Ok so I've never touched Blender until now and your tutorial is just crystal clear. The best of all, for sure ! Thank you so much !! You made it easy and funny !
Man I'm trying to save some pesos for my wedding invitations and I found your great tutorial. It helped a lot. Also you have a good vibes. Gracias compadre.
2:54 "Brownian" is pronounced like "brownie an". It's named after Robert Brown, who observed the random motion of particles (pollen) suspended in water. Also, unrelated PSA: It's Voron_o_i (or Voronoy), with an o. Russian name, not Italian. ^^
Thank you! Not really with particles unfortunately. I do believe there's a way to do it with a specific plugin, but I would have to look into it further!
Awesome video, thank you!! I've played with Blender on and off for 3D printing but this is my first time trying these effects so I'm a bit lost. How can I turn this into an overlay for a video?
Is there a way to make the particles glow when there's transparency? When over an object the particles seem to glow brightly but when they're not they seem to be glowless if that makes sense. Thank you for your help ^_^
thanks for this! - just one thing I wondered: why the need to create a 2nd collection for the materials? or was it just to show in case one wants to change the materials for the 2nd particles ?
Excellent tutorial. Please tell me how do I adjust the light of an HDRI to not light inside of an object. Make a quick scene yourself with a cube and a hole in it and for lights have only and HDRI no lamps at all. If you go in Eevee to render the light goes through the cube lightning it inside. Very unreal looking and I don’t know how to darken the inside of the object. I’m sure must be something simple like adjusting the shadow of the HDRI maybe in the nodes window. Please have a look. Thanks.
You don't want shadows inside the cube, but the holes that you put in the cube are letting the light in? That's not really fixable. Think about real life - if the sun was beaming down on a building with a bunch of windows - the light's gonna come it no matter what... but a building with no windows whatsoever will be pitch black inside. If you want it to be solid black on the inside - you could just add a very thin solidify modifier, apply it, select all the faces on the inside and add a solid black material, with no specular or roughness. But there's not really a way to tell a lamp not to light a specific piece of something - especially if you have holes in the cube already :/
@@TutsByKai Yes that's exactly what I've done put a dark material inside to resemble reality. It looks like there is no solution to it. I asked others around even in Blender community and there is no fix. Thanks man
Yeah, that's just how light works y'know :D It's always difficult to try to do something that's not realistic... because it's not always possible. You could always pop an emission shader on the inside, turn the value up to 100 and turn on bloom. Always look awesome.
Well thank you both very much :) Really appreciate all your kind words. And YES! I'm aware of those newer style of minute tutorials. Sheesh! They're crazy fast, and usually only help already advanced users :/ Glad y'all are enjoying my style :) Makes me very happy!
Thank you, this is a faaar more efficient way to do this. You have so much control and it's even easy on the render time
This is the best embers tutorial :-)
WOAH! Thanks my dude, Neon! Love that awesome cyberpunk like profile pic of yours btw :o Very neat!
@@TutsByKai Thank you :)
This popped up in my recommendations! And it's really good. You earned a sub and a like mate!
Aww yay :_) That makes me very happy :D Glad you enjoyed this video! And, welcome to the TBK community :)
the depth of field yielded real nice result to this
Thank you. I think so too :)
Keep coming back to this video. THANKS MAN!
Ok so I've never touched Blender until now and your tutorial is just crystal clear. The best of all, for sure ! Thank you so much !! You made it easy and funny !
Aw thank you so much! I appreciate that and I'm honnored to help you out in the beginning of you Blender journey :)
Do you wake up that hype or how many cups of coffee do you need? ;) - Keep doing what you do!
Thank you! Haha, I wake up like this, but it's actually worse in real life - I tone down my energy when I record these tutorials :D
Man I'm trying to save some pesos for my wedding invitations and I found your great tutorial. It helped a lot. Also you have a good vibes. Gracias compadre.
2:54 "Brownian" is pronounced like "brownie an". It's named after Robert Brown, who observed the random motion of particles (pollen) suspended in water.
Also, unrelated PSA: It's Voron_o_i (or Voronoy), with an o. Russian name, not Italian. ^^
That's what I figured.
Also again, YUP! I always say Voronoi like that. Looks like it sounds :D
Your tutorials are so OP they've helped me out so much thank you!
So happy to hear that!
@@TutsByKai :D
Thank you very much
Thank you sooooooooooooooo much, I was looking for this
Yay!!
using object info and randomizing color works better than a particle collection with objects that have different materials i think
That would be great for random colors, but I wanted to pick the colors :)
@@TutsByKai but you can put it through a color ramp and choose
LOVE YOUR TUTORIALS!! KEEP IT UP PLS!!
Thanks pal! Glad you like em :)
This is great! Thank you for sharing!!!
