Why Your Favourite Video Game Gun Has A Weird Name - Loadout

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  • Опубліковано 6 чер 2024
  • From GoldenEye 007 and Half-Life to Call of Duty and Escape From Tarkov, video games have created quite a bizarre trend when it comes to naming their virtual weaponry. But why exactly do video game weapon names sometimes seem so random? Is it a case of law? Licensing? Or a subject even more difficult to work around?
    With the help of Keeper of Firearms & Artillery, Jonathan Ferguson, and a range of video game developers, we unpick the weird world of virtual firearm design and weapon names.
    In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about why video game guns tend to have weird names and designs.
    You can check out more episodes of Loadout right here. - • How Games Are Lying To...
    You can check out our Firearms Expert Reacts series here. - • Firearms Expert Reacts...
    If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
    If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries.org/support-us...
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КОМЕНТАРІ • 654

  • @IrregularDave
    @IrregularDave 4 місяці тому +918

    A slightly different kind of episode, but I hope you found it interesting!
    I have been fascinated by this subject for some time, so I'm glad I was able to do a deep dive into the elements that make video game guns "real" and the challenges around making them "realistic".
    I hope you found the subject as interesting as I have, and as always, I look forward to reading your thoughts in the comments. ❤

    • @tylercale69
      @tylercale69 4 місяці тому +12

      Great video! It was very interesting and fascinating. I always wondered why certain games have distinctly different names for guns, like the lachmann sub in MW2.
      Personally, i don't care what the gun is called or looks like. As long as it's fun to use and does what it's supposed to.

    • @kayagorzan
      @kayagorzan 4 місяці тому +2

      This has always been a very intriguing topic for me as a fan of shooters and firearm designs in general.

    • @IrregularDave
      @IrregularDave 4 місяці тому +7

      @@kayagorzan you are in good company then

    • @nicholaschen7378
      @nicholaschen7378 4 місяці тому +3

      I love the depth you took with this and the different perspectives you got. Great work to you and the team!

    • @JackWse
      @JackWse 4 місяці тому

      Very much so! 1:45 I did want to throw this in, one of the first, wasn't the first.. I feel like I need to be more careful about that, with my own things for sure.. but also just in general if I see it as grammatical, especially.. because next thing you know, splinter cell couldn't possibly have existed because resident evil 5 invented the over the shoulder camera.. and I have many articles that I can find that talk about it like that..
      It's amazing how much video game history from authoritative sources is absolute nonsense lol and a lot of times it's earnest nonsense and in a lot of times they should know better, I don't count you in this category at all by the way.. but you know it's the way the internet works.. and at this point, I'm viable to look up pretty much any statement.. if anything cuz it is actually profound when you do find a clear origin which is rare because usually it's a hybrid of some kind as things iterate and trends happen..
      The words view is entirely just more in my own defense, I'm not trying to chastise the forest for the clover... I'm just really tired of this kind of hypernormalization of a complete distillation regarding media literacy and how it seems I can't go through it comment section or even a full video at some point without hearing a zeitgeist term iterated as if it was their own thought, and almost it seems iterated as if it was their own thought to hear their thought out loud lol...
      And sometimes it it really does end up being a as simple as a I heard this from an authoritative source and thus it is now fact and it really didn't mean much of anything so much it's just the words flowed correctly to a much more different and completely unrelated point other than just that they were one of the first to deal with this, and they may actually be the first to do with the legal action that I think about it but honestly I don't even want to rabbit hol that one.. a lot of times it ends up being a oh yeah that was one of the ones oh yeah and then I remember 5 years later about this other guy who contracted with us..
      It is interesting though there is no authoritative history of video games really it's a it's a living history for sure but.. The haze of how widespread and very very unreliable the narrators are of it, of which are really truly some of the more authoritative sources by comparison to the modern age of blender telephone with some touches of team sports and just a general cult repetition of speech patterns lol..
      That being said historians can be some of the best of people and the worst of people so lol.. you'd have to get them interested in doing it first, or get somebody that wanted to do it interested in.. did I mention cults?

  • @dustyliao3592
    @dustyliao3592 4 місяці тому +2307

    I'm convinced that "Jonathan Ferguson" is first name and "Keeper of firearms and artillery at the Royal armory Museum" is last name

    • @IrregularDave
      @IrregularDave 4 місяці тому +220

      "my father was Mr Keeper of firearms and artillery at the royal armor museum"

    • @cherrypepsi834
      @cherrypepsi834 4 місяці тому +189

      The name's Keeper of Firearms and Artillery at the Royal Armories museum in the U.K, which houses a collection of thousands of unique weapons from throughout history. Johnathan Ferguson, Keeper of Firearms and Artillery at the Royal Armories museum in the U.K, which houses a collection of thousands of unique weapons from throughout history."

    • @TertiaOculus
      @TertiaOculus 4 місяці тому +55

      Dark Souls boss name

    • @spacemanapeinc7202
      @spacemanapeinc7202 4 місяці тому +26

      @@TertiaOculusit’s a title, like King or Doctor.

    • @Saint_Wolf_
      @Saint_Wolf_ 4 місяці тому +7

      ​@@cherrypepsi834 it's "iconic", not "unique".

  • @RoyalArmouries
    @RoyalArmouries 4 місяці тому +345

    Great episode 👏 We're happy that Mr Keeper of Firearms and Artillery at the Royal Armouries Museum could help.

    • @Arbiter099
      @Arbiter099 4 місяці тому +16

      Some love to the artillery side of things on your channel or elsewhere would be neat if possible.

  • @DuwMinh
    @DuwMinh 4 місяці тому +736

    And then you have Nikita with Tarkov getting "3d models sent to them" for AK's, supposedly

    • @Validoleech
      @Validoleech 4 місяці тому +167

      I mean, BSG is russian studio and Nikita Buyanov is in good relationship with russian arms manufacturers so he could continue having a source of new items as well as getting some exclusives. For example, he couldn't get AN-94 into game just because it was hard to find a get a model from because of how rare and unique it was.

    • @HoxtonLenn
      @HoxtonLenn 4 місяці тому +29

      ​@@Validoleechthe wafflemaker suppressor is an exclusive too, no? I mean, I can't find any documentation about them, only that it's a prototype

    • @azure8676
      @azure8676 4 місяці тому +6

      @@HoxtonLenn the can still make stuff up

    • @Tman2bard
      @Tman2bard 4 місяці тому +44

      @@azure8676 yeah, anything with the term Kiba Arms on it in game is fake as well. Mostly adapters and ways to put sights on guns that aren't easy to put sights on. Its kinda how they get around things there

    • @GKID7891
      @GKID7891 4 місяці тому +55

      Before Kalashnikov's youtube channel got deleted/or restricted, there was a video of BSG and Kalashnikov employees shooting various weapons together

  • @c0ntriL
    @c0ntriL 4 місяці тому +902

    I like how Kriss USA was like "Use our guns and our name brand, we don't care, its free publicity for us"
    Thats why Kriss is my fav manufacturer.

