Which Game Has the Best Dodge Animation?

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 514

  • @Mother_boards
    @Mother_boards 15 годин тому +561

    I did NOT see a joke about Bayonetta getting A-S-S rankings coming from Dan, but I am here for it

    • @herrgreubel2584
      @herrgreubel2584 14 годин тому +32

      That was just a total "wait... did he just... no... HE wouldn´t... WOULD he?... he... he in fact just did! omg!!"-moment :D

    • @ToriTheChicken
      @ToriTheChicken 12 годин тому +29

      I already saw the video early, and then once again now, and still did not get that joke... It went over my head twice. Maybe I dodged it. Thanks for pointing it out.

    • @Pauldetyrion
      @Pauldetyrion 10 годин тому +8

      I would have expected this 10 times more from Jones, never from Floyd

    • @timothymclean
      @timothymclean 9 годин тому +15

      Thank goodness the ranks go from S to D and not A to F, or the rankings would be BAA. And that would presumably make Dan feel sheepish.

    • @thospe-f8x
      @thospe-f8x 9 годин тому +6

      It is a sign of how wholesome and family friendly he keeps it that I actually said "DANIEL!" out loud when he did that.

  • @crusatyr1452
    @crusatyr1452 15 годин тому +432

    Mad respect for having custom captions throughout the whole video

    • @melissa6470
      @melissa6470 13 годин тому +21

      custom captions are my favorite indicator of a good youtuber

    • @emkerr90
      @emkerr90 12 годин тому +22

      It's a shame how many content creators think auto-gen captions are "good enough" when, for someone with a hearing difference they're...really not. Your mad respect is seconded! Thanks Dan for putting the effort in for accessibility

    • @KelsomaticPDX
      @KelsomaticPDX 9 годин тому +5

      @@emkerr90I have perfectly good hearing and still use captions in a few different contexts, and it is SO disappointing when they’re auto generated because they’re HORRIBLE. 95% right sounds good, but in practice every other sentence is confusing.

    • @loldoctor
      @loldoctor 9 годин тому +1

      Pretty sure there are plenty of tools to convert a script into subtitles now. Hell, you can even use ML speech to text software and pass it through subtitle generators. But creators are lazy.

    • @Rabbit-o-witz
      @Rabbit-o-witz 9 годин тому +1

      ​@@emkerr90it takes a lot of time and effort. Some people just cant afford that. Ots nice when it happens, but I understand when it doesnt. UA-cam should work on better CC imo

  • @fll42
    @fll42 15 годин тому +282

    Dan just randomly releases a dissertation movie on a sunday.

  • @trayhl
    @trayhl 15 годин тому +273

    My favorite genre: Specialist youtuber making a feature length movie of one extremely specific thing of their craft.
    I'm gonna make some popcorn! Be right back!

  • @IronPineapple
    @IronPineapple 7 годин тому +59

    I am locked tf in for this

    • @dracosfire7247
      @dracosfire7247 2 години тому +3

      This will help expand some critical language with your series. Useful research

    • @William_Brando
      @William_Brando 2 години тому

      My man Ananas ❤

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 11 годин тому +65

    Editing is on point as usual Dan, love how you not only edit stuff nicely to your VO, but the _gameplay_ just syncs up nicely to your delivery as well.

  • @pikarikku
    @pikarikku 13 годин тому +58

    Fire Emblem Engage's dodge animations are fricking cool. I love that the higher level your character gets, instead of dodging, they will parry instead, which looks fricking hardcore when they smack an arrow out of the air.

    • @SwissCheeseMann
      @SwissCheeseMann 9 годин тому +9

      I love the dodge evolving with promotions, and it's been a thing in some form since at least the GBA. Your caveliers and myrmidons practically jump out of the way, while paladins and swordmasters show their expertise by using a simple shield deflect or lean, not even dropping their fighting stance.

    • @Doomsword0
      @Doomsword0 6 годин тому +2

      @@SwissCheeseMann Yeah I love the dodge animations like the Swordmaster who just lean just slightly. It feels satisfying and a lot more impressive than some of the flashier animations

  • @themustardthe
    @themustardthe 9 годин тому +34

    These captions are really great, actually being separated by clauses and whatnot. So many captions for YT videos are just put into an AI program and spit out with the same number of words for every line with no variance. Thanks for going through the effort to make these!

  • @Ephenger
    @Ephenger 15 годин тому +185

    The best dodge animation is in Pokémon where a text box appears and says pikachu avoided the attack

    • @gonderage
      @gonderage 9 годин тому +8

      Yeah and that's it. no visual, no audio, just text

    • @Ephenger
      @Ephenger 9 годин тому +2

      @ it’s an attainable result for everyone

    • @voltron77
      @voltron77 9 годин тому +2

      Or in every other nes rpg ever.

