How Games Get Reloads Right (feat. Hyper, Kommander Karl & Jeditobiwan) - Loadout

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  • Опубліковано 27 вер 2024
  • Without cheat codes or an infinite ammo bandana, reloading is an inescapable part of shooters. From Call of Duty to Escape From Tarkov, there are hundreds of unique reloads for thousands of different weapons in games, from the historically accurate, to the downright bizarre.
    Though they might seem like an everyday part of games, as technology has advanced reloading has become a tool for storytelling in games like Overwatch, gameplay balance in competitive shooters like Counter-Strike or Valorant, or simply as a source of sheer satisfaction.
    In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to uncover the real world influences behind some of your favorite gaming reloads, chats to Expert Animator Ranon 'Hyper' Sarono about his career animating weapons in games like Apex Legends and Titanfall 2, and speaks to content creators Kommander Karl and Jeditobiwan, whose comedy reloads have brought joy to millions of viewers.
    You can check out more episodes of Loadout right here. - • How Games Are Lying To...
    You can check out our Firearms Expert Reacts series here. - • Firearms Expert Reacts...
    Check out Ranon 'Hyper' Sarono's work here. - / @hypermetal101
    See more of Kommander Karl's content here. - / @kommanderkarl
    Check out Jeditobiwan's channel here. - / @jeditobiwan
    If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
    If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries...

КОМЕНТАРІ • 595

  • @IrregularDave
    @IrregularDave 7 місяців тому +679

    Thanks for watching the episode friends!
    And thanks once more to Hyper, Kommander Karl, and Jeditobiwan for being part of this episode!
    Be sure to leave your thoughts or episode suggestions in the comments or hit me up on socials @irregulardave with any feedback ❤

    • @kayagorzan
      @kayagorzan 7 місяців тому +4

      Didn’t expect them but it’s a pleasant surprise for sure. If possible, I’d like to see a comparison and/or breakdown on how different games implement weapon malfunctions.

    • @kanrakucheese
      @kanrakucheese 7 місяців тому +2

      2:32 Finally! Would have liked more detail on what that is (like demonstration with removed magazine still firing), but I'll take it.
      Now 70th week of asking for Expert Reacts on Bullet Girls Phantasia. First week of asking for Loadout on how games make character stats (not just "guns" stat, but also a character's strength etc.) interact with firearms. Maybe full on how firearm progression in RPGs is handled, giving a chance to talk about Sawyer's balance philosophy for New Vegas, and Wild Arms.

    • @IrregularDave
      @IrregularDave 7 місяців тому +3

      ok now you're just being GREEEEDY haha@@kanrakucheese

    • @tylercale69
      @tylercale69 7 місяців тому

      One of my favourite things about reloads nowadays are when the player character misses slightly or the reload is awkward like you mentioned with MW2 and MW3. I also like the inspect animation of weapons like the Minibak in MW2 where the player character struggles to insert the magazine again. Makes it feel slightly more realistic

    • @tellyourmamanottoburnmysho6398
      @tellyourmamanottoburnmysho6398 7 місяців тому

      Please give me a Loadout episode on the FAMAS Dave🙂🙏🙏🙏

  • @HyperMetal101
    @HyperMetal101 7 місяців тому +745

    This turned out great! Thanks for having me be a part of this episode!

    • @ultraseggs
      @ultraseggs 7 місяців тому +14

      Good to have you alive once in a while

    • @hernn0
      @hernn0 7 місяців тому

      Yippee

    • @Floatingdrake08
      @Floatingdrake08 7 місяців тому

      noice

    • @pete3767
      @pete3767 7 місяців тому +2

      Random question, do I remember you from the Counter-Strike modding scene? Super cool to see someone have gotten so far from there 😁
      (Went as Pete3D later on, if that's at all familiar amongst the thousands of people doing lots around then)

    • @ghoulbuster1
      @ghoulbuster1 7 місяців тому

      The GOAT

  • @KommanderKarl
    @KommanderKarl 5 місяців тому +14

    Thanks for the feature guys!! 💪

  • @aaronpettit3813
    @aaronpettit3813 7 місяців тому +308

    What, no love for Jonathan F demonstrating a few new-school techniques? Even if it took more than one take, the final shots are very slick. Coolest job EVER

    • @IrregularDave
      @IrregularDave 7 місяців тому +39

      He's an utter pro for sure

  • @hloimbobthesecond
    @hloimbobthesecond 7 місяців тому +361

    Another important part of reloads for me is the sound. If it sounds big and has exaggerated sound or has a polymer sounding insert, I’m gonna love it.

    • @SkyloftHero456
      @SkyloftHero456 7 місяців тому +30

      You saying this reminds me of when they were doing interviews with devs for MW2019 and the audio guy just went on about how they wanted the sounds to be not only realistic but also satisfying.
      I think the animation guys also said something similar.

    • @TheKirBoi
      @TheKirBoi 7 місяців тому +4

      @@SkyloftHero456 The video with the Model 680 right?

    • @Cats-TM
      @Cats-TM 7 місяців тому +3

      Without good sound design a lot of things in games will not be as entertaining or just plain fun.

