Light No Fire NEEDS These Things To Be Successful!

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 118

  • @jonahd6978
    @jonahd6978 9 місяців тому +9

    The game needs cities and villages that act as a shared instance. Basically player hubs.

  • @Kinshasa9200
    @Kinshasa9200 9 місяців тому +22

    Dude, I hope Hello Games hires you as a creative consultant. You really got to the heart of NMS’s issues.

  • @marceliusbyrd9162
    @marceliusbyrd9162 8 місяців тому +4

    1)A class list game with tons of Customizing potential
    2) A skill tree that grows tons of different abilities and perks
    3) Diverse and beautiful ranges of weapons tools an gear
    4) The ability to hunt down Mass of bosses that appear as events
    5) And the ability to build your own city's structures towns
    6) Once own control of the economy
    7) Lore an collectibles + Achievements

  • @VonVisualsOfficial
    @VonVisualsOfficial 9 місяців тому +8

    Really hoping for a farming system / fishing system so I can open up a shop and sell various food / potions to traveling adventurers. Or just an auction house. I don’t know if NMS has something similar but would definitely be something I would love to have in the game.

    • @umbreoniteUwU
      @umbreoniteUwU 4 місяці тому +1

      I would LOVE to be able to run a little bakery or restaurant where I can use the resources I’ve grown/gathered like wheat and berries and sell things like bread and jam to others. It would be an interesting take, allowing players to build little villages with “working” shops. It would give a meaning and a purpose to seek out settlements and/or other players. Could be interesting if, say fighting a certain boss drops specific materials needed to make a certain shield, and maybe a wandering player hasn’t been able to find or fight the boss, but they have money, and they’d like to buy that shield. Since each player will have a different experience, this would allow the players to SHARE the “fruits” of their own experiences in a way

  • @xPetyr
    @xPetyr 7 місяців тому +3

    I really hope they keep the survival aspects and building grounded. Like they show in the trailer. If a wall asks you for 10 logs, make you go get those logs and slow you down. Make me tame an animal and build a cart if i want to carry more.

  • @suhndog
    @suhndog 9 місяців тому +3

    They said you can play in either multi, or single. I like that. I also hope they incorporate the many ways you can customize the various difficulty levels as in NMS. Personally, I prefer just exploration.. and that's how I only play in NMS [Creative mode]. There will be a story-line. I like that [in NMS] you can choose to play the story or not.. I did play some stories to gain perks in NMS.. I am not into 1st. person shooters at all.. so I imagine HG will allow whatever mode you care to play in.. Considering how huge the world will be, it will be a blast just to hop on your mount [dragon, bird, etc] and set out to find new lands and build a home and more.

  • @nikolainikiforov3883
    @nikolainikiforov3883 9 місяців тому +10

    I'm hoping they add the ability to build roads or pathways, and share tpu discovered map with other playea via a map bench or table of sorts, also I agree with the combat and dungeon systems, but otherwise, knowing what hello comes can do, we should keep in mind also that during development of no man's sky they hired writers, so that could play a much bigger role in light no fire.

    • @malsirian0880
      @malsirian0880 8 місяців тому +1

      That would go such a long way of n making it feel like a real evolving world. I played a game that did that a long time ago, Wurm Online, the roads provided a speed buff which made them quite useful.

  • @MrTimothyCross
    @MrTimothyCross 9 місяців тому +15

    It really needs an excellent combat system

    • @SpacemanSpiff17
      @SpacemanSpiff17 8 місяців тому +1

      ​@@filidhdeklend893 what an OG comment.

  • @RobVespa
    @RobVespa 8 місяців тому +1

    Progression. Quests. Stories. NPCs. Option to play on local server. Ability to change/deform the environment. Build anywhere. Not be the hero. World moves on without you. "Factions". An incredibly robust modding framework. Ability to share creations. Options. Lots of options - to play however you like and change the gameplay up.

