used to have that card in my 'dinosaur deck' because I thought it would be good to get my monsters and stuff back 😂
I was kind of thinking the same thing haha. I played yugioh primarily back when spell cards were still called magic cards, and outside of like monster reborn there wasn't really anything you could do with cards in the graveyard. The idea of a card that can potentially let you get back monsters, spell and traps that you've already used up sounds awesome for the old playground yugioh scene.
TheDuelLogs is that kind of yugituber that can go from "top 10 light machine fusion monsters that don't require a fusion spell" to "top 10 worst cards ever" in the span of 1 video
He's been doing yugioh content for a veeeery long time now, can do things like that naturally, without feeling forced or obligatory.
are you saying he should only do lists if they somehow relate to the last one?
@@wyomingptt it's just a joke. Don't take it too seriously
@@wyomingptt Not at all, just pointing out a fact.
After hearing Duel logs say “Oops”, I really want to see a top 10 funniest cards (names/artworks/effects) video
Theres card named "GG EZ" . Seriously. Sorry for answering 1yo comment.
Begone, Knave!
Little D
how about best cards of all time, that have NEVER been banned/limited
*angry needle fiber comment
Finally my beloved stardust dragon would absolutely make this list
Pretty sure he did this one.
@Loïc Beaudin-Kerzérho *more angry needle fiber typing
AND DRAGOON
needlefiber is limited in the ocg, does that count?
Its interesting how some cards that are the worst cards of all time actually end up finding uses in duel links. Like shiens spy and now localized tornado with the stall anti-meta f2p deck.
The joke about wallshadow is that the animeeffect actually was that of a defensive attacker. Basically, the stonewall as a monster was used as the battlearena because season1 came up with a lot of nonsense-gimmicks like that because the story was written before the cardgame was made.
The shadowmonster was fused into the wall with poly to create wallshadow and it was able to attack without having to fear having to actually engage its opponents.
It just baffles me that they failed to retain the one part of that whole duel that would have made sense in the actual ruleset.
I attack the moon to incapacitate your fish! I win!
Might've been too strong at that point in the game.
We need retrained versions of the Paradox Brothers monsters, specially Gate Guardian and its components.
@@jatabo1574 Gate Guardian especially. Like you give up 3 monsters with identical and okish effects for a beatstick with no effect beyond its summoning conditions.
At least there is ONE game I know of that uses Wallshadow's gimmick properly. Duelist of the Roses.
Self mummification definitely has some niche uses. For example, saving a card from being banished or stopping your opponent from taking control of your monster.
Except it's not a quick-play, so that's not even true there either. It's spell-speed 1. You can't chain it to anything.
@@ssjbread2803 It is quick play though
@@ssjbread2803Did you miss the lightning bolt in the corner?
Koitsu & Aitsu > literally any other card ever printed LMAO
If Fatty Fairies was about high level Fairy monsters, wouldn't Aitsu and Doitsu make it in that stategy?
Facts
They are quite good... in parodius
Koitsu is a searchable level 10 so works in Rank 10 and The Calculator decks.
If you can get Koitsu out you can Xyz a train out, and everyone knows trains are the best archetype ever.
Localized Tornado was used in a troll stall deck in duel links. kalin kesslar has a skill that let's you draw 2 cards during each drawphase at the cost of starting with 0 cards in your hand. So the skill is a -4 but if you last long enough you start to plus. Basically you would just play stall cards like winged kuriboh and rainbow life. The problem is you are going to deck out before your opponent since you draw 2 cards every turn. Localized tornado makes your opponent deck out before you. The skill will gain you so much advantage that the - on localized tornado doesn't matter.
Calming Magic is my favorite worst card.
"This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters."
epic anti Masquerena tech
@@TuffLP the funniest part is even that doesn't work since Masq can just chain to the activation of this
What is that card even useful for? That is a very specific scenario
@@brianaguilar8283 against amazoness ? Or just negate the floting effect of a monster ?
