Now I have an image in my head of Mr. X watching leon go into the interrogation room, nodding his head, running real quick to the press office, and then just standing there rubbing his hands together with a shit eating grin on his face.
I remember games on PS1 like Driver having rendered cutscenes thinking someday games will look this good and wondering what THOSE games cutscenes would look like. It’s nice that the graphics are so good now they don’t need to render the videos
Same here, technology has come a long way. I member those first few games to implement this like Uncharted and Dead Space, those games were ahead of their times.
@@andysmallz407 It's taken decades, but games are almost a generation or two away from looking completely photo realistic, and the coming 4k, 8k and 16k video formats coming out will make certain the details allowed to make it like that will happen.
I saw Mr.X pass by the art room and peek in there while I was going upstairs from the fire escape and then I looked to my right I was like "I fucked up really bad"
ive never actually played 2, what does that mean you cant see it? do you never encounter him just walking around? can he not catch you??? confused lmao
@@verminscum you can lose him when hes after you, like safe rooms or just running away. If that happens, he searches for you while you explore the RPD, and he’s scripted to appear sometimes.
I think it’s so cool how Mr. X actually hunts you down. Instead of the developers just playing with sound effects and having him teleport everywhere they actually made him search for you, which is so amazing to me.
Showing how the lighting changes depending on who or where the camera is looking at just shows you how much work the developers put into to not just making the game look good but optimizing it's performance as well, this is why the game runs so well, fantastic engine and fantastic developers use of it.
@@TheJayson8899 True that alot of AAA developers still fail to do this sometimes, i didn't say this was new, i just made note of how much it's appreciated.
No way I think it's actually alot more scary him actually haveing to search for you. Because you can't really assume when he's gonna show up you can never be prepared. Sure he has some scripted places but the idea an ai is actually using its smarts rather than scripts to catch the player out and that feels organic.
How AI usually works is that an enemy has 2 AI's, one that always knows where you are and another that is actively playing against it so that it appears that someone who follows you actually don't has a clue what your current position is.
If you stay in the Dark Room door, with the door open but inside the room, you will see Mr X going away, even him knowing that you are inside the room.
that surprised me too, and also at 11:54 i first thought there will be another Verdugo's tail-like. I was wrong, its actually a full model Birkin not just his hand LMAO
I`d actually want to see that... Him moonwalking to a "Smooth Criminal" through a door, then do a twisting turn, when he spots you, that creates the sparks on metal floor, grab his crotch, thrust it toward Leon, while he holds it, while other hand in on his fedora, pushing it slightly on his face, while we hear "wooo!!!". And when he punches, i want to hear: "you`ve been struck by a smooth criminal!"
the funny thing is that you can prevent Mr from seeing you when he moves the helicopter away. You just need to stand near the corner behind the wall, just stay and move a bit until you trigger MR. X, then he will move the helicopter and go to the other route
The idea that Mr X is wandering around is terrifying enough but the fact he can and will teleport if he's too far away from the character just makes it more terrifying because now the idea that you cannot run away from him is a fact. Absolutely love this stuff.
That cheater! He takes advantage of the fact that my console can never fully load the police station by teleporting around all willy-nilly! What a jerk!
5:28 Mr.X: *Waiting patiently...* Mr.X: *Sees flashlight's light around the corner* 'Now!' Mr.X: *Quickly dashed and moved the helicopter in perfect timing when Leon turns around the corner* Leon: "Jesus Christ!" Mr.X: 'Nailed it...'
Wow, the prison headcrush scene was like a movie. With the actor behind the wall waiting for his cue, and then smashing through a weakened part of the wall with the magic of SFX covering everything else. That's just stupendous development
Absolutely fucking optimized game confirmed. I had suspected, but this astounding. Seriously, during cutscenes exactly only the shit that's on scene is animating, being illuminated and sometimes even EXISTING. Fantastic.
@@misaeltoral508 true, but also cutscenes use more detailed models and more precise shaders, idk how it's done in re2r, but over on mgsv:tpp the PS4 even lags during some scenes, like when Boss brings Quiet to the base. That same frame drop I didn't experience on PC though, but the hardware is also significantly better
Yeah, I was playing it the other day and noticed that the game was using 4gb more VRAM than my card has and it was still running at a perfectly stable 60fps
Mr. X actually trying to hunt you down rather than _just_ teleporting into certain spots randomly is a very satisfying touch, I agree. It's also a bit jarring, but fascinating, how they handle the lighting for each shot during cutscenes.