  • @ProgrammistMusic
    @ProgrammistMusic 8 місяців тому +3

    i honestly do expect a very similar gameplay and mechanics in Light No Fire like we have in No Man's Sky. There will be a main storyline you can follow to learn how the game works and helps you gathering resources, improving your skills and building your home. All across the planet there will be points of interest and short tasks to complete to get rewards and upgrades. You can get different horses and dragons to call your own and maybe hire some NPCs to farm resources. A bunch of mysteries burried in ancient ruins and caves could be solved to gather special items and maybe discover the origin of this planet, which is tied to the main storyline and lore.
    From what i saw in the trailer and how Hello Games describes this game, it will focus on multiplayer gameplay. This is my biggest concern, since multiplayer in No Man's Sky simply does not work well and i wonder how they can pull that off with thousands of people on one planet. NMS in fact has thousands of people in the same universe, but only up to 32 in one session. So i would not expect having much more players being in one session at the same time, but rather have a couple of players in a group like we have in NMS.
    Exploration will most likely be one major task to do. Discovering special regions, unique bioms, climb the highest mountain and discover the deepest sea, which is exactly what is written in the description.
    I doubt there will be cities or even castles with tons of NPCs / unique characters and stories. Everything is procedurally generated, so those NPCs and their type will be spread all over the planet and basically be the same with maybe some variations depending on their location.
    Those are things that i think are realistic to expect and the bare minimum what i hope will be included in the game. But I do hope for more depth and unique things to discover and make use of the size of the planet. This is one issue i have with No Man's Sky. There is no real point to travel to distant empty galaxies for instance, because there's nothing there you won't find in any other galaxy. Harsh and dangerous planets won't give you any reward to go down and explore, since there is nothing there which is worth it. Despite having said all of this, i really enjoy NMS and play it every day.
    I am really not sure how far Hello Games is in their development stage. The trailer does not show very much in terms of gameplay. It's possible that they have managed to develop the basic procedural generation of the planet and gameplay mechanics, but haven't done much yet in terms of story, missions, rewards, innevtory system etc. If you look at the 1st No Man's Sky trailer back in 2013 this looked as complete as the Light No Fire trailer today. Only 12 developers are working on this new game.
    Nevertheless, Hello Games knows what they're doing and they have a lot of experience for those type of games. So i doubt that Sean Murray will make the same mistake again and show people something that does not represent the actual game. Light No Fire has been in development for five years now and at some point they need to make money with it. I am pretty sure that this announcement, ten years after No Man's Sky, was already scheduled years ago and the goal was to show something that looks as complete as possible and get the hype going.
    You can definitely say, that they've succeeded in this.

  • @HookFynn1
    @HookFynn1 9 місяців тому +5

    I hope they limit the ability to fast travel all over the world so that it takes a long time for the world to be mapped and discovered.

    • @elinisguy
      @elinisguy 9 місяців тому +1

      I hope were won't be fast travel at all. Or maximum fast travel which is like going from one country to another and not in every 50KM.

    • @jameshuffaker1866
      @jameshuffaker1866 9 місяців тому +1

      I imagine there will be portals in places.

  • @BDubzDM21
    @BDubzDM21 9 місяців тому +3

    You forgot about Ship Building and Customization.

  • @Epiphone1964
    @Epiphone1964 8 місяців тому +1

    I hope LNF and NMS eventually at Chatgpt style AI controlled NPCs who know the lore of the game and are aware of local activities to where they are, including player activity like bases and such. NPC's you can converse with and learn valuable information from. It would make the world feel much more alive.

  • @Ghost-jt1gi
    @Ghost-jt1gi 9 місяців тому +4

    I cant wait to play this game. i think i will be playing day one. love NMS and i feel LNF will be the next level of their work

    • @jpblack7988
      @jpblack7988 9 місяців тому

      I will too......as long as it hits PS5. To be honest I want it available to everyone, save for last gen.

  • @jameshuffaker1866
    @jameshuffaker1866 8 місяців тому

    One more thing: in game modding tools. For example, the ability to create user-generated storylines / landmarks / quests with in-game customized NPCs, that can trigger for other players passing by. I know that can also make for a lot of unfinished waste, but there's got to be a way to do it so that the good ones stand out and unfinished ones don't make the world ugly. Perhaps unfinished things that have been abandoned by the creator for too long can get weathered and overrun / reclaimed by nature over time, but if the owner starts back up working on them again, then the ruins revert to their original state.

  • @yautjarelven4373
    @yautjarelven4373 9 місяців тому +1

    I could not agree with you more! Thanks for articulating my thoughts, LZ!!!

  • @BalthusDirein
    @BalthusDirein 9 місяців тому +1

    Nms was at start a single player sandbox exploration game it has tried to evolve from that and has done ok with it but it was always a single player game with multiplayer added in later, my hopes with light no fire is that it’s a multiplayer heavy game that allows and encourages single player exploration

  • @marceliusbyrd9162
    @marceliusbyrd9162 8 місяців тому

    This would be a neat idea a certain amount of keys are dropped at a whirlbox that appears hopefully you can have your team with you so everybody can get a key these certain keys are 4 certain dungeons..... The cool part about that is you can end up doing a 6 man team that are just from random people who can end up becoming your best friends or you can literally go in with a team that you put together prior All of these random bosses that appear are all different levels depending on the level of the dungeon so on and so forth what do you think

  • @malsirian0880
    @malsirian0880 8 місяців тому

    All great points! Especially the first one. There has to be clear short term as well as long term goals for your character development. And I would add meaningful/fun horizontal progression along with the vertical.

  • @vrabo3026
    @vrabo3026 8 місяців тому

    I kinda hope flying is mid-game content or something. NMS gives you a ship straight away because there's only so much you can do on one planet and back when it released, you really couldn't do anything but fly around. LNF looks like it has a lot more going for it on release and you should be able to explore the whole map on foot, but getting a flying creature could be a whole quest you complete to make having the creature so much special and also to open up a whole new gameplay loop.
    And as much as I love your second point of a specific biome being on one specific part on the map.. for some reason I can't shake the idea that every single biome will be randomly sprinkled around the whole globe. As in, there's no point to leave a continent if it has the same exact biomes and content as the other side of the world. I hope I'm wrong, that'll actually be mindblowing.

