Your combat knife doesn't work as a defense item in Resident Evil HD Remaster. The combat knife and the dagger are two entirely different items in that game. Do better, damnit! Great video, though.
Yeah, I just died and continued when that happened to me. Only worth fighting/running if you have a blue herb mix. I like him roaming like that though. You really have to consider if its worth taking the short routes or going the long way round to an objective.
Keep your cool. Mr.X may hit once, and depending on how well you're playing that may be danger but steady. And then sprint when you get close to a door.
"Oh wow, i now have an abundance of ammo and health. I feel like I can take on anything." walk out in a hallway where Mr.X cracking his neck on your left and Berkin is roaring on your right. "Well, I'm Fucked."
@Malik Or when you are trying to sneak by Lickers and you are half ways through the area then Mr. X walks through the door in front of you and you have Lickers behind you. No ammo, no health. What a great game. Really made me think first time I played it.
see, I worry about that one because beating Nemesis was a good thing back in the OG and was the way to unlock upgrades for your weapons, such as the shotgun stocks and the handgun upgrades... but they removed that bonus from remake 2 and just made him a piece of shit.
@@frogradar Makes it even harder and makes it even more terrifying. Mr X wasn't able to do what he does now in the original becuase of limitations in the hardware. Now they can do whatever they want and it fits in with the whole "will stop at nothing" story.
@@yefriguerrero1841 They were fine for those games, but not this. You were way way WAY too OP in the newer Resident Evil games prior to this one. I was surprised that Chris wasn't Batista Bombing the zombies through tables. He might as well. This game is fine the way it is where the player is limited to how they can respond to certain things.
That and the knife combat is back to sucking balls. RE4 and RE6 the knife is actually an effective weapon. In the first 3 REs and the remakes it kind of sucks, only useful to finish off downed enemies. Off course there are 9 year old Japanese kids that can beat the game somehow in 37 minutes with only the knife, but for normal players it sucks. Why couldn't they make it so you can actually use the knife as an effective way to at least take out a Zombie's legs if not try to cut off their head or something.
but mr x he is tougher in the remake he may be a pain in the ass too some people but I played the game and I stayed as far away from mr x I could be. the game is fun anyone that has not yet played the game play it.
The originals never had that function. That was probably introduced in resident evil 4 I believe, definitely in 5. Perhaps the remaster of 1 which I never played. The originals, which this game is part of never offered defensive moves like that. Be grateful they let you push zombies if you run past them fast enough while they're turned cuz this is old school RE and it don't give no f***s! Time to git gud as they say. This game has some rough moments and it's not going to give any handouts. This game doesn't hold your hand. Play hunks mission and you'll see this. I don't mean this negatively, just saying they want you to learn, adapt, and earn that victory.
we all know RE3 is coming so if you think Mr.X is bad wait for nemesis that dude Runs, has tentacles, and Rocket luncher. so in a way mr.X is preparing you
Soo True i Love he Make random "Jumpscare" or suddly come when you least espected, the point of him being there did give you feeling aomeone finaly follows you abd you need watch more around you
I gotta say, one of the most terrifying moments in the game is when you're running from Mr. X, and to escape him you go into the main hall (Which had been a safe room up until then), and he just *cAsUaLLy wALkS iN aFtER YOu.* It's one of the most terrifying moments I've experienced in gaming *period* , simply because a zone that had been designated as a safe place to hide out when needed was suddenly dangerous like every other area in the game, something that I had never experienced before. It's an amazing way to introduce a new feeling of panic and dread into the player, and has them asking of *every* safe room is know available to this (absolute unit of a) monster.
Oh my God I felt the exact same way. I encountered this situation differently. The first time I realized that he had free rein inside the main hall I just came out of a second-story room and I heard his footsteps walking around below I look over the guardrail and he's just down in the main hall. I stood there both terrified and baffled that this thing could literally follow me anywhere. I don't think I moved an inch until he finally went into the West Wing to search. I done locked enough of the police station to get around easy enough, but I knew I had to get past this point in the game soon. I waited until getting into the sewers and the waste facility before returning to the police station to finish searching for supplies.
Tbh I wish, at least on harder modes, Mr X could come in to any save room. There were more than a few times where I ducked in to a save room and he just wandered around outside the door, even saw me through a half-open door and did nothing which really took me out of the experience
@SSJG I found him annoying several times on my first run, but on subsequent runs I learned how to handle him and it was a lot more fun. There are some scripted moments but the library actually isn't one of them, as I managed to lose him on the other side of the building and then did that. He operates a lot by sound, like the lickers.
Moth Man I had a similar experience except I was just standing in the main hall thinking where I should go next and I heard footsteps I figured he was in another room near me and I was calm because I thought the mall hall was safe until I randomly got punched in the face by him off screen, scariest gaming moment in recent memory
Wait till RE3s remake. Nemesis will have all the abilities of Mr.X, tentacles for long range grabs, a Rocket launcher, and if Capcom hates us they might give him a Minigun.
@AgentX7k2 And think of how fun the game will be when most likely none of that applies! He probably won't chase you in some areas like X. He probably will be killable, or at the very least leave when damaged enough, but maybe the trade off is then he comes after you with a weapon.
I believe that. Someone recently confirmed that you don't actually deal extra damage with headshots, you just have a chance of geting a critical hit and instantly killing them, or at least stun them more often.
@@MMA-CLIPS2 nah I've played numerous times on standard and hardcore, and more than once it's taken 7+ headshots on standard. It has to be the adaptive difficulty, better you are playing the harder it gets
@@MMA-CLIPS2 Its not bullshit at all, its random and the better you play the harder it is to get a critical hit. Its the adaptive difficulty, it also changes how many bullets you get from black powder, how much damage you receive or how much health the enemies have. This has been a thing since Resident evil 5 which in the official strategy guide there is literally a meter from 1 to 10 on each enemy telling you how much harder the game can be depending on how good you are at playing the game. I bet You played the game on easy.
@@MMA-CLIPS2 nooop, happened to me too, some zombies are damn near unlikable i just borrow their legs after that motherfucker took 10 headshots and the next time I walked into the room bitch was behind the door, health danger ... 🤦🏻
Old school fans call him "Mr. X". People who read the lore call him "The Tyrant". I call him "Mr. T", because I'm a fool and he punches me with a fistful of pity.
It’s not perfect. But it is quite possibly the best RE game. Great action, great anxiety, great look and feel. If 8 follows this formula it will be immense.
I think the only thing it needs are fixed cameras to be perfect for me personally, but hopefully that will happen in the next Resident Evil 2 Remake. (Whenever this will happen)
Yea after seeing everyone complain about him i thought he was going to piss me off. He’s quite the opposite i just find him funny looking. He’s like this big klutz stumbling around and cant be taken seriously with his cute little unit and hat. If he followed you the entire game i would hate it
@@JoeFpoc From what I heard, somebody explained that the reason behind why he was wearing a hat is so it could conceal it's identity from the masses. Idk, i don't think you could really hide anything if you were 8ft tall biological terminator that really loves to hear it's own footsteps. Why do I have this funny feeling that you are just saying this to look tough, Mr. X's design makes it look like a professional killer who doesn't need to run to get to you, it's wide appearance and emotionless face just shows that it is only here to kill you it's like capcom is paying homage to that quote from the terminator "That thing is out there, it cant be bargained with, it cant be reasoned with, it doesn't feel pity or remorse or fear, and it absolutely will not stop...EVER, untill you are dead!"
He takes some of the horror away, because you`re too busy of getting away from him that you start seeing all the zombies and lickers just as annoying obstacles being in your way. But I`m still glad the game has managed to preserve the Resident Evil feeling and that it didn`t turn out like RE7 (thank god)
@@Chiptune7 Maybe for you, but I didn't like RE7 at all. It`s the only entry that felt like a completely different game being just entiteled with the name "Resident Evil", more like a mixture between Silent Hill and Outlast. It had no relation to the story of the previous games (even the addition of Chris Redfield felt forced and out of place), Ethan as a character was just bland and unrelatable, and so on Resident Evil isn`t just about being scary, it has its own charm (the lore, the characters) and what Capcom tried to do with RE7 is to cut off everything and restart the whole series based solely on horror
Some people might think that the tyrant is complete bull but I think he adds so much more to the game and I beat this game on hardcore and I loved the intensity of it all
Jon R On Hardcore: - Zombies do more damage. A normal zombie neck bite immediately drops you to danger instead of caution. - Zombies take more damage to kill completely. Not sure if bullets and herbs are more limited, seems like the same amount to me. - Limited saves. You need Ink Ribbons to save, like the old-schooled way. So dying could easily means you lose 2 - 3 hours of progress if you didn’t get a good opportunity to save earlier. Also Ink Ribbons take up 1 more slot in your inventory.
Sometimes those limited saves can be a life saver. Clair B, triggered Mr. X on accident, died to a surprise zombie, avoided triggering him again next time. You have to eventually, but no reason to let him show up early to the party, like Ed always does. Nobody wants you here Ed, I haven’t even finished making the dip!
Yup, when he's after you on Hardcore he runs faster than you. That was pretty intense. But I cheesed him most of the times to go into rooms he can't get into. He always seems to be in the area I need to be. So I just shoot him outside the door until he got stunned.
This is basically my first Resi. But I know of the old mechanics like the ribbons to save the game. When I saw that as one of the things in hardcore mode, I thought that was pretty neat for veterans of the series. I play on normal, though. But what are your thoughts on it?
I thought puzzle segments freeze the game. I hear audio in the BG but guess Ive been fortunate to not get attacked ever while figuring out a statue or puzzle segment
It feels like there are so many compared to red and green herbs though. I swear when I played Claire B I could have mixed every single blue herb I had with every green and red herb I had and I’d have a dozen blue herbs left over.
when a licker jumps down behind me while I'm running from Mr. X, slashes me once dropping me to critical health, and then Mr.X slaps the back of my head before I can even open my inventory and I lose. feelsgoodman
It's a no brainer for them. RE2 sold insanely good. So I hope they also want to consider a remake of Dino Crisis or the original Devil May Cry. Heck it would be amazing if they remade the original Resident Evil again but in the clothes of the RE2 remake. I mean the GameCube remake was alright, but not a masterpiece in any way to my opinion.
@@japanlove6226 it doesn't.. I played on the highest difficulty and tactic around lickers was always the same.. just walk normaly around them, just not too close and you'll be fine
The only thing I “hate” is the Tyrant because he stressed me out 🤣 I use the word “hate” loosely. This is a fantastic game. I hope they redo Nemesis as well.
A bit of misinformation in the video. Firstly, lickers will never attack you unless you sprint/run, shoot or bump into them. Secondly, the headshots that make the zombies heads explode are 100% luck based crit shots, there is no specific place you can shoot to guarantee a crit. Also, because the game has adaptive difficulty, if you're doing really well your crit% goes down. The damage you do to zombies in general goes down actually. Also, whilst blue herbs aren't the best they do have a new extremely helpful Benefit in that mixing them with herbs gives you damage resistance for a little while. You should always mix spare blue herbs with G+R combos to give you an item that heals to full, removes poison AND gives you damage resistance for a while. It's also weird that you put things like "having terrible item management and being punished for it" in the list, instead of actual issues the game has like, for example some of the story inconsistencies, where each character has the exact same Birkin 1 and 2 fight, and that Annette dies at different times in leon and claires playthroughs. Or that, because of adaptive difficulty, staggering zombies isn't completely consistent. Usually it takes one shot, sometimes 2, sometimes 3, hell sometimes 4 shots to the head or leg to stagger a zombie. This is kinda frustrating as you need to run as soon as the zombie is stunned to get past it, but you can't be sure if it will be stunned or not when you shoot it. I'm not saying the game is bad by any stretch, I love it, I've got every achievement for it and I still plan on playing the shit out of it. But it does have some minor flaws, and I feel like this video should have addressed them rather than the non-issues in the video.
The problem with blue herb is that you could literally play the game 10 times and never get poisoned. Its so rare yet they always come up. Mixing them is pretty useless when it makes no difference.
I think pronunciation of it depends on the region? My USA born cousin pronounce it with silent H, so "Erb". But when i was in New Zealand, they say Herb with H.
