Mixamo + FaceIt: EASY Full Character Rigging & Mocap

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  • Опубліковано 2 сер 2024
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    *The Mixamo addon needs a special version for Blender 4!*
    ❖Mixamo Addon fix for Blender 4:
    gitlab.com/x190/mixamo_blender4
    ❖Mixamo Addon for Blender 3.6 and earlier:
    substance3d.adobe.com/plugins...
    *--OTHER TOOLS & RESOURCES--*
    -FaceIt addon
    blendermarket.com/products/fa...
    Mixamo
    www.mixamo.com/
    -Mixamo + Rigify Face
    • Blender: Mixamo Contro...
    -ARKit Reference document
    developer.apple.com/documenta...
    -Live Link Face app
    apps.apple.com/us/app/live-li...
    -MeowFace
    play.google.com/store/apps/de...
    -MoRec + MeowFace tutorial (Download link to MoRec in the description of the video below)
    • MoRec quick example
    *--RELATED VIDEOS--*
    -In-depth videos about Mixamo
    • Blender & Mixamo --
    -In-depth videos about FaceIt
    • FaceIt Tutorials (Blen...
    -NLA videos
    • Blender Animation Conc...
    -Mixamo Animation Secrets video
    • [Blender tutorial] Mix...
    This video presentation is specially tailored for individuals who find themselves lacking the technical expertise to create character rigs from the ground up. Whether it's due to a shortage of know-how or simply a matter of convenience, there's a valuable solution at your disposal. Mixamo, in conjunction with the Mixamo addon and the FaceIt addon for Blender, presents an accessible and efficient avenue for those who may not possess a deep technical background to effortlessly rig a complete character. This comprehensive rigging solution extends its capabilities even further by including Face rigging, ensuring that your characters' facial expressions and animations are just as expressive and lifelike as the rest of their body movements.
    For artists and creators who might feel daunted by the intricacies of rigging, Mixamo becomes a game-changer. Through the seamless integration of the Mixamo and FaceIt addons within Blender, the process of character rigging is streamlined to the point that even those with minimal technical skills can embark on this creative journey. These addons not only provide an efficient character rigging solution but also empower users to go a step further and create an intricate Face rig.
    The ability to rig a character's face opens up a world of possibilities for character animation. Now, even the most non-technical artists can bring their characters to life with the subtleties of facial expressions. Blend the worlds of technology and creativity, as Mixamo and Blender collaborate to enable users to rig and animate characters with ease. This unique combination not only simplifies the often complex process of character rigging but also offers a chance to infuse your characters with a rich emotional depth through Face rigging. In essence, it grants creators the power to animate characters using motion capture, ensuring that their storytelling or artistic vision is conveyed in a most engaging and captivating manner.
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    0:00 Full Character workflow overview
    1:15 Mesh Prep
    1:41 Rigging in Mixamo
    4:21 Using the Mixamo addon
    6:55 Using FaceIt
    16:54 Face Mocap
    19:21 Face Mocap solutions
    20:59 Applying Mocap Data
    25:30 Putting it All Together
    28:14 Non-Linear Animation (NLA)
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  • Фільми й анімація

КОМЕНТАРІ • 108

  • @CGDive
    @CGDive  5 місяців тому +2

    The Mixamo addon needs a special version for Blender 4!
    ❖Mixamo Addon fix for Blender 4:
    gitlab.com/x190/mixamo_blender4
    ❖Mixamo Addon for Blender 3.6 and earlier:
    substance3d.adobe.com/plugins/mixamo-in-blender/

  • @bigheeno
    @bigheeno 9 місяців тому +8

    Absolute masterclass. It's like 6 hours of your previous content in 37 minutes! Thanks heaps ☕

    • @CGDive
      @CGDive  9 місяців тому +1

      Nice!

  • @zemptai
    @zemptai 9 місяців тому +7

    Insane value. Thanks so much for making these informative videos. You’ll probably be a big part of shaping the lives of many upcoming animators.

    • @CGDive
      @CGDive  9 місяців тому

      Thank you, I appreciate the positive comment!

  • @wguillaume98
    @wguillaume98 9 місяців тому +7

    Audio 2 Face Tutorial Please!! Would love to see what your workflow looks like.

  • @Slipdash
    @Slipdash 7 місяців тому

    Mixamo rigging is so simple! I should really use it sometime

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL 8 місяців тому

    This is amazing appreciate you

  • @leekolb2027
    @leekolb2027 5 місяців тому

    Excellent, thank you!!