  • @marklaidler2783
    @marklaidler2783 9 місяців тому

    The biggest needs for me are decent enough combat, doesn’t need to be incredible just a satisfying array of melee attacks, magic and archery, nice long semi-difficult dungeons you can do with your friends, some really huge caverns would be nice for that to, and NPC villages I can regularly call into and claim contracts at from interesting characters.
    The biggest fantasy want is huge sailing ships you can hold plenty of animals aboard with heavily incentivised travel between continents and time spent at sea

  • @BlackNoteStudios
    @BlackNoteStudios 8 місяців тому

    The thing that gives me hope is that on the Steam page, they mention survival/combat 4 times in their short synopsis. Combat/survival is the one thing that will take LNF to a new level.

  • @lazy_ape
    @lazy_ape 8 місяців тому

    I don't expect there to be unique POI. Maybe one larger player hub area like the space anomaly but nothing more. But it would be cool if they added some handcrafted unique locations far far away from any player spawning point that are very hard to discover. Procedural villages/towns are a possibility of course but I'm not sure we will get that.
    As you said, procedural dungeons like the derelict freighters are a must I think. The derelicts might have been a test for dungeons in Light no fire.

  • @Mrfisherprice145
    @Mrfisherprice145 8 місяців тому +1

    In-depth classes and skill trees! Please and Thank You!

  • @SimulationStarterKit
    @SimulationStarterKit 9 місяців тому +2

    Really great critique. I think the points you raise apply to a lot of open world games tbh. Thanks for sharing your thoughts - sub'd!

  • @Midknyghte
    @Midknyghte 8 місяців тому

    Open world bosses and events which are terrain/geography specific.
    Meaningful side quests; i.e. not simply a quest to accomplish a goal that gives you what you need - rather, quests that give you a chance to aid NPCs in a meaningful manner 9not simply fedex quests).
    The ability to upgrade equipment so that it levels with you. Nothing worse than finding a great piece of gear, only to outlevel it a day or two later. It wouldn't need to be a necessity to upgrade, you could still replace things, just the having the option to upgrade and keep something you like that stats on or for the aesthetics.
    Caravans: either player operated or NPC operated that allow for a faster means of travel between major settlements.

  • @bedlam1314
    @bedlam1314 9 місяців тому

    With regard to the Points of Interest. I would like to see player made cities with plsyer run markets, quests, and maybe even economies or currencies.

  • @MacForaday
    @MacForaday 8 місяців тому +1

    I got a Light No Fire ad on this video, haha!

  • @WilliamJ.Hoyle777
    @WilliamJ.Hoyle777 9 місяців тому +1

    A real option for PvP. A real great multi-player server. These things are what I want in LNF AND NMS

    • @elinisguy
      @elinisguy 9 місяців тому

      They won't be able to make humanoid NMS PvP good given the game design and controls, however it would be great to add good spaceship PvP :). The reason why NMS doesn't try to take money for Multiplayer is that it uses Peer-to-Peer. Which makes sure that they don't spend 1000s$ month only to have servers up.
      I think LNF will have same multiplayer, because it doesn't says that it will be MMO (despite Sean kinda saying it) and if they want to make it server based multiplayer they will have to ensure continues supply of income to pay for servers, which means Subscription or one of the worst inventions of 21st century micro-transactions.

    • @WilliamJ.Hoyle777
      @WilliamJ.Hoyle777 8 місяців тому

      Just do dedicated player rented servers then. Like DayZ. Create real modding tools like Bethesda does with their games. With modding tools we can finally get 6DoF in the flight model as well as real flight stick axis support. THEN I would be interested in Ship PvP in that NMS. I really hope ypu are wrong about LNF. Sean playing word games is what got him into trouble with NMS. I understand P2P isnt optimal for PvP. Could you imagine having your own seed of NMS on a private mod-able dedicated server? MAN that would be great.
      @@elinisguy

  • @daxxaxx5882
    @daxxaxx5882 8 місяців тому

    I'd like a indepth crafting system like blacksmithing skill, to give you a wider selection of what you can use and customize. Like a higher blacksmithing skill can let you have a wider selection on blades/ handles and accents on weapons and armor. Maybe make its stats based on what material was used and your overall crafting or blacksmithing skill. That's the one gripe I have w valheim, your forced to wear that biomes specific set w/ maybe 2 options to choose from. I'd like the dungeon idea to play into that as well, like each dungeon is themed to certain creatures or ore/mats you can get from them to use for gear types. And an actual use for keeping animals would be great, the animals have really no use on no man's sky other than as a hobby sadly. Maybe breeding certain animals with stats to get better traits from, or to buy/sell to npcs and make a profit from them or their products. Breeding wyvern or ground mounts sounds kinda cool. Or even using them to fight with, some little attack animals to train and level up that'd follow you around and help in combat would be great. Idk, there isn't really much as far as mechanics shown in the trailer, like leveling or combat. I saw weapons, and I just saw alot of flying, lol

  • @DJB01
    @DJB01 8 місяців тому

    I think the various communities which will emerge in Light No Fire will play a large role in creating meaningful points of interest. I’d love to see the ability to offer jobs or missions to fellow players, and to see 100’s of players in towns and such. It needs to feel alive, and connected.