Spoiler alert: The only real complaint is that they mixed the canon and non canon storylines. No 'zapping' system means that in the remake we get the classic Leon A and Claire A scenarios, where the canon story is Claire A / Leon B. Why is it in Leons 2nd run you fight the same Birkin fights? How exactly does Leon face off against the Tyrant in the NEST and on the Funicular when Birkin kills it before Claire and Sherry make it to the sewers? Does Annette die trying to kill Ada, or does she die helping Claire save her daughter? This is the part of the game that bothers me the most. Replay value is almost nil, as the only difference between Leon and Leon2nd is the interactions with Marvin, and what room you enter the police station at. If they didn't want to weave the storylines together and come up with 2 differnet stories... why did they come up with 2 different stories?
This. It bothered me as well that the Leon B scenario it's just the A scenario but with a different starting point and ending. It looks like they wanted to fuse A and B scenarios from the original in one main adventure and that the B scenarios were a last minute addition to the remake. Don't get me wrong, I effin love this Game, but the B scenarios... Are a bit dissapointing.
Curtis Litchfield funny how people bashed IGN’s review of this exact problem. I don’t know why people don’t see this glaring mistake in the game. For me it knocks this game down to a strong B title.
Okay, just so you know, there were 5 (Technically 6 including the Nemesis) other Tyrants that were sent to Raccoon City. Mr. X was sent to the police station, he got attacked by Birkin. The one that became a Super Tyrant was one of the other 5.
@@ebutuoytikcus4352 Do we actually know that for sure? The only reference I can think of to support that is the Cutscene in the original '98 game that showed Mr. X being dropped by the helicopter and showing other canisters being carried by it. We didn't see any of that in the remake, and unless I'm missing some sort of wildly hidden memo or easter egg somewhere (or just forgetting) I don't think the number of tyrants was ever really addressed. Even if there is some expanded fiction on the subject, I wouldn't say they did anything at all to explain to the player that the Tyrant on the Funicular was a different one than the one killed by Birkin. Also, do we know for sure Nemesis wasn't in one of those 6 canisters? was it 6+1 and he was deployed some other way, or was it 5+1 all from the same chopper? I'm not even all that interested in this level of minutiae, I think Capcom didn't really think this part through that carefully. Or they just didn't care about the continuity. Which is their prerogative I guess, but I'll still complain about it.
@@curtislitchfield1378 There was 1, Mr. X, sent to the police station to wipe out the police survivors and retrieve the G-Virus. The other 5 were sent to kill Delta Force. One of them received Mr. X's orders after the Birkin incident. And the Nemesis, which is considered part of the Tyrant Series, was sent after STARS units. But, everyone already knew that.
My only gripe is you can’t crush zombies skulls or kick their rotten cabbage heads off like in the older games. Have us hit a random button for a short time whilst being grabbed by one would be the perfect way around this.
I finally got around to playing this as my first re game and honestly, the only one of these that bothered me was zombies being soooo spongy. I get that the zombies should be intimidating, but the fact the game doesn't really reward you for aiming well just irked me it never felt stressful it just felt monotonous. their were too many situations where i had just enough amo that whether or not i could get through a situation seemed like it was rng dependent. to me "i have 2 bullets and 3 enemies I need to get by I have to aim perfectly and play my cards right" is wayyyyy more tense then "i have 7 bullets I may or may not get through this hallway depending on how many bullets the game decides each zombie takes to down"
I beat RE4 and now playing RE2 remake, and the only thing that’s got me upset is the zombies, you can head shot them with a double tap and they’ll go down, you’ll go in a room and scavenge and come back out and they’re up again! What the hell? I’ll have to head shot 4-6 rounds before they’re dead. I’d rather have more zombies that would be scarier with one head shot then a few with 4-6 shots.
All of these things are hated by non survival horror gamers! These things actually are very well and must be in a survival horror game like you said well except the knife break!
Yep. If your army knife literally breaks in your hand after you slashed a few plebs with it then it’s probably just kitchen cutlery. Though it is understandable why it is as it is, it forces you to be more cautious with zombies
If you walk too fast he can find you faster. That's the point. He is a Tyrant series with super hearing. If you move super slow he doesn't actually find you so easily. If he does randomly come into the room you are in, stay out of sight and go completely still and he will leave. Unless you were walking full speed like and idiot 🤷
Hes not that scary lol I stocked up all my ammo for my pistol and shotgun and getting past him was a breeze, although I really love how much detail they put into him cause I had no idea that he could find you on sound alone and shit, really awesome work from the developers
If you know and plan where to go, what rooms he can't enter in, stocking up on MAG or Grenade Launcher ammo, having decent headphones to know where he is, then you pretty much have a big advantage. When you're cornered, just hit him with the most powerful weapon you have, down him and run past him. It's not entirely impossible to avoid him (But yeah it's still pretty anxiety inducing LMAO. The game does it's job VERY well, being a scary ass game.)
Gonna be real... Nothing in this list was an issue for me. I played the game VERY slowly so I rarely was caught off guard by a group of Zombies. The purple herbs were fantastic because of how useful they were when combined with red herbs and then a green herb. Also, the only time I really ran out of ammo was when I was indeed fighting a boss, naturally they took 90% of what I had. Besides all that I freaking adored everything about this game. Mr. X was perfect, Zombies were perfect, Lickers were perfect. This game was perfect in every way.... For a smart player. If you play intelligently then everything is all good! :')
Speaking about blue herbs... I think they only give that temporary defense-boost with a red herb only, am I right? So when you also add a green one their effect is lost (they'll still heal poison status of course, but that is not so relevant)
@@SurvivalSpheres green+red+blue still give the defense boost, the only difference between the two is adding the green will fully restore your health too. Also if just a green+blue herb, it will only cure poison and heal your health slightly.
@@chrisgaming3454 I'm not sure about that. When I combine all three herbs, I don't get the defense boost icon at the bottom. I only get that when I consume red + blue, without green. Weird.
The freakin' Birkin birthing pit (and by extension, the sewers). It's like Capcom looked at Blight Town and was like 'Yeah, let's do that in our game.'
@@IlMekkenno Cold Fear is good but is also almost 15 years old and from an era were survival horror was still in vogue, so I don't understand what are you trying to accomplish with that comment.
@@gab_gallard I' m trying to say that I found more scary Cold Fear than Resident Evil 2 remake. Probably the problem is that I' ve had already played the original RE 2 so I knew what to expect sometimes (You probably know what I' m talking about). In Cold Fear you feel very frustated and in danget with mutants. Zombies in Resident Evil 2 remake aren' t zombies. They' re just Michael Myers clones. A true survival horror game is another thing. I expexted other like for example less ammo and more immersion (a combat knife which I suppose is built to be used for hitting things that breaks after three uses is not a survival horror thing, is just a stretch). But with this I don' t say the new RE2 is a bad game because as a game is fantastic. Good night
Aki Jay Dude no. I played the original resident evil 2, 5 times when it came out and I was 11. It was hard but hardcore mode on this game is way harder.
Yea it was tough but I beat it in 4 days on hardcore. Honestly if it was any easier I'd be upset they did good on the difficulty lol the final G stage 4 literally took me a full day to beat lol I'm about to beat Claire's story now too
I disliked the video after seeing number 6. That's utterly stupid, no player hates "many items before a big fight", that's in every game with bosses, and it's pretty normal, and actually feels good. But 'ey, got to make it to ten.
They don't hate the items per se. They hate the fact that, after playing lots of video games before, they know that when the game suddenly becomes generous, that could mean there is a stressful boss fight coming. That sort of false sense of security. Some gamers, even veterans, are not used to the feeling when the game gives them a wink through items to indicate that something big is about to go down, especially since this is a survival horror title where item management is crucial.
@@rhanjoncarpio7875 yep, I think this is what he meant, I also go suspicious when a game like this goes Santa. It's like when you walk to a very specious territory with no obvious exit, you know it's a boss fight.
It kinda has to give you items for the boss so you don’t die. But I feel like games could give you better/more items earlier rather than everything all at once telling you your going to get fucked in the next room.
This game was amazing. Really stressed me out. It doesn't hold your hand all the way to the end. Its been a while since ive been stuck in a game. The last game that made my palms sweat was Alien Isolation. If you guys havent played that, DO IT. Another great survival horror.
Agreed! The real issue at hand here is the sad fact that real, true survival horror is more or less extinct. So when something nice do come along, idiots will nitpick and complain. The genre isn't *supposed* to hold your hand, today's kids have been utterly spoiled..
i'm ok with 95% of the game stuff, but seriously, zombie heads taking several bullets and still not stopping them.. ok, it would be too easy, but we all know that damaging a zombie brain would neutralize them.. and their INVINCIBLE grab, it would be ok for Claire since she's a civilian with just gun wielding abilities, but Leon.. come on.. a TRAINED cop, even if a rookie, would totally have some reaction to free himself and\or to counter that, even blocking their bite with the gun and shooting.. but ok, it's a game, i'll take it as it is, loved it even with the rushed B scenario stuff.
Yeah I have to say the zombies take way too many hits, I’ve emptied an entire 15 round clip into a zombie head and it’s still sat up. Amazing game though.
If you have a blue herb, it will grant you a defense buff upon use. This buff not only reduces damage, but also prevents grabs from occurring (which is why they happen so often so that later runs the ivy's don't one shot you) it's really useful tip that people don't know because they just scroll through the knowledgeable information
In the first playthrough, Mr. X was incredibly effective and made the game much more dynamic. But playing again on scenario B Hardcore.... He's just annoying. He shows up very early and is around for most of your time in the police station, so it turns into a game of waiting around in the safe zones and routing the quickest way to get to the various places you need to go until your inventory fills up, then going back to the closest safe zone which is almost always the one in the east wing. I feel like I spend half my time in that room or the Stars office just waiting for that brick shithouse to wander off so I can make another pilgrimage to whatever door or item I need. It gets old fast and I've never been so happy to see a sewer level in a game until then.
@@KonsSMALLDlCK Good luck when there's a licker there. I agree here. Once the scare factor wheres off you spend a good portion of the game literally waiting for him to fuck off.
Joe D his footsteps ate inconsistent to they sound as though he is always right outside the room you're in so you never know if he's actually out there or not
X is intimidating, but really easy to bait. You can also avoid him a lot of time just by walking instead of running once you get some distance, staying quiet, and hiding strategically - after you put out the helicopter fire, trigger his entrance and hide around the corner and he will walk away and go downstairs to search instead. Short of knocking him down with tons of headshots, Flash Grenades are really good at keeping him occupied for a bit (just back away because he swings wildly when blinded). Take out enemies in high-traffic areas first and he's a lot easier to run from.
I've personally never found him to be annoying. I've beaten this game numerous times now and he still has yet to annoy me. I think many gamers these days just love to bitch.
It's not that they are taking 3 headshots to go down, it's that they are taking anything between 2 and 9 hits to go down in general. It's just inconsistent. And I don't want to say all the zombies should take exactly 3 shots to be killed. But the difference is just too big. How should you strategize whether it makes sense to use up ammo for this zombie or not, if you have no idea if it will take 2 or 9 bullets? But to be clear, I really enjoyed this game. But I still didn't like that fact about it. I also agree that Mr. X is more annoying than anything else. Especially in scenario B. Also, something that wasn't mentioned here: I hate that the A and B scenarios aren't actually complimentary to each other. I know, that was also the case in the original, but this is one thing they could have fixed with the remake. It just makes no sense that both Leon and Claire fight the exact same boss fights. If both scenarios really actually happen at the same time, totally different things should happen to both characters.
They take the same amount of shots weather you shoot them in the head or in the body. It's not inconsistent. If they ain't dead they will stand up again even after being downed. ALWAYS! The only thing that varies is the time they take to get up again.
if you shoot them point blank with the shotgun right in the face it blows their head off for good, so you can go into a room filled with zombies and take them all out. Never a problem again.
Mr. X gave me absolutely no trouble at all, you just need to keep your cool and use some simple tactics to avoid him almost entirely. I'm surprised people are so aggravated by him🤷♂️
It’s weird though, when I played Leon A on normal difficulty I could not lose Mr. X no matter what I did. I’d walk and not fire any rounds and he still came straight to me every time, wasn’t even looking, like he knew exactly where I was all the time. With Claire B as long as I walked and didn’t fire rounds off he’d be nowhere to be found.
