In Oregon (US) they have straight roads. Coming out of Crater Lake - 15 miles straight. Some of the highways are just a straight shot with a bend then another straight shot and the scenery is nothing but pine trees. My dad almost fell asleep driving on those roads when we were kids and on vacation.
Same in Australia, between Melbourne and Sydney off the coast highway. In places it's like 100km (or miles if you like) of straight road, then a slight bend, then another 100. It's hilarious.
Yeah in Australia you Sat Nav says things like 'In 480 km, at the roundabout, take the second exit to continue on The New England Highway. The only reason there's a roundabout is that the highway is still the main street of many small towns. Every town pretty much the same, Top Pub, Church, RSL hall, maccas, bottom pub, then there's another 200 km of straight road... :)
Just so you know, industrial zoned buildings (NOT the plopped buildings like the coal plant or oil fields) do not create nearly as much pollution as they seem. You need hardly any separation between them and residential. This is completely different for the plopped buildings like the ones i mentioned earlier. These buildings have heavy pollution so they are the buildings you have to worry about. EDIT: Upkeep is killer in the new update. You need to be very careful early game, watching what the upkeep costs of all buildings.
Yeah, basically dont place any non essential service until you NEED it, power and water is basically all you should have until you have like 15k or more population.
@zo7034 yeah. As soon as possible I unlocked power generation so I could sell it. After that I went for taxes, kinda how rce did it in the video by lowering it to 0 and then bringing it up to 13-14%
Me with 30% commercial: This is fine 🔥🔥🔥 (it's not it worked before the update but when I loaded my city everything was gone before I could do anything but now I'm higher in plus then before).
I actually break down taxes down to the individual item. It's actually well worth it to subsidize the industry for things like food and beverages at full 10% subsidy because you can make it back ten fold by taxing them at 15% in commercial districts. It's well worth checking your production tabs. If there's a shortage subsidize production tax consumption. If something is making no tax revenue slash the tax to nothing as it will increase production at no cost to you.
Part of the economy change is the game severely punishes you for having taxes above 12%...I imagine 30% makes it even worse. It is probably a good idea to build up quickly with low taxes while your service expenses are low then set them up to that 12% threshold or so.
The very latest patch literally has instructions to set your office tax to 30% to make all the businesses move away, then put them back to normal, to fix the 5 office workers bug. One in game day at 30% tax and all your offices end up empty.
@@Xenon0000000000001 LMAO what a silly mess of things. I get what they're going for but it looks like they have a lot of bugs to clean up for the like in-between things.
@@theworsttriangle3555 and to reinforce your point im Australian so days of 35+ is normal for me but our houses are built for that UK houses are built for colder days so while myself or an American wouldnt consider it that hot in reality its pretty bad
Allow me to be real for a moment: your videos are some of the few things keeping me sane at this moment. I'm suffering from depression, dysthymia, and for some reason my seasonal depression has decided to pay me a visit early this year. With all that going on, your inane videos and bizarre decisions greatly contribute to my wellbeing. Thank you, Matt.
@@Mrnachocheese69, even if I might be sceptical myself: they owe nothing to you, go live your own damn life. Pointless questioning like this can hurt actual people while achieving nothing productive.
I've found that the new update has a sort of "dead zone" between 1,500 & 3,500 people. You have a negative balance and may go into debt, but I've found that the best way to deal with this is to lower taxes, which is sorta counter intuitive. At 11% people start to complain about taxes, so i keep residential at 10%. Industrial, commercial, & offices have no obvious negatives ( like happiness), but raising them will lower demand and slow progression. If you keep your taxes low, your city will grow rapidly and before you know it, you will be making all your money back. Hope this helps into the future, it kinda hurt me seeing your taxes at 30% across the board.
Well people are still moving in in that phase and they're not actually spending money yet. So you're told you have x population, but half of them are stuck in cars waiting to get into the city
It's actually not counter intuitive at all. Remember companies only provide tax revenue when they're profitable lower taxation rates means more profits are reinvested into leveling buildings and making the companies themselves profitable growing the economy which raises the tax base increasing net tax revenue despite the lower rate. High taxes are like loans in this game while low taxes are basically investments.
ya the new economy definitely hits pretty hard. but the newest update now has smaller service buildings to cut down on costs. that should offset alot of the problems we're seeing in expenses
On straight vs curvy roads, this is very much a thing, from a driver's perspective. I have a friend who lives about ten miles from me. The first half of the drive has hills, curves, and a lot of buildings. The second half is a long straight road with nothing but cornfields. Both stretches of road are about five miles long, but the part feels like it takes ages to drive down, and i find myself zoning out whenever i drive there.