  • @darkturtle9996
    @darkturtle9996 9 місяців тому

    One thing I really hope they do is not make the mistake NMS did of having every single square inch of every planet covered in rocks, foliage, or both. Yes, there will be people that say "oh wow X% of the game is just empty hello games lied" but I think they really need to have things like wide open oceans and vast deserts and grassy plains that stretch to the horizon. They are excellent environmental hazards that require preparation to cross and create more interesting travel choices (taking a shortcut through vs going around). I have seen a few small clearings and lakes in the trailers, but nothing like a massive mostly treeless grassland or a real ocean/desert. With what they have said about stuff like mountain size, I am really hoping they add actual open areas and oceans. They don't need to be as big as the biggest real ones either. even the Mediterranean is big enough you can't see the coasts all the time, and there are plenty of small deserts and grasslands that stretch to the horizon without taking up more than a fraction of a percent of the earth's total surface area.
    Also I really hope they have realistic biome temperatures, like taigas and tundra near the poles and rainforests near the equator. I know they want everyone to get to experience as much of the game as possible, but having them all scattered around haphazardly at random makes them less special and can lead to a lot of jank. I think this could also work really well with the "center of the galaxy" improvement. If you had the poles be the main objective then players could start at the equator and gradually make their way from lush rainforests to harsh tundras and snowfields. It would also be a really interesting early game choice whether to go north or south.
    Also this is a complete random tangent unrelated to anything else but I really hope they have diablo style randomized loot. It would be PERFECT for this kind of game and I will be incredibly disappointed if they do not include randomized loot.

  • @lylewhitwood1807
    @lylewhitwood1807 9 місяців тому +2

    Hi LZ. I’d like to see classes, With perks. Pilgrim, hermit, fighter, mage, thief, etc. also as far as crafting. Bc we have an egg in NMS. You grow the mounts from eggs or mating. Some sort of Ark mechanic. Thanks

    • @elinisguy
      @elinisguy 9 місяців тому

      I won't hope for classes. Because it is more of survival than RPG. I am thinking more about New World type system: classless and abilities depended on weapons.

  • @mikesnowsell922
    @mikesnowsell922 9 місяців тому

    There should be “buffs” for playing in multiplayer. IF there are dungeons, special skills could be awarded to those playing in a group versus playing alone. 🤔 also, checkers or chess or dice type mini games that you can play and bet different loot! And PIPES! What is a Fantasy world without smoking pipes! MAPS! I’d love to get my hands on some Proc-Gen treasure maps!!! I have lots of ideas. 🤓🤪

  • @TheGrimGary
    @TheGrimGary 9 місяців тому

    Your points are pretty spot on. A wild subscriber has joined. =)

  • @RNMSC
    @RNMSC 8 місяців тому

    I would kind of like the ultimate objective being something like discovering why the planet has no life form (at least on first blush) more advanced than the rabbit folk. Something that's a years long journey, with seasons of battles as some of the hibernating hazards that destroyed the civilization that was able to make floating light houses, are discovered and accidentally awakened. Libraries (or even urns with scrolls in them, are discovered with fragments of the old history, some of which also have what initially appear to be hero level superpower abilities to the finder, or team of finders. The knowledge discovered is only retained if it is shared with others, both within your team, and outside of it. A side effect of that is that as the knowledge you discover and share is passed on, the supper power abilities granted to the finder lose their effect, down to about a 1% boost, perhaps in something the player never did in the first place. If you are killed before you or your team can pass the knowledge on to others, the knowledge becomes 'lost' again and has to be found again if the final goal is to be reached. Along the way you also learn skills that can be taught, and develop tools that can be copied.
    Note that I'm saying this as a 'big picture thought. I'm not sure how it can be achieved, but I'd kind of like to see challenges in the base gameplay that can not be completed by a solo player. Not all challenges are dependent on combat, just as there are weekend missions in NMS to build bases, most of which we never use again, allow players to make cairns, alters, temples, libraries of discoveries accomplished, as part of the mission for the set. Also the mission may involve different teams working on different parts of the world to accomplish both the event goals and objectives, as well as objectives for the game as a whole.
    Finally I'd kind of like to see the ability to participate without being in the game itself. Web portals for the above that have embedded wiki's and discussion boards (preferably that get moderated) related to the discoveries found, and let people do sort of a mind map of tying together the disparate pieces of information together as part of the analysis of the world.
    All of this while others who are just in it for the latest update can explore, build, participate in epic battles or great hunts. Perhaps be the hero in some one person quests, and so on.
    I have no direct influence on Hello Games, so all of that is off the cuff, and may not be related to anything that HG does with LNF. I'm probably going to be OK with that too.

