[Blender tutorial] Mixamo Animation Secrets

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 97

  • @CGDive
    @CGDive  6 місяців тому +3

    The Mixamo addon needs a special version for Blender 4!
    ❖Mixamo Addon fix for Blender 4:
    gitlab.com/x190/mixamo_blender4
    ❖Mixamo Addon for Blender 3.6 and earlier:
    substance3d.adobe.com/plugins/mixamo-in-blender/

    • @Fly_CGI
      @Fly_CGI 3 місяці тому +1

      thank you for this library link.

  • @lightonor9055
    @lightonor9055 10 місяців тому +25

    He is the only youtuber i find. That he has no trash vids on his channel. Focusing on quality not quantity.
    Not some but All videos on CGdive are valuable.
    Thank you tod

    • @CGDive
      @CGDive  10 місяців тому +2

      Thank you for your continued support!

  • @flynsarmy
    @flynsarmy 10 місяців тому +10

    The 'Remixing Animations' section at the end is so incredibly helpful. It could have been an entire video on its own!

    • @CGDive
      @CGDive  10 місяців тому +2

      Yeah, I wasn't sure if I should break this tutorial down into shorter ones. People sometimes complain about longer tuts but looking at the stats, my longer videos are generally more popular.

  • @alonshamash9343
    @alonshamash9343 6 місяців тому +4

    Dude i was looking all over for such informative and a good video explaining alll about it.
    Thank you so much!

    • @CGDive
      @CGDive  6 місяців тому

      Glad you enjoyed it!

  • @genryusaiyamamoto5093
    @genryusaiyamamoto5093 8 місяців тому +2

    merci beaucoup CG Dive, tu es incroyable mec ! Continuez à produire un contenu aussi excellent pour nous, vous êtes le meilleur professeur !

    • @CGDive
      @CGDive  8 місяців тому +1

      merci beaucoup to you too :)

  • @tomaslima794
    @tomaslima794 2 місяці тому

    might be the most useful animation video i ever seen, and i've been doing this for a while and still learnt a bunch of things

  • @MarcoCapelli74
    @MarcoCapelli74 9 місяців тому +4

    Amazing content as usual. Thank you for your time and efforts.

  • @bboyeducator
    @bboyeducator 4 місяці тому

    Excellent. Thank you. Surely request a part 2, and I will be referring back to this one often. Very well made tutorial. ❤

  • @mediaman1346
    @mediaman1346 Місяць тому

    This video is very informative I've learned so much....thanks!!😉

  • @nuke2625
    @nuke2625 7 місяців тому +1

    Such a detailed awesome tutorial mate. thanx

  • @tedmatsushita1542
    @tedmatsushita1542 10 місяців тому +1

    Amazing. Sooooo good! Exactly what I was looking to learn and more. Perfect.

    • @CGDive
      @CGDive  10 місяців тому

      Great to hear!

  • @qadirqureshi7805
    @qadirqureshi7805 10 місяців тому +1

    Sir thankyou so much need more tutorial like this with animation layer addon.❤

  • @qadirqureshi7805
    @qadirqureshi7805 8 місяців тому +1

    Thank you so much.Need next part sir.

  • @slobodansimonoski
    @slobodansimonoski 20 днів тому

    Great tutorial. Thank you. 👏👏👏

    • @CGDive
      @CGDive  20 днів тому

      You’re welcome 😊

  • @reinantewhisper9333
    @reinantewhisper9333 7 місяців тому +2

    Mixamo combined with Blender has an impressive potential for doing any complex animations, the only issue are the hands, if I want to recreate a good punch it's impossible with this technique... 😢

    • @CGDive
      @CGDive  7 місяців тому +3

      If you don't find a mixamo animation for that, then you have to animate it by hand.

  • @alexmehler6765
    @alexmehler6765 4 місяці тому +1

    i think its iportant to note that the rigs should be prepared perfectly , as in rotation and scale should be applied and everything zeroed out before beginning with any animation workflow. Otherwise you`ll run into trouble later on and already saved animation actions might break

  • @alexmajorov2506
    @alexmajorov2506 7 місяців тому

    this is now my favorite tutorial on this topic

    • @CGDive
      @CGDive  7 місяців тому

      Awesome, thank you!

  • @vefero92
    @vefero92 7 місяців тому

    Excellent tutorial, complete and clear. Great work ❤Definitely one of the best on UA-cam 👍👍👍

    • @CGDive
      @CGDive  7 місяців тому

      Thank you so much 😀

  • @CekTopGaZa1988
    @CekTopGaZa1988 2 місяці тому

    OMG ! Thanks a lot !! You are the best!