You didn't even visit the Production tab. If you look in there, you'll find that you are importing a lot of materials/goods that's costing you a lot of money. It's a lot cheaper if you're generating the materials/goods in your city instead of importing them. The more residence you have, the more demand for commercial goods, which leads to more demand for industrial to make those goods, which then leads to more demands for raw materials. Another factor you need to balance is employment which demands more residence the more commercial and industrial you have. You have to actually manage your population more with this Econ 2.0.
5:52 we've got one of these where I live. For years it was an open flow roundabout system where you gave way to on coming traffic. Then some tosser from state gov who's never been in the area and was unfamiliar with local traffic, decided that we needed traffic lights at all of the entrances. Their solution to fixing peek hour traffic, has only increased traffic congestion throughout the day and has done little to nothing to improve peek hour traffic. Infact, it's actually made it worse. Got to love it when edumacated people fix things for the better.
I have to say, it’s a pleasant reminder when we hear tales of your time as an engineer. Different stories and what even feel like tips, is great and actually makes me feel connected. Allowing me to associate you as a person, as weird as that sounds.
"Why are you walking on the highway??" Actually pretty common here. Used to do it all the time when I was a kid. But we stayed off the hard shoulder and in the shade. But the straight road thing is true. Used to live in West Texas, and they have perfectly straight roads out there that just go on. Found myself getting tired many times.
Yeah, a few prominent players complained about the game being to easy. So CO made it so hard that regular old joe has to study for a couple of day's and micro manage everything for 60% of the play time to build a profitable city.
With the new changes, you can't overbuild or your services will explode your budget... just like what happened to you. Start with Turbines and develop up. You can still play single tile by building a "ring city" and then working your way to the interior favoring higher density projects in the grid. Once the urban core supports it, flip the original ring to a high speed orbital and convert the exterior to industrial.
The thing about boring roads is pretty spot on. On my home country there was a highway that crossed a hugeeeeeee steppe and it was like a straight road it would take you like 6 or more hours to go through if you're going like at 100km/h (~62miles/h) the WHOLE time. It was known as a very dangerous road as drivers would fall asleep at high speeds and crash in a very far away rural area.
I actually want to hear more about your civil engineering job/work because when you talk about how the road safety works in your career, I really enjoy your insight and true passion!
I found that relying on putting in a lot of the special industry will help you make a lot of money. Without the special industries I honestly think growing your population to extreme portions before putting down a lot of what your city needs is best bet but not sure. Wish you luck RCE.
The reason the coal plant was costing so much is because it ran out of coal so you're importing it. Coal mining is needed to keep them affordable which is why my first few development points go towards getting geothermal power. Yes it's expensive, but it's like wind and solar; it doesn't have the hidden up upkeep cost of keeping it fueled. Plus since hardly anyone ever uses groundwater pumps for water needs you don't have to worry about the pollution it'll give to whatever aquifer it's placed on.
The reason that you kept having to drop the tax down to 0% is because when you heighten the tax, the businesses don't have enough money to grow and *they* start losing money. If you find the sweet spot, they will make massive amounts of money. It is also worth opening the drop downs and seeing what specific industries make more or less money and adjust the taxes accordingly. I have found this out over quite some time of trial and error.
Bro there has to be a bug with electronics because over 70% of my industry is electronics and I'm still importing electronics and I'm still making absurd amounts of money off them. I lowered them to 4% taxes because the demand and import bar was like 15x what I was producing and at 4% it makes more money than the rest of my industry combined.
@james2042 Office buildings consume electronics to make immaterial products that sell immediately this drastically increased the price of electronics being sold from commercial districts. As most people spam office buildings this creates a feedback loop that makes them insanely profitable.
I was looking at the grade separated junction and wondering why it looked so weird compared to real ones, and I realised that it was because irl they usually build up the earth round it to raise it rather than using bridges for the corners
Smaller cities are easier now that there's the smaller and cheaper service buildings. Edith: Matt must have recorded this in the week between the economy patch and the detailing patch that added the much cheaper service buildings.
19:42 and now we are going to play this sensibly..... ahaha. love it, i thought it was just a "me thing" that did silly things when building in cities skylines 2!
