Your combat knife doesn't work as a defense item in Resident Evil HD Remaster. The combat knife and the dagger are two entirely different items in that game. Do better, damnit! Great video, though.
The thing about the headshot is that the zombie takes the same amount of damage as if you say shoot at the legs. The difference is there is an rng system that would sometimes provide a critical hit when shot at the head which instant kills the zombie. So the question becomes, do you want to risk spending a large amount of ammo for the chance to kill the zombie or spend a smaller amount of ammo to break their legs and to slow down the zombie for you to avoid them easier.
Yeah, I just died and continued when that happened to me. Only worth fighting/running if you have a blue herb mix. I like him roaming like that though. You really have to consider if its worth taking the short routes or going the long way round to an objective.
Keep your cool. Mr.X may hit once, and depending on how well you're playing that may be danger but steady. And then sprint when you get close to a door.
"Oh wow, i now have an abundance of ammo and health. I feel like I can take on anything." walk out in a hallway where Mr.X cracking his neck on your left and Berkin is roaring on your right. "Well, I'm Fucked."
we all know RE3 is coming so if you think Mr.X is bad wait for nemesis that dude Runs, has tentacles, and Rocket luncher. so in a way mr.X is preparing you
@Malik Or when you are trying to sneak by Lickers and you are half ways through the area then Mr. X walks through the door in front of you and you have Lickers behind you. No ammo, no health. What a great game. Really made me think first time I played it.
see, I worry about that one because beating Nemesis was a good thing back in the OG and was the way to unlock upgrades for your weapons, such as the shotgun stocks and the handgun upgrades... but they removed that bonus from remake 2 and just made him a piece of shit.
@@frogradar Makes it even harder and makes it even more terrifying. Mr X wasn't able to do what he does now in the original becuase of limitations in the hardware. Now they can do whatever they want and it fits in with the whole "will stop at nothing" story.
Soo True i Love he Make random "Jumpscare" or suddly come when you least espected, the point of him being there did give you feeling aomeone finaly follows you abd you need watch more around you
I remember I played the original RE2 bought this game and when I met mr. x I ran to the main hall and was like hahahahaha what you gonna do this is my safe room and then he busted in and I was like welp this is my life now.
@@yefriguerrero1841 They were fine for those games, but not this. You were way way WAY too OP in the newer Resident Evil games prior to this one. I was surprised that Chris wasn't Batista Bombing the zombies through tables. He might as well. This game is fine the way it is where the player is limited to how they can respond to certain things.
That and the knife combat is back to sucking balls. RE4 and RE6 the knife is actually an effective weapon. In the first 3 REs and the remakes it kind of sucks, only useful to finish off downed enemies. Off course there are 9 year old Japanese kids that can beat the game somehow in 37 minutes with only the knife, but for normal players it sucks. Why couldn't they make it so you can actually use the knife as an effective way to at least take out a Zombie's legs if not try to cut off their head or something.
but mr x he is tougher in the remake he may be a pain in the ass too some people but I played the game and I stayed as far away from mr x I could be. the game is fun anyone that has not yet played the game play it.
The originals never had that function. That was probably introduced in resident evil 4 I believe, definitely in 5. Perhaps the remaster of 1 which I never played. The originals, which this game is part of never offered defensive moves like that. Be grateful they let you push zombies if you run past them fast enough while they're turned cuz this is old school RE and it don't give no f***s! Time to git gud as they say. This game has some rough moments and it's not going to give any handouts. This game doesn't hold your hand. Play hunks mission and you'll see this. I don't mean this negatively, just saying they want you to learn, adapt, and earn that victory.
What about when you come across a room full of items only to realise that you have no room to put any of them? And the nearest storage box is on the other side of the damn map all the while Mr X is near by ready to give it to yah?
especially when most of those items are quest/story items that you cant discard... this was especially painful during the sewer section when i had to carry those 4 chess pieces and couldn't even pick up any ammo cus my inventory was full.
I only carry one healing item until the final bosses. Also dont carry unnecessary stuff like gunpowder or single red herbs. Some weapon upgrades that make your weapon take up more space are unnecessary. Once you learn how to manage space you dont get this issue, and it's supposed to be a bit hard on the first run
@@arcanumelite4853 you Need to only carry 2 pieces (Queen and king ) at most. Once you get rook you Can easily deposit It and get the other two and there is no benefit in carrying arround Pawn bishop or knight
It’s not perfect. But it is quite possibly the best RE game. Great action, great anxiety, great look and feel. If 8 follows this formula it will be immense.
I think the only thing it needs are fixed cameras to be perfect for me personally, but hopefully that will happen in the next Resident Evil 2 Remake. (Whenever this will happen)
My son thought it was some simple run & gun while he was watching me. Kept talking smack about how simple it looked. After I beat it for both runs I let him give it a shot. He rage quit after 20 minutes. I love it. People don't understand survival horror. It's a genre all its own. It's scary, difficult and a true challenge of wits to conserve resources, learn the maps, figure out the puzzles, read everything, outsmart your enemy, etc... They nailed this remake and I can't wait to see more.
I gotta say, one of the most terrifying moments in the game is when you're running from Mr. X, and to escape him you go into the main hall (Which had been a safe room up until then), and he just *cAsUaLLy wALkS iN aFtER YOu.* It's one of the most terrifying moments I've experienced in gaming *period* , simply because a zone that had been designated as a safe place to hide out when needed was suddenly dangerous like every other area in the game, something that I had never experienced before. It's an amazing way to introduce a new feeling of panic and dread into the player, and has them asking of *every* safe room is know available to this (absolute unit of a) monster.
Oh my God I felt the exact same way. I encountered this situation differently. The first time I realized that he had free rein inside the main hall I just came out of a second-story room and I heard his footsteps walking around below I look over the guardrail and he's just down in the main hall. I stood there both terrified and baffled that this thing could literally follow me anywhere. I don't think I moved an inch until he finally went into the West Wing to search. I done locked enough of the police station to get around easy enough, but I knew I had to get past this point in the game soon. I waited until getting into the sewers and the waste facility before returning to the police station to finish searching for supplies.
Tbh I wish, at least on harder modes, Mr X could come in to any save room. There were more than a few times where I ducked in to a save room and he just wandered around outside the door, even saw me through a half-open door and did nothing which really took me out of the experience
@SSJG I found him annoying several times on my first run, but on subsequent runs I learned how to handle him and it was a lot more fun. There are some scripted moments but the library actually isn't one of them, as I managed to lose him on the other side of the building and then did that. He operates a lot by sound, like the lickers.
Moth Man I had a similar experience except I was just standing in the main hall thinking where I should go next and I heard footsteps I figured he was in another room near me and I was calm because I thought the mall hall was safe until I randomly got punched in the face by him off screen, scariest gaming moment in recent memory
Wait till RE3s remake. Nemesis will have all the abilities of Mr.X, tentacles for long range grabs, a Rocket launcher, and if Capcom hates us they might give him a Minigun.
@AgentX7k2 And think of how fun the game will be when most likely none of that applies! He probably won't chase you in some areas like X. He probably will be killable, or at the very least leave when damaged enough, but maybe the trade off is then he comes after you with a weapon.
Old school fans call him "Mr. X". People who read the lore call him "The Tyrant". I call him "Mr. T", because I'm a fool and he punches me with a fistful of pity.
20+ year RE veteran here, my thoughts: 10. If you are in that situation, it's your own fault. Need to prioritize supplies and never be wasteful with ammo. 9. Blue herbs are AMAZING because they are used defensively to buff yourself. Would I like more green herbs? Sure. But again, the game gives you plenty. Giving too many makes it too easy. 8. It's the player's responsibility to examine items. Remember the missed ones for the next playthrough. 7. Lickers are supposed to be terrifying. And they are. :) 6. Many games do this, and is characteristic of 90s game design (not necessarily a bad thing). 5. Resource management. Don't kill everything. Run away. Conserve, conserve, conserve. 4. I hated this at first, but you end up seeing so many knives, flashbangs, and grenades, that it doesn't really matter. Plus, adds tension and weight to using it. 3. Yep. Don't waste ammo on something you don't absolutely need to kill. 2. Always check your corners. Imagine what this was like with static cameras on pre-rendered backgrounds! 1. Mr. X is amazing. He gives a constant fear and sense of dread. He is inevitable, inescapable, and unkillable. He keeps you on your toes and adds layers of suspense to what would otherwise be a calm and mundane trek down a cleared hallway. He should NEVER EVER receive ANY of your precious ammo. Run away. Lead him away, and lose line of sight. Keep moving, especially to a large area, and he is easy to lose. Lastly, the people complaining about many of these things should just play on Assisted mode. They would likely enjoy it much more. The game is punishing to the uninitiated, but extremely rewarding for those familiar with the kind of tactics that work.
I might not be an expert, but im a survivor of the old RE-1 for PsOne, and me and my brother took weeks to defeat it just once, with no guides, like the ones we have today on UA-cam lol, we felt like George Trevor when he discovered his own tomb. But at the end we did it, and I remember defeating the Tyrant after the Wesker scene, it took us about 30 min because we only had hang gun bullets and no green herbs ...... Yeah, of course I remember, it's like when the kids defeated Penny wise, and you find that guy again 20 years later.
Oh man i couldn't agree more, i've started watching the video and paused it to argue in the comment section. Great effort from gameranx trying to find mistakes on this game, but if you start using your head a little this shows you that most of the "problems" listed are just caused by the player 😂
Exactly, for me mr x is what makes this game more fun, challenging, and terrifying That sense of fear and anxiety when you being chased by him is what makes me wanna play this game more and more
Tbh Carlos had the stronger Version, the shoulder bash either stunned if you fucked it up, meaning you can still run If you nail it the zombie goes to the floor with slow-motion and you can fill him with led
I believe that. Someone recently confirmed that you don't actually deal extra damage with headshots, you just have a chance of geting a critical hit and instantly killing them, or at least stun them more often.
@@MMA-CLIPS2 nah I've played numerous times on standard and hardcore, and more than once it's taken 7+ headshots on standard. It has to be the adaptive difficulty, better you are playing the harder it gets
@@MMA-CLIPS2 Its not bullshit at all, its random and the better you play the harder it is to get a critical hit. Its the adaptive difficulty, it also changes how many bullets you get from black powder, how much damage you receive or how much health the enemies have. This has been a thing since Resident evil 5 which in the official strategy guide there is literally a meter from 1 to 10 on each enemy telling you how much harder the game can be depending on how good you are at playing the game. I bet You played the game on easy.
@@MMA-CLIPS2 nooop, happened to me too, some zombies are damn near unlikable i just borrow their legs after that motherfucker took 10 headshots and the next time I walked into the room bitch was behind the door, health danger ... 🤦🏻
@@drifty2271 only really necessary for nemesis and hunters. It's hilarious that you can just throw a haymaker to a lickers face as Carlos. adding the Dodge mechanic, the knife returning as a permanent item makes me feel like they made a decision. to allow players to get out of a situation based on skill rather than a finite resource. I think it was the right move. I wish it was retroactively implemented in 2.
I dunno if it is an actual game machanic or not but i somehow managed to shook off the zombie once when i was grabbed! I just pushed the zombie back accidentally when i get grabbed. I was like: HOLY SHIT! I can shake them off without getting bitten?
That's because there was a dodge in the original RE 3....not sure why they left the mechanic out of RE2 seeing as how the "defensive" items weren't apart of the original either
@Zandeus yeah dude I got such a shock when the door starts rattling and one bursts through. I was like "no, you're not supposed to do that... ahhhh out of comfort zone) It's funny though as lickers are evolved crimson heads, and they can't open doors.
Everyone “hates” these things. The difference is whether you truly hate it or it’s a challenge and or kind of scary and you like it cause that why you’re there. I’m definitely the latter. For sure everyone “hates” Mr. X. But for me i love to hate him. That’s why he’s there.
I may be the minority but the new way he acts breaks the game for me. I miss the original; drop him, take the ammo, go about your merry way. He's just stupid annoying now
Yea after seeing everyone complain about him i thought he was going to piss me off. He’s quite the opposite i just find him funny looking. He’s like this big klutz stumbling around and cant be taken seriously with his cute little unit and hat. If he followed you the entire game i would hate it
@@JoeFpoc From what I heard, somebody explained that the reason behind why he was wearing a hat is so it could conceal it's identity from the masses. Idk, i don't think you could really hide anything if you were 8ft tall biological terminator that really loves to hear it's own footsteps. Why do I have this funny feeling that you are just saying this to look tough, Mr. X's design makes it look like a professional killer who doesn't need to run to get to you, it's wide appearance and emotionless face just shows that it is only here to kill you it's like capcom is paying homage to that quote from the terminator "That thing is out there, it cant be bargained with, it cant be reasoned with, it doesn't feel pity or remorse or fear, and it absolutely will not stop...EVER, untill you are dead!"
He takes some of the horror away, because you`re too busy of getting away from him that you start seeing all the zombies and lickers just as annoying obstacles being in your way. But I`m still glad the game has managed to preserve the Resident Evil feeling and that it didn`t turn out like RE7 (thank god)
@@Chiptune7 Maybe for you, but I didn't like RE7 at all. It`s the only entry that felt like a completely different game being just entiteled with the name "Resident Evil", more like a mixture between Silent Hill and Outlast. It had no relation to the story of the previous games (even the addition of Chris Redfield felt forced and out of place), Ethan as a character was just bland and unrelatable, and so on Resident Evil isn`t just about being scary, it has its own charm (the lore, the characters) and what Capcom tried to do with RE7 is to cut off everything and restart the whole series based solely on horror
Zeek Xekri I agree; Mr. X is absolutely terrifying in this game, and I love it! He just about scared the shit out of me when he came busting through the door I was literally moments away from opening!