Re3 i think personally was rushed af the zombies don't react to objects nemesis doesn't really pursuit you like mr x and that just shows how much work was put into re2
@@senoumoukeita3114 It really wasn't though. RE3 remake is probably one of the most misrepresented games of all time, all you see is left and right "rushed" and "cut content" because it's a short game. Okay? So was the OG. They can't add content that wasn't there to start with. Capcom scrapped the originally planned RE3 and took a side project that was being worked on, and then turned _that_ into RE3 to hastily make their release date. As a result it wasn't very long compared to RE2 even back in the day.
@@Feasco That's my point. There's plenty of walls for Mr. X to break, if he hates them as you've put it. So he doesn't have to wait behind a locked door.
You guys arguing about a game sense lol, well if mr x breaks everywall and come in everydoor you wont have time to breathe and dies overtime lol especially when you try to get s+ on hardcore. Terust me you dont wanna die lol
It's really interesting that they actually had the character model for G1 run across up above you where you could see him. I expected there to be some sort of trickery there.
I didn't know about the areas not yet being loaded (Which now it makes sense when I think about it) But after this piece of intel, I like to think that the AI is smart enough to go "The texture here is incomplete...Guess I'm getting colder." As he uses this to figure out your location. Because there are times when he does leave but whenever a moment happens where he just circles the room that your in without knowing where you are exactly, it makes me feel like he knows WHICH room you're in but not which space of the room, Cause there are moments where I'm like "Please leave, you searched every inch of this place!" I can't help but feel like he's thinking "I swear this room has the least amount of lag...They're here and I KNOW it!"
Ah, that thing in Mr X's head is a Power Limiter. The reason he mutates in the last boss fight is because the facility explosion destroys it, so he is 'unleashed,' so to speak.
I’m pretty sure the trench coat is the limiter and that device is how they give him orders. It would be weird if the device was the limiter as how exactly would it go about limiting? and yes I’m replying to you and not the guy above as it may seem lol.
@@CocoonsLastHope Not sure, as that is supposed to be invincible, hence why you have to shoot his face. Body shots do nothing. He no longer has the thing in his head in the final boss fight, and you'll notice the side that had that is half blown off, including his jaw. The skin is frayed, open, off to the side. You can kill him then, but he can also kill you much quicker.
It’s on his right and his right isn’t blown off, body shots don’t do nothing takes longer but he can go down with just body shots, the coats are bullet proof and explosion proof, although clearly not enough as like I said he can go down after quiet a fair bit of shooting. All the tyrants have the coats to prevent mutations it’s written in every wikia. I have the PC version so I have the trainer which puts him down on one knee permanently so I got a good look at his “features” lol. Too bad I can’t freeze him when he’s in his super form so I could get a better look at him. I mean sure there’s the model viewer but there’s only so close that you can get. Which is why I love these videos that can move the camera around and freeze it, get a good look at things, not sure how one would go about doing it themselves though, I think it requires a program of some sort.
He's so uncanny to me. Not only the way he looks but the fact that your can hear his footsteps and he could be ANYWHERE searching for you. All that while you're exploring trying to solve things. I hate it, it's so well done
What happens if you shoot in the hallway somewhere while Mr X is looking for you and he's on the other side of the police station...? Does he teleport faster to you or does he just walk quickly to the room you're located in? Please test this
I want to know too. We now know that he still "functions" off camera, but up to just how much? Not necessarily a full video, even if it's just a reply or a pinned comment.
According to the devs his hearing is better the farther he is from you, so he will zero in one the place that the noise gets him to. But it seems certain floors/rooms work with each other, for example the main hall, he will get to 3F quickly because it's the same room.
Also, the sound of Mr X's footsteps always sent shivers down my spine... Such a frightening sound to hear and especially when they start to get closer lol
I love how the lighting changes during cutscenes, looks so trippy from the 3rd person view, but totally makes they'd light it differently depending on the camera framing.
I love watching this kind of videos to learn about how developers chose to move certain models or just to see how something happened. It also makes me kinda “proud” to see how much effort they put on the camera and lighting direction, they even did a “live action” set for the flashback cinematic and put an old filter on it, that’s so cool and smart! This is not only making a videogame but kinda making a movie (and i know this is not the only game that has this but yea, its so cool!)