    • @Yamartim
      @Yamartim 7 годин тому +2

      Cue in galaxy brain meme

  • @Plo1154
    @Plo1154 13 годин тому +83

    1:19:34 The backwards dodge here jumps OVER the weapon? That's so good, I would've never noticed that

    • @frankeeeej
      @frankeeeej 10 годин тому +1

      Holy shit, you're right :0

    • @AlleonoriCat
      @AlleonoriCat 9 годин тому +3

      That was so good! And makes so much sense to not haul around that hulking thing of a weapon more than you need

    • @CatCheshireThe
      @CatCheshireThe 6 годин тому +2

      Yeah the way monster hunter dodges work there's actually a unique, contextually appropriate dodge animation if you dodge during an attack's recovery time vs. just dodging from neutral. With some weapons it's a whole different kind of dodge entirely - the charge blade in sword mode, for instance, will do a normal dodge roll from neutral, but short little side hops following an attack.

    • @VoonNBuddies
      @VoonNBuddies 5 годин тому +1

      After watching Pinocchio shove his great sword through his own head to block with it, this level of fidelity was incredible to see.

  • @crimsonhawk52
    @crimsonhawk52 14 годин тому +60

    Oh man I'm glad you checked out Hyperlight Drifter, but I was hoping you'd mention how the chained endless dodge looks! It's an upgrade you can get where if you dodge again mid-dodge within a certain window, you can chain into your next dodge skipping the wind-down and wind-up, and once you get a couple chained dodges going, your character is ZOOMING and the stopping animation has you skidding across the ground. It's super cool!

    • @fishfingers4548
      @fishfingers4548 5 годин тому

      Less than a minute spent on the review, suspect he didn't do his homework on the game tbh.

    • @trevorx7872
      @trevorx7872 4 години тому

      yeah this one is really really cool. i don't think it really counts as a dodge, though, unless you're dodging pillars of fire

  • @5000_People
    @5000_People 12 годин тому +15

    The animation I would really like to see a video focusing on is falling (including from being hit). I feel like falling is sometimes overlooked for how important it is at selling physicality, and I have a pet peeve about falling being done badly in film and television.

  • @DisableYT
    @DisableYT 11 годин тому +13

    Paper Mario: The Thousand-Year Door does have a dodge animation, technically. It only triggers when an attack is missed because of the Dodgy status effect. It causes the character sprite to swoop aside, mimicking the movement of a matador's cape.

  • @heitorbatista5392
    @heitorbatista5392 15 годин тому +44

    About Bayonetta dodges, I think it is worth highlighting the implementation of the Dodge Offset mechanic. The smooth transition between attacks and dodges, not to mention the unique modifications to the dodge animation (which can vary depending on the weapon being used) are really impressive.

    • @H4MM-R
      @H4MM-R 9 годин тому +4

      I hoped Dan would also mention this mechanic because it adds even more context to her acrobatics when you see her firing bullets in all directions while dodging. It's an advanced move though and isn't really explained by the games, so I guess Dan just didn't know it existed.

    • @gonderage
      @gonderage 9 годин тому +2

      And this mechanic is present in other PG games, too! I love using dodge offset in Astral Chain

    • @jurtheorc8117
      @jurtheorc8117 9 годин тому

      There's another game from recent years that does a fun thing with turning evasion into continued offense, by name of Clash: Artifacts of Chaos. It's kind of like Absolver and God Hand, finding different martial arts styles and Specials to assign to the character.
      The thing is that you can turn a directional dodge into a special directional attack. All Stances have fully unique animation movesets from each other, some of which hit multiple times, some keep you moving in that direction, others return you to your original position, some are zig-zaggy, and have different speeds of execution.
      A further mechanic helps in keeping up the speed: Animation canceling. If you input a new non-combo attack the *moment* your previous attack lands, then that new move comes out immediately.
      So if you have your timing down, you can do stuff like
      X2 Combo > Right Dodge Attack > Jump Attack > Backwards Dodge Attack > Right dodge Attack > Left Dodge Attack > Special
      Battles are on teh smaller scale and all sapient enemies are separate individuals, likewise with their own movesets. They'll appear in different team-ups against you throughout the game and that helps keep stuff fresh.
      Main character's a bit like Bayonetta too. His name's Pseudo and he has, in similarity with Bayonetta:
      - the uncanny long limbs,
      - Has three different themes to his name (Pseudo's Theme, Pseudo's Return and Pseudo's Wrath)
      - a sense of wit as well as wisdom,
      - can be downright menacing when he wants to be,
      - he's good with a kid,
      - he remained in isolation for a *long* time,
      - He has special finisher movies that can be brutal, extravagant or both
      - And he ends up destroying an entire abstract concept of the world.
      Plus, he has unmatched hair.
      I'm partially joking a bit, but i do genuinely, *very* warmly recommend looking into this game. For the gameplay, for the world, for the story, the atmosphere, the art... it's awesome.

  • @toxiiskullz
    @toxiiskullz 13 годин тому +15

    I was wondering where Automata was and now it makes sense, also using A2 changes the dodge with her slipping on the floor like she is skating on ice

  • @GeneralMcBadass
    @GeneralMcBadass 9 годин тому +9

    I am in complete agreement with Nier Automata's dodge being one of the best I've seen in any video game. In fact the entire game's animation pool is just simply amazing to look at and being able to combine all the different weapon types (which also have their own unique combos) was one of the first things that really made me believe that this game was truly special

    • @mocliamtoh573
      @mocliamtoh573 3 години тому +1

      As he says in the video, it is "function and appeal both delivered to Nier perfection"

  • @TechnoSyndro
    @TechnoSyndro 13 годин тому +17

    I was gonna get upset at no DMC, but really it's the airdash/airdodge that I think is top-tier. Although Nero's table hopper animations are sick.