It feels like there are so many compared to red and green herbs though. I swear when I played Claire B I could have mixed every single blue herb I had with every green and red herb I had and I’d have a dozen blue herbs left over.
Some people might think that the tyrant is complete bull but I think he adds so much more to the game and I beat this game on hardcore and I loved the intensity of it all
Jon R On Hardcore: - Zombies do more damage. A normal zombie neck bite immediately drops you to danger instead of caution. - Zombies take more damage to kill completely. Not sure if bullets and herbs are more limited, seems like the same amount to me. - Limited saves. You need Ink Ribbons to save, like the old-schooled way. So dying could easily means you lose 2 - 3 hours of progress if you didn’t get a good opportunity to save earlier. Also Ink Ribbons take up 1 more slot in your inventory.
Sometimes those limited saves can be a life saver. Clair B, triggered Mr. X on accident, died to a surprise zombie, avoided triggering him again next time. You have to eventually, but no reason to let him show up early to the party, like Ed always does. Nobody wants you here Ed, I haven’t even finished making the dip!
Yup, when he's after you on Hardcore he runs faster than you. That was pretty intense. But I cheesed him most of the times to go into rooms he can't get into. He always seems to be in the area I need to be. So I just shoot him outside the door until he got stunned.
You should move the rightmost bookshelf once and the leftmost bookshelf two times as early as possible in the game. So when Mr. X comes around and you have the jack you only have to move the leftmost shelf once before climbing the ladder asap. He never troubled me in the library.
@@japanlove6226 it doesn't.. I played on the highest difficulty and tactic around lickers was always the same.. just walk normaly around them, just not too close and you'll be fine
This is basically my first Resi. But I know of the old mechanics like the ribbons to save the game. When I saw that as one of the things in hardcore mode, I thought that was pretty neat for veterans of the series. I play on normal, though. But what are your thoughts on it?
I finally got around to playing this as my first re game and honestly, the only one of these that bothered me was zombies being soooo spongy. I get that the zombies should be intimidating, but the fact the game doesn't really reward you for aiming well just irked me it never felt stressful it just felt monotonous. their were too many situations where i had just enough amo that whether or not i could get through a situation seemed like it was rng dependent. to me "i have 2 bullets and 3 enemies I need to get by I have to aim perfectly and play my cards right" is wayyyyy more tense then "i have 7 bullets I may or may not get through this hallway depending on how many bullets the game decides each zombie takes to down"
I beat RE4 and now playing RE2 remake, and the only thing that’s got me upset is the zombies, you can head shot them with a double tap and they’ll go down, you’ll go in a room and scavenge and come back out and they’re up again! What the hell? I’ll have to head shot 4-6 rounds before they’re dead. I’d rather have more zombies that would be scarier with one head shot then a few with 4-6 shots.
Gonna be real... Nothing in this list was an issue for me. I played the game VERY slowly so I rarely was caught off guard by a group of Zombies. The purple herbs were fantastic because of how useful they were when combined with red herbs and then a green herb. Also, the only time I really ran out of ammo was when I was indeed fighting a boss, naturally they took 90% of what I had. Besides all that I freaking adored everything about this game. Mr. X was perfect, Zombies were perfect, Lickers were perfect. This game was perfect in every way.... For a smart player. If you play intelligently then everything is all good! :')
Speaking about blue herbs... I think they only give that temporary defense-boost with a red herb only, am I right? So when you also add a green one their effect is lost (they'll still heal poison status of course, but that is not so relevant)
@@SurvivalSpheres green+red+blue still give the defense boost, the only difference between the two is adding the green will fully restore your health too. Also if just a green+blue herb, it will only cure poison and heal your health slightly.
@@chrisgaming3454 I'm not sure about that. When I combine all three herbs, I don't get the defense boost icon at the bottom. I only get that when I consume red + blue, without green. Weird.
Spoiler alert: The only real complaint is that they mixed the canon and non canon storylines. No 'zapping' system means that in the remake we get the classic Leon A and Claire A scenarios, where the canon story is Claire A / Leon B. Why is it in Leons 2nd run you fight the same Birkin fights? How exactly does Leon face off against the Tyrant in the NEST and on the Funicular when Birkin kills it before Claire and Sherry make it to the sewers? Does Annette die trying to kill Ada, or does she die helping Claire save her daughter? This is the part of the game that bothers me the most. Replay value is almost nil, as the only difference between Leon and Leon2nd is the interactions with Marvin, and what room you enter the police station at. If they didn't want to weave the storylines together and come up with 2 differnet stories... why did they come up with 2 different stories?
This. It bothered me as well that the Leon B scenario it's just the A scenario but with a different starting point and ending. It looks like they wanted to fuse A and B scenarios from the original in one main adventure and that the B scenarios were a last minute addition to the remake. Don't get me wrong, I effin love this Game, but the B scenarios... Are a bit dissapointing.
Curtis Litchfield funny how people bashed IGN’s review of this exact problem. I don’t know why people don’t see this glaring mistake in the game. For me it knocks this game down to a strong B title.
Okay, just so you know, there were 5 (Technically 6 including the Nemesis) other Tyrants that were sent to Raccoon City. Mr. X was sent to the police station, he got attacked by Birkin. The one that became a Super Tyrant was one of the other 5.
@@ebutuoytikcus4352 Do we actually know that for sure? The only reference I can think of to support that is the Cutscene in the original '98 game that showed Mr. X being dropped by the helicopter and showing other canisters being carried by it. We didn't see any of that in the remake, and unless I'm missing some sort of wildly hidden memo or easter egg somewhere (or just forgetting) I don't think the number of tyrants was ever really addressed. Even if there is some expanded fiction on the subject, I wouldn't say they did anything at all to explain to the player that the Tyrant on the Funicular was a different one than the one killed by Birkin. Also, do we know for sure Nemesis wasn't in one of those 6 canisters? was it 6+1 and he was deployed some other way, or was it 5+1 all from the same chopper? I'm not even all that interested in this level of minutiae, I think Capcom didn't really think this part through that carefully. Or they just didn't care about the continuity. Which is their prerogative I guess, but I'll still complain about it.
@@curtislitchfield1378 There was 1, Mr. X, sent to the police station to wipe out the police survivors and retrieve the G-Virus. The other 5 were sent to kill Delta Force. One of them received Mr. X's orders after the Birkin incident. And the Nemesis, which is considered part of the Tyrant Series, was sent after STARS units. But, everyone already knew that.
They should feel so blessed not having to deal with the horror of slowly turning just to turn around and run and camera angles making you guess whats the character gasping at
This comment made me smile. I was 9 years old when I played RE2 on nintendo 64. When the licker busts through the one way mirror... Scared the crap outta me. I loved this game and Mr. X was remade flawlessly in my opinion.
@@haivvn10 oh yeah the game is beautifully scary lol. I personally think they did an amazing job with the atmosphere and detail. Obviously the game isnt perfect, but i think its as close as it gets.
WORD OF ADVICE: How to de-aggro a licker is simple......In the 2nd scenario more than once you'll come across a LICKER blocking your path.......follow this guide of mine...... 1) Walk very slowly towards the LICKER (sounds INSANE), 2) Slowly raise your characters weapon and they'll shine their flashlight on the LICKER 3) Now backup slowly, even as LICKER approaches you..... 4) Stand in the door way and the LICKER (S) , will de-aggro and take up position elsewhere in the room..... 5) Walk....DO NOT run.....around the LICKER This is especially good in the underground part of the RPD segment you encounter!!! NOTE: If you decide to run in the room with 2 LICKERS, when exit into the hall the the 3rd will always get you no matter what you do......SO BE WARNED !!! 2nd technique is both more BRAVDO, LUCK and some skill.....unlike zombies that break into rooms LICKERS can not do this.....so here goes..... 1) Stand at the entrance of the door and fire a round or two.....When the LICKER (S) , start to move towards you take one or steps back to the entrance of the doorway and lure them there and just UNLOAD you ammo into them..... GOOD LUCK
The only thing I “hate” is the Tyrant because he stressed me out 🤣 I use the word “hate” loosely. This is a fantastic game. I hope they redo Nemesis as well.
i'm ok with 95% of the game stuff, but seriously, zombie heads taking several bullets and still not stopping them.. ok, it would be too easy, but we all know that damaging a zombie brain would neutralize them.. and their INVINCIBLE grab, it would be ok for Claire since she's a civilian with just gun wielding abilities, but Leon.. come on.. a TRAINED cop, even if a rookie, would totally have some reaction to free himself and\or to counter that, even blocking their bite with the gun and shooting.. but ok, it's a game, i'll take it as it is, loved it even with the rushed B scenario stuff.
Yeah I have to say the zombies take way too many hits, I’ve emptied an entire 15 round clip into a zombie head and it’s still sat up. Amazing game though.
If you have a blue herb, it will grant you a defense buff upon use. This buff not only reduces damage, but also prevents grabs from occurring (which is why they happen so often so that later runs the ivy's don't one shot you) it's really useful tip that people don't know because they just scroll through the knowledgeable information
I thought puzzle segments freeze the game. I hear audio in the BG but guess Ive been fortunate to not get attacked ever while figuring out a statue or puzzle segment
All of these things are hated by non survival horror gamers! These things actually are very well and must be in a survival horror game like you said well except the knife break!
Yep. If your army knife literally breaks in your hand after you slashed a few plebs with it then it’s probably just kitchen cutlery. Though it is understandable why it is as it is, it forces you to be more cautious with zombies
Gametanx: "Almost wished they included a dodge button, but no, not really actually, that would ruin things". Resident Evil 3 Remake: *Sweating nervously*
If you walk too fast he can find you faster. That's the point. He is a Tyrant series with super hearing. If you move super slow he doesn't actually find you so easily. If he does randomly come into the room you are in, stay out of sight and go completely still and he will leave. Unless you were walking full speed like and idiot 🤷
Hes not that scary lol I stocked up all my ammo for my pistol and shotgun and getting past him was a breeze, although I really love how much detail they put into him cause I had no idea that he could find you on sound alone and shit, really awesome work from the developers
If you know and plan where to go, what rooms he can't enter in, stocking up on MAG or Grenade Launcher ammo, having decent headphones to know where he is, then you pretty much have a big advantage. When you're cornered, just hit him with the most powerful weapon you have, down him and run past him. It's not entirely impossible to avoid him (But yeah it's still pretty anxiety inducing LMAO. The game does it's job VERY well, being a scary ass game.)
It's a no brainer for them. RE2 sold insanely good. So I hope they also want to consider a remake of Dino Crisis or the original Devil May Cry. Heck it would be amazing if they remade the original Resident Evil again but in the clothes of the RE2 remake. I mean the GameCube remake was alright, but not a masterpiece in any way to my opinion.
This game was amazing. Really stressed me out. It doesn't hold your hand all the way to the end. Its been a while since ive been stuck in a game. The last game that made my palms sweat was Alien Isolation. If you guys havent played that, DO IT. Another great survival horror.
Agreed! The real issue at hand here is the sad fact that real, true survival horror is more or less extinct. So when something nice do come along, idiots will nitpick and complain. The genre isn't *supposed* to hold your hand, today's kids have been utterly spoiled..
I disliked the video after seeing number 6. That's utterly stupid, no player hates "many items before a big fight", that's in every game with bosses, and it's pretty normal, and actually feels good. But 'ey, got to make it to ten.
They don't hate the items per se. They hate the fact that, after playing lots of video games before, they know that when the game suddenly becomes generous, that could mean there is a stressful boss fight coming. That sort of false sense of security. Some gamers, even veterans, are not used to the feeling when the game gives them a wink through items to indicate that something big is about to go down, especially since this is a survival horror title where item management is crucial.
@@rhanjoncarpio7875 yep, I think this is what he meant, I also go suspicious when a game like this goes Santa. It's like when you walk to a very specious territory with no obvious exit, you know it's a boss fight.
It kinda has to give you items for the boss so you don’t die. But I feel like games could give you better/more items earlier rather than everything all at once telling you your going to get fucked in the next room.
Loved the game overall. Grew to HATE "Mr.X". He's overused and just becomes an unnecessary irritation. I appreciate he introduces some great horror moments (e.g when he appears in the main hall which up until then had been a relative safe area) and he can effectively heighten tension and stop casual exploration, but he interrupted the flow of the later stages to a frustrating degree and broke me out of the narrative / experience.
can definitely understand where you’re coming from but in my personal opinion most of the time he shows up when you start to get in a rhythm playing the game and getting confident and then fucks it up and makes you anxious. which i think is frustrating in the moment but in a perfect way.
@@joeydambrosio4564 Honestly, I agree. It is one of those moments that I think was made to make you say "Oh you're f**king kidding me!" It can be annoying but when you look at it, Mr. X appears maybe once after the second run of the RPD in both scenarios. He actually stays rather contained seeing as the sewers and most of the lab you don't actually have to deal with him at all.
when a licker jumps down behind me while I'm running from Mr. X, slashes me once dropping me to critical health, and then Mr.X slaps the back of my head before I can even open my inventory and I lose. feelsgoodman
My only gripe is you can’t crush zombies skulls or kick their rotten cabbage heads off like in the older games. Have us hit a random button for a short time whilst being grabbed by one would be the perfect way around this.