Honestly I am fascinated with Mr. X. One of the more interesting antagonists in a video game I have played ever. I really do love how in the harder difficulty he is always right there. Always a few steps behind or in front of you. Keeps the tension high. Gives me heart problems too 😂
I love how they incorporated Tyrant in the remake. It adds a whole new level of suspense with him pursuing you throughout such a large portion of the game. Kudos to Capcom for yet another fantastic game!
2:50 That is called "object pooling" (like having a pool filled with game objects) which consist in having all heavy models (game objects with animations, quests, triggers, even particles Fx's or alike) loaded into the level to avoid instantiate them in real time, because instantiate (loading them into the level) this kinda of game objects, have a huge impact on cpu and gpu, causing game to crash. And no, that isn't a T pose. That is an A pose (Anette for example). T pose is when the models have, well, a T pose (is not a good practice using a T pose to modelate real like characters, when weight painting them you end with very clunky/weird/unrealistic moves from the arms and chest)
So the part behind the prison cell, you have to admit they did not need to fully animate Mr. X there, they could've just had an arm but I find it so cool that so much effort and a lot of it unseen went into this game, the people who worked on it deserve major respect.
Absolutely love these “behind the scenes” breakdowns that you put together. Fascinating for nerds like me to see how it all works. Cant wait to see some RE3make videos when it comes out. Great work, sir!
Some of this stuff was really cool. You seem very passionate about the technical aspects of video game scene making. Makes your viewers passionate too!
this makes me chill.. In real life, sometimes I think that we have off cameras too,, when we dont look at one particular way, I feel like the world in that particular area playing tricks on me.. I dont know, I guess it's just me
8:17 Something cathartic about Mr.X just idling behind the wall, as if he's psyching himself up, thinking to himself: _"Waaait for it... oh man, oh man, I'm gonna smash through this wall when he gets closer and it's gonna be sooo coooool!"_
This was amazing. If you haven't already done a series of these you better be working on it! Seeing everything as a passive camera is so interesting and different, I'm kinda lost for words but I loved it!
When I first played the section as Claire, I didn't know Mr.X's mechanism and was running all the time. And of course, I am always being chased and got me really stressed. Then I played the section as Leon and realized if you keep quiet your chance of being discovered greatly reduces. You can even walk right behind him provided he doesn't suddenly turn around.
It’s crazy and pretty cool concept that he doesn’t actually disappear from the actual map an even when you can’t hear him he’s still walking through the whole station
Glad to know he actually keeps "walking" the station in the background. Was expecting like it to be most games where he'd just spawn in at random intervals like mini scripted events to block you sorta like a timer.
You don't even wanna know what I get up to when the cameras aren't rollin'
X, we don't wanna know.
@@Casketkrusher_ you shouldn't be afraid.
Well were you charging a super saiyan transformation so you could kill Leon?
Mr X I love how when you grabbed that reporter guys head you just, dragged him across the wall for a few seconds
You have instant transmission
I feel like Mr.X stood there for hours so he could make his entrance as dramatic as possible
Now I have an image in my head of Mr. X watching leon go into the interrogation room, nodding his head, running real quick to the press office, and then just standing there rubbing his hands together with a shit eating grin on his face.
@@aliciafraser1835 XD
Alicia Fraser 😂
Alicia Fraser
Omg yes 😂😂
maybe he just an actor, just playing his role
The way Mr X waits for you before moving that helicopter
Such A gentleman. He even held the door.
I'm about to scare this kid so bad
Dramatic bitch
@@GingerZombie29 ? Who got your balls in a twist?
@@shoro9855 I'm just saying Mr. X has a flare for the dramatic.
i find it to be way creepier that he actually looks around for you.
Kind of reminds me of the alien looking around for you in Alien Isolation.
Clock tower and Haunting Ground were the first games to do this really well in my opinion.
@@Highwind452 cock tower was such a fun game!
Cock Tower??? What kind of H-game are you playing my man???
@@artemis1993 ooooh lmao clock*
When I read the title, I thought it would show Mr. X brushing his teeth, grabbing a bagel from craft services, browsing Amazon for Prime deals, etc.
@@heretyk_1337 I don't blame him
@@stelena1406 I don`t either
@@rakkstabber1536 Be gone ye! Take you heathen ways with ye!
@@rakkstabber1536 Bruce Jenner.
Heretyk_13 glad we’re all in the same boat
8:22 - Mr X forgetting about Leon for a moment and paying respects to the flag. 8:27 - Mr X remembering what his mission is.