  • @isacwidendahl58
    @isacwidendahl58 13 годин тому +16

    DANATHAN! You cant to this to me, you cant just release over an hour of excellent and entertaining animation analysis, i had PLANS for my sunday evening, all those poor youtubers who will be forced to wait now xD
    I am very glad to see more videos here, well done and thank you :)

  • @NestorCustodio
    @NestorCustodio 14 годин тому +16

    Honorable mention to the myriad bespoke dodge animations in Sayonara Wild Hearts. "Are they really dodge animations and not just button inputs entered with the proper timing", you ask? ... Well, what else is a dodge animation if not *exactly that* ?

  • @FizzleBurger
    @FizzleBurger 12 годин тому +7

    The best functional dodging I've ever seen is in GUACAMELEE.
    If a hitbox overlaps your hurtbox during an invulnerable frame, you see a little forcefield effect over that overlapping area, along with a satisfying "Klink" sound.
    I like it because it gives you immediate feedback for every successful dodge, so you quickly get a sense of which frames of the dodge are I-frames.
    Most games only give you immediate feedback for failed dodges or perfect dodges, but Guacamelee has your back on all the ones inbetween.

  • @OccuredJakub12
    @OccuredJakub12 13 годин тому +14

    I feel like The Witcher'e dodging would benefit from a camera that, when not locked onto just one enemy, would be able to move automatically to present a wide view of all combatants. Like it could find a central focal point between Geralt and all his nearest enemies and the camera movement could just be made to rotate around them when the player uses the stick.

    • @SPOOFY_D
      @SPOOFY_D 7 годин тому

      So, transitioning to a low top down camera for combat? Could work. If I'm not mistaken that might be what the 2nd one did?
      I may be wrong, it has been half a decade since I last played TW2

  • @moithomtom
    @moithomtom 12 годин тому +14

    Did I really watch an 1h20 vidéo about dodge animations. I didn't knew it was that intersting !

  • @JM-nothing-more
    @JM-nothing-more 15 годин тому +12

    hour and a half of dodge animations? Dan, you absolute mad lad!
    as an aside, if you wanna have fun in Fire Emblem Engage, put two fist fighters with the base rarity weapon in the training arena against each other and watch the hand-to-hand animations go nuts

  • @lachlanmccormick3486
    @lachlanmccormick3486 9 годин тому +11

    1:23:45 "Delivered to *NieR* perfection" You might say?

    • @KumaKaori
      @KumaKaori 7 годин тому

      okay good /SOMEONE/ else caught that.

  • @eyli
    @eyli 13 годин тому +9

    I was indeed impatiently tapping my fingers waiting for you to bring THAT game up! Wow, what a pay off!

  • @-._Radixerus_.-
    @-._Radixerus_.- 14 годин тому +5

    "Hmm, that's a good que- *ONE AND A HALF HOURS!?"*

  • @Redingold
    @Redingold 12 годин тому +54

    I would love to see a follow-up video about the best parry animation.

    • @iantkach6640
      @iantkach6640 10 годин тому +3

      He did one for the Dark Souls game (although I think that one was before Elden Ring came out).
      As much as I would love to see him do a more exhaustive parry animation video, I feel like that might break Dan xD

    • @Zetact_
      @Zetact_ 9 годин тому

      It's Royal Guard.

    • @GreyGanado
      @GreyGanado 8 годин тому +7

      The best perry animation is in Phineas and Ferb

    • @TheRealProfwalrus
      @TheRealProfwalrus 8 годин тому +2

      ​@@GreyGanadoSir.

    • @fg64784
      @fg64784 5 годин тому +1

      My favorite is Fire Emblem Engage. Watching you go from dodging an arrow to blocking it, then to slicing it mid-air is awesome.

  • @johngoode3509
    @johngoode3509 14 годин тому +17

    I personally think the best dodge is done by my friend when I ask him why, when I go out with him and his girlfriend, they get into an argument every time. He dodges that question perfectly

  • @owencmyk
    @owencmyk 8 годин тому +4

    Deadlock has really good dodges for every character. They're arguable equally suited for both evasion and mobility, but as of the current patch they have i-frames against melee attacks so I definitely think they count.

  • @aenithharper2417
    @aenithharper2417 8 годин тому +6

    I genuinely love the dodge in Ookami. The forward doge transition to a sprint with the change in the blooming flower effects, and the spinning side leaps were so much fun in both traversal and combat.

    • @aenithharper2417
      @aenithharper2417 8 годин тому +4

      I booted up Okami again and realized that the dash portion is not a doge but a dash/headbut. The spin dodge is a combat upgrade.

  • @antares3030
    @antares3030 15 годин тому +22

    Holy crap that's an extensive study!

  • @Misturgy
    @Misturgy 13 годин тому +6

    A type of animation I tend to really enjoy are critical hits in games like Fire Emblem and how different the 2D and 3D versions are. I'm not sure what other games have animations for crits other than Persona, but simply looking at the difference between Fire Emblem games can be nice.