A bit of misinformation in the video. Firstly, lickers will never attack you unless you sprint/run, shoot or bump into them. Secondly, the headshots that make the zombies heads explode are 100% luck based crit shots, there is no specific place you can shoot to guarantee a crit. Also, because the game has adaptive difficulty, if you're doing really well your crit% goes down. The damage you do to zombies in general goes down actually. Also, whilst blue herbs aren't the best they do have a new extremely helpful Benefit in that mixing them with herbs gives you damage resistance for a little while. You should always mix spare blue herbs with G+R combos to give you an item that heals to full, removes poison AND gives you damage resistance for a while. It's also weird that you put things like "having terrible item management and being punished for it" in the list, instead of actual issues the game has like, for example some of the story inconsistencies, where each character has the exact same Birkin 1 and 2 fight, and that Annette dies at different times in leon and claires playthroughs. Or that, because of adaptive difficulty, staggering zombies isn't completely consistent. Usually it takes one shot, sometimes 2, sometimes 3, hell sometimes 4 shots to the head or leg to stagger a zombie. This is kinda frustrating as you need to run as soon as the zombie is stunned to get past it, but you can't be sure if it will be stunned or not when you shoot it. I'm not saying the game is bad by any stretch, I love it, I've got every achievement for it and I still plan on playing the shit out of it. But it does have some minor flaws, and I feel like this video should have addressed them rather than the non-issues in the video.
The problem with blue herb is that you could literally play the game 10 times and never get poisoned. Its so rare yet they always come up. Mixing them is pretty useless when it makes no difference.
In the first playthrough, Mr. X was incredibly effective and made the game much more dynamic. But playing again on scenario B Hardcore.... He's just annoying. He shows up very early and is around for most of your time in the police station, so it turns into a game of waiting around in the safe zones and routing the quickest way to get to the various places you need to go until your inventory fills up, then going back to the closest safe zone which is almost always the one in the east wing. I feel like I spend half my time in that room or the Stars office just waiting for that brick shithouse to wander off so I can make another pilgrimage to whatever door or item I need. It gets old fast and I've never been so happy to see a sewer level in a game until then.
@@KonsSMALLDlCK Good luck when there's a licker there. I agree here. Once the scare factor wheres off you spend a good portion of the game literally waiting for him to fuck off.
Joe D his footsteps ate inconsistent to they sound as though he is always right outside the room you're in so you never know if he's actually out there or not
X is intimidating, but really easy to bait. You can also avoid him a lot of time just by walking instead of running once you get some distance, staying quiet, and hiding strategically - after you put out the helicopter fire, trigger his entrance and hide around the corner and he will walk away and go downstairs to search instead. Short of knocking him down with tons of headshots, Flash Grenades are really good at keeping him occupied for a bit (just back away because he swings wildly when blinded). Take out enemies in high-traffic areas first and he's a lot easier to run from.
I've personally never found him to be annoying. I've beaten this game numerous times now and he still has yet to annoy me. I think many gamers these days just love to bitch.
A lot of it is modern gamers are way too used to having their hand held. These are the people that absolutely would have given up playing Res 2 back in the day with no internet, no map telling you if you got all the items and no where near as much ammo. Just good old fashion scary ass survival horror. Also, now that there are rumors of a Res 3 remake floating around, these pansy ass people will eventually have to deal with Nemesis... and while I like Res 2 more, Nemesis is WAY more up your ass and a lot faster than Mr X.
Aki Jay Dude no. I played the original resident evil 2, 5 times when it came out and I was 11. It was hard but hardcore mode on this game is way harder.
Yea it was tough but I beat it in 4 days on hardcore. Honestly if it was any easier I'd be upset they did good on the difficulty lol the final G stage 4 literally took me a full day to beat lol I'm about to beat Claire's story now too
The freakin' Birkin birthing pit (and by extension, the sewers). It's like Capcom looked at Blight Town and was like 'Yeah, let's do that in our game.'
All the complaints are about challenges that the game has. But thats why I love the game. I love Mr x because he legitimately scares the shit out of me,I hate him but I love him. Without the challenges the game would be boring. I can understand why some people would be mad, but it's not supposed to be easy
Mr. X gave me absolutely no trouble at all, you just need to keep your cool and use some simple tactics to avoid him almost entirely. I'm surprised people are so aggravated by him🤷♂️
It’s weird though, when I played Leon A on normal difficulty I could not lose Mr. X no matter what I did. I’d walk and not fire any rounds and he still came straight to me every time, wasn’t even looking, like he knew exactly where I was all the time. With Claire B as long as I walked and didn’t fire rounds off he’d be nowhere to be found.
I understand why people complain about all these things, I got pissed sometimes on the original game, but this is suppose to be a remake of the original, most of these things were in RE2 and made you work and think. The only 2 I honestly thing is BS is the knife breaking, and Mr.X falcon punching you out of nowhere, which to be honest is super funny and nerve racking, but the rest I will say makes it feel like RE2 but with a beautiful update over the shoulder game style.
The knife breaking is a survival element which I can understand. If you had a unbreakable knife you wouldn't have to worry about a zombie attacking and you having nothing to defend yourself. They basically did this in The Last of Us.
I think pronunciation of it depends on the region? My USA born cousin pronounce it with silent H, so "Erb". But when i was in New Zealand, they say Herb with H.
It's not that they are taking 3 headshots to go down, it's that they are taking anything between 2 and 9 hits to go down in general. It's just inconsistent. And I don't want to say all the zombies should take exactly 3 shots to be killed. But the difference is just too big. How should you strategize whether it makes sense to use up ammo for this zombie or not, if you have no idea if it will take 2 or 9 bullets? But to be clear, I really enjoyed this game. But I still didn't like that fact about it. I also agree that Mr. X is more annoying than anything else. Especially in scenario B. Also, something that wasn't mentioned here: I hate that the A and B scenarios aren't actually complimentary to each other. I know, that was also the case in the original, but this is one thing they could have fixed with the remake. It just makes no sense that both Leon and Claire fight the exact same boss fights. If both scenarios really actually happen at the same time, totally different things should happen to both characters.
They take the same amount of shots weather you shoot them in the head or in the body. It's not inconsistent. If they ain't dead they will stand up again even after being downed. ALWAYS! The only thing that varies is the time they take to get up again.
if you shoot them point blank with the shotgun right in the face it blows their head off for good, so you can go into a room filled with zombies and take them all out. Never a problem again.
People complain about the game being true survival horror game and that its too hard? There's just no pleasing some people. =/ Mr X for example was an perfect enemy for this game, because it kept building tension. If Capcom ever made Resident Evil 3 Remake, I wonder would people also whine about the Nemesis. (oh, I so want Capcom to make RE3 remake)
It's not that Mr X is bad, just overused, especially in Claire Route B. In Leon he was nearly perfect, but with Claire he just became an annoyance more than anything else. He wasn't scary anymore, you've already gotten used to him in Leons route (unless you started with Claire). But he's overused and he forces you to change your gameplay. Before I could take it easier. Now Mr X walks around and he homes in on me like a missile. It's just rushing me, without the tension by now.
I'm torn about how I feel about Mr. X. On one hand, I like him cause he shakes things and keeps the game exciting cause you're constantly anxious about where he is, if he'll show up at the worst moment and you have to knock him out cause you have no other option. On the other hand, I hate him cause he shakes things and keeps the game exciting, cause you're always anxious about where he is, if he'll show up at the worst moments and you have to knock him out cause you have no other option.
@@IlMekkenno Cold Fear is good but is also almost 15 years old and from an era were survival horror was still in vogue, so I don't understand what are you trying to accomplish with that comment.
@@gab_gallard I' m trying to say that I found more scary Cold Fear than Resident Evil 2 remake. Probably the problem is that I' ve had already played the original RE 2 so I knew what to expect sometimes (You probably know what I' m talking about). In Cold Fear you feel very frustated and in danget with mutants. Zombies in Resident Evil 2 remake aren' t zombies. They' re just Michael Myers clones. A true survival horror game is another thing. I expexted other like for example less ammo and more immersion (a combat knife which I suppose is built to be used for hitting things that breaks after three uses is not a survival horror thing, is just a stretch). But with this I don' t say the new RE2 is a bad game because as a game is fantastic. Good night
That remake was just beautiful. I've loved both, the original and the remake. If you end up without ammo in the boss area, thats your own fault. That's what this game is about 🤷♂️ If you suck at this game there's just one thing you can do, and thats to git gud 😊
Yep. You already know your strategy is wrong if you're really low by boss time. Just reload a save and strategize the route. It also causes you to experiment with your weapons. Like plant people. Do I outright kill them or just do enough damage to collapse them so I can run around completing objectives while they recover.
people complain about this now? like holyshit is it their first time playing Resident Evil franchise? these problems exist in RE5 RE6 and other Resident Evil you thought of, and since I've played many Resident Evil game before the RE6 these problems are just "Meh" the usual stuff.
@@NoviceSTALKER people are on denial about re4 being a real re game when its just as guilty of most of the same stuff people give 5 and 6 shit for. Its well recieved because its a well made game. However, as a Resident Evil game its just as guilty as 5 and 6 were.
Nearly every NEW player doesn't know is that BLUE/RED will reduce damage taken......that's why it's so ABUNDANT.......Trust me when you go for the FRUGALIST trophy, you can only use the RED/BLUE herb combo.....Then you'll be thanking your lucky stars.......or just use an infinite ammo weapon..... I did the FRUGALIST, MINIMALIST & SMALL CARBON FOOTPRINT all in one run..... CLAIRE REDFIELD or LEON KENNEDY 2nd run......due to its shorter distance....I used CLAIRE REDFIELD....
matthew fenwick truth is I missed it too on my Leon run 😂. Was on the cable car and saw that my sewer key didn’t have the red check mark but I went back to a previous save.
tell me about, I played through has Claire and had fight the boss with only her handgun because I forgot to get the other weapons and her grenade launcher was out of ammo. Luckly I wasn't playing on Standard and not Hardcore.
I played as Claire on standard and beat G4 with only the mini gun and a knife. You’d be surprised how OP thy knife is lmao. First run I didn’t use the knife and died because I only used the mini gun. Second run was a success. Just make sure you don’t get hit while close to him
Honestly everything that people complain about, i personally think adds to the experience. I honestly can't find a fault with RE2:re. Its a perfect remake.
Lol. Not like my 30 yrs brother that he was playing it and he was like "what a shit, I shoot the radio or things on the table and doesn't fall" I was like it's a survival horror game not an action war game. 😒
It's close to perfect....Claire and Leon faces the same enemy at the same locations...which is dumb...at least show location damage first to show that a battle took place.
I remember I was in the Records Room in the RPD to get the tool for the Jack holding the bookcase up, so there I am looking for items and as I'm looking around, I hear a thumping at the door. "oh, its just a Zombie getting ready to break through the door, no worries" then BAM, that door swings open and in comes Mr. X ready to introduce his gloved fist to leon's face. I let out a high pitched "AHHHHH" (think of Finn of adventure time doing his high pitch scream, just not that high) ran in circles, managed to grab the tool and got the hell out of there
When the Tyrant turned up, that scared the shit out of me when I realised he was there and he just wasn't going away. In the end you could deal with him pretty easily, once the initial shock goes away. It's also a bit annoying when you realise he can't come into certain rooms 'safe zones'. He was one of the best parts of the game for me and provided a welcome change (that's my opinion AFTER finishing the game of course). The only thing that annoyed me about remake was the bullet sponge zombies. It's just annoying and frustrating. I would prefer to have fought 2-3 zombies more and be able to have some sort of satisfaction or reward for good aim, especially when you hit a panic shot. In reality, you hit a panic shot, then another, and another, and they're STILL up sometimes. For me, it broke immersion.
@Killaaks Yes it would. Not if there were more zombies or it simply took less shots. Doesn't have to be one shot to kill but sometimes you can shoot them 6 times in the head before they die, at times more.
@@tibgaming8184 Zombies (or enemies in general) have always been bullet sponges in Resident Evil. Why is it suddenly an issue now? It would be too easy if they where just dead in three head shots. And no, having just more of them would be terrible and ruin the point. Having fewer stronger enemies is what survival horror is all about. They are supposed to make you feel uneasy by being able to jump on you unexpectedly. It also gives combat more depth and strategy. DO you go for head shots to stun them at the risk of being ambushed or do you go for the legs to immobilize them but waste more ammo? Or do you choose the middle ground and go for the arms which take less shoots to remove, reducing their range?
Honestly. Ur sopposed to conserve ammo for when u really need it. Ur best option is to just run. No need to kill every zombie u come accross unless u absolutely have to.
@@trashaimgamer7822 the game doesnt make me feel uneasy it pisses me off with cheap scare tactics. There hasn't been one thing in the game that has scared me with the exception of Mr. X.
I enjoy everything about the game as it is right now. I think what most people's complaints about this game is really telling. It shows that they have a very hard time adapting to new game mechanics. They might go into this game with a preconceived notion about what the older games were like or other horror games. Every game is different and should be treated as such. ADAPT OR DIE! Don't get mad at the game because you haven't learned the basics and have to change your play style. It makes game WAY more fun when you just go in blind and take the game as it is. That's what I do for all games.
