How to Make More Money Than You'll Ever Need in Cities Skylines!

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  • Опубліковано 4 жов 2024
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КОМЕНТАРІ • 251

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  2 роки тому +13

    ⭐⭐⭐ NEW Merch Store: www.biffaplaysmerch.com/ ⭐⭐⭐

    • @cobaltclass.
      @cobaltclass. 2 роки тому +1

      Biffa, love what you've done with the industries. I've noticed your total profits though on forestry and ores are negative (not sure why) and thought it might be an interesting segment for a future video to pull all of those into being profitable. Maybe when you add in the fishing industry you touch up the timber and ore areas so everything is pulling in a hefty profit, would love to see that.

  • @Talon771
    @Talon771 2 роки тому +59

    12:20 Non-straight grids are good grids. Anything that breaks up monotony is good. Curvy, decoration, hills, mountains, bridges, tunnels. All great, and I always look forward to what you come up with combining all these. (I cry every time you flatten terrain!)

  • @djr742
    @djr742 2 роки тому +230

    You alright biffa? Thanks for the great video's. Was visiting the UK this past week and all your uk road markings and the like definitely helped me drive around and navigate. So.. Many.. Roundabouts... My partner thought it was hillarious i learned how to navigate the UK by watching you play city skylines. She thought i was having a giraffe :) best wishes from South Africa

  • @memebro112
    @memebro112 2 роки тому +88

    You know it’s a good day when biffa uploads :)

  • @mies1mies
    @mies1mies 2 роки тому +7

    conect the higeway to the road on the bottem with the cargo trainstation

  • @richardlanglois172
    @richardlanglois172 2 роки тому +15

    Hello Biffa. Love your vids.
    Regarding production and shipping: to help with your warehousing and delivery needs, the Small Warehouse has the best ratio of trucks/size. If you're finding that your warehouses have all their trucks out all the time, the Small Warehouse is the best solution.
    Also, I think you'll want to turn off Importing on all your warehouse and production facilities & factories. Even with lots of warehouse and truck coverage, the algorithm can still wind up importing due to nothing more than a momentary lag in truck or product availability. If you use the Transfer Controller to disable imports, I think you'll find your industries get even _more_ profitable.

  • @acps110
    @acps110 2 роки тому +38

    What are you going to do with the highway into the factory zone? The Modular House factory is directly in the way of extending that highway. You could extend that highway to the edge of the map and add another outside connection if the Modular House factory got moved.

    • @heygek2769
      @heygek2769 2 роки тому

      Could go to the other side of the rail line, plent of space left there.

    • @edwardmiessner6502
      @edwardmiessner6502 2 роки тому

      @@heygek2769 He'll need a passenger railway station to alleviate civilian/employee traffic into the industrial area

  • @jonathanmarsh8119
    @jonathanmarsh8119 2 роки тому +4

    I generally have one big area for all of my factories. I tend to wait to get enough money to build them all, and put them all down so that I can use move-it mod to arrange them. I build an area between two turbine interchanges on the highway, have a rail cargo station in the middle of the area, and build all of warehouses in the area around the cargo station, then the factories around them. I found that there is actually very little traffic around the factory area, but tend to use square-a-bouts to keep traffic flowing. Another thing is that I prefer several medium sized warehouses over one big one. I find that it is easier to keep stock balanced across a couple warehouses rather than just have one point of failure.

  • @gabeat_
    @gabeat_ 2 роки тому +22

    Would be cool to see a restored mill asset building, maybe turned into offices or a headquarters for the oil company.

  • @tobiasalexander4491
    @tobiasalexander4491 2 роки тому +5

    Love the build and layout - it feels very organic! Not sure if you mis-spoke or misunderstood, but your vans for animal products aren't out collecting goods. They're out exporting goods because they're trying to keep it "balanced". The delivery process is pretty much a one-way system. Everything delivers, nothing collects. If a warehouse is struggling that much it means you're either over-producing or you need more storage (or both!). Great episode though - can't believe how relatively light that traffic is!

  • @benjaminsmith3625
    @benjaminsmith3625 2 роки тому +10

    That was amazing how much money the unique factories give.
    One thing to think about is that for exporting your unique products. Maybe you're better off having more small warehouses than one massive one if it'll give you more trucks for the amount of land used!