    • @Cheesepuff8
      @Cheesepuff8 7 місяців тому +5

      Yeah all those satisfying clicks and clunks, more FPSs should focus on it

    • @harrythegreat21person63
      @harrythegreat21person63 7 місяців тому +4

      Technically not a reload but an important part of the firearm nonetheless is the Garand’s ping. Without it people probably wouldn’t care as much about the rifle as they do in pop culture today.

  • @jeditobiwan
    @jeditobiwan 7 місяців тому +372

    thanks for putting a spotlight on my favorite corner of games!

    • @fireaza
      @fireaza 7 місяців тому +11

      I'm pleasantly surprised that they included you! If you're doing a video about game reloads, it makes sense to include the "weird H3VR reloads" guy!

    • @NunSuperior
      @NunSuperior 7 місяців тому +6

      I was hoping to see at least one of your more interesting reload vids included, but heck that's what UA-cam is for.

    • @oldmanjoel1946
      @oldmanjoel1946 7 місяців тому

      the only cameo worth cameoing

    • @hughquigley5337
      @hughquigley5337 7 місяців тому +1

      I really love your videos!! It was kinda crazy to see your face for the first time, considering how many of your random runs I've seen

    • @thebombasticbadazz4729
      @thebombasticbadazz4729 7 місяців тому

      YES YES YES YOU'RE BIG TIME

  • @ODST_Parker
    @ODST_Parker 7 місяців тому +150

    Johnny Silverhand's Malorian 3516 from Cyberpunk 2077 has some of the best reload animations I've seen for that "cool" factor. In fact, Cyberpunk's reload animations in general are top-tier, especially since there's like six different ones per gun. Seeing slight changes between animations helps it feel more realistic, instead of repeating the same exact motions every single time. Everything from simple double barrel shotguns and AK equivalents to futuristic weapons with unrecognizable mechanisms, it's all done so well.

    • @ianchoi7142
      @ianchoi7142 7 місяців тому +3

      One gripe I have with 2077's are the HK styled ones, specifically certain empty reloads. Rather than having that safety notch up top, they've designed it at the bottom. The animations would do a downwards slap as if the charging handle was locked upwards which is in reality a useless motion.

    • @Scroolewse
      @Scroolewse 6 місяців тому +2

      I wish V's reload for the Malorian was different and more realistic from Johnny's

    • @ODST_Parker
      @ODST_Parker 6 місяців тому +1

      @@Scroolewse I kinda took that as Johnny's style somewhat taking over as muscle memory for V, so he operates it like Johnny did. It would be cool though, if they were different, even slightly.

    • @jacksonconstantine5740
      @jacksonconstantine5740 Місяць тому +1

      @@ODST_Parkerthat’s an awesome headcanon. V’s training and experience being slowly overridden by Johnny’s pizazz

  • @sike3000
    @sike3000 7 місяців тому +143

    no one seems to mention Magpul Dynamics when it comes to the "wick flick" when Magpul released their Carbine training videos, flicking the mag out was one of their big things

    • @Lulzmango
      @Lulzmango 7 місяців тому +10

      it's how you know you're too old!

    • @marc-lq9hf
      @marc-lq9hf 7 місяців тому +6

      flicking the mag out of a firearm pre-dates the founding of magpul.I watched guys doing it back in the late 1990s

    • @sike3000
      @sike3000 7 місяців тому +15

      @@marc-lq9hf that may be true. But they brought it into the "mainstream" and it became a "cool thing" for Airsofters

  • @magaz
    @magaz 7 місяців тому +105

    The “Wick flick” can be made much more practical and efficient by simple flicking the opposite way. As you bring the pistol up into your work space for a reload, flick the magazine across yourself towards the left. This clears the magazine well and gets the empty magazine out of the way and puts the pistol into a position where you can assess if there are any malfunctions and insert a fresh magazine at the same time. It eliminates the extra movement to the right and back to the left that Wick performs.

    • @chetawanung-adjmagool9967
      @chetawanung-adjmagool9967 7 місяців тому +36

      I think the issue is that flicking inward can be counter intuitive. Our wrists feel more comfortable flicking something away from us than towards us.
      Also flicking inwards gives an uneasy feeling to know that the magazine might fly out and hit our left arm or our body.
      Tried envisioning doing that and found out that the Wick Flick just makes me feel that I got the old mag fully out of the way and I don't have to think about it ever again.

    • @magaz
      @magaz 7 місяців тому +4

      @@chetawanung-adjmagool9967 if you are having to make a reload there are more pressing priorities at hand than worrying if a magazine hits you. I’ve drilled both reloads countless times. And used the left direction flick in airsoft games and ipsc style target shooting without any issues (aside from massively expensive magazines hitting the deck harder than I would prefer them too.) I’ll add this to the growing list of videos to make. If you have any other thoughts on the reload process let me know and I’ll look into them when I’m recording it

    • @tapch0w597
      @tapch0w597 7 місяців тому +2

      ​@@magazIt really is a good point though regarding the comfortability of flicking your wrists outwards as opposed to inwards.
      When holding a firearm out for extended durations, it could definitely be important to rely on a less strainful reload method.

  • @xkumanekox
    @xkumanekox 7 місяців тому +112

    The 2019 Modern Warfare reboot still has some of the best and realistic reload animations I've ever seen in a video game, they were so satisfying to see, hear and do.