Actually, you’re not wrong though. Literally it’s only the Resident Evil noobs that are complaining about these things they mentioned. Everybody else that grew up on the PS1 trilogy is completely familiar with everything going on in this Remake. Who else would why an article about it are Eurogamer calling Resident Evil 2 “the new Dark Souls”?... oh yeah an 20 year old noob who knows nothing about RE2 and thinks that it’s...”hard”... lol
1:25 PLOT TWIST: The Blue herbs are actually useful, they give you bonus HP if you combine them with a green one. Btw, normally by the end of the game you get the 3 set herb one by one, so you always get a full RGB herb before or after a boss
The problem with the headshots is, that it's good for the game, that you can't just kill the zombies that easily, but it just feels unaccomplishing, needing sometimes up to 8 center headshots. I think, the chance to headshot an enemy is increased with your deathcount as some kind of noob support, it would make sense to implement that kind of motivation. Other than that, I think the game has nothing too major to complain about, I absolutely loved it.
Not only that, it's a call back to the original RE games. Back then, you couldn't just head shoot a zombie and kill it with a few shots. Survival horror meant wasting ammo when you had to, so you had to shoot a zombie around 4 to 5 times. Problem with the 3rd person RE games is zombies were really easy to kill if you just head shoot for extra damage, or head shoot-round house kick-KnifeSlash on the floor. Now headshots just sometimes stagger. A lesson Capcom implemented in RE7.
It's not that headshots don't necessarily work, it's that they're super inconsistent. In one scenario, you might turn the corner, get one headshot on an incoming zombie, and their head explodes. In another scenario, you shoot a zombie down and it takes 20 BULLETS just to make them stop moving, one bullet after the other, the zombies head just absorbing it, never exploding. I don't know if this is true, but It seems like cops and fat guys are harder to kill. (I'm not sure)
The Rng damage system worked fine in past games because of the limitations of the fixed camera gameplay. Not so much here in a 3rd person perspective. To be fair, even in RE4 a headshot didn't always instantly kill an enemy. But it would stun them so you could follow it up with a melee attack and finish them with the knife. I also think certain zombies could be dropping ammo, especially the police officers and soldier ones. Not all like in RE4, RE5, and RE6. Just those specific ones.
@@Gruntvc no I'm not expecting to get a one shot headshot every time, but at least have a realistic average. These zombies, unlike the ones in RE5, don't grow tentacles when you shoot their heads off. So realistically, their flesh should work like a normal humans, they just don't feel it and don't necessarily need their vital organs (brain excluded) so it takes longer to disable them.
@ThePolarBearFromNY You can increase the chance of a critical hit with the pistol if you wait a little ahile aiming. Once the crosshair changes and becomes smaller the chances of landing a sweet critical instant kill doubles.
Then again 3 rounds through a Zombies forehead would achieve the whole "destroy the brain" Thing that RE likes to coin around... dont get me started about that slow stroll the characters do when you "sprint"
Zombies in literally all media is either slow and tanky, fast and weak, and slow and weak. Re2 Remake zombies run faster than you do sometimes and have the largest lunge and not fall down when doing it. Not only that but I usually waste all my pistol ammo to the head (more than 20 pistol bullets) and they're still moving.
@@jinko17bro 20? wot? they usually stop moving after 6. 3 for the first "knockout" and another 3 for them to stay dead. Altough i noticed that if you shoot them while they are standing up ,and they dont flinch as you pump rounds through their skull, they seem to not take any damage at all. It´s like they have massive amounts of Invincibility frames on the standing up animation
@@Psychoangel-d23 they take more than 3 shots for me to get knocked down and they get knocked down several times before I get a lucky shot to the head.
@@jinko17bro you really need to use properly each weapon you got. If it's a shotgun or an heavy damage weapon, shoot in the head. If it's a weak pistol (like the one claire has at the start), focus one leg to cut it and make the zombie fall (3-4 bullets if you aim to the knee), then end the zombie with a melee weapon or just move around without killing him now he is slowed and wont be able to open doors. I played the game in hardcore first try and for the first 30min, i was thinking i will never win the game until i started using the physics engine.
Classic case of playing the wrong game,don’t play it,if you don’t like it,it’s supposed to be hard,they purposely made it so you **will** get tag teamed by mr X and a licker,that’s what makes it Resedent evil.and the feeling you get when hearing sanded at the end of the game is just awesome. this just my opinion
We love this game, but these videos where we poke holes are for fun.
Your combat knife doesn't work as a defense item in Resident Evil HD Remaster. The combat knife and the dagger are two entirely different items in that game. Do better, damnit! Great video, though.
Top 10 list of noob filter in RE2
You defend everything in this game, you shill!
This should be titled differently, "things players love to hate" or "hate to love", like Mr X, we got a love hate relationship going on
The thing about the headshot is that the zombie takes the same amount of damage as if you say shoot at the legs. The difference is there is an rng system that would sometimes provide a critical hit when shot at the head which instant kills the zombie. So the question becomes, do you want to risk spending a large amount of ammo for the chance to kill the zombie or spend a smaller amount of ammo to break their legs and to slow down the zombie for you to avoid them easier.
Running into a Licker while getting chased by Mr. X is the worse.
you mean the best :D
@@JugglernautNr9 No, it's the worst and THAT is why it's great lol
Now just imagine a sprinting giant with a rocket launcher screaming stars
Yeah, I just died and continued when that happened to me. Only worth fighting/running if you have a blue herb mix. I like him roaming like that though. You really have to consider if its worth taking the short routes or going the long way round to an objective.
Keep your cool. Mr.X may hit once, and depending on how well you're playing that may be danger but steady. And then sprint when you get close to a door.
Goreshadowing: When a horror game gives you a lot of healing items and ammo at once
I know whenever you enter an area of ANY game where you find healing items and ammo, you think "OK, Im gonna get my ass kicked soon"
"Oh wow, i now have an abundance of ammo and health. I feel like I can take on anything." walk out in a hallway where Mr.X cracking his neck on your left and Berkin is roaring on your right. "Well, I'm Fucked."
Yea when the games give you good stuff, you know some shit is going down after
My friend and I always love replaying RE games and whenever we see a surplus of ammo and heals, we are like “Well s-t. Here we go again”
Boss fight time
we all know RE3 is coming so if you think Mr.X is bad wait for nemesis that dude Runs, has tentacles, and Rocket luncher. so in a way mr.X is preparing you
lol. you got that right.
Fighting wesker with next to no ammo expect from a few grande launcher bullets. That made me cry
Lol yup
I am so unprepared for Nemesis, I barely made it through Claire's campaign. My legs were literally shaking throughout the whole experience.
@Bleagle that's really how that comment sounds. lol
I hate it when you're trying to sneak pass through some "Lickers" then all of a sudden you'll hear Mr.X's loud banging footsteps closing in.
@Malik Or when you are trying to sneak by Lickers and you are half ways through the area then Mr. X walks through the door in front of you and you have Lickers behind you. No ammo, no health. What a great game. Really made me think first time I played it.
I be scared af
and then you mess around the sound direction and start to run toward him :)
If people are pissed about Mr X being everywhere, they'll HATE Nemesis if/when he comes
see, I worry about that one because beating Nemesis was a good thing back in the OG and was the way to unlock upgrades for your weapons, such as the shotgun stocks and the handgun upgrades... but they removed that bonus from remake 2 and just made him a piece of shit.
@@frogradar Makes it even harder and makes it even more terrifying.
Mr X wasn't able to do what he does now in the original becuase of limitations in the hardware. Now they can do whatever they want and it fits in with the whole "will stop at nothing" story.
Aidan Millward I think it would be a good move.
I'd edit your comment cuz it's "when he comes" now. Not if.
@cod lover lol same here dude! Its gonna be so good.
People hate Mr.X??
That dude is freaking awesome, I love how it stresses me out when he's around. I mean that's the whole point of it
Yeah, the whole concept around him is dope!
On the B Scenario, there will be a chance that you WILL GET SANDWICH BY 2 MR. X!!!!
@@zhaoyun255 really
Soo True i Love he Make random "Jumpscare" or suddly come when you least espected, the point of him being there did give you feeling aomeone finaly follows you abd you need watch more around you
I wasn't stressed, I knew he would eventually show up and it became a quick annoyance.
I hate that there is no flex seal to keep the zombies out!
it was invented in 1998
Cut peal stick and seal
THATS TOO MUCH DAMAGE
LOL 🤣🤣
@@JogBird it's a joke
I remember I played the original RE2 bought this game and when I met mr. x I ran to the main hall and was like hahahahaha what you gonna do this is my safe room and then he busted in and I was like welp this is my life now.
I think we all had that reaction
@@simondaly838 😂😂😂
When the game first released he was bugged. So for me he would bust into the darkroom and stars room too. Nowhere was safe lol
One of the things that bothers me is that you cant stomp a zombies head when they grab your leg, like in the originals.
RE5's finisher moves were satisfying, Sheva kicks were godly, felt like Shawn Michaels
@@yefriguerrero1841 They were fine for those games, but not this. You were way way WAY too OP in the newer Resident Evil games prior to this one. I was surprised that Chris wasn't Batista Bombing the zombies through tables. He might as well. This game is fine the way it is where the player is limited to how they can respond to certain things.
That and the knife combat is back to sucking balls. RE4 and RE6 the knife is actually an effective weapon. In the first 3 REs and the remakes it kind of sucks, only useful to finish off downed enemies. Off course there are 9 year old Japanese kids that can beat the game somehow in 37 minutes with only the knife, but for normal players it sucks. Why couldn't they make it so you can actually use the knife as an effective way to at least take out a Zombie's legs if not try to cut off their head or something.
but mr x he is tougher in the remake he may be a pain in the ass too some people but I played the game and I stayed as far away from mr x I could be. the game is fun anyone that has not yet played the game play it.
The originals never had that function. That was probably introduced in resident evil 4 I believe, definitely in 5. Perhaps the remaster of 1 which I never played.
The originals, which this game is part of never offered defensive moves like that. Be grateful they let you push zombies if you run past them fast enough while they're turned cuz this is old school RE and it don't give no f***s!
Time to git gud as they say. This game has some rough moments and it's not going to give any handouts. This game doesn't hold your hand. Play hunks mission and you'll see this. I don't mean this negatively, just saying they want you to learn, adapt, and earn that victory.
What about when you come across a room full of items only to realise that you have no room to put any of them? And the nearest storage box is on the other side of the damn map all the while Mr X is near by ready to give it to yah?
especially when most of those items are quest/story items that you cant discard... this was especially painful during the sewer section when i had to carry those 4 chess pieces and couldn't even pick up any ammo cus my inventory was full.
I only carry one healing item until the final bosses. Also dont carry unnecessary stuff like gunpowder or single red herbs. Some weapon upgrades that make your weapon take up more space are unnecessary. Once you learn how to manage space you dont get this issue, and it's supposed to be a bit hard on the first run
agreed, that's very annoying. especially when you're trying to get the no item box achievement.
That’s when you press pause and make a decision, sometimes you gotta let the ammo go
@@arcanumelite4853 you Need to only carry 2 pieces (Queen and king ) at most. Once you get rook you Can easily deposit It and get the other two and there is no benefit in carrying arround Pawn bishop or knight
It’s not perfect. But it is quite possibly the best RE game. Great action, great anxiety, great look and feel. If 8 follows this formula it will be immense.
Did you play resident evil biohazard or na?
I think the only thing it needs are fixed cameras to be perfect for me personally, but hopefully that will happen in the next Resident Evil 2 Remake. (Whenever this will happen)
@@Miyakolover If they did not do fixed in a game where they had the chance to do fixed, sorry to say it will never come back.
Says a Capcom dev.
Definitely not the best, it's very good but it's also very easy, you can knife every boss without taking a step. wtf is that all about?
Mr x is a jacked up nick valentines from fallout 4
Hes a newer model synth.
Mr X did all of the jet and buffout
He looks like Dulph Lungren who decided to become a terminator for some reason
Mr X is trollface on steroids
Oh my god you’re right
The only thing I hate about this game is that I don’t have anything to complain about. It’s just great!
here here. Exactly what I want in survival horror, who knew Resident Evil would go back to its roots.
its actually not that good dont lie to urself
Right! If you don't like the remake, you can't possibly like the original... Great game!
Wish the story was longer
When I was I was a kid part of me was always disappointed zombie couldnt just break though a door.
My son thought it was some simple run & gun while he was watching me. Kept talking smack about how simple it looked. After I beat it for both runs I let him give it a shot. He rage quit after 20 minutes. I love it. People don't understand survival horror. It's a genre all its own. It's scary, difficult and a true challenge of wits to conserve resources, learn the maps, figure out the puzzles, read everything, outsmart your enemy, etc... They nailed this remake and I can't wait to see more.
Sounds like TLOU or Telltale's TWD games are right up his alley.
You Sir are OLDъ survivor...slow clap
@@kirillheart4158 thank you kind sir
@@laughingoctopus8556 well he's been raised in a different gaming generation. No respect. 😁
I wonder how old your son is. And how old you are :o
I gotta say, one of the most terrifying moments in the game is when you're running from Mr. X, and to escape him you go into the main hall (Which had been a safe room up until then), and he just *cAsUaLLy wALkS iN aFtER YOu.* It's one of the most terrifying moments I've experienced in gaming *period* , simply because a zone that had been designated as a safe place to hide out when needed was suddenly dangerous like every other area in the game, something that I had never experienced before. It's an amazing way to introduce a new feeling of panic and dread into the player, and has them asking of *every* safe room is know available to this (absolute unit of a) monster.
Oh my God I felt the exact same way. I encountered this situation differently. The first time I realized that he had free rein inside the main hall I just came out of a second-story room and I heard his footsteps walking around below I look over the guardrail and he's just down in the main hall. I stood there both terrified and baffled that this thing could literally follow me anywhere. I don't think I moved an inch until he finally went into the West Wing to search. I done locked enough of the police station to get around easy enough, but I knew I had to get past this point in the game soon. I waited until getting into the sewers and the waste facility before returning to the police station to finish searching for supplies.