It's not that headshots don't necessarily work, it's that they're super inconsistent. In one scenario, you might turn the corner, get one headshot on an incoming zombie, and their head explodes. In another scenario, you shoot a zombie down and it takes 20 BULLETS just to make them stop moving, one bullet after the other, the zombies head just absorbing it, never exploding. I don't know if this is true, but It seems like cops and fat guys are harder to kill. (I'm not sure)
The Rng damage system worked fine in past games because of the limitations of the fixed camera gameplay. Not so much here in a 3rd person perspective. To be fair, even in RE4 a headshot didn't always instantly kill an enemy. But it would stun them so you could follow it up with a melee attack and finish them with the knife. I also think certain zombies could be dropping ammo, especially the police officers and soldier ones. Not all like in RE4, RE5, and RE6. Just those specific ones.
@@Gruntvc no I'm not expecting to get a one shot headshot every time, but at least have a realistic average. These zombies, unlike the ones in RE5, don't grow tentacles when you shoot their heads off. So realistically, their flesh should work like a normal humans, they just don't feel it and don't necessarily need their vital organs (brain excluded) so it takes longer to disable them.
@ThePolarBearFromNY You can increase the chance of a critical hit with the pistol if you wait a little ahile aiming. Once the crosshair changes and becomes smaller the chances of landing a sweet critical instant kill doubles.
Actually, you’re not wrong though. Literally it’s only the Resident Evil noobs that are complaining about these things they mentioned. Everybody else that grew up on the PS1 trilogy is completely familiar with everything going on in this Remake. Who else would why an article about it are Eurogamer calling Resident Evil 2 “the new Dark Souls”?... oh yeah an 20 year old noob who knows nothing about RE2 and thinks that it’s...”hard”... lol
I understand why people complain about all these things, I got pissed sometimes on the original game, but this is suppose to be a remake of the original, most of these things were in RE2 and made you work and think. The only 2 I honestly thing is BS is the knife breaking, and Mr.X falcon punching you out of nowhere, which to be honest is super funny and nerve racking, but the rest I will say makes it feel like RE2 but with a beautiful update over the shoulder game style.
The knife breaking is a survival element which I can understand. If you had a unbreakable knife you wouldn't have to worry about a zombie attacking and you having nothing to defend yourself. They basically did this in The Last of Us.
people complain about this now? like holyshit is it their first time playing Resident Evil franchise? these problems exist in RE5 RE6 and other Resident Evil you thought of, and since I've played many Resident Evil game before the RE6 these problems are just "Meh" the usual stuff.
@@NoviceSTALKER people are on denial about re4 being a real re game when its just as guilty of most of the same stuff people give 5 and 6 shit for. Its well recieved because its a well made game. However, as a Resident Evil game its just as guilty as 5 and 6 were.
That remake was just beautiful. I've loved both, the original and the remake. If you end up without ammo in the boss area, thats your own fault. That's what this game is about 🤷♂️ If you suck at this game there's just one thing you can do, and thats to git gud 😊
Yep. You already know your strategy is wrong if you're really low by boss time. Just reload a save and strategize the route. It also causes you to experiment with your weapons. Like plant people. Do I outright kill them or just do enough damage to collapse them so I can run around completing objectives while they recover.
Loved the game overall. Grew to HATE "Mr.X". He's overused and just becomes an unnecessary irritation. I appreciate he introduces some great horror moments (e.g when he appears in the main hall which up until then had been a relative safe area) and he can effectively heighten tension and stop casual exploration, but he interrupted the flow of the later stages to a frustrating degree and broke me out of the narrative / experience.
can definitely understand where you’re coming from but in my personal opinion most of the time he shows up when you start to get in a rhythm playing the game and getting confident and then fucks it up and makes you anxious. which i think is frustrating in the moment but in a perfect way.
@@joeydambrosio4564 Honestly, I agree. It is one of those moments that I think was made to make you say "Oh you're f**king kidding me!" It can be annoying but when you look at it, Mr. X appears maybe once after the second run of the RPD in both scenarios. He actually stays rather contained seeing as the sewers and most of the lab you don't actually have to deal with him at all.
You must have the title wrong, this is 10 things people love about RE:2, right? Can't wait for the 10 things people hate list, have a hard time of thinking of anything... ;P But seriously, I hope Capcom changes nothing about the zombies in a potential R3MAKE . I startet out thinking they we're hard to dodge and wasting my ammo, but it's just a great way of keeping players from lingering in an area and killing everything. And also think about which route to use in the police station especially, to get where you want to go while avoiding most of the dangers out there. There's a real sense of dread there. And Mr.X just ups the tention, you feel like you finally have a grasp on where you need to go and how to get there in the police station, and suddenly you have this new threat to deal with. In my honest opinion it's working exactly as intended and people should just test out assistet mode if dodging zombies isn't something they want to try.
Exactly what i was thinking, it would be boring if you were able to clear every zombie in police station and run around freely. That would take away the feel of survival horror from this game.
@ninjast4r This is G virus though. Also I get you but I don't see that working really, it's the exact same except having 2 bullets to finish 2 zombies, you have 20 for 2 and ammo is fairly common here
I think its because its NOT the zapping system anymore. Its more like a "what if" scenario. The devs themself said that its not a zapping system in the game but something similar.
People complain about the game being true survival horror game and that its too hard? There's just no pleasing some people. =/ Mr X for example was an perfect enemy for this game, because it kept building tension. If Capcom ever made Resident Evil 3 Remake, I wonder would people also whine about the Nemesis. (oh, I so want Capcom to make RE3 remake)
It's not that Mr X is bad, just overused, especially in Claire Route B. In Leon he was nearly perfect, but with Claire he just became an annoyance more than anything else. He wasn't scary anymore, you've already gotten used to him in Leons route (unless you started with Claire). But he's overused and he forces you to change your gameplay. Before I could take it easier. Now Mr X walks around and he homes in on me like a missile. It's just rushing me, without the tension by now.
ok but if you're running around without ammo or defensive items, that's your own fault. Besides the very beginning of the game, there's ammo and gunpowder everywhere.
The problem with the headshots is, that it's good for the game, that you can't just kill the zombies that easily, but it just feels unaccomplishing, needing sometimes up to 8 center headshots. I think, the chance to headshot an enemy is increased with your deathcount as some kind of noob support, it would make sense to implement that kind of motivation. Other than that, I think the game has nothing too major to complain about, I absolutely loved it.
Not only that, it's a call back to the original RE games. Back then, you couldn't just head shoot a zombie and kill it with a few shots. Survival horror meant wasting ammo when you had to, so you had to shoot a zombie around 4 to 5 times. Problem with the 3rd person RE games is zombies were really easy to kill if you just head shoot for extra damage, or head shoot-round house kick-KnifeSlash on the floor. Now headshots just sometimes stagger. A lesson Capcom implemented in RE7.
buy it I will vote for this game to be the best game of the year if DOOM WONT VE RELEASE AS THE same date as this game. IM FUCK UP I LOVE DOOM AND RESIDENT EVIL 2
Mr. X is indeed a pain in the ass, but it does add to the horror and survival aspect of the game in its entirety. I can’t say I hate any other aspect of the game thoug.
After I realized you can completely muck around with the Tyrant with just always walking slowly, be became seriously laughable, I mean it, I had to laugh out lound, when I was on the 3rd floor, hearing his footsteps, looking down and realizing, he was on the first floor searching for me xD Before that, he was Terror incarnate, and I loved it :D
I KNEW IT!!!! I instinctively walked and sometimes I'd cross paths with him, but that's it, like I had the drop on him. It wasn't a winning situation but I think he was just as surprised as I was.
Honestly everything that people complain about, i personally think adds to the experience. I honestly can't find a fault with RE2:re. Its a perfect remake.
Lol. Not like my 30 yrs brother that he was playing it and he was like "what a shit, I shoot the radio or things on the table and doesn't fall" I was like it's a survival horror game not an action war game. 😒
It's close to perfect....Claire and Leon faces the same enemy at the same locations...which is dumb...at least show location damage first to show that a battle took place.
I do admit there are a ton of blue herbs, and I hate seeing one when I'm in the red Danger status. However it should be noted that because of this abundance, when you do find a red and green herb, you can throw a blue one in and get all damage reduced, removal/immunity of poison, and full health in one shot. The damage reduction aspect is huge especially on hardcore when facing tough enemies/bosses.
most of these things players hate can be summed up as action game players don't survival horror and die due to not understanding that ammo is not on corpses and the undead are not alive and thus bullet resistant and the fact that they were NOT meant to win every fight.
This. The ammount of people "Hurrdurr why I cant oneshot this zombi in the head" when 2-3 bullets to legs stuns them or cuts off their leg. And they should learn to bait their charging attack to dodge them completely
One of my favorite games of all time, however the only thing that kind of bummed me out, is the overlap between the characters, in all 4 runs you have to do the exact same puzzles and fight the exact same bosses in the same scenes...
I know these videos are just for fun but if anyone really does hate these things (and it's gamers so...yeah) the best fix is to just play on an easier setting.
I LOVE everything about the game. Love the OG and still have my copy, but I suck at the shooting. That's what I did. Set it on assist mode and I'm having a damn good time. Even though I got better with aiming, assisted is just more fun for me.
WORD OF ADVICE: How to de-aggro a licker is simple......In the 2nd scenario more than once you'll come across a LICKER blocking your path.......follow this guide of mine...... 1) Walk very slowly towards the LICKER (sounds INSANE), 2) Slowly raise your characters weapon and they'll shine their flashlight on the LICKER 3) Now backup slowly, even as LICKER approaches you..... 4) Stand in the door way and the LICKER (S) , will de-aggro and take up position elsewhere in the room..... 5) Walk....DO NOT run.....around the LICKER This is especially good in the underground part of the RPD segment you encounter!!! NOTE: If you decide to run in the room with 2 LICKERS, when exit into the hall the the 3rd will always get you no matter what you do......SO BE WARNED !!! 2nd technique is both more BRAVDO, LUCK and some skill.....unlike zombies that break into rooms LICKERS can not do this.....so here goes..... 1) Stand at the entrance of the door and fire a round or two.....When the LICKER (S) , start to move towards you take one or steps back to the entrance of the doorway and lure them there and just UNLOAD you ammo into them..... GOOD LUCK
Its not just that the zombie heads are bullet sponges, but the fact that your cross hair spreads out after moving or shooting and has a huge delay before it converges, while your target continues to move toward you unfazed after each shoot. Generally I don't consider it fun when something is more difficult to do in a video game than in real life, especially shooting. That was one of my biggest peeves with The Last of US. More than anything zombies being able to instantly turn on dime, lunge stumble fast enough to keep up with a player sprinting, and grab you from beyond arms reach is what pisses me off. I've had them lunge so fast they go right passed me just to spin around and bite me from behind, even at times while I was knifing them. It seems like everything is a bullet sponge, moves at pace or faster than the player, and can grapple better than the best MMA fighter even zombies that look like they are barely able to stay upright. Survival horror should not be just about making it chore to get through every room and hallway. Putting an entire magazine of 15 shots into a zombie head just for it to get back up is irritating, not something that feels like a challenge just a waste of time and resources. Mr.X is mostly irritating because he shows up too early in standard and assisted mode, players cannot hide from him in any room he can enter, and if you manage to down him he doesn't stay down long enough for it to be worth the ammo or time it took. These are the modes you would expect players to still be learning their way around, not running from an immortal enemy.
I learned that shooting the legs is the best approach. Then you can shoot them in the head until they stay down for good. Usually explodes their head after they "come back" one more time. Using that strategy I had more than enough ammo left throughout Claire's campaign.