Mathias Von Wulf 😂😂😂😂when I say I screamed I fucking screamed holy shit
🤣🤣🤣🤣🤣🤣🤣🤣best comment
GOOD MORNING AMERICAAA
I'm dead 😂
He stands there like “3… 2… 1… showtime.”
I still can’t get over the fact that everything is rendered in real time now...I’m so used to cutscenes using different models and/videos...
Not to mention completely separate "sets" made specifically for a cutscene...
12 year old gamers be like: is this some kind of an old gamer joke I'm too millenial to understand?
I remember games on PS1 like Driver having rendered cutscenes thinking someday games will look this good and wondering what THOSE games cutscenes would look like. It’s nice that the graphics are so good now they don’t need to render the videos
Same here, technology has come a long way. I member those first few games to implement this like Uncharted and Dead Space, those games were ahead of their times.
@@andysmallz407 It's taken decades, but games are almost a generation or two away from looking completely photo realistic, and the coming 4k, 8k and 16k video formats coming out will make certain the details allowed to make it like that will happen.
Mr X: Tries to break into elevator.
William Birkin: Teleports behind him. "Nothing personal Kid"
I laughed for good 2 minutes.
Mr.X: tries to break into the elevator.
William Birkin: Tp behind him. ''OMAE WA MOU SHINDEIRU''
Mr.X: ''NANI!?!?!''
*insert sans meme*
LOL
@@bigsmoke7686 *omae wa mou shindeiru
"So how cool is it that Mr. X does move around looking for us even though we never see it"
me: _y..yeah... so cool..._
ChickenWings103 Me: *cries internally*
I saw Mr.X pass by the art room and peek in there while I was going upstairs from the fire escape and then I looked to my right I was like "I fucked up really bad"
ive never actually played 2, what does that mean you cant see it? do you never encounter him just walking around? can he not catch you??? confused lmao
@@verminscum you can lose him when hes after you, like safe rooms or just running away. If that happens, he searches for you while you explore the RPD, and he’s scripted to appear sometimes.
@@cachis1130 i thought so, this just made it sound like you never encounter him searching for you but that made no sense lmao
8:27
Hearing Leon getting socked in the face by Mr. X and seeing the flashlight beam go wild was the funniest thing.
it wasn't that funny but yeah
@@yamicatsDo u have no joy in your heart
@@fahadmohammed1612 sorry it actually was pretty funny :(
@@yamicats Thats ok ❤️🙌
Bro Mr X is patrolling rpd while my PS4 is off
Virk Does Work Don’t give me any more nightmares ok?
Well, didn't want to go to sleep while thinking of some huge beast roaming a virtual world in a device that is across from me anyway.
Bro no wonder I can still hear mr x stomping around 😱
@@TheJanvicgwaps so while you're sleeping mr. X just could pop out of anywhere and be in your room while you sleep
@@GamerLegend.97 Can you pls tell me How to get that out of my mind
I think it’s so cool how Mr. X actually hunts you down. Instead of the developers just playing with sound effects and having him teleport everywhere they actually made him search for you, which is so amazing to me.
Showing how the lighting changes depending on who or where the camera is looking at just shows you how much work the developers put into to not just making the game look good but optimizing it's performance as well, this is why the game runs so well, fantastic engine and fantastic developers use of it.
It looks like a stage performance
Developers have been doing this stuff for decades...
@@TheJayson8899 True that alot of AAA developers still fail to do this sometimes, i didn't say this was new, i just made note of how much it's appreciated.
Pretty much all games do that.
@@cookieface80 Wrong.
He looks like an actor getting ready for his cue haha
"don't fuck this take up X, your career depends on it"
@@MoistChungus XD
Plot twist: Mr X wanted to get in the elevator to save himself from William
Lmao
And commit a crime.
@@andrewfrazier9290 Crime? 👀
@@itsclemtime2357 👀
so hes actually looking and doesn't actually know where you are the whole time, ok that makes the game a bit more relaxing
Oh really “I’ll make you pay for not clearing out some hallways with enemies”;)
No way I think it's actually alot more scary him actually haveing to search for you. Because you can't really assume when he's gonna show up you can never be prepared. Sure he has some scripted places but the idea an ai is actually using its smarts rather than scripts to catch the player out and that feels organic.