Tbh I wish, at least on harder modes, Mr X could come in to any save room. There were more than a few times where I ducked in to a save room and he just wandered around outside the door, even saw me through a half-open door and did nothing which really took me out of the experience
@SSJG I found him annoying several times on my first run, but on subsequent runs I learned how to handle him and it was a lot more fun. There are some scripted moments but the library actually isn't one of them, as I managed to lose him on the other side of the building and then did that. He operates a lot by sound, like the lickers.
I unfortunately didn't get this feeling as I got a loading screen tip before encountering X that you can't use a typewriter when enemies are nearby...
Moth Man I had a similar experience except I was just standing in the main hall thinking where I should go next and I heard footsteps I figured he was in another room near me and I was calm because I thought the mall hall was safe until I randomly got punched in the face by him off screen, scariest gaming moment in recent memory
6:21
This is beautiful. I've been looking at it for forty hours already.
I laughed so hard when the music started playing. 😂😂😂😂😭
I just spat my drink lmao
I lost it when the music started playing mid punch
Beautiful
Wait till RE3s remake. Nemesis will have all the abilities of Mr.X, tentacles for long range grabs, a Rocket launcher, and if Capcom hates us they might give him a Minigun.
Well I've seen enough hentai to know what'll happen if he grabs you with his tentacles.
@Robert Kenny it waa good to me
@AgentX7k2 And think of how fun the game will be when most likely none of that applies! He probably won't chase you in some areas like X. He probably will be killable, or at the very least leave when damaged enough, but maybe the trade off is then he comes after you with a weapon.
Lmao!
Taraka1 does X gone give it to ya play when he comes out no where?
Old school fans call him "Mr. X".
People who read the lore call him "The Tyrant".
I call him "Mr. T", because I'm a fool and he punches me with a fistful of pity.
I almost was going to respond to this differently until you called him Mr. T
I call him Tyrant since 1998, I found out that he is called mr.x a week ago
We called him 'Golem'. Dont know why. 😀
I call him Buffed-Nick-Valentine
Fubukio that is some beautiful, and I mean beautiful poetry right there🙌
20+ year RE veteran here, my thoughts:
10. If you are in that situation, it's your own fault. Need to prioritize supplies and never be wasteful with ammo.
9. Blue herbs are AMAZING because they are used defensively to buff yourself. Would I like more green herbs? Sure. But again, the game gives you plenty. Giving too many makes it too easy.
8. It's the player's responsibility to examine items. Remember the missed ones for the next playthrough.
7. Lickers are supposed to be terrifying. And they are. :)
6. Many games do this, and is characteristic of 90s game design (not necessarily a bad thing).
5. Resource management. Don't kill everything. Run away. Conserve, conserve, conserve.
4. I hated this at first, but you end up seeing so many knives, flashbangs, and grenades, that it doesn't really matter. Plus, adds tension and weight to using it.
3. Yep. Don't waste ammo on something you don't absolutely need to kill.
2. Always check your corners. Imagine what this was like with static cameras on pre-rendered backgrounds!
1. Mr. X is amazing. He gives a constant fear and sense of dread. He is inevitable, inescapable, and unkillable. He keeps you on your toes and adds layers of suspense to what would otherwise be a calm and mundane trek down a cleared hallway. He should NEVER EVER receive ANY of your precious ammo. Run away. Lead him away, and lose line of sight. Keep moving, especially to a large area, and he is easy to lose.
Lastly, the people complaining about many of these things should just play on Assisted mode. They would likely enjoy it much more. The game is punishing to the uninitiated, but extremely rewarding for those familiar with the kind of tactics that work.
Yeah I mostly agree, this game is phenomenal. It's easily my GOTY and something pretty spectacular will have to release in 2019 to dethrone it tbh.
I might not be an expert, but im a survivor of the old RE-1 for PsOne, and me and my brother took weeks to defeat it just once, with no guides, like the ones we have today on UA-cam lol, we felt like George Trevor when he discovered his own tomb. But at the end we did it, and I remember defeating the Tyrant after the Wesker scene, it took us about 30 min because we only had hang gun bullets and no green herbs ...... Yeah, of course I remember, it's like when the kids defeated Penny wise, and you find that guy again 20 years later.
Man. Well said!!
Oh man i couldn't agree more, i've started watching the video and paused it to argue in the comment section. Great effort from gameranx trying to find mistakes on this game, but if you start using your head a little this shows you that most of the "problems" listed are just caused by the player 😂
Exactly, for me mr x is what makes this game more fun, challenging, and terrifying
That sense of fear and anxiety when you being chased by him is what makes me wanna play this game more and more
“Almost wished they included a dodge button”
*RE 3 remake slides in*😂
Tbh Carlos had the stronger Version, the shoulder bash either stunned if you fucked it up, meaning you can still run
If you nail it the zombie goes to the floor with slow-motion and you can fill him with led
just like the original chapters, even on ps1 RE2 dosen't had the dodge button, but RE3 yes
I really hate using the dodge function because most of the time it barely works.
@@night-x6793 It’s all about timing. I used to hate it too.
Lol there was a dodge in the OG re3 too tho. So it should only have surprised noobies
Damn Re2 is talk of the end january. Its everywhere. It certainly says once a classic always be a classic
Once a masterpiece, always a masterpiece
We are also talking about Fallout 76. I guess its that good too.
@@KapitanPazur1 Your logic is awful
@@joeysinclair5266 it's called sarcasm..?
They did a dam good job on the remake. It earned its own merits and was very faithful to its source material.
This game is a remake of a classic that also turned into a classic.
Ikr? :D
@Tague Relyea duuuuuuuude :O
SLAYR oh yeah yeah
Oh yea yea yea yea
Should I buy this game
3 headshots would've been alright but I have a lot of recordings of zombies taking 7 to even 12 head shots on normal difficulty.
Bullshit. I'm sorry but that is straight up crap. You must have missed at least 3 or 4 of those shots.
I believe that. Someone recently confirmed that you don't actually deal extra damage with headshots, you just have a chance of geting a critical hit and instantly killing them, or at least stun them more often.
@@MMA-CLIPS2 nah I've played numerous times on standard and hardcore, and more than once it's taken 7+ headshots on standard. It has to be the adaptive difficulty, better you are playing the harder it gets
@@MMA-CLIPS2 Its not bullshit at all, its random and the better you play the harder it is to get a critical hit. Its the adaptive difficulty, it also changes how many bullets you get from black powder, how much damage you receive or how much health the enemies have. This has been a thing since Resident evil 5 which in the official strategy guide there is literally a meter from 1 to 10 on each enemy telling you how much harder the game can be depending on how good you are at playing the game.
I bet You played the game on easy.
@@MMA-CLIPS2 nooop, happened to me too, some zombies are damn near unlikable i just borrow their legs after that motherfucker took 10 headshots and the next time I walked into the room bitch was behind the door, health danger ... 🤦🏻
Gameranx: no a dodge button would ruin the game
Resident evil 3: WHY HELLO THERE
You kinda have to in res 3 when nemesis is faster and stronger and has tentacles where he can grab you
@@drifty2271 only really necessary for nemesis and hunters. It's hilarious that you can just throw a haymaker to a lickers face as Carlos.
adding the Dodge mechanic, the knife returning as a permanent item makes me feel like they made a decision. to allow players to get out of a situation based on skill rather than a finite resource. I think it was the right move. I wish it was retroactively implemented in 2.
I dunno if it is an actual game machanic or not but i somehow managed to shook off the zombie once when i was grabbed! I just pushed the zombie back accidentally when i get grabbed. I was like: HOLY SHIT! I can shake them off without getting bitten?
That's because there was a dodge in the original RE 3....not sure why they left the mechanic out of RE2 seeing as how the "defensive" items weren't apart of the original either
Crysis Contained because re2 is a much more horror focused game, with a much slower pace
Lickers piss me off when they knock your health status from Fine to Danger in one hit. This doesn’t happen every time but it can happen often.
The Most Hate things: *Zombies can open the Damn Door.*
Not if u take their legs off and they're crawling
Knock Knock' "who's there?" "It's a-me Zombie!" "What really?" Opens door "o shii... arrgghhh!!!
More like bash it in
Zombies be like "OH YOU THOUGHT"
@Zandeus yeah dude I got such a shock when the door starts rattling and one bursts through. I was like "no, you're not supposed to do that... ahhhh out of comfort zone)
It's funny though as lickers are evolved crimson heads, and they can't open doors.
That Mr.X meme was perfect. I almost died laughing
Couldn't agree more. I literally went into a coughing attack since I have a cold, that was the funniest!
Same, I keep re-playing it over and over again. 😂😂😂😭
The amount of stress and anxiety caused by this particular individual caused me to almost throw my phone while laughing at the same time😅😅
Everyone “hates” these things. The difference is whether you truly hate it or it’s a challenge and or kind of scary and you like it cause that why you’re there. I’m definitely the latter. For sure everyone “hates” Mr. X. But for me i love to hate him. That’s why he’s there.
I may be the minority but the new way he acts breaks the game for me. I miss the original; drop him, take the ammo, go about your merry way. He's just stupid annoying now
Wait people hate Mr x? THAT DUDE IS HORRIFYINGLY AWESOME I loved how every time I hear his footsteps makes my butt clinched, People are crybabies
Yea after seeing everyone complain about him i thought he was going to piss me off. He’s quite the opposite i just find him funny looking. He’s like this big klutz stumbling around and cant be taken seriously with his cute little unit and hat. If he followed you the entire game i would hate it
@@JoeFpoc From what I heard, somebody explained that the reason behind why he was wearing a hat is so it could conceal it's identity from the masses. Idk, i don't think you could really hide anything if you were 8ft tall biological terminator that really loves to hear it's own footsteps.
Why do I have this funny feeling that you are just saying this to look tough, Mr. X's design makes it look like a professional killer who doesn't need to run to get to you, it's wide appearance and emotionless face just shows that it is only here to kill you it's like capcom is paying homage to that quote from the terminator
"That thing is out there, it cant be bargained with, it cant be reasoned with, it doesn't feel pity or remorse or fear, and it absolutely will not stop...EVER, untill you are dead!"
Millenials be like
Zombies are not like TwD, these are more fast and creepy
He takes some of the horror away, because you`re too busy of getting away from him that you start seeing all the zombies and lickers just as annoying obstacles being in your way. But I`m still glad the game has managed to preserve the Resident Evil feeling and that it didn`t turn out like RE7 (thank god)
@@Chiptune7 Maybe for you, but I didn't like RE7 at all. It`s the only entry that felt like a completely different game being just entiteled with the name "Resident Evil", more like a mixture between Silent Hill and Outlast. It had no relation to the story of the previous games (even the addition of Chris Redfield felt forced and out of place), Ethan as a character was just bland and unrelatable, and so on
Resident Evil isn`t just about being scary, it has its own charm (the lore, the characters) and what Capcom tried to do with RE7 is to cut off everything and restart the whole series based solely on horror
Sounds like people are salty that Mr X is giving it to them ;3
Zeek Xekri I agree; Mr. X is absolutely terrifying in this game, and I love it! He just about scared the shit out of me when he came busting through the door I was literally moments away from opening!
After playing re3 remake I really appreciate mrX even more. Nemesis just, Isn't as scary.
Joshua Fallet Well Re3 is a good game. But, it should have been a dlc a more action centric game
@@rohankumarlal5472 no doubt it could've been dlc. Would have loved to dodge with leon and Claire too.
That Mr. X “The Lion Sleeps Tonight” edit made me chuckle!
I played through the game 7 times before I realised the badge was a usb
That's a major fail
Oh big oof
I only knew bc I couldn’t find the USB and looked it up
Oof I always examine items that look interesting like the badge
oof, a big F from me man
I think ppl have gotten to used to games being easy
Definitely this. Had to start out this bad boy in hardcore mode. And it's gloriously horrifying. One Zombie hug, straight to Danger.
Unless you played the soulsborne games.. then RE2 doesn’t seem so bad
MetalMonkey unless you played dark souls 1*
the hand holding gotta stop right cuphead?
@@daikouish shit man. Its that easy to go into danger zone? 😱
_Hey Joe, wanna play another zombie game??_
Kiiillll meeeeeee
Wrong. They're called zoombies/zambies now
Lol 😂😂😂 sooo truee
Ha ha Both Joe's can go pound salt, Zombies games are my favorite!
@Dr. Loomis thats your opinion. But he is a pretty awesome guy, tells you how it is sometimes. And if you watched his review on re2 he gave it a 9/10.
When you mix blue herbs with red and green they give u an armor buff...that's why there's so many blues
Yup 👍🏾
We know this
Yeah, first playthrough I thought they were useless. I'm on my second, and I use them to tank my way through corridors.
It feels like there are so many compared to red and green herbs though. I swear when I played Claire B I could have mixed every single blue herb I had with every green and red herb I had and I’d have a dozen blue herbs left over.
@@japanlove6226 I didn't
Some people might think that the tyrant is complete bull but I think he adds so much more to the game and I beat this game on hardcore and I loved the intensity of it all
Trying to get through my first play through. What does hardcore add? New outfits less ammo and herbs harder zombies?
Jon R
On Hardcore:
- Zombies do more damage. A normal zombie neck bite immediately drops you to danger instead of caution.
- Zombies take more damage to kill completely. Not sure if bullets and herbs are more limited, seems like the same amount to me.
