Make The Air Dusty | Blender Tutorial
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- Опубліковано 8 лип 2024
- Simple way of adding dust to any scene that works with depth of field and lighting!
If you want to know more about me my name is Approx and I'm a 16 year old artist from Australia mostly working in Blender!
Socials:
Twitter: / _approximated_
Instagram 📷 - / _approximated_
00:00- Intro
00:06 - Particle Setup
01:10 - Dust Speck
01:44 - Bringing it all together
02:50 - Results - Фільми й анімація
Exactly what I needed right now. 3 minutes later and I can move on with my project - thanks a lot!
Thanks for making a quick, calm, concise tutorial without some awful text to speech voiceover. This is exactly what I wanted to know without any messing around.
All good man, glad you found it useful
this part isn’t given as much credit as it deserves. I can’t stand the AI voices. it’s getting annoying
Nice! thanks!
You can uncheck "show emitter" to hide the cube in the Particle Settings, instead of using a Transparent material
Yeah sorry about that, had a brain fart and completely forgot.
On the flip side though like I mentioned in the video you can leave the emitter on and give it a volumetric material enhancing the dust effect
Does this also work for the render/rendered view?
@@clay7743 Yes, there are two separate checkboxes to enable or disable the emitter. One under Render and the other under Viewport Display
Transparent didn't work but this did! Thank you!
This is the PERFECT tutorial. Jokes, calm voice, concise music, straight to point and quick. And it works as well. Thank you so much for your effort and work.
Thanks I appreciate it 💎
This is a good Blender tutorial on a very specific subject.
Thank you
@@y-it4207why is bro saying thanks?
@@warmfingy9244shhhh
Great tutorials! Keep going, you're doing a great job. Not tedious, brief and to the point. Clearly. ❤
this tutorial is lovely and really helps my renders not look as artificial as they normally do, thank you for bestowing this world with your amazing tutorial.
Thank you super clear and fast paced got exactly what I needed
What a great and creative way, Great
Great video , and explaining what each setting does
Thank you❤
Looks really nice
LOVE THIS VIDEO!!!! Thanks so much!
amazing tutorial! love this
LOVELY!!!
You're a Genius Creator, many thanks, my Brother
Amzing, thats what i was looking for!
Easy and concise, I needed that. Thank you sir.
A year later and this still works perfectly. Thank you so much!
Glad it helped!
It's very cool, thanks !!
I knew I was missing something in my Render but didn't know what was that
Thanks bro for that
I love the lullaby
Thank you mate!
very useful , thanks
Nice tutorial, you can also mix a transparency shader into the translucent one, for the particles it acts as a adjustment slider
Thanks
dude thanks. I have been looking for the exact tutorial for so long now :)
All good!
this is my next step very thx.
this us so underrated, great video with great explaination thanks mate, i hope you'll grow up your channel more, u deserve it
Much appreciated! Glad you enjoyed it
Wonderful
Thank you so much, great video helped a lot 🙏🙏🙏
Keep it up with your videos. Great work! I’ve been following you on twitter and hoping for tutorials for a while. Thanks!
Thanks, going to keep making videos for a while
tip to hide your particles: put all your particle objects into a 'collection' and simply turn this collection off (uncheck in outliner panel). emitters/instancers using these objects will still show them.
Nice video, thank you.
Well done💯💯
short sweet and helpful. thank you
Glad it was helpful!
Thank you👍
thank you!!!!
ty
nice!!!!!! TANKS!
Tip: Uncheck motion blur in Object Properties if u get weird streaks in the render; pulled my hair over this one!
🙏
subbed. i always wanted to know how to do it
Love the pacing and the result is awesome. Subd. Nu pun intended.
Awesome, thank you!
0:46 i laughed way too hard at this man
Very nice video. Short and to the point! 👍
There is btw an option in the particle settings to hide the emitter for rendering... somewhere in there 😁
Keep up the great work!
Yep it crossed my mind after I finished the video but this way you could also add a volumetric matt to it and eventuate the dusty atmosphere.
@@_Approximated_ Good point! 🙂
Any tips on animating the dust particles? I normalyl add a gentle wind and turbulence effect but curious if you do it another way
What a simple idea that is great for atmosphere and realism.
I guess i’ll like comment and subscribe?Yup. Go algorithm go!
Haha thanks mate, I appreciate it!