  • @shadyrebob5999
    @shadyrebob5999 8 місяців тому

    They need to create systems that allow players to create their own fun. Player guilds/clans, quality multiplayer, dungeons, loot chase, stores, shops, farming, fishing, hunting, crafting, building, jobs, transportation, etc.
    Story content gets played, conquered, and then you are left with nothing to do. The above items let people role play and create a "game withing a game" and that is the secret.
    Minecraft is the perfect example.

  • @bowlong2
    @bowlong2 6 місяців тому

    I fully agree with your proposals. Creating procedural PvX instances like Albion Online's excellent corrupted dungeons would be incredibly addictive. The point that puzzles me about the transition from NMS to LNF concerns combat management... This is not HelloGames' specialty. A new challenge.

  • @gontsekganyago4079
    @gontsekganyago4079 9 місяців тому

    Sky islands and the abyss.... basically terraria's calamity mod in 3D

  • @StiffAftermath
    @StiffAftermath 9 місяців тому

    Meaningful POI: small, unassuming, facilty leads to a large, sprawling catatcomb.

  • @MisoSouperstar
    @MisoSouperstar 9 місяців тому

    I very much hope that there's large cities you can find in the world, somewhere to pick up quests and learn about lore and such. Maybe have them act like the Space Stations in NMS with the rep venders, quest givers, upgrade npcs, teleporters, etc. One of the things I don't like about NMS is that lack of cities in it that aren't player made. Sure there's an odd settlement here and there, but nothing that really makes the universe feel alive.

  • @Chris_T_S
    @Chris_T_S 8 місяців тому

    My views:
    Point one: "People have no imagination, they have no ability to set their own goals. Solution: give them a goal to beat, as fast as they can, so they can stop playing - yay! They beat the game. Speed runs anyone?"
    - Question: Why? Does an open world NEED an end game?
    Point two: "Give them points of interests! Who's interests? Interests of importance to Me of course" (tongue in cheek, everyone who reads that statement will be the Me, figure out who's Me gets the priority).
    - I'm not saying its a bad idea, however, thought has to be put into it - also, remember, "Hidden Treasures" will be posted on UA-cam within seconds of the discovery. Speed run through Points of Interests anyone?
    - Personally, I believe there should be natural visitas to discover, AMAZING natural sites, and any constructed points of interest? Why not make that a thing the players need to do?
    Point three: Basically a rehash of Point two, really.
    Point four: Seems finding something to do has to be handed to us, otherwise we'll sit and twiddle our thumbs due to not having imagination to do things for ourselves, or shock of all shocks, interact with friends and/or any others that are around.
    - My bet is that there will be a heightened demand for combat, with a touch of combat, throw in a war or two... with combat, and a touch of martial activity - again, semi tongue in cheek
    Point five: Meaningful multiplayer - NOW you're talking. An observation I've found in many MMOs I've played - there are rarely any situations I've been invited to, where almost everyone on the server weren't grinding away to be maxed out in EVERYTHING, then on top of this, hording of items in storage that is often as big, if not bigger than where people live... and never really used efficiently - this might be one of the reasons for resource shortage.
    - I can only imagine the outrage if Hello Games should follow RL situations, where resources ARE limited, and DO take time to replenish (trees, things to hunt etc), recover from pollution, or are gone forever (iron, coal, copper etc).
    One point you haven't mentioned - there is not a single huge MMO in existence, where it didn't have either: fast travel methods... or the community going into meltdown, because they can't travel to all points in the world, within seconds. Time investment is an issue too, and a vast majority wish to see everything... NOW! (Slightly tongue in cheek).
    Personally, I believe I'll either be a lone wolf nomad/explorer, or part of a group of friends who set up a community as a central point to develop and explore from. A fun option (perhaps) would to be a wandering specialist of some sort (or a community of specialists), who provides some obscure service to groups they meet - to be honest, the options are pretty vast (especially if I consider more shady options to role play).

  • @jonathanwatkins6951
    @jonathanwatkins6951 9 місяців тому

    If they can let players make towns that would be great. Have npcs man player placed stores and the towns be functional and useful would be incredible.

  • @jameshuffaker1866
    @jameshuffaker1866 8 місяців тому

    In general, the player needs to not be restricted by the story. In No Man's Sky, you have to follow the story far enough to get basic items, and that was a pain when you just wanted to jump in and play a new game like in Minecraft. I feel like the story needs to be closer to the new Zelda games, where you don't even have to do the story to win if you don't want to, it's just a good thing to have if you do want it. For multiplayer, let friends share EVERYTHING unrestricted. Not being able to do so in NMS killed so much of the fun.

  • @KinkyJalepeno
    @KinkyJalepeno 8 місяців тому

    Dare I hope they are putting a VR mode in this at some point? I would live in this game !

  • @EngineVSEngine
    @EngineVSEngine 9 місяців тому +1

    I agree with you. NMS was fun at first but I got sick and tired of collecting things just so I could craft something so I could do even more collecting. It's like playing Farming Simulator where the only reason to farm is to get more farming equipment so you can do more farming. The game has to have a large variety of unique things to see and explore, I don't want to travel long distances just to see the same buildings with the same activities. I want cities like Starfield has, but hundreds of them, dungeons, things that are scary, beautiful scenery, treasure to seek and find etc.