  • @daraitraveller
    @daraitraveller 10 місяців тому

    Thank you for sharing . Love from NEPAL

    • @CGDive
      @CGDive  10 місяців тому

      Thank you too!

  • @nicolastuiran7151
    @nicolastuiran7151 4 місяці тому

    Your video gonna help me too much, thx bro ⚡

    • @CGDive
      @CGDive  4 місяці тому +1

      Great to hear that, mate!

  • @federicovolpi3195
    @federicovolpi3195 6 місяців тому

    MAN I WAS LOOKING TO RESOLVE THE TELEPORT PROBLEM ON FOLLOW PATH CURVE UNTIL I BACAME ALMOST CRAZY! THANK YOU SOOOO MUCH no one had explanation! LIKED COMMENTED AND SUBSCRIBED! IF I COULD HUG YOU AS WELL I WOULD !!!!

    • @CGDive
      @CGDive  6 місяців тому +1

      haha, that's awesome!

  • @shaftanim8r
    @shaftanim8r 10 місяців тому

    Super helpful info - thanks so much for taking the time to dig in.

    • @CGDive
      @CGDive  10 місяців тому

      Glad you enjoyed it!

  • @vstreet7583
    @vstreet7583 8 місяців тому

    Just brilliant! Thank you so much for sharing your knowledge. THANK YOU! Dg

  • @Koffsyrup
    @Koffsyrup 7 місяців тому

    this was such an amazing tutorial!!. Thank you so much for this, this has helped me sooo much💯

    • @CGDive
      @CGDive  7 місяців тому

      Awesome, thanks for the kind comment!

  • @StudiolepelaarNl
    @StudiolepelaarNl 7 місяців тому

    Master! Saves me of lot of work. Thanks a lot.

  • @AlreadyDesignCo.
    @AlreadyDesignCo. 9 місяців тому

    Very very helpful, thank you!

  • @ryubi6845
    @ryubi6845 10 місяців тому

    exactly the tut I needed. I've been working with mixamo and nla and have run into so many problems. One of the worst is the teleporting blending different animations. there is no nice little blend with offset option? having to match root positions between animations is such a pain! Unity animation blends is so nice! I wish blender has that. My other biggest issue is the ik/fk blending. still haven't figured that one out. Also i bought that animation layers addon but seems to me like working from the NLA directly is much easier? The remixing by isolating different bones influence is genius! part2! part2!

    • @CGDive
      @CGDive  10 місяців тому

      Blend with offset was planned and almost developed but something came in the way so it was postponed for now :(
      Regarding IK/FK blending have you watched this?
      ua-cam.com/play/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ.html

  • @activemotionpictures
    @activemotionpictures 10 місяців тому

    36:18 - Did Clark report that bug? Was there since forever. I'm glad to listen it has been fixed, I'll retake that option in 4.1

    • @CGDive
      @CGDive  10 місяців тому

      Hi. I think it's been fixed for a while, not sure when exactly. I am not sure if Brad was involved (although he usually is hah)

  • @user-gh3th5jk3o
    @user-gh3th5jk3o 10 місяців тому

    big thank you! It helped a lot)

    • @CGDive
      @CGDive  10 місяців тому

      Glad to hear that!

  • @VisualistAyush07
    @VisualistAyush07 10 місяців тому

    Thank you

  • @karana2583
    @karana2583 5 місяців тому +1

    But how character turn180° to continue another action at the same location of direction

  •  8 місяців тому +1

    In minute 42:23, when click TAB, I see the green line, but when in POSE MODE, select the bones but the keyframes not show in the summary.
    Do you have an idea why?

  • @ForwardThinkingTam
    @ForwardThinkingTam 4 місяці тому

    HI Todor, maybe you can talk about Exporting with this setup? Generating the Control Rig then leaves you with a bunch of extra bones you dont want at Export tme, because they are generated in the same Armature as the Deform bone. I cant find a decent workaround that doesnt involve a bunch of very risky and fiddly baking and deleting. Think i may have to build my own control rig instead... which is.. okay i guess, but then not so easy to edit existing mixamo anims. (Suppose would have to do something with retargeting...)