    • @stevenbobbybills
      @stevenbobbybills 4 місяці тому +55

      If only the Vector were actually good enough to see serious military service...

    • @c0ntriL
      @c0ntriL 4 місяці тому +156

      @@stevenbobbybills
      Its a very niche platform, but i love Vectors non-theless.

    • @SlickAstley_TV
      @SlickAstley_TV 4 місяці тому +160

      @@stevenbobbybills PDWs are generally not going to be seen in military roles outside of crew weapons, they are more of a security force/bodyguard purposes

    • @stevenbobbybills
      @stevenbobbybills 4 місяці тому +12

      @@SlickAstley_TV and even then, they're not issued in comparison to other modern offerings like the APC9K or MPX. The Vector just doesn't deliver the performance it's advertised to have.

    • @SlickAstley_TV
      @SlickAstley_TV 4 місяці тому +49

      @@stevenbobbybills Doesn't it deliver? I've never heard a complaint about the performance. It's like the MP7, it preforms extremely well but was rarely adopted because 5.7 is such a niche round (which, ironically, actually didn't do what it was advertised to do)
      Edit: Honestly, I think the reason it isn't seen often is because it's a complicated weapon that's expensive to manufacture and there are simply cheaper options that get the job done

  • @rodolfohernandez3303
    @rodolfohernandez3303 4 місяці тому +371

    Never got used to the MP5 getting the name Lachmann Sub in MW2022

    • @IrregularDave
      @IrregularDave 4 місяці тому +76

      I would be very interested to know how many players actually call it that

    • @Doi-
      @Doi- 4 місяці тому +12

      ​@@IrregularDaveI do, it isn't a MP5 any more. It feels different

    • @Redmont_
      @Redmont_ 4 місяці тому +8

      they where lazy for using that name so they used the most submarine name like

    • @Whizzouk
      @Whizzouk 4 місяці тому +90

      Lachmann Sub sounds like a type of sandwich.

    • @jaynecobb7964
      @jaynecobb7964 4 місяці тому +25

      To kind of piggyback off of the video, I believe the renaming is in part due to California's AB 2571 law that prevents gun advertising to minors. Also the lachman sub is based moreso on the civilian available variant ( the lack of the paddle magazine release and other changes point to this).

  • @frozenred3491
    @frozenred3491 4 місяці тому +519

    It grinds my gears how inconsistent the names can be. In the new MW2 you have guns that have their real names like the M16 and the RPK, but then you have stuff like the "Kastov 74U"

    • @M4SOPMODII
      @M4SOPMODII 4 місяці тому +130

      Further building off that. In MW19 the MP7 was literally called the MP7 but in MW22 it got changed to VEL 46

    • @Scuzz1204
      @Scuzz1204 4 місяці тому +67

      Well like the vid said RPK and M16 are both common military designations that can be applied to the weapons without any real fear. Plus then just going off of a near 12 year legal case regarding trade dress and naming, and to make it fit the entire weapon platform system they have with MW2 makes sense given Kastovia is largely where they were manufactured in lore

    • @klutzspecter3470
      @klutzspecter3470 4 місяці тому +18

      Its only game why haf to be mad?

    • @Tman2bard
      @Tman2bard 4 місяці тому +59

      to have half fake names and half real names is more annoying than one or the other. That's my take on it technically

    • @finkamain1621
      @finkamain1621 4 місяці тому +40

      @@M4SOPMODII Even worse is that in MW2019 the MP7 and MP5 were actually called that but when they added the MG36 they called it the Holger-26 despite all 3 of those guns are made by the same company

  • @Veptis
    @Veptis 4 місяці тому +225

    At some point, the look and name of the AK-47 becomes public domain

    • @stevemc6010
      @stevemc6010 4 місяці тому +108

      Good thing the Soviet Union didn't really believe in intellectual property

    • @redcell9636
      @redcell9636 4 місяці тому +36

      ​@@stevemc6010
      Before Kalashnikov passed away he only actually made money off his designs when it came to the AK12, 2012. The first production iteration that never saw full release into the Russian Federation because of cost constraints. Kalashnikov, iirc, passed away around a year later.

    • @tmytyson
      @tmytyson 4 місяці тому +33

      A strong case could be made for that seeing how it's literally on the flag of Mozambique.

    • @matbannerson
      @matbannerson 4 місяці тому +17

      And even then, 80% of the time it's not a true AK-47

    • @lavrentivs9891
      @lavrentivs9891 3 місяці тому +4

      Especially since AK-47 was never the official designation. It was simply "AK", similair to how it's PK, SVD, RPD etc.

  • @AaronShenghao
    @AaronShenghao 4 місяці тому +186

    This is actually not just limited to the FPS games. Ace Combat 7 was going to include Chinese made fighter jets. But I heard that the Chinese pulled the plug once they heard that the studio (Bandai Namco, a Japanese game dev) would set the performance of the plane more arbitrary rather than actual real-world performance. I guess they are worried that the Japanese firm would just make the Chinese planes have terrible stats.

    • @stevemc6010
      @stevemc6010 4 місяці тому +51

      I'd think Project Aces relationship with the JASDF is what prevents them from having Shenyang licensed fighter jets.
      They've also said licensing with Russian aircraft has gotten complicated since 2022.

    • @sebastianalhares
      @sebastianalhares 4 місяці тому +27

      @@stevemc6010Makes sense, but it would be a shame to lose the entire SU Series in Ace Combat 8.

    • @Calvin_Coolage
      @Calvin_Coolage 4 місяці тому +29

      ​@@sebastianalharesThere's now way Kono would ever let an Ace Combat game be made without every Flanker variant ever made, he loves that plane.

    • @HerrSchrodinger
      @HerrSchrodinger 4 місяці тому +3

      Interestingly, the licensing of American made planes has always hinged on that they never are used by "bad guy" countries in game.

    • @stevemc6010
      @stevemc6010 4 місяці тому +24

      @@HerrSchrodinger nice bait, plenty of antagonists fly American planes in Ace Combat - Grabacr F-15SMTD for example.

