You can make looping animation using 2 or more same particle systems with different start and end frames like 1-100 and 101-200 (must be same lenght) works best with no added noise, same seed and dissapearing particles. Tested with falling particles and works great. There should be a few tutorials on youtube about that topic.
As it's Eevee I would just make the video 2000 frames or longer to kill the need to loop! If looping is really necessary I normally just stitch forward and reverse versions together as you did but with a few changes a) change the turbulence force from a positive to a negative within both versions. That way the change in direction caused by the overlap is less noticeable. b) Slow the movement down near the join, c) overlap the forward and reverse by 50 frames or so. I do that in FCPX so that within the overlap, the forward version drops in opacity from 100% to zero, and vice versa for the reverse. I guess there are ways of doing that with the VSE too, but I rarely use that. The latter doesn't always work but should be fine for where you have depth of field on as particles are coming in and out of focus all the time anyway.
On the point and quickly explained. Great! I would not think about to make it seamless, depending on the purpose, guess I just would let the particles move quicker and afterwards use slow motion in the video editor to get 500 frames or so.
Create a Cross fade between the 2 clips about 12 frames or 1sec long. Or over lap the start of 2nd clip over end of the first clip by 1 sec then apply a fade Up or cross dissolve at the start of clip2.... Very easy if using Adobe premiere like 5sec drag and drop cross fade FX.
Is there a way to constrain the particles so they don't move outside of the cube? I tried making the cube a Collision object along with the particles but it didn't seem to do it... I want them to bounce around inside the cube but not move outside of it...! great tut!!
Very nice and easy tut, Thank you so much! :) That is a good question! I would probably cut the strip in half, put the second half at the beginning and cross-fade the unjoinable parts maybe even with a quick blur that could fake a change or aperture of the cam, but I recon that is a very "dirty" way to make it work XD Thank you again! :)
Hello, i tryed to meke your both tutorials, and they are grate and your way to explain is grate as well, but for some reason, my particlles, seems they doesn't have volume at all, I don't know why but my shene it looks less interesting for some reason, for sure there is soemthing wrong with how I setted the render properties (I belive) could you please share that info? Thank you very much!
Very nice tutorial! can u show how to crate a snowfall (in blender) and export video with alpha channel (transparent background, may be a PNG sequence) to make a footage, thx!
If you have a dark or black BG, just set the blend mode to lighten, screen or add. There are other modes that might look good also, if you adjust your particle clip's levels or curves. It all depends on what your particles look like and what background you have.
love blender, but its the only program that uses its numbers opposite of everyone else, including the bizarre "Z Up" coordinates. want something to move slower? turn UP the value, ha ha.. so weird. great tut, thanks for your support of the community. wed be lost without it
You can make looping animation using 2 or more same particle systems with different start and end frames like 1-100 and 101-200 (must be same lenght) works best with no added noise, same seed and dissapearing particles. Tested with falling particles and works great. There should be a few tutorials on youtube about that topic.
A perfect "next steps" video. Exactly what I needed. Thank you!
to make it seamless/loop try SMOOTH CUT video transition option in DAVINCI RESOLVE :)
the best dust on UA-cam
As it's Eevee I would just make the video 2000 frames or longer to kill the need to loop! If looping is really necessary I normally just stitch forward and reverse versions together as you did but with a few changes a) change the turbulence force from a positive to a negative within both versions. That way the change in direction caused by the overlap is less noticeable. b) Slow the movement down near the join, c) overlap the forward and reverse by 50 frames or so. I do that in FCPX so that within the overlap, the forward version drops in opacity from 100% to zero, and vice versa for the reverse. I guess there are ways of doing that with the VSE too, but I rarely use that. The latter doesn't always work but should be fine for where you have depth of field on as particles are coming in and out of focus all the time anyway.
On the point and quickly explained. Great! I would not think about to make it seamless, depending on the purpose, guess I just would let the particles move quicker and afterwards use slow motion in the video editor to get 500 frames or so.
So good man, thanks a lot for this !
Exactly what ive been looking for! Thanks!
Create a Cross fade between the 2 clips about 12 frames or 1sec long. Or over lap the start of 2nd clip over end of the first clip by 1 sec then apply a fade Up or cross dissolve at the start of clip2.... Very easy if using Adobe premiere like 5sec drag and drop cross fade FX.
Is there a way to constrain the particles so they don't move outside of the cube? I tried making the cube a Collision object along with the particles but it didn't seem to do it... I want them to bounce around inside the cube but not move outside of it...! great tut!!
Very nice and easy tut, Thank you so much! :) That is a good question! I would probably cut the strip in half, put the second half at the beginning and cross-fade the unjoinable parts maybe even with a quick blur that could fake a change or aperture of the cam, but I recon that is a very "dirty" way to make it work XD Thank you again! :)
I think that could work! I've actually used that method to create a seamless fire animation so I think it could work in this situation as well!
Thanks for the tutorial. Really cool effect. I used it in one of my videos and it improved the looks by so much!
How about setting the particles domain physics to newtonian? This made almost same as adding the turbulent force field
your videos are awesome, thanks so much i can now do alot more than i use to be able to xs1000!
Great tutorial. Thank you
Hey pretty cool tutorial thanks a lot!
Amazing stuff. Almost exactly what I needed to know.
Perhaps to make it seamless you could duplicate the clip, shift the copied clip along to near the end and simply try a cross-fade?
Thanks!
Hello, i tryed to meke your both tutorials, and they are grate and your way to explain is grate as well, but for some reason, my particlles, seems they doesn't have volume at all, I don't know why but my shene it looks less interesting for some reason, for sure there is soemthing wrong with how I setted the render properties (I belive) could you please share that info? Thank you very much!
Very nice tutorial! can u show how to crate a snowfall (in blender) and export video with alpha channel (transparent background, may be a PNG sequence) to make a footage, thx!
There's a snow dynamic paint tutorial by cg geek
Can you do this in cycles ??
I guess Blender 2.9 took care of 5:00 no need to do all that, good upgrade
thank you sooooooooooooo much sir u r a live saver
How did you get that cool light effect before the particles? Like the light is shining
Look at the first tutorial
Thank you so much
How to achieve the same effect in cycles mode?
little did he know that he had created the ps5 startup screen
This Also works with cycles. just for those who don't use eevee.
Thank you
How would I go about having a camera that slowly zooms out and I want to have a perfect focus on an object but keep the particles blurry?
Does this work in Cycles?
why is my dust particles like glitched after rendering?
how do you make them start at random position?
do you have a tutorial for cycles?
why is it when you put turbulence, yours move too fast and mine moves too slow : ((
Thanks❤
Stranger things compositing time, thank you.
Is there a way to put these particles on top of an image
If you have a dark or black BG, just set the blend mode to lighten, screen or add. There are other modes that might look good also, if you adjust your particle clip's levels or curves. It all depends on what your particles look like and what background you have.
love blender, but its the only program that uses its numbers opposite of everyone else, including the bizarre "Z Up" coordinates. want something to move slower? turn UP the value, ha ha.. so weird. great tut, thanks for your support of the community. wed be lost without it