Memphis, TN pumps water from an aquifer despite being on the Mississippi River because it’s cheaper to treat the groundwater into potable water. Also, since moving away from Memphis I have noticed that tap water and sometimes filtered water in most places is significantly worse in flavor than Memphis tap water
When he said he was hot and not used to heat, I looked at the forecast for the next 10 days in the UK (London) and the highest high was 23C, 60% humidity. Here in the midwest during the COOLEST it will be the same time period is 26C and 65% humidity with it reaching 34C 94% humidity at the highest. I know you arent used to heat, but 23C is when people start wearing jackets....
I actually came back to the game recently too and failed 2 cities before I noticed that I need Coal mining to run the power plant with my own coal to be positive.
He demonstrates something that happens in real life as well: Always be suspicious if a city is offering your company significant tax breaks for moving your business there.
i managed to do it in my second city - only just upgradeed my pc to play it - first map i expanded to quick and had a drop of 50k+ per hour to -400k per hour and couldnt figure out why. so i started slowly ended up just still being on a single tile and realised the money maker is offices. so yeah got to 1.6million cash before buying second tile
You’d think they’d have moveit and node controller as default included tools in the game. I’m still waiting til I see zone controller implemented either in base or as a mod.
Him calling people insane for walking along the highway reminds me how awful walking anywhere is in America. There have been multiple time that I had to do just that.
Started so well with this city, then panic mode kicked in, for half of it i had my head in my hands ahaha. Great video though, really enjoyed, and me feel better about my cities 😂😂
I think you did alright - it seems like once you get stuck with a loan you are definitely on the back foot for a bit. But that number was getting less negative by the end of the video.
Maybe building a public transportation network with busways and a tram for a one-tile city will allow for more demand to live there and you can make tickets pricey I think.
I have a question: How much transit can you send to a road? That circuit you made at the beginning reminded me of a formula 1 circuit. What if you create a circular route with no exit? How many cars will enter?
Ah the pain of management. Found myself in that hole a fair bit before. Restarted my city and now making a whopping 177+k/h on 10% taxes across the board and 100-110% services budget, the trick is watching your maintenance costs, keep taxes low so your people want an education since the price is the same across them thus bringing in more qualified people and those qualified people want more jobs like office space and the like thus raking in even more income. I’m running a level 13 city almost to 14 with my office space at 10% taxes making me 6M. Another thing is you want to keep demand, trying to completely curb demand tanks your budget too plus with demand means more people still desire to live there and in the long run that’s what you want if you completely curb demand eventually your city budget stagnates before crashing. My biggest issues are traffic jams, I’m terrible at setting up decent junctions and the prebuilt ones are so large that I try to avoid using them, the second issue is my education coverage isn’t really up to par with my 80,921 residents lol Also try to use power plants your city has the resources for, supplying your own coal or oil needs works so much better compared to importing those goods. Plus any excess you have of said resource can go to exports thus bringing in even more income to your city.
I remember thinking it was dumb that there were barriers on a straight road but not on the turns. So THAT'S why. The more you know. Still dumb to fall asleep while operating a 2 ton motorized box on wheels though.
In the newer patch they added a lot of smaller variants of the services wich are smaller and are less expensive wich make the Start a little bit easier
With this update, you have to cut down every service expenses to keep a healthy budget in early game and also increase residential taxes to around 15% while maintaining the commercial and industrial close to 10%. At least, that's how it works for the recent cities I built
@@golemofiron7250 amateurs, try the 100% humidity here, Death Valley is a bearable dry heat, plus id rather take 60-75 degrees F no ac over florida heat, I normally keep my house at 72.
You know, that thing with powerplant was the garbage problem. When the garbage piles up, the efficiency hits the bottom. So garbage processing facility is a must. Economy 2.0 isn't that hard if You efficienly cut the corners.
FINALLY you have uploaded something from this game!!!!!!!!!!! You and this game are a mind blowing combination! Just keep doing unorthodox solutions, that is where you shine! Erm later edit: Well this wasn't one of the most exciting episodes...
I got clickbaited, it's not a "one tile city" like in the title, you start the game with a 3x3 tile grid so the space he was working on was a total on 9 tiles 😢
So jarring to watch RCE flail at this game after watching CPP playing it slowly, carefully, and high-detailed for the last few months. "Why are there people walking down the side of the highway?" Well, dude, did you give them anywhere else to walk?
Ease up. He's playing it for the first time after the update. Give him some time and he'll do great. Also he'll probably do that in his Patreon series cause silly videos get more traffic.
@Prashrey also, I'm pretty sure RCE purposely doesn't research before playing the public videos. 1) Mistakes lead to people correcting him, which means that comments help him in the algorithm. 2) It's fun to play that way and funny to watch and listen to his comments 3) It teaches him what to learn for the Patreon videos.