  • @yamaharider717
    @yamaharider717 4 місяці тому +187

    Idk why but it drives me nuts not having that authenticity. I really enjoy having authentic weapons with the correct names. Something about it draws me towards that game rather than one with fictitious naming. For example even though I know it’s a SCAR-L I hate it being called a
    TAQ 56. There’s a sense of cheesiness that I can’t stand. It’s too bad we as the player can’t permanently rename the guns in game too our liking.

    • @DevonReclaimed
      @DevonReclaimed 4 місяці тому +35

      In modern warfare I rename my custom loadout weapons by their real names

    • @JackWse
      @JackWse 4 місяці тому +1

      Man they used to there used to be a way to make sure that one comment would follow the other regardless of how many were in the thread from other people.. I can only imagine anybody reading any of that lol but... It may not be the best read backwards lol in general not being the best read of course... Thanks UA-cam! You're ever need to improve the platform and make it significantly less coherent for anyone involved trying to do anything that might involve anybody else, well seeming like a thriving social network for interaction and discourse!
      Did you know back in the day you used to just be able to add somebody in a comment section with the at symbol, manually... This and many other things that could allow for coherency, Man I got to get smaller with my words.. that being said.. that trend has not worked out well for coherency in any shape or form lol.

    • @schlop1771
      @schlop1771 4 місяці тому +2

      ​@@JackWse you mean like this?

    • @tankj0ck3y
      @tankj0ck3y 4 місяці тому +25

      It also bothers me that 90% of the made up names are a 3 letter word or "surname" with some number related to the cartridge at the end.

    • @One.Zero.One101
      @One.Zero.One101 4 місяці тому +12

      As always, copyright is the problem. I knew it before I even clicked on the video.

  • @asphyxiafeeling
    @asphyxiafeeling 4 місяці тому +50

    Wow, actual journalism. This was a great story. Hope you guys can do stuff like this more often.

  • @WutipongWongsakuldej
    @WutipongWongsakuldej 4 місяці тому +163

    I talked with a race sim game developer once. They said they got the technical drawing (or to be precies, a CAD model) from the car manufacturer directly. I guess they don't really care about someone making a copy from it.
    But well the artist has to do alll kinds of clean up from that. The model would be too detailed to use in real-time rendering anyway (they have to also apply the material to the models too.)

    • @alexisborden3191
      @alexisborden3191 4 місяці тому +36

      This is actually a problem for Assetto Corsa mods. Sometimes they'll have an absurd amount of polygons and won't even have LODs for them, because they just dropped a massive 3d model into it without any work towards making it usable for the game.

    • @kanrakucheese
      @kanrakucheese 4 місяці тому +13

      Ever notice how most games with licensed cars have absolutely no vehicle damage mechanics (beyond *maybe* tires) despite being obsessively accurate sims in every other aspect?

    • @hambor12
      @hambor12 4 місяці тому +21

      @@kanrakucheese maybe it's a contractual thing, like how Dwayne Johnson and Vin Diesel have contracts stating they can't be downed or on the losing side of a fight, or Danny Trejo mandating that he has to get killed if he's in a villain role

    • @Calvin_Coolage
      @Calvin_Coolage 4 місяці тому +5

      ​@@kanrakucheeseA Ford executive said a long time ago that they'd never be in a Burnout game, for example.

    • @Krieger22FS
      @Krieger22FS 4 місяці тому +2

      @@kanrakucheeseIf you watched the video in full, Cardoso does point out that some car manufacturers really are that restrictive

  • @MrFogdood
    @MrFogdood 4 місяці тому +61

    Can we have follow up vid about the MX 6.5mm rifle in Arma 3. From what I've heard its the only example of a developer actually commissioning a rifle design and having it licensed under a manufacturer but have never produced a physical unit ever, only digital ones

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 4 місяці тому +11

      The Vision Gran Turismo of Guns?

    • @klayn5611
      @klayn5611 4 місяці тому +7

      Idk why but A3 is the only game where fake gun names don't bother me

    • @Limansk
      @Limansk 3 місяці тому +2

      Genuinely curious if a real life version would work with traditional ammo rather than caseless

    • @drummaghua2687
      @drummaghua2687 3 місяці тому

      I thought it was Crye MR-C in ghost recon

    • @ZeroOne-mp1qe
      @ZeroOne-mp1qe 3 місяці тому

      @@klayn5611 i think its because the names kinda fit for their use

  • @identity7536
    @identity7536 4 місяці тому +27

    I found the name „lachmann“ from CoD for the MP5 series a bit strangely funny atleast. It translates to „laughman“ which is atleast creative even tho completely contextless

    • @AKAstyxx
      @AKAstyxx 4 місяці тому +12

      Not completely contextless now that I think about it…
      Laugh-man -> Heckler

  • @JakeyBaby6
    @JakeyBaby6 4 місяці тому +44

    This years series of Loadout has been so much stronger! Adding input from more than just Jonathan and doing more live firings have added even more!

  • @TheFirstCurse1
    @TheFirstCurse1 4 місяці тому +231

    I really hope that the frankenguns in modern Call Of Duty games don't become the norm. They're so cursed.

    • @IrregularDave
      @IrregularDave 4 місяці тому +87

      Frankengun was the Dr

    • @SorakuFett
      @SorakuFett 4 місяці тому +17

      At the very least, they're still better than Metal Gear Solid V's. Those are some *real* Frankenguns.

    • @yeetyateyote5570
      @yeetyateyote5570 4 місяці тому +26

      @@SorakuFettat least the Frankenguns in V looked somewhat good and had a logic of design. The new CoD guns are usually just tacticool slop

    • @TheFirstCurse1
      @TheFirstCurse1 4 місяці тому +3

      @@yeetyateyote5570 I disagree. They were worse in MGSV.

    • @TheFirstCurse1
      @TheFirstCurse1 4 місяці тому

      @@SorakuFett Yeah for real. That's where I first came across the term. That game's guns were abominations.

  • @monostripeexplosiveexplora2374
    @monostripeexplosiveexplora2374 4 місяці тому +135

    the most important thing is the rule of cool. It gotta sound like something.. better call everything "Murdercrow 3000" or so

    • @IrregularDave
      @IrregularDave 4 місяці тому +27

      Carefully, someone might swipe that name from you 👀

    • @kayagorzan
      @kayagorzan 4 місяці тому +14

      Yea, we need more "Klobb" and less "Minibak"

    • @estherstreet4582
      @estherstreet4582 4 місяці тому +16

      Big fan of all the not-deagles that are called some variation on "bird of prey".