  • @kleckerklotz9620
    @kleckerklotz9620 2 роки тому +3

    Biffa says: "We use our brains, rather than just guessing and assuming"
    Biffa continues puzzling and guessing his way through the game.
    Please remain ambivalent, Biffa. That's what I like the most about your content. ❤️

  • @AbdicateDotNet
    @AbdicateDotNet 2 роки тому +3

    Chuck the burned out old factories. One is nostalgic, but four is a loss of prime real-estate.

  • @Alligatchomp
    @Alligatchomp 2 роки тому +7

    You should end the highway on a road into the factory area so trucks dont have to cut through the oil area

  • @frootluips7970
    @frootluips7970 2 роки тому +5

    In one of the first few cities I built I remember building and underground network of cargo trains that connected to all parts of the city, so I could reduce the amount of trucks on the roads. And now I can’t help but think how useful something like that might be with the industries expansion.

  • @papatatertot
    @papatatertot 2 роки тому +12

    Forestry & Ore are both operating at a loss. I know we're using their products for Unique Factories but we should still be able to get them to turn a profit (or at the very least break even).

    • @XiaoYueMao
      @XiaoYueMao 2 роки тому +3

      irl theres actually a few industries which operate at a loss, but the government subsidizes them because their products are essential for a lot of other industries, an example is farming, they often dont make profit, or when they do not a whole lot, unless its a specialty farm, however government literally pays them because a ton of other industries would stall without them
      put simply, taking a few grand loss on a few industries is totally worth it to make hundreds of thousands from another industry, the reality is that making forestry and ore efficient enough to turn a profit often involves lowering profits from the factories simply because the main way ore and forestry makes profit is selling their goods... but they arent selling them, those goods are being repurposed, as such its more likely you lose out on overall profit if you make ore and forestry turn a profit

  • @notrod5341
    @notrod5341 2 роки тому +67

    When it comes to decorating and installing parking, can I suggest adding a passenger rail station? I've found for my own unique factory areas that it can help to limit incoming civilian traffic and keep the trucks flowing in and out.

    • @r.m.demeester1480
      @r.m.demeester1480 2 роки тому +3

      I second this.

    • @edwardmiessner6502
      @edwardmiessner6502 2 роки тому +2

      I third this.

    • @iOS6Fan1
      @iOS6Fan1 2 роки тому +5

      Motion passes unanimously. Missisipitea will have passenger rail

    • @jackson3190
      @jackson3190 2 роки тому +10

      @@iOS6Fan1 except as a US themed city, this motion is overruled in court for being "too European". They will get a bus line that only has one bus on it instead.

    • @jefffinkbonner9551
      @jefffinkbonner9551 Рік тому

      A bus line can feed into the train station!

  • @MattR336
    @MattR336 2 роки тому +21

    The fishing industry always feels like a throwaway for me personally, but love the city as always

  • @tj4263
    @tj4263 2 роки тому +16

    You should expand the freeway by the factories and make another interchange to alleviate traffic.

  • @DM_Interaction
    @DM_Interaction 2 роки тому +3

    Don't forget about the barges mod. It could help with transferring industry goods to the factories without using the highway for a couple of your industry areas - prob ore and forestry. And they also act as warehouses!

  • @cornertocorner5074
    @cornertocorner5074 2 роки тому +3

    What would have been really cool in the industry area is having a huge rail yard around the docks! Most industry filled areas close to docks and airports will have rail yards of some sort

  • @EdwardClayMeow
    @EdwardClayMeow 2 роки тому +2

    You and CPP make my favorite Cities Skylines videos. It is fun to see your different approaches to similar things, like building industrial areas.

    • @OpenMindet
      @OpenMindet 2 роки тому +1

      Those twho and Overcharged Egg are brilliant :)

  • @dmclean756
    @dmclean756 2 роки тому +7

    Theres quite a cool in game imports vs exports graph that I think would definately be worth looking at. Keep up the good build. 👍

  • @jasonmarks3694
    @jasonmarks3694 2 роки тому +14

    Biff mate the cargo dock needs to be flush with the key wall and not stick out, much more realistic. 👍

  • @complexcanvas3825
    @complexcanvas3825 2 роки тому +7

    You could call name this factory area after baltimore. And since it’s your channel it would be balteamore

  • @varunsuv
    @varunsuv 2 роки тому +3

    Happiest part is the start of the video, saddest part is the video ends...
    Thanks biffa for the entertainment, just out of the hospital and your chanel is an entertainment delight!!!