  • @Lattie9001
    @Lattie9001 15 годин тому +28

    11:50 dan we can't let you get away with this!!

    • @Healermain15
      @Healermain15 10 годин тому +4

      Dan has mastered the dodge, we could not stop him even if we wanted to.

    • @thedarksleeve
      @thedarksleeve 8 годин тому +3

      I don't get the joke, any help?

    • @Lattie9001
      @Lattie9001 8 годин тому +2

      @@thedarksleeve the letter a, then the letter s, then the letter s again

  • @frankeeeej
    @frankeeeej 12 годин тому +4

    I'm making a soulslike, and struggling with the right dodge animation. So this video is just peeeerfect, thank you :D

  • @datguy6745
    @datguy6745 14 годин тому +6

    Gotta make another comment, we GOTTA get a parry animation video next.
    Its probably already planned but i just have to ask for it in caze it isnt xD
    The Cyberpunk Boxing Parry animation feels so good, and Darksouls while simple just always Feels soooo rewarding.
    Also: Sekiro. Ofc.

  • @EverySingleDave
    @EverySingleDave 13 годин тому +6

    I always had a soft spot for God of War 3’s dodges. Depending on which of the 4 weapons Kratos has equipped, his dodge animation changes from his usual “lounge forward into roll” to new animations that better fit the weapon, my favorite being the Claws of Hades; Kratos throws a claw forward into the terrain and uses his chains to pull himself to it. Sacrifices a bit of responsiveness for better distance if I recall correctly, but it just looks so damn cool

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому

      I second this. Weapon-unique dodges can be cool visually, and it's extra interesting when it leads to differences in the mechanics.

  • @shengraf3519
    @shengraf3519 13 годин тому +4

    I've never felt more called out by a video and bravo for that surprise attack ending. Loved the whole video and as always appreciate the love and care you put into these. Looking forward to more!

  • @Shantara11
    @Shantara11 10 годин тому +4

    Regarding Hollow Knight, the game also has a charm called Sharp Shadow, which increases the dash length and damages the enemies you dodge through. It has it’s own unique animation with the knight turning into an angled black shape mid dodge that plays off both the charm name and conveys the feeling of aggressiveness, matching its gameplay purpose

  • @childlikesaiyan
    @childlikesaiyan 15 годин тому +18

    We all know that wizardry has the best dodge animations and it's time for society to admit it

  • @FrizzlenillCAN
    @FrizzlenillCAN 15 годин тому +24

    A great example that was excluded from the criteria - the boss Monsoon from Metal Gear Rising Revengeance. He separates his body whenever you swing at him, so your sword passes through the gap. Nothing communicates 'regular attacks won't affect this guy and he can dodge an unlimited number of times' more elegantly.

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому

      Ah, the Rayman tactic of "Divide and Conquer".

  • @FishBoyBlue
    @FishBoyBlue 12 годин тому +4

    As someone who has been working on this exact problem! THIS IS SO GOOD! Thank you Dan!

  • @alltheorynopractice5467
    @alltheorynopractice5467 15 годин тому +11

    I always want to credit Astral Ascent for their animation work. It's nothing particularly amazing in terms of quality, but they did SO MUCH for that game. In addition to abilities that modify everyone's animations, there's one character who has a specific ability on a specific weapon that has a unique dodge animation because it's also an attack and I just thought that was a really cool touch they didn't even have to do.

  • @crowhoptech
    @crowhoptech 8 годин тому +9

    A minor accessibility/ease of use note, having the game titles only show up as text on screen left me confused multiple times while listening to this in the background. It would be great to have it out loud so I know when to tune in a little more 😅
    Great stuff, love it!

  • @william_sun
    @william_sun 13 годин тому +4

    21:00 It looks like the reason why he's shifting to the side when performing a forward roll in the backward direction is because they're having him turn around by pivoting around his left foot like a physical monkey person instead of having him rotate around his center point like a video game character.

  • @snowwraith2424
    @snowwraith2424 12 годин тому +4

    A fun third contribution to the Genshin Impact / Zenless Zone Zero lineage I feel is their game prior to Genshin, which is still getting new updates and plays more like ZZZ: Honkai Impact 3rd.
    An extra fun thing with that game is that because it's been going for over 7 years, you can wheel right back to characters from the start where they clearly had much less experience and budget and see the progression of way more polish and individuallity of all the characters. It's gone from mostly moveset copies of a small core cast to an entirely new character constantly with wildly different movement styles and personality touches (one character even uses yo-yos and they got a bunch of reference from a professional). It's not quite as wild as some of the stuff ZZZ is doing, but it's very much in the similar ballpark. Complete with unique dodges and smooth transitions to idles you'll basically never see in practice. (As the a bunch of the transitions into attacks/runs still are clearly aren't the focus).
    It's also got some funny points of comparison because there is a Genshin Impact character in there and she's got basically the same dodge even if the other animations have much more flourish, and they've injected an absurd amount of animation personality into Honkai Star Rail's Sparkle who came out recently, especially as she's normally from a turn-based system with no dodging.
    And they still come back and make new versions of some of the older characters so there's fun development and consistency in some of the sets though, at least if they're not the characters who float everywhere.
    Shout-outs to the couple of characters who have dodges but mostly have parries instead which would make for poor choices for this dodging specifically but they're there!
    The best part for checking this out is you can test every character out even if you don't own them, although you will be trapped in a tutorial to learn their basics before you get to the freeplay section. But the function is there! (Which does bypass a common issue with the gacha model for doing comparison stuff like this).
    Also Asuka from Evangelion is here, I'm not sure if you can see her existence if you weren't around for that more-sensical-than-you'd-think crossover event but it's just a funny thing that exists.