I mean it's more horribly situational than actually horrible since it kills any floaters, but yeah surprise summons in your turn can simply be chained to it and there are tons of anti floater cards that are more reliable and can be used during the opponent's turn too.
Localized Tornado was actually used in Duel Links, since stall over there has been very prevalent throughout it's history.
But there's actually a skill that allows you to draw 2 cards from your deck every turn if you start the game with 1 card in your hand. And you tend to gain advantage really fast in that stall deck. So just resetting before you deck out isn't much of an issue.
Yup I used this deck. Localized tornado was paramount for this deck.
That moment when you remember Zone Eater was a McDonald's promo.
It was my first ever card, found it under the slide at a McDonalds
HOLY CRAP
“Mc Donalds Suck”
THE MEME REMAINS
I remember getting that card in happy meals
Wait really
@@Randomnessam1 Yep.
Localized tornado is so good with Tea and her surprise present in Duel Links, and can save you in self mill decks. Also, it is so fun to watch it happen.
One day Konami will make an archetype that makes An Unfortunate Report so broken, it gets banned immediately
Techically Pot of Generosity and Humble Sentry can be used in a Infernity deck, as the deck only works with 0 cards in hand
Still better cards to use, especially when Infernity’s want cards in the graveyard over back in the deck. Phantom Hand is good enough most of the time, especially if there’s some hand traps you need to keep.
@@motodog242 Yeah, but this is what the character means when they say no cards are useless. Even if it's outclassed by others, it still has uses.
Anti-Advantage? You are looking for the word "Disadvantage."
It FEELS like it something just a bit DIFFERENT from that
Advantage: I draw
Disadvantage: I Discard
Anti-Advantage: Opponent draws so I can steal/destroy his cards
The only way that I see Pot of Generosity being beneficial is if your opponent is using a deck-thinning strategy (like Bakura in dawn of the duel), and you need to buy yourself more time.
...but then just run localized tornado instead? That buys you a LOT more time.
Not ONLY was Dark Artist power-crept when the first TCG set came out, it wasn’t even included in that first set.
The west didn’t get Dark Artist until 2014!
Wait, what?
@@Cameytoe yep, it was converted to TCG Legal on LVAL (Legacy of Valiant), and was OCG Exclusive for more than 10 years
@@Cameytoe it was an OCG import
Never understood the whole TCG/OCG thing, why not just make the same cards?
@@williamdrum9899 because apparently the OCG cards are written in that moon speak from not america
I've used localized tornado in a Jowgen Final Countdown deck. There was something really fun about my opponent thinking that I'll deck out first and activating it on their end phase and ending up with basically a full deck.
After that I'd activate a previously set Necrovalley so they couldn't recycle cards if they could.
It was a frustrating slog of a deck and if I played the game irl I'd get my teeth punched in and I'd deserve it, lmao.
I used to run localized tornado in an old stall/grindy deck. There was nothing like flipping it when my opponent and I were both 2 or 3 cards from decking out and seeing their reactions.
One day, they will make an archtype where cards get effect from being shuffled into the deck so localized tornado will let you go +30
It already exists, its the maldoche archtype
@@Supernat98 uh, if i remember correctly that's not how the rules work, a card can't activate it's effects if it got shuffled into the deck. It's like, for an example, a Krawler monster not floating after getting shuffled back into the deck by Knightmare Unicorn even tho it left the field while face-up.
@@majordukem Rip
So, a friend of mine made a localized tornado deck and it is one of the best decks I’ve ever seen. He runs all out assault and the basic strategy is to run cards that excavate low level monsters from your deck out onto the field face down, to then flip then with all out assault, getting their flip effect and continuously repeating this with localized tornado after the low level monsters die to tribute summons and other board wipe effects. It’s amazing, it won’t always win, but I have lost to it before.
I am a simple man.
Duel Logs uploads.
I click.
I like.
Not much else to it.
people still do that? hmm. i swear its been like 2 years since ive seen someone do that stupid comment.