    • @Pon1bcd
      @Pon1bcd 4 місяці тому +1

      Is this for call of duty or Bioshock?

    • @HQ_Default
      @HQ_Default 4 місяці тому +8

      @@estherstreet4582 My all time favorite version of this is the magnum pistol in Crab Champions, which they called the "Seagle".
      It makes Seagull noises every time it fires.

  • @BenCarpenterWrites
    @BenCarpenterWrites 4 місяці тому +73

    While I understand it, manufacturers are foolish for throttling this free advertising they would get driving brand recognition. Even negotiating too hard for licensing fees would be foolish. Pay to create 3D models and open source them on your site to make it easier for game studios to feature your weapons and more accurately.

    • @jakesoros2376
      @jakesoros2376 4 місяці тому +19

      It's not just the manufacturers. Advertising agencies (largely staffed by middle-class women nowadays, forget the Don Draper Mad Men days) could refuse to market these games on mainstream channels if they kept using the real names.
      Lawful firearm ownership has an especially negative reputation among ad agencies since the 1960s, when they started supporting massive gun control efforts back then.
      You name it, they either did it or supported it: from demonizing all hunters to calling for a total registration and ban on handgun ownership (and they got their way in Chicago, Washington D.C. , and a few other cities until 2008 and 2012 respectively). There must be alot of money in gun-control advertising.

    • @johntravoltage959
      @johntravoltage959 4 місяці тому +3

      Another thing to keep in mind is that with some recent titles (such as the new cods) it isn't even necessarily them being worried about legal action from a manufacturer. The newer cods have mainly been doing this for more artistic freedom and the customisation of the weapons, kind of distancing themself from the real ones so that authenticity isn't as big of a deal. There are plenty of weapons in the old cods that were very authentic that were never licenced/in the credits etc. either, yet they still moved away from those in recent cods.
      Personally I don't like it, but I think most game devs would really not be interested in advertising weapons through their medium.

    • @butterh2
      @butterh2 3 місяці тому +11

      ​@jakesoros2376 nice casual sexism followed up by bizarre conspiracy theory

    • @nicholasclermont7390
      @nicholasclermont7390 3 місяці тому

      @@johntravoltage959 as for cod they probably even add some little satire, cuz look at GTA all the cars aren't name after real cars named or branding, they just went with satire cars name and brands, until gta V came out the branding of cars started bc of paying them on the in game app from your cellphone and you can have like a description of the game with some satire of it so, i think game dev just goes with a lots of thing from legal issue, getting some change on the guns bc of the trade dress, to having to come up with a diffrent lore of the guns like cod with the kastov (kalashnikov) just for giving lore in the game, and to give some satire/realism for the guns just like what GTA Dev doing for their cars.

  • @olivialambert4124
    @olivialambert4124 4 місяці тому +47

    I'm not sure players "don't care what a weapon is called". Most of the people I speak to have found the decline into fake weapon names a disappointing development, and fake weapons themselves even worse. I myself find the "inspired by" models to be a significant drawback and often struggle to get into a game because of it. It's interesting to see why and it seems partly due to the Remington lawsuit, but regardless of the reason it's going to remain an issue for me. Obviously fantasy settings or eras alleviate this somewhat, but then just putting a game in a fantasy era with no gameplay reason like many CoD iterations ends up being almost game breaking. Tarkov's realistic weapon models and names have been a significant part of the draw to a gameplay I likely wouldn't have considered.

    • @jonathanferguson1211
      @jonathanferguson1211 4 місяці тому +14

      I have to admit, it's always bugged me too, even in Goldeneye.

    • @Psilomuscimol
      @Psilomuscimol 3 місяці тому +1

      I don't see why copyright should apply to video games and movies, at least when it's a physical product and the company isn't going to make media with their designs.

    • @jonathanferguson1211
      @jonathanferguson1211 3 місяці тому

      You can not see it all you like, but it does. Hence two court cases to date. @@Psilomuscimol

  • @adriellightvale8140
    @adriellightvale8140 4 місяці тому +61

    The characters in Blue Archive use various realistic guns, but with paint jobs that match the characters. The guns also have their own personalized names. The exception to the realistic guns part is Aris Tendou, who wields a giant railgun.

    • @EdyAlbertoMSGT3
      @EdyAlbertoMSGT3 4 місяці тому +8

      They also use tanks which is pretty cool

    • @taxevasion4870
      @taxevasion4870 4 місяці тому +4

      You on the list

    • @yi_hou3092
      @yi_hou3092 4 місяці тому +5

      Ah yes, I love seeing Michiru's Shotgun having to tape another Shotgun under it

    • @adriellightvale8140
      @adriellightvale8140 4 місяці тому +8

      @@yi_hou3092 The second shotgun in question appears to be a KAC Masterkey. It's a door breacher. They're usually attached to rifles, though.

    • @Shinzon23
      @Shinzon23 4 місяці тому

      Yeah you're bringing up a game that's a pay to win slot machine for a example...?

  • @alexgreifenkamp
    @alexgreifenkamp 4 місяці тому +46

    Great video. This is a topic I've always thought was pretty interesting - I had assumed there was sort of a "what can we get away with?" view on the dev side so it was interesting to hear about that in specific detail. Honestly I'm also impressed you got any direct comment from a firearm manufacturer at all, and it was super cool to hear from the Battlefield designer directly. I'd love to see more videos of this sort of format talking about the more behind-the-scenes stuff.

    • @IrregularDave
      @IrregularDave 4 місяці тому +7

      Thank you! I'm glad you enjoyed it

    • @jakesoros2376
      @jakesoros2376 4 місяці тому +3

      It's not just the manufacturers responsible for this. Advertising agencies could refuse to market these games on mainstream channels if they kept using the real names.
      Lawful firearm ownership has an especially negative reputation among ad agencies since the 1960s, when they started supporting massive gun control efforts back then.
      You name it, they either did it or supported it: from demonizing all hunters to calling for a total registration and ban on handgun ownership (and they got their way in Chicago, Washington D.C. , and a few other cities until 2008 and 2012 respectively). There must be alot of money in gun-control advertising.

  • @glitterkommando2060
    @glitterkommando2060 4 місяці тому +20

    I remember something like game called Soldier Of Fortune getting warning from firearms companies not to use their product names because of level of detail game represented when was about to launch.

  • @dcflake5645
    @dcflake5645 4 місяці тому +29

    0:44 respectful host introduces our king by his correct title.