  • @plip13
    @plip13 2 роки тому

    And now, parking of course, but shops, café (!), restaurants, offices, maybe hotels for a lovely lunch break (😍🙈🙉🙊😍), parks, trees, places to stand before going back to work, food trucks..... And more. You must have decorations !!
    Thanks again for all your videos. It's always a great pleasure to watch.

  • @draigaur9543
    @draigaur9543 2 роки тому +1

    I usually try to have a rail freight station in each of my industry areas or very close by,then hopefully they will feed my factory area which will also have one. Loving the content Biffa !

  • @sherrisville
    @sherrisville 2 роки тому +1

    Hi Biffa, if you want your quays flush without the land glitching in the water when having buildings or roads near the edge of the quay, you use terraforming network from the workshop to drag a line out in the water against the side of the quay to flatten the earth below it.

  • @djerykhornubis2466
    @djerykhornubis2466 2 роки тому +1

    Weirdly enough. The industry is the nicest thing there is in MississipaTea (IMHO anyway)
    Absolutely stunning districts! Thx for the entertainment Biffa

  • @gregoryharker2862
    @gregoryharker2862 2 роки тому +3

    Just a suggestion. If you want multiple cargo platforms for a station use the airport DLC cargo station. It has two parallel tracks allowing for 4 platforms. Also I'm sure it doesn't need a district either.

    • @DM_Interaction
      @DM_Interaction 2 роки тому +1

      I think its kind of bugged at the moment though, right? Maybe its been fixed now...

  • @Hecturras
    @Hecturras 2 роки тому +1

    Just a thought, maybe you can redo the railway to a tunnel, so you can have more factories there. it takes a lot of space. Great zone btw

  • @toushal.s
    @toushal.s 2 роки тому +3

    Make a space port using the rocket building.
    And also move the new cargo hub inland so that the rail road is barely on water (more realistic)

  • @fridathorn6742
    @fridathorn6742 2 роки тому +1

    I can never get enough of Biffa's Cities Skylines series!

  • @behdaaad
    @behdaaad 2 роки тому +1

    Great video as always Biffa! I have a name suggestion for the industry/port area: Rotteardam. (But I have to be honest, Balteamore as mentioned in another comment rolls off the tongue more easily :D)
    I also want to suggest a new theme for your next city: Have all the squares and buildings unlocked, so you can plan everything beforehand, like where the residential and industrial areas gonna be, so public transport can be planned ahead. Or have all the university campus buildings unlocked so there wouldn’t be a need to plop fountains or dorms to increase attractiveness, but rather build schools and departments.
    I know this means having a different approach to playing the game, because the population challenges won’t make sense, but I’m sure a good system can be thought of. Just a suggestion off the top of my head. Have a great day!

  • @travisfowlks6204
    @travisfowlks6204 2 роки тому

    Things I never knew I wanted:
    - To hear someone British speak Spanish.
    Biffa: “Uno momento.”

  • @douglasbaker9663
    @douglasbaker9663 2 роки тому

    @16:40 "We'll keep on trucking..."
    All the dads making the eye-arch at the monitor, "Trucking, you say??"

  • @tzkarek9025
    @tzkarek9025 2 роки тому

    Love the videos Biffa. Just noticed that your Food factory isn't turned up to 150%. The Puzzle piece grid design on the unique factories looks really natural

  • @thesheq5023
    @thesheq5023 2 роки тому +1

    You should connect to the county road by the railline, allows easier road access to the back.
    Additionally the unique factory products wear house might need to be set up to only transfer to the rail station because the rail stations in the area.
    Thirdly if you increase the budget for your industry areas and wearhouses I believe they become more efficient and you’ll have less downtime

  • @bunnyrd6539
    @bunnyrd6539 2 роки тому +1

    On traffic lights with dedicated turning lanes, you should find a mod to allow cars to turn right on red since that is a pretty major traffic rule in the US.