    • @skilletfan932
      @skilletfan932 7 місяців тому +11

      Best part is Hyper worked on those. It was so perfect

    • @XZ-III
      @XZ-III 7 місяців тому

      Ig it was a bad time att for me to have just dropped the series well... dropped it in bo2

    • @xkumanekox
      @xkumanekox 7 місяців тому +4

      @@XZ-III you're better off restarting with MW2019, it's not bad, it was a fresh take on the series. For MW2 and the current MW3, I'd stay away from those two if I were you though, those two lacked the soul that made the 2019 reboot good.

    • @fifteen8850
      @fifteen8850 7 місяців тому +2

      @@xkumanekoxdisagree, at least when it comes to mp.

    • @CH1LL-BL1TZ
      @CH1LL-BL1TZ 7 місяців тому

      Overused to the ppint it just doesnt hit the same anymore

  • @AsherB118
    @AsherB118 7 місяців тому +25

    All the care to the different bolt actions/self loaders in BF1 deserve a shoutout. Stripper clips, animations for different amount of bullets remaining, guns that take stripper clips of 5, but hold more rounds than that, etc.

  • @freekill6568
    @freekill6568 7 місяців тому +41

    Ayy, no one mentioned Black for the PS2?
    Black was a gem because while not having any realistic animations and models at ALL, it was a great experience to see how much they put care into reloading a weapon. While reloading, Kellar usually reloaded it with some grace and a touch of cool action hero moveset expected of a movie, Black was designed as such, however while reloading into a gunfight, the animation and speed of the reload goes faster, and in case of some guns, like MP5 and M16, forgoes some parts of the animation to present the urgency and hurry of Kellar while reloading.
    In the case of the MP5 and M16, there is a brief mag check (on the MP5, check and a cool tap) that is excluded during a firefight, and seeing Kellar just inserting the mag in in a hurry was soo cool as a teenager.
    Black is not a realistic game at all, but it was golden for having a reload animation as sweet as Criterion made their cars in the Burnout series.

    • @fearingalma1550
      @fearingalma1550 7 місяців тому +8

      There was a lovely video about this game and the primary developer on the weapon animations posted some comments on it. Apparently the full screen blur during reloads was actually to resolve a memory leak of some kind because they were pushing the 6th gen consoles to their absolute limits. Black was a very nice game.
      Link to the video:
      ua-cam.com/video/s6iUEWC4GjA/v-deo.htmlsi=LEoxx9LI6trdAogf
      check the comments for the deets

    • @n_tas
      @n_tas 7 місяців тому +1

      I'll always remember Black for being the game where suppressors made guns louder.

  • @GamerRMT
    @GamerRMT 7 місяців тому +5

    One of my favorite reloads is the heavy bolter in Darktide (shown in this video at 14:42). It's a huge, cumbersome, chunky weapon, and between the clearly labored movements, aggressively smacking the magazine into place, and chunky sounds loudly broadcasts "this is a BFG."

  • @CatCheshireThe
    @CatCheshireThe 7 місяців тому +27

    State of Decay does an interesting thing with reloads where there is a random amount of time the character spends fiddling around trying to get the magazine into the slot, which is influenced by their firearms skill. At low skill they can spend an agonizingly long time failing to get the thing seated correctly which is not ideal when there's a horde of zombies bearing down on you

    • @derekp2674
      @derekp2674 7 місяців тому +7

      Even worse, with a low skill level, they might fail to properly seat the magazine and then get a failure to feed malfunction.

  • @juusolatva
    @juusolatva 7 місяців тому +49

    20:10 we still need to see Jonathan react to Receiver 2.

    • @maddox5351
      @maddox5351 7 місяців тому +9

      I want to see him play it.

    • @MagusMorgan
      @MagusMorgan 7 місяців тому +3

      Agreed, that is such a great, would love to see his take on it.

    • @kolaach94
      @kolaach94 7 місяців тому +2

      yes please

  • @zachdavis8251
    @zachdavis8251 7 місяців тому +3

    Back in 2016, I was enamored with the procedural animations of Battlefield 1’s weapons, many of which could be loaded either 1 round at a time or via stripper clips depending on how many rounds were left in the magazine. High school-aged me thought that was absolutely bonkers.

  • @Saint_Wolf_
    @Saint_Wolf_ 7 місяців тому +22

    Though I quitted it, one of my favorite reloads will always be the Ace of Spades from Destiny 2.
    It's like taking that bit of Cayde's personality and now imparting it into my guardian.

    • @TheFirstCurse1
      @TheFirstCurse1 7 місяців тому

      I hate that game but yeah, the reload for Ace Of Spades was good. I'm glad you and I quit it.

  • @nickg.580
    @nickg.580 7 місяців тому +3

    Receiver 2 is absolutely incredible. More people deserve to know it.

  • @antimon05
    @antimon05 7 місяців тому +6

    Max Payne 2's bonkers bullettime reload where he just spins around and the mags are full again :D

  • @nielslauridsen2323
    @nielslauridsen2323 7 місяців тому +9

    Love this series!
    Small nitpick though Dave, at 2:12 you mentioned that Cod 4 was the first in the series to feature different reload animations depending on whether the weapon is empty.
    The first Call of Duty featured this, as well as Call of Duty 2.