  • @halo2dom3nat10n
    @halo2dom3nat10n 4 місяці тому +18

    You touched on it a little, but how about older guns? Like who owns the rights to the MP40 and how do they feel about it being used by the bad guys in every single WW2 game?

    • @matbannerson
      @matbannerson 3 місяці тому +4

      Well, the SS has been deceased for "a while", so I assume it's an open license.

    • @bluesrocker91
      @bluesrocker91 3 місяці тому +5

      I think the wartime, military weapons are more straightforward. Where governments would approve a design or pattern for, say, a rifle and then award contracts for its manufacture.
      So you get M1 Garands for example, stamped with Winchester, Springfield and other company names, depending on which factory it came from, but I don't think there are restrictions on the design or name.
      But I think the same issues crop up with guns made for the civilian market, no matter how old.
      Like in Red Dead Redemption 1, you had the correctly named Winchester and a Henry repeaters, but in RDR2 they changed the names to Lancaster and Litchfield... I can only guess it's because in RDR1 you play as a bounty hunter for the US government, while in RDR2 you play as an outlaw, and the Winchester and Henry companies didn't want to be associated with that.

    • @headshothunt3r414
      @headshothunt3r414 3 місяці тому +2

      @@matbannerson the SS didnt make the MP40 or any firearm to my knowledge

    • @Unknown_Genius
      @Unknown_Genius 3 місяці тому +1

      probably falls under public domain.
      not to mention that i'm pretty sure that it definitely is considered artistic freedom to use at least the most known weapons that are associated with either the Wehrmacht or any other WW2 military force for that matter.

    • @natwolf687
      @natwolf687 3 місяці тому

      ​@@headshothunt3r414 "Teacher, you forgot to give us homework!"

  • @revemb4653
    @revemb4653 4 місяці тому +135

    The ak and m4 should bypass this rule because of how widely known they are

    • @SlickAstley_TV
      @SlickAstley_TV 4 місяці тому +37

      They are. This only applies to modern firearms being marketed and sold today. Now if you were talking about an AR pattern rifle with real-life, modern features or an AK modeled after something the Kalashnikov Group is currently working on, for example, then you may run into legal issues

    • @DaxMarko
      @DaxMarko 4 місяці тому +17

      Funnily enough, lot of games get model specifics of AKs and M4s wrong, so that in itself shields them from legal trouble.

    • @estherstreet4582
      @estherstreet4582 4 місяці тому +9

      I don't know if it's actually true, but I've seen it suggested that the AK is so ubiquitous that only the most cautious of devs (or games that don't want to use firearms names for other, non-legal issues) will care about making it legally different.

    • @zulubunsen9067
      @zulubunsen9067 4 місяці тому +8

      I'd suggest watching the video. M4 is brought up as being a military designation, hence not a private trademark, so it can be used without licencing.

    • @ImThe5thKing
      @ImThe5thKing 4 місяці тому +3

      @@SlickAstley_TV Not always. It's pretty much just the M4A1 nowadays. Even then, they only call it the M4 and not M4A1

  • @timmehjimmeh
    @timmehjimmeh 4 місяці тому +9

    I remember this being a discussion around MGSV. All through Metal Gears 3D era, the gun models had a lot of real world silhouettes and names, but MGSV had fully redesigned weapons based on Cold War era weapons.
    The story I heard was, being an anti-war piece, Kojima didn't want to licence names from real manufacturers.

    • @johntravoltage959
      @johntravoltage959 4 місяці тому +5

      I think that could have been part of it, but im fairly sure that they didn't licence their prior weapons in MGS either since they were pretty ubiquitous. The main reason behind the MGSv weapons being frankenguns is because of the whole system where you manufacture your own weapons on the ship and do R&D with them. its much more fitting that way that you have these weird frankenguns which is actually pretty cool, especially when there are real life examples of various countries etc. that pick and choose different parts from certain weapons (often ak variants) and making their own version.

    • @timmehjimmeh
      @timmehjimmeh 4 місяці тому +2

      @@johntravoltage959 True, they did get very specific with some model names and numbers in early games, but generally without the manufacturer mentioned. But we all knew who made the USP 🤣
      Yeah, I can see the franken-gun logic being a reason but I've seen enough COD multiplayer cursed builds to know the loosely licenced ones there can get REALLY goofy!

  • @ReapMcMuffins
    @ReapMcMuffins 4 місяці тому +5

    An interesting reason that can happen is with games like MGSV. Previous MGS games all used realistic depictions of firearms, however with both Ground Zeroes and The Phantom Pain, fictional firearms (dubbed in the files as Chimera) were used.
    A major reason to it as so that animations could be shared between the guns, as well the extensive customization within the game. They still have references and can be identified as which weapons they're meant to be, but in the end are mostly amalgamations with simplified designs.
    Meanwhile, all the weapons that are not held by the player, such as mounted weapons in vehicles, AA Guns and what not, still keep their real-world designs, as they don't have to be interacted with the same level of attention as the usual guns.

  • @CrossOfBayonne
    @CrossOfBayonne 4 місяці тому +20

    I knew a guy who worked in private security work who had the MP5 as standard issue, The weapon is a favorite among special ops and especially private groups like PMCs

    • @CrossOfBayonne
      @CrossOfBayonne 4 місяці тому +5

      @MrJedi5150 Upmost respect, The MP5 was phased out ages ago in the US military although some SWAT teams still use them

    • @evandaire1449
      @evandaire1449 4 місяці тому +3

      It’s an outdated design now. But in its day, for decades, it was the best submachine gun in the world.

  • @Cats-TM
    @Cats-TM 4 місяці тому +18

    Probably the best Loadout episode so far. It is a subject I have not seen covered before and it is a genuinely interesting topic so, it is neat to learn.
    Also, my favourite weapon is the Klobb, such a wonderful name.

  • @Renato_Cara
    @Renato_Cara 4 місяці тому +4

    I think that is really great publicity for a firearm company to have a gun in the game. I don't think IWI would sell 1/10th of the Desert Eagles they sell if it wasn't as much featured in movies and games.
    SPAS 12, the MP5, Desert Eagle, Vector are more known for movies and games than for its reliability in real life.

  • @derrickdaugherty3445
    @derrickdaugherty3445 4 місяці тому +4

    Fantastic work, congratulations to everyone that worked on this segment, it's awesome!

  • @menisc2797
    @menisc2797 4 місяці тому +19

    Love the documentary style, love the dives through the history and culture parts of the industry.

  • @Himbo_Babingo
    @Himbo_Babingo 4 місяці тому +3

    This is a tremendously well researched and informative video. Everyone that worked on this video did a fantastic job.