Bro, I get foot traffic all up and down my highways even when there are well-thought-out pedestrian paths. They randomly walk across highway junctions and interchanges causing massive traffic.
Losing money while under funding everything and increasing taxes, this man is about to be the next prime minister
The Engneer party
“introducing a bill where all architects will hearby be legally considered hazardous waste and shall be disposed of accordingly”
NAHH that's wild lmfao
I am also suffering in the new update but I wasnt a professional highway engineer
As a fellow Canadian from NS this feels too familiar lol
RCE: Why are people walking on the highway?!
Me: Ah, I see you've accidentally created Houston, Texas.
more like everywhere in Texas, I just saw like 20 people walking on the side of a highway
@@FloorMann i walked on the highway to the airport in italy, first and last time doing that
As a resident of Texas, i can confirm this is false
@@thehunt3rs_ As a resident of Houston, I can confirm your confirmation is, in fact, false.
@@Awkward_Kaiju As a resident of Houston, I can confirm that there are, in fact, people who walk on highway shoulders.
*Builds giant highway*
"Why am I losing so much money?"
Just like a real city lol
Rce is a American confirmed
also hilarious that the entire challenge is only using 1 tile but he still filled half of it with a highway 😂
@@unfunny85 uk***
@@abuKaJeiN.rce IS the UK? Damn didn’t know that
@@abuKaJeiN.bro are you serious that he’s from Uk? I never would’ve guessed
Thank God this channel is called "Real Civil Engineer" and not "Real Local Mayor" Lol.
Who needs those pesky schools, hospitals and police anyway! It's all about pretty roads! 🤣
@@maybehuman4 Did you not notice that he was driven solely by making the numbers go up. That was his only interest.
Guys - he said right at the start that he didn't read the update notes. Just saying if you give him a hard time for not knowing, I mean, he TOLD you.
The heck? Logic??
No no no no no. We don't do that here.
In Oregon (US) they have straight roads. Coming out of Crater Lake - 15 miles straight. Some of the highways are just a straight shot with a bend then another straight shot and the scenery is nothing but pine trees. My dad almost fell asleep driving on those roads when we were kids and on vacation.
Same in Australia, between Melbourne and Sydney off the coast highway. In places it's like 100km (or miles if you like) of straight road, then a slight bend, then another 100. It's hilarious.
those roads are perfect for 2 things, driving while sleeping or speeding, no in-between.
Yeah in Australia you Sat Nav says things like 'In 480 km, at the roundabout, take the second exit to continue on The New England Highway.
The only reason there's a roundabout is that the highway is still the main street of many small towns.
Every town pretty much the same, Top Pub, Church, RSL hall, maccas, bottom pub, then there's another 200 km of straight road... :)
Fun fact, those bends are there to prevent drivers from being hypnotized by the road and just entering the nothing box.
That section of road is so cool because one side is on a hill and you can see the whole thing at once.
Just so you know, industrial zoned buildings (NOT the plopped buildings like the coal plant or oil fields) do not create nearly as much pollution as they seem. You need hardly any separation between them and residential.
This is completely different for the plopped buildings like the ones i mentioned earlier. These buildings have heavy pollution so they are the buildings you have to worry about.
EDIT: Upkeep is killer in the new update. You need to be very careful early game, watching what the upkeep costs of all buildings.
Before it gets famous
Might as well keep the plopped buildings like coal plants with your industry
Yeah, basically dont place any non essential service until you NEED it, power and water is basically all you should have until you have like 15k or more population.
@zo7034 yeah. As soon as possible I unlocked power generation so I could sell it. After that I went for taxes, kinda how rce did it in the video by lowering it to 0 and then bringing it up to 13-14%
Or touch the funding for them... at all... ever.. You don't need a 100% funded power plant, water pump, or sewage.
With this update, high taxes doesn't work, it will make people move away. 12% from cs1 is back.
I did 12% residential, 13% commercial and 14% industrial on CS1.
Me with 30% commercial: This is fine 🔥🔥🔥 (it's not it worked before the update but when I loaded my city everything was gone before I could do anything but now I'm higher in plus then before).
I actually break down taxes down to the individual item. It's actually well worth it to subsidize the industry for things like food and beverages at full 10% subsidy because you can make it back ten fold by taxing them at 15% in commercial districts.
It's well worth checking your production tabs. If there's a shortage subsidize production tax consumption. If something is making no tax revenue slash the tax to nothing as it will increase production at no cost to you.