  • @snowwraith2424
    @snowwraith2424 13 годин тому +11

    3D Fire Emblem dodges are usually very class-specific, and with their counters often weapon-dependant, but I think there's a rare case in Three Houses where Claude is the only one who will dodge attacks with a backflip and counter with a bow shot whilst still upside-down mid-air. He's a fancy lad.
    Appropiate for the guy who learns the skill Pomp and Circumstance.
    Considering Three Houses also lets any class basically equip any weapon, it's not always a sure thing to happen, there's kind of an absurd amount of work there.
    The last bit of Three Houses trivia is that it was entirely developed by the team from Koei Tecmo who usually do the Romance of the Three Kingdoms strategy games rather than the usual Intelligent Systems.

  • @Mother_boards
    @Mother_boards 14 годин тому +11

    1:14:10 "Kinda like one of those athletes who still has a surprising amount of agility despite their huge build" so like Samoa Joe is what you're saying.

    • @NewFramePlus
      @NewFramePlus  14 годин тому +11

      EXACTLY yes

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому +1

      Makes me think of Augo the Beastmaster from Clash: Artifacts of Chaos. He's a monstrous rotund turkey man, but he has probably one of the quickest attacks in the game with a big shoulder roll that he immediately recovers from.

  • @Necro-xy5ej
    @Necro-xy5ej 15 годин тому +24

    I dunno about the BEST, but Megaman Zero's animation always stuck in my head because the afterimages look cool, not to mention it helps with the sense of speed because in those games you're normally chaining dash-jumps to get somewhere fast

    • @franconunez925
      @franconunez925 15 годин тому +2

      Also, how there isn't a crouch option, so it always looks so cool to dodge an overhead attack by a few pixels while he does the dash pose.

    • @abdulazizmohammed8797
      @abdulazizmohammed8797 15 годин тому +3

      Yes this is the best one I will accept no substitutes

  • @nicholascooper945
    @nicholascooper945 13 годин тому +5

    Bayonetta and Nier: Automata ending up in S tier with the possibility of being considered the best of the best? Sounds right.

  • @stevethepocket
    @stevethepocket 13 годин тому +5

    The animation cycle for the _Diablo III_ dodge looks like it was meant for a dodge that carries the character farther, almost as if the distance got nerfed at the last minute. (Or maybe even post-release). It has a similar feel to when a non-IK walk cycle is the wrong speed for the movement and the feet drag on the ground.

    • @lemmingrad
      @lemmingrad 8 годин тому

      My guess for the short distance is anyone who has experience playing it couch co-op, the players are not allowed to be too far apart, stopping characters from going past the edge. The camera wasn’t designed to have enough space for a long dodge when everyone has to share the same space.

  • @Astroga159
    @Astroga159 11 годин тому +7

    I'm sad you didn't cover the Darksiders dodges, especially Darksiders 3, where dodging can be so satisfying, especially on harder bosses with relentless attacks like Iollos, the final boss of Serpent holes

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому +1

      Oh FLIP YEAH, a Darksiders mention! Niiiice! Cool to see the final boss of the Keepers of the Void DLC be mentioned too. I heard good stuff about that DLC but it's rarely talked about.

    • @Astroga159
      @Astroga159 Годину тому

      @@jurtheorc8117 Well tbh, one of the lesser bosses is harder in the sense that the animations are much less clear and can one shot you quick, Iollos on the other hand can ALSO one shot you but the animations are much clearer since he's much bigger and has a more complex animation. The boss is genuinely fun since any hit is purely a skill issue, combos attacks like crazy, he is fast paced and fun and once you learn him it's pure action action action. He is one of the best bosses since it's just combat and best use of dodge mechanics since you can interrupt some of his deadliest combos with dodge counter attack
      It's a good DLC, I recommend it (even if it had only the final boss, his fight is just THAT good)

  • @justalilguyyourhonor
    @justalilguyyourhonor 13 годин тому +2

    Can't wait to watch this later! Also I love the pun in the description

  • @shawnheatherly
    @shawnheatherly 13 годин тому +2

    As someone who was waiting for that last entry to pop up throughout the entire video, I am very pleased. Excellent work as ever.