@@stolenname94 Everyone would have a different experience with Mr. X
How AI usually works is that an enemy has 2 AI's, one that always knows where you are and another that is actively playing against it so that it appears that someone who follows you actually don't has a clue what your current position is.
If you stay in the Dark Room door, with the door open but inside the room, you will see Mr X going away, even him knowing that you are inside the room.
The umbrella logo on the implant at 6:00. That detail. Mind blown.
_I legit thought that was just a bullet._
Small detail, in his super tyrant form, the tracker is gone and left a hole in his head.
LordRayden I'm glad people who make videos like these show these so they can be appreciated
"We do it"
This "implant" might be a pen.
So during Jail scene, really full Mr.X is behind that wall, i though it just a "floating hand" like any other games to save GPU memory and spaces.
that surprised me too, and also at 11:54 i first thought there will be another Verdugo's tail-like. I was wrong, its actually a full model Birkin not just his hand LMAO
Very cool
@@biteme9505 you can see his body through the holes when he tries to hit you.
I think it would have been easier and quicker to just use the normal Mr X model rather that make a new model/cull the other parts of the model
Dude same
9:27
Leon: W-why havent you killed me yet?
X: Cant, You're a main character
Underrated comment
He’s got that plot armor, strongest item in any video game ever
my personal headcannon is that every moment he's walking around off camera, he's moonwalking.
now we need a mod to replace him with micheal jackson
@@Smileyreal That's horrifying.
@@robertmoore8571 *HEE HEE!*
I`d actually want to see that... Him moonwalking to a "Smooth Criminal" through a door, then do a twisting turn, when he spots you, that creates the sparks on metal floor, grab his crotch, thrust it toward Leon, while he holds it, while other hand in on his fedora, pushing it slightly on his face, while we hear "wooo!!!". And when he punches, i want to hear: "you`ve been struck by a smooth criminal!"
It's more entertaining than the rest of this video
10:19 How depression comes into your life
tht scared me lol
Lol
Lol
Whats funny its still kinda creepy its like he got some goku instant transmission type of shit
Goddamn accurate lmao
The fact that Mr. X destroys the fabric of reality just to hunt you down is even more terrifying
More like as the fabric of reality crumbles around him, he still carries on with his mission.
the funny thing is that you can prevent Mr from seeing you when he moves the helicopter away. You just need to stand near the corner behind the wall, just stay and move a bit until you trigger MR. X, then he will move the helicopter and go to the other route
The idea that Mr X is wandering around is terrifying enough but the fact he can and will teleport if he's too far away from the character just makes it more terrifying because now the idea that you cannot run away from him is a fact. Absolutely love this stuff.
That cheater! He takes advantage of the fact that my console can never fully load the police station by teleporting around all willy-nilly! What a jerk!
Can't your atari run resident evil 2 remake?
@@astolfofansunny4047 he may have run out of breading
@@astolfofansunny4047 ah, you forgot breading refills too?
T-pose Mr.X? Might as well call him Mr.T.
RIP Kinki tail 😢
@@Gayhan- We will all miss 'em.
I PITY THE FOOL!
Also, Mr. t is still alive, so stop crying you weebs.
All you had to do was shot that damn train, BIG SMOKE
@@Gayhan- Who's kinky tail? I looked it up on YT is it a lion? Guessing it is and he just changed his picture
5:28
Mr.X: *Waiting patiently...*
Mr.X: *Sees flashlight's light around the corner* 'Now!'
Mr.X: *Quickly dashed and moved the helicopter in perfect timing when Leon turns around the corner*
Leon: "Jesus Christ!"
Mr.X: 'Nailed it...'
Petrus Streamrock such a good boy
He must have been so pleased with himself.
@@GingerZombie29 Yeah after that day he surely pleased himself if ya know what I mean.
Genius boii
Wow, the prison headcrush scene was like a movie. With the actor behind the wall waiting for his cue, and then smashing through a weakened part of the wall with the magic of SFX covering everything else. That's just stupendous development
Many Leons were harmed during the making of this video.
F
F
F
Kennedy
F
X
8:59 that dummy thicc police officer on the bottom right though
You ah foo for that one😆
Sir, he’s dead. That’s illegal even if he’s dummy thicc.
Absolutely fucking optimized game confirmed. I had suspected, but this astounding.
Seriously, during cutscenes exactly only the shit that's on scene is animating, being illuminated and sometimes even EXISTING. Fantastic.
Is it though? The game has barely any elements to run. It’s not a very performance demanding game, so cutting corners is not really necessary here.