I'm a long time player of the old game so my top things 1. I feel it was LAZY that the IVY was made into a plant zombie and lost alot of dimension 2. That beautiful Marshalling yard shot with the cable car isn't in the remake oh well 3.bit dissapointed some monsters were not in the game, it makes it seem a tad incomplete 4.The fake gun names are lame if you can't use the name DESERT EAGLE just call it Magnum other than that the game was the remake I waited 20 years to see
The Marshalling yard is.... kinda there but in a different way, it`s a train locomotive elevator hidden somewhere deep down in the lab accessible in the B-scenario (but it`s no longer the main access to the lab like it was in the original Resi 2). I like that the laboratory is accessed by an underground tramway in the creepy wastewater processing plants, it`s way more realistic than always the same stupid "door behind waterfall" idea which has been overused in every older Resident Evil :D
I just bought both previous metro games and didn’t get into them. The trailers looked really good but just found 2033 to be boring. And the game bugged out on me for some reason, couldn’t proceed past a area even after watching walkthroughs so i gave up. Tried the second game made it about 2 hours in got bored and bought resident evil.
because if you could sprint it would make the game way too easy? it's really not that hard even to dodge things like Mr. X and Birkin swinging at you with their run, not to mention sprinting wastes energy, why the hell would anyone sprint in a zombie apocalypse? you'd get tired and then have no energy to defend yourself from what you unknowingly ran towards while sprinting from something else. It's a horror game, not a run like a little bitch game.
maybe they're saving their energy hell Leon has a shit ton of police gear on him as well as multiple weapons, ammo, healing items, and puzzle pieces of course he wouldn't be sprinting
People: "I really hate it that the zombies are bullet sponges and I get into boss battles with almost no ammo!" Me: "You mean like in a Resident Evil game?" Honestly... maybe it's just been too long since the original games were out and hot, but this game feels so Resident Evil to me, I absolutely LOVE it! Are there times I get frustrated and swear at the game? Of course... it's Resident Evil! If you want fluffy and friendly, this is not the game series for you. If you want "fair", this is not the game series for you. However, if you want a fun, exciting, challenging game with a great overall creep factor and some good jump scares, that will leave you feeling accomplished when you beat it... THIS is your game. And if you're still frustrated, go find an old copy of the original few games. Deal with the dogs and the crows in those, then let's talk. :P
I’m not even going to try for a S rating. My memory has been getting bad so without following a walkthrough playing along side me I’m not going to remember where everything was. I’m like 5 hours in Leon’s campaign taking my time and I’m at the part where i have to save ada
Noobz4Hire Oh I was pissed. Only reason it happened was because I missed the magnum in my playthrough (I had a TON of magnum ammo to use) and the Birkin fight in the lab was fucking me over because all I had was a samurai edge, a shotgun with no ammo, and a flamethrower with only 200 in the tank.
Okay first off: great video! It was really funny, entertaining and interesting! Good job on it! ✌️ Secondly: my minor annoyance and complaint is that you can't push zombies back :o like, i remember in the old games if you mashed the buttons you'd break the zombie's grasp a lot faster and shoved em completely back but now, you gotta have a defense item or else characters completely lose all strength and cant push the zombie back (it's understandable when two grab you) but like come on, Elliot pushed the zombie back in his short appearance, why can't we? XD
Mr. X should’ve been more like Jack from RE7 he would try to follow you and then when you run away he would just leave you alone for a good minute and then surprise you later on. Makes a good scare factor rather than an annoyance factor
Nemesis could not be killed then either. He had only a lot less HP than Mr. X. But you could stop him by constantly banging on it. that goes with Mr. X too, but this has around the 10000 HP, as I have read.
Mr. X responds to the sound of gunshots (and maybe running). That is why if you are quiet, you will notice that he doesn't appear as often. You need to think or plan a way out if you want to fire that shot on a zombie, because he will definitely hear that. It is also possible to find Mr. X standing on different rooms and hallways, waiting for any sign of you. Besides, that happens only inside the RPD because the next encounters are mostly "scripted".
2:44 That's why you conserve your ammo, for situations like that. Few pops of the grenade launcher with Claire and their toast. Learned that after my first playthrough, the game is way more fun when start to grasp the game and conserve items when you need them.
This is going to sound insane but it might be useful to someone out there who is open minded (Ha). If you shoot a zombie in the head, aim for the cerebellum and the head will explode. Basically, aim between the nose and the top lip. Do it all the time in Resident Evil 2 and it works
We love this game, but these videos where we poke holes are for fun.
Your combat knife doesn't work as a defense item in Resident Evil HD Remaster. The combat knife and the dagger are two entirely different items in that game. Do better, damnit! Great video, though.
Top 10 list of noob filter in RE2
You defend everything in this game, you shill!
This should be titled differently, "things players love to hate" or "hate to love", like Mr X, we got a love hate relationship going on
gameranx can we just give this game of the year already nothing is gonna top this nothing!
Running into a Licker while getting chased by Mr. X is the worse.
you mean the best :D
@@JugglernautNr9 No, it's the worst and THAT is why it's great lol
Now just imagine a sprinting giant with a rocket launcher screaming stars
Yeah, I just died and continued when that happened to me. Only worth fighting/running if you have a blue herb mix. I like him roaming like that though. You really have to consider if its worth taking the short routes or going the long way round to an objective.
Keep your cool. Mr.X may hit once, and depending on how well you're playing that may be danger but steady. And then sprint when you get close to a door.
Goreshadowing: When a horror game gives you a lot of healing items and ammo at once
I know whenever you enter an area of ANY game where you find healing items and ammo, you think "OK, Im gonna get my ass kicked soon"
"Oh wow, i now have an abundance of ammo and health. I feel like I can take on anything." walk out in a hallway where Mr.X cracking his neck on your left and Berkin is roaring on your right. "Well, I'm Fucked."
Yea when the games give you good stuff, you know some shit is going down after
My friend and I always love replaying RE games and whenever we see a surplus of ammo and heals, we are like “Well s-t. Here we go again”
Boss fight time
I hate it when you're trying to sneak pass through some "Lickers" then all of a sudden you'll hear Mr.X's loud banging footsteps closing in.
@Malik Or when you are trying to sneak by Lickers and you are half ways through the area then Mr. X walks through the door in front of you and you have Lickers behind you. No ammo, no health. What a great game. Really made me think first time I played it.
I be scared af
and then you mess around the sound direction and start to run toward him :)
If people are pissed about Mr X being everywhere, they'll HATE Nemesis if/when he comes
see, I worry about that one because beating Nemesis was a good thing back in the OG and was the way to unlock upgrades for your weapons, such as the shotgun stocks and the handgun upgrades... but they removed that bonus from remake 2 and just made him a piece of shit.
@@frogradar Makes it even harder and makes it even more terrifying.
Mr X wasn't able to do what he does now in the original becuase of limitations in the hardware. Now they can do whatever they want and it fits in with the whole "will stop at nothing" story.
Aidan Millward I think it would be a good move.
I'd edit your comment cuz it's "when he comes" now. Not if.
@cod lover lol same here dude! Its gonna be so good.
One of the things that bothers me is that you cant stomp a zombies head when they grab your leg, like in the originals.
RE5's finisher moves were satisfying, Sheva kicks were godly, felt like Shawn Michaels
@@yefriguerrero1841 They were fine for those games, but not this. You were way way WAY too OP in the newer Resident Evil games prior to this one. I was surprised that Chris wasn't Batista Bombing the zombies through tables. He might as well. This game is fine the way it is where the player is limited to how they can respond to certain things.
That and the knife combat is back to sucking balls. RE4 and RE6 the knife is actually an effective weapon. In the first 3 REs and the remakes it kind of sucks, only useful to finish off downed enemies. Off course there are 9 year old Japanese kids that can beat the game somehow in 37 minutes with only the knife, but for normal players it sucks. Why couldn't they make it so you can actually use the knife as an effective way to at least take out a Zombie's legs if not try to cut off their head or something.
but mr x he is tougher in the remake he may be a pain in the ass too some people but I played the game and I stayed as far away from mr x I could be. the game is fun anyone that has not yet played the game play it.
The originals never had that function. That was probably introduced in resident evil 4 I believe, definitely in 5. Perhaps the remaster of 1 which I never played.
The originals, which this game is part of never offered defensive moves like that. Be grateful they let you push zombies if you run past them fast enough while they're turned cuz this is old school RE and it don't give no f***s!
Time to git gud as they say. This game has some rough moments and it's not going to give any handouts. This game doesn't hold your hand. Play hunks mission and you'll see this. I don't mean this negatively, just saying they want you to learn, adapt, and earn that victory.
we all know RE3 is coming so if you think Mr.X is bad wait for nemesis that dude Runs, has tentacles, and Rocket luncher. so in a way mr.X is preparing you
lol. you got that right.
Fighting wesker with next to no ammo expect from a few grande launcher bullets. That made me cry
Lol yup
I am so unprepared for Nemesis, I barely made it through Claire's campaign. My legs were literally shaking throughout the whole experience.
@Bleagle that's really how that comment sounds. lol
I hate that there is no flex seal to keep the zombies out!
it was invented in 1998
Cut peal stick and seal
THATS TOO MUCH DAMAGE
LOL 🤣🤣
@@JogBird it's a joke
People hate Mr.X??
That dude is freaking awesome, I love how it stresses me out when he's around. I mean that's the whole point of it
Yeah, the whole concept around him is dope!
On the B Scenario, there will be a chance that you WILL GET SANDWICH BY 2 MR. X!!!!
@@zhaoyun255 really
Soo True i Love he Make random "Jumpscare" or suddly come when you least espected, the point of him being there did give you feeling aomeone finaly follows you abd you need watch more around you
I wasn't stressed, I knew he would eventually show up and it became a quick annoyance.
I gotta say, one of the most terrifying moments in the game is when you're running from Mr. X, and to escape him you go into the main hall (Which had been a safe room up until then), and he just *cAsUaLLy wALkS iN aFtER YOu.* It's one of the most terrifying moments I've experienced in gaming *period* , simply because a zone that had been designated as a safe place to hide out when needed was suddenly dangerous like every other area in the game, something that I had never experienced before. It's an amazing way to introduce a new feeling of panic and dread into the player, and has them asking of *every* safe room is know available to this (absolute unit of a) monster.
Oh my God I felt the exact same way. I encountered this situation differently. The first time I realized that he had free rein inside the main hall I just came out of a second-story room and I heard his footsteps walking around below I look over the guardrail and he's just down in the main hall. I stood there both terrified and baffled that this thing could literally follow me anywhere. I don't think I moved an inch until he finally went into the West Wing to search. I done locked enough of the police station to get around easy enough, but I knew I had to get past this point in the game soon. I waited until getting into the sewers and the waste facility before returning to the police station to finish searching for supplies.
Tbh I wish, at least on harder modes, Mr X could come in to any save room. There were more than a few times where I ducked in to a save room and he just wandered around outside the door, even saw me through a half-open door and did nothing which really took me out of the experience
@SSJG I found him annoying several times on my first run, but on subsequent runs I learned how to handle him and it was a lot more fun. There are some scripted moments but the library actually isn't one of them, as I managed to lose him on the other side of the building and then did that. He operates a lot by sound, like the lickers.
I unfortunately didn't get this feeling as I got a loading screen tip before encountering X that you can't use a typewriter when enemies are nearby...
Moth Man I had a similar experience except I was just standing in the main hall thinking where I should go next and I heard footsteps I figured he was in another room near me and I was calm because I thought the mall hall was safe until I randomly got punched in the face by him off screen, scariest gaming moment in recent memory
Wait till RE3s remake. Nemesis will have all the abilities of Mr.X, tentacles for long range grabs, a Rocket launcher, and if Capcom hates us they might give him a Minigun.
Well I've seen enough hentai to know what'll happen if he grabs you with his tentacles.
@Robert Kenny it waa good to me
@AgentX7k2 And think of how fun the game will be when most likely none of that applies! He probably won't chase you in some areas like X. He probably will be killable, or at the very least leave when damaged enough, but maybe the trade off is then he comes after you with a weapon.
Lmao!
Taraka1 does X gone give it to ya play when he comes out no where?
3 headshots would've been alright but I have a lot of recordings of zombies taking 7 to even 12 head shots on normal difficulty.
Bullshit. I'm sorry but that is straight up crap. You must have missed at least 3 or 4 of those shots.
I believe that. Someone recently confirmed that you don't actually deal extra damage with headshots, you just have a chance of geting a critical hit and instantly killing them, or at least stun them more often.