  • @eclecticspaghetti
    @eclecticspaghetti 13 годин тому +5

    Devil May Cry 5 has not just one, but a *bunch* of excellent dodge animations for its four playable characters. Nero’s dodge is a pretty wimpy looking roll normally, but it turns into a really stylish acrobatic jump that can then be chained into two other dashes if you dodge with absolutely perfect timing. It looks amazing.
    Dante’s dodge roll is pretty slow and weak, but that’s because you’re not really supposed to press the dodge button when playing him, you’re meant to avoid damage in other ways, like with his Royal Guard parry, the quick dashes of his Trickster style (which are pretty sweet dodge animations in their own right), or the little boxer-style dodges on his fist weapon. His dodges are varied, expressive, and fun to look at, which is just Dante as a character in a nutshell.
    V is a character who is physically very weak, so he relies on his shadow familiars to do much of the work for him in combat, and this extends to dodging as well. His backwards dodge has his bird familiar pick him up and glide him a short distance, while his lateral dodge has his panther familiar appear at his feet and slide him around. If your familiars die, though, you lose these animations briefly, and V’s dodges become little more than stumbles.
    Vergil’s dodge is basically just a really fast, short, all purpose teleport. There’s a really sweet slow down effect when you perfectly dodge something, and Vergil himself has a really strong lean in whichever direction he’s teleporting that adds a great sense of force to his movement.
    Whoops, that was a pretty long comment, but I really wanted to sell you on this game’s animations, because they’re really amazing.

    • @cursh6898
      @cursh6898 44 хвилини тому

      YESSSS I WAS LOOKING FOR THIS! You explained them really well. I hope he makes a video about DMC 5.

  • @Lukz243
    @Lukz243 15 годин тому +2

    A new New Frame Plus video on _my Sunday?_
    Dang, I'm so excited

  • @strawhatsmanager
    @strawhatsmanager 13 годин тому +1

    YESSS i was just thinking about your videos !! they have really helped me in art and art analysis/criticism in so many different ways along with just being flat out entertaining !!

  • @Ice-Climber
    @Ice-Climber 12 годин тому +6

    I think it would have been great to a bit of The King of Fighters. The dodge and roll have always been a part of the series and do have the same quality as SNK animations in general (especially in the sprite entries).

  • @SparksV
    @SparksV 13 годин тому +2

    Amazing video.
    Although a bit sad you didn't also highlight the extended dodge from the Spider-Man games (pressing Dodge and immediately following up with Jump) which is a great functional tool that puts you out of reach of heavy enemies but still maintains the springiness and flair of the characters. But I can't complain considering the scope, length and depth of this video.
    Thank you for making this!

  • @PatTriesAgain
    @PatTriesAgain 12 годин тому +2

    always a good day when you post man

  • @diamondmagus
    @diamondmagus 11 годин тому +3

    Great in-depth video! I really enjoyed the breadth of the games covered, including even some I wasn't anticipating (Warframe, baby!).

  • @shaunakdeshpande3837
    @shaunakdeshpande3837 7 годин тому +3

    Saw the title of the video and immediately said "Nier Automata" without thinking. Glad I was right :)

  • @lelandbatey
    @lelandbatey 13 годин тому +1

    Im loving this, and Im looking SO forward to the top 10 year in animation video, thats always a major highlight of every year and how I find some real special gems from the past year.

  • @exodus3461
    @exodus3461 15 годин тому +1

    This is so cool, thanks for making a video like this! I love hearing your thoughts and opinions on so many different animations across different games.

  • @kantackistan
    @kantackistan 14 годин тому +3

    Slight missed opportunity not to mention that Mr. Game & Watch's spot dodge is a direct reference to how he dodges in the Judge game, which suits Smash's borrowing theme very well. But you've clearly got enough on your plate I can't fault you for missing it lol

  • @KarmaDama
    @KarmaDama 14 годин тому +3

    KH3 dodges are neat looking, KH2 dodges are mystical. I think the posing has something to do with why in 3 they feel "thin" and less "groovy".

  • @timothymclean
    @timothymclean 14 годин тому +7

    11:46: That is _not_ a joke I expected from this channel!
    36:10: _Really_ not a fan of this one. It's like they curl up to spindash five feet, without any of the things that make Sonic's spindash look cool, and also they're not cartoony or hedgehog-adjacent enough for a spindash to seem reasonable. I want to put these dodges in F-tier even though F-tier doesn't exist.
    1:00:25: If a game lets you swap characters mid-combat, it should let you do cool stuff with a swap.
    1:18:43: Heh. Bow string.
    21:54: More games should have dodge rolls with a heavy tail. The start of the animation needs to be near-instant, the player wants to move before they hit the button, I get it. But if you're willing to make your dodge a _commitment_ (or hope the player doesn't press a second button), you can do a lot with the resolution. Characterization or physicality or comedy.
    40:30, 1:08:30: See what I'm talking about?
    1:20:21: Insomniac agrees.

    • @diamondmagus
      @diamondmagus 11 годин тому +1

      Regarding Zenless Zone Zero, the Assist Dodge and Assist Block all transition into unique character-specific counter attacks, so you're incentivized to use it often. One character, Seth, has even more mechanics to specialize using him for his Assist Block & Counterattack. So yeah, you can always do cool stuff after the swap.

    • @timothymclean
      @timothymclean 9 годин тому

      @diamondmagus And I'm saying more games should do that.

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому

      Darksiders 2 and Soulstice kinda had that "dodge with a heavy tail", but in the way Bayonetta did it. If you chain three dodges in a row, the third animation will be longer, more extravagant, and have longer recovery time. I don't remember if those could be cancelled out of.