- Limited saves. You need Ink Ribbons to save, like the old-schooled way. So dying could easily means you lose 2 - 3 hours of progress if you didn’t get a good opportunity to save earlier. Also Ink Ribbons take up 1 more slot in your inventory.
he only gave me a problem forwards the end. him and berkins
Sometimes those limited saves can be a life saver. Clair B, triggered Mr. X on accident, died to a surprise zombie, avoided triggering him again next time. You have to eventually, but no reason to let him show up early to the party, like Ed always does. Nobody wants you here Ed, I haven’t even finished making the dip!
Yup, when he's after you on Hardcore he runs faster than you. That was pretty intense. But I cheesed him most of the times to go into rooms he can't get into. He always seems to be in the area I need to be. So I just shoot him outside the door until he got stunned.
A game that doesnt hold your damn hand and is actually challenging......
michael Tanzer jr this game holds your hand far more than the original. Also. So not challenging.
@SSJG you can turn off item markers.
@@kevinwebster7868 you clearly did not play the game in hardcore mode noob.
Kevin Webster challenge is subjective
SSJG I actually felt challenged on standard. Especially the beginning hours and the final boss fight for Leon
My only complaint for the whole game is Capcom getting super lazy with Scenario A and B. That and the Library puzzle with X storming in was annoying.
You can easily do the library puzzle without X interrupting you. Shoot a bullet in the east side and sneak to the library while he invistigates.
Makoto Niijima you just move a few blocks to get to the clock tower, he never came when i moved them
You should move the rightmost bookshelf once and the leftmost bookshelf two times as early as possible in the game. So when Mr. X comes around and you have the jack you only have to move the leftmost shelf once before climbing the ladder asap. He never troubled me in the library.
With Mr x is like a game of chest put him in the right place hold off shooting your gun you will be okay.
I like how all of these comments are about the library thing and not the scenarios.
You don’t even have to walk slowly for the lickers...just walk normally and don’t let them touch you...ez pz.
It depends on your difficulty settings.
@@japanlove6226 it doesn't.. I played on the highest difficulty and tactic around lickers was always the same.. just walk normaly around them, just not too close and you'll be fine
Claire: Hey Leon wanna hear a joke?
Leon: ok
Claire: Knock Knock
Leon: ok
potatomato :p I don’t get it
@@memeyloaf7999 same...
Bingo
You're all stuck on the 1st zombie that's why you don't get it.
Yeah I don’t get it 🤔🤨
More like, 10 things og RE players love : )
This is basically my first Resi. But I know of the old mechanics like the ribbons to save the game. When I saw that as one of the things in hardcore mode, I thought that was pretty neat for veterans of the series. I play on normal, though. But what are your thoughts on it?
@@heistenberg7471 I've played every single RE game out there and they did an amazing job! Good luck on Hardcore mode:)
True
Change the name. 10 things that noobs hate.
I agree, game was good.. No things to complain or Hate
Lost static I got platinum :D
Half of these apply to any game
Que haces aqui chatarra ?
Nope. The multiple head shots thing prevents the game from getting a perfect score. Annoying as hell. Still loved it though. Got an A on hardcore BTW.
I finally got around to playing this as my first re game and honestly, the only one of these that bothered me was zombies being soooo spongy.
I get that the zombies should be intimidating, but the fact the game doesn't really reward you for aiming well just irked me it never felt stressful it just felt monotonous.
their were too many situations where i had just enough amo that whether or not i could get through a situation seemed like it was rng dependent.
to me "i have 2 bullets and 3 enemies I need to get by I have to aim perfectly and play my cards right" is wayyyyy more tense then "i have 7 bullets I may or may not get through this hallway depending on how many bullets the game decides each zombie takes to down"
I understand this frustration, I don’t 100% agree with it, but I totally understand it.
I beat RE4 and now playing RE2 remake, and the only thing that’s got me upset is the zombies, you can head shot them with a double tap and they’ll go down, you’ll go in a room and scavenge and come back out and they’re up again! What the hell? I’ll have to head shot 4-6 rounds before they’re dead. I’d rather have more zombies that would be scarier with one head shot then a few with 4-6 shots.
Gonna be real... Nothing in this list was an issue for me.
I played the game VERY slowly so I rarely was caught off guard by a group of Zombies.
The purple herbs were fantastic because of how useful they were when combined with red herbs and then a green herb.
Also, the only time I really ran out of ammo was when I was indeed fighting a boss, naturally they took 90% of what I had.
Besides all that I freaking adored everything about this game. Mr. X was perfect, Zombies were perfect, Lickers were perfect. This game was perfect in every way.... For a smart player. If you play intelligently then everything is all good! :')
But normies aren't intelligent.
Did you know you can beat William with just a knife. No damage too. Just stay at his back and go in circles
Speaking about blue herbs... I think they only give that temporary defense-boost with a red herb only, am I right? So when you also add a green one their effect is lost (they'll still heal poison status of course, but that is not so relevant)
@@SurvivalSpheres green+red+blue still give the defense boost, the only difference between the two is adding the green will fully restore your health too. Also if just a green+blue herb, it will only cure poison and heal your health slightly.
@@chrisgaming3454 I'm not sure about that. When I combine all three herbs, I don't get the defense boost icon at the bottom. I only get that when I consume red + blue, without green. Weird.
Spoiler alert: The only real complaint is that they mixed the canon and non canon storylines. No 'zapping' system means that in the remake we get the classic Leon A and Claire A scenarios, where the canon story is Claire A / Leon B. Why is it in Leons 2nd run you fight the same Birkin fights? How exactly does Leon face off against the Tyrant in the NEST and on the Funicular when Birkin kills it before Claire and Sherry make it to the sewers? Does Annette die trying to kill Ada, or does she die helping Claire save her daughter? This is the part of the game that bothers me the most. Replay value is almost nil, as the only difference between Leon and Leon2nd is the interactions with Marvin, and what room you enter the police station at. If they didn't want to weave the storylines together and come up with 2 differnet stories... why did they come up with 2 different stories?
This. It bothered me as well that the Leon B scenario it's just the A scenario but with a different starting point and ending. It looks like they wanted to fuse A and B scenarios from the original in one main adventure and that the B scenarios were a last minute addition to the remake. Don't get me wrong, I effin love this Game, but the B scenarios... Are a bit dissapointing.
Curtis Litchfield funny how people bashed IGN’s review of this exact problem. I don’t know why people don’t see this glaring mistake in the game. For me it knocks this game down to a strong B title.
Okay, just so you know, there were 5 (Technically 6 including the Nemesis) other Tyrants that were sent to Raccoon City. Mr. X was sent to the police station, he got attacked by Birkin. The one that became a Super Tyrant was one of the other 5.
@@ebutuoytikcus4352 Do we actually know that for sure? The only reference I can think of to support that is the Cutscene in the original '98 game that showed Mr. X being dropped by the helicopter and showing other canisters being carried by it. We didn't see any of that in the remake, and unless I'm missing some sort of wildly hidden memo or easter egg somewhere (or just forgetting) I don't think the number of tyrants was ever really addressed. Even if there is some expanded fiction on the subject, I wouldn't say they did anything at all to explain to the player that the Tyrant on the Funicular was a different one than the one killed by Birkin.
Also, do we know for sure Nemesis wasn't in one of those 6 canisters? was it 6+1 and he was deployed some other way, or was it 5+1 all from the same chopper? I'm not even all that interested in this level of minutiae, I think Capcom didn't really think this part through that carefully. Or they just didn't care about the continuity. Which is their prerogative I guess, but I'll still complain about it.
@@curtislitchfield1378 There was 1, Mr. X, sent to the police station to wipe out the police survivors and retrieve the G-Virus. The other 5 were sent to kill Delta Force. One of them received Mr. X's orders after the Birkin incident. And the Nemesis, which is considered part of the Tyrant Series, was sent after STARS units. But, everyone already knew that.
glad to see young rookies experiencing the horror and dread we dealt with 20 years ago. Makes me smile.
Hell, yes!
They should feel so blessed not having to deal with the horror of slowly turning just to turn around and run and camera angles making you guess whats the character gasping at
This comment made me smile. I was 9 years old when I played RE2 on nintendo 64. When the licker busts through the one way mirror... Scared the crap outta me. I loved this game and Mr. X was remade flawlessly in my opinion.
They haven't because the game has changed too much. Absolutely turd
@@haivvn10 oh yeah the game is beautifully scary lol. I personally think they did an amazing job with the atmosphere and detail. Obviously the game isnt perfect, but i think its as close as it gets.
WORD OF ADVICE: How to de-aggro a licker is simple......In the 2nd scenario more than once you'll come across a LICKER blocking your path.......follow this guide of mine......
1) Walk very slowly towards the LICKER (sounds INSANE),
2) Slowly raise your characters weapon and they'll shine their flashlight on the LICKER
3) Now backup slowly, even as LICKER approaches you.....
4) Stand in the door way and the LICKER (S) , will de-aggro and take up position elsewhere in the room.....
5) Walk....DO NOT run.....around the LICKER
This is especially good in the underground part of the RPD segment you encounter!!!
NOTE: If you decide to run in the room with 2 LICKERS, when exit into the hall the the 3rd will always get you no matter what you do......SO BE WARNED !!!
2nd technique is both more BRAVDO, LUCK and some skill.....unlike zombies that break into rooms LICKERS can not do this.....so here goes.....
1) Stand at the entrance of the door and fire a round or two.....When the LICKER (S) , start to move towards you take one or steps back to the entrance of the doorway and lure them there and just UNLOAD you ammo into them.....
GOOD LUCK
I just miss the "rreessssiiiddeeent eevviilll ttwwoooo" when u start game
you gotta buy the dlc soundtrack
if you're not poor you can get the DLC soundtrack
It's dlc mate
DLC soundtrack or not, I'm in the habit of mimicking it every time I boot any Resident Evil game and the title shows.
@@funkyfreak97 yea I do it for every one too mate
The only thing I “hate” is the Tyrant because he stressed me out 🤣 I use the word “hate” loosely. This is a fantastic game. I hope they redo Nemesis as well.
They did!
Nemesis wrecked my shit in the demo. That one is gonna be a doozie
Lmao there are so many crybabies. Welcome to survival horror.
I know right so many crybabies welcome to survival horror
Is as all the listed complaints feel done by one or a total newbe.😅
This. Hope they learn to be resourceful at some point so they wont get their asses handed to them
*OWO*
Heh. Casuals.
i'm ok with 95% of the game stuff, but seriously, zombie heads taking several bullets and still not stopping them.. ok, it would be too easy, but we all know that damaging a zombie brain would neutralize them.. and their INVINCIBLE grab, it would be ok for Claire since she's a civilian with just gun wielding abilities, but Leon.. come on.. a TRAINED cop, even if a rookie, would totally have some reaction to free himself and\or to counter that, even blocking their bite with the gun and shooting..
but ok, it's a game, i'll take it as it is, loved it even with the rushed B scenario stuff.
I dont think hes that well trained i think they show progression in RE4 by making him be able to do stuff like that
You asked for survival horror you got survival horror enjoy your Jill sandwich
Yeah I have to say the zombies take way too many hits, I’ve emptied an entire 15 round clip into a zombie head and it’s still sat up. Amazing game though.
If you have a blue herb, it will grant you a defense buff upon use. This buff not only reduces damage, but also prevents grabs from occurring (which is why they happen so often so that later runs the ivy's don't one shot you) it's really useful tip that people don't know because they just scroll through the knowledgeable information
Mr.X made me scream. Sometimes I'll be solving a puzzle and all of a sudden he punch me and give me a slight heart attack .
X gonna give it to ya
I thought puzzle segments freeze the game. I hear audio in the BG but guess Ive been fortunate to not get attacked ever while figuring out a statue or puzzle segment
@@imperatorvictix.444 yea i don't know what he's referring to
The only time I've screamed is when I turn around and see Mr X just walking towards me ready to give it to me
TrillTrill74 it does freeze the game for some puzzles. But for the library puzzle MR. X can interrupt you while moving the bookshelfs
I only hate when I panic and miss 99.99% of my shots
dont panic then :P
THIS
Don’t play on console.
All of these things are hated by non survival horror gamers! These things actually are very well and must be in a survival horror game like you said well except the knife break!
Exactly; I've missed this style of Survival horror so much I hope they make RE3 or a Clock Tower remake.
Sahil K Chandio well a knife would eventually break but I see your points and your right everything is like that for a reason i
*THANK YOU!*
@Izaan Atif Shoot him in the face a couple times. He'll go down for a minute. It's how I escaped the clock tower on Hardcore Leon A.
Yep. If your army knife literally breaks in your hand after you slashed a few plebs with it then it’s probably just kitchen cutlery. Though it is understandable why it is as it is, it forces you to be more cautious with zombies
Gametanx: "Almost wished they included a dodge button, but no, not really actually, that would ruin things".
Resident Evil 3 Remake: *Sweating nervously*
The dodge in RE3 isn’t even that great.
Once again....there was a dodge in the original RE3 too, it's not a new mechanic to the RE universe
Mr. X gonna give it to ya!
So original. Did you come up with that all by yourself?
@@LanaDelRadio you have a great voice😍
Mr X gonna give it to ya
He gives leon and claire more than they can ever bargain for 😤😤😤
I want his hat!
Why is this game such a banger tho?