@@MMA-CLIPS2 nah I've played numerous times on standard and hardcore, and more than once it's taken 7+ headshots on standard. It has to be the adaptive difficulty, better you are playing the harder it gets
@@MMA-CLIPS2 Its not bullshit at all, its random and the better you play the harder it is to get a critical hit. Its the adaptive difficulty, it also changes how many bullets you get from black powder, how much damage you receive or how much health the enemies have. This has been a thing since Resident evil 5 which in the official strategy guide there is literally a meter from 1 to 10 on each enemy telling you how much harder the game can be depending on how good you are at playing the game.
I bet You played the game on easy.
@@MMA-CLIPS2 nooop, happened to me too, some zombies are damn near unlikable i just borrow their legs after that motherfucker took 10 headshots and the next time I walked into the room bitch was behind the door, health danger ... 🤦🏻
The only thing I hate about this game is that I don’t have anything to complain about. It’s just great!
here here. Exactly what I want in survival horror, who knew Resident Evil would go back to its roots.
its actually not that good dont lie to urself
Right! If you don't like the remake, you can't possibly like the original... Great game!
Wish the story was longer
When I was I was a kid part of me was always disappointed zombie couldnt just break though a door.
Old school fans call him "Mr. X".
People who read the lore call him "The Tyrant".
I call him "Mr. T", because I'm a fool and he punches me with a fistful of pity.
I almost was going to respond to this differently until you called him Mr. T
I call him Tyrant since 1998, I found out that he is called mr.x a week ago
We called him 'Golem'. Dont know why. 😀
I call him Buffed-Nick-Valentine
Fubukio that is some beautiful, and I mean beautiful poetry right there🙌
It’s not perfect. But it is quite possibly the best RE game. Great action, great anxiety, great look and feel. If 8 follows this formula it will be immense.
Did you play resident evil biohazard or na?
I think the only thing it needs are fixed cameras to be perfect for me personally, but hopefully that will happen in the next Resident Evil 2 Remake. (Whenever this will happen)
@@Miyakolover If they did not do fixed in a game where they had the chance to do fixed, sorry to say it will never come back.
Says a Capcom dev.
Definitely not the best, it's very good but it's also very easy, you can knife every boss without taking a step. wtf is that all about?
Damn Re2 is talk of the end january. Its everywhere. It certainly says once a classic always be a classic
Once a masterpiece, always a masterpiece
We are also talking about Fallout 76. I guess its that good too.
@@KapitanPazur1 Your logic is awful
@@joeysinclair5266 it's called sarcasm..?
They did a dam good job on the remake. It earned its own merits and was very faithful to its source material.
This game is a remake of a classic that also turned into a classic.
Ikr? :D
@Tague Relyea duuuuuuuude :O
SLAYR oh yeah yeah
Oh yea yea yea yea
Should I buy this game
That Mr. X “The Lion Sleeps Tonight” edit made me chuckle!
I think ppl have gotten to used to games being easy
Definitely this. Had to start out this bad boy in hardcore mode. And it's gloriously horrifying. One Zombie hug, straight to Danger.
Unless you played the soulsborne games.. then RE2 doesn’t seem so bad
MetalMonkey unless you played dark souls 1*
the hand holding gotta stop right cuphead?
@@daikouish shit man. Its that easy to go into danger zone? 😱
I played through the game 7 times before I realised the badge was a usb
That's a major fail
Oh big oof
I only knew bc I couldn’t find the USB and looked it up
Oof I always examine items that look interesting like the badge
oof, a big F from me man
Wait people hate Mr x? THAT DUDE IS HORRIFYINGLY AWESOME I loved how every time I hear his footsteps makes my butt clinched, People are crybabies
Yea after seeing everyone complain about him i thought he was going to piss me off. He’s quite the opposite i just find him funny looking. He’s like this big klutz stumbling around and cant be taken seriously with his cute little unit and hat. If he followed you the entire game i would hate it
@@JoeFpoc From what I heard, somebody explained that the reason behind why he was wearing a hat is so it could conceal it's identity from the masses. Idk, i don't think you could really hide anything if you were 8ft tall biological terminator that really loves to hear it's own footsteps.
Why do I have this funny feeling that you are just saying this to look tough, Mr. X's design makes it look like a professional killer who doesn't need to run to get to you, it's wide appearance and emotionless face just shows that it is only here to kill you it's like capcom is paying homage to that quote from the terminator
"That thing is out there, it cant be bargained with, it cant be reasoned with, it doesn't feel pity or remorse or fear, and it absolutely will not stop...EVER, untill you are dead!"
Millenials be like
Zombies are not like TwD, these are more fast and creepy
He takes some of the horror away, because you`re too busy of getting away from him that you start seeing all the zombies and lickers just as annoying obstacles being in your way. But I`m still glad the game has managed to preserve the Resident Evil feeling and that it didn`t turn out like RE7 (thank god)
@@Chiptune7 Maybe for you, but I didn't like RE7 at all. It`s the only entry that felt like a completely different game being just entiteled with the name "Resident Evil", more like a mixture between Silent Hill and Outlast. It had no relation to the story of the previous games (even the addition of Chris Redfield felt forced and out of place), Ethan as a character was just bland and unrelatable, and so on
Resident Evil isn`t just about being scary, it has its own charm (the lore, the characters) and what Capcom tried to do with RE7 is to cut off everything and restart the whole series based solely on horror
Change the name. 10 things that noobs hate.
I agree, game was good.. No things to complain or Hate
Lost static I got platinum :D
Half of these apply to any game
Que haces aqui chatarra ?
Nope. The multiple head shots thing prevents the game from getting a perfect score. Annoying as hell. Still loved it though. Got an A on hardcore BTW.
A game that doesnt hold your damn hand and is actually challenging......
michael Tanzer jr this game holds your hand far more than the original. Also. So not challenging.
@SSJG you can turn off item markers.
@@kevinwebster7868 you clearly did not play the game in hardcore mode noob.
Kevin Webster challenge is subjective
SSJG I actually felt challenged on standard. Especially the beginning hours and the final boss fight for Leon
I only hate when I panic and miss 99.99% of my shots
dont panic then :P
THIS
Don’t play on console.
Some people might think that the tyrant is complete bull but I think he adds so much more to the game and I beat this game on hardcore and I loved the intensity of it all
Trying to get through my first play through. What does hardcore add? New outfits less ammo and herbs harder zombies?
Jon R
On Hardcore:
- Zombies do more damage. A normal zombie neck bite immediately drops you to danger instead of caution.
- Zombies take more damage to kill completely. Not sure if bullets and herbs are more limited, seems like the same amount to me.
- Limited saves. You need Ink Ribbons to save, like the old-schooled way. So dying could easily means you lose 2 - 3 hours of progress if you didn’t get a good opportunity to save earlier. Also Ink Ribbons take up 1 more slot in your inventory.
he only gave me a problem forwards the end. him and berkins
Sometimes those limited saves can be a life saver. Clair B, triggered Mr. X on accident, died to a surprise zombie, avoided triggering him again next time. You have to eventually, but no reason to let him show up early to the party, like Ed always does. Nobody wants you here Ed, I haven’t even finished making the dip!
Yup, when he's after you on Hardcore he runs faster than you. That was pretty intense. But I cheesed him most of the times to go into rooms he can't get into. He always seems to be in the area I need to be. So I just shoot him outside the door until he got stunned.
More like, 10 things og RE players love : )
This is basically my first Resi. But I know of the old mechanics like the ribbons to save the game. When I saw that as one of the things in hardcore mode, I thought that was pretty neat for veterans of the series. I play on normal, though. But what are your thoughts on it?
@@heistenberg7471 I've played every single RE game out there and they did an amazing job! Good luck on Hardcore mode:)
True
Mr.X made me scream. Sometimes I'll be solving a puzzle and all of a sudden he punch me and give me a slight heart attack .
X gonna give it to ya
I thought puzzle segments freeze the game. I hear audio in the BG but guess Ive been fortunate to not get attacked ever while figuring out a statue or puzzle segment
@@imperatorvictix.444 yea i don't know what he's referring to
The only time I've screamed is when I turn around and see Mr X just walking towards me ready to give it to me
TrillTrill74 it does freeze the game for some puzzles. But for the library puzzle MR. X can interrupt you while moving the bookshelfs
When you mix blue herbs with red and green they give u an armor buff...that's why there's so many blues
Yup 👍🏾
We know this
Yeah, first playthrough I thought they were useless. I'm on my second, and I use them to tank my way through corridors.
It feels like there are so many compared to red and green herbs though. I swear when I played Claire B I could have mixed every single blue herb I had with every green and red herb I had and I’d have a dozen blue herbs left over.
@@japanlove6226 I didn't
when a licker jumps down behind me while I'm running from Mr. X, slashes me once dropping me to critical health, and then Mr.X slaps the back of my head before I can even open my inventory and I lose. feelsgoodman
Y I K E S
Just waiting for the nemesis remake
Sherm City me since the announcement trailer for re2
That should be great.
It’s pretty much an open secret that RE3 is in full development. Especially now with how much love RE2 is getting
Mr.Fuzzynuts I can’t wait bro Mr.X is cool but Nemesis is on another level
It's a no brainer for them. RE2 sold insanely good. So I hope they also want to consider a remake of Dino Crisis or the original Devil May Cry. Heck it would be amazing if they remade the original Resident Evil again but in the clothes of the RE2 remake. I mean the GameCube remake was alright, but not a masterpiece in any way to my opinion.
You don’t even have to walk slowly for the lickers...just walk normally and don’t let them touch you...ez pz.
It depends on your difficulty settings.
@@japanlove6226 it doesn't.. I played on the highest difficulty and tactic around lickers was always the same.. just walk normaly around them, just not too close and you'll be fine
The only thing I “hate” is the Tyrant because he stressed me out 🤣 I use the word “hate” loosely. This is a fantastic game. I hope they redo Nemesis as well.
They did!
Nemesis wrecked my shit in the demo. That one is gonna be a doozie
A bit of misinformation in the video. Firstly, lickers will never attack you unless you sprint/run, shoot or bump into them. Secondly, the headshots that make the zombies heads explode are 100% luck based crit shots, there is no specific place you can shoot to guarantee a crit. Also, because the game has adaptive difficulty, if you're doing really well your crit% goes down. The damage you do to zombies in general goes down actually. Also, whilst blue herbs aren't the best they do have a new extremely helpful Benefit in that mixing them with herbs gives you damage resistance for a little while. You should always mix spare blue herbs with G+R combos to give you an item that heals to full, removes poison AND gives you damage resistance for a while.
It's also weird that you put things like "having terrible item management and being punished for it" in the list, instead of actual issues the game has like, for example some of the story inconsistencies, where each character has the exact same Birkin 1 and 2 fight, and that Annette dies at different times in leon and claires playthroughs.
Or that, because of adaptive difficulty, staggering zombies isn't completely consistent. Usually it takes one shot, sometimes 2, sometimes 3, hell sometimes 4 shots to the head or leg to stagger a zombie. This is kinda frustrating as you need to run as soon as the zombie is stunned to get past it, but you can't be sure if it will be stunned or not when you shoot it.
I'm not saying the game is bad by any stretch, I love it, I've got every achievement for it and I still plan on playing the shit out of it. But it does have some minor flaws, and I feel like this video should have addressed them rather than the non-issues in the video.
My biggest gripe is with the storylines inconsistencies. Agreed
The problem with blue herb is that you could literally play the game 10 times and never get poisoned.
Its so rare yet they always come up. Mixing them is pretty useless when it makes no difference.
Louis Nevers a red blue and green herb mix gives a temporary buff making it so you can take more damage.
Kyle Martos you get a dmg resist buff from red & blue herb mix.. you don’t need the green... it’s just wasteful to use it without a green herb too
@@d-risky4994 The only benefit to mix the Green one in it, is to get a Max Heal.
It's called a HERB because it has an "H" in it, Things Players ATE
I think pronunciation of it depends on the region? My USA born cousin pronounce it with silent H, so "Erb". But when i was in New Zealand, they say Herb with H.
The H is silent.