  • @zipppzy
    @zipppzy 8 годин тому +3

    Its kinda jank but I really love the animation on god hand's forward dodge where he just moves his upper body and you can chain it with itself. Just spamming forward during some enemy's multi-hit rush attack feels like you're dodging every hit individually even though your just statically looping through like 3 animations. Feels like a very efficient use of animation.

  • @fjomsepusen9809
    @fjomsepusen9809 14 годин тому +5

    Did Overwatch McCree's roll not count as a first-person dodge? Feel that was a perfect example for that

  • @Sammy-The-Watcher
    @Sammy-The-Watcher 13 годин тому +2

    Now I just want to reply a bunch of games to appreciate the craft that has gone into them more consciously. Darn. :D

  • @DuranmanX
    @DuranmanX 15 годин тому +4

    I loved the dash dodge in Castlevania SOTN, not sure if that counts

  • @adambierstedt920
    @adambierstedt920 15 годин тому +5

    Another Dan Floyd Feature Film! Yay!

  • @small5085
    @small5085 15 годин тому +13

    11:50 ..........ok 👍

  • @suaimhneas12
    @suaimhneas12 10 годин тому +3

    I feel like the Bat Within upgrade to Bayonetta's dodge deserves a mention. This upgrade extends the window for a perfect dodge, letting you press the button later than you could before, and it has a different animation of Bayonetta splitting into a swarm of small bats for a moment then reforming. This doesn't replace the old animation, the new one only happens when you press the button late enough that it wouldn't have been a successful dodge without the upgrade.
    This unique animation feels great for several reasons. One, it lets you know exactly when you've been saved by having the upgrade, which might have been difficult to appreciate otherwise. Two, it makes sense in terms of what the character is doing: it's too late for a regular dodge to work, so Bayonetta has to use a more extreme measure to evade the attack. And three, it is stylish as hell

  • @the-pepsi-paladin
    @the-pepsi-paladin 15 годин тому +2

    Annnnnd just as i discovered you again, new video
    Thanks pink floyd and carrier flagship

  • @Cking8
    @Cking8 14 годин тому +1

    This made my day, love seeing an hour and a half of extremely niche analysis!

  • @timur.1
    @timur.1 12 годин тому +1

    I would love to see a video analysing different walk/run animations from lots of different games!

  • @njebs.
    @njebs. 15 годин тому +5

    ZZZ's dodge animations are SO clean. Jane Doe's are especially stand-out, and they add so much character.

  • @Grim_Pinata
    @Grim_Pinata 8 годин тому +2

    I agree for the most part on Lies of P's dodge animations being a bit stiff and unpolished, but it's really a shame you didn't cover the very cool unique "recovery" dodge animation you get when you dodge after being hit or knocked down by a heavy attack.
    P does this sort of motor-driven swivel to instantly get back onto his feet, using his hand as a makeshift brake on the ground to slow himself down before the player regains control of his normal moveset.
    It looks and feels awesome, and it does something similar to the Bayonetta quadruple dodge animation you highlighted that I always appreciate seeing in an action game; when an animation ostensibly designed to serve as a reaction to the player making a mistake is supposed to visually convey that the player CHARACTER in still in control of the battle, so as not to break the flow of battle or separate the player too much from the character they're controlling.

  • @Ragefat
    @Ragefat 6 годин тому +1

    Amazing essay video Dan.
    I think it's worth looking at the different character dodges in Final Fantasy 7 Remake and Rebirth, as they uniquely convey each of the character's physicality and combat styles.

  • @doorto6152
    @doorto6152 4 години тому +1

    It’s a shame this video couldn’t grade Mario & Luigi: Brothership. As that game’s animations are fantastic.

  • @flora4402
    @flora4402 10 годин тому

    Absolutely amazing video, thank you so much for making it. Your passion and insight into game animations is honestly so inspiring, and I'm not even an animator.
    As for what you asked for at the end, the one dodge I have never been able to forget is the dodge for Jak from the Jak and Daxter series. It's just a roll that's barely used for combat, but it also has this delightfully springy long leap that you can do out of it that I literally cannot forget.

  • @1990EscortXR3i
    @1990EscortXR3i 13 годин тому +3

    Would've liked to see CrossCode in the 2d section, but great video nonetheless!

  • @sommeone
    @sommeone 14 годин тому +2

    Very excited for this entire video... But as someone who's currently playing Nier:Automata I had to skip ahead to see what you had to say about it (Scrolling through the "Chapters" nearly made me think you left it out!) And I can't agree more with everything your said! :D

  • @mariacargille1396
    @mariacargille1396 11 годин тому

    Oh, I am thrilled to have another long video! Thanks for putting in a silly amount of work assembling all this footage and commentary, Dan and Carrie!

    • @Gamyeon
      @Gamyeon 5 годин тому

      FYI, if I remember right, New Frame Plus is only Dan, whereas Playframe is both Dan and Carrie ^^.

  • @menhirmike
    @menhirmike 13 годин тому +1

    I haven't played quite a few of the games on the list, but with many of them I could feel them even by just looking at them. There's really something to be said about making things both snappy and smooth, and sacrificing form for function, but all of the S and A tiers here don't sacrifice much form, if any at all.