  • @TS_Mind_Swept
    @TS_Mind_Swept 2 роки тому +1

    8:24 "Paper and plastic...oh fantastic" No idea if you did that on purpose, but I highly doubt you'd ever admit to it being unintentional if it wasn't 😂😂😂 (doesn't make it any less funny tho ;p)

  • @ScooterBug96
    @ScooterBug96 2 роки тому +1

    The new factory area looks great, and it makes so much money!

  • @Alligatchomp
    @Alligatchomp 2 роки тому +1

    In american like 85 percent of rail way lines the road just crosses it and when a train comes traffic just stops for a very short time. I just thought it was slightly unrealistic to have all of these bridges going over the train tracks.

  • @TheWiNiZ
    @TheWiNiZ 2 роки тому +1

    I need a "sip of ice tea" mankini merch, its really hot outside... :D Thank you for the upload!

  • @Hartbreak1
    @Hartbreak1 2 роки тому

    I never expected so much stuff to fit in that area 😂 and it isn’t even filled yet. That’s one interesting industrial park.

  • @claykeeton1331
    @claykeeton1331 2 роки тому +1

    your videos make my city so much better. thanks for all the work!

  • @linnoff
    @linnoff 2 роки тому +1

    One of the train lines out of your cargo harbor is on ground mode rather than elevated, it looks weird.
    Also, a point of personal preference, but I like the look better if you use move-it to make the cargo harbor align with the quay wall, that way the trains don't have weird bridge sections.

  • @smilingpolitely4519
    @smilingpolitely4519 2 роки тому

    Seems fitting to name the oil industry “Texas Tea Industries”

  • @CityPlannerPlays
    @CityPlannerPlays 2 роки тому +1

    You know... I think this just might be the video idea of the week 😆😂
    Great work!! 200k in profit is no joke!!

  • @jimwanshue2376
    @jimwanshue2376 2 роки тому +1

    That highway on the outskirts of the industrial park should connect right into the middle of the area. That should give direct access to more effectively move goods in and out.
    Between you and City Planner, I got my factory fix for today. Hope you're drinking some iced tea this week. Stay cool.

  • @lander1591
    @lander1591 2 роки тому

    Fun Fact; The Y in Ye Olde is infact the Old English Letter Thorn, which makes the sound Th. Also you can go into the Budget Panel and increase the Budget for Industry to %150, this will provide more trucks to every Industrial Facility and Warehouse, be aware that this may increase your Industrial Traffic somewhat.

  • @amdkillaplays
    @amdkillaplays 2 роки тому +1

    The one thing this American themed city is missing: A shooting range out near the hills 🤣

  • @What_Other_Hobbies
    @What_Other_Hobbies 2 роки тому

    After moving the smaller unique factory product warehouse, maybe it's the good time to give that railway a better slope.

  • @RobDRich
    @RobDRich 2 роки тому

    Biffa big brain thinking. Maybe use the worker count for the business to work out how big the parking should be.

  • @sedatedfizz563
    @sedatedfizz563 2 роки тому

    I don't understand how people struggle with these games they're so easy that i end up regretting purchasing them in the first place.

  • @hugomaslard9715
    @hugomaslard9715 2 роки тому

    Some of the bigger items like the car factory visually could have multiple entrances. By changing just the spawn point, you could use more creative ways to place them in tight spaces, no?

  • @TuomasLeone
    @TuomasLeone 2 роки тому +1

    Good stuff! Maybe a warehouse for the unique factory goods located near a high density commercial area would work well?

  • @LeFrenchGuy101
    @LeFrenchGuy101 2 роки тому +1

    You should make a custome cargo harbor with assets and surgace painter because this place looks like it would be a huge cargo harbor.

  • @duphasdan
    @duphasdan 2 роки тому

    36:54 Not only the prisoners, but the people living across the way as well.

  • @DrDribs
    @DrDribs 2 роки тому

    Oh, I had not noticed that warehouses store unique factory goods. I'll get onto that.