@@wyomingptt If you think it is stupid why did you bother responding?
@@wyomingptt Not as stupid as responding to something that pisses you off.
In a yet another depressive period of my life-this time because of an injury-your videos are immensely helpful for getting through. Thank you for your interest in the game and hard work.
Mystical Refpanel and Bait Doll: I'm about to start this man's whole career!
Must now add "An Unfortunate Report" to my timelord deck since I'm already running Savage Colosseum and could get a few of their effects off twice per turn
You can make a Wall Shadow in the PS2 game Duelist of the Roses having a Shadow Ghoul walk into a Labyrinth Wall Terain which gives it the effect of begin the only monster in the game that can walk over Labyrinth Wall Terain walls.
Labyrinth tank could also do that. Duelist of the Roses is a great game.
I think Localized Tornado can be very beneficial when you are on the verge of running out of your deck cards and to have the ability to return a card sent to your graveyard to use it again
I feel like Wall Shadow would’ve been a lot better as a ritual monster of some kind. It would still need a good effect, like being able to attack from defense position and maybe banishing a target.
In the anime, I'm pretty sure it was a fusion of Labyrinth Wall and Shadow Ghoul. So easy solution to massively improve it: just let it keep Shadow Ghoul's effect.
Honestly, the most flavorful way to do it would be if the magic card used to summon wallshadow would just summon a shadow ghoul equipped to the wall that would act as a different creature which can't be attacked as long as the wall is still standing.
It came out at a time when stuff like that wouldve been super insane and broken
Refpanel and the bad version spells are my favorite cards in yugioh. Such a clever way to keep around broken effects from the early days without making them archetype specific
Top 10 cards that can be used as a fusion material.
Top 10 cards that Konami lets AI/NPCs use but not real players.
AI Bakura used 3 graceful charities (currently banned/at 1) back to back in Link Evolution
@@mirraisnow6050 DDS limited cards. Limited only for you.
Cold snap is used for canceling out negative effects in cards. Although niche, you could use cards like Aegis of Gaia. You can gain 3000 LP, then activate cold snap to cancel the 3000 damage you would take. This can also combo with call of the haunted, birthright, ect.
...how does it combo with call of the haunted?
Wow I didn’t know about Mystical Refpanel! Now I’d kinda like a “top 10 targets for Mystical Refpanel”
I think that's been done.
You just watched it
@@lukasr1166 😂
8:42 "Cumbersome Combos" sounds like a series of ygo videos waiting to be made
this honestly makes me curious what kind of shenanigans Mystical Refpanel can do and if a situation where it will become good for a trap card will ever come up.
Alternative title: "How to play Mystical Refpanel"
Has anyone pulled off zone eater's destruction effect, ever?
I actually have!!!
Back when it was new
I pulled off swordsman's effect in a game. It was part of a proto trophy like system to actually resolve its effect.
I did. Only one time and that was when the card first came out.
The only way I can see that card effect being used nowadays is on a deck with a bunch of floodgates like mask of restrict and summon limit
@@_rumia or just speed up the process with Pyro Clock of Destiny
How about "Top 10 Oldest Cards that are Still Played to this Day" for a future video?
I run all these cards in my deck.
-Joey Wheeler, probably
finally a worthy rival
If you run a deck that involves no cards in your hand, localized tornado works for getting rid of the hand, plus you add cards back to the deck
yooo I read swordsman from a distant land's effect started laughing and just went to sleep it was that funny and asinine that someone at konami thought that made sense on a card
I thought self mummification would at least activate effects that say “if this monster is sent to the graveyard” instead of explicitly destroyed.
So in my Doom Dozer bug deck, it’s my understanding that I could potentially use self mummification to send Resonance Insect to the grave and then use it’s effect to add Doom Dozer to my hand.