  • @mikeuk666
    @mikeuk666 9 місяців тому +2

    My biggest worry is the multiplayer especially with it still being so unstable in nms

    • @-Plube-
      @-Plube- 9 місяців тому

      After beyond released multiplayer turned so bad and syncing is so off. Idk how they’re gonna pull off everyone being on the same planet.

  • @in-craig-ible6160
    @in-craig-ible6160 8 місяців тому

    The gameplay loop needs to be solid, above anything else, in my opinion.

  • @ThaNoizy
    @ThaNoizy 9 місяців тому

    Awesome video! Good thoughts and quality, you got a new sub:)

  • @floppiwaffle4200
    @floppiwaffle4200 5 місяців тому

    Take best parts of Minecraft+Valheim+Skyrim and you got potential for a good game here

  • @badgerattack943
    @badgerattack943 8 місяців тому

    1. Fun and engaging combat system.
    2. A truly living world. Not dead zones without animals etc.
    3.good combat system
    4. Items and gear variation. Preferably lots of it.
    5. Did i mention a good combat system?

  • @cinchedlibra
    @cinchedlibra 9 місяців тому

    Is this procedurally generated Earth pre-rendered for us? Like will we all share the same big planet, and be able to visit the same locations? Or is it more like Minecraft where each server has a unique makeup? Either way I'm so excited, I am just confused on this bit.

  • @achawnr.p.g.raccoonprinceg4997
    @achawnr.p.g.raccoonprinceg4997 9 місяців тому

    Bossing. In a world as big as this. Why not go crazy with bosses. Some that are so big you can land on them from your mount. Some in dungeons. Secret ones that require you do something special to unlock. And loot. Tie the dungeons/bosses to finding interesting gear.

  • @GhostLightXE
    @GhostLightXE 9 місяців тому

    I want dynamic reputation that actually affects your play though… like Fable style. If you stop questing, your reputation falls. Reputation that affects how you interact with NPCs and give certain social bonuses. #dearsanta

  • @godot1785
    @godot1785 9 місяців тому +1

    havent watched full video yet but already 100% agree with point 1 like nothing had any meaning in no man sky the story was boring as hell (even with story updating it like 3 times) and all of the new features have so little depht that its not fun to use them like settlements

  • @deusimpeditioesuritorinull7079
    @deusimpeditioesuritorinull7079 9 місяців тому

    I'm expecting free building the ability to place buildings / blocks however I want wherever I want the ability to dig and build under ground there's a huge building community and we need free building

  • @ilithielxd2356
    @ilithielxd2356 3 місяці тому

    cant wait for No Man's fire

  • @GingerPrimeGaming
    @GingerPrimeGaming 9 місяців тому

    Thanks for the video, GG 👍👍

  • @TaderSamich
    @TaderSamich 9 місяців тому

    I have a theory that after release, 3 people on Xter will complain over and over again about there only being 20 kinds of trees... Then we will get the "7 Wonders" update with big points of interest scattered around the planet

  • @ecoffey71
    @ecoffey71 9 місяців тому

    I hope this game comes out and few to non of them are in the game and I bet it becomes a hit

  • @Yuki_Ika7
    @Yuki_Ika7 5 місяців тому

    if there is ever a beta test of this game i would sign up for it

  • @galisleo8737
    @galisleo8737 9 місяців тому +2

    I love dungeons in MMOs but I am not sure they will have something like this. I hope they will prove me wrong though.

  • @Christopher.Charles
    @Christopher.Charles 9 місяців тому

    Like No Man’s Sky (love that game), just wish bases and everything had a function.
    Food? What’s the point.
    Bed? We don’t sleep.
    A crate? Can’t store anything in it.
    Etc etc
    Map holder? Doesn’t hold maps.
    Edit; Bring back Proximity Chat! Interacting with others was epic when we had that… Now, multiplayer is pointless.

  • @faxanadufire9669
    @faxanadufire9669 4 місяці тому

    hey LZ love ur channel man! long time subscriber.. its criminal that ur chnnel hsnt blown up u hv great vids btw 👍
    Just wondering if anyone has heard about a release date for this yet? i am absolutly buying this on day 1.. if sean murray expands it over years like NMS it will be worth every penny! ❤ be well

    • @LegacyZero
      @LegacyZero  4 місяці тому

      Thank you very much! If I had the time to do consistent uploads I might have blown up over the years lol. No Man's Sky was in development for 5 years before release, and Light No Fire has been in dev for over 4. So my speculation is that it'll be a 2024 or 2025 game

    • @faxanadufire9669
      @faxanadufire9669 4 місяці тому

      @LegacyZero yeah for sure I wld guess around the same.. ps nvr chg ur intro, gets me every time 👍❤️

  • @CursedSoul-og3zt
    @CursedSoul-og3zt 8 місяців тому

    so what if each character has a different buff and de-buff we do see skeletons and a otter guy so with rabbit people and deer people so it would make sense to do buffs and de-buffs.