  • @ayaz1979
    @ayaz1979 4 місяці тому

    Excellent, tutorial thanks

  • @odntemagnus
    @odntemagnus 9 місяців тому

    Excellent!

  • @Sheenah2015
    @Sheenah2015 4 місяці тому

    Nice one!

  • @user-jf4tw6yo1e
    @user-jf4tw6yo1e 7 місяців тому

    good video man, your channel is great

    • @CGDive
      @CGDive  7 місяців тому

      Thanks, appreciate that!

  • @Mirror-of-Darkness
    @Mirror-of-Darkness 4 місяці тому

    Thank you so much for your help CGDive. I will be using all these special techniques in my game. MIrror of darkness. You are all going to see some absolutely bombers cutscenes and chats!!!

    • @CGDive
      @CGDive  4 місяці тому +1

      Nice, looking forward!

    • @Mirror-of-Darkness
      @Mirror-of-Darkness 4 місяці тому

      @@CGDivei was wondering, when i follow the entire workflow. It makes a very good result. I have one issue.
      When i record some face mocap, I turn my head to the left and the right. Process the video on landmaker and get the csv. I am using Anker Powerconf C300
      I upload it to blender but on the character when the mocap is applied. The head goes up and down. Its like the axis are inverted. What would be your best guess as to why this happens.? :)

    • @CGDive
      @CGDive  4 місяці тому

      @@Mirror-of-Darkness I am not sure why it happens, but I covered how to tweak that in this video
      ua-cam.com/video/1Ygq9052RSk/v-deo.html

    • @Mirror-of-Darkness
      @Mirror-of-Darkness 4 місяці тому

      @@CGDive Amazing, thanks. I saw it. Must have missed the section about that. ;)

  • @bananacomputer9351
    @bananacomputer9351 9 місяців тому

    awesome!

  • @nimitverma3460
    @nimitverma3460 2 місяці тому

    Thnxx sir

  • @SweetSimena
    @SweetSimena 5 місяців тому

    Subbed because you shared love towards us android users

    • @CGDive
      @CGDive  5 місяців тому +2

      Thanks and we have something much better now! Check out this vid:
      ua-cam.com/video/1Ygq9052RSk/v-deo.html

  • @manshah7
    @manshah7 9 місяців тому

    audio2face tutoria please! thats what i've been waiting for

  • @jesuss196
    @jesuss196 9 місяців тому

    Thank you!

    • @CGDive
      @CGDive  9 місяців тому

      You're welcome!

  • @ilhamlux
    @ilhamlux 26 днів тому

    thankyou for great tutorial, really appreciated bro!

    • @CGDive
      @CGDive  26 днів тому

      Glad you liked it!

    • @ilhamlux
      @ilhamlux 25 днів тому

      @@CGDive i have a prob wen i want to conect my faceitcontrolrig to my mixamo character rig, i do the tutorial about set child of but it wont follow the head bone, pls help

    • @ilhamlux
      @ilhamlux 25 днів тому

      always shows "No head bone specified

    • @CGDive
      @CGDive  25 днів тому

      @@ilhamlux This is a separate setting, not the same as connecting the control rig to a body rig. See here: ua-cam.com/video/KQ32KRYq6RA/v-deo.html

    • @ilhamlux
      @ilhamlux 24 дні тому

      @@CGDive but it will be destructive? i wont same as the result that you do, parent to head bone like that

  • @tapacg1329
    @tapacg1329 9 місяців тому +2

    audio to face pleaseee and thank you man for this content your are a treasure

    • @CGDive
      @CGDive  9 місяців тому

      gottcha and thanks!

  • @nabiluahmed
    @nabiluahmed 7 місяців тому

    Firstly thank you so much. This is extremely well explained. I was wondering about the animation that FaceIt produces. Its driving the ARKit shapekeys right? I'm aiming for a Blender to Unreal workflow similar to your tutorials. So I have a game rig inheriting the location and rotations of a rigify control rig. The actions are then baked down to the NLA of the mesh/game rig. Can I also combine the FaceIt shapekeys with this?

  • @julianezi
    @julianezi 4 місяці тому

    Thank you, very useful tutorial❤️ How i can export all of these in unreal engine for example?

  • @rodcav3
    @rodcav3 7 місяців тому

    Absolutely great tutorials..would love to see a tutorial on how to facial animate a anthropomorphuc character with a snout

    • @CGDive
      @CGDive  7 місяців тому

      Great suggestion!