    • @HairTrigger223
      @HairTrigger223 7 місяців тому +1

      Was gonna say- I remember explicitly in CoD:UO that the SVT and G-43 semi auto rifles were actually faster to reload if you emptied the magazine first, since that locked the bolt back, as opposed to a partial-mag reload where the animation had to open the bolt first before swapping the magazines

  • @49mozzer
    @49mozzer 7 місяців тому +2

    I think the first time I saw a reload fumble was in COD 2 on the PS2 where when reloading the BAR your character would seem to have trouble gripping the mag before pulling it out of the gun

  • @XBucefaloX
    @XBucefaloX 7 місяців тому +5

    Far Cry Blood Dragon has some of my favorite reload animations, so over the top

  • @mattc7420
    @mattc7420 7 місяців тому +2

    Hyper is the first person I've heard in a long time who perfectly understands the power fantasy.

  • @kcpwnsgman
    @kcpwnsgman 3 місяці тому

    that really elaborate mp5 jam animation where the player character troubleshoots and takes apart the entire gun, pulls out the trigger pack and shakes out the stuck rounds is probably my favorite

  • @matthewjungmann12
    @matthewjungmann12 7 місяців тому +3

    I love the Kraber reload and bolt pull animation from Apex Legends. You really feel this great big heavy chunk of metal you're extracting when your character chucks that huge sideways magazine away, and the bolt feels heavy and hefty with the slow pull and push to chamber a new round.

  • @kayleborner471
    @kayleborner471 7 місяців тому +21

    I am obsessed with the reload for Johnny Silverhand's Malorian Arms 3516. I feel like that gun, and its reload, are one of the best examples of Cyberpunk's entire "Style over Substance" philosophy.

    • @Zman6258
      @Zman6258 7 місяців тому +6

      Not just style over substance... style IS substance. If you don't look good doing it, it ain't worth doing.

    • @xwrecker
      @xwrecker 7 місяців тому +3

      And it suits johnnys character

    • @Awoken_Remmuz
      @Awoken_Remmuz 7 місяців тому +1

      ​@xwrecker agreed, it's like they talked about in the video how reload animation can tell you about a character. I also enjoy the indirect story it tells about V, consider they reload in the exact same, flashy way as Silverhand when you finally get it later in the main storyline.

  • @freXampl
    @freXampl 7 місяців тому +38

    Reloading is art.

    • @ninfreak
      @ninfreak 7 місяців тому +4

      for the most sophisticated.

    • @MaxwellAerialPhotography
      @MaxwellAerialPhotography 7 місяців тому +1

      yo, I'm surprised they didn't get that dude on this episode.

    • @ninfreak
      @ninfreak 7 місяців тому +3

      maybe not too surprising considering how long I've been inactive now. Though AveragePixel would've been a great choice too. However, the collab cast in this episode is incredibly strong.@@MaxwellAerialPhotography

    • @freXampl
      @freXampl 7 місяців тому

      @@ninfreak Tbh, I wasn't expecting you to comment back to me. It's nice to see you doing well. Love your videos.

    • @ninfreak
      @ninfreak 7 місяців тому +1

      Thank you :D
      Funny coincidence, your comment was the first one I saw when I clicked on this video. I was like: "Huh, what an odd thing to say~".@@freXampl

  • @Irondrone4
    @Irondrone4 7 місяців тому +5

    I think the Shambler from the Metro series has my favorite reload. It's just such a strange weapon that nevertheless was designed in a way that you can believe it would work (maybe not as reliably as depicted in the games, but still). The original Metro 2033 had a particularly odd feature that could interrupt your shooting if you reloaded it at the wrong time, as it would leave an empty clasp in the firing sequence due to there being a piece of metal in the way of accessing said clasp. It was unqiue, satisfying, and even tense if you were getting swarmed by mutants.

  • @GPCDLM
    @GPCDLM 7 місяців тому +1

    Thank you for mentioning KF2 it is not known enough and they made a good job at it, everything about the game is visceral, and thank to the people interviewed for their work about this aspect of a game

  • @CturiX.IREALLY
    @CturiX.IREALLY 7 місяців тому +1

    One game my friend pointed out was HOMEFRONT; each reload was effectively staged with little differences between each of the stages, making each reload effectively unique thanks to these changes in each action.

  • @PalindromeAAF
    @PalindromeAAF 7 місяців тому +1

    Black (2006) had such delightful reloads that even the game's main menu featured highly cinematic reload videos, changing the weapon depending on what chapter you were up to. Everything felt weighty and punchy, and the guns had the sound design to match. I'll never forget the revolver, that thing was a DELIGHT to fire and reload.

  • @youngemu3949
    @youngemu3949 7 місяців тому +3

    No mention of Red Orchestra 😢 that actually uses inspecting animation for gameplay purposes since the game doesn’t use huds and may be one of the first games to even have those types of animations

  • @peeradhonsrimark4479
    @peeradhonsrimark4479 7 місяців тому +1

    Nice to see video game animators getting some credit for their work. A lot of people treat video game artists like mindless robots who exist only for the sole purpose of making games for them it's nice to see someone getting some recognition for their hard work.