Yess! Thanks! Glad you liked it :)
thank you so much, i used
for my project opening show
That is so good bro!!!
Awesome! So quick and clear. Is there a quick and easy way to make these loop indefinitely as well? I still have trouble looping things :(
Thank you! Not really with particles unfortunately. I do believe there's a way to do it with a specific plugin, but I would have to look into it further!
This is nice
Awesome!! Just the video I was looking for! Thanks :)
thanks so much bro!
King Kai, powerful one of the particles
Awwwwww shucks
Thanks,its useful for me
Awesome video, thank you!! I've played with Blender on and off for 3D printing but this is my first time trying these effects so I'm a bit lost. How can I turn this into an overlay for a video?
Is there a way to make the particles glow when there's transparency? When over an object the particles seem to glow brightly but when they're not they seem to be glowless if that makes sense. Thank you for your help ^_^
I do believe, if you add the glow in post compositing, it might work!
@@TutsByKai Okay! Thank you! I'll have to learn more about Compositing xD
Hey man how can you make particles reflect on objects?
thank you for make such a beautiful tutorial
BTW, how to make the little particle glows even more??
Turn up the emission value!
Muy bueno gracias!!!!
¡No hay problema!
@@TutsByKai ???
What's the problem??
Wow thanks, this is exactly what i needed, this deserved more attention! You earned a sub and a like from me too!
Subscribed based on the video subscription alone, lol.
Haha thanks for that support :)
It doesn’t show up when I render ?
thanks for this! - just one thing I wondered: why the need to create a 2nd collection for the materials? or was it just to show in case one wants to change the materials for the 2nd particles ?
Yeah, it was just in case you want to change the materials for the second set of particles, without changing the first set!
@@TutsByKai got it thanks so much!
Exactly what I'm looking for. How do I make them move slower though?
Maybe change fps
I haven't done much with particles
Do you know how you could make the particles disappear with a fade instead of disappearing instantly ?
Excellent tutorial. Please tell me how do I adjust the light of an HDRI to not light inside of an object. Make a quick scene yourself with a cube and a hole in it and for lights have only
and HDRI no lamps at all. If you go in Eevee to render the light goes through the cube lightning it inside. Very unreal looking and I don’t know how to darken the inside of the object. I’m sure must be something simple like adjusting the shadow of the HDRI maybe in the nodes window. Please have a look. Thanks.
You don't want shadows inside the cube, but the holes that you put in the cube are letting the light in? That's not really fixable. Think about real life - if the sun was beaming down on a building with a bunch of windows - the light's gonna come it no matter what... but a building with no windows whatsoever will be pitch black inside. If you want it to be solid black on the inside - you could just add a very thin solidify modifier, apply it, select all the faces on the inside and add a solid black material, with no specular or roughness. But there's not really a way to tell a lamp not to light a specific piece of something - especially if you have holes in the cube already :/
@@TutsByKai Yes that's exactly what I've done put a dark material inside to resemble reality. It looks like there is no solution to it. I asked others around even in Blender community and there is no fix. Thanks man
Yeah, that's just how light works y'know :D It's always difficult to try to do something that's not realistic... because it's not always possible. You could always pop an emission shader on the inside, turn the value up to 100 and turn on bloom. Always look awesome.
@@TutsByKai Oh, I didn't know the trick with the emission shader. Thank you so much.
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hey when you say press add circle thing it just says move on my screen
nice but u can t loop , u can do it with wiggle animation nodes
My particles keep reseting. Is there a way to fix this?
that brownian pronunciation hurt my soul XD
Quick! GET THIS MAN SOME SOUL OINTMENT!
TutsByKai no.. Kai.. I just need one more tutorial, something obscure about shaders.. would fix me right up!
Every time I change it to Object in Render As, the particles go away lol sigh...
After rendering as object, go to "instance object" directly below and pick the circle. They'll show up.
@@conicalsatyr5603 ohhh ty! Ill try that!
@@conicalsatyr5603 tysm!!!! Just tried it n it works 💪🏾 👷♂️
Ty for asking. I had the same issue
moar toots
U kNoW tHeY'rE cOmInG!
I’m so glad you don’t do it “ under a minute “ . That style tutorial is not for everyone
the under 10 mins are perfect tho
Ocealot P Absolutely and he has a perfect voice for it
@@Deandreontheinternet lol, I need slightly longer versions of the 3 min ones that just explain what stuff does, mainly with shades
Well thank you both very much :) Really appreciate all your kind words. And YES! I'm aware of those newer style of minute tutorials. Sheesh! They're crazy fast, and usually only help already advanced users :/ Glad y'all are enjoying my style :) Makes me very happy!
Are you god?
No