@@misaeltoral508 true, but also cutscenes use more detailed models and more precise shaders, idk how it's done in re2r, but over on mgsv:tpp the PS4 even lags during some scenes, like when Boss brings Quiet to the base. That same frame drop I didn't experience on PC though, but the hardware is also significantly better
Yeah, I was playing it the other day and noticed that the game was using 4gb more VRAM than my card has and it was still running at a perfectly stable 60fps
You realize that's the case for like literally every game ever made ever
And animated film too for that matter
stfu dude. all games are like this
Mr. X actually trying to hunt you down rather than _just_ teleporting into certain spots randomly is a very satisfying touch, I agree. It's also a bit jarring, but fascinating, how they handle the lighting for each shot during cutscenes.
Wow, this says a lot about developer's dedication - outstandingly done game. Good attention to details as well.
Re3 i think personally was rushed af the zombies don't react to objects nemesis doesn't really pursuit you like mr x and that just shows how much work was put into re2
@@senoumoukeita3114 It really wasn't though. RE3 remake is probably one of the most misrepresented games of all time, all you see is left and right "rushed" and "cut content" because it's a short game. Okay? So was the OG. They can't add content that wasn't there to start with. Capcom scrapped the originally planned RE3 and took a side project that was being worked on, and then turned _that_ into RE3 to hastily make their release date. As a result it wasn't very long compared to RE2 even back in the day.
8:42 that Leon hurt sound effect is really funny to me for some reason
6:42
When Mr X had enough with Leon and starting to turn on hacks to find Leon
Mr. X breaks through walls in Leon scenario, but is blocked by a locked door everywhere else. Game logic at it's finest.
He respects the concept of a locked door but hates walls. Simple as.
Think mr.x doesnt go into some rooms because he was programmed to avoid some rooms so certain people umbrella wants alive could hide from the carnage
@@Feasco That's my point. There's plenty of walls for Mr. X to break, if he hates them as you've put it. So he doesn't have to wait behind a locked door.
Goshtic ok so he hates certain walls and respects certain doors. Just let it be man
You guys arguing about a game sense lol, well if mr x breaks everywall and come in everydoor you wont have time to breathe and dies overtime lol especially when you try to get s+ on hardcore. Terust me you dont wanna die lol
It's really interesting that they actually had the character model for G1 run across up above you where you could see him. I expected there to be some sort of trickery there.
You can see his shadow so it makes sense to have his model there
8:25 Mr.X waiting infront of wall for hours to destroy Leon
10:32 Birkin: I can teleport too!
Mr. X: NANI?!!?
Omae wa mou shindeiru...
*Teleports behind you*
Nothing personal kid
Licker: *hears a random person step inside of the next room.*
My time has come.
We dont use T-pose anymore really, its A-pose
A pose?
Ba dum tssss
Mr. X. doesn't use the A-Pose, he uses the X-Pose.
@@notgalvatron1698 he grows two extra arms just to do it
Everyone else G-pose
Why tho?
dude this is so cool to like at and just thinking about MR X roaming the Halls even though it's not loaded in all the way makes me more scared of MR X
I didn't know about the areas not yet being loaded (Which now it makes sense when I think about it)
But after this piece of intel, I like to think that the AI is smart enough to go "The texture here is incomplete...Guess I'm getting colder." As he uses this to figure out your location.
Because there are times when he does leave but whenever a moment happens where he just circles the room that your in without knowing where you are exactly, it makes me feel like he knows WHICH room you're in but not which space of the room, Cause there are moments where I'm like "Please leave, you searched every inch of this place!" I can't help but feel like he's thinking "I swear this room has the least amount of lag...They're here and I KNOW it!"
conner3548 Where do you hide then if he’s searching the room?
Ah, that thing in Mr X's head is a Power Limiter. The reason he mutates in the last boss fight is because the facility explosion destroys it, so he is 'unleashed,' so to speak.
I thought that was what the trenchcoat was
The Dragonball clothing effect
I’m pretty sure the trench coat is the limiter and that device is how they give him orders. It would be weird if the device was the limiter as how exactly would it go about limiting? and yes I’m replying to you and not the guy above as it may seem lol.
@@CocoonsLastHope Not sure, as that is supposed to be invincible, hence why you have to shoot his face. Body shots do nothing. He no longer has the thing in his head in the final boss fight, and you'll notice the side that had that is half blown off, including his jaw. The skin is frayed, open, off to the side. You can kill him then, but he can also kill you much quicker.