@@TheUltrasora 'erbie goes to Monte Carlo
Ahh Brittania
Silent ill
Spoiler alert: The only real complaint is that they mixed the canon and non canon storylines. No 'zapping' system means that in the remake we get the classic Leon A and Claire A scenarios, where the canon story is Claire A / Leon B. Why is it in Leons 2nd run you fight the same Birkin fights? How exactly does Leon face off against the Tyrant in the NEST and on the Funicular when Birkin kills it before Claire and Sherry make it to the sewers? Does Annette die trying to kill Ada, or does she die helping Claire save her daughter? This is the part of the game that bothers me the most. Replay value is almost nil, as the only difference between Leon and Leon2nd is the interactions with Marvin, and what room you enter the police station at. If they didn't want to weave the storylines together and come up with 2 differnet stories... why did they come up with 2 different stories?
This. It bothered me as well that the Leon B scenario it's just the A scenario but with a different starting point and ending. It looks like they wanted to fuse A and B scenarios from the original in one main adventure and that the B scenarios were a last minute addition to the remake. Don't get me wrong, I effin love this Game, but the B scenarios... Are a bit dissapointing.
Curtis Litchfield funny how people bashed IGN’s review of this exact problem. I don’t know why people don’t see this glaring mistake in the game. For me it knocks this game down to a strong B title.
Okay, just so you know, there were 5 (Technically 6 including the Nemesis) other Tyrants that were sent to Raccoon City. Mr. X was sent to the police station, he got attacked by Birkin. The one that became a Super Tyrant was one of the other 5.
@@ebutuoytikcus4352 Do we actually know that for sure? The only reference I can think of to support that is the Cutscene in the original '98 game that showed Mr. X being dropped by the helicopter and showing other canisters being carried by it. We didn't see any of that in the remake, and unless I'm missing some sort of wildly hidden memo or easter egg somewhere (or just forgetting) I don't think the number of tyrants was ever really addressed. Even if there is some expanded fiction on the subject, I wouldn't say they did anything at all to explain to the player that the Tyrant on the Funicular was a different one than the one killed by Birkin.
Also, do we know for sure Nemesis wasn't in one of those 6 canisters? was it 6+1 and he was deployed some other way, or was it 5+1 all from the same chopper? I'm not even all that interested in this level of minutiae, I think Capcom didn't really think this part through that carefully. Or they just didn't care about the continuity. Which is their prerogative I guess, but I'll still complain about it.
@@curtislitchfield1378 There was 1, Mr. X, sent to the police station to wipe out the police survivors and retrieve the G-Virus. The other 5 were sent to kill Delta Force. One of them received Mr. X's orders after the Birkin incident. And the Nemesis, which is considered part of the Tyrant Series, was sent after STARS units. But, everyone already knew that.
My only gripe is you can’t crush zombies skulls or kick their rotten cabbage heads off like in the older games. Have us hit a random button for a short time whilst being grabbed by one would be the perfect way around this.
That would actually be a brilliant use of a quick time event.
@@Dargonhuman no
Too many people complained about QTEs like that.
If you like that play the original problem solved Thank u
I wish that kicking the enemies would be an option like in 4! I know that this is a remake of an older game but it would be a cool combat defense.
I finally got around to playing this as my first re game and honestly, the only one of these that bothered me was zombies being soooo spongy.
I get that the zombies should be intimidating, but the fact the game doesn't really reward you for aiming well just irked me it never felt stressful it just felt monotonous.
their were too many situations where i had just enough amo that whether or not i could get through a situation seemed like it was rng dependent.
to me "i have 2 bullets and 3 enemies I need to get by I have to aim perfectly and play my cards right" is wayyyyy more tense then "i have 7 bullets I may or may not get through this hallway depending on how many bullets the game decides each zombie takes to down"
I understand this frustration, I don’t 100% agree with it, but I totally understand it.
I beat RE4 and now playing RE2 remake, and the only thing that’s got me upset is the zombies, you can head shot them with a double tap and they’ll go down, you’ll go in a room and scavenge and come back out and they’re up again! What the hell? I’ll have to head shot 4-6 rounds before they’re dead. I’d rather have more zombies that would be scarier with one head shot then a few with 4-6 shots.
Why is this game such a banger tho?
Graphics game play story scary as shit. You know everything that makes a game a banger..
because its really good, duh
Cuz its a classic within a classic
because it does everything a zombie horror game should do
Mr. X gonna give it to ya!
So original. Did you come up with that all by yourself?
@@LanaDelRadio you have a great voice😍
All of these things are hated by non survival horror gamers! These things actually are very well and must be in a survival horror game like you said well except the knife break!
Exactly; I've missed this style of Survival horror so much I hope they make RE3 or a Clock Tower remake.
Sahil K Chandio well a knife would eventually break but I see your points and your right everything is like that for a reason i
*THANK YOU!*
@Izaan Atif Shoot him in the face a couple times. He'll go down for a minute. It's how I escaped the clock tower on Hardcore Leon A.
Yep. If your army knife literally breaks in your hand after you slashed a few plebs with it then it’s probably just kitchen cutlery. Though it is understandable why it is as it is, it forces you to be more cautious with zombies
For me its hearing "Mr X" every single time I walk.. Haven't touched the game literally because he drives me insane chasing me
Dude I put it down for the same reason 😭😭😭
If you walk too fast he can find you faster. That's the point. He is a Tyrant series with super hearing. If you move super slow he doesn't actually find you so easily. If he does randomly come into the room you are in, stay out of sight and go completely still and he will leave. Unless you were walking full speed like and idiot 🤷
If you're on Assisted on Standard, he can't catch you even if you're just regularly walking. I haven't tried it on Hardcore though so idk
Hes not that scary lol I stocked up all my ammo for my pistol and shotgun and getting past him was a breeze, although I really love how much detail they put into him cause I had no idea that he could find you on sound alone and shit, really awesome work from the developers
If you know and plan where to go, what rooms he can't enter in, stocking up on MAG or Grenade Launcher ammo, having decent headphones to know where he is, then you pretty much have a big advantage. When you're cornered, just hit him with the most powerful weapon you have, down him and run past him. It's not entirely impossible to avoid him (But yeah it's still pretty anxiety inducing LMAO. The game does it's job VERY well, being a scary ass game.)
Gonna be real... Nothing in this list was an issue for me.
I played the game VERY slowly so I rarely was caught off guard by a group of Zombies.
The purple herbs were fantastic because of how useful they were when combined with red herbs and then a green herb.
Also, the only time I really ran out of ammo was when I was indeed fighting a boss, naturally they took 90% of what I had.
Besides all that I freaking adored everything about this game. Mr. X was perfect, Zombies were perfect, Lickers were perfect. This game was perfect in every way.... For a smart player. If you play intelligently then everything is all good! :')
But normies aren't intelligent.
Did you know you can beat William with just a knife. No damage too. Just stay at his back and go in circles
Speaking about blue herbs... I think they only give that temporary defense-boost with a red herb only, am I right? So when you also add a green one their effect is lost (they'll still heal poison status of course, but that is not so relevant)
@@SurvivalSpheres green+red+blue still give the defense boost, the only difference between the two is adding the green will fully restore your health too. Also if just a green+blue herb, it will only cure poison and heal your health slightly.
@@chrisgaming3454 I'm not sure about that. When I combine all three herbs, I don't get the defense boost icon at the bottom. I only get that when I consume red + blue, without green. Weird.
The freakin' Birkin birthing pit (and by extension, the sewers). It's like Capcom looked at Blight Town and was like 'Yeah, let's do that in our game.'
Welcome to true survival horror ladies and gentlemen.
Cold fear is more scary and survival. And I ended this Resident Evil 2 game
@@IlMekkenno Cold Fear is good but is also almost 15 years old and from an era were survival horror was still in vogue, so I don't understand what are you trying to accomplish with that comment.
@@gab_gallard I' m trying to say that I found more scary Cold Fear than Resident Evil 2 remake. Probably the problem is that I' ve had already played the original RE 2 so I knew what to expect sometimes (You probably know what I' m talking about).
In Cold Fear you feel very frustated and in danget with mutants.
Zombies in Resident Evil 2 remake aren' t zombies. They' re just Michael Myers clones.
A true survival horror game is another thing.
I expexted other like for example less ammo and more immersion (a combat knife which I suppose is built to be used for hitting things that breaks after three uses is not a survival horror thing, is just a stretch). But with this I don' t say the new RE2 is a bad game because as a game is fantastic. Good night
@@IlMekkenno Ah... OK.
@@gab_gallard I know, You think I' m crazy, right?
Hard mode is basically normal for veteran players
I wonder if they’ll add a madhouse mode like in 7
Aki Jay Dude no. I played the original resident evil 2, 5 times when it came out and I was 11. It was hard but hardcore mode on this game is way harder.
@@geekgasamsplat1428 The fact that somebody has speed run hardcore in 1:19 already kinda implies that it ain't that hard.
Josh Medina yea I played through hard mode on claire
Yea it was tough but I beat it in 4 days on hardcore. Honestly if it was any easier I'd be upset they did good on the difficulty lol the final G stage 4 literally took me a full day to beat lol I'm about to beat Claire's story now too
I disliked the video after seeing number 6. That's utterly stupid, no player hates "many items before a big fight", that's in every game with bosses, and it's pretty normal, and actually feels good. But 'ey, got to make it to ten.
They don't hate the items per se. They hate the fact that, after playing lots of video games before, they know that when the game suddenly becomes generous, that could mean there is a stressful boss fight coming. That sort of false sense of security. Some gamers, even veterans, are not used to the feeling when the game gives them a wink through items to indicate that something big is about to go down, especially since this is a survival horror title where item management is crucial.
@@rhanjoncarpio7875 yep, I think this is what he meant, I also go suspicious when a game like this goes Santa. It's like when you walk to a very specious territory with no obvious exit, you know it's a boss fight.
It kinda has to give you items for the boss so you don’t die. But I feel like games could give you better/more items earlier rather than everything all at once telling you your going to get fucked in the next room.
I didn't mind the items. It was the auto save indicator that would always let me know a challenging encounter was round the next corner.
This game was amazing. Really stressed me out. It doesn't hold your hand all the way to the end. Its been a while since ive been stuck in a game. The last game that made my palms sweat was Alien Isolation. If you guys havent played that, DO IT. Another great survival horror.
Agreed!
The real issue at hand here is the sad fact that real, true survival horror is more or less extinct. So when something nice do come along, idiots will nitpick and complain. The genre isn't *supposed* to hold your hand, today's kids have been utterly spoiled..
i'm ok with 95% of the game stuff, but seriously, zombie heads taking several bullets and still not stopping them.. ok, it would be too easy, but we all know that damaging a zombie brain would neutralize them.. and their INVINCIBLE grab, it would be ok for Claire since she's a civilian with just gun wielding abilities, but Leon.. come on.. a TRAINED cop, even if a rookie, would totally have some reaction to free himself and\or to counter that, even blocking their bite with the gun and shooting..
but ok, it's a game, i'll take it as it is, loved it even with the rushed B scenario stuff.
I dont think hes that well trained i think they show progression in RE4 by making him be able to do stuff like that
You asked for survival horror you got survival horror enjoy your Jill sandwich
Yeah I have to say the zombies take way too many hits, I’ve emptied an entire 15 round clip into a zombie head and it’s still sat up. Amazing game though.
If you have a blue herb, it will grant you a defense buff upon use. This buff not only reduces damage, but also prevents grabs from occurring (which is why they happen so often so that later runs the ivy's don't one shot you) it's really useful tip that people don't know because they just scroll through the knowledgeable information
In the first playthrough, Mr. X was incredibly effective and made the game much more dynamic. But playing again on scenario B Hardcore.... He's just annoying. He shows up very early and is around for most of your time in the police station, so it turns into a game of waiting around in the safe zones and routing the quickest way to get to the various places you need to go until your inventory fills up, then going back to the closest safe zone which is almost always the one in the east wing. I feel like I spend half my time in that room or the Stars office just waiting for that brick shithouse to wander off so I can make another pilgrimage to whatever door or item I need. It gets old fast and I've never been so happy to see a sewer level in a game until then.
Joe D But he’s so stupid. You can literally bait a punch from him and just run around him.
@@KonsSMALLDlCK Good luck when there's a licker there. I agree here. Once the scare factor wheres off you spend a good portion of the game literally waiting for him to fuck off.