  • @RusskiBlusski
    @RusskiBlusski 4 місяці тому +19

    Movie makes don't have to pay licensing for using weapons in movies.
    Games don't either. However you're not allowed to use anything that is brand protected. As in company name or commercial product names. Example would be something like H&K or Colt, you're not allowed to use their name or logo.
    Military designations are public domain however. Example would be M4A1 which is strictly military designation for "Carbine Model 4 Alteration 1" and is completely unrelated to the trademark protected "Armalite Rifle 15"

    • @GraciousInk-1530
      @GraciousInk-1530 4 місяці тому +7

      They say this in the video.

    • @RusskiBlusski
      @RusskiBlusski 4 місяці тому +2

      @@GraciousInk-1530 Close but they added an adenium which wasn't needed. What I said is the only thing that could legally hinder games under copyright restrictions. Otherwise movies would have to follow the same copyright laws, which they don't.

    • @jonathanferguson1211
      @jonathanferguson1211 4 місяці тому +2

      There's a critical difference. Movies don't re-create the guns they use - they use real objects. Thus they're not in breach of copyright. It's the copying of the design that's at issue, not showing it.@@RusskiBlusski

    • @RusskiBlusski
      @RusskiBlusski 4 місяці тому +5

      @@jonathanferguson1211 That would mean replicating any real world object could be a potential copyright infringement, which it's not. Game developers would have to care to not replicate anything from a paper cup to a skyscraper for the potential of even accidentally replicating a real world object that could be copyright protected.
      I have a hard time believing replicating any real world object, firearm or not would automatically fall under fair use, artistically or as a parody.
      As long as there is no reference to any company trade mark of course, such as name or logo.

    • @jonathanferguson1211
      @jonathanferguson1211 4 місяці тому +1

      @@RusskiBlusski Replicating any real-world object designed by a human and that is still subject to copyright absolutely does infringe that copyright. Whether it's fair use or not is another matter. That's the crux of this whole thing. Now, I actually agree with you that it *should* be fine and game publishers should have more courage. But I can tell you for sure that lawyers for video game companies disagree. And don't forget, those asserting IP rights *have* sued - the Bell helicopters case being settled out of court, the Humvee case being decided in the favour of the game publisher.

  • @RollMeAFat1
    @RollMeAFat1 4 місяці тому +6

    Blaming games for mass shooters ‘training’ is ridiculous, it’s definitely nothing to do with how easy it is to get hold of guns in the US

    • @nikoc8968
      @nikoc8968 4 місяці тому

      its not even about that. we had guns in the US since our founding day, but most mass shootings took place after the 80s. the problem is culture, not products.

    • @Unknown_Genius
      @Unknown_Genius 3 місяці тому

      @@nikoc8968 And easy accessibility. Also don't act like the US and it's loose gun policy haven't been a laughing stock way before already with the highest rate of murders and other "incidents".
      Also: After the 80s? you mean after 1880s which saw barely any documentation or are you now gonna ignore all the organized crime related shootings and all the other documented mass shootings prior to the 1980s? I'm not even living in the US and I apparently know more about your country then you do.

  • @solowingborders3239
    @solowingborders3239 4 місяці тому +3

    This makes me so greatful that Ace Combat is able to use real aircraft with licensing from all the relevant companies (Lockheed Martin, Boeing, Dassault, SAAB, Eurofighter etc) and appreciate all the work behind the scenes to get said licenses.

    • @LunaPPK
      @LunaPPK 4 місяці тому +2

      i mean even then i kinda wish they dropped it aswell i mean just look how limited ace combat 7 was lol

  • @matthewjungmann12
    @matthewjungmann12 4 місяці тому +1

    I really enjoyed this episode. I love the individual gun breakdowns, but having experts speak on entire concepts and how weapons manufacturers relate to video game representations of their products is super interesting. Amazing research on this episode, too.

  • @bwags117
    @bwags117 4 місяці тому +5

    Wow this was a really interesting episode. Well done

  • @DevonReclaimed
    @DevonReclaimed 4 місяці тому +2

    This was a great episode, truly appreciate the work that went into this.
    As gun enthusiast who started with video games ive always prided myself on my ability to identify and flesh out the fictional firearms in games to my friends and others.

  • @trevorduckworth2946
    @trevorduckworth2946 4 місяці тому +1

    Best episode yet. Very intriguing topic.

  • @billymadgehooper3053
    @billymadgehooper3053 4 місяці тому

    absolutely loved this video, as this topic is engrossing. always love to watch a well researched and made video

  • @DaYoda191
    @DaYoda191 4 місяці тому +5

    I don't understand why movies and tv can just use whatever they want. Infact they usually get sponsorship to show a product like a car. Yet video games have to pay sometimes huge licensing fees to feature cars and other products.

  • @BTGAndy
    @BTGAndy 4 місяці тому

    Really enjoy this type of content. Interesting and thought-provoking!

  • @robisfantasticutube
    @robisfantasticutube 4 місяці тому +1

    Well done. Super video on a interesting and unique idea I've always wondered about.

  • @silva29
    @silva29 4 місяці тому

    Man the videos lately featuring this guy have been great.

  • @T-RexTreks
    @T-RexTreks 4 місяці тому

    Awesome video, I really enjoy the insight to a new perspective about gaming I otherwise may not have thought about.

  • @alpolo007
    @alpolo007 4 місяці тому +6

    So basically Modern Warfare II didn’t have to call it the Kastov.

    • @Paronak
      @Paronak 4 місяці тому +4

      yep, they went all hippy and "Don't want to give gun manufacturers exposure".... in their FPS game.

  • @andreidmny
    @andreidmny 4 місяці тому +1

    I have to say this series has been phenomenal. As a decades long FPS fan, I appreciate informative videos like these, with none of the modern elements of mainstream UA-cam like quirky puns or zoomer editing.

  • @TisNomad
    @TisNomad 4 місяці тому +8

    I hate this imaginary naming deal. CoD MW 2019 had real names for the most part. On the other hand, the next installment in the MW series walked away from real world names to complete dream world imaginary names. It broke the immersion for me. I whole-heartedly hate this new norm of naming guns.
    I am not overstating.

  • @TBAG
    @TBAG 3 місяці тому +2

    Great video! This is something I've been wondering for some time actually. I think it's a shame really, for years we've been growing up with the actual names of those guns (or close enough) and now they name them something completely different. It's kinda annoying tbh

  • @Snulge
    @Snulge 4 місяці тому

    This was really good! I've always wondered this!