  • @ReboyGTR
    @ReboyGTR 7 місяців тому +1

    *One thing you forgot about the AK reload. Some AK magazines have a last round hold open and in order to remove it you have to use some force. Polenar Tactical made a video about this years ago.*

  • @Cosmic_Gorilla
    @Cosmic_Gorilla 7 місяців тому +1

    Haha, I was literally thinking about Gears of War's reload system part way through the episode, and how it was strange that more games hadn't adopted a similar risk/reward type mechanic. Good to see that Jonathan was on a similar wavelength!

  • @5t3v0esque
    @5t3v0esque 7 місяців тому +1

    One of the most fascinating thing about MW22 is how guns have inspect animations for when the gun is empty and all ammo depleted, taking into account the how the bolt interfaces with an empty mag in and empty mag out.

  • @HATECELL
    @HATECELL 5 місяців тому +1

    Whilst being simple or even primitive by today's standards, I really love the reloads in Far Cry 2. There's quite some force in them, yanking magazines out and ramming the new one in. How things move and sound really underlines that those aren't brand new 5-star guns you're using. If you buy a gun with blood diamonds, somewhere in a generic, war torn African nation, you're probably not gonna get a pristine and well oiled precision instrument. Instead you get some cold war leftovers that have been smuggled in dubious ways, and they might still have blood from the previous owner on them. The hand movements of your character are quick and precise, not on a John Wick level, but you can see they have used guns before. But you can see that you are kinda fighting the gun, that the parts aren't moving as easy as they're supposed to. It really fits the game's theme of dirt, corruption, and how this conflict isn't the first and won't be the last

  • @TheFirstCurse1
    @TheFirstCurse1 7 місяців тому +1

    All of the reloads from Destiny have stuck with me for over a decade. I used to mimic them all with my controller for fun. I especially loved the Hand Cannon reload.

  • @meanderingdev
    @meanderingdev 7 місяців тому +1

    The half life mp5 reload animation and sound has permanent real estate in my brain.

  • @tyrant-alexandria7917
    @tyrant-alexandria7917 7 місяців тому +1

    As an Avid Reload Lover and Battlefield 2 Veteran I've always been a Fan of It's Most Famous Mod, Project Reality, and the Quality of It's Reloads. Slow, Precise and Varied between Weapons and Factions which Makes it Really Cool. Best Reload being the G3's. I'm always a Sucker for a Good HK Slap but All the Weight and Style to the Animation Makes it so Cool.

  • @leafyniko3237
    @leafyniko3237 7 місяців тому +6

    Good on your guys for getting my favorite Super Mario Bros 2 youtuber and developer.

  • @Deathwatch05
    @Deathwatch05 7 місяців тому

    I think the reload for the AUG in CoD: Black Ops 1 had the best sound of any reload I've done in a game. That lovely polymer clacking and sliding made it my favourite gun in that game.

  • @theonemoo
    @theonemoo 7 місяців тому +1

    One place that comes to mind for a very early example of flicking a magazine out of the weapon would be with Travis Haley and Chris Costa back when they worked as instructors for Magpul Dynamics. Check their old videos out.

  • @AmBush2048
    @AmBush2048 7 місяців тому

    I like how VR games change the balance of reloading entirely, expanding on the "GoW reload prompt" with every single interaction one can perform

  • @jetlagged3645
    @jetlagged3645 7 місяців тому

    reloading the heavy weapons in Helldivers 2 is also quite satisfying, especially the two person weapons i.e. recoiless rifle and autocannon, you're just slamming shells/rockets into the weapon as fast as you can while your buddy is doing the shooting and it really adds cinematic flavor.

  • @RyuTheAsian47
    @RyuTheAsian47 7 місяців тому +1

    Something I think a lot of gamers fail to realize (which I'm glad is mentioned here) is firearms proficiency is a hard thing to master, just like any other skill. Being able to pull off a sub second reload is hard to master and can take years of practice, with tens of thousands of repetitions, and I love how game designers take that into account with some animations.
    My favorite example is Insurgency Sandstorm vs COD MW2019 (mainly because I think people just debate which is better without actually considering the reason they're different)
    Cod emulates the super high speed cool guys who probably have spent years running shoot houses, practicing reload drills, and training for longer than probably some of us have even put into our favorite games
    Insurgency emulates the most basic infantry who have only a basic level of training with their weapons, and even militia fighters who have probably never had formal training
    In both games, the animators have perfectly captured the different feelings with how they animate the weapons. Cod's is fast, smooth, and efficient because you're playing as someone who's supposed to be the best of the best. Insurgency is slow, methodical, and very step by step, because you're playing as someone who has probably only done a fraction of the fighting that a SOF guy has done

  • @ElDocBruh
    @ElDocBruh 7 місяців тому

    Rainbow Six 3 even kept track of your partial magazines. There was no magical ammo pool that filled every magazine. If you reloaded halfway through your 30 rounds, you'd use that half-empty magazine later when it was the fullest one you had left. It absolutely blew my mind back in the day.

  • @AL-Doody
    @AL-Doody 6 місяців тому

    Getting Jedi in this was something I never expected and I’m so happy for it

  • @slipinoy
    @slipinoy 7 місяців тому +2

    My favorite reloads are eating animations.
    For what is eating but reloading the body

  • @Hazzard_Genji
    @Hazzard_Genji 7 місяців тому +3

    My fave is the P90, just so unique compared to anything else.