  • @grimtwin5581
    @grimtwin5581 3 години тому

    Highly impressive video. As soon as I saw Anby on the thumbnail, I was looking forward to hearing your thoughts on ZZZ's dodge mechanics and the personalized actions for each character. A lot of games here I've never gotten a chance to play yet either. Loved the ride

  • @datguy6745
    @datguy6745 14 годин тому +2

    I get the feeling Bionetta was the reason you came up with this video idea haha

  • @jeremycaswell
    @jeremycaswell 5 годин тому +1

    I love how the team behind Nier Automata put so much work into the little details. Even in just her walk you can see the easy confidence 2B has, with the casual saunter and the settling on the hips with each step.

  • @Zeldazocker100
    @Zeldazocker100 11 годин тому +2

    I don't know about the best, but a pretty good example is Splatoon 3. The Dualie weapon class has its trademark dodge rolls. All six types of Dualies have their own properties when it comes to their dodges, how many dodges, frame data, distance covered and speed, the properties of the alternate firing mode the dodge transitions in, the Tetra Dualies have their own animations etc. There's also the Drop Roller gear ability, which allows a single roll after a Super Jump, as you can otherwise be quite vulnerable in that state.
    All but the Douser Dualies were in Splatoon 2, but the new Squid Roll, which every weapon has access to, was not. There’s a lot going on with it, being able to cancel it into main weapon fire or sub weapons, which immediately voids the protective frames (I say protective, because you’re not quite invincible). And you’re able to jump off walls with it and being able to directionally influence your arc in the middle of a roll.

  • @JB_CY
    @JB_CY 8 годин тому +2

    I'm playing Nier Automata rn. Seeing it pop up on the list is nice. It's one of the animations I noticed.
    After 2Bs unarmed aerial heavy attack of course

  • @Peewi
    @Peewi 9 годин тому +2

    I like the dodges in Devil May Cry 5 a lot. Out of combat it's just the dodge roll the series has had from the start, but when you actually dodge attacks with it it becomes a cool looking sidestep.
    Nero has a special ability that makes him do flips on a well timed dodge.

  • @khetrak64
    @khetrak64 15 годин тому +6

    Only looking a the chapter list it looks like my favorite animation, god hand, didn't get included, shame.

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому

      If you enjoyed God Hand, can very warmly recommend looking into Clash: Artifacts of Chaos from 2023. It likewise has a thing going on of finding different martial arts styles/moves, although to a simpler extent.
      Even still, in total there will be around 70 different moves on offer. All of the martial arts styles have their own movesets unique from one another, as do the Specials. And all sapient enemies are unique individuals with --likewise-- their own movesets. They return in different team-ups time and again and some areas have exclusive enemy types to 'em.
      Genuinely, very warmly recommend the game. it won't kick your butt like God Hand did, but it's not a cakewalk either.
      And as far as dodge animations go:
      All martial arts styles consist of
      - A combo (three or four hits)
      - Jump attack
      - Run attack
      - Charge attack
      - And a directional attack. Forwards, backwards and sideways. And those are executed by dodging in that respective direction and immediately attacking.
      Different dodges can be stuff like spinning backfists, a zig-zag headbutt, a jumping Muay Thai knee to the left or right, a two-part horizontal kick where the second kick goes upwards and returns you to your original position, a simple sidestep with a long karate chop straight forward, a running elbow bash, etc. etc.

  • @mennomaman3399
    @mennomaman3399 13 годин тому +1

    Awesome vid, Parry Tier list when?

  • @jamjon6616
    @jamjon6616 13 годин тому +2

    The Bullet in Enter the Gungeon probably has my favorite dodge animation in any game

  • @emkerr90
    @emkerr90 15 годин тому +1

    What a delight to find in my feed on a slow Sunday morning!

  • @Adonk
    @Adonk 15 годин тому +2

    I like Kirby and the forgotten lands dodge because it was surprising the game had it to begin with

  • @Draconic74
    @Draconic74 14 годин тому +3

    I noticed an omission from the list that I half expected but understand why it is not present. Despite covering almost every other From game, Sekiro, while having a dodge, doesn't present it as a mechanic it wants you to use. That's understandable, however, given that a lot of these games also have blocks and parries, perhaps a video on block and parry animations is in order? I imagine you'd have to set a higher standard of criteria, probably only games with more unique interactions with those sorts of systems would be included. Although, I foresee Fromsoft and Monster Hunter taking some high spots again.

    • @jurtheorc8117
      @jurtheorc8117 8 годин тому

      Clash: Artifacts of Chaos would have been interesting for the different dodges too. Dodges can become directional attacks, and different martial arts styles give different animations for these directional dodge attacks.
      All of the stances are fully unique from one another, so some dodges can keep you going in a direction, others return you to your initial position, some are a bit zig-zaggy, some hit multiple times... it's a cool game. Can warmly recommend.

  • @diegolomba2613
    @diegolomba2613 2 години тому

    Dan your videos are always some of my favorite things. They make me love learning

  • @micheledeconti7535
    @micheledeconti7535 13 годин тому +1

    An hour and a half video from new Frame plus? We are eating good today

  • @ElSolRacNauj
    @ElSolRacNauj 12 годин тому +1

    Cannot wait for the Attack animation tier list!