  • @garryame4008
    @garryame4008 4 місяці тому

    Fantastic presentation. Very engaging and entertaining

  • @julioguerrerovalle5583
    @julioguerrerovalle5583 4 місяці тому +3

    Some racing games like the first GRID (which I love) or the older NFS games have become impossible to buy today because (I guess) their licenses to use car brands have run out. And why the Russian music radio in GTA4 had to be changed.

  • @612minigun
    @612minigun 4 місяці тому +1

    This was a really really good episode, this topic is really interesting to me. I consider myself a bit of a firearms dweeb and seeing representations in video games that use different names is something I find myself obsessing over a little too much

  • @dustinhodges9987
    @dustinhodges9987 4 місяці тому

    Quality content. Would like to see more videos like this

  • @useablehamburger7660
    @useablehamburger7660 4 місяці тому +25

    Another reason games use fictionalized firearms may be development time. As an amateur game developer and 3D Artist, I can say first hand that fictional guns are significantly easier and faster to model than real ones because you don't have to worry about exact dimensions and details.
    It being fake also lets the developer do more with the gun than that which exists in real life. A good example is the Lachmann guns in MW2, where stocks, barrels, grip assemblies, etc are all interchangeable in that game yet absolutely are not in real life.

    • @LightsJusticeZ
      @LightsJusticeZ 4 місяці тому +2

      Yeah I've seen some weapon approvals get rejected for a game due to the gameplay favoring towards the player for creative and balancing reasons using attachments that either do not exist IRL for that model, or using attachments that wouldn't be realistic.

    • @beebeedeluxe
      @beebeedeluxe 4 місяці тому +3

      As a professional hard surface artist it’s been the opposite for me for the last several games. It depends on how complex and authentic you’re trying to be with your new design. Problem solving clipping, annimations and functionality issues with certain aesthetics can be really tricky. I’ve also gotten faster over the years with newer techniques on matching scale, measurements, blueprints, etc So that could be a factor too

    • @MatterMadeMoot
      @MatterMadeMoot 3 місяці тому

      Actually a large number of parts between HKs firearms are interchangeable. If someone is fortunate enough to have a registered fully automatic lower for an MP5, it will fit on many versions of the equivalent rifles in various calibers (G3, HK53, etc)

  • @sukhoi25
    @sukhoi25 4 місяці тому

    this has always bothered me, finally getting some answers, thank you so much!

  • @alwat86
    @alwat86 4 місяці тому

    Now I feel enlightened to the fact. Thank you for the good work! 👍🏽

  • @Thisandthat8908
    @Thisandthat8908 4 місяці тому +3

    i also remember hearing that more actionny racing games with damage models always had trouble getting real cars licensed because manufacturers didn't want to see their cars associated with crashes. Which i always found silly (of them). Surely most players brains can realise they are playing a game.
    But companies using that legal minefield as a lever to influence how their product is depicted and used, seems not too far fetched.

    • @quakethedoombringer
      @quakethedoombringer 4 місяці тому +1

      Bruh, they do realize what racing games are right. Do they expect their pet products to just bump off the road like a bumper cars when hitting each other

    • @Psilomuscimol
      @Psilomuscimol 3 місяці тому

      You should play beamng drive. People make mods that look like real cars, and there's cars that aren't exactly real. There's even planes and stuff. You can change every single part of your vehicle, down to the brake pads and break disk and shocks(along with all the adjustments on them) and basically everything else.

    • @Psilomuscimol
      @Psilomuscimol 3 місяці тому

      And when you crash it's so satisfying

  • @luke4010
    @luke4010 4 місяці тому

    Great video. Very interesting watch. This is something everyone thinks about!

  • @TheLukio
    @TheLukio 4 місяці тому +2

    Interesting fact: Arma 3 did it the other way around, they had a real firearms company (CMMG) design a virtual gun for Arma 3 - the MX series rifles.

  • @De1337ed
    @De1337ed 4 місяці тому +11

    Always happy to see Titanfall clips

  • @weesketchyhaggis5392
    @weesketchyhaggis5392 4 місяці тому

    truly fascinating video.

  • @BANTHAxFODDER
    @BANTHAxFODDER 2 місяці тому

    This may be the most up my alley video ive ever seen

  • @PillarOfWamuu
    @PillarOfWamuu Місяць тому

    I love if you did similar to videos to this. really interesting!

  • @nh5316
    @nh5316 4 місяці тому +1

    This is great journalism

  • @axmajpayne
    @axmajpayne 4 місяці тому +1

    12:45 One think people overlook with that settlement is by that point in time the entity called Remington that was being sued had gone bankrupt due to poor management and had already liquidated all their assets. So the insurance company settled because they were tired of spending money for a company that didn't exist anymore.

  • @ArdyIRL
    @ArdyIRL 4 місяці тому

    This is amazing! Thank you so much for shining light to something that people have been speaking on without knowledge of for SO LONG. Especially in the COD community. Fantastic work.

  • @foxdancemedia
    @foxdancemedia 4 місяці тому +2

    I remember in early alphas of Trepang2 the weapon model they used for the HS Produkt VHS-2 had the actual HS Produkt logo on the side of the gun. I assume they removed it before the full release.

  • @thatRyzzle
    @thatRyzzle 4 місяці тому

    As a Destiny 2 player who only ever has to deal with fantastical sci-fi weapons, I've never thought about this issue. Very interesting video, Dave!

  • @kelvins7879
    @kelvins7879 4 місяці тому +3

    "Money"
    Quote from Mr.Krabs

  • @darthraven118
    @darthraven118 4 місяці тому

    This question has always browsed my brain.
    Thank you

  • @HazePrism
    @HazePrism 4 місяці тому +1

    I've been wondering this since the Modern Warfare reboot, why aren't games using their real names like when I grew up, this video has really answered that question like no other forum or video I've watched/read. Thank you.
    A point I've thought is, I would say anyone roughly 20+ years old will know alot of guns from their names, but the newer generation probably aren't going to recognise the name but would recognise it's look. The older generations will take that for granted

  • @kaumodbagale5731
    @kaumodbagale5731 4 місяці тому

    very insightful

  • @16BitJayGaming
    @16BitJayGaming 3 місяці тому

    Interesting insight on it, particularly from the different parties involved. I always assumed they just needed to be legally distinct.