  • @L-Quebecois
    @L-Quebecois 2 роки тому +1

    You could name the industry area Teaport or Steelteaton or Tealport

  • @StayCoolKeto
    @StayCoolKeto 2 роки тому +3

    *Such a shame you finished the title of this video with "in Cities Skylines" lol* 💪👍😆😭

  • @unseenmal
    @unseenmal 2 роки тому

    The Pleasant Valley Oil should be called Texas Tea Oil. They actually call oil "Texas Tea" as a nickname

  • @lordraven2264
    @lordraven2264 2 роки тому

    Hate to tell you to do math, but it's best to do some math when setting warehousing. Check the number of vehicles to storage amount. The medium warehouse has 400k storage with 19 trucks, but the large warehouse has 750k storage and 25 trucks, the small has 250k with 13 trucks. That makes the small warehouse more efficient, so better to use in my opinion. 3 small warehouses will give you 750k storage with 39 trucks!!! Great build as always.

  • @NerdyNanaSimulations
    @NerdyNanaSimulations 2 роки тому

    Cities Skylines Tetris...lol. Great watch. Blessings

  • @SynSpiderz
    @SynSpiderz 2 роки тому

    25:15 it was at this point I started to wonder if Biffa was going to forget the warehousing for the factory products. Then 27:10 answered things

  • @Hi-vc3xv
    @Hi-vc3xv 2 роки тому +4

    Biffa forgets about level railroad crossings..... An uphill over a track in an industrial area is a bit unrealistic, as there won't be a lot of trains going over the tracks, and the expense of a bridge is not worth the small traffic queue for when a train passes by

    • @gazzamuso
      @gazzamuso 2 роки тому +2

      That's true in real life, but in the game it runs quite a lot trains. It's still an acceptable solution in an area like this, but at the same time there are areas like my current hometown that back in the late 19th and early 20th century made a point of not creating any level crossings so there's plenty of those kind of small bridges around the place. So yes and no..... ultimately it's a game and he has more than enough money to do it so

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  2 роки тому

      I didn't forget, this just works better ;-)

  • @greatywhite-wr
    @greatywhite-wr 2 роки тому

    Biffa! Place the large Emergency Tower in the Disasters pack, near the TV Station.

  • @noneevil
    @noneevil 2 роки тому

    I hope to see the highway continue next time as well with a offramp. Missed that this time 😁

  • @bladactania
    @bladactania 2 роки тому

    One thing you're missing from these suburb type areas is cul-de-sacs.

  • @burntbybrighteyes
    @burntbybrighteyes 2 роки тому

    There are ploppable generic industry buildings that look just like your beloved warehouses. You can just plop a bunch of those around your industry area. Also there are lots of ploppable things that make the harbor look better. Containers, cranes, etc..

  • @pieterlagemaat611
    @pieterlagemaat611 2 роки тому

    Dear Biffa, If you build a car factory, do you have any idea how many peoples are working there? (at least 300 to 500 persons) so you need to build a huge parking lot.

  • @maxroovers6103
    @maxroovers6103 2 роки тому

    "Have a cookie" he said, as i just finished eating 3 choco chip cookies. I guess 1 more won't hurt.. 😃

  • @RobZebedee
    @RobZebedee 2 роки тому

    13:39 I think the rail needs changing on the cargo hub as it has pulled the ground up.

  • @dodge_walks
    @dodge_walks 2 роки тому +1

    Ahahh must be lunchtime. I'd pop the kettle on but the house might melt

  • @Mackieee
    @Mackieee 2 роки тому

    Biffa you need this asset for underground/underwater power lines (wouldn't let me post link): "2 IN 1 | Underground + Underwater Invisible Power Lines" by Killusion - gets ugly pylons out the way on water etc!

  • @Urxiel
    @Urxiel 2 роки тому

    Love that you're using Arc De Soleil in your BGM 😁

  • @l3v1ckUK
    @l3v1ckUK 2 роки тому +1

    I always like the factory builds.

  • @bobblebardsley
    @bobblebardsley 2 роки тому

    13:48 I think trucks spawned at/by the Cargo Hub will always turn right when they leave (i.e. will not cross the traffic) whereas trucks delivering TO the Cargo Hub from other facilities will enter it, disappear briefly, respawn and turn in either direction to go back where they came from, including crossing traffic to make a left turn if it's nearest.

    • @shadowtheimpure
      @shadowtheimpure 2 роки тому +2

      Which is why I use one-ways for my cargo hubs, it ensures that traffic to and from them will always flow the way I expect them to.

  • @RobDRich
    @RobDRich 2 роки тому

    I think with the energy you had in this video I could of watch you do the fishing area as well. Then saved the detailing for the next one.