    • @ForwardThinkingTam
      @ForwardThinkingTam 4 місяці тому

      Ended up solving my woes with ARP Quick Rig using the Preserve setting, but this has lead me to another question:
      Is there a way to export FBX or GLB anims from Blender so that they immediately work with many very different proportioned characters in a game engine, like the Mixamo ones do?
      Mine always distort the Model to the proportions of the Armature I exported from. I can't see how to just take the movement info from the exported anim, but leave the proportions of the 'receiving' Character intact, if that makes sense? (I'm not at all certain what i'm asking can be done outside of retargeting and things like Mixamo tbh. I maybe need to decouple the bone translation/rotation from the scaling or something but i think everything is getting baked in during the export process)

  • @jack1313
    @jack1313 3 місяці тому

    How would you go about editing and altering the catwalk animations that were captured with a high heel. How would you go about removing the heel animation to make it flat footed.
    There are only 2 catwalk animations where the animation has a flat foot.
    With the idle animations I can delete the keyframes for the x rotations on the foot and toes and reset the feet to zero and that works.
    But with the walking animations don't work well, as it seems some of the x rotation contributes to whole foot animation, and when I deleted the x rotation it caused the some parts of the foot to jump or skip instead of smooly translating.
    I'm also not sure if you can even counter ract the heel oiffest?

  • @simonsay9794
    @simonsay9794 7 місяців тому +1

    nice videos. by the way, i combine a lot of these animation and it stop playing after the 250 mark. i try changing cache as well but it didn't work. any solution to this?

  • @haxscz
    @haxscz 4 місяці тому +1

    Is it possible to combine mixamo animations with my character running in mixamo? I tried your method but it didn't work, only with characters from the same mixamo

  • @odamaimmanuelokachi1468
    @odamaimmanuelokachi1468 5 місяців тому +1

    Please sir I need your help my character is pin to the origin i cant change the location or rotation easily without affect the origin.
    It is automatically connected to the origin i have tried to fix it bit has not been easy please help me out sir

  • @zi1kt7800
    @zi1kt7800 7 місяців тому

    Can you do a video about rotating mixamo animation in NLA?
    ex: I have an animation of character running forward, and on the last frames he turns 180 degrees. However I can't make the next animation rotate to match the last frames from the previous nla strip.

  • @nevergetagooduserid
    @nevergetagooduserid 8 місяців тому +1

    Can you help? Im trying to use 3 animations sword idle, turn right and start walking. I have copied the keyframes from each animation onto the first idle animation. The animation idles and turns right as expected but the walk will only go in the direction the idle animation is facing. If I keyframe the hips to face the model in the desired direction(turned right). The animation does not follow. It moves to the left in the direction the idle was facing(it moves side ways to the left).

  • @poetx505
    @poetx505 6 місяців тому +1

    I am having problems in the " walking in any direction" section (12:20 ), I follow the steps but my model is like walking realy quickly and is gliding, I am using blender 4.0

    • @mystery_guy
      @mystery_guy 2 місяці тому

      all characters will slide along the ground, you have to play with the keyframe positions on the timeline and the physical distance to character moves to overcome this problem; trial and error or do the math; quite a pain

  • @maleeshamevan
    @maleeshamevan 10 місяців тому +1

    Can you make a video to cascadeur blender pipeline with mixamo amature and rig. It will be a rare kind of tutorial.

    • @dineshdiabolic5451
      @dineshdiabolic5451 10 місяців тому +1

      It's easy. Just use unreal mannequin to animate in cascadeur and retarget in blender to autorig pro rig.

    • @CGDive
      @CGDive  10 місяців тому +1

      Just started looking into Cascadeur recently so I might make some videos, I am just not sure when.

    • @maleeshamevan
      @maleeshamevan 10 місяців тому +1

      @@dineshdiabolic5451 thankyou pal. I should try it.

    • @maleeshamevan
      @maleeshamevan 10 місяців тому

      @@CGDive you rock 🤟

  • @henryuwaoma6479
    @henryuwaoma6479 2 місяці тому

    do you have online classes for people who wants to learn 3d animation in blender and how to use this animation for cartoon videos?

  • @saebr
    @saebr 10 місяців тому +1

    Hi there...
    Thanks for your efforts.
    I just found out about your academy courses, and it's very fairly priced... Will definitely subscribe.
    Quick question though please... Do you have a specific course on importing Daz3d characters and applying different animations to them including facial animation with an iPhone (ar kit)?
    Thanks,

    • @CGDive
      @CGDive  10 місяців тому

      Hi, thanks for your interest in Academy. Regarding Daz3d, no there is no content related to it since I am not very familiar with daz.

  • @LIFEisShort4016
    @LIFEisShort4016 10 місяців тому +1

    john wick? so playing rise of kingdom? voice so familiar 😉

    • @CGDive
      @CGDive  10 місяців тому

      uhhh, I am not sure what you mean :)

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 10 місяців тому

    thx

  • @LuxoIsHere
    @LuxoIsHere 8 місяців тому +1

    I'm having a problem where if I put an animation after another one. My character teleports to the origin of the other animation and doesn't continue where the other one left off. Is there any way someone can help me out with this? 🙏🙏

    • @CGDive
      @CGDive  8 місяців тому +1

      This is covered in the video...