Luffy is pretty cool
I feel like self mummification could be useful as a counterplay side deck card against certain cards that gives you an opponent card and a game state that prevent it to be used in any kind of special summon
Ahhh, I remember Swordsman From a Distant Land! Used him a bit in Duelist of Roses. In that game he destroyed whatever card attacked it instantly, so it's a lot better, especially given the 'movement' system the game ran on where monsters had to literally move into each other on a board to attack, so he's great for removing a dangerous monster like a Blue Eyes or the like.
Wall Shadow was cool too- just move a Shadow Sneak onto a Labyrinth space, and it transforms and you get a cool defensive wall.
someone actually tried that localized tornado stall on me in duel links. I still won, but my god was that annoying
as an avid listener, the piano in the background certainly makes the video a lot better, well done my man, also really good voice
But I can use Pot of Generosity to return my dead Metalzoa in hand back to my deck so I can bring out a 3k beater with it's effect! /s
The Humble Sentry is actually pretty good, if you use it to get rid of a piece of Exodia and then still win anyway your opponent would rage quit the next game.
What about The Cheerful Coffin? I know setting up the graveyard is nice and good, but at the cost of up to three cards from the hand (four if you count the card itself) is very steep.
there's probably a lot of cards that activate when sent to the graveyard by card effect.
But that's a good effect and better than the first card on the list
that is already better then Zone Eater tho. Cause cards like the danger or darkworlds exist.
Can't you use that in dark world's?
Also I am pretty sure the steep cost is still better than zone eater and samurai
@@number-qx1kw yes, it will trigger the dark world effects
Localized tornado was used in Duel Links a few years ago when Rainbow Life and Hallowed Life Barrier stall deck was good and not on the ban list
I would like of you did " top archetypes throughout the years " that would be awesome!!
Honorable mention: Lucky Punch
It’s a continuous trap where you flip a coin 3 times when your opponent attacks. 3 heads lets you draw 3 cards, 3 tails destroys the card, and any other combination does nothing. If it’s destroyed in any way, you take 6000 damage.
In the OCG/TCG, it’s already terrible simply by being a luck-based card where half the outcomes do nothing. But in Duel Links, it’s even worse since you only have 4000 LP. Basically, activating Lucky Punch in Duel Links turns MST into an instant win card.
Localized Tornado was MVP in this deck utilizing Appropriate to deck out the other player.
In regards to keeping cards in your deck for farming in Duel Links, Good Goblin Housekeeping is usually the preferred card, as it gives you draw power and it puts cards on the bottom of the deck, where they won't ever be seen again without a search.
*puts volcanic rat on the list
I think Volcanic rat actually had high stats for a level 1 normal at 500, which technically make it the ideal target for summoning Zushin!
@@coolkidsclub9943When someone adds logic to your satire comment
It works with Volcanic cards
I hope that Axel Brodie gets a voice line for this card in duel links
I always loved Volcanic Rat simply cause I thought it was adorable. At least it was usable with Blaze Accelerator but man I really wish it did something, or at least had decent Defense :(
Fun fact, I actually used Localized Tornado in a Mystic Mine/Final Countdown deck. Where in I would always set my hand, so I'd never shovel back my hand, and shuffling back my graveyard would reset my grind game.
That being said, it was a gimmicky deck to begin with, and I only used it once. When I used it my opponent rage quit with some rather harsh words.
Top ten worst cards that destroy backrow
I like it
Ahhh... Remove Trap and De-Spell, you're up.
Curse of Royal.
fun fact: there's a card called "Jar Robber" that is completely unplayable because its effect requires your opponent to play pot of greed, which is banned.
Top 10 Cards that allow you to shuffle your Garnets back into your Deck.
Great Video
You got straight to the point, I was shocked. Great content!
I wish they used the anime version of Wall Shadow. Based on what I remember, it could do the following:
- it cant be attacked unless it is attacking
- it cant be targetted by effects unless it is attacking
- it can use its def as its attack (i think i remember it attacking a dark magician... But was stopped by Joey /Junoichi's Kunai with chain trap card)
So it was basically an early (and weaker) version of Leo, Keeper of the Sacred Tree
Wall shadow would be freaking great (especially back in the days where it is from) if it could attack while in defense position, still gain the bonus attack of its actuall source shadow ghoul AND be a fusion of shadow ghoul and labyrinth walls. I think it might even have seen play in that form, even if it would have been hard to search.