  • @VisualistAyush07
    @VisualistAyush07 9 місяців тому

    Thank you

    • @CGDive
      @CGDive  9 місяців тому

      Welcome!

  • @kaushikravi9898
    @kaushikravi9898 Місяць тому

    Thanks for video, how to download it and to play in the iphone with actions and voices.

  • @famdomproductions
    @famdomproductions 9 місяців тому +2

    Hi! Oh my goodness....I have to say that you are the BEST teacher and guru for blender!! After watching your last two tutorials on FaceIt, I took the leap and bought it. After successfully rigging the face, I managed to rig it with Mixamo (I did it the other way around than you show here...I did it with FaceIt first). I had great success until I started trying to re-use previously downloaded animations from Mixamo. So, with my newly rigged (Mixamo and FaceIt) character, I am having great difficulty using Mixamo animations that I previously downloaded, because the target skeleton is the WRONG SIZE. I see in this video, that at minute 26:00-27:00, you do a "thing" where you re-import your rigged character back to Mixamo in order to get new (unskinned) animations...is that why? Is it because the animations have to match your character or the sizing will be off?? So I guess that's my question...do I have to re-download every (unskinned) animation from Mixamo with each and every character I make, in order for the rig size to match? Or is there a magical way to scale the target skeleton animations? (If the target skeleton is a different size than the Mixamo control rigged character....the animation gets really weird looking). Thank you for making the best blender content EVER!!! (so helpful for us noobs :)

    • @CGDive
      @CGDive  9 місяців тому

      Thanks mate and sorry for the late reply. Hmmm, Generally character with close enough proportions should do the trick but.. if the retargeted animations look off then yes, try to re-rig the character.

  • @onkelfurunkel4065
    @onkelfurunkel4065 9 місяців тому

    Hi! I bought your rigify course a while ago, and I wanted to know if you're planning to do a video on the skin.stretchy_chain rigtype in more detail ?

    • @CGDive
      @CGDive  9 місяців тому +1

      Yes, I tested and learned the skin types a while ago and I am planning to cover them. Thanks for your support!

  • @ansems3309
    @ansems3309 7 місяців тому +1

    This is such a great tutorial! But I have one problem: I had a simple rig with one bone for the head. I chose this bone at 18:00 . But My head isnt moving at all. The face works great but I can't understand what I did wrong. :( Im using Live Link Face btw.
    (I just have a normal armature since Im making a puppet. Do I need to have those controls? Like the circle on top of the head)
    EDIT: ..... make sure to go into options in the app you are using and hit something like "record rotation". For a few days I am trying out everything in blender.... my mistake was that the app did not record the rotation of my head. oops

  • @blane8056
    @blane8056 7 місяців тому

    I'm very new! Was wondering, would using mb labs to create a character cause any problems or can I follow this guide still?

    • @CGDive
      @CGDive  7 місяців тому

      I haven't used MB labs much. In general, it shouldn't be an issue.

  • @Composit.Design
    @Composit.Design 23 дні тому

    Yo! Thanks for the amazing tutorial. I've successsfully been using ARkit to drive facial animation in Unity - Will these shapekeys/blendshapes translate into Unity when I export the FBX of my character?

    • @CGDive
      @CGDive  23 дні тому +1

      Shapekeys do export with FBX. Did you test it?

    • @Composit.Design
      @Composit.Design 22 дні тому

      @@CGDive Well I haven't purchased FaceIt yet, but based on this I will give it a go. Up to this point I've been using characters and avatars from other sources that come with the ARKit Blendshapes ready to go.

    • @CGDive
      @CGDive  22 дні тому

      @@Composit.Design Well, faceit has nothing to do with the Export process. You can test the shapekey export with any model that has them.

    • @Composit.Design
      @Composit.Design 19 днів тому

      @@CGDive Ok good to know, really appreciate you responding

  • @rontarrant
    @rontarrant 9 місяців тому

    I'll be very interested if/when you find a free face rigging app/plugin/what-have-you.
    Thanks anyway for this vid.

    • @CGDive
      @CGDive  9 місяців тому

      Well, there is Rigify and I have a lot of stuff about it on the channel...

  • @jetcostudios
    @jetcostudios 7 місяців тому

    Hi quick question, how come I don’t have access to these settings Head Setup> Head Object> Head Bone? 18:14 Face it only gives me the option for creating a Head Rotation or Create head target but those options haven’t worked. The face mocap works well but I have no rotation from my face cap performance. Please help!!