Part of the economy change is the game severely punishes you for having taxes above 12%...I imagine 30% makes it even worse. It is probably a good idea to build up quickly with low taxes while your service expenses are low then set them up to that 12% threshold or so.
The very latest patch literally has instructions to set your office tax to 30% to make all the businesses move away, then put them back to normal, to fix the 5 office workers bug. One in game day at 30% tax and all your offices end up empty.
@@Xenon0000000000001 LMAO what a silly mess of things. I get what they're going for but it looks like they have a lot of bugs to clean up for the like in-between things.
Not really realistic as uk is 20
@@thebonkarsgamer449 agreed, I'm a Swede and I pay 34% in income tax.
Which is so annoying really... more than 12% is anything but unrealistic but now you simply can't go above it. Hope they fix this
You said it was hot in the UK when you made this video. Given the weather here, we can narrow that down to one of three days.
70f aint hot
@@silent_sword4474hot as hell when its humid and the rest of the year is cold to mild, yankee
@@theworsttriangle3555 and to reinforce your point im Australian so days of 35+ is normal for me but our houses are built for that UK houses are built for colder days so while myself or an American wouldnt consider it that hot in reality its pretty bad
@@theworsttriangle3555 its like 90 over here 70 is perfect weather dont be sayin its hot and tf does yankee even mean
@@silent_sword4474dawg nobody cares about whether it’s perfect for you, it literally gets so hot within our buildings that rooms turn into saunas
watching him do everything that sends a city into a death spiral in this new patch is wild.
Allow me to be real for a moment: your videos are some of the few things keeping me sane at this moment. I'm suffering from depression, dysthymia, and for some reason my seasonal depression has decided to pay me a visit early this year. With all that going on, your inane videos and bizarre decisions greatly contribute to my wellbeing. Thank you, Matt.
Be honest, are you serious?
Self diagnosed! 🤣🤣🤣🤣
@@Mrnachocheese69, even if I might be sceptical myself: they owe nothing to you, go live your own damn life. Pointless questioning like this can hurt actual people while achieving nothing productive.
@@a_wild_Kirilliandamn straight
Take care mate
"Just like London"
I like the "Unfinished London" series by Jay Foreman
WHAT NO BRIDGE REVIEW??? I’m sitting in disbelief I’m going to have a chat with paddy about this!
I've found that the new update has a sort of "dead zone" between 1,500 & 3,500 people. You have a negative balance and may go into debt, but I've found that the best way to deal with this is to lower taxes, which is sorta counter intuitive.
At 11% people start to complain about taxes, so i keep residential at 10%. Industrial, commercial, & offices have no obvious negatives ( like happiness), but raising them will lower demand and slow progression.
If you keep your taxes low, your city will grow rapidly and before you know it, you will be making all your money back. Hope this helps into the future, it kinda hurt me seeing your taxes at 30% across the board.
Well people are still moving in in that phase and they're not actually spending money yet. So you're told you have x population, but half of them are stuck in cars waiting to get into the city
So basically like CS1
It's actually not counter intuitive at all. Remember companies only provide tax revenue when they're profitable lower taxation rates means more profits are reinvested into leveling buildings and making the companies themselves profitable growing the economy which raises the tax base increasing net tax revenue despite the lower rate.
High taxes are like loans in this game while low taxes are basically investments.
ya the new economy definitely hits pretty hard. but the newest update now has smaller service buildings to cut down on costs. that should offset alot of the problems we're seeing in expenses
On straight vs curvy roads, this is very much a thing, from a driver's perspective. I have a friend who lives about ten miles from me. The first half of the drive has hills, curves, and a lot of buildings. The second half is a long straight road with nothing but cornfields. Both stretches of road are about five miles long, but the part feels like it takes ages to drive down, and i find myself zoning out whenever i drive there.
You didn't even visit the Production tab. If you look in there, you'll find that you are importing a lot of materials/goods that's costing you a lot of money. It's a lot cheaper if you're generating the materials/goods in your city instead of importing them. The more residence you have, the more demand for commercial goods, which leads to more demand for industrial to make those goods, which then leads to more demands for raw materials. Another factor you need to balance is employment which demands more residence the more commercial and industrial you have. You have to actually manage your population more with this Econ 2.0.
The real challenge is the 1 tile (truly 1 instead of the starting 9). Thats COMPACT
One Building Challenge!
CPP did this (pre Econ 2.0). I suspect another one may be coming.
@PoplarPonderosa I tried it using the map he shared and yeah it is doable but SLOW going in econ 2.0
I finally figured out how to go positive right after getting the police and fire station with only going to 12% tax lol! The new update was hard!!!