Localized Tornado: “I know I’m terrible, but Duel Links players hate me”
R.I.P One Card Wonder
I used localized tornado in my first duel links deck,I think it’s pretty useful for when the battle has been drawn out long enough and you and your opponent got 2 cards to draw,So you use localized tornado to basically reset while the opponent might lose because of not being able to draw.
Or when i used my trap cards,localized tornado would just give all my lost trap and spells back to me.
I feel like you could fill an entire worst cards list with just overly-specific GX Anime setup cards.
Lookin' at you, Photon Generator Unit.
Hey now. Let's not forget the card in the original series that allowed dark magician to change places with another monster to bypass wall shadow and beat the paradox brothers.
I'm hypnotized by the wallpaper off the video man good edit
Top 10 support cards that didnt end up helping their archetype
ie cards like mixeroid that just didnt work well with roids even though it came out much later
How about a fun idea for a Zone Eater/ Swordsman fusion?
_Zone Slayer Swordsman_ Earth
Level 1
Warrior/tuner/effect
_”+1 Zone Eater” “+1 Swordsman From A Distant Land”_
_ This monster cannot be destroyed or affected by battle or card effects from opponents cards of the same column as this monster, can an additional time for every fusion material used for its fusion summon, inflicts piercing battle damage, and you gain LP equal any battle damage inflicted by this monster. Once per turn (quick effect), this monster can change its original attribute to either Water or Earth, and it’s original type to either Aqua, Warrior, Sea Serpent or Beast-Warrior.
If this card battles a monster, after damage calculation: your opponents sends all cards they control in the same column as the monster this card battles to the GY during your next end phase, and your opponent cannot set cards facedown in that column until the 5th end phase after the attack.
ATK/500 DEF/450
Technically, in the earliest days of YuGiOh, there wasn't Tribute Summoning (which was only introduced on May 7th, 1999), so Hitotsu-Me-Giant wasn't the highest attack monster, Dark Magician was.
Of level 4 though.
It’s even worse for dark artist. Early OCG rules didn’t include tributes for high level monsters
5:39 always think someones talking about condoms when this card is mentioned.
localized tornado slander. i use it all the time. best used as you'r being attacked. activate it then allow morphin jar to pop off. get a full deck and a full hand.
At least Wall Shadow is a Warrior so he has a lot of support
Despite the monster it is based "Shadow Ghoul" is a Field.
I think you meant fiend
@@MaxLeCnkerant Yes I did
@@sebarsht12 but it's a zombie tho
@@EternalEmperorofZakuul {Proceeds to bang head on table repeatedly}
Im still surprised wall shadow didnt have the effect to go into defense mode when attacked. Thats basically what it did in the anime
4:26 oh cmon man dont lie we all know metamorphosys had to be banned because of neo bubbleman
I feel like localized tornado and pot of generosity *could* be potentially beneficial if you are using something like morphing jar or card destruction.
during the attack, you could send your hand and graveyard back to the deck before the attack goes through without negating the attack and flip of morphing jar itself.
and you would be able to send 2 of your cards back to the deck instead of having them all sent to the graveyard beforehand with pot of generosity.
worth all the effort? no, probably not, but there's at least a potential self benefit without having to flip them on your opponent.
awesome video by the way 🙏
I don't think I've seen a comment mention the trap card called "Relay Soul". You can special summon a monster, but when the monster leaves the field, you lose the duel.
There are ways to make that actually really good, if you choose jowgen the spiritualist your opponent can't special summon so you just win. There's probably other ways to get around it.
@@maxsync183
Jowgen would absolutely not help you win with Relay Soul. You would basically hinge your entire survival on a 1300 body that has no protection. Literally, one of the normal summonable combo-pieces could win you the game on it's own at that point.