  • @alocrisis
    @alocrisis 9 місяців тому +1

    How do I make my mixamonrig to stretch because trying to make something similar to luffa of one piece

    • @CGDive
      @CGDive  9 місяців тому

      Ah, I don't think it has squash/stretch...

    • @re1
      @re1 9 місяців тому

      It doesn't, even though you can unparent the bones that you want to squash and stretch you will need a proper rig to control the behavior in the DCC you are going to use it or in a game engine itself.

    • @KobanWanko
      @KobanWanko 9 місяців тому

      If you only use mixamo for animation retargeting of the deformation bones, you can use Auto-Rig Pro to generate a meta rig with squash and stretch and a whole host of features necessary for cartoonish or anime style animation. You can even connect the Face-it rig to the ARP rig should you wish to keep both rigs deformation bones for exporting(via setting all of the face-it bones as "custom bones" in ARP after generating all of the face-it shape keys, joining the two rigs, and parenting the face-it head head bone to ARP "c_head.x").
      ARP plus "Voxel Diffuse Skinning" are the addons that I use as a character artist the most. From my experience, some parts of the body like the traditional Surface Heat skinning that comes with ARP(hands especially), while collections of disjointed or spiral bits prefer Voxel Diffuse for a better deformation.

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 8 місяців тому

    My character is stylised, I'm mainly just wanting the mouth to work. Will the addon hate it just wanting the mouth controls?

    • @CGDive
      @CGDive  8 місяців тому

      Which addon? FaceIt?

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 8 місяців тому

      ​@@CGDiveFaceIt, I am looking for a way to mainly mocap just the mouth shapes. Is this addon flexible enough to just focus on face parts?
      Another question is, I would have to Frankenstein this head rig to generated Rigify rig aye?

    • @CGDive
      @CGDive  8 місяців тому +1

      @@MarcV_IndieGameDev Yes, it has special features to mask out parts of the face such as brows, eyes, mouth. :) I haven't used that much myself but it's there. Also, if you don't have the eyes/brows shapes at all, that won't be a problem. It will simply apply the animation to the shapes that do exist.

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 8 місяців тому

      @@CGDive Cheers for info! I will have to look into it, see if it gets included in the black Friday sale soon :D

    • @CGDive
      @CGDive  8 місяців тому

      @@MarcV_IndieGameDev Yeah, probably will be on sale so wait a week or whatever long it is until BF :)

  • @streamerman6885
    @streamerman6885 Місяць тому

    привет,я не могу выбрать Face Main так как у меня голова не отделена от тела в отдельный mesh и я не хочу ее отделать так как при движении головы будут видны разрывы между телом и головой,что делать?

    • @CGDive
      @CGDive  Місяць тому

      Yes, you can select face main in Edit Mode by selecting one vert and pressing ctrl+L. Then press the Face Main button. Also the newest version of the addon has a special eyedropper that can select the face main geometry in Object mode.

  • @pesindiafc9363
    @pesindiafc9363 3 місяці тому +1

    Bro, Please help When I am using Blender 3.6 but there is nothing in Maximo Rig Setting - IK-FK switch..
    In the non linear animation timeline - the Proprieties option (N) is showing empty..

    • @CGDive
      @CGDive  3 місяці тому +1

      This is too specific, it could be a myriad of things.
      Sorry, I can't help but drop by our Discord and share the problem with images etc. Maybe someone will be able to help
      discord.gg/j8SQCjFsXP

    • @60secperday-wq3dd
      @60secperday-wq3dd 3 дні тому

      do you find a solution , i also experience this

  • @nimitverma3460
    @nimitverma3460 2 місяці тому

    Plz make same for unreal engine

  • @scorobeat
    @scorobeat 5 місяців тому

    Which blender v, do you use because i use blender v4 and addon mixamo-in-blender dos not working

    • @CGDive
      @CGDive  5 місяців тому +1

      yeah, I know. I will try to make a video when it gets fixed. For now there is no properly fixed mixamo addon for Blender 4.

    • @scorobeat
      @scorobeat 5 місяців тому

      Thanks, I'm waiting for... SO what's your version blender

    • @CGDive
      @CGDive  5 місяців тому

      @eat In this video it must have been 3.6. But I use 4.0 now.

    • @scorobeat
      @scorobeat 5 місяців тому

      So how you do to animate without this add-on in blender 4.0 to generate rig?

    • @CGDive
      @CGDive  5 місяців тому +1

      @@scorobeat Mixamo addon is not something I use all the time so it's ok. If I did need it I'd use 3.6. You may be able to generate the rig in 3.6, then open it in 4.0 but I haven't tested that.