5:52 we've got one of these where I live.
For years it was an open flow roundabout system where you gave way to on coming traffic. Then some tosser from state gov who's never been in the area and was unfamiliar with local traffic, decided that we needed traffic lights at all of the entrances.
Their solution to fixing peek hour traffic, has only increased traffic congestion throughout the day and has done little to nothing to improve peek hour traffic. Infact, it's actually made it worse.
Got to love it when edumacated people fix things for the better.
I have to say, it’s a pleasant reminder when we hear tales of your time as an engineer. Different stories and what even feel like tips, is great and actually makes me feel connected. Allowing me to associate you as a person, as weird as that sounds.
You mean tales 😭😭😭😭
That does sound sort of weird yeah.
From an engineering standpoint: Impressive road network
But as an urban planner I gotta say that that's so much space for flyovers and stuff.
"Why are you walking on the highway??"
Actually pretty common here. Used to do it all the time when I was a kid. But we stayed off the hard shoulder and in the shade.
But the straight road thing is true. Used to live in West Texas, and they have perfectly straight roads out there that just go on. Found myself getting tired many times.
Yeah, a few prominent players complained about the game being to easy. So CO made it so hard that regular old joe has to study for a couple of day's and micro manage everything for 60% of the play time to build a profitable city.
Idk I'm quite a regular joe and i kinda just got good at the game
Uhum actuality it’s days
With the new changes, you can't overbuild or your services will explode your budget... just like what happened to you. Start with Turbines and develop up. You can still play single tile by building a "ring city" and then working your way to the interior favoring higher density projects in the grid. Once the urban core supports it, flip the original ring to a high speed orbital and convert the exterior to industrial.
The thing about boring roads is pretty spot on. On my home country there was a highway that crossed a hugeeeeeee steppe and it was like a straight road it would take you like 6 or more hours to go through if you're going like at 100km/h (~62miles/h) the WHOLE time.
It was known as a very dangerous road as drivers would fall asleep at high speeds and crash in a very far away rural area.
That's why my car drives itself on highways, minimize driver engagement for maximum nap potential
@@james2042please don’t purposely nap on highways, I know self driving tech is sorta getting there, but it isn’t there yet
@@slideways8022 how am I supposed to stay on the road 24/7 to get to my destination faster if I don't nap behind the wheel
Here in the states the curve roads aren't used because pot holes are good Awakening devices
I love the editors so much. The facepalm from Naked Gun gets me every time. lol
That bird is definitely in a phase! He says he's all about the metal, but you know he's going to end up in a cover band called "The Tweetles"
I actually want to hear more about your civil engineering job/work because when you talk about how the road safety works in your career, I really enjoy your insight and true passion!
Join the patron he has he talks a lot about it on there
I found that relying on putting in a lot of the special industry will help you make a lot of money. Without the special industries I honestly think growing your population to extreme portions before putting down a lot of what your city needs is best bet but not sure. Wish you luck RCE.
The reason the coal plant was costing so much is because it ran out of coal so you're importing it. Coal mining is needed to keep them affordable which is why my first few development points go towards getting geothermal power. Yes it's expensive, but it's like wind and solar; it doesn't have the hidden up upkeep cost of keeping it fueled. Plus since hardly anyone ever uses groundwater pumps for water needs you don't have to worry about the pollution it'll give to whatever aquifer it's placed on.
"People will just have to suffer so I can have my roads;" literally Robert Moses and we've been paying for it for a century.
Would love to see this challenge at the purchasable 1 tile size instead of starting tile size (9 tiles). Fun video!!!
The reason that you kept having to drop the tax down to 0% is because when you heighten the tax, the businesses don't have enough money to grow and *they* start losing money. If you find the sweet spot, they will make massive amounts of money. It is also worth opening the drop downs and seeing what specific industries make more or less money and adjust the taxes accordingly. I have found this out over quite some time of trial and error.
Bro there has to be a bug with electronics because over 70% of my industry is electronics and I'm still importing electronics and I'm still making absurd amounts of money off them. I lowered them to 4% taxes because the demand and import bar was like 15x what I was producing and at 4% it makes more money than the rest of my industry combined.
@james2042
Office buildings consume electronics to make immaterial products that sell immediately this drastically increased the price of electronics being sold from commercial districts. As most people spam office buildings this creates a feedback loop that makes them insanely profitable.