It’s on his right and his right isn’t blown off, body shots don’t do nothing takes longer but he can go down with just body shots, the coats are bullet proof and explosion proof, although clearly not enough as like I said he can go down after quiet a fair bit of shooting. All the tyrants have the coats to prevent mutations it’s written in every wikia.
I have the PC version so I have the trainer which puts him down on one knee permanently so I got a good look at his “features” lol. Too bad I can’t freeze him when he’s in his super form so I could get a better look at him. I mean sure there’s the model viewer but there’s only so close that you can get.
Which is why I love these videos that can move the camera around and freeze it, get a good look at things, not sure how one would go about doing it themselves though, I think it requires a program of some sort.
Nope. His overcoat is the power limiter.
15:05 God... That face undulating in the mass of flesh.
He's so uncanny to me. Not only the way he looks but the fact that your can hear his footsteps and he could be ANYWHERE searching for you. All that while you're exploring trying to solve things. I hate it, it's so well done
such an underrated youtube channel, great work
Thank you, appreciate the support!
@@SlippySlides we support you thanks for the video
Him teleporting explains why he catches up so fast.
@14:20 I'm still amazed by how well this boss is animated.
This stuff is amazing. I had no idea that models were moving about during cutscenes, as if this was a legit movie being filmed.
This game still amazes me. It seems like they took pride inn creating recreating this gem. So much attention to detail. Artful
Ah yes the video I’ve been waiting for!
Edit: The lighting in this game is astonishing.
Sometimes I wish the flashlight was a little bit brighter 😂
I agree. Very exceptional lighting
Q: How Does characters Work Off Camera?
A: Suddenly appear
What happens if you shoot in the hallway somewhere while Mr X is looking for you and he's on the other side of the police station...? Does he teleport faster to you or does he just walk quickly to the room you're located in? Please test this
Jesus
This video is good enough lol
I want to know too. We now know that he still "functions" off camera, but up to just how much? Not necessarily a full video, even if it's just a reply or a pinned comment.
According to the devs his hearing is better the farther he is from you, so he will zero in one the place that the noise gets him to. But it seems certain floors/rooms work with each other, for example the main hall, he will get to 3F quickly because it's the same room.
@@shis1988 link please?
Wait, G5 does have Birkin’s face on him ingame after all?!
That’s so nightmare fuel right there! Xx
Also, the sound of Mr X's footsteps always sent shivers down my spine... Such a frightening sound to hear and especially when they start to get closer lol
10:19 reminds me of classic cameras in Resident Evil. Oh the memories
I love how the lighting changes during cutscenes, looks so trippy from the 3rd person view, but totally makes they'd light it differently depending on the camera framing.
6:11 is where he mentions Mr. X moving around off camera.
10:26 Mom as soon as the DS lit up from under my covers
i never considered that characters outside of view in cinematics outright disappear or are not animated during that time. Mind blown.
not all games does this, but the most optmized games to save resources does, gta v did this, but some games don't do this at alll
I love watching this kind of videos to learn about how developers chose to move certain models or just to see how something happened. It also makes me kinda “proud” to see how much effort they put on the camera and lighting direction, they even did a “live action” set for the flashback cinematic and put an old filter on it, that’s so cool and smart! This is not only making a videogame but kinda making a movie (and i know this is not the only game that has this but yea, its so cool!)
Great video. So cool Mr. X is really searching when you hear the footfalls.
This is so impressive. Hats off to the team who worked on this game.
Honestly I am fascinated with Mr. X. One of the more interesting antagonists in a video game I have played ever. I really do love how in the harder difficulty he is always right there. Always a few steps behind or in front of you. Keeps the tension high. Gives me heart problems too 😂
I love how they incorporated Tyrant in the remake. It adds a whole new level of suspense with him pursuing you throughout such a large portion of the game. Kudos to Capcom for yet another fantastic game!
Imagine how this is gonna make the Nemesis when they remake RE3 o_O
Better put on your running shoes
Soooooon
Well, they apparently want to remake it. YEET! *runs as fast as ever*
@@Fr0staX its already ready for pre order , comes out in April
@@rayholliday5134 For real? HELL YEAH!