  • @JakubHutan
    @JakubHutan 4 місяці тому +3

    Great video as always! Would love to see another Firearms expert reacts episode to tarkov, since there were a lot of interesting changes since the last episode. Cheers ;)

  • @ensabahnur7657
    @ensabahnur7657 4 місяці тому +5

    Great info, never thought about it or careed to!

  • @cpt_nordbart
    @cpt_nordbart 4 місяці тому +9

    Considering how real Cars are implemented in games. Using real stuff in games always has been difficult I assume.

  • @beebeedeluxe
    @beebeedeluxe 4 місяці тому +1

    This is a great breakdown and from my experience working on these types of assets since the early 2000’s, fairly accurate. I value and appreciate authenticity as a weapon/vehicle artist but not enough to go into IP/copyright infringement risk territory. My personal artistic preference is always unique designs inspired by real world vehicles and weapons ( no copyright drama + more artistic freedom ) and I typically choose projects and studios that allow for that. Many modern military style games just want it to look very close to the original within legal boundaries and as an hard surface artist, you either enjoy that or don’t. As a gamer I sometimes want the real world experience or close to it. Ace Combat with mostly unique jets wouldn’t be as exciting to play for me but designing and creating new jets for that IP is a different story 😁
    Sci-fi, futuristic or alternate universes give you much more wiggle room but if you don’t study or reference real world counter parts enough, your designs can end up feeling too disconnected and cheesy or “gamey”. I’ve always been passionate about aiming for immersion and authenticity in any weapons or vehicles or other other hard surface art content I made for games, but I’ve also made my share of mistakes on certain designs that I wish I could undo. It’s easy to go too far to make something look good in the hipfire 1st person game view for example, but you shouldn’t compromise the ergonomics and usability so much that it would look problematic as a 3d printed prop.
    Anyway, thanks for doing this video and explaining the many gray areas! Lots of great examples for sure. The newer MW games especially impress me with their attention to detail and not just the visuals but animations, audio, handling etc too

  • @djmintyfreshful
    @djmintyfreshful 4 місяці тому

    Are used to work for a Textron business unit, not Bell, but it is definitely interesting to see they pursued litigation

  • @jeremybauman629
    @jeremybauman629 4 місяці тому

    this is a very interesting topic. in the real world, there is seldom a 1 right answer but a myriad list of reasons...
    i absolutely loved this video also

  • @firecrow7973
    @firecrow7973 4 місяці тому

    Awesome video

  • @zulubunsen9067
    @zulubunsen9067 4 місяці тому

    This was a pretty awesome video, the amount of work (and hassle) getting the replies must have been staggering. The whole series has been on a roll recently.

  • @aslag94
    @aslag94 4 місяці тому

    super interesting video topic

  • @Dashx64
    @Dashx64 4 місяці тому +2

    Left4Dead had a fun time renaming their guns, like the "finnleyville armory" 1911's

  • @ajttambo
    @ajttambo 4 місяці тому +1

    Props to Gamespot for not shying away from firearm content 👍.

  • @baffledking9902
    @baffledking9902 4 місяці тому +2

    I find the biggest problem comes along when people only experienced with videogame firearms see real firearms and go "bro that's a Fennec! Or other such". Then it gets awkward when you have to explain what this video lays out...

  • @49mozzer
    @49mozzer 4 місяці тому +8

    With the huge amount of guns in H3VR Anton must have to pay a shitload for the licensing for them all.

    • @karambiatos
      @karambiatos 4 місяці тому +2

      No these companies have nothing to gain with going against small indie developers the pay out wouldnt be substantial, the company would likely get shut down due to legal fees, and they'd end up looking like the bad guys

    • @quakethedoombringer
      @quakethedoombringer 4 місяці тому +9

      Arms company: send a C&D letter about H3VR paying a morbillion dollar for license fee and compensation
      H3VR: "Our game practically costs penny and there are like a few thousand players at most out there. Where do you think we can get the money after paying our staff.
      How about we publicize you on bullying indie developers
      Arms company: "Understandable. Have a good day"

  • @tankj0ck3y
    @tankj0ck3y 4 місяці тому +6

    I'd like to see a video covering terms like "pistol", "sidearm", and "handgun." What differences are there? Where did the terms come from? Do some legal systems or militaries define them differently?

  • @SergeyTaboritsky1
    @SergeyTaboritsky1 4 місяці тому +1

    Ah the Viper 5 from the S.T.A.L.K.E.R series. I remember it.

  • @quatreraberbawinner2628
    @quatreraberbawinner2628 4 місяці тому +2

    I wish we lived in a world of common sense, and free artistic expression

  • @Hiddenus1
    @Hiddenus1 4 місяці тому +1

    Nice polish ammo box there ;D

  • @Tyberes
    @Tyberes 4 місяці тому +3

    It's a little bit tangential, but Ace Combat 7, which features either entirely real or entirely fictional planeswas required as part of its license to start with with "eurofighter makes the best combat aircraft in the world" and then their jets are all mid tier.

  • @godowrk3360
    @godowrk3360 4 місяці тому

    I love discovering this avenue of weapons licensing

  • @lunaticgmd6427
    @lunaticgmd6427 4 місяці тому +2

    Honestly the renaming of guns is one of the major things that drive me away from modern cod games. It kinda ruins a certain grounded feel when I'm running around with an mp5 calling itself a Lachman sub

  • @MetaDrow
    @MetaDrow 4 місяці тому +23

    If it weren't for guns in games with their real names, I wouldn't have cared or still be into shooter games and airsoft as I am now. I can't own any of these real guns, let me have my virtual guns to play with that doesn't affect anyone.
    How many times do we have to tell these old people that violent games aren't the problem? If anything, research has shown it to be a good things like an outlet

    • @Psilomuscimol
      @Psilomuscimol 3 місяці тому +1

      What country are you in? You might be able to get black powder weapons

  • @MrRyanmcaulay
    @MrRyanmcaulay 4 місяці тому +1

    Happy to hear Kurt's voice pop in I miss thr kurt locker series

  • @sardaar_
    @sardaar_ 4 місяці тому

    I remember someone told me about this 19:39 !
    Which to be fair, seems to be a great reason.

  • @Ezdorg
    @Ezdorg 4 місяці тому

    about Batllefield 3: i love that you get blinded when someone aims at your head with laser

  • @wsippel
    @wsippel 4 місяці тому

    Might have been worth exploring that there is (or was) an airsoft gun manufacturer that had license agreements with many major small arms manufacturers, and would sub-license the trade dresses of guns in their lineup for video games, but not the names. They were even mentioned in the Eurogamer article cited in this video if I remember correctly. That always struck me as a rather weird way of handling things.