I’m very rusty on this stuff but I have a hunch that slitting the copper disk would make this much stronger too. Very interesting video
I was looking at the grade separated junction and wondering why it looked so weird compared to real ones, and I realised that it was because irl they usually build up the earth round it to raise it rather than using bridges for the corners
Smaller cities are easier now that there's the smaller and cheaper service buildings.
Edith: Matt must have recorded this in the week between the economy patch and the detailing patch that added the much cheaper service buildings.
19:42 and now we are going to play this sensibly..... ahaha. love it, i thought it was just a "me thing" that did silly things when building in cities skylines 2!
Oh looks he's building out Las Vegas.... They need to stop expanding out here, it's too hot and not enough resources
Memphis, TN pumps water from an aquifer despite being on the Mississippi River because it’s cheaper to treat the groundwater into potable water. Also, since moving away from Memphis I have noticed that tap water and sometimes filtered water in most places is significantly worse in flavor than Memphis tap water
Matt builds 250m bridge just for the pumping station. Genius Economist.
So you know, that’s not one tile, that’s the starting area which is 9 tiles (3 tiles wide on each side)
"Aw, why's it so large" RCE, talking about a cemetary
Confirmed, he would rather have people buried vertically lmao
🧛: “Don’t we all” ⚰
@@JorgeLopez-qj8pu I mean, it makes sense. Saves building space :)
@@briondalionyea, but you should respect their body
@@golemofiron7250 I suppose so, I wouldn't want to be posed in a standing position. I'm eternally asleep, would much rather lie down.
@@golemofiron7250 of course, I agree, it was just a lil poke at RCE, I was only joking
Paused buildings do not pause their upkeep. Btw lol
(yes you dont have to pay as much cause wages are paused but its not a 0 line item)
18:22 bros being an architect
Dont set the Taxes for Ind, Com or Offices. The buildings will stay but the companies will leave and will just completely ruin your tax rev.
When he said he was hot and not used to heat, I looked at the forecast for the next 10 days in the UK (London) and the highest high was 23C, 60% humidity. Here in the midwest during the COOLEST it will be the same time period is 26C and 65% humidity with it reaching 34C 94% humidity at the highest. I know you arent used to heat, but 23C is when people start wearing jackets....
I wonder if you can supply coal (or other) power plants with railroads. They should add a feature for this
I actually came back to the game recently too and failed 2 cities before I noticed that I need Coal mining to run the power plant with my own coal to be positive.
think the issue was you need to start small and grow, not plan a giant city right at the start xD
Matt I have something to ask. Please play subnautica.
4:33 that’s crazy
He demonstrates something that happens in real life as well: Always be suspicious if a city is offering your company significant tax breaks for moving your business there.
i managed to do it in my second city - only just upgradeed my pc to play it - first map i expanded to quick and had a drop of 50k+ per hour to -400k per hour and couldnt figure out why. so i started slowly ended up just still being on a single tile and realised the money maker is offices. so yeah got to 1.6million cash before buying second tile
there is anew patch with smaller scholls and other services, cheaper all around
It's hot in Texas, USA as well. It's about 100°F/37°C. So fun
Challenge build it like an architect would.
You’d think they’d have moveit and node controller as default included tools in the game. I’m still waiting til I see zone controller implemented either in base or as a mod.
Yeah it is surprisingly hot
WE NEED MORE CITY SKYLINES 2!!!
this is so good, i wish i could do this level of attention, then do another tile and so forth
Him calling people insane for walking along the highway reminds me how awful walking anywhere is in America. There have been multiple time that I had to do just that.
Started so well with this city, then panic mode kicked in, for half of it i had my head in my hands ahaha. Great video though, really enjoyed, and me feel better about my cities 😂😂
I don't know for ss2 but in the first there was a button when building roads to deactivate zoning grid for this road on either side
One good reason to avoid the M4, it’s so bloody boring with its extremely mild curves!
i love how no one is talking about it but im pretty sure he only made an IN for the industrial zone and no out
I think you did alright - it seems like once you get stuck with a loan you are definitely on the back foot for a bit. But that number was getting less negative by the end of the video.
Keep the City Skyline 2 Streakkkk
In california we got a place that got 125 deg
Maybe building a public transportation network with busways and a tram for a one-tile city will allow for more demand to live there and you can make tickets pricey I think.
I have a question:
How much transit can you send to a road?
That circuit you made at the beginning reminded me of a formula 1 circuit.
What if you create a circular route with no exit?
How many cars will enter?