Joe D his footsteps ate inconsistent to they sound as though he is always right outside the room you're in so you never know if he's actually out there or not
X is intimidating, but really easy to bait. You can also avoid him a lot of time just by walking instead of running once you get some distance, staying quiet, and hiding strategically - after you put out the helicopter fire, trigger his entrance and hide around the corner and he will walk away and go downstairs to search instead. Short of knocking him down with tons of headshots, Flash Grenades are really good at keeping him occupied for a bit (just back away because he swings wildly when blinded). Take out enemies in high-traffic areas first and he's a lot easier to run from.
I've personally never found him to be annoying. I've beaten this game numerous times now and he still has yet to annoy me. I think many gamers these days just love to bitch.
It's not that they are taking 3 headshots to go down, it's that they are taking anything between 2 and 9 hits to go down in general. It's just inconsistent. And I don't want to say all the zombies should take exactly 3 shots to be killed. But the difference is just too big. How should you strategize whether it makes sense to use up ammo for this zombie or not, if you have no idea if it will take 2 or 9 bullets?
But to be clear, I really enjoyed this game. But I still didn't like that fact about it. I also agree that Mr. X is more annoying than anything else. Especially in scenario B. Also, something that wasn't mentioned here: I hate that the A and B scenarios aren't actually complimentary to each other. I know, that was also the case in the original, but this is one thing they could have fixed with the remake. It just makes no sense that both Leon and Claire fight the exact same boss fights. If both scenarios really actually happen at the same time, totally different things should happen to both characters.
I hoping for the same thing, that the Claire and Leon campaigns would compliment each other. It's repetitive not
They take the same amount of shots weather you shoot them in the head or in the body. It's not inconsistent. If they ain't dead they will stand up again even after being downed. ALWAYS! The only thing that varies is the time they take to get up again.
if you shoot them point blank with the shotgun right in the face it blows their head off for good, so you can go into a room filled with zombies and take them all out. Never a problem again.
I was really hoping for a RE4 Seperate ways Kind of scenario on 2nd run. Instead we got a Mash up RE multiverse storyline.
@@joshthelena I agree, the separate ways was perfect to fill in the gaps
After hardcore; two advice: shoot the knees and pray 🤷🏻♀️
Mr. X gave me absolutely no trouble at all, you just need to keep your cool and use some simple tactics to avoid him almost entirely. I'm surprised people are so aggravated by him🤷♂️
It’s weird though, when I played Leon A on normal difficulty I could not lose Mr. X no matter what I did. I’d walk and not fire any rounds and he still came straight to me every time, wasn’t even looking, like he knew exactly where I was all the time. With Claire B as long as I walked and didn’t fire rounds off he’d be nowhere to be found.
It's not that headshots don't necessarily work, it's that they're super inconsistent. In one scenario, you might turn the corner, get one headshot on an incoming zombie, and their head explodes. In another scenario, you shoot a zombie down and it takes 20 BULLETS just to make them stop moving, one bullet after the other, the zombies head just absorbing it, never exploding. I don't know if this is true, but It seems like cops and fat guys are harder to kill. (I'm not sure)
The Rng damage system worked fine in past games because of the limitations of the fixed camera gameplay. Not so much here in a 3rd person perspective.
To be fair, even in RE4 a headshot didn't always instantly kill an enemy. But it would stun them so you could follow it up with a melee attack and finish them with the knife.
I also think certain zombies could be dropping ammo, especially the police officers and soldier ones. Not all like in RE4, RE5, and RE6. Just those specific ones.
@@Gruntvc no I'm not expecting to get a one shot headshot every time, but at least have a realistic average. These zombies, unlike the ones in RE5, don't grow tentacles when you shoot their heads off. So realistically, their flesh should work like a normal humans, they just don't feel it and don't necessarily need their vital organs (brain excluded) so it takes longer to disable them.
@@Gruntvc it's stated the PD was almost out of ammo what you found was the last of it cop ran out of bullets got killed became a zombie
@ThePolarBearFromNY
You can increase the chance of a critical hit with the pistol if you wait a little ahile aiming. Once the crosshair changes and becomes smaller the chances of landing a sweet critical instant kill doubles.
@@JackOfen I've tried that too
I have an answer for all of these grievances. Git gud.
Exactly even that part in the beginning of the video you can dodge those zombies. You can even dodge the very first one
PREACH
Actually, you’re not wrong though. Literally it’s only the Resident Evil noobs that are complaining about these things they mentioned. Everybody else that grew up on the PS1 trilogy is completely familiar with everything going on in this Remake.
Who else would why an article about it are Eurogamer calling Resident Evil 2 “the new Dark Souls”?... oh yeah an 20 year old noob who knows nothing about RE2 and thinks that it’s...”hard”... lol
Alright just calm down, these videos are just for fun, they aren’t even really complaining about these things
filthy casuals
I understand why people complain about all these things, I got pissed sometimes on the original game, but this is suppose to be a remake of the original, most of these things were in RE2 and made you work and think. The only 2 I honestly thing is BS is the knife breaking, and Mr.X falcon punching you out of nowhere, which to be honest is super funny and nerve racking, but the rest I will say makes it feel like RE2 but with a beautiful update over the shoulder game style.
The knives are breakable because they're fucking broken on pc, they can literally kill G5 with two slices over there
I literally just said the same thing about how Mr. X punching Leon and Claire is hilarious. It's not a party until Mr. X arrives!
@@AlexBelanger100 and they didnt even give the consoles the 60 fps option that was talked about. *le big sad*
Maybe an update. Maybe.
The knife breaking is a survival element which I can understand. If you had a unbreakable knife you wouldn't have to worry about a zombie attacking and you having nothing to defend yourself. They basically did this in The Last of Us.
@ninjast4r At least we have the unlimited one. Still have to baby it if on a speed run to not loose it, but can work it's desired role.
You know that time when all the zombies leave their jail cells? Imagine mr.x throwing u into that pot of zombies.
Ensigned Pigmask #6142 I would die ☹️. Literally...
people complain about this now? like holyshit is it their first time playing Resident Evil franchise? these problems exist in RE5 RE6 and other Resident Evil you thought of, and since I've played many Resident Evil game before the RE6 these problems are just "Meh" the usual stuff.
@Yang XiaoLong theyre a bunch of soy bois...
Or girls... or whatever they are
RE 4, 5 and 6 aren't real RE games. What is this comment?
@@ELFanatic RE 4 was overall well received and a fan classic. Don't get it why it is on that list.
ikr, at least you can move and shoot/reload. nothing was worse than getting caught in a reload animation in 4 then dying to the chainsaw guy
@@NoviceSTALKER people are on denial about re4 being a real re game when its just as guilty of most of the same stuff people give 5 and 6 shit for. Its well recieved because its a well made game. However, as a Resident Evil game its just as guilty as 5 and 6 were.
That remake was just beautiful. I've loved both, the original and the remake. If you end up without ammo in the boss area, thats your own fault. That's what this game is about 🤷♂️
If you suck at this game there's just one thing you can do, and thats to git gud 😊
Yep. You already know your strategy is wrong if you're really low by boss time. Just reload a save and strategize the route. It also causes you to experiment with your weapons. Like plant people. Do I outright kill them or just do enough damage to collapse them so I can run around completing objectives while they recover.
Exactly! Not to mention the damn game gives you resources in the fights so you CANNOT lose, it's just harder
Loved the game overall. Grew to HATE "Mr.X". He's overused and just becomes an unnecessary irritation. I appreciate he introduces some great horror moments (e.g when he appears in the main hall which up until then had been a relative safe area) and he can effectively heighten tension and stop casual exploration, but he interrupted the flow of the later stages to a frustrating degree and broke me out of the narrative / experience.
All I got from this is you're not good at planning
@@AndrewB23 🤓
can definitely understand where you’re coming from but in my personal opinion most of the time he shows up when you start to get in a rhythm playing the game and getting confident and then fucks it up and makes you anxious. which i think is frustrating in the moment but in a perfect way.
@@joeydambrosio4564 Honestly, I agree. It is one of those moments that I think was made to make you say "Oh you're f**king kidding me!" It can be annoying but when you look at it, Mr. X appears maybe once after the second run of the RPD in both scenarios. He actually stays rather contained seeing as the sewers and most of the lab you don't actually have to deal with him at all.
fr, i remember when I was stuck in a corner and I had to push this bookshelf while Mr.x was throwing punches at me Lol
You must have the title wrong, this is 10 things people love about RE:2, right?
Can't wait for the 10 things people hate list, have a hard time of thinking of anything... ;P
But seriously, I hope Capcom changes nothing about the zombies in a potential R3MAKE . I startet out thinking they we're hard to dodge and wasting my ammo, but it's just a great way of keeping players from lingering in an area and killing everything. And also think about which route to use in the police station especially, to get where you want to go while avoiding most of the dangers out there. There's a real sense of dread there.
And Mr.X just ups the tention, you feel like you finally have a grasp on where you need to go and how to get there in the police station, and suddenly you have this new threat to deal with. In my honest opinion it's working exactly as intended and people should just test out assistet mode if dodging zombies isn't something they want to try.
Exactly what i was thinking, it would be boring if you were able to clear every zombie in police station and run around freely. That would take away the feel of survival horror from this game.
I tend to avoid every area I blued out, thanks to that really helpful map I avoid licker conflicts cuz fuck those nigga's and they're jumpy asses.
@@freeziboi3249 In the hardest mode, it takes two Magnum bullets to kill them.
@ninjast4r This is G virus though. Also I get you but I don't see that working really, it's the exact same except having 2 bullets to finish 2 zombies, you have 20 for 2 and ammo is fairly common here
@@Inkbud only the sewer monsters and burkin are g virus creations. X, zombies, and lickers are t virus.
I’m surprised nobody complained about the continuity errors in the story and how you do a lot of the same things in both. That’s my only complaint
I think its because its NOT the zapping system anymore. Its more like a "what if" scenario. The devs themself said that its not a zapping system in the game but something similar.
I do wish they did the old system, where Leon does Claire's trip and deals with chief irons and birkin while claire battles Mr X
More valid complaints.
it wouldn't be a problem if the fucking game was named correctly
Remake my ass
This is a Reboot "if" story
am i the only one who thinks mrX looks like dolph lundgren ????
Nope
Trust me. Just about everyone does. Once someone pointed it out, mr x was never the same...
He looks like a buffed nick valentine
I must break you....r face
Yup he does and he killed Apollo Greed.
People complain about the game being true survival horror game and that its too hard?
There's just no pleasing some people. =/
Mr X for example was an perfect enemy for this game, because it kept building tension. If Capcom ever made Resident Evil 3 Remake, I wonder would people also whine about the Nemesis. (oh, I so want Capcom to make RE3 remake)
It's not that Mr X is bad, just overused, especially in Claire Route B. In Leon he was nearly perfect, but with Claire he just became an annoyance more than anything else. He wasn't scary anymore, you've already gotten used to him in Leons route (unless you started with Claire).
But he's overused and he forces you to change your gameplay. Before I could take it easier. Now Mr X walks around and he homes in on me like a missile. It's just rushing me, without the tension by now.
I think CAPCOM has already started making RE 3 Remake :)
ok but if you're running around without ammo or defensive items, that's your own fault. Besides the very beginning of the game, there's ammo and gunpowder everywhere.
Yeah but there are times when some zombies can tank millions of bullets
The problem with the headshots is, that it's good for the game, that you can't just kill the zombies that easily, but it just feels unaccomplishing, needing sometimes up to 8 center headshots.
I think, the chance to headshot an enemy is increased with your deathcount as some kind of noob support, it would make sense to implement that kind of motivation.
Other than that, I think the game has nothing too major to complain about, I absolutely loved it.
Not only that, it's a call back to the original RE games. Back then, you couldn't just head shoot a zombie and kill it with a few shots. Survival horror meant wasting ammo when you had to, so you had to shoot a zombie around 4 to 5 times. Problem with the 3rd person RE games is zombies were really easy to kill if you just head shoot for extra damage, or head shoot-round house kick-KnifeSlash on the floor. Now headshots just sometimes stagger. A lesson Capcom implemented in RE7.
Only thing i hate about this game is that i can’t get enough of it.
Same my partner saids to me " you're playing that game again you have already completed it 6 times"
Same man, same
The scenarios are what bad about this game
That and no zapping system for the B senerios.
Mr X in this game makes me want to slap a S.T.A.R.S sticker on his back and have Nemesis chase HIM down instead hahahaaa =P
GO BUY THIS GAME IF YOU HAVE NOT!!!!!!!!!!