  • @JanBreuer
    @JanBreuer 2 роки тому

    Behind the new area would be a great spot for a Cargo airport to give even more access to it

  • @TheoLo
    @TheoLo 2 роки тому

    He’s back at it again placing most of the build 2m above terrain height 🤣

  • @antniomanso
    @antniomanso 2 роки тому

    2:29 I for a second thought he was gonna start speaking in an asian accent and dissing Jamie Oliver

  • @RAI-1911
    @RAI-1911 2 роки тому

    Thanks for the entertainment as always, cheers! :-)

  • @Grazysworld
    @Grazysworld 2 роки тому

    Biffa, i had this with a parking lot and a road it was so bussy i decided to put in timed traficlights but trafic from the parking place ignored the lights and keep on moving. Witch gave even a bigger problem with traffic.

  • @crackb0ne174
    @crackb0ne174 2 роки тому

    Maybe delete these abandoned factories in the port area or at least put them in one litte spot for more space and beautyness. You could instead create on "old" port area with those factories, maybe old cranes and things like that for more realism.

  • @giorgospolitis8921
    @giorgospolitis8921 2 роки тому

    You should replace all the green terrain in the industrial area, with concrete. This will make it more realistic

  • @shushubi6389
    @shushubi6389 2 роки тому

    There is a cargo harbor with the track on the land side in the workshop and its so much easier to hook up that having it floating in the ocean

  • @ondrejkratochvil4589
    @ondrejkratochvil4589 2 роки тому

    Sooo many plastics - could it be that Biffa is actually an Auton agent?!

  • @evanliu7142
    @evanliu7142 2 роки тому

    You could make a rail yard near the cargo hub, as there are tons in the US

  • @asianstatus1740
    @asianstatus1740 2 роки тому

    Biffa great video! I love when you upload but I think how you manage your warehouses aren’t that good I think you should make a warehouse hub but the only problem to my idea would probably have to be traffic other then that it would be mostly organized and you can tell which products are needed, etc. also when u hit megalopolis would u start making an airport since you would have more tiles? Can’t wait to see how this city grows , loves the new teal and series I know your busy with Mississipitea and blight tea on the wold but would u upload playing that city again?

  • @capngramma8960
    @capngramma8960 2 роки тому

    How about Bigelow Bay for your fishing industry area? It's a brand of teas in the US.

  • @SimonBridge
    @SimonBridge 2 роки тому

    @biffa I use move-it to shift cargo hub back so rail is close to the shore: tidier.

  • @TonyBloke
    @TonyBloke 2 роки тому +1

    I literally did the same thing this weekend in my city, with the addition of levelling all non-City industry - you work for the mayor or you don't work :) I still need to add the Transfer Controller though, my logistics game needs upping. As an aside, do you have a link to a clip where you explained car parks? I'm using Big Parking Lots but it's not very attractive or space-efficient.

  • @ps4gamersamfarmer515
    @ps4gamersamfarmer515 2 роки тому +1

    Biffa I think the area of the factory is something that replete to new tealand

  • @searchengine27
    @searchengine27 Рік тому

    I generally don't produce my own raw materials in my cities because i cant be bothered with the location and then having it just run out eventually (except farm and forrest). I just let the raw materials come by import. But I end up putting atleast 4-5 conversation facilities for each type of resource for each type of industry and I end up making tons of money anyway (my current city, the oil industry alone averages about 45k per week). Actually, in my current city my bottleneck is the outside connections. I have all the trains and highways and even shipping lanes hooked up and the outside can't keep up with my cities demands. Either way though, way too few producers in your industries for sure.

  • @Paladun100
    @Paladun100 2 роки тому

    when i do something like this i make an area out side the zone for my factories i place large warehouses so trucks drop and the factories pick up from the close storage and then you have drop off from outside

  • @greatywhite-wr
    @greatywhite-wr 2 роки тому

    Biffa! Why not just move the shipping cargo station back a little bit with Move It so your train tracks are not over the water.

  • @benjaminlamey3591
    @benjaminlamey3591 2 роки тому

    I don´t get why you do not put the factories closer to the production ? Fpr example the furniture factory requires only material from the forestry industry. it is then quite easy to loacte it in that zone and have all inputs on site.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 2 роки тому

    wow that's marvelous how much money it's making Oo Nice job on becoming rich :D