Not to mention all other, non monster outs. Destruction with Lightning Storm or Raigeki, getting negated by Droplet or Ruler No More, etc. It'd be fine of you used a stall strategy, except the thing needs to be Summoned from hand and Jowgen has limited options for searching that a stall deck would want to invest in. Even in that case, it would be much better to summon Jowgen with literally any card that didn't make you lose on the spot.
I used to use Relay Soul in combination with Stand-Off to create a nearly unbreakable lockdown.
Self mummification will be pretty good with weathering soldier in a fossil deck tho. I saw that card as good ngl. But amazing video man as always
Actually Cold Feet has great synergy with cards such as Cybernetic Zone.
Activate Cybernetic Zone during your opponent's End phase to remove whatever machine-type fusion monster you got, have it return instantly to the field with 2x the atk
and immediately activate Cold Feet at the beginning of your turn to prevent your fusion monster's destruction & allow it to permanently keep that 2x atk bonus.
No other card name comes to mind, but I know there are a lot of cards with effects or cost happening during the standbyphase (such as paying X life points) - this card skips the cost
Its a niche card but definitely not a bad card
pretty much every card on this list has some niche use. that doesn't make it not bad.
Would it work like World Suppression against Orichalcos?
These lists really bring to light the terribleness of the Paradox Brothers’ deck(s).
SOMEONE TALKING SMACK ABOUT MY BOY LOCALIZED TORNADO?
No, it's not that great, but you forgot one of the niche benefits. In a mill deck it can be golden. While it's true that you generally want your graveyard set up and that's none more true in a deck dedicated to getting everything into the graveyard, depending on the deck and how well you can control your mills this card can save you in a far greater deal of situations. It's a personal favorite of mine in Burning Abyss, where with how I play the deck I absolutely mill everything with reckless abandon. Once I've worked myself into a game state where all of my important elements are present on the field (three Dante and some revival engine), LT comes in the clutch for when my opponent just passes their turn thinking I'm just going to deck out. It's legitimately won me games in situations where I only would've lost because I would've decked out, though it's important to point out that as aggressive as I am with the mills I play a more defensive game on the field so of course something like a reset would work in a grind game
Wouldn't ever play it in anything other than a mill or stall deck though. There's no game that would last long enough otherwise where you would want everything in grave back in deck with most of your cards on the field
i actually use Oops! in my thousand eyes restrict deck to destroy the monster equipped to it and attach a new one if my opponent summons higher attack monster
Honestly seems like it would be pretty funny to win with a ftk with unfortunate report and forcing your opponent to crash kill themselves
Really hard to pull of though
@@MaxLeCnkerant that's what makes it funnnnnn
How maliciously fiendish and devilish.
Yo wtf hirumared! Ive been subbed to your WoW content for so long and now I randomly stumble upon this channel while searching random Yugioh stuff. This blows my mind!
Top 10 cards based on other Konami games.
Top 10 special conditions in the games.
Top 10 anime/manga exclusive cards.
Top 10 cards that newcomers shouldn't use.
More Rescue Rabbit, please.
1)thats a good idea
2)good idea
3)he has said he will not do more anime stuff
4)OK idea but have you check out a channel called dezeef who made a series like that
1) B.E.S is one others dont remember
2) Seems very specific
3) JCD Godot/Jada exist this is redundant
4) Dzeef done it lol
Top 10 cards based on other franchises
@@soukenmarufwt5224 there is a series of cards based on the retro arcade game called gradius
Just one thing: Localized Tornado can turn useful in a highly toxic deck where the strategy is to destroy the opponent's deck. Cards like "Jar of Greed" allow you to return 5 cards from GY to the deck + draw one, but they can't return themself from GY. So Localized Tornado can be used to return 3 copies of Jar of Greed to the deck (plus all the GY and hand), which if used correctly basically allows you an infinite deck loop