  • @princesehgal950
    @princesehgal950 2 місяці тому

    SIR when i use mixamo rig animation and after pushing down to nla track again when i have to add some changes in nla track amimatio then i press Tab key to edit nla track, but whet i press tab to edit nla track animation from mixamo in pose mode my character always goes to world origion what i can do to solve this problem?

  • @kat74809
    @kat74809 8 місяців тому

    Does the Voxel Heat Diffuse Skinning addon work with Mixamo or the Human Generator addon? The HG character was imported into Mixamo, rigged, and animated. The custom outfit was applied using the Voxel Heat Diffuse Skinning addon, there was no clipping with the base mesh skin but it caused significant stretching around the armpit, waist/groin area, and leg during animation.
    The Voxel Heat Diffuse Skinning addon, when used with Human Generator's original rig, does not stretch but the custom outfit still clips with the base mesh skin. Can you do a video on how to use the Voxel Heat Diffuse Skinning addon with the Human Generator addon rig and with the Mixamo rig attaching custom outfits?

    • @CGDive
      @CGDive  8 місяців тому +1

      Voxel heat works with any mesh. I already have a video about. It's important to understand how it really works. It sounds a bit like you expect it do magic. It won't :)
      ua-cam.com/video/QoKwjvuXb9I/v-deo.html

  • @flynsarmy
    @flynsarmy 10 місяців тому

    7:47 This method seems a bit convoluted. Does it have an advantage over clicking the armature then in the dope sheet finding mixamo:Hips, expanding and deleting the Z Location track? I put two identical anims side by side and wasn't noticing any difference though I could be wrong.

    • @CGDive
      @CGDive  10 місяців тому

      Yeah, that should work too :)

  • @flipounox
    @flipounox 10 місяців тому

    Hi, I found another way to circumvent the teleporting. As you do here I split the animation in two actions. The action with only the hip bone is switched to additive blending. So I keep the original anim (no sliding) but it doesn't jump back tothe start. In The other action i only disable the hip. I needed to tweak the keys of the hip position at 0 at the beginning of the action and remove useless scale keys (constant with a value of 2 in my case). Maybe you could add this in a future video

    • @CGDive
      @CGDive  10 місяців тому +1

      Thanks for the tip but I can't recreate it. I am curious so if you could put into a step by step format, I'd love to give it another try.

    • @flipounox
      @flipounox 7 місяців тому +1

      @@CGDive Hi, my technique of dual action (1 additive for the hip / 1 normal for the rest of the body) proved to be pretty much useless as soon as rotation appear in the trajectory so I would not recommend it beyond any VERY basic animation. Thanks again for your wonderful content.

  • @mukhlisinbagol1105
    @mukhlisinbagol1105 13 днів тому

    For beginer for animating character use quaternion or euler?

    • @CGDive
      @CGDive  10 днів тому

      Ahhh, a tough question. If you are at least semi-serious about this stuff try to learn the difference between the two and use whichever is better for each part of your rig. If you can't be bothered then keep everything to Quaternion since it is the default.

    • @mukhlisinbagol1105
      @mukhlisinbagol1105 8 днів тому

      @@CGDive ok thanks sir

  • @MTin3D
    @MTin3D 4 місяці тому

    bro have you made 2nd part for animation holding place?

    • @CGDive
      @CGDive  4 місяці тому

      Not really. Did I say I would in the video?

    • @MTin3D
      @MTin3D 4 місяці тому

      @@CGDive thanks

  • @yuchen3297
    @yuchen3297 10 місяців тому

    hi
    is it possible to keep spline straight as climb brae

    • @CGDive
      @CGDive  10 місяців тому

      Hi. I have no idea what you mean, sorry ':(

  • @manatharana
    @manatharana 10 місяців тому

    Hello, I would like to ask, if I already have movement but its hand is face up, I want the character to make fists while walking, what should I do? Thank you.

    • @CGDive
      @CGDive  10 місяців тому

      You could simply delete the keyframes of the hands, pose them into a fist on frame 1. Don't forget to record a keyframe. That should do it.

  • @Udaankahani-r3s
    @Udaankahani-r3s 10 місяців тому +1

    Sir can you make an video on to put life in character

  • @johndoe-is2fw
    @johndoe-is2fw 7 місяців тому

    Mixamo fixed root motion

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 10 місяців тому

    I've been calling it Mix-a-moe, Mix-ammo seems more like a name, have I been saying it wrong all this time xD

    • @CGDive
      @CGDive  10 місяців тому

      I am not sure how you pronounce "Mix-a-moe" and "Mix-ammo" haha
      I have been criticised about how I pronounce Mixamo in my videos. Honestly, I don't know what the correct pronunciation is 😂