"people are going to have to go thrua little bit of hardship for my roads" don't let this man build a city
Ah the pain of management. Found myself in that hole a fair bit before. Restarted my city and now making a whopping 177+k/h on 10% taxes across the board and 100-110% services budget, the trick is watching your maintenance costs, keep taxes low so your people want an education since the price is the same across them thus bringing in more qualified people and those qualified people want more jobs like office space and the like thus raking in even more income. I’m running a level 13 city almost to 14 with my office space at 10% taxes making me 6M. Another thing is you want to keep demand, trying to completely curb demand tanks your budget too plus with demand means more people still desire to live there and in the long run that’s what you want if you completely curb demand eventually your city budget stagnates before crashing.
My biggest issues are traffic jams, I’m terrible at setting up decent junctions and the prebuilt ones are so large that I try to avoid using them, the second issue is my education coverage isn’t really up to par with my 80,921 residents lol
Also try to use power plants your city has the resources for, supplying your own coal or oil needs works so much better compared to importing those goods. Plus any excess you have of said resource can go to exports thus bringing in even more income to your city.
15:01 You must have filmed this before the Detailer's patch. I believe that patch added some smaller school buildings
I remember thinking it was dumb that there were barriers on a straight road but not on the turns. So THAT'S why. The more you know. Still dumb to fall asleep while operating a 2 ton motorized box on wheels though.
Very appropriate that your quay road is Coleridge Street. The Ride of the Ancient Mariner?
i love watching you make roadigami
Road building simulator
Yay more skylines, I don’t even like playing myself I just love watching him play
Ya, the M25 was built by romans and Londinium was built around that freeway.
Most major cities taxes are around 2-3% range. That’s for working in the city, and on top of federal and state taxes!
18:25 Where's that clip from?
Edit at 19:35: Liz Truss interest rates.
In the newer patch they added a lot of smaller variants of the services wich are smaller and are less expensive wich make the Start a little bit easier
Just got a new subscriber! Love your commentary, mate.
sometimes I skip to the end to see if he did good before watching in order to avoid the dragmethrufrastratinggameplay thing that some youtubers do...
With this update, you have to cut down every service expenses to keep a healthy budget in early game and also increase residential taxes to around 15% while maintaining the commercial and industrial close to 10%. At least, that's how it works for the recent cities I built
Brah... you have shown clear skill in the ways of the politician!! Go get you that sweet sweet kickback money!
Oh it is NOT HOT in the uk, if you want real heat come on down to florida with constant 80 degree weather and 100% humidity
Bro try not having ac 😭 a lot of people in the uk don’t have it
Also if you want real heat go to Death Valley in the afternoon (2 ish) in the summer
@@golemofiron7250 amateurs, try the 100% humidity here, Death Valley is a bearable dry heat, plus id rather take 60-75 degrees F no ac over florida heat, I normally keep my house at 72.
Challenge Idea: Every road crossing is an interchange!
You know, that thing with powerplant was the garbage problem. When the garbage piles up, the efficiency hits the bottom. So garbage processing facility is a must. Economy 2.0 isn't that hard if You efficienly cut the corners.
Couldn’t be me enjoying conditioned air and not sweating
Finally Cities Skylines II video
Keep it up!
FINALLY you have uploaded something from this game!!!!!!!!!!!
You and this game are a mind blowing combination!
Just keep doing unorthodox solutions, that is where you shine!
Erm later edit: Well this wasn't one of the most exciting episodes...
That’s literally a challenge to limit the size of the city, not a solution unless limiting the size is a solution??
I got clickbaited, it's not a "one tile city" like in the title, you start the game with a 3x3 tile grid so the space he was working on was a total on 9 tiles 😢
you could prolly ask biffa plays indie games for some help, it would also be interesting to see how he tackles said challenge
day 2 of asking mat to add public transport to Engitwopia
So jarring to watch RCE flail at this game after watching CPP playing it slowly, carefully, and high-detailed for the last few months.
"Why are there people walking down the side of the highway?" Well, dude, did you give them anywhere else to walk?
Ease up. He's playing it for the first time after the update. Give him some time and he'll do great. Also he'll probably do that in his Patreon series cause silly videos get more traffic.
@Prashrey also, I'm pretty sure RCE purposely doesn't research before playing the public videos. 1) Mistakes lead to people correcting him, which means that comments help him in the algorithm.
2) It's fun to play that way and funny to watch and listen to his comments
3) It teaches him what to learn for the Patreon videos.
Who is cpp?
Bro, I get foot traffic all up and down my highways even when there are well-thought-out pedestrian paths. They randomly walk across highway junctions and interchanges causing massive traffic.
@@golemofiron7250 City Planner Plays.
Missed this CS2 series from you