Graphics game play story scary as shit. You know everything that makes a game a banger..
because its really good, duh
Cuz its a classic within a classic
because it does everything a zombie horror game should do
For me its hearing "Mr X" every single time I walk.. Haven't touched the game literally because he drives me insane chasing me
Dude I put it down for the same reason 😭😭😭
If you walk too fast he can find you faster. That's the point. He is a Tyrant series with super hearing. If you move super slow he doesn't actually find you so easily. If he does randomly come into the room you are in, stay out of sight and go completely still and he will leave. Unless you were walking full speed like and idiot 🤷
If you're on Assisted on Standard, he can't catch you even if you're just regularly walking. I haven't tried it on Hardcore though so idk
Hes not that scary lol I stocked up all my ammo for my pistol and shotgun and getting past him was a breeze, although I really love how much detail they put into him cause I had no idea that he could find you on sound alone and shit, really awesome work from the developers
If you know and plan where to go, what rooms he can't enter in, stocking up on MAG or Grenade Launcher ammo, having decent headphones to know where he is, then you pretty much have a big advantage. When you're cornered, just hit him with the most powerful weapon you have, down him and run past him. It's not entirely impossible to avoid him (But yeah it's still pretty anxiety inducing LMAO. The game does it's job VERY well, being a scary ass game.)
Just waiting for the nemesis remake
Sherm City me since the announcement trailer for re2
That should be great.
It’s pretty much an open secret that RE3 is in full development. Especially now with how much love RE2 is getting
Mr.Fuzzynuts I can’t wait bro Mr.X is cool but Nemesis is on another level
It's a no brainer for them. RE2 sold insanely good. So I hope they also want to consider a remake of Dino Crisis or the original Devil May Cry. Heck it would be amazing if they remade the original Resident Evil again but in the clothes of the RE2 remake. I mean the GameCube remake was alright, but not a masterpiece in any way to my opinion.
This game was amazing. Really stressed me out. It doesn't hold your hand all the way to the end. Its been a while since ive been stuck in a game. The last game that made my palms sweat was Alien Isolation. If you guys havent played that, DO IT. Another great survival horror.
Agreed!
The real issue at hand here is the sad fact that real, true survival horror is more or less extinct. So when something nice do come along, idiots will nitpick and complain. The genre isn't *supposed* to hold your hand, today's kids have been utterly spoiled..
I disliked the video after seeing number 6. That's utterly stupid, no player hates "many items before a big fight", that's in every game with bosses, and it's pretty normal, and actually feels good. But 'ey, got to make it to ten.
They don't hate the items per se. They hate the fact that, after playing lots of video games before, they know that when the game suddenly becomes generous, that could mean there is a stressful boss fight coming. That sort of false sense of security. Some gamers, even veterans, are not used to the feeling when the game gives them a wink through items to indicate that something big is about to go down, especially since this is a survival horror title where item management is crucial.
@@rhanjoncarpio7875 yep, I think this is what he meant, I also go suspicious when a game like this goes Santa. It's like when you walk to a very specious territory with no obvious exit, you know it's a boss fight.
It kinda has to give you items for the boss so you don’t die. But I feel like games could give you better/more items earlier rather than everything all at once telling you your going to get fucked in the next room.
I didn't mind the items. It was the auto save indicator that would always let me know a challenging encounter was round the next corner.
Loved the game overall. Grew to HATE "Mr.X". He's overused and just becomes an unnecessary irritation. I appreciate he introduces some great horror moments (e.g when he appears in the main hall which up until then had been a relative safe area) and he can effectively heighten tension and stop casual exploration, but he interrupted the flow of the later stages to a frustrating degree and broke me out of the narrative / experience.
All I got from this is you're not good at planning
@@AndrewB23 🤓
can definitely understand where you’re coming from but in my personal opinion most of the time he shows up when you start to get in a rhythm playing the game and getting confident and then fucks it up and makes you anxious. which i think is frustrating in the moment but in a perfect way.
@@joeydambrosio4564 Honestly, I agree. It is one of those moments that I think was made to make you say "Oh you're f**king kidding me!" It can be annoying but when you look at it, Mr. X appears maybe once after the second run of the RPD in both scenarios. He actually stays rather contained seeing as the sewers and most of the lab you don't actually have to deal with him at all.
fr, i remember when I was stuck in a corner and I had to push this bookshelf while Mr.x was throwing punches at me Lol
when a licker jumps down behind me while I'm running from Mr. X, slashes me once dropping me to critical health, and then Mr.X slaps the back of my head before I can even open my inventory and I lose. feelsgoodman
Y I K E S
My only gripe is you can’t crush zombies skulls or kick their rotten cabbage heads off like in the older games. Have us hit a random button for a short time whilst being grabbed by one would be the perfect way around this.
That would actually be a brilliant use of a quick time event.
@@Dargonhuman no
Too many people complained about QTEs like that.
If you like that play the original problem solved Thank u
I wish that kicking the enemies would be an option like in 4! I know that this is a remake of an older game but it would be a cool combat defense.
A bit of misinformation in the video. Firstly, lickers will never attack you unless you sprint/run, shoot or bump into them. Secondly, the headshots that make the zombies heads explode are 100% luck based crit shots, there is no specific place you can shoot to guarantee a crit. Also, because the game has adaptive difficulty, if you're doing really well your crit% goes down. The damage you do to zombies in general goes down actually. Also, whilst blue herbs aren't the best they do have a new extremely helpful Benefit in that mixing them with herbs gives you damage resistance for a little while. You should always mix spare blue herbs with G+R combos to give you an item that heals to full, removes poison AND gives you damage resistance for a while.
It's also weird that you put things like "having terrible item management and being punished for it" in the list, instead of actual issues the game has like, for example some of the story inconsistencies, where each character has the exact same Birkin 1 and 2 fight, and that Annette dies at different times in leon and claires playthroughs.
Or that, because of adaptive difficulty, staggering zombies isn't completely consistent. Usually it takes one shot, sometimes 2, sometimes 3, hell sometimes 4 shots to the head or leg to stagger a zombie. This is kinda frustrating as you need to run as soon as the zombie is stunned to get past it, but you can't be sure if it will be stunned or not when you shoot it.
I'm not saying the game is bad by any stretch, I love it, I've got every achievement for it and I still plan on playing the shit out of it. But it does have some minor flaws, and I feel like this video should have addressed them rather than the non-issues in the video.
My biggest gripe is with the storylines inconsistencies. Agreed
The problem with blue herb is that you could literally play the game 10 times and never get poisoned.
Its so rare yet they always come up. Mixing them is pretty useless when it makes no difference.
Louis Nevers a red blue and green herb mix gives a temporary buff making it so you can take more damage.
Kyle Martos you get a dmg resist buff from red & blue herb mix.. you don’t need the green... it’s just wasteful to use it without a green herb too
@@d-risky4994 The only benefit to mix the Green one in it, is to get a Max Heal.
I didn’t mind him I just didn’t like the fact most the times we’d both be trying to get through the same doorway from opposite sides 🤣
If these are things people actually hate, then they aren't resident evil fans.
In the first playthrough, Mr. X was incredibly effective and made the game much more dynamic. But playing again on scenario B Hardcore.... He's just annoying. He shows up very early and is around for most of your time in the police station, so it turns into a game of waiting around in the safe zones and routing the quickest way to get to the various places you need to go until your inventory fills up, then going back to the closest safe zone which is almost always the one in the east wing. I feel like I spend half my time in that room or the Stars office just waiting for that brick shithouse to wander off so I can make another pilgrimage to whatever door or item I need. It gets old fast and I've never been so happy to see a sewer level in a game until then.
Joe D But he’s so stupid. You can literally bait a punch from him and just run around him.
@@KonsSMALLDlCK Good luck when there's a licker there. I agree here. Once the scare factor wheres off you spend a good portion of the game literally waiting for him to fuck off.
Joe D his footsteps ate inconsistent to they sound as though he is always right outside the room you're in so you never know if he's actually out there or not
X is intimidating, but really easy to bait. You can also avoid him a lot of time just by walking instead of running once you get some distance, staying quiet, and hiding strategically - after you put out the helicopter fire, trigger his entrance and hide around the corner and he will walk away and go downstairs to search instead. Short of knocking him down with tons of headshots, Flash Grenades are really good at keeping him occupied for a bit (just back away because he swings wildly when blinded). Take out enemies in high-traffic areas first and he's a lot easier to run from.
I've personally never found him to be annoying. I've beaten this game numerous times now and he still has yet to annoy me. I think many gamers these days just love to bitch.
The solution for most of these problems is to get good
exactly!old skool resi good!!
Or don't play it and move on to a different game.
Vote Git Gud 2019
by keep playing the game not just once, but over and over.
or play on assisted LUL
I was angry the entire time playing it on hardcore. That being said, this game is perfection. It’s perfect.
A lot of it is modern gamers are way too used to having their hand held. These are the people that absolutely would have given up playing Res 2 back in the day with no internet, no map telling you if you got all the items and no where near as much ammo. Just good old fashion scary ass survival horror.
Also, now that there are rumors of a Res 3 remake floating around, these pansy ass people will eventually have to deal with Nemesis... and while I like Res 2 more, Nemesis is WAY more up your ass and a lot faster than Mr X.
@《 Platinum Breaker 》 and all we veteran RE gamers will say to them get good noobie
Let us not forget his goddamn rocket launcher
I hope they remake Nemesis in a similar way they remade RE2. Would be fun to get the sensation all over again with a more realistic view.
Hard mode is basically normal for veteran players
I wonder if they’ll add a madhouse mode like in 7
Aki Jay Dude no. I played the original resident evil 2, 5 times when it came out and I was 11. It was hard but hardcore mode on this game is way harder.
@@geekgasamsplat1428 The fact that somebody has speed run hardcore in 1:19 already kinda implies that it ain't that hard.
Josh Medina yea I played through hard mode on claire
Yea it was tough but I beat it in 4 days on hardcore. Honestly if it was any easier I'd be upset they did good on the difficulty lol the final G stage 4 literally took me a full day to beat lol I'm about to beat Claire's story now too
The freakin' Birkin birthing pit (and by extension, the sewers). It's like Capcom looked at Blight Town and was like 'Yeah, let's do that in our game.'
After hardcore; two advice: shoot the knees and pray 🤷🏻♀️
All the complaints are about challenges that the game has. But thats why I love the game. I love Mr x because he legitimately scares the shit out of me,I hate him but I love him. Without the challenges the game would be boring. I can understand why some people would be mad, but it's not supposed to be easy
He was only irritating when to me when I had to move the book shelves in the library. Other than that it's just obvious dont waste ammo on him.
Yep. People should be thankful Mr X ain't like Nemesis who would Usain Bolt you around the city if his rocket launcher didn't get you first.
Mr. X gave me absolutely no trouble at all, you just need to keep your cool and use some simple tactics to avoid him almost entirely. I'm surprised people are so aggravated by him🤷♂️
It’s weird though, when I played Leon A on normal difficulty I could not lose Mr. X no matter what I did. I’d walk and not fire any rounds and he still came straight to me every time, wasn’t even looking, like he knew exactly where I was all the time. With Claire B as long as I walked and didn’t fire rounds off he’d be nowhere to be found.
I understand why people complain about all these things, I got pissed sometimes on the original game, but this is suppose to be a remake of the original, most of these things were in RE2 and made you work and think. The only 2 I honestly thing is BS is the knife breaking, and Mr.X falcon punching you out of nowhere, which to be honest is super funny and nerve racking, but the rest I will say makes it feel like RE2 but with a beautiful update over the shoulder game style.
The knives are breakable because they're fucking broken on pc, they can literally kill G5 with two slices over there
I literally just said the same thing about how Mr. X punching Leon and Claire is hilarious. It's not a party until Mr. X arrives!
@@AlexBelanger100 and they didnt even give the consoles the 60 fps option that was talked about. *le big sad*
Maybe an update. Maybe.
The knife breaking is a survival element which I can understand. If you had a unbreakable knife you wouldn't have to worry about a zombie attacking and you having nothing to defend yourself. They basically did this in The Last of Us.
@ninjast4r At least we have the unlimited one. Still have to baby it if on a speed run to not loose it, but can work it's desired role.
It's called a HERB because it has an "H" in it, Things Players ATE
I think pronunciation of it depends on the region? My USA born cousin pronounce it with silent H, so "Erb". But when i was in New Zealand, they say Herb with H.
The H is silent.
@@TheUltrasora 'erbie goes to Monte Carlo
Ahh Brittania
Silent ill
Mr. X is without a doubt reincarnated Charles Xavier
Or OG dawn of the dead with a little bit of synth from fallout 4...Mr X freaking annoyingly terrifying
@@Prkwon so synth +zombie= Mr X
Yeah i can see that lol
😂😂😂😂😂😂😂
It's not that they are taking 3 headshots to go down, it's that they are taking anything between 2 and 9 hits to go down in general. It's just inconsistent. And I don't want to say all the zombies should take exactly 3 shots to be killed. But the difference is just too big. How should you strategize whether it makes sense to use up ammo for this zombie or not, if you have no idea if it will take 2 or 9 bullets?
But to be clear, I really enjoyed this game. But I still didn't like that fact about it. I also agree that Mr. X is more annoying than anything else. Especially in scenario B. Also, something that wasn't mentioned here: I hate that the A and B scenarios aren't actually complimentary to each other. I know, that was also the case in the original, but this is one thing they could have fixed with the remake. It just makes no sense that both Leon and Claire fight the exact same boss fights. If both scenarios really actually happen at the same time, totally different things should happen to both characters.