  • @prismdrone3475
    @prismdrone3475 9 місяців тому

    I would like to see a living breathing settlement system and not like the one from NMS. I want to invite NPC to my settlement, see what they are good at, assign them jobs and watch them go out and do their jobs. I saw a walking skeleton in the trailer so necromancy if magic is in the game. Skill Progression System like Elder Scrolls Oblivion but also expanded upon onto crafting, construction and daily life stuff. I hope terrain manipulation comes to the game. Improved Character Creator from NMS.

  • @Fischstix95
    @Fischstix95 9 місяців тому

    I just hope Sean Murray has learned how to better manage people's expectations!

  • @ilithielxd2356
    @ilithielxd2356 3 місяці тому

    #LegacyZero at 7:20 look mid right screen orange palm trees top then look at the clouds
    now look at both and what u see? is a smily face with tongue out.. lol

  • @josephwhite1098
    @josephwhite1098 8 місяців тому

    On the subject of addictiveness lets think back to 04-05 and the launch of a little game called World of Warcraft. Lets do that, short the 40 man raids.

  • @sincity1835
    @sincity1835 9 місяців тому

    One thing no mans sky didnt do that i would love to see, I want to see better water physics that allow for compelling rivers, waterfalls and crashing waves during a storm for the bigger bodies of water.

  • @billwerth2
    @billwerth2 9 місяців тому +1

    I'm not expecting Light No Fire to really be multiplayer. The trailers for No Man's Sky also showed other players, but like you say, no real reason for it and mostly you you don't see or interact with other players. You made some other good points. I like that you compared it to Minecraft, because my expectation is that it really is just a better version of Minecraft. So maybe we will see dungeons. BTW, modders could add dungeons and possible some of the other things you mention. I created a few mods for Minecraft that created what were essentially dungeons. Not really all that hard in Minecraft, so I would think it could be added to Light No Fire by a modder too. And yes, modders watch videos like this and might take one of your ideas and make them into a mod. Who knows, maybe I'll get back into modding and write a few for the game myself :)

  • @johnmc9073
    @johnmc9073 8 місяців тому

    I HOPE THEY WATCH YOUR VIDEOS because this is also what ive been saying! If its just gonna be the same NMS formula well, i stopped playing NMS because of that so I hope thats not the case with this game

  • @skyu777ayala2
    @skyu777ayala2 9 місяців тому +1

    They need to take my money already 😅

  • @YOUareGODSMACKT
    @YOUareGODSMACKT 9 місяців тому

    Good points

  • @sexualtyrannosaurus8443
    @sexualtyrannosaurus8443 8 місяців тому

    Great video😊

  • @godot1785
    @godot1785 9 місяців тому +1

    this video really needs to be posted on the subreddit because i agree so hard on every single point and thats exactly the problems wich needs fixing and thats why no man sky was never fun even with all the updates . thats a great video i am so exited for light no fire even tho it looks like hello games really dont know how to make a actuall fun game

    • @LegacyZero
      @LegacyZero  9 місяців тому +3

      Go for it. The subreddit gets so mad at me when I post there lol

    • @godot1785
      @godot1785 9 місяців тому

      @@LegacyZero oh no the community is already like that? nah nevermind then i already lost too many nerves arguing with idiot fanboys who cant handle critism lol ( dont bother for thoose idiots being mad at you all your points are 1000% valid and good and i am so sick of fanboys not realising that critism is there to make a thing better not just to hate) its so tiring arguing with blind fanboys i mean the game isnt even out yet and they already act like thats the best game ever lol

  • @WeWickd
    @WeWickd 9 місяців тому

    NMS mechanics in a lived world. An rpg world.

  • @anscharfrost7303
    @anscharfrost7303 9 місяців тому

    in my opinion NMS biggist problem is scale vs limitation etleast in the asset department what i mean is the common complaint that after roughtly 20 planets you have basicly seen all the assets everything after that are rescales and recolors at best what bothers me is that for the scale of NMS it only is about 35gb big so they could etleast bumb up the asset libery by 5-10 time the same problem would still ecure after 100-200 planets but with the attention span poeple have nower days they would forget what their first planet looked like after 50th or so 2 problem terrain generaiton but form the looks of the trailer they seem to got that coverd in LNF everything in NMS was unnaturally smooth 3. the compettion well theres no game exaclty like NMS but if you look at Elite Dangerous they do to whole space stick better their system has an actuall sun all planets orbit the sun all system can have anything between 1-20~ planets with up to something 60 moons Satisfactory dos the whole factory mining stuff a lot better well that comparison isnt quite fair but NMS could have done a little more on that side and lastly the base building basicly any survival game dos it better in NMS you got 1 storage solution 1 the big safes you go the refinery for crafting atleast you got some option when it comes to decoration

  • @jonjon7147
    @jonjon7147 8 місяців тому

    Needs Space Whales

  • @stevz420
    @stevz420 8 місяців тому +1

    I want magic

  • @vahldricplays1514
    @vahldricplays1514 9 місяців тому +1

    they need to add a rpg type character building system. they might already have it and I hope they do but I think that will go a long way to that game play loop. keep people coming back when they can find cool items that increase their stats kinda the approch they take with MMO's IMO.