  • @valleybrook
    @valleybrook 9 місяців тому

    Interesting that free app Live Link Face creates better synch and animation than paid Face Cap.

    • @CGDive
      @CGDive  9 місяців тому

      Yeah although that is not always the case. Also Live Link Face is developed by Epic so it's not just a random free app. :)

    • @valleybrook
      @valleybrook 9 місяців тому

      @@CGDive I have bought the full Face Cap and thought it was clearly the best alternative. Now I will try out Live Link Face

  • @putinscat1208
    @putinscat1208 5 місяців тому

    Would this work with non human heads?

    • @CGDive
      @CGDive  5 місяців тому

      To an extent, yes. But non-human could mean many different things so some cases may not work.

  • @mayaamis
    @mayaamis 7 місяців тому

    my problem with faceit is it only works on perfectly centred character. I already have a character in a scene and I would like to rig his face but I can't because he's not enterer and I cant move him with the whole scene to be centred :(

    • @CGDive
      @CGDive  7 місяців тому

      At least in my book, not having the character centered is just such a bad practice practice that I won't blame the tool for not covering it.

    • @mayaamis
      @mayaamis 7 місяців тому

      @@CGDive well I'm not talking about not having character cantered when it's the only thing in your project. I'm talking revisiting some previously done elaborate scenes with several characters and lot of other objects and trying to rig one. obviously they can't all be centred in that scenario

    • @CGDive
      @CGDive  7 місяців тому +1

      @@mayaamis right... I am not picking on you or anything but imho that is just a bad workflow. I can't think of a reason why you would be setting up a character that is being used in a scene. The character set-up should be done in a separate scene, in the center of the world. The character then should be either linked or appended into the animation scene.
      And if you only have the character in the complex scene, then you can isolate it and reset all transforms of the bones and armature object, thus creating a clean set-up scene.
      So my non-sugar coated opinion is that you need to follow better practices. Do what you like with it (with my opinion, I mean) :)

    • @mayaamis
      @mayaamis 7 місяців тому

      @@CGDive ok I thought about it and you're right I've been doing in wrong.. still learning Blender but thanx for advice :)

    • @CGDive
      @CGDive  7 місяців тому

      @@mayaamis I am glad you are considering learning more about this. Most people will just stick to what they know. Keep it up!

  • @phalhappy8612
    @phalhappy8612 23 дні тому

    can we create control rig like this in auto rig pro?

    • @CGDive
      @CGDive  22 дні тому +1

      I am not sure about the exact workflow you have in mind. In general, yes. The control rig from the Mixamo addon is actually based on the Quick Rig extension for Auto-Rig Pro.

    • @phalhappy8612
      @phalhappy8612 22 дні тому

      @@CGDive Yes, I found out quick rig in your other tut. That is what exactly I want. Thank you for all the good work. Keep going 💪

  • @nimitverma3460
    @nimitverma3460 16 днів тому

    Do this rig auto-convert with Transformer in Character Creator 4

    • @CGDive
      @CGDive  16 днів тому

      no idea!

    • @nimitverma3460
      @nimitverma3460 16 днів тому

      @@CGDive plz send link of rigged model here

    • @CGDive
      @CGDive  16 днів тому

      @@nimitverma3460 what? :D

    • @nimitverma3460
      @nimitverma3460 15 днів тому

      Plz send the character u rigged > I want to check in CC4> if it works> so I need your model rigged with mixamo and faceit

    • @CGDive
      @CGDive  15 днів тому

      @@nimitverma3460 It's not part of the service, sorry :)

  • @Pranimates
    @Pranimates 3 місяці тому

    Not working in blend| 4.0

    • @CGDive
      @CGDive  3 місяці тому +1

      Mixamo? That is addressed in the video description.
      Here is the fix for Blender 4
      ua-cam.com/video/UNDXffLwtq4/v-deo.html

    • @Pranimates
      @Pranimates 3 місяці тому

      @@CGDive no, faceit .... At the point of project landmarks it is throwing bunch of errors and no face rig is created after on.

    • @CGDive
      @CGDive  3 місяці тому

      @@Pranimates You should get the latest version from your Blender Market downloads. If it doesn't work, ask the dev by clicking Ask a Question on the product page. But I am pretty sure FaceIt is updated for Blender 4.0

  • @ApexArtistX
    @ApexArtistX 6 днів тому

    the amount of ads in your video is making it unwatchable

    • @CGDive
      @CGDive  6 днів тому

      The ads are from UA-cam.