2:50 That is called "object pooling" (like having a pool filled with game objects) which consist in having all heavy models (game objects with animations, quests, triggers, even particles Fx's or alike) loaded into the level to avoid instantiate them in real time, because instantiate (loading them into the level) this kinda of game objects, have a huge impact on cpu and gpu, causing game to crash.
And no, that isn't a T pose. That is an A pose (Anette for example). T pose is when the models have, well, a T pose (is not a good practice using a T pose to modelate real like characters, when weight painting them you end with very clunky/weird/unrealistic moves from the arms and chest)
This game is a fuckin masterpiece.
Great video dude
Thanks Capcom
So the part behind the prison cell, you have to admit they did not need to fully animate Mr. X there, they could've just had an arm but I find it so cool that so much effort and a lot of it unseen went into this game, the people who worked on it deserve major respect.
10:33
mr x finna say "not funny guys cmon let me in"
I see that dummy thicc Polnareff got some clean ass glasses on
@@BigBoris i bought it off kakyoin's same shop that he visited a week before
@@onlyf676 now there are two *_SEGGSY_* men with cool sunnies on
Absolutely love these “behind the scenes” breakdowns that you put together. Fascinating for nerds like me to see how it all works. Cant wait to see some RE3make videos when it comes out. Great work, sir!
Games really are art. I find these little tricks and design shortcuts so fascinating lol
Mr.X without hat = Thanos 2.0
Edited = well Its true
stfu
@@thesarkive7746 NO U
@@thesarkive7746 *NO U KID*
@@thesarkive7746 No U nerd!!!!!@
@@chrismilton3240 its coming
2:11 Man, the cutscenes with the modded camera look like behind the scenes on a film set
SO COOL
1:29-1:54 This music also plays when you are nearby Alcina Dimitrescu or if she is chasing you in resident evil village
Some of this stuff was really cool. You seem very passionate about the technical aspects of video game scene making. Makes your viewers passionate too!
I had already read an interview with Yoshiaki Hirabayashi were they had asked him about does Mr X actively look for you
So?
When you go to turn off your monitor but accidentally turn off the entire room
10:26 the shot of mr x appearing with a vine boom had me dying
Absolutely sick attention to detail: When Mr X goes down and you stand near him, you can hear the leather from his coat crinkle.
Damn, this game is so incredibly well-made. These videos are so interesting, thanks for the hard work!
Learned alot about model placement during cutscenes. Thanks this will help alot in my videogame
Awesome, happy it will help!
this makes me chill..
In real life, sometimes I think that we have off cameras too,,
when we dont look at one particular way, I feel like the world in that particular area playing tricks on me..
I dont know,
I guess it's just me
8:17 Something cathartic about Mr.X just idling behind the wall, as if he's psyching himself up, thinking to himself:
_"Waaait for it... oh man, oh man, I'm gonna smash through this wall when he gets closer and it's gonna be sooo coooool!"_
This was amazing. If you haven't already done a series of these you better be working on it! Seeing everything as a passive camera is so interesting and different, I'm kinda lost for words but I loved it!
The Birkin flashback makes me wonder what the "nestwrecker" tapes would look like without a fixed camera
Phenomenal, been waiting on this for a while, thanks for satisfying our hunger for x brotha!
When I first played the section as Claire, I didn't know Mr.X's mechanism and was running all the time. And of course, I am always being chased and got me really stressed. Then I played the section as Leon and realized if you keep quiet your chance of being discovered greatly reduces. You can even walk right behind him provided he doesn't suddenly turn around.
The lighting for the cutscenes is awesome, literally just like a movie or a play.
4:55 “Well I guess the deals on 🅰️”
7:00 It's a little unsettling the way Mr. X teleports erratically as he moves through the unloaded parts of the map.
8:25 when ur mom walks in after bedtime and you're still on your DS
0:16 how Mr. Eggs
During Clair B playthrough I hid in the STARS office several times from X because it’s one of the few places he can’t go in, pretty scary dude
@ 15:05 to 15:07 you can see Williams face in the giant blob in the train. Awesome detail
The fact that he teleports behind you as you enter an area somehow makes it less and more creepy at the same time.🤔
That makes Mr X way more terrifying
Agreed
It was fun to see how it works "behind the scenes"
It’s crazy and pretty cool concept that he doesn’t actually disappear from the actual map an even when you can’t hear him he’s still walking through the whole station
Glad to know he actually keeps "walking" the station in the background. Was expecting like it to be most games where he'd just spawn in at random intervals like mini scripted events to block you sorta like a timer.