  • @gregww101
    @gregww101 9 місяців тому

    Repairable tools like Valheim, please!

  • @markskarr2257
    @markskarr2257 9 місяців тому

    I want cities and the like. I want meaningful "stuff." Weapons, armor, magic items, things that matter. Additionally, I want a mobile base. Say, a large cart that I can take from place to place. Or a magical item that lets me warp home _and back_ without too much hassle.
    I could care less about multiplayer. To me, it needs a strong, single-player experience. If I play multiplayer, I only play co-op, I _never_ play PvP. If I'm playing PvP, I'll go boot up a shooter or something, but, that's not what I play 99.9% of the time. If it's going to have supported co-op, then we need niches and niche-protection, welcome to the TTRPG problem.

  • @christiannunez7122
    @christiannunez7122 9 місяців тому

    I hope they don't have duping like they do in NMS

  • @BorgWolf359
    @BorgWolf359 9 місяців тому

    I want the ability to turn off multi-player because sometimes I want to just game solo! Multi-player is fine but not all the time!

  • @Mimeniia
    @Mimeniia 8 місяців тому

    6. Take away the ability for players to fk the environment up by placing shit all over the show

  • @DevelopmentRobco
    @DevelopmentRobco 7 місяців тому

    Loot in NMS just doesn't interest me. Why do a dungeon when the end reward may be a rare crafting material. The whole "crafting material" end loot system we see nowadays (especially will Bethesda) needs to die.
    If I'm playing Light No Fire, I want to fight a boss and clear a dungeon and get a cool reward. Maybe a unique sword (or whatever weapons they have) or a cool unique armor or clothing piece... I think of Elden Ring which wasn't exactly a huge open world, but every inch of its map was packed with a piece of lore or something that will draw you to it.
    What could be better is building... Hello Games could really innovate the industry with a new way of crafting player homes and such without boring resource gathering we see in every game since Minecraft. IDK what that alternative solution is, but the whole resource/crafting thing games do nowadays feels like a boring chore more than anything else.

  • @Fanoris
    @Fanoris 9 місяців тому

    Log off from work? You mean clock out lmfao

  • @Sloppyjoe96
    @Sloppyjoe96 9 місяців тому

    im surprised they didn't call it no man's land lol, probably copyrighted huh

  • @XLAMitchell
    @XLAMitchell 9 місяців тому

    I completely disagree about the goal, specifically due to the size of the world. Landmarks I can agree to. Dungeons could ruin this game just as easy as make it better. If you cannot terraform then building will be rough and likely be the end of it for me.

  • @MrRymax07
    @MrRymax07 4 місяці тому

    Ps5 Vr2

  • @spankyjeffro5320
    @spankyjeffro5320 8 місяців тому

    They need to change the flight mechanics to copy the Griffon from GW2. Otherwise I will not be playing. They have changed nothing about flight, it is the same mechanics from NMS and NMS flight is the absolute worst I have ever seen. NMS flight is the only thing stopping me from playing it.

  • @oldfartrick
    @oldfartrick 9 місяців тому

    No PvP please

  • @FAAMS1
    @FAAMS1 7 місяців тому

    All that you defend that a sandbox game needs I disagree with and rather have this be a niche game than another story driven bull cvrap for 40 hours of gameplay!

  • @godot1785
    @godot1785 9 місяців тому

    i really hope it feels different than no man sky no matter how many updates it gets its one of the most empty and boring games i ever played and ironic that the exploration part of no man sky is the worst part of the game lol so i really hope they try to make a different game and not just no man sky in fantasy setting

    • @jpblack7988
      @jpblack7988 9 місяців тому +1

      I hope there are quests you can partake in, if an adventurer. I hope there are abandoned cities. I also want things like the ancient bones, but where I'm able to display them at my settelment.

  • @CrisTheRed
    @CrisTheRed 7 місяців тому

    Oh look the judgemental Americans are at it again you all slagged off hello games last time stop slagging at a games company that listens to its punters not big greedy corporations that run your gaming remember 1983

  • @rooster1012
    @rooster1012 9 місяців тому

    You don't even have a clue about what the game is even about.

    • @LegacyZero
      @LegacyZero  9 місяців тому +2

      I've been covering no mans sky for a decade. I have a pretty good idea

  • @TimCoolidge-e3h
    @TimCoolidge-e3h 9 місяців тому

    Stop this your going to generate hate for the game fool.

    • @LegacyZero
      @LegacyZero  9 місяців тому +2

      Lmao I don't work for Hello Games dude.

    • @TimCoolidge-e3h
      @TimCoolidge-e3h 9 місяців тому

      Your high dude,never said you did,but saying something without thinking over the ramifications is irresponsible.

  • @Eldergloom
    @Eldergloom 8 місяців тому

    Needs good combat and a reason to actually use it.