  • @mohglordofblood840
    @mohglordofblood840 7 місяців тому +1

    Every reload (and I mean every single one) in Insurgency Sandstorm is genuinely done so well and sounds absolutely delicious

  • @HankScorpio86
    @HankScorpio86 7 місяців тому

    The game that first got me interested in reload animations that is often overlooked was Perfect Dark. It had insanely satisfying animations and sounds for its time. I was also spoiled early on by the Counter-Strike modding community, a lot of my enjoyment I had with that game simply came from trying new weapon skins every week. There was an insane amount of talent in that community.
    I’m also glad Ravenshield got mentioned, it had a massive arsenal of guns and was way ahead of its time for its attention to detail. Not only did it keep track of weapon’s chamber status, but also the number of rounds remaining in each magazine. If you reload compulsively, you’ll soon find that none of your mags are full. A bit excessive but not unwelcome in a tactical shooter.

  • @hughquigley5337
    @hughquigley5337 7 місяців тому +1

    World of Guns: Gun Disassembly is a bit of a clunky game but it really helps you appreciate all the moving parts in a weapon, and I mean that literally. Taking guns apart and putting them back together is the whole game, and when you are examining a gun you can use X-ray mode to see everything moving!

  • @0ring0
    @0ring0 7 місяців тому +2

    Perfect Dark for the N64 had some of the better reload animations for its time, heck I'd even say it beats some of the currents games.
    Reloading the Cyclone is so oddly satisfying.

  • @vak.o
    @vak.o 7 місяців тому

    "virtual reload experts" never thought id hear that phrase while simultaneously knowing exactly the kind of niche they are talking about. its insane how many channels are built up just by making content around reloading guns. love to see it.

  • @whatiwant8898
    @whatiwant8898 7 місяців тому

    The trifecta of satisfying reloads to me is weight, detail, and sound. MW2019 has all of that near perfect and that's why it's the only reload video I have saved and frequently return to lol.

  • @zyklonbmaster
    @zyklonbmaster 7 місяців тому +4

    2:12 - you're wrong. This was present earlier - in CoD 2.

    • @stevemc6010
      @stevemc6010 7 місяців тому

      Did United Offensive have non-empty reloads?

  • @obrinch1579
    @obrinch1579 7 місяців тому +1

    I can't believe Battlefield 1 wasn't mentioned. The reloads (and everything else) in this game are soo good.

  • @guntere1004
    @guntere1004 7 місяців тому

    Considering your history recap at the beginning, technicially the og DOOM had a visible first person reload animation for the Super Shotgun.

  • @devincoleman4105
    @devincoleman4105 7 місяців тому +2

    Man, how come no one ever mentions Goldeneyes successor, Perfect dark?! It was quite a leap in quality animations. Laptop gun still has the most satisfying reload. 😏

  • @retrohero5475
    @retrohero5475 7 місяців тому

    Hearing Hyper talk about the weight and feeling of really holding the gun as you're using it...I hope he knows he's nailed that in Apex with things like the devotion. I don't know how to explain it to someone who plays MnK, but with the controller vibration, the camera, the animations, it's all combined to perfect effect.

  • @MyMayPeX
    @MyMayPeX 7 місяців тому

    Quick correction, the very first Call of Duty actually had different reloads depending if your magazine was half empty or full. It even had different reloads for the bolt action weapons too.

  • @tankj0ck3y
    @tankj0ck3y 7 місяців тому +5

    I'd love to see a video going over terms like "handgun", "pistol", and "sidearm." Where do they come from? Are there different legal definitions for them?
    Also random note, the original Call of Duty did have empty/partial reloads for most of its weapons. Most of the self loading and automatic weapons(with exceptions for things like the browning m1919) from the 1911 to the mp40 will have the soldier rack the charging handle when necessary.

    • @derekp2674
      @derekp2674 7 місяців тому +1

      In UK law, pistol has no specific definition, so the legislation relies on the courts and judges to apply common sense definitions, if they need to distinguish between pistols and other items, e.g. rifles.
      The terms handgun and sidearm are not used in UK legislation.
      Where UK legislation uses the term pistol this is assumed to include revolvers.
      Some technical definitions of pistols exclude revolvers so the term handgun is then used to cover both pistols and revolvers. Much longer ago, a handgun was pretty much any firearm that could be easily carried and fired by a single person. Larger firearms needed to be mounted on carriages and were crew served weapons. A sophisticated early handgun would have three main components, its lock, stock and barrel.
      I think the term sidearm refers to any secondary weapon that a soldier or sailor would carry as a back to their main combat weapon. For a example, both pikemen and musketeers tended to carry swords as sidearms.

    • @halo7oo
      @halo7oo 7 місяців тому +4

      The term handgun is very old (~14-15th century!), the original was named as such (Handgonne) because it was a man-portable version of bombard cannons. The first Handgonnes were usually two-handed and held like you might hold a firehose, and they were operated like a muzzleloading cannon. There are period depictions of knights in plate armor using these during sieges! This would develop into the Arquebus and so on. Handgun now means a one-handed weapon, usually a pistol or revolver.
      Sidearm is pretty self-explanatory, doesn't really need to be a pistol either, it's just a backup/secondary weapon for safety or a special purpose.