I bought it and enjoyed the fuck out of it. Now i cant wait for my favorite RE to be remade :)
But I cant
buy it I will vote for this game to be the best game of the year if DOOM WONT VE RELEASE AS THE same date as this game. IM FUCK UP I LOVE DOOM AND RESIDENT EVIL 2
Ada Wong is thicc
Eh
No, she is not. Don't be stupid. That is not and nowhere thicc. Plebs like you give thicc a bad rep. 🙄
I agree that her face looks beautiful and normal.
About as thicc as cardboard
She's hotter in RE4
Mr. X is indeed a pain in the ass, but it does add to the horror and survival aspect of the game in its entirety. I can’t say I hate any other aspect of the game thoug.
The knives are pretty annoying though, but at least its a somewhat balanced system
TooT4ll89 Quite. And they also gave us free camera vs that fixed camera nightmare.
After I realized you can completely muck around with the Tyrant with just always walking slowly, be became seriously laughable, I mean it, I had to laugh out lound, when I was on the 3rd floor, hearing his footsteps, looking down and realizing, he was on the first floor searching for me xD
Before that, he was Terror incarnate, and I loved it :D
I KNEW IT!!!! I instinctively walked and sometimes I'd cross paths with him, but that's it, like I had the drop on him. It wasn't a winning situation but I think he was just as surprised as I was.
@ninjast4r -i mean to be fair, he doesn't know where you are the entire game, thats kinda why he's checking every room :P
Blue herbs mixed with red makes you resist damage...
Honestly everything that people complain about, i personally think adds to the experience. I honestly can't find a fault with RE2:re. Its a perfect remake.
Lol. Not like my 30 yrs brother that he was playing it and he was like "what a shit, I shoot the radio or things on the table and doesn't fall" I was like it's a survival horror game not an action war game. 😒
It's close to perfect....Claire and Leon faces the same enemy at the same locations...which is dumb...at least show location damage first to show that a battle took place.
It's nowhere near perfect
It's flawed as fuck, actually, but it's the closest thing to perfection you will find anywhere, as far as horror games go
I do admit there are a ton of blue herbs, and I hate seeing one when I'm in the red Danger status. However it should be noted that because of this abundance, when you do find a red and green herb, you can throw a blue one in and get all damage reduced, removal/immunity of poison, and full health in one shot. The damage reduction aspect is huge especially on hardcore when facing tough enemies/bosses.
most of these things players hate can be summed up as action game players don't survival horror and die due to not understanding that ammo is not on corpses and the undead are not alive and thus bullet resistant and the fact that they were NOT meant to win every fight.
This. The ammount of people "Hurrdurr why I cant oneshot this zombi in the head" when 2-3 bullets to legs stuns them or cuts off their leg. And they should learn to bait their charging attack to dodge them completely
@@beHaski yeah they are not planning ahead or checking what the enemies will do.
@@beHaski the headshot on zombies is like a trap for CoD players. XD
6:22
One of my favorite games of all time, however the only thing that kind of bummed me out, is the overlap between the characters, in all 4 runs you have to do the exact same puzzles and fight the exact same bosses in the same scenes...
I know these videos are just for fun but if anyone really does hate these things (and it's gamers so...yeah) the best fix is to just play on an easier setting.
I LOVE everything about the game. Love the OG and still have my copy, but I suck at the shooting. That's what I did. Set it on assist mode and I'm having a damn good time. Even though I got better with aiming, assisted is just more fun for me.
X gon give it to ya
Have you watched them videos? Lol there great.
@@crimsonjedi All of them :D
WORD OF ADVICE: How to de-aggro a licker is simple......In the 2nd scenario more than once you'll come across a LICKER blocking your path.......follow this guide of mine......
1) Walk very slowly towards the LICKER (sounds INSANE),
2) Slowly raise your characters weapon and they'll shine their flashlight on the LICKER
3) Now backup slowly, even as LICKER approaches you.....
4) Stand in the door way and the LICKER (S) , will de-aggro and take up position elsewhere in the room.....
5) Walk....DO NOT run.....around the LICKER
This is especially good in the underground part of the RPD segment you encounter!!!
NOTE: If you decide to run in the room with 2 LICKERS, when exit into the hall the the 3rd will always get you no matter what you do......SO BE WARNED !!!
2nd technique is both more BRAVDO, LUCK and some skill.....unlike zombies that break into rooms LICKERS can not do this.....so here goes.....
1) Stand at the entrance of the door and fire a round or two.....When the LICKER (S) , start to move towards you take one or steps back to the entrance of the doorway and lure them there and just UNLOAD you ammo into them.....
GOOD LUCK
Its not just that the zombie heads are bullet sponges, but the fact that your cross hair spreads out after moving or shooting and has a huge delay before it converges, while your target continues to move toward you unfazed after each shoot. Generally I don't consider it fun when something is more difficult to do in a video game than in real life, especially shooting. That was one of my biggest peeves with The Last of US. More than anything zombies being able to instantly turn on dime, lunge stumble fast enough to keep up with a player sprinting, and grab you from beyond arms reach is what pisses me off. I've had them lunge so fast they go right passed me just to spin around and bite me from behind, even at times while I was knifing them. It seems like everything is a bullet sponge, moves at pace or faster than the player, and can grapple better than the best MMA fighter even zombies that look like they are barely able to stay upright. Survival horror should not be just about making it chore to get through every room and hallway. Putting an entire magazine of 15 shots into a zombie head just for it to get back up is irritating, not something that feels like a challenge just a waste of time and resources.
Mr.X is mostly irritating because he shows up too early in standard and assisted mode, players cannot hide from him in any room he can enter, and if you manage to down him he doesn't stay down long enough for it to be worth the ammo or time it took. These are the modes you would expect players to still be learning their way around, not running from an immortal enemy.
Targeting system for this game is definitely off or the bullets are really BBs...
I learned that shooting the legs is the best approach. Then you can shoot them in the head until they stay down for good. Usually explodes their head after they "come back" one more time. Using that strategy I had more than enough ammo left throughout Claire's campaign.
I'm a long time player of the old game so my top things 1. I feel it was LAZY that the IVY was made into a plant zombie and lost alot of dimension 2. That beautiful Marshalling yard shot with the cable car isn't in the remake oh well 3.bit dissapointed some monsters were not in the game, it makes it seem a tad incomplete 4.The fake gun names are lame if you can't use the name DESERT EAGLE just call it Magnum other than that the game was the remake I waited 20 years to see
The Marshalling yard is.... kinda there but in a different way, it`s a train locomotive elevator hidden somewhere deep down in the lab accessible in the B-scenario (but it`s no longer the main access to the lab like it was in the original Resi 2). I like that the laboratory is accessed by an underground tramway in the creepy wastewater processing plants, it`s way more realistic than always the same stupid "door behind waterfall" idea which has been overused in every older Resident Evil :D
I hated not being able to find rebecca's picture as easily as I did in the original version 😎
"Oh you pervert" Ashley would say.
It being in Weskers desk made me wonder if he was a perv.
@@imperatorvictix.444 I asked him and he said he was not.
I absolutely hated Ada's playthrough with the hacking tool.
I'm at the point where I'm buying RE2 when I get back home off the road instead of Metro because EPIC sucks
Fuckin' A
Chinese gov. and leak personal data, dont like this :c
that's sad but i understand why you would do that. epic are pricks but the metro games rock
I just bought both previous metro games and didn’t get into them. The trailers looked really good but just found 2033 to be boring. And the game bugged out on me for some reason, couldn’t proceed past a area even after watching walkthroughs so i gave up. Tried the second game made it about 2 hours in got bored and bought resident evil.
As far as i know u can get it on xbox or PlayStation lol
"RE2: 10 Things Players LOVE"*
I’m pretty sure that in canon, during the 4th Survivor that HUNK kills Mr X
forgot running...why does Claire and Leon not sprint..but slowy walk...
because if you could sprint it would make the game way too easy? it's really not that hard even to dodge things like Mr. X and Birkin swinging at you with their run, not to mention sprinting wastes energy, why the hell would anyone sprint in a zombie apocalypse? you'd get tired and then have no energy to defend yourself from what you unknowingly ran towards while sprinting from something else. It's a horror game, not a run like a little bitch game.
maybe they're saving their energy hell Leon has a shit ton of police gear on him as well as multiple weapons, ammo, healing items, and puzzle pieces of course he wouldn't be sprinting
Long as you don't have to outrun a Licker you should be aight.
It makes you more vulnerable for a better experience
Because Lickers.
People: "I really hate it that the zombies are bullet sponges and I get into boss battles with almost no ammo!"
Me: "You mean like in a Resident Evil game?"
Honestly... maybe it's just been too long since the original games were out and hot, but this game feels so Resident Evil to me, I absolutely LOVE it! Are there times I get frustrated and swear at the game? Of course... it's Resident Evil! If you want fluffy and friendly, this is not the game series for you. If you want "fair", this is not the game series for you. However, if you want a fun, exciting, challenging game with a great overall creep factor and some good jump scares, that will leave you feeling accomplished when you beat it... THIS is your game.
And if you're still frustrated, go find an old copy of the original few games. Deal with the dogs and the crows in those, then let's talk. :P
Wtf they basically want a survival horror game that has no suspense
Fornite players
So RE6
bunch of IGN reviewers
Want to know what I hate? I tried to get a S rank which in order to get you need to beat the game in 3:30 minutes I finished it in 3:40 minutes 😤
Oh, I'm going to get he worst rating possible.
I’m not even going to try for a S rating. My memory has been getting bad so without following a walkthrough playing along side me I’m not going to remember where everything was. I’m like 5 hours in Leon’s campaign taking my time and I’m at the part where i have to save ada
I beat it in 3:30:30.
SlasherFilms01 oh nooooooo lol I would be so mad
Noobz4Hire Oh I was pissed. Only reason it happened was because I missed the magnum in my playthrough (I had a TON of magnum ammo to use) and the Birkin fight in the lab was fucking me over because all I had was a samurai edge, a shotgun with no ammo, and a flamethrower with only 200 in the tank.
Okay first off: great video! It was really funny, entertaining and interesting! Good job on it! ✌️
Secondly: my minor annoyance and complaint is that you can't push zombies back :o like, i remember in the old games if you mashed the buttons you'd break the zombie's grasp a lot faster and shoved em completely back but now, you gotta have a defense item or else characters completely lose all strength and cant push the zombie back (it's understandable when two grab you) but like come on, Elliot pushed the zombie back in his short appearance, why can't we? XD
Pretty sure they’re called “Dickers”...
Thank you JackSepticeye.
Very Cool
Mr X is the most terrifying thing I’ve ever seen
DudeaFrude Gaming he says BEFORE nemesis has been rebooted! 😉 X ain’t SHIT on nemesis! I’m already terrified!!
Mr. X should’ve been more like Jack from RE7 he would try to follow you and then when you run away he would just leave you alone for a good minute and then surprise you later on. Makes a good scare factor rather than an annoyance factor
Get good and stop complaining
Nemesis could not be killed then either. He had only a lot less HP than Mr. X. But you could stop him by constantly banging on it. that goes with Mr. X too, but this has around the 10000 HP, as I have read.
Mr. X responds to the sound of gunshots (and maybe running). That is why if you are quiet, you will notice that he doesn't appear as often. You need to think or plan a way out if you want to fire that shot on a zombie, because he will definitely hear that. It is also possible to find Mr. X standing on different rooms and hallways, waiting for any sign of you. Besides, that happens only inside the RPD because the next encounters are mostly "scripted".
2:44 That's why you conserve your ammo, for situations like that. Few pops of the grenade launcher with Claire and their toast. Learned that after my first playthrough, the game is way more fun when start to grasp the game and conserve items when you need them.
The aim on those gameplay clips hurt me.
I can't get out of the gas station!
This is going to sound insane but it might be useful to someone out there who is open minded (Ha). If you shoot a zombie in the head, aim for the cerebellum and the head will explode. Basically, aim between the nose and the top lip. Do it all the time in Resident Evil 2 and it works
I'll have to give this one a try
Holy shit the Mr X surprise had me wheezing
IKR? I almost wanna sing along. 😂🤣