I hoping for the same thing, that the Claire and Leon campaigns would compliment each other. It's repetitive not
They take the same amount of shots weather you shoot them in the head or in the body. It's not inconsistent. If they ain't dead they will stand up again even after being downed. ALWAYS! The only thing that varies is the time they take to get up again.
if you shoot them point blank with the shotgun right in the face it blows their head off for good, so you can go into a room filled with zombies and take them all out. Never a problem again.
I was really hoping for a RE4 Seperate ways Kind of scenario on 2nd run. Instead we got a Mash up RE multiverse storyline.
@@thelena03 I agree, the separate ways was perfect to fill in the gaps
People complain about the game being true survival horror game and that its too hard?
There's just no pleasing some people. =/
Mr X for example was an perfect enemy for this game, because it kept building tension. If Capcom ever made Resident Evil 3 Remake, I wonder would people also whine about the Nemesis. (oh, I so want Capcom to make RE3 remake)
It's not that Mr X is bad, just overused, especially in Claire Route B. In Leon he was nearly perfect, but with Claire he just became an annoyance more than anything else. He wasn't scary anymore, you've already gotten used to him in Leons route (unless you started with Claire).
But he's overused and he forces you to change your gameplay. Before I could take it easier. Now Mr X walks around and he homes in on me like a missile. It's just rushing me, without the tension by now.
I think CAPCOM has already started making RE 3 Remake :)
I'm torn about how I feel about Mr. X. On one hand, I like him cause he shakes things and keeps the game exciting cause you're constantly anxious about where he is, if he'll show up at the worst moment and you have to knock him out cause you have no other option. On the other hand, I hate him cause he shakes things and keeps the game exciting, cause you're always anxious about where he is, if he'll show up at the worst moments and you have to knock him out cause you have no other option.
Welcome to true survival horror ladies and gentlemen.
Cold fear is more scary and survival. And I ended this Resident Evil 2 game
@@IlMekkenno Cold Fear is good but is also almost 15 years old and from an era were survival horror was still in vogue, so I don't understand what are you trying to accomplish with that comment.
@@gab_gallard I' m trying to say that I found more scary Cold Fear than Resident Evil 2 remake. Probably the problem is that I' ve had already played the original RE 2 so I knew what to expect sometimes (You probably know what I' m talking about).
In Cold Fear you feel very frustated and in danget with mutants.
Zombies in Resident Evil 2 remake aren' t zombies. They' re just Michael Myers clones.
A true survival horror game is another thing.
I expexted other like for example less ammo and more immersion (a combat knife which I suppose is built to be used for hitting things that breaks after three uses is not a survival horror thing, is just a stretch). But with this I don' t say the new RE2 is a bad game because as a game is fantastic. Good night
@@IlMekkenno Ah... OK.
@@gab_gallard I know, You think I' m crazy, right?
That remake was just beautiful. I've loved both, the original and the remake. If you end up without ammo in the boss area, thats your own fault. That's what this game is about 🤷♂️
If you suck at this game there's just one thing you can do, and thats to git gud 😊
Yep. You already know your strategy is wrong if you're really low by boss time. Just reload a save and strategize the route. It also causes you to experiment with your weapons. Like plant people. Do I outright kill them or just do enough damage to collapse them so I can run around completing objectives while they recover.
Exactly! Not to mention the damn game gives you resources in the fights so you CANNOT lose, it's just harder
people complain about this now? like holyshit is it their first time playing Resident Evil franchise? these problems exist in RE5 RE6 and other Resident Evil you thought of, and since I've played many Resident Evil game before the RE6 these problems are just "Meh" the usual stuff.
@Yang XiaoLong theyre a bunch of soy bois...
Or girls... or whatever they are
RE 4, 5 and 6 aren't real RE games. What is this comment?
@@ELFanatic RE 4 was overall well received and a fan classic. Don't get it why it is on that list.
ikr, at least you can move and shoot/reload. nothing was worse than getting caught in a reload animation in 4 then dying to the chainsaw guy
@@NoviceSTALKER people are on denial about re4 being a real re game when its just as guilty of most of the same stuff people give 5 and 6 shit for. Its well recieved because its a well made game. However, as a Resident Evil game its just as guilty as 5 and 6 were.
Nearly every NEW player doesn't know is that BLUE/RED will reduce damage taken......that's why it's so ABUNDANT.......Trust me when you go for the FRUGALIST trophy, you can only use the RED/BLUE herb combo.....Then you'll be thanking your lucky stars.......or just use an infinite ammo weapon.....
I did the FRUGALIST, MINIMALIST & SMALL CARBON FOOTPRINT all in one run..... CLAIRE REDFIELD or LEON KENNEDY 2nd run......due to its shorter distance....I used CLAIRE REDFIELD....
I played the entire Leon play through without the magnum or the flamethrower, thinking that I’d come back to the mansion eventually....
matthew fenwick you could go back with the sewer key though through the break room 🤔.
Zazzaro703 by the time I realised I was on the Cable Car :(
matthew fenwick truth is I missed it too on my Leon run 😂. Was on the cable car and saw that my sewer key didn’t have the red check mark but I went back to a previous save.
tell me about, I played through has Claire and had fight the boss with only her handgun because I forgot to get the other weapons and her grenade launcher was out of ammo. Luckly I wasn't playing on Standard and not Hardcore.
I played as Claire on standard and beat G4 with only the mini gun and a knife. You’d be surprised how OP thy knife is lmao. First run I didn’t use the knife and died because I only used the mini gun. Second run was a success. Just make sure you don’t get hit while close to him
Honestly everything that people complain about, i personally think adds to the experience. I honestly can't find a fault with RE2:re. Its a perfect remake.
Lol. Not like my 30 yrs brother that he was playing it and he was like "what a shit, I shoot the radio or things on the table and doesn't fall" I was like it's a survival horror game not an action war game. 😒
It's close to perfect....Claire and Leon faces the same enemy at the same locations...which is dumb...at least show location damage first to show that a battle took place.
It's nowhere near perfect
It's flawed as fuck, actually, but it's the closest thing to perfection you will find anywhere, as far as horror games go
these types of games are ment to drive you crazy. thats how you know theyre good.
I remember I was in the Records Room in the RPD to get the tool for the Jack holding the bookcase up, so there I am looking for items and as I'm looking around, I hear a thumping at the door.
"oh, its just a Zombie getting ready to break through the door, no worries" then BAM, that door swings open and in comes Mr. X ready to introduce his gloved fist to leon's face. I let out a high pitched "AHHHHH" (think of Finn of adventure time doing his high pitch scream, just not that high) ran in circles, managed to grab the tool and got the hell out of there
When the Tyrant turned up, that scared the shit out of me when I realised he was there and he just wasn't going away. In the end you could deal with him pretty easily, once the initial shock goes away. It's also a bit annoying when you realise he can't come into certain rooms 'safe zones'. He was one of the best parts of the game for me and provided a welcome change (that's my opinion AFTER finishing the game of course). The only thing that annoyed me about remake was the bullet sponge zombies. It's just annoying and frustrating. I would prefer to have fought 2-3 zombies more and be able to have some sort of satisfaction or reward for good aim, especially when you hit a panic shot. In reality, you hit a panic shot, then another, and another, and they're STILL up sometimes. For me, it broke immersion.
@Killaaks Yes it would. Not if there were more zombies or it simply took less shots. Doesn't have to be one shot to kill but sometimes you can shoot them 6 times in the head before they die, at times more.
@@tibgaming8184 Zombies (or enemies in general) have always been bullet sponges in Resident Evil. Why is it suddenly an issue now? It would be too easy if they where just dead in three head shots. And no, having just more of them would be terrible and ruin the point. Having fewer stronger enemies is what survival horror is all about. They are supposed to make you feel uneasy by being able to jump on you unexpectedly. It also gives combat more depth and strategy. DO you go for head shots to stun them at the risk of being ambushed or do you go for the legs to immobilize them but waste more ammo? Or do you choose the middle ground and go for the arms which take less shoots to remove, reducing their range?
@@trashaimgamer7822 Just use the shot gun at point blank range, their heads pop, it's not hard and they don't respawn.
Honestly. Ur sopposed to conserve ammo for when u really need it. Ur best option is to just run. No need to kill every zombie u come accross unless u absolutely have to.
@@trashaimgamer7822 the game doesnt make me feel uneasy it pisses me off with cheap scare tactics. There hasn't been one thing in the game that has scared me with the exception of Mr. X.
I enjoy everything about the game as it is right now.
I think what most people's complaints about this game is really telling. It shows that they have a very hard time adapting to new game mechanics. They might go into this game with a preconceived notion about what the older games were like or other horror games. Every game is different and should be treated as such. ADAPT OR DIE!
Don't get mad at the game because you haven't learned the basics and have to change your play style. It makes game WAY more fun when you just go in blind and take the game as it is. That's what I do for all games.
I think a lot of people, myself included, are spoiled with hand holding easy games. I miss waypoints and self healing. Still a fun game though
I have an answer for all of these grievances. Git gud.
Exactly even that part in the beginning of the video you can dodge those zombies. You can even dodge the very first one
PREACH
Actually, you’re not wrong though. Literally it’s only the Resident Evil noobs that are complaining about these things they mentioned. Everybody else that grew up on the PS1 trilogy is completely familiar with everything going on in this Remake.
Who else would why an article about it are Eurogamer calling Resident Evil 2 “the new Dark Souls”?... oh yeah an 20 year old noob who knows nothing about RE2 and thinks that it’s...”hard”... lol
Alright just calm down, these videos are just for fun, they aren’t even really complaining about these things
filthy casuals
1:25 PLOT TWIST: The Blue herbs are actually useful, they give you bonus HP if you combine them with a green one.
Btw, normally by the end of the game you get the 3 set herb one by one, so you always get a full RGB herb before or after a boss
The problem with the headshots is, that it's good for the game, that you can't just kill the zombies that easily, but it just feels unaccomplishing, needing sometimes up to 8 center headshots.
I think, the chance to headshot an enemy is increased with your deathcount as some kind of noob support, it would make sense to implement that kind of motivation.
Other than that, I think the game has nothing too major to complain about, I absolutely loved it.
Not only that, it's a call back to the original RE games. Back then, you couldn't just head shoot a zombie and kill it with a few shots. Survival horror meant wasting ammo when you had to, so you had to shoot a zombie around 4 to 5 times. Problem with the 3rd person RE games is zombies were really easy to kill if you just head shoot for extra damage, or head shoot-round house kick-KnifeSlash on the floor. Now headshots just sometimes stagger. A lesson Capcom implemented in RE7.
It's not that headshots don't necessarily work, it's that they're super inconsistent. In one scenario, you might turn the corner, get one headshot on an incoming zombie, and their head explodes. In another scenario, you shoot a zombie down and it takes 20 BULLETS just to make them stop moving, one bullet after the other, the zombies head just absorbing it, never exploding. I don't know if this is true, but It seems like cops and fat guys are harder to kill. (I'm not sure)
The Rng damage system worked fine in past games because of the limitations of the fixed camera gameplay. Not so much here in a 3rd person perspective.
To be fair, even in RE4 a headshot didn't always instantly kill an enemy. But it would stun them so you could follow it up with a melee attack and finish them with the knife.
I also think certain zombies could be dropping ammo, especially the police officers and soldier ones. Not all like in RE4, RE5, and RE6. Just those specific ones.
@@Gruntvc no I'm not expecting to get a one shot headshot every time, but at least have a realistic average. These zombies, unlike the ones in RE5, don't grow tentacles when you shoot their heads off. So realistically, their flesh should work like a normal humans, they just don't feel it and don't necessarily need their vital organs (brain excluded) so it takes longer to disable them.
@@Gruntvc it's stated the PD was almost out of ammo what you found was the last of it cop ran out of bullets got killed became a zombie
@ThePolarBearFromNY
You can increase the chance of a critical hit with the pistol if you wait a little ahile aiming. Once the crosshair changes and becomes smaller the chances of landing a sweet critical instant kill doubles.
@@JackOfen I've tried that too
And people say they can survive a zombie apocalypse and they complain to much zombie, not enough health, and too hard.... smh
Then again 3 rounds through a Zombies forehead would achieve the whole "destroy the brain" Thing that RE likes to coin around... dont get me started about that slow stroll the characters do when you "sprint"
Zombies in literally all media is either slow and tanky, fast and weak, and slow and weak. Re2 Remake zombies run faster than you do sometimes and have the largest lunge and not fall down when doing it. Not only that but I usually waste all my pistol ammo to the head (more than 20 pistol bullets) and they're still moving.
@@jinko17bro 20? wot? they usually stop moving after 6. 3 for the first "knockout" and another 3 for them to stay dead. Altough i noticed that if you shoot them while they are standing up ,and they dont flinch as you pump rounds through their skull, they seem to not take any damage at all. It´s like they have massive amounts of Invincibility frames on the standing up animation
@@Psychoangel-d23 they take more than 3 shots for me to get knocked down and they get knocked down several times before I get a lucky shot to the head.
@@jinko17bro you really need to use properly each weapon you got. If it's a shotgun or an heavy damage weapon, shoot in the head. If it's a weak pistol (like the one claire has at the start), focus one leg to cut it and make the zombie fall (3-4 bullets if you aim to the knee), then end the zombie with a melee weapon or just move around without killing him now he is slowed and wont be able to open doors. I played the game in hardcore first try and for the first 30min, i was thinking i will never win the game until i started using the physics engine.
Classic case of playing the wrong game,don’t play it,if you don’t like it,it’s supposed to be hard,they purposely made it so you **will** get tag teamed by mr X and a licker,that’s what makes it Resedent evil.and the feeling you get when hearing sanded at the end of the game is just awesome. this just my opinion