    • @cericat
      @cericat 7 місяців тому +1

      @@halo7oo yeah goes back to the early modern period at least, possibly further (first known use in the current sense is 17th century). Just a weapon worn on the side/belt, so swords or pistols typically.

    • @kanrakucheese
      @kanrakucheese 7 місяців тому +3

      In the US "pistol" is a legal term for a firearm that lacks both a shoulder stock and two grips as an artifact of blatant usurpation of undelegated powers. The (illegal) National Firearms Act of 1934 was originally intended to include handguns in its defacto ban (something its explicitly identified as by its creators in the congressional record) of common use firearms, but that was stopped. The NFA still wound up including a ban on short barreled rifles and short barreled shotguns that was intended to patch up weaknesses in that definition. This means things like the Skorpion or MAC are somehow not pistols.
      In practice, a "pistol" is used to refer to any non-revolver "handgun", and all handguns inclusive of revolvers. It makes sense in context.

    • @derekp2674
      @derekp2674 7 місяців тому

      @@kanrakucheese Thanks. That shows that USA gun laws are crazy. Short barrelled rifles and suppressors/moderators/silencers are just treated as ordinary firearms in UK law.

  • @acoolrocket
    @acoolrocket 7 місяців тому

    Another game worth noting is BF1's staged and dynamic reloads as amazingly demonstrated by Professor Mem, his video goes into great detail how DICE put some much attention to detail with some of the guns, all whilst looking excellently animated.

  • @PGustenhoven
    @PGustenhoven 7 місяців тому

    For me; being able to see the minute (small) details of all the mechanisms (whether sci-fi or real) in a weapon working together is the most satisfying. Because in real life when you shoot a firearm it happens so fast that you can't really see it happen, so to see it a bit slowed down or exaggerated is what makes "it" for me.... Also love Hyper, dude is super talented and has a good sense of humor!

  • @JunkyardBashSteve
    @JunkyardBashSteve 7 місяців тому

    The first Call of Duty had different reload anims for empty and partials. I still find the 1911 to be incredibly satisfying and well animated for 2003.

  • @Stevo_1998
    @Stevo_1998 7 місяців тому +5

    0:08 RECEIVER 2 VIDEO IN THE WORKS?????

  • @ThunderHOWL16
    @ThunderHOWL16 7 місяців тому

    the bolt action animation of the L96A1 from COD Black Ops was the first animation that made me appreciate reloads/ rechambers

  • @nemesixsixsix
    @nemesixsixsix 7 місяців тому

    I've always loved the reload and overheating animations of Halo's weapons

  • @crissblack478
    @crissblack478 7 місяців тому +1

    2:13 actually CoD had that feature from the very begging. In CoD 2003 almost every weapon (except bolt action rifles and the M1 grand) have 2 reload animations. And even the bolt action Lee Enfield has 2 reload animations: one where you're missing 5-9 bullets and one where you're missing all 10. If you're missing 4 or less you can't reload

  • @roadtoau
    @roadtoau 7 місяців тому

    You know you're old when you used to watch Hyper's silly CS reload videos instead of listening in physics class. When I learned years later that he actually got into a career as a dev, I was pleasantly surprised. Especially since I was a big fan of Titanfall 2.

  • @mikebirks2336
    @mikebirks2336 7 місяців тому +2

    Surprised you didn't make any Mention of Blacks reload were the rest of the screen would slightly blur except the weapon to simulate how the operator is now focusing on the reload.

  • @arbiterprime2145
    @arbiterprime2145 7 місяців тому

    honestly my favourite reload system is the Active reload from the Gears series. adds that risk/reward element to it and makes the reloads more fun and interactive. Kinda surprised it wasnt brought up more than a mention in the vid and done more in games

  • @ThunderHOWL16
    @ThunderHOWL16 7 місяців тому

    the reload animation of the honey badger from COD Ghosts was my favorite thing about that game LOL

  • @lordironskull4159
    @lordironskull4159 7 місяців тому

    My favorite gun reload animation in a video game is actually the T9 Carv in Planetside 2. It's a pretty simple reload animation that stands out by having the player character physically unlock the magazine before removing it, then locking it back into place at the end. The magazine release is this big handle instead of a tiny switch, so it feels really good and visceral to operate.

  • @matapros69
    @matapros69 7 місяців тому +3

    6:15 with the ak, we can't ignore the new and wonderful to the eye sight, the Iraqi reload of the 74u, marvelous

  • @itsraventm
    @itsraventm 7 місяців тому

    Making a video on gun reloads is like the cheatcode to making an unforgettable video, between this and Averagepixel's videos and others they just hit that itch every time.

  • @Shrapnel82
    @Shrapnel82 7 місяців тому

    Back in 1994, Marathon featured different reload animations for different guns. It also tracked magazines, not ammo pools.