Hey guys. Use mesh to points in geometry nodes for better memory usage
cheers bruv
Excellent tutorial
This is amazing. A tutorial on how you color grade your renders would really be appreciated
Thanks! I'll consider making a tutorial on that sometime in the future
@@_Approximated_ thanks a lot 🤲🏾
When I animated the particle after the Children /Simple, was all going like a Film or VHS noise I mean fast. Guess that helps only in still images
I shouldn't've laughed at the "forever" at 0:39 but it was a good use of vocal effects
Well done ! Nice and clear ! except the air :P
Haha thanks!
hey i got a question. instead of a cube could I use a UV sphere instead?
A wonderful tutorial! Dust particles work great! But you don't know how to make sure that the dust doesn't fly out of the cube?
I'm having trouble with the last step. My dust particles won't blur, but the background is. The dust renders as just plain balls.
Edit: Figured it out. Where you place the dust in relation to the camera is important.
In viewport display I don't see Bounds, or any of the options that are on your screen
I subscribed
My particles that are further away come out dark-brown, while the ones near the camera look fine. Any ideas what I'm doing wrong?
Translucency behaviour
Awesome tutorial. Quick and to the point. For some reason though my particles never render. I've googled and tried a bunch of things but they only ever show up in the viewport display and never in the render. Would love any advice if you can spare some.
Thanks, might be a bunch of things, they might be turned off in the render or they might be moving really fast so with motion blur they get blurred so much you can't even see them
Same
Having a bit of trouble, when it comes to animating, without adjusting any of the setting when I play the animation in my viewport all of the particles explode out of the cube and disappear- how do I solve this?
Same
Great video though! =)
Anyone knows why my particles show as black when rendering ?
Great tutorial, why does it sound like you're about to cry all the time
Do I? Haha. Its because of the dust.
Great tutorial. Though for some reason the individual particles are black for me? The shaders are properly set. Not sure what's up
Thanks, might be your lighting or scale
what does that children thing do in the particle system? Ive never used it on my own. I just used it when someone in a tutorial said i should turn that on yk
Thanks for any respond!
It creates clones of already existing particles, so you get more dust for not extra processing cost
why if i add instance object nothing shows up??
pls helpp:)))
i can still see the cube in rendered mode though
1:27 What is this workspace called?
My particles look just like a normal spheres with shadows. I want them to look like urs where they just circle. What am I doing wrong?
same, did you figure it out?
@@akongasI still haven't figure out how to make it look exactly like in the thumbnail. But I eventually change the particles shape from sphere to flat circles and face it flat to the camera. It does not look as good as the thumbnail but it works for me 😅
@@muhammadwildan849 thought the same thing, was gonna do circles… if I ever figure it out, I’ll let you know 👍
i did everything else but i dont understand how to do thee transparent particals and also dont understand how to do 2:34 this part
shift a
Is this tutorial supposed to be in cycles or evee?
Can someone help me, I followed everything step by step, but for some reason, when I render, everything just turns into white image.
How long it takes if I want to render a 1 min video with RTX 3070?
itll entirely depend on whats in your scene apart from the particles. what i often do is render a still frame of a good part of the clip that i think would take the longest to render, i see how long it takes and times it by how many frames are in the animation, then i divide by 60 to get that time in minutes. if render times are too high you can always lower your resolution a bit and bring those details back when editing, also decimating objects with high poly counts as much as you can whilst keeping it unnoticable
does this work in cycles?
Yes
the cube is black when i render it
Either give it a transparent material or turn off "show emitter"
Some reason all of mine turned into black furballs idk what i did lol
Alpha ? 🤔
Doesn't work for me, particles are elongated even with gravity off, looking more like rain than dust
Hi, I was told by another channel that you're sixteen. Is that right? If so, I'm also sixteen and doing blender, but I'm nowhere near as good as you
Hey man yeah I'm 16, well just turned 17 today.
Just keep at it and you'll improve!
@@_Approximated_ oh happy cake day!!!!
Buddy i have seen all of your videos and thank God I got your channel in @blackmixtures video i looking to learn great things from you please make more contents like this just keep the pace a little bit slow it's hard for beginners to understand ❤️❤️❤️ great great thank you 😭😭
Thats awesome man thank you, I'll try making some slower tutorials but I'm quite new to teaching and I guess I'm just going at my speed atm but I'll definitely slow it down later on.
Also what video and what timestamp was I featured in?
@@_Approximated_ okay wait let me send it to you
@@_Approximated_ top 10 crazy blender effects #6. Time: 7:05