  • @Scuzz1204
    @Scuzz1204 7 місяців тому

    One of my favorite reloads is the COD Ghosts FP6 pump action shotgun, which on empty has the entire tube of shells in a single hand all of which is reloaded with no visual tricks at once in sequential order and the MW2 Basilisk, a simple 5 round revolver but each of the shots fired reloads in different ways from 1-2-3, another one of my absolute favorites is the Unforgiven from BL3 such a sleak reload entirely unpractical but so cool.

  • @zeroforcemember
    @zeroforcemember 7 місяців тому

    The reloads for the rail gun and fusion rocket launcher from the first red faction are some of my favorites

  • @atlas4733
    @atlas4733 7 місяців тому +1

    The baby toy shotgun at 19:39 has been put into H3VR, the VR game in the video!
    It makes squeaky noises as you insert shells into the doors :)

  • @JibbSmartGD
    @JibbSmartGD 7 місяців тому

    Great video! A game that went a very different route with reloading was Receiver. It had different inputs for all the different steps of reloading. Each one was just a key press, but it was an interesting way to have the player themselves learn by practicing to go from clumsy, slow reloading to fast and effective. And pulling off a fast reload and pressure was incredibly satisfying.

  • @TizzyLento
    @TizzyLento 7 місяців тому +1

    Shout out to reloads in Splatoon. You've got to be standing in your team's ink and then turn into a squid to dive in and refill your tank.

  • @Floofusus
    @Floofusus 7 місяців тому +1

    Maybe it's because I've been playing it for over a year near daily, but Hunt: Showdown still has some of the best, most tactile reload animations to me. There are some things that are fudged, but the weight and heaviness of not only the weapons but also the rounds in pay is something that game gets very, very right. Especially when it comes to the modified weapons, like the Romero Alamo, Martini Ironside, Springfield Krag, and Bomblance

  • @mooneyes2k478
    @mooneyes2k478 7 місяців тому +1

    "Most people wouldn't have been alive"
    Yeah, great. THANKS for reminding me I'm old!

  • @thomaspunt2646
    @thomaspunt2646 7 місяців тому +1

    My favorite reloads are the Tediore weapons from Borderlands 2. Instead of putting in a new magazine, you just throw away the gun and a fully load one spawns in your hands. Also, the discarded guns explodes after you throw it.

  • @Meravokas
    @Meravokas 7 місяців тому

    For the truly rediculous I'd have to co through Jeditobiwan's collection. But for flashy but 99% realistic, it was to go to the weapon inspect for the 9mm Daemon from MW2 2022. It's just so... Well, satisfying!

  • @janjan1759
    @janjan1759 7 місяців тому

    “I see you have an eye for things. Gun's not just about shootin. It's about reloadin. You'll know what I'm talkin about.”
    - The Merchant

  • @unlockingsnow8571
    @unlockingsnow8571 7 місяців тому

    Perhaps cliche but Mozzie's 9mm AR15 reload from R6S. He wick flicks the mag to his other hand, catches it and then puts a new mag in. Very satisfying to watch essentially a magazine fly across the screen every time.

  • @Footting1212
    @Footting1212 7 місяців тому

    Out of all the guns , the most satisfying reload of all time had to be when the character pulls the chargingOut of all the guns, the most satisfying reload of all time had to be when the character pulls the charging handle. The most satisfying reload to date.

  • @ghostdragon2282
    @ghostdragon2282 7 місяців тому

    Man, hyper was such a "i'm gonna show this to my friends" guy back in the day

  • @Curleyconcon
    @Curleyconcon 7 місяців тому

    The fact we just had an entire 20 minute video on reloading without mentioning the HK Slap is kind of wild, great vid tho.

  • @Vashtanerada477
    @Vashtanerada477 7 місяців тому

    Hyper being a lead animator at Activision makes me so happy. I had no idea he had gotten into the big leagues. Good for him.

  • @gabrielledebourg2487
    @gabrielledebourg2487 7 місяців тому

    Now PLEASE give us a video of Jonathan reacting to Hyper and Karl’s videos!

  • @Awoken_Remmuz
    @Awoken_Remmuz 7 місяців тому

    For me favourite old school reload goes to Perfect Dark on N64 and the iconic "reload" of the double barrel in the orginal Doom games. As for modern shooters I would say the Destiny games and Cyberpunk 2077 gets my thumbs up, both have a wide range of satisfying reloads.

  • @jja2000
    @jja2000 7 місяців тому

    Shoutout to the akimbo 1911's in black ops 1. That one handed slider pullback is awesome.

  • @user-ve5ei2xe8h
    @user-ve5ei2xe8h 7 місяців тому

    The wick flick comes pretty natural, when you have a gun with sticky magazines.
    I also "invented" it back as a kid with my blank firing Walther PPK.

  • @SerathDarklands
    @SerathDarklands 7 місяців тому

    What I really find impressive is when mods in games have custom, unique reloads.
    To use one of Jonathan's favorite weapons as an example, I run a mod in Fallout 4 that adds an MP5, and the creator actually programmed in custom reload animations, including the 'HK slap'.

  • @sadpacman3290
    @sadpacman3290 7 місяців тому

    The Corinth/Corinth Prime shotgun from Warframe may not be something we get to enjoy watching the way an FPS game does, but its sound design is AMAZINGLY SATISFYING.

  • @jeroenstefan
    @jeroenstefan 7 місяців тому +1

    This was such